OU Choice Band Gouging Fire

[SET]
Choice Band (Gouging Fire) @ Choice Band
Ability: Protosynthesis
Tera Type: Fire
EVs: 88 HP / 168 Atk / 252 Spe or 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Raging Fury
- Flare Blitz / Heat Crash
- Dragon Claw / Outrage
- Earthquake

[SET COMMENTS]
Choice Band Gouging Fire combines a bevy of powerful STAB options with high Attack, a respectable Speed tier, a fantastic typing both offensively and defensively, and solid mixed bulk to excel as a wallbreaker, especially on sun teams. Flare Blitz is as consistently powerful as Raging Fury without the drawback of preventing Gouging Fire from switching out for two to three turns after using it, but it instead compromises Gouging Fire’s bulk with its recoil damage, which can add up quickly if Gouging Fire is forced to take damage from entry hazards or possible revenge killers like Kingambit and Booster Energy Iron Valiant; Heat Crash has no harsh drawbacks, and is just as powerful as Raging Fury and Flare Blitz against light targets like Ogerpon-W and Hatterene, but it is a very weak move against heavier targets like Great Tusk and Dondozo. Dragon Claw is a reasonably safe secondary STAB option that OHKOes Dragapult and 2HKOes bulkier Dragon-types like Raging Bolt, Dragonite, and opposing Gouging Fire; Outrage is Gouging Fire's strongest attack against Dondozo outside of a sun-boosted Tera Fire Raging Fury, and the boost in power over Dragon Claw is enough to OHKO virtually all Dragon-types, but it shares all of Raging Fury's drawbacks and has the added downside of being blocked by Fairy-types like Iron Valiant and Enamorus and Tera Fairy users like Garganacl, granting them a free turn to set up or attack. Gouging Fire can also afford to forego its Dragon-type STAB move in favor of running all three of Raging Fury, Flare Blitz, and Heat Crash; despite their redundant coverage, the three moves cover one another's drawbacks well, and Gouging Fire's damage output with sun active more than makes up for it, although this makes it far more reliant on sun's uptime. Lastly, Earthquake OHKOes Flash Fire Heatran and hits Garganacl, Raging Bolt, and opposing Gouging Fire super effectively. Tera Fire doubles down on Gouging Fire's extremely high damage output by boosting its sun-boosted Fire-type STAB moves to mind-boggling levels, effortlessly OHKOing even Fire-resistant threats like Dragapult while 2HKOing the vast majority of the tier with Raging Fury or Flare Blitz. 168 Attack EVs with maximum Speed investment and a Jolly nature allow Gouging Fire to gain a Speed boost from Protosynthesis, letting Gouging Fire outspeed faster offensive threats like Kyurem and Dragapult to serve as both a strong wallbreaker and a great late-game cleaner on sun teams at the cost of being very weather-reliant; however, a standard EV spread of maximum Attack and Speed investment allows Gouging Fire to function effectively without relying entirely on sun and lets it gain an Attack boost from Protosynthesis, giving it enough power to 2HKO Dragonite through Multiscale and Alomomola with a sun-boosted Raging Fury or Flare Blitz. A Jolly nature is still preferred on these variants to outspeed Gholdengo, Hisuian Samurott, and Great Tusk, but an Adamant nature allows Gouging Fire to accomplish the unparalleled feat of outright 2HKOing Dondozo with a sun-boosted Tera Fire Raging Fury or Flare Blitz; at this point, only Heatran, Pelipper, and bulky variants of opposing Gouging Fire are capable of switching its sun-boosted Fire-type attacks and surviving the next attack.

Choice Band Gouging Fire should be run on sun teams, which facilitate its incredible wallbreaking capabilities by boosting its powerful Fire-type attacks and activating Protosynthesis to either greatly improve its matchup against faster offensive teams or further boost its damage output to destroy slower, bulkier teams. As such, Torkoal is a mandatory teammate; it can also set up Stealth Rock to make Gouging Fire even more difficult to switch into and use Rapid Spin in a pinch to remove opposing entry hazards that cut into Gouging Fire's longevity. Gouging Fire is extremely vulnerable to entry hazards, especially if it is running Flare Blitz, and Torkoal alone cannot reliably remove entry hazards; strong hazard control from other sun staples like Great Tusk, Iron Treads, and Hatterene is mandatory to ensure that Gouging Fire remains healthy enough to effectively wallbreak or sweep. Healing Wish Hatterene in particular is a stellar teammate, since it can give Gouging Fire a second chance to wallbreak or sweep after it has racked up significant recoil damage from Flare Blitz. Choice Specs Walking Wake forms a terrifying offensive core with Gouging Fire; both can choose between Speed-boosting and damage-boosting Protosynthesis EV spreads, which makes them incredibly unpredictable on team preview. Walking Wake's massive special damage can overwhelm physically bulky Fire-resistant threats like Dondozo, Heatran, and opposing Gouging Fire, while Gouging Fire's unparalleled physical damage output tears through special walls like Blissey and Assault Vest Galarian Slowking, and Walking Wake can even use Flip Turn to grant Gouging Fire a safe point of entry against these threats and a free opportunity to obliterate something with a boosted Raging Fury. Raging Bolt is another excellent teammate; Gouging Fire's ability to wear down or eliminate Ground-types like Landorus-T, Great Tusk, and Gliscor gives Raging Bolt many opportunities to sweep with Calm Mind late-game, while Raging Bolt pressures bulky Water-types like Dondozo, Alomomola, and Tera Water Garganacl, and its powerful Thunderclap handles faster offensive threats like Tera Flying Roaring Moon, Choice Scarf Enamorus, and opposing Walking Wake. Choice Band Roaring Moon is another solid teammate for Gouging Fire, as the duo can overwhelm physical walls like Dondozo, physically defensive Great Tusk, and Gliscor, and the former can utilize U-turn to grant the latter safe points of entry. Kingambit appreciates Gouging Fire's ability to eliminate physical walls like Skarmory and Corviknight, and its powerful Sucker Punch can handle faster threats like Booster Energy Iron Boulder and Deoxys-S that can revenge kill Gouging Fire. Chlorophyll Hisuian Lilligant is a great teammate for its ability to immediately threaten Dondozo, Alomomola, and Tera Water Garganacl with a powerful Solar Blade while outspeeding virtually the entire metagame, including threats that can outspeed and revenge kill a weakened Gouging Fire like Deoxys-S, Booster Energy Iron Boulder and Iron Valiant, and +1 Roaring Moon. In return, Gouging Fire can greatly threaten Skarmory and Gholdengo, which Hisuian Lilligant struggles immensely against. Lastly, Venusaur is a decent alternative to Hisuian Lilligant that greatly appreciates Gouging Fire's ability to handle Blissey and Galarian Slowking for it; however, its worse Speed tier leaves it unable to outspeed Booster Energy Iron Boulder, even after Chlorophyll.

[SET CREDITS]

Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality Checked by:
https://www.smogon.com/forums/members/zastra.558636/
https://www.smogon.com/forums/members/setsusetsuna.548068/

Grammar Checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
Last edited:
add comment highlight
[SET]
Choice Band (Gouging Fire) @ Choice Band
Ability: Protosynthesis
Tera Type: Fire
EVs: 88 HP / 168 Atk / 252 Spe or 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Raging Fury
- Flare Blitz / Heat Crash
- Dragon Claw / Outrage
- Earthquake

[SET COMMENTS]
Choice Band Gouging Fire combines a bevy of powerful STAB options, a respectable Speed tier (and insane Attack), a fantastic typing both offensively and defensively, and solid mixed bulk to excel as a wallbreaker, especially on sun teams. Raging Fury is Gouging Fire’s safest consistently-strong Fire-type STAB of choice, though its drawbacks are severe enough that it must be used carefully against teams featuring threats like Heatran, Dondozo, or opposing Gouging Fire (mostly fluff, either remove this line altogether or reword into "it is advisable to use raging fury careful against x y z). Flare Blitz is as consistently powerful as Raging Fury without the drawback of preventing Gouging Fire from switching out for two to three turns after using it, but instead compromises Gouging Fire’s bulk with its recoil damage, which can add up quickly if Gouging Fire is forced to take damage from entry hazards (and being prone to revenge killing by stuff like, idk, sucker val etc); Heat Crash has no harsh drawbacks and is just as powerful as either Raging Fury or Flare Blitz against light targets like Ogerpon-W and Hatterene, but it is a very weak move against heavier targets like Great Tusk and Dondozo. Dragon Claw is a reasonably safe secondary STAB option that OHKOes Dragapult and 2HKOes bulkier Dragon-types like Raging Bolt, Dragonite, and opposing Gouging Fire; Outrage is Gouging Fire’s strongest attack against Dondozo outside of sun and the boost in power over Dragon Claw is enough to OHKO virtually all Dragon-types, but shares all of Raging Fury’s drawbacks and has the added benefit of being blocked by Fairy-types like Iron Valiant and Enamorus and Tera Fairy users like Kingambit, granting them a free turn to set up or attack. Gouging Fire can also afford to forego its Dragon-type STAB move in favor of running all three of Raging Fury, Flare Blitz, and Heat Crash; despite their redundant coverage, the three moves cover one-another’s drawbacks well and Gouging Fire’s damage output with sun active more than makes up for it, although this makes Gouging Fire's damage output far more reliant on sun's uptime. Lastly, Earthquake OHKOes Flash Fire Heatran and serves as a solid middle ground to hit Fairy-types neutrally (wouldnt u click fire move on them? eq doesnt work on enam anyway. id remove this and add stuff like Garganacl instead) while also hitting Raging Bolt and opposing Gouging Fire super effectively. Tera Fire doubles down on Gouging Fire’s extremely high damage output by boosting its sun-boosted Fire-type STAB moves to mindboggling levels, effortlessly OHKOing even Fire-resistant threats like Dragapult while 2HKOing the vast majority of the tier with Raging Fury or Flare Blitz. 168 Attack EVs with maximum Speed investment and a Jolly nature allow Gouging Fire to gain a Speed boost from Protosynthesis, letting Gouging Fire serve as both a strong wallbreaker and a great late-game cleaner on sun teams at the cost of being very weather-reliant; however, a standard EV spread of maximum Attack and Speed investment allows Choice Band Gouging Fire to function effectively without relying entirely on sun and allows it to gain an Attack boost from Protosynthesis, giving it enough power to 2HKO Dragonite through Multiscale with a sun-boosted Raging Fury or Flare Blitz (id add this too 252 Atk Choice Band Protosynthesis Gouging Fire Outrage vs. 252 HP / 252+ Def Alomomola: 291-343 (54.4 - 64.2%) -- guaranteed 2HKO cuz alo is one of the better counters). A Jolly nature is still preferred on these variants to outspeed Gholdengo, Hisuian Samurott, and Great Tusk, but an Adamant nature allows Gouging Fire to accomplish the unparalleled feat of outright 2HKOing Dondozo with a sun-boosted Tera Fire Raging Fury or Flare Blitz; at this point, only Heatran, Pelipper, and bulky variants of opposing Gouging Fire are capable of switching into Gouging Fire’s sun-boosted Fire-type attacks and surviving the next attack.

Choice Band Gouging Fire should be run on sun teams, which enable its incredible wallbreaking capabilities while activating Protosynthesis to either greatly improve its matchup against faster offensive teams or further boost its damage output to destroy slower, bulkier teams. As such, Torkoal is a mandatory teammate; Torkoal can also set up Stealth Rock to make Gouging Fire even more difficult to switch into and use Rapid Spin in a pinch to remove opposing entry hazards that cut into Gouging Fire’s longevity. Choice Specs Walking Wake forms a terrifying offensive core with Gouging Fire; both can choose between Speed-boosting and damage-boosting Protosynthesis EV spreads which makes them incredibly unpredictable on team preview, Walking Wake’s massive special damage can overwhelm physically-bulky threats like Dondozo, Heatran, and opposing Gouging Fire while Gouging Fire’s unparalleled physical damage output tears through special walls like Amnesia Clodsire (id also add like av glowking here. unaware clod is not good into wake tbh unless it teras so idk about that) and Blissey, and Walking Wake can even use Flip Turn to grant Gouging Fire a safe point of entry against Clodsire and Blissey and obliterate something with Raging Fury. Raging Bolt is another excellent teammate; Gouging Fire’s ability to so easily wallbreak gives Raging Bolt many opportunities to sweep with Calm Mind late-game while Raging Bolt’s powerful Thunderclap handles faster offensive threats like Tera Flying Roaring Moon, Choice Scarf Enamorus, and opposing Walking Wake. Gouging Fire is extremely vulnerable to entry hazards, especially if it is running Flare Blitz, so strong hazard control from other sun staples like Great Tusk, Iron Treads, and Healing Wish Hatterene is mandatory to ensure that Gouging Fire remains healthy enough to effectively wallbreak or sweep. (id add hwish the next line and say how it benefits gfire by restoring its hp which is like, a big problem with blitz and potentially hazards. basically a bit more elaboration+clarity cuz hwish or not, hatt blocks hazards) Choice Band Roaring Moon is another solid teammate for Gouging Fire, as the duo can overwhelm physical walls like Dondozo, physically defensive Great Tusk, and Gliscor and the former can utilize U-turn to grant the latter safe points of entry. Kingambit appreciates Gouging Fire's ability to eliminate physical walls like Skarmory and Corviknight, and its powerful Sucker Punch can handle faster threats like Booster Energy Iron Boulder and Deoxys-S that Gouging Fire can get revenge killed by. Lastly, Chlorophyll Hisuian Lilligant is a great teammate for its ability to immediately threaten Dondozo with a powerful Solar Blade while outspeeding virtually the entire metagame, including threats that can outspeed and revenge kill a weakened Gouging Fire like Deoxys-S, Booster Energy Iron Boulder and Iron Valiant, and +1 Roaring Moon. In return, Gouging Fire can greatly threaten Skarmory and Gholdengo, which Hisuian Lilligant struggles immensely against. (ninetales and venusaur pop up here and there so niche mentions of those too maybe? ur choice)

[SET CREDITS]

Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality Checked by:

Grammar Checked by:
great writeup
zastra_Small.gif
 
add remove highlight comment

QC 2/2
after implemented, ty vm

[SET]
Choice Band (Gouging Fire) @ Choice Band
Ability: Protosynthesis
Tera Type: Fire
EVs: 88 HP / 168 Atk / 252 Spe or 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Raging Fury
- Flare Blitz / Heat Crash
- Dragon Claw / Outrage
- Earthquake

[SET COMMENTS]
Choice Band Gouging Fire combines a bevy of powerful STAB options alongside a high Attack stat, a respectable Speed tier, a fantastic typing both offensively and defensively, and solid mixed bulk to excel as a wallbreaker, especially on sun teams. Flare Blitz is as consistently powerful as Raging Fury without the drawback of preventing Gouging Fire from switching out for two to three turns after using it, but instead compromises Gouging Fire’s bulk with its recoil damage, which can add up quickly if Gouging Fire is forced to take damage from entry hazards or possible revenge killers like Kingambit and Booster Energy Iron Valiant; Heat Crash has no harsh drawbacks and is just as powerful as either Raging Fury or Flare Blitz against light targets like Ogerpon-W and Hatterene, but it is a very weak move against heavier targets like Great Tusk and Dondozo. Dragon Claw is a reasonably safe secondary STAB option that OHKOes Dragapult and 2HKOes bulkier Dragon-types like Raging Bolt, Dragonite, and opposing Gouging Fire; Outrage is Gouging Fire’s strongest attack against Dondozo outside of sun (Its also stronger in Sun, and if Gouging terastallizes then they are just as strong. Changing the wording here would be nice, and also adding Alomomola and Tera Water users like Gliscor and Garganacl) and the boost in power over Dragon Claw is enough to OHKO virtually all Dragon-types, but shares all of Raging Fury’s drawbacks and has the added benefit of being blocked by Fairy-types like Iron Valiant and Enamorus and Tera Fairy users like Kingambit Garganacl (I get Kingambit is still a dex set, but Fairy Garganacl is more relevant), granting them a free turn to set up or attack. Gouging Fire can also afford to forego its Dragon-type STAB move in favor of running all three of Raging Fury, Flare Blitz, and Heat Crash; despite their redundant coverage, the three moves cover one-another’s drawbacks well and Gouging Fire’s damage output with sun active more than makes up for it, although this makes Gouging Fire's damage output far more reliant on sun's uptime. Lastly, Earthquake OHKOes Flash Fire Heatran and hits Garganacl, Raging Bolt, and opposing Gouging Fire super effectively. Tera Fire doubles down on Gouging Fire’s extremely high damage output by boosting its sun-boosted Fire-type STAB moves to mindboggling levels, effortlessly OHKOing even Fire-resistant threats like Dragapult while 2HKOing the vast majority of the tier with Raging Fury or Flare Blitz. 168 Attack EVs with maximum Speed investment and a Jolly nature allow Gouging Fire to gain a Speed boost from Protosynthesis, letting Gouging Fire serve as both a strong wallbreaker and a great late-game cleaner on sun teams (Being a bit more precise here would be good. Something that mentions how the Speed boost allows it to outspeed otherwise faster foes like Kyurem and Dragapult) at the cost of being very weather-reliant; however, a standard EV spread of maximum Attack and Speed investment allows Choice Band Gouging Fire to function effectively without relying entirely on sun and allows it to gain an Attack boost from Protosynthesis, giving it enough power to 2HKO Dragonite through Multiscale and Alomomola with a sun-boosted Raging Fury or Flare Blitz. A Jolly nature is still preferred on these variants to outspeed Gholdengo, Hisuian Samurott, and Great Tusk, but an Adamant nature allows Gouging Fire to accomplish the unparalleled feat of outright 2HKOing Dondozo with a sun-boosted Tera Fire Raging Fury or Flare Blitz; at this point, only Heatran, Pelipper, and bulky variants of opposing Gouging Fire are capable of switching into Gouging Fire’s sun-boosted Fire-type attacks and surviving the next attack.

Choice Band Gouging Fire should be run on sun teams, which facilitate its incredible wallbreaking capabilities by boosting its powerful Fire-type attacks and activating Protosynthesis to either greatly improve its matchup against faster offensive teams or further boost its damage output to destroy slower, bulkier teams. As such, Torkoal is a mandatory teammate; Torkoal can also set up Stealth Rock to make Gouging Fire even more difficult to switch into and use Rapid Spin in a pinch to remove opposing entry hazards that cut into Gouging Fire’s longevity. Choice Specs Walking Wake forms a terrifying offensive core with Gouging Fire; both can choose between Speed-boosting and damage-boosting Protosynthesis EV spreads which makes them incredibly unpredictable on team preview, Walking Wake’s massive special damage can overwhelm physically-bulky Fire-resistant threats like Dondozo, Heatran, and opposing Gouging Fire while Gouging Fire’s unparalleled physical damage output tears through special walls like Blissey and Assault Vest Galarian Slowking, and Walking Wake can even use Flip Turn to grant Gouging Fire a safe point of entry against these threats and a free opportunity to obliterate something with a boosted Raging Fury. Raging Bolt is another excellent teammate; Gouging Fire’s ability to so easily wallbreak gives Raging Bolt many opportunities to sweep (Something more concrete would be nice. You can for example mention how Gouging Fire weakens Ground-types like Landorus-T, Great Tusk, and Gliscor which can stop Raging Bolt's sweep short) with Calm Mind late-game while Raging Bolt’s powerful Thunderclap handles faster offensive threats like Tera Flying Roaring Moon, Choice Scarf Enamorus, and opposing Walking Wake. (Raging Bolt also handles the Water-types mentioned above in Dondozo, Alomomola, and Tera Water Garganacl. Might be wroth mentioning) Gouging Fire is extremely vulnerable to entry hazards, especially if it is running Flare Blitz, so strong hazard control from other sun staples like Great Tusk, Iron Treads, and Hatterene is mandatory (You already mentioned that Torkoal is on the team to provide Rapid Spin. Making emphasis on how Torkoal struggles to keep hazards off and thus the need for another form of hazard control would be good) to ensure that Gouging Fire remains healthy enough to effectively wallbreak or sweep. Healing Wish Hatterene in particular is a stellar teammate since it can give Gouging Fire a second chance to wallbreak or sweep after it has racked up significant recoil damage from Flare Blitz. Choice Band Roaring Moon is another solid teammate for Gouging Fire, as the duo can overwhelm physical walls like Dondozo, physically defensive Great Tusk, and Gliscor and the former can utilize U-turn to grant the latter safe points of entry. Kingambit appreciates Gouging Fire's ability to eliminate physical walls like Skarmory and Corviknight, and its powerful Sucker Punch can handle faster threats like Booster Energy Iron Boulder and Deoxys-S that Gouging Fire can get revenge killed by. Chlorophyll Hisuian Lilligant is a great teammate for its ability to immediately threaten Dondozo, Alomomola, and Tera Water Garganacl (Dont mean to add this every single time but it does feel like you are putting a lot of emphasis on Dondozo over these 2 which are arguably just as annoying. Feel free to add them wherever you see fit) with a powerful Solar Blade while outspeeding virtually the entire metagame, including threats that can outspeed and revenge kill a weakened Gouging Fire like Deoxys-S, Booster Energy Iron Boulder and Iron Valiant, and +1 Roaring Moon. In return, Gouging Fire can greatly threaten Skarmory and Gholdengo, which Hisuian Lilligant struggles immensely against. Lastly, Venusaur is a decent alternative to Hisuian Lilligant that greatly appreciates Gouging Fire's ability to handle Blissey and Galarian Slowking for it; however, its worse speed tier leaves it unable to outspeed Booster Energy Iron Boulder, even after Chlorophyll.

[SET CREDITS]

Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality Checked by:
https://www.smogon.com/forums/members/zastra.558636/

Grammar Checked by:
 
Last edited:
add remove highlight comment

QC 2/2
after implemented, ty vm

[SET]
Choice Band (Gouging Fire) @ Choice Band
Ability: Protosynthesis
Tera Type: Fire
EVs: 88 HP / 168 Atk / 252 Spe or 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Raging Fury
- Flare Blitz / Heat Crash
- Dragon Claw / Outrage
- Earthquake

[SET COMMENTS]
Choice Band Gouging Fire combines a bevy of powerful STAB options alongside a high Attack stat, a respectable Speed tier, a fantastic typing both offensively and defensively, and solid mixed bulk to excel as a wallbreaker, especially on sun teams. Flare Blitz is as consistently powerful as Raging Fury without the drawback of preventing Gouging Fire from switching out for two to three turns after using it, but instead compromises Gouging Fire’s bulk with its recoil damage, which can add up quickly if Gouging Fire is forced to take damage from entry hazards or possible revenge killers like Kingambit and Booster Energy Iron Valiant; Heat Crash has no harsh drawbacks and is just as powerful as either Raging Fury or Flare Blitz against light targets like Ogerpon-W and Hatterene, but it is a very weak move against heavier targets like Great Tusk and Dondozo. Dragon Claw is a reasonably safe secondary STAB option that OHKOes Dragapult and 2HKOes bulkier Dragon-types like Raging Bolt, Dragonite, and opposing Gouging Fire; Outrage is Gouging Fire’s strongest attack against Dondozo outside of sun (Its also stronger in Sun, and if Gouging terastallizes then they are just as strong. Changing the wording here would be nice, and also adding Alomomola and Tera Water users like Gliscor and Garganacl) and the boost in power over Dragon Claw is enough to OHKO virtually all Dragon-types, but shares all of Raging Fury’s drawbacks and has the added benefit of being blocked by Fairy-types like Iron Valiant and Enamorus and Tera Fairy users like Kingambit Garganacl (I get Kingambit is still a dex set, but Fairy Garganacl is more relevant), granting them a free turn to set up or attack. Gouging Fire can also afford to forego its Dragon-type STAB move in favor of running all three of Raging Fury, Flare Blitz, and Heat Crash; despite their redundant coverage, the three moves cover one-another’s drawbacks well and Gouging Fire’s damage output with sun active more than makes up for it, although this makes Gouging Fire's damage output far more reliant on sun's uptime. Lastly, Earthquake OHKOes Flash Fire Heatran and hits Garganacl, Raging Bolt, and opposing Gouging Fire super effectively. Tera Fire doubles down on Gouging Fire’s extremely high damage output by boosting its sun-boosted Fire-type STAB moves to mindboggling levels, effortlessly OHKOing even Fire-resistant threats like Dragapult while 2HKOing the vast majority of the tier with Raging Fury or Flare Blitz. 168 Attack EVs with maximum Speed investment and a Jolly nature allow Gouging Fire to gain a Speed boost from Protosynthesis, letting Gouging Fire serve as both a strong wallbreaker and a great late-game cleaner on sun teams (Being a bit more precise here would be good. Something that mentions how the Speed boost allows it to outspeed otherwise faster foes like Kyurem and Dragapult) at the cost of being very weather-reliant; however, a standard EV spread of maximum Attack and Speed investment allows Choice Band Gouging Fire to function effectively without relying entirely on sun and allows it to gain an Attack boost from Protosynthesis, giving it enough power to 2HKO Dragonite through Multiscale and Alomomola with a sun-boosted Raging Fury or Flare Blitz. A Jolly nature is still preferred on these variants to outspeed Gholdengo, Hisuian Samurott, and Great Tusk, but an Adamant nature allows Gouging Fire to accomplish the unparalleled feat of outright 2HKOing Dondozo with a sun-boosted Tera Fire Raging Fury or Flare Blitz; at this point, only Heatran, Pelipper, and bulky variants of opposing Gouging Fire are capable of switching into Gouging Fire’s sun-boosted Fire-type attacks and surviving the next attack.

Choice Band Gouging Fire should be run on sun teams, which facilitate its incredible wallbreaking capabilities by boosting its powerful Fire-type attacks and activating Protosynthesis to either greatly improve its matchup against faster offensive teams or further boost its damage output to destroy slower, bulkier teams. As such, Torkoal is a mandatory teammate; Torkoal can also set up Stealth Rock to make Gouging Fire even more difficult to switch into and use Rapid Spin in a pinch to remove opposing entry hazards that cut into Gouging Fire’s longevity. Choice Specs Walking Wake forms a terrifying offensive core with Gouging Fire; both can choose between Speed-boosting and damage-boosting Protosynthesis EV spreads which makes them incredibly unpredictable on team preview, Walking Wake’s massive special damage can overwhelm physically-bulky Fire-resistant threats like Dondozo, Heatran, and opposing Gouging Fire while Gouging Fire’s unparalleled physical damage output tears through special walls like Blissey and Assault Vest Galarian Slowking, and Walking Wake can even use Flip Turn to grant Gouging Fire a safe point of entry against these threats and a free opportunity to obliterate something with a boosted Raging Fury. Raging Bolt is another excellent teammate; Gouging Fire’s ability to so easily wallbreak gives Raging Bolt many opportunities to sweep (Something more concrete would be nice. You can for example mention how Gouging Fire weakens Ground-types like Landorus-T, Great Tusk, and Gliscor which can stop Raging Bolt's sweep short) with Calm Mind late-game while Raging Bolt’s powerful Thunderclap handles faster offensive threats like Tera Flying Roaring Moon, Choice Scarf Enamorus, and opposing Walking Wake. (Raging Bolt also handles the Water-types mentioned above in Dondozo, Alomomola, and Tera Water Garganacl. Might be wroth mentioning) Gouging Fire is extremely vulnerable to entry hazards, especially if it is running Flare Blitz, so strong hazard control from other sun staples like Great Tusk, Iron Treads, and Hatterene is mandatory (You already mentioned that Torkoal is on the team to provide Rapid Spin. Making emphasis on how Torkoal struggles to keep hazards off and thus the need for another form of hazard control would be good) to ensure that Gouging Fire remains healthy enough to effectively wallbreak or sweep. Healing Wish Hatterene in particular is a stellar teammate since it can give Gouging Fire a second chance to wallbreak or sweep after it has racked up significant recoil damage from Flare Blitz. Choice Band Roaring Moon is another solid teammate for Gouging Fire, as the duo can overwhelm physical walls like Dondozo, physically defensive Great Tusk, and Gliscor and the former can utilize U-turn to grant the latter safe points of entry. Kingambit appreciates Gouging Fire's ability to eliminate physical walls like Skarmory and Corviknight, and its powerful Sucker Punch can handle faster threats like Booster Energy Iron Boulder and Deoxys-S that Gouging Fire can get revenge killed by. Chlorophyll Hisuian Lilligant is a great teammate for its ability to immediately threaten Dondozo, Alomomola, and Tera Water Garganacl (Dont mean to add this every single time but it does feel like you are putting a lot of emphasis on Dondozo over these 2 which are arguably just as annoying. Feel free to add them wherever you see fit) with a powerful Solar Blade while outspeeding virtually the entire metagame, including threats that can outspeed and revenge kill a weakened Gouging Fire like Deoxys-S, Booster Energy Iron Boulder and Iron Valiant, and +1 Roaring Moon. In return, Gouging Fire can greatly threaten Skarmory and Gholdengo, which Hisuian Lilligant struggles immensely against. Lastly, Venusaur is a decent alternative to Hisuian Lilligant that greatly appreciates Gouging Fire's ability to handle Blissey and Galarian Slowking for it; however, its worse speed tier leaves it unable to outspeed Booster Energy Iron Boulder, even after Chlorophyll.

[SET CREDITS]

Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality Checked by:
https://www.smogon.com/forums/members/zastra.558636/

Grammar Checked by:
Implemented. Thank you very much!

GP Team ready whenever!
 

SolarBeam

not on fire (yet)
is a Contributor to Smogon
1/1, GP Team done
blue = add
red = remove
(orange) = comment

(NOTE: you used some curly apostrophes instead of ASCII ones, so I replaced them and marked with (ASCII) where I did)


[SET]
Choice Band (Gouging Fire) @ Choice Band
Ability: Protosynthesis
Tera Type: Fire
EVs: 88 HP / 168 Atk / 252 Spe or 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Raging Fury
- Flare Blitz / Heat Crash
- Dragon Claw / Outrage
- Earthquake

[SET COMMENTS]
Choice Band Gouging Fire combines a bevy of powerful STAB options alongside a with high Attack stat, a respectable Speed tier, a fantastic typing both offensively and defensively, and solid mixed bulk to excel as a wallbreaker, especially on sun teams. Flare Blitz is as consistently powerful as Raging Fury without the drawback of preventing Gouging Fire from switching out for two to three turns after using it, but it instead compromises Gouging Fire's (ASCII) bulk with its recoil damage, which can add up quickly if Gouging Fire is forced to take damage from entry hazards or possible revenge killers like Kingambit and Booster Energy Iron Valiant; Heat Crash has no harsh drawbacks and is just as powerful as either Raging Fury or and Flare Blitz against light targets like Ogerpon-W and Hatterene, but it is a very weak move against heavier targets like Great Tusk and Dondozo. Dragon Claw is a reasonably safe secondary STAB option that OHKOes Dragapult and 2HKOes bulkier Dragon-types like Raging Bolt, Dragonite, and opposing Gouging Fire; Outrage is Gouging Fire's (ASCII) strongest attack against Dondozo outside of a sun-boosted Tera Fire Raging Fury, (AC) and the boost in power over Dragon Claw is enough to OHKO virtually all Dragon-types, but it shares all of Raging Fury's (ASCII) drawbacks and has the added benefit downside of being blocked by Fairy-types like Iron Valiant and Enamorus and Tera Fairy users like Garganacl, granting them a free turn to set up or attack. Gouging Fire can also afford to forego its Dragon-type STAB move in favor of running all three of Raging Fury, Flare Blitz, and Heat Crash; despite their redundant coverage, the three moves cover one (RH) another's (ASCII) drawbacks well, (AC) and Gouging Fire's (ASCII) damage output with sun active more than makes up for it, although this makes Gouging Fire's damage output it far more reliant on sun's uptime. Lastly, Earthquake OHKOes Flash Fire Heatran and hits Garganacl, Raging Bolt, and opposing Gouging Fire super effectively. Tera Fire doubles down on Gouging Fire's (ASCII) extremely high damage output by boosting its sun-boosted Fire-type STAB moves to mind-boggling (AH) levels, effortlessly OHKOing even Fire-resistant threats like Dragapult while 2HKOing the vast majority of the tier with Raging Fury or Flare Blitz. 168 Attack EVs with maximum Speed investment and a Jolly nature allow Gouging Fire to gain a Speed boost from Protosynthesis, letting Gouging Fire it outspeed faster offensive threats like Kyurem and Dragapult to serve as both a strong wallbreaker and a great late-game cleaner on sun teams at the cost of being very weather-reliant; however, a standard EV spread of maximum Attack and Speed investment allows Gouging Fire to function effectively without relying entirely on sun and allows lets it to (avoiding repetition of "allows x to") gain an Attack boost from Protosynthesis, giving it enough power to 2HKO Dragonite through Multiscale and Alomomola with a sun-boosted Raging Fury or Flare Blitz. A Jolly nature is still preferred on these variants to outspeed Gholdengo, Hisuian Samurott, and Great Tusk, but an Adamant nature allows Gouging Fire to accomplish the unparalleled feat of outright 2HKOing Dondozo with a sun-boosted Tera Fire Raging Fury or Flare Blitz; at this point, only Heatran, Pelipper, and bulky variants of opposing Gouging Fire are capable of switching into Gouging Fire’s its sun-boosted Fire-type attacks and surviving the next attack.

Choice Band Gouging Fire should be run on sun teams, which facilitate its incredible wallbreaking capabilities by boosting its powerful Fire-type attacks and activating Protosynthesis to either greatly improve its matchup against faster offensive teams or further boost its damage output to destroy slower, bulkier teams. As such, Torkoal is a mandatory teammate; Torkoal it can also set up Stealth Rock to make Gouging Fire even more difficult to switch into and use Rapid Spin in a pinch to remove opposing entry hazards that cut into Gouging Fire's (ASCII) longevity. Gouging Fire is extremely vulnerable to entry hazards, especially if it is running Flare Blitz, and Torkoal alone cannot reliably remove entry hazards; strong hazard control from other sun staples like Great Tusk, Iron Treads, and Hatterene is mandatory to ensure that Gouging Fire remains healthy enough to effectively wallbreak or sweep. Healing Wish Hatterene in particular is a stellar teammate, (AC) since it can give Gouging Fire a second chance to wallbreak or sweep after it has racked up significant recoil damage from Flare Blitz. Choice Specs Walking Wake forms a terrifying offensive core with Gouging Fire; both can choose between Speed-boosting and damage-boosting Protosynthesis EV spreads, (AC) which makes them incredibly unpredictable on team preview. (replaced comma with period) Walking Wake's (ASCII) massive special damage can overwhelm physically (RH) bulky Fire-resistant threats like Dondozo, Heatran, and opposing Gouging Fire, (AC) while Gouging Fire's (ASCII) unparalleled physical damage output tears through special walls like Blissey and Assault Vest Galarian Slowking, and Walking Wake can even use Flip Turn to grant Gouging Fire a safe point of entry against these threats and a free opportunity to obliterate something with a boosted Raging Fury. Raging Bolt is another excellent teammate; Gouging Fire's (ASCII) ability to wear down or eliminate Ground-types like Landorus-T, Great Tusk, and Gliscor gives Raging Bolt many opportunities to sweep with Calm Mind late-game, while Raging Bolt pressures bulky Water-types like Dondozo, Alomomola, and Tera Water Garganacl, (AC) and its powerful Thunderclap handles faster offensive threats like Tera Flying Roaring Moon, Choice Scarf Enamorus, and opposing Walking Wake. Choice Band Roaring Moon is another solid teammate for Gouging Fire, as the duo can overwhelm physical walls like Dondozo, physically defensive Great Tusk, and Gliscor, (AC) and the former can utilize U-turn to grant the latter safe points of entry. Kingambit appreciates Gouging Fire's ability to eliminate physical walls like Skarmory and Corviknight, and its powerful Sucker Punch can handle faster threats like Booster Energy Iron Boulder and Deoxys-S that can revenge kill Gouging Fire can get revenge killed by (passive voice). Chlorophyll Hisuian Lilligant is a great teammate for its ability to immediately threaten Dondozo, Alomomola, and Tera Water Garganacl with a powerful Solar Blade while outspeeding virtually the entire metagame, including threats that can outspeed and revenge kill a weakened Gouging Fire like Deoxys-S, Booster Energy Iron Boulder and Iron Valiant, and +1 Roaring Moon. In return, Gouging Fire can greatly threaten Skarmory and Gholdengo, which Hisuian Lilligant struggles immensely against. Lastly, Venusaur is a decent alternative to Hisuian Lilligant that greatly appreciates Gouging Fire's ability to handle Blissey and Galarian Slowking for it; however, its worse speed Speed tier leaves it unable to outspeed Booster Energy Iron Boulder, even after Chlorophyll.

[SET CREDITS]

Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality Checked by:
https://www.smogon.com/forums/members/zastra.558636/
https://www.smogon.com/forums/members/setsusetsuna.548068/

Grammar Checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 

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