Epikhairz
Anything goes
QC: Limitless / FLCL / Meru
GP: fleurdyleurse / GatoDelFuego
Overview
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name: Defensive Spikes
move 1: Leech Seed
move 2: Synthesis / Spiky Shield
move 3: Spikes
move 4: Wood Hammer
ability: Bulletproof
item: Leftovers
evs: 252 HP / 4 Atk / 252 Def
nature: Impish
Moves
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Set Details
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Usage Tips
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Team Options
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Other Options
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Checks & Counters
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- One of the best bulky spikers in the metagame
- Good ability in Bulletproof
- Amazing Defense stat
- Great support movepool
- Slow
- Weak to common types such as Fire
- Low Special Defense
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name: Defensive Spikes
move 1: Leech Seed
move 2: Synthesis / Spiky Shield
move 3: Spikes
move 4: Wood Hammer
ability: Bulletproof
item: Leftovers
evs: 252 HP / 4 Atk / 252 Def
nature: Impish
Moves
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- Standard Chesnaught
- Synthesis for recovery, as Chesnaught does get worn down easily
- Spiky Shield is good for scouting and is basically a Protect that could potentially do damage
- Leech Seed is good for chipping HP off foes and getting passive recovery
- Spikes is a good entry hazard for Chesnaught to lay down
- Wood Hammer hits the many bulky Water-types in the tier, though Hammer Arm can be used to hit Steel-types or even opposing Grass-types
Set Details
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- EVs and nature to maximize Defense with some Attack investment
- Leftovers for passive recovery
- Bulletproof is great to shut down certain threats like non-HP Fire Roserade
Usage Tips
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- Switch in on things Chesnaught walls, of course
- Generally safe to Leech Seed on the first turn or when anticipating a switch unless in against a Pokemon immune to Leech Seed because unless something immune to it is coming in, Leech Seed will be set down and Chesnaught will get passive recovery while wearing down the opponent
- If Chesnaught is in against against something immune to Leech Seed that it walls and is not expecting it to switch out, use Spikes if it's still early-game or mid-game
- Set down Spikes if it's not late-game with the last Pokemon left or something or if against a Pokemon immune to Leech Seed that isn't going to switch out. Just make sure Chesnaught is able to wall it. If Spikes are not needed at this point, it is usually safe to attack
- If unsure of what a foe is going to do, or just want Leech Seed recovery if it is set, scout with Spiky Shield. If it uses a powerful attack that Chesnaught can't handle well or a status move at this point, Chesnaught should probably switch out.
Team Options
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- Special walls
- Slowbro / Slowking can cover weaknesses (e.g. Fire, Psychic, etc.) nicely and also have great bulk, and other bulky Water-types like Suicune can also do great at this
- Spinblocker to keep Spikes on the field
- Rhyperior and other Rock-types can also cover weaknesses, especially that nasty Flying weakness
- Cleric support from the likes of Granbull or Lanturn, or a status absorber like Starmie because Chesnaught really hates Toxic, and burns to a lesser extent. Florges and Umbreon can also be used as clerics and can also act as decent special walls to back up Chesnaught's poor Special Defense.
Other Options
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- Toxic
- Rocky Helmet
- Substitute (SubSeed)
- Belly Drum
- Bulk Up
- Stone Edge
- Taunt
- Roar
- Curse
- Specially Defensive EV spread with Impish nature
Checks & Counters
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- Flying-types (Crobat, Thundurus-T)
- Special Attackers
- Taunt
- Status (burn and poison)
- Ghost- and Grass-types
- Fire-types (Victini, Darmanitan, etc.)
- Fairy-types (Gardevoir, Florges, etc.)
- Pokemon immune to Leech Seed (mainly Grass-types like HP Fire Roserade) can be a nuisance
Overview
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Enter Chesnaught, one of the best bulky Spikers in the metagame. Sporting an impressive base 122 Defenseand a vast support movepool that includes Spikes, Leech Seed, and Spiky Shield, Chesnaught is one of the best when it comes to walling physical threats. It also has a unique ability in Bulletproof, which helps it shut down select threats such as Roserade without Hidden Power Fire. However, while Chesnaught's Defense stat is massive, its Special Defense is quite the opposite, and Chesnaught will often find itself hard-pressed to deal with special attackers. Finally, Chesnaught is slow and will constantly find itself being outsped by offensive threats.
Defensive Spikes
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name: Defensive Spikes
move 1: Leech Seed
move 2: Synthesis / Spiky Shield
move 3: Spikes
move 4: Wood Hammer
ability: Bulletproof
item: Leftovers / Rocky Helmet
evs: 252 HP / 4 Atk / 252 Def
nature: Impish
Moves
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This is Chesnaught's bread-and-butter set, and the one you will most likely be seeing on the UU ladder. Leech Seed is an important move for Chesnaught, as it allows Chesnaught to gain additional recovery while wearing opponents down. For the second moveslot, Synthesis is great for Chesnaught to gain immediate recovery, as it gets worn down quite easily, though Spiky Shield can also be used to stall with Leech Seed and scout the opponent's team. Spikes is essential on this set, as Chesnaught will be laying them down in its free turns and can cause the opponent to rack up some serious damage over time. Finally, Wood Hammer allows Chesnaught to do direct damage and deal with the plethora of common Water-types in the tier. However, Hammer Arm can be used over Wood Hammer to hit the Steel-types in the tier, as well as not take recoil damage.
Set Details
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The EVs in this set maximize Chesnaught's physical bulk, allowing it to wall many physical attackers with relative ease. Leftovers is used for passive recovery and allows Chesnaught to heal a significant amount of HP when stacked with Leech Seed recovery. However, a Rocky Helmet can also be used; as Chesnaught will be walling physical attackers most of the time, it can do a lot of recoil damage to them. It also allows Chesnaught to punish Knock Off users with recoil damage. Finally, as previously stated, Bulletproof is a great ability for shutting down select threats like Roserade without Hidden Power Fire and should be used over Overgrow at all times because of this.
Usage Tips
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When switching in Chesnaught, make sure it switches in on something it can comfortably wall. On the first turn, it is generally safe to use Leech Seed unless something immune to it is switching in because when Leech Seed is set down successfully, Chesnaught can get passive recovery and even pass it on to a teammate if it chooses to switch out. If Chesnaught is low on HP when it switches in, it could also use Synthesis on that first turn to immediately get its HP back up. If something immune to Leech Seed is expected to switch in, Spikes can be used if it's still early- or mid-game.
If unsure of what an opponent is going to do or what set its running, you can use Spiky Shield to scout the opponent and determine your next move accordingly. Also, if Chesnaught walls the opponent, set down Spikes if it's still early- or mid-game and attack afterwards, using Synthesis to heal when necessary.
Team Options
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Because Chesnaught's Special Defense is so low, it's a good idea to have a special wall as a teammate to sponge special attacks. Bulky Water-types such as Slowbro and Suicune are also good teammates as they can cover some of Chesnaught's weaknesses, such as Fire and Ice. As entry hazards wear down Chesnaught significantly, a hazard remover is good to have for removing them. Rhyperior and other Rock-types can help deal with the Flying-type weakness that Chesnaught loathes, as can physically defensive Zapdos. Finally, cleric support from Pokemon such as Florges and Umbreon or having a status absorber like Starmie is great for keeping status away from Chesnaught because it hates Toxic, and burns to a lesser extent.
Other Options
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Toxic can be used to wear down opponents significantly and wear down other walls. Substitute can also be used in conjunction with Leech Seed for a SubSeed set. Stone Edge can also be used to hit Flying-types on the switch. Chesnaught has a variety of boosting moves that it could use, such as Bulk Up, Curse, and Belly Drum, though Chesnaught's poor Speed and Special Defense leaves it prone to being revenge killed. Roar can be used to phaze things that have accumulated too many boosts or are just troublesome, while Taunt can shut down other walls. Finally, a specially defensive EV spread with an Impish nature can be used to deal with some Water-types such as Suicune and Slowbro better.
Checks & Counters
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**Flying-types**: Flying-types are easily the best counters that there are to Chesnaught, as they can attack with a 4x super effective STAB attack and resist both of Chesnaught's STAB attacks. Examples of good Flying-types in the metagame include Crobat and Thundurus-T.
**Special Attackers**: Special attackers can take advantage of Chesnaught's mediocre Special Defense and are generally good at keeping Chesnaught in check.
**Taunt**: Taunt is bothersome for Chesnaught as it will prevent Chesnaught from using moves from its amazing support movepool and force it to rely on one of its STAB attacks. This makes Chesnaught significantly easier to handle, and it will allow other Pokemon to switch in without fearing Chesnaught healing with Synthesis or using Leech Seed.
**Status**: There are two kinds of status ailments that Chesnaught absolutely hates: poison and burn. Toxic will prevent Chesnaught from staying in and walling other Pokemon, while burns will weaken Chesnaught's STAB attacks significantly and leave it with no offensive presence whatsoever.
**Grass-types**: Grass-types can be a nuisance for Chesnaught, as they are immune to Leech Seed, and most either have coverage to take down Chesnaught or can set up in its face. Pokemon that have a Grass / Ghost typing such as Gourgeist do especially well against Chesnaught as they are immune to Fighting while resisting Grass, and Gourgeist can also burn it with Will-O-Wisp.
**Fire-types**: Fire-types such as Darmanitan, Victini, and Chandelure usually have no trouble taking down Chesnaught with their super effective STAB attacks. They also resist Wood Hammer. However, as many common Fire-types wield Choice items, they can easily be scouted with Spiky Shield.
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