"Chocolate Rain"

Indeed. Chocolate Rain.

I post teams here a lot, and usually say like "mah best team evar. ima fire mah lazorz!!!"

This is the real deal, though. Seriously, this team should not be underestimated, and I think some of you Shoddy people should try it, because it's unreal.

Unreal.



metagross.png

Metagross @ Occa Berry
Trait: Clear Body
EVs: 252 HP / 236 Atk / 10 Def / 12 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch - Oh, Infernape. You seriously think that Focus Sash is gonna keep you alive? You silly monkey.
- Earthquake - Other Metagross leads cower in fear.
- Explosion - Boom. Boom. Boom.
- Stealth Rock - So, Moltres, you think you're scary now? Not really, cause you're already down to 50%.


Screw you, Xephyr! Everyone uses Metagross leads, so your team is uninspiring and boring! Go kill yourself!

Indeed. It works though, so go ahead and use it. Stealth Rock to pwn nubs for switchin' around, especially that damn Gyarados. Earthquake and Bullet Punch is an excellent combo, lol'ing at most leads. Explosion to laugh at things that think they can use me as set up fodder just because they're immune to earthquake and resist Bullet Punch.. Yeah, fuck you Gyarados.


salamence.png

Salamence (M) @ Choice Scarf
Trait: Intimidate
EVs: 252 Atk / 176 Spd / 80 SAtk
Naughty Nature (+Atk, -SDef)
- Dragon Claw - Dragons giving you trouble? Immediate dragon removal, right at the palm of your hand.
- Earthquake - I'm sorry, Lucario, I really am, but you just fell into the pits of hell. Sorry.
- Flamethrower - Scizor, go eat your mom out!! :D
- Hydro Pump - All around useful. Stupid Hippowdon's don't like getting pumped in that sandy mouth of theirs.


Scarf Flygon is for nubs, Salamence is where its at. He has like, better stats all around so it just seems obvious. The moveset has perfect coverage, so I can take pretty much anything on. The moveset allows for pwning things and having good enough speed to outspeed mostly anything that doesn't dance or agilify.


breloom.png



Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 48 HP / 252 Atk / 208 Spd
Adamant Nature (+Atk, -SAtk)
- Mach Punch - Priority moves are so useful it's not funny.
- Seed Bomb - I've OHKO'd Hippowdon with this after a couple dances. Really.
- Spore - One of the best moves in the game. Too bad the only other thing that gets it is an oversized queer mushroom.
- Swords Dance - Vegeta, whats the scouter say about his power level? IT'S OVER NINE THOUSAND!!


Focus Punching is old school, this is the Breloom set of the future. It's painfully easy to spore something and swords dance the next turn and begin attacking. Gengar really sucks, but his defenses aren't too good so a Seed Bomb should take it down easy enough. Hopefully. The Poison Heal Toxic Orb deal is pretty awesome, making this guy immune to status and he heals even in the sand. Who else can do that?


nidoqueen.png


Nidoqueen (F) @ Leftovers
Trait: Poison Point
EVs: 252 HP / 216 Def / 40 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake - Great move in general. Hurts things, STAB, etc.
- Roar - Stat uppers got nothin' on me.
- Thunderbolt - Earthquake and Thunderbolt are decent enough coverage. My only real way of getting rid of Gyarados, too.
- Toxic Spikes - Most annoying things on the planet. Totally ruins the usefulness of most of your ground sweepers. Heracross is slightly frightening, but I'm not too worried about him.

My favorite Pokemon on the team. Comes in on its immunities (poison, electric) and starts spiking and roaring. Specs Jolt makes me laugh, seriously. This thing takes hits like a pro and shuffles too, giving me a look at their team and giving everything poison or stealth rock damage. Did I mention it also absorbs the opponents Toxic Spikes too? It makes me laugh while I'm setting up with my next thing and their setting up dual layers of spikes, just so I can absorb them with a simple switch in a little later on.


suicune.png


Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 79 Spd / 179 SAtk
Modest Nature (+SAtk, -Atk)
- Calm Mind - The ultimate in stat upping. Special Attack and Special Defense rising making it nearly impossible for special attackers to even touch me.
- Ice Beam - Seeya, dragons.
- Substitute - No status for me. Seriously, almost every Suicune set should have this. Laughs at Blisseys and uses them as set up fodder.
- Surf - STAB, rape, and pwn.

Bow down, my friends, at what is one of the most underrated special sweepers in Pokemon. After just two calm minds, special attackers and even STAB thunderbolts won't do much. The crux of this set is substitute. I'm surprised I don't see it more often. Blissey can't break these subs, people. Blissey is SET UP FODDER. I can reach 6 calm minds and 2ko Blissey with surf, and proceed to sweep their team. Come on now, not much can do that! This thing is bulky and strong and awesome and bulky. Yeah, I said bulky twice.


weavile.png


Weavile (M) @ Life Orb
Trait: Pressure
EVs: 40 HP / 252 Atk / 216 Spd
Jolly Nature (+Spd, -SAtk)
- Brick Break - Not that reliable of a move, but it works. My only attack against steels.
- Ice Shard - Sorry, dragon, but you're dead if you stay in. Not you, Kingdra, you bitch.
- Night Slash - Oops. Did I just critical hit you? Sorry, you were probably dead anyway :D
- Pursuit - Ghosts, psychics, anything. They're all dead.

Revenge killing at its finest. Not much can deal with this thing. The speed is unbelievable and its powerful to boot. Ice Shard rapes, Night Slash rapes, Brick Break kind of rapes, and pursuit laughs at ghosts and psychics that think they can run away. This guy kills so much, and it's kind of sad he's not used as much anymore. The stealth rock weakness and stupid frailty are the only reasons to even consider something else over him. No, I'm not using Scizor over this guy. This isn't my Ttar counter, Breloom is. This guy is an all around counter to, well, everything else -_-'



Rate. Enjoy.


 
Great team, but ya know Nidoqueen as a Gyra counter? Not so good. DD on your switch and KO with Boosted, STAB waterfall. work on someting to cover that. BYE!
 
My first impression: Oooooh.

Personally, I like running Meteor Mash/Bullet Punch/EQ/SR on my Meta leads, just to ruin every other common lead I can think of. But it's up to you.

Nidoqueen is bulkier than I seem to realize. Seems cool.

Try to get Tspikes down before stalling Bliss out with Cune. Obvious, but lifesaving.

I'd say Fire Blast > Flamethrower on Mence, but it's up to you.

Gyara is a major threat however. Try to sleep it if you can; if not pray that Nidoqueen can manage. It would be nice if you had some damage calcs of Gyara's Waterfall on Nidoqueen, you might want to edit them in later. I'll edit if Nidoqueen really seems an insufficient answer to Gyarados.
 
Gyarados is the only true problem I have anymore. I usually sleep it, but if not, he can't really do a whole lot to Suicune, and Ice Beam can take it out eventually. He usually kills a Poke or two, and I end up having to take it out with Weavile's Ice Shard.

Flamethrower on Mence still kills Scizor, which is its purpose, so its fine there, imo.

Also, as long as the Gyarados doesn't have Ice Fang, Breloom can kill them with Seed Bomb after a swords dance or two, while Waterfall and Earthquake do small damage.
 
You have Ice beam on Suicune to deal with Dragons, but you also have Dragon Claw on Mence, and Ice Shard on Weavile for the same purpose...not to mention SR damage. Perhaps consider switching Ice Beam with Hidden Power Electric on Suicune? It might be helpful to ensure the KO on Gyara.

Fire Blast on Mence can OHKO Skarm after SR damage. But it's your call (as with everything else :P)
 
blissey with seismic toss will always spell the end of your suicune, especially with sandstorm up. without sandstorm, you'll get your 6th calm mind on around 10% with your sub broken against a 100% health blissey; with sandstorm it will happen even sooner. A suicune without rest can never get past blissey, simple as that.
 
This Suicune set really isn't meant to be a Blissbreaker (use Weavile's pursuit for that) but it really helps it to use its bulk to its advantage and makes sweeping a breeze. I second replacing Ice Beam with HP Electric, your Gyara worries will be over, and you won't have any dragon misgivings.

And... I still vote for Fire Blast on Mence, that extra power is really gratifying when you need to kill something not named Scizor, but it's still your choice... for now.

The Suicune alteration makes this pretty solid, just don't play her too early.
 
blissey with seismic toss will always spell the end of your suicune, especially with sandstorm up. without sandstorm, you'll get your 6th calm mind on around 10% with your sub broken against a 100% health blissey; with sandstorm it will happen even sooner. A suicune without rest can never get past blissey, simple as that.


Not even close. Suicune makes 101 subs, so I can sub, let her hit it, and calm mind the turn after. So, I get a calm mind and I lose 12.5% (lefties). Let's do a calculation.

I can get 6 calm minds in and still have 25% left (101 HP), and 2ko Blissey, and still be under a substitute.

HP Electric sounds good. Thanks for the suggestion people.
 
What exactly do you need Toxic Spikes for? Literally over half of the OU tier is immune to them, the top 4 most-used Pokemon are immune to them, and clearly you're not running a stall team. Nidoqueen doesn't seem like much of a Gyarados counter either with its weakness to Water, a +1 Adamant LO Waterfall is a very clean OHKO (115.63% minimum). I guess you are expecting them to try and set up on Nidoqueen and die as they use DD, but I'm gonna say that's a pretty shaky plan. I question whether you really need Nidoqueen or whether you could be using a better Pokemon in that spot.

I am also not sure about your Breloom set. 70 Speed coupled with 60/80/60 defenses doesn't really make for a good SD sweeper, even if it does have a STAB priority move. Flying types like Zapdos simply resist both your attacks, I don't see how you're going to get past Scizor or Mence which is pretty significant considering that they're currently the two most-used Pokemon, etc.
 
Not even close. Suicune makes 101 subs, so I can sub, let her hit it, and calm mind the turn after. So, I get a calm mind and I lose 12.5% (lefties). Let's do a calculation.

I can get 6 calm minds in and still have 25% left (101 HP), and 2ko Blissey, and still be under a substitute.

HP Electric sounds good. Thanks for the suggestion people.
Going over it turn by turn it looks like I made a mistake in my previous calculations; you would be left around 25% as you finished Blissey, but you would not be under a sub. So yes, you would be able to defeat the Blissey after 6 subs, but as far as sweeping their team afterwards goes you're kind of up shit's creek. Of course this is all based on the Blissey not running any HP or SpD evs, either of which substantially reduces your chances of 2HKOing the Blissey.

If you intend to keep the set the way it is, I'd suggest less speed and more special attack. Unless you've got some specific threat to suicune in mind that runs 224 speed the 79(why 79?) speed IV's are rather pointless. Max special attack makes for a very likely 2HKO on a 252/0 Calm Blissey, not that uncommon of a set.

Personally though I'd recommend a Life Orb set with Calm Mind/HP Electric/ along with Surf or Hydro Pump and a filler of your choice. Surf is better for prolonged sweeping, but given life orb's shorter life span the power boost of Hydro Pump might be ideal. Substitute can work although when stacked with Life Orb you really lose health fast, so maybe Sleep Talk on there to make Suicune your sleep absorber.
 
Suicune is naturally defensive and you are giving it max HP. If you do decide to go down a more tank-like route then your team will lack a decent special sweeper; I'd switch out weavile since he doesn't really contribute to the team that much. If you are interested in keeping the Ice thing, possibly invest in a Mixed Mamo?
 
I like your team =3

Anyways, Im not sure why people run 40 HP on Weavile if they run Weavile at all, stick to 252 / 252 speed and attack, outspeeds other weavile and ties with stuff in it's speed tier.

Nice and bulky but so is Gyara, that thing kinda kills everything is I vote for HP [Elec] on Suicune as well.

And Im a bit unsure at Salamence. Scarf Takes away all of it's offensive power and it's not like it was losing anything with DD Yache / LO but it's your call.

Overall good team, something I'd run =3

And MBwood, read the rules, your post sure violates a lot of things =/
 
I enjoyed reading your RMT. Not sure why the team is named CHOKLIT REIGN, but whatever.

The non-retarded side of me tells me to tell you to tell me to tell you that I told my brother that Nidoqueen should probably be replaced with something a bit better. But if it's working, then great.

Also, the keyboard line from Chocolate Rain is now in my head.
 
What exactly could I replace Nidoqueen with? Tentacruel comes to mind, but can Tentacruel learn a phazing move?
 
Haze could be nice, but the only good hazers are usually Milotic and Weezing.

What about Vaporeon?

Anyway, since the number of steel-types, flying-types and levitators in OU is rather high, Toxic Spikes doesn't really do much for you. You'd be better off with regular spikes. If therefore you want your spiker to phaze as well, your best bet is undoubtedly Skarmory. Its physical tankiness is greater than Nidoqueen's and it doesn't have a weakness to water so it comes in on Gyarados much easier. What really makes Skarmory the best spiker and phazer is access to Roost.
 
This is very similar to this team here - http://www.smogon.com/forums/showthread.php?t=55060 - so it might be worth chatting with the poster and sharing your experiences?

I'm worried about SDScizor here, he can come in on Weavile or Scarfmence and cause you some serious grief. Use Fire Blast over Thunderbolt on Nidoqueen to at least give you some protection. Also consider moving that 80 SpA on Salamence over to Defense as it will allow you to survive a +1 LO Bullet Punch on average after Stealth Rock. You'll lose power from your Special Attacks obviously but Flamethrower will still down 240 HP Scizor with ease.

I'm trying to think of a way to deal with the Gyara weak without changing too much and the best I can come up with is slapping Thunder Fang over Hydro Pump on Scarfmence. It easily OHKO's standard offensive Gyarados (does around 120%). Of course HP Electric on Suicune and a more defensive EV spread would be more effective but you seem set on using Substitute. The standard 252 HP / 252 Def / 4 SpA Bold should get the job done.
 
metagross.png

Metagross @ Occa Berry
Trait: Clear Body
EVs: 252 HP / 236 Atk / 10 Def / 12 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch - Oh, Infernape. You seriously think that Focus Sash is gonna keep you alive? You silly monkey.
- Earthquake - Other Metagross leads cower in fear.
- Explosion - Boom. Boom. Boom.
- Stealth Rock - So, Moltres, you think you're scary now? Not really, cause you're already down to 50%.

Metagross is currently the most commonly seen lead in DPP and he works great on any bulky offense team. The only thing I would suggest is Meteor Mash instead of Explosion. Explosion may be great as a last resort move, but I feel Meteor Mash is almost essential on any Metagross. It gives you the ability to kill Sashed leads easier, such as Azelf and Aerodactyl, as well as making great use of STAB and Metagross' great attack stat.


salamence.png

Salamence (M) @ Choice Scarf
Trait: Intimidate
EVs: 252 Atk / 176 Spd / 80 SAtk
Naughty Nature (+Atk, -SDef)
- Dragon Claw - Dragons giving you trouble? Immediate dragon removal, right at the palm of your hand.
- Earthquake - I'm sorry, Lucario, I really am, but you just fell into the pits of hell. Sorry.
- Flamethrower - Scizor, go eat your mom out!! :D
- Hydro Pump - All around useful. Stupid Hippowdon's don't like getting pumped in that sandy mouth of theirs.

Well, ScarfMence certainly is interesting though personally I think there are much better options. Flygon makes a much better Scarfed Dragon. Having U-Turn is really valuable in this metagame, as well as an amazing way of scouting. ScarfMence may be more of a "surprise" to your opponent, but I don't think surprising your opponent is always nessecary in Pokemon. Sometimes using something a bit more standard is better, which is why I suggest you get rid of Salamence for Flygon.


breloom.png



Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 48 HP / 252 Atk / 208 Spd
Adamant Nature (+Atk, -SAtk)
- Mach Punch - Priority moves are so useful it's not funny.
- Seed Bomb - I've OHKO'd Hippowdon with this after a couple dances. Really.
- Spore - One of the best moves in the game. Too bad the only other thing that gets it is an oversized queer mushroom.
- Swords Dance - Vegeta, whats the scouter say about his power level? IT'S OVER NINE THOUSAND!!

To be honest, I really don't see what Breloom contributes to this team. If a Swords Dance Sweeper is what you're looking for then I suggest Scizor, although CBScizor would be much more useuful. I feel that Breloom doesn't have the ability to cause as much damage in this metagame than it did in early DP. Scizor is definetely a much better option.




nidoqueen.png


Nidoqueen (F) @ Leftovers
Trait: Poison Point
EVs: 252 HP / 216 Def / 40 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake - Great move in general. Hurts things, STAB, etc.
- Roar - Stat uppers got nothin' on me.
- Thunderbolt - Earthquake and Thunderbolt are decent enough coverage. My only real way of getting rid of Gyarados, too.
- Toxic Spikes - Most annoying things on the planet. Totally ruins the usefulness of most of your ground sweepers. Heracross is slightly frightening, but I'm not too worried about him.


I really don't see Toxic Spikes as being nessecary on this team. To me, it just seems as though you "stuck it in there" because it 'annoys teams', but I think your team could be better if you change this to another Pokemon. If you like the Electric immunity then why not use Swampert? Possibly using CursePert could greatly aid your team as I see it. CursePert can screw over many things in the current metagame, and if used correctly can completely wall your opponent.

Swampert @ Leftovers
Ability: Torrent
Nature: Careful
EVs: 252 HP / 216 SpD / 40 Def OR 252 HP / 252 SpD / 6 Def
Moveset:
- Curse
- Waterfall
- Rest
- Sleep Talk

This would be the set you'd use, and either EV Spread is viable really, though personally I prefer the second one.


suicune.png


Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 79 Spd / 179 SAtk
Modest Nature (+SAtk, -Atk)
- Calm Mind - The ultimate in stat upping. Special Attack and Special Defense rising making it nearly impossible for special attackers to even touch me.
- Ice Beam - Seeya, dragons.
- Substitute - No status for me. Seriously, almost every Suicune set should have this. Laughs at Blisseys and uses them as set up fodder.
- Surf - STAB, rape, and pwn.

Suicune is always a great Bulky Water to have on your team, though I'm not sure if SubCM is perfect for this team. I would suggest possibly trying out offensive Calm Mind instead of SubCM.

Suicune @ Life Orb
Ability: Pressure
Nature: Timid
EVs: 252 SpA / 252 Spe / 6 HP
Moveset:

- Ice Beam
- Surf
- HP Electric
- Calm Mind

SubCM is alright but I feel that a more offensive Suicune such as the one I posted above might work better. It's your choice though.


weavile.png


Weavile (M) @ Life Orb
Trait: Pressure
EVs: 40 HP / 252 Atk / 216 Spd
Jolly Nature (+Spd, -SAtk)
- Brick Break - Not that reliable of a move, but it works. My only attack against steels.
- Ice Shard - Sorry, dragon, but you're dead if you stay in. Not you, Kingdra, you bitch.
- Night Slash - Oops. Did I just critical hit you? Sorry, you were probably dead anyway :D
- Pursuit - Ghosts, psychics, anything. They're all dead.

With Scizor and Metagross being extremely common in this Metagame, Weavile really isn't that great anymore. If you're looking for a Life Orb sweeper as your last Pokemon then Gyarados might work. Mamoswine would work also but that also gets KO'd by Scizor's Bullet Punch so I'm not sure if you'd want that, it would have the same problem that Weavile has.

Anyway good luck with your team.





 
Lee, he copied me. >_>

Locopoke, while the cons outweigh the pros, toxic spikes has saved me in many situations. Suicune can't do much to me anymore, and it has saved me from a cursing Snorlax that didn't have rest.

I'll consider Swampert, but I'd like some way to get rid of toxic spikes, so maybe a rapid spinner? Who, though?
 
lol, just saw the link. All of the suggestions loco made are very valid and weavile is definatley not what you want to use with scizor being on almost every single team out there. You can try SDluke because he serves the same sweeping purpose and your team is taking out quite a few of his counters. GL
 
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