Introduction:
Hello smogon. Its been a long time since I last posted an rmt, mainly because of college among other things. However lately I Have taken up an interest in competitive pokemon once again and thus began teambuilding. While it was slightly dificult to get back into the swing of this due to metagame shifts and the introduction of new threats such as the Therian bro's and Keldeo, I was eventually able to get a handle on the metagame and construct what I believe to be my best B2/W2 team.
Since all the teams I saw on the ladder were either hyper-offensive or some variant of rather standardized weather teams, I decided to try my hand at building a balanced team. After much trial an error I was able create a solid defensive core that I believed could take on most "standard" teams reasonably well. However, finishing off the rest of the team posed much more of a challenge then I first anticipated because my core had slight weaknesses that needed to be covered by the remaining members who needed to provide a strong offensive presence at the same time. With the unbanning of Garchomp, I got exactly what I needed. Garchomp helps me threaten all weathers while also being bulky enough to take the hits that I needed to. With garchomp chosen, the rest of the team fell into place nicely and peaked at #8 on Pokemon Showdown.
Since all the teams I saw on the ladder were either hyper-offensive or some variant of rather standardized weather teams, I decided to try my hand at building a balanced team. After much trial an error I was able create a solid defensive core that I believed could take on most "standard" teams reasonably well. However, finishing off the rest of the team posed much more of a challenge then I first anticipated because my core had slight weaknesses that needed to be covered by the remaining members who needed to provide a strong offensive presence at the same time. With the unbanning of Garchomp, I got exactly what I needed. Garchomp helps me threaten all weathers while also being bulky enough to take the hits that I needed to. With garchomp chosen, the rest of the team fell into place nicely and peaked at #8 on Pokemon Showdown.
*Possible changes in RED
Quick Look:
In Depth:
Genesect @ Expert Belt
Trait: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
-U-Turn
-Thunderbolt
-Ice Beam
-Flamethrower
Genesect is simply the most effective pokemon in the metagame right now. Due to its typing and coverage, it does its job flawlessly every time. Genesect is here for 2 reasons. First, to provide a strong offensive presence with its fantastic coverage and ability. And second, to serve as the team's "pivot" or "scout". In an earlier version of the team this Genesect was banded, however I have found that the utility and overall effectiveness of Expert Belt Genesect is exactly what this team needed. He does a great job at scouting the opponents team; often times even forcing out faster threats such as Latios by feigning a scarf set early in the game. U-Turn is for general scouting and is a great move on a pokemon that forces as many switches as Genesect does. The last 3 moves are standard coverage moves that almost all Genesect run in order to score Download boosted Super-Effective hits on most of the tier, and a Naive nature is preferred in order to not have to constantly take Download boosted U-Turns from opposing Genesect(s?). By using an Expert Belt instead of say Life Orb Genesect becomes a great lure for walls that Garchomp has a hard time getting through (such as Ferrothorn) and in tandem with Latios, often paves the way for a sweep.
*EVs: 80 Atk / 252 SAtk / 176 Spd
*Giga Drain > Thunderbolt
Heatran @ Shed Shell
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
-Fire Blast
-Earth Power
-Hidden Power [Ice]
-Stealth Rock
Heatran is the first part of my "Anti-Weather" core. It is my main check to sun teams as well as my primary Genesect switch-in. Originally Heatran was holding an Air Balloon, but I found that it was really kind of gimicky and as soon as it got popped Dugtrio was free to come in and trap me. I decided to switch to Shed Shell since it allows Heatran to stay around long enough to reliable check Genesect and Sun, and allow's me to feign a Choice Scarf during matches where Dugtrio isn't present often resulting in a surprise KO. A Modest Nature and maximum Special Attack / Speed are used to allow Heatran to pose a significant offensive threat to the opponent as well, often catching opponents off guard with it's high powered attacks. Fire Blast is my STAB of choice dealing loads of damage to pokemon who don't resist it, and decent damage to those who do. Earth Power is used mainly to hit opposing Fire and Rock Types who resist Fire Blast, and Dragon Pulse is here for Dragons and good neutral coverage. Stealth Rock allow's Heatran to support the team and prevent mindless Volt-Turning, and help's Garchomp by weakening the opponents pokemon little by little.
*Bulkier EV Spread to tank hits a little better
4 EVs moved from HP to SDef to give Genesect an Atk boost, and Dragon Pulse replaced by HP Ice (credit to The Great Mighty Doom)
Amoonguss @ Black Sludge
Trait: Regenerator
EVs: 252 HP / 228 Def / 28 SAtk
Bold Nature (+Def, -Atk)
-Spore
-Giga Drain
-Hidden Power [Ice]
-Stun Spore
Amoonguss is here to serve as an all-around check to Sand and Rain teams. I chose Physically Defensive Amoonguss so that I could check Sand a little better with threats like Sandslash and Terrakion running around. Bold Nature and max HP / Def are used to provide max physical bulk and 4 Spd EVs allow me to speed creep other Amoonguss and Calm Mind Reuniclus, while Black Sludge is used over leftovers in case someone gets Tricky (get it? like...Trick). Spore is awesome on a pokemon like Amoonguss that forces switches frequently, and allow's me to basically play 6 vs 5 most games. When used right, Stun Spore is a great move on Amoonguss. Simply sleep their first switch in, then use Stun Spore as they switch into something that can take Ice/Grass moves and threaten Amoonguss (99% of the time resulting in a paralyzed Scarf Genesect <3). Giga Drain is used for STAB and recovery, and HP Ice is for Dragon Types and Flying Types that love to switch into Amoonguss, as well as opposing Grass types.
EVs tweaked to allow me to always break +2 Sub CM Keldeo's subs with Giga Drain (credit to The Great Mighty Doom)
Rotom-W @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
-Hydro Pump
-Volt Switch
-Thunder Wave
-Pain Split
Rotom-W completes my "Anti-Weather" core by checking both Sand and Rain nicely. It's unique typing allows it to effectively combat Tornadus-T, one of the biggest Rain threats, as well as take repeated punishment from rain-boosted Surfs / Hydro Pumps. Max Hp / SDef and a Calm Nature are used to best counter Tornadus-T as well as serve as my primary switch in to powerful rain-boosted attacks. Hydro Pump is the obligatory STAB move here, and Volt Switch is used for secondary STAB and scouting as well as getting my more frail attackers into the battle safely. Thunder Wave is used to slow down fast threats that annoy my team such as Lati@s, and allows Genesect to do work on the opponents team without being revenged, while Pain Split is used for longevity and works well with Rotom's low base HP.
*Will-O-Wisp > Thunder Wave
Latios @ Choice Specs
Trait: Levitate
EVs: 4 Hp / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
-Draco Meteor
-Surf
-Psyshock
-Trick
Latios is here for one simple reason: Punching Holes. His main job is the job that he does best, firing off incredibly powerful Draco Meteors / Surfs until the opponent's Steel Types are weak enough for a Garchomp Sweep. Choice Specs, a Timid Nature, and maximum SAtk / Spd are used so Latios can fire off fast, powerful attacks and break down the opponent's defenses. Draco Meteor is usually the go-to move, straight up OHKOing a large portion of the metagame. Surf is here to provide neutral coverage on ALMOST all pokemon that resist Draco Meteor (Damn you, Ferro...) and also 2HKOs all Tyranitar variants that love to switch in on Draco Meteor / Psyshock. Psyshock is used for fighting types, tentacruel, and the pink blobs, while Trick is used when I feel Latios no longer needs the power of Specs and allows me to potentially cripple a member of the opponent's team. Latios also acts as a Pseudo-Check to sun teams which often lack a reliable switch in to him, and can even pull off sweeps in Rain with Surf / Psyshock once I trick away my Specs.
*Thunderbolt > Psyshock
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 Hp / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
-Outrage
-Earthquake
-Stone Edge
-Dual Chop
The star of the show, man did I miss you Garchomp. Garchomp has forever been and will always be my favorite pokemon to build teams with. His great Typing, Stats, and Movepool allow him to effectively run a multitude of sets, threatening a wide spectrum of pokemon. For this team, I decided that I wanted to use Scarf Chomp. Scarf Chomp fits perfectly on this team because it patches up some issues that I have with Speed as well as provides a THREATENING offensive presence. If the rest of my team members due their job, all I need to do late game is click Outrage. Jolly Nature and max Speed / Attack are used in order to outspeed +1 base 100's such as ScarfMence and Volcarona, and Rough Skin is used because Sand Veil is illegal :P. Outrage is only used late game once the opponent's Steel Types have been removed, but usually once used it means the game is over. Earthquake is a great secondary STAB move and is used to hit Steel types that love switching in on predicted Outrages. Stone Edge is here to hit Flying types hard without locking myself into Outrage, as well as revenging +1 Volcaronas. Dual Chop rounds off the set with a reliable 80 Base Power Dragon Stab that I can throw around without fear of being trapped and revenged, while having the added bonus of breaking Substitutes which can be handy at times. Garchomp cleans up late game as well as revenges mid-game, and is a great asset against Sun Teams.
*Dragon Claw > Dual Chop (90% Accuracy my @$$)
Importable:
Heatran @ Shed Shell
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 30 Atk
- Fire Blast
- Earth Power
- Dragon Pulse
- Stealth Rock
Amoonguss @ Leftovers
Trait: Regenerator
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature
- Spore
- Giga Drain
- Hidden Power [Ice]
- Stun Spore
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Def / 252 SDef
Bold Nature
- Hydro Pump
- Volt Switch
- Thunder Wave
- Pain Split
Latios @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Draco Meteor
- Surf
- Psyshock
- Trick
Genesect @ Expert Belt
Trait: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- U-turn
- Ice Beam
- Thunderbolt
- Flamethrower
Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Dual Chop
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 30 Atk
- Fire Blast
- Earth Power
- Dragon Pulse
- Stealth Rock
Amoonguss @ Leftovers
Trait: Regenerator
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature
- Spore
- Giga Drain
- Hidden Power [Ice]
- Stun Spore
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Def / 252 SDef
Bold Nature
- Hydro Pump
- Volt Switch
- Thunder Wave
- Pain Split
Latios @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Draco Meteor
- Surf
- Psyshock
- Trick
Genesect @ Expert Belt
Trait: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- U-turn
- Ice Beam
- Thunderbolt
- Flamethrower
Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Dual Chop
Thanks for reading, I hope you enjoyed it :]. Feel free to leave constructive criticism in the comments below and steal/use the team as you see fit.




