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Pokémon Clawitzer

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I have been curious... With a maximum Speed investment and Sticky Web support, what sort of pokemon can Clawitzer hope to outspeed?
Does it matter? At this point speed isn't what we should look at for this guy.

I find it better to bulk him up. Support from healers or possible screens help. Assault Vest is genius if done correctly considering ALL of his moves should be from his massive special move pool.

Trick Room also makes him heavily viable.
 
Why not run that AV build, and have something like Scolipede pass him a Speed Boost? With a little support, Clawitzer could be pretty good. Individually he's lacking, but as part of a team he can do very well.
 
Does it matter? At this point speed isn't what we should look at for this guy.

I find it better to bulk him up. Support from healers or possible screens help. Assault Vest is genius if done correctly considering ALL of his moves should be from his massive special move pool.

Trick Room also makes him heavily viable.

If it did not matter, I would not have asked.

I know speed is not its strongsuit, and I agree a bulky build is better. I was really looking for a way to get the most mileage out of a Clawitzer in a Singles battle with teams of three pokemon each. I happened to get a shiny Mild one with perfect speed, so I wondered if Sticky Web was enough to let it outpace and destroy a decent amount of things.
 
If it did not matter, I would not have asked.

I know speed is not its strongsuit, and I agree a bulky build is better. I was really looking for a way to get the most mileage out of a Clawitzer in a Singles battle with teams of three pokemon each. I happened to get a shiny Mild one with perfect speed, so I wondered if Sticky Web was enough to let it outpace and destroy a decent amount of things.

Nah, better to make it a bulky/fat tank and just use a speed boost/baton pass on it. But even without that, it is very likely to take a couple hits before going down, even SE attacks if wearing assault vest
 
I have been curious... With a maximum Speed investment and Sticky Web support, what sort of pokemon can Clawitzer hope to outspeed?

It can outspeed up to max base 119 with a +Spe nature, and max base 104 with a neutral speed nature. The former is especially nice as there are very few things above that level, but 104 is certainly workable. Shame that both just miss out on a more important speed number.
 
If it did not matter, I would not have asked.

I know speed is not its strongsuit, and I agree a bulky build is better. I was really looking for a way to get the most mileage out of a Clawitzer in a Singles battle with teams of three pokemon each. I happened to get a shiny Mild one with perfect speed, so I wondered if Sticky Web was enough to let it outpace and destroy a decent amount of things.
Well it's mild so it's phys def is lowered. In that case I would make it offensive with sticky web support. Then he can be a decent revenger of things with
It can outspeed up to max base 104 with a neutral speed nature.
Yeah that. Delphox and stuff. With minus def nature, it's defensive capabilities are quite hindered.
 
Read through the thread to see if the question I'm about to ask was already asked/answered. It doesn't look like it was.

This is a Doubles question.

Serebii doesn't have Heal Pulse listed as a move that's boosted by Mega Launcher (despite is being a "pulse" move). Is it correct to say that it doesn't get the boost?

Heal Pulse description:
The user emits a healing pulse which restores the target's HP by up to half of its max HP.
Does the bolded statement above prevent a boost to Heal Pulse when applied to a teammate? This generation has brought a lot of nice things to Doubles. I wonder if Clawitzer is one of them.
 
With such high priority usage, does high speed even matter? It has nice defenses and SpAtk, I am considering it for a hyper offense team.
 
Im running a Modest, HP/SpA, Assault Vest Clawitzer and gotta say this guy is my secret weapon. Pure water types have so few weaknesses and are rarely seen in todays metagame.

Dragon Pulse, Aura Sphere, Water Pulse, and Dark Pulse.........this guy can counter so many things and if its SE, it tends to be a OHKO. Bout the only exception was that it "almost" takes out a mega garchomp with dragon pulse.

The only problem with this set is that its walled to hell by Azumarill, and since you have Assault Vest to raise SDef, it will just hit hard on your exposed physical side. I can see why others have been running Sludge Bomb for coverage; it hits Fairies and Grass types on the switch, perhaps. But even then, you'd have to predict their switch in because Clawitzer isn't outspeeding anything unless it has a Choice Scarf.

That's my overall problem with Clawtizer; it actually has decent defenses, but its speed isn't even base 60, so it gets out-sped and probably fried in OU. I do like the idea of an Assault Vest set with max HP as Clawitzer doesn't really have any business running support moves save for something gimmicky like Toxic, though. He does get U-Turn for those times you need to "scout and get out." Maybe that can replace a move with low coverage.
 
I've actually been running a Clawitzer with max HP / Def and Assault Vest, and you know what? It's actually held up allright. The Pulse trio + Sludge Wave are the moves I'm running and it's done pretty well so far; most Azumarills don't see SW coming. I'm actually considering giving the thing Scald, since it's not a lot of power to drop and physical attackers have gotten pretty common.
 
Read through the thread to see if the question I'm about to ask was already asked/answered. It doesn't look like it was.

This is a Doubles question.

Serebii doesn't have Heal Pulse listed as a move that's boosted by Mega Launcher (despite is being a "pulse" move). Is it correct to say that it doesn't get the boost?

Heal Pulse description:

Does the bolded statement above prevent a boost to Heal Pulse when applied to a teammate? This generation has brought a lot of nice things to Doubles. I wonder if Clawitzer is one of them.

From Bulbapedia:
"Mega Launcher boosts the power of aura and pulse moves by 50%. In the case of Heal Pulse, it heals 75% of the target's maximum HP rather than the usual 50%."
 
Dude, can Clawitzer use Heal Pulse while wearing Assault Vest? o3o If so, it'd make an amazing offensive cleric in Triples or something, let alone doubles.
 
Dude, can Clawitzer use Heal Pulse while wearing Assault Vest? o3o If so, it'd make an amazing offensive cleric in Triples or something, let alone doubles.

Nope. Assault Vest only allows the use of attacking moves, so Heal Pulse is useless with the Assault Vest.
 
Nope. Assault Vest only allows the use of attacking moves, so Heal Pulse is useless with the Assault Vest.
Oh. Derp. Basic knowledge check.
For some reason I thought that Heal Pulse was treated like an attacking move that heals instead of doing damage. @__@ Shoulda done my research.
 
Heal pulse is quite the option but only for double/triples.
In singles, I wonder (if you predict right) if you could heal pulse against a magic bouncer to heal yourself?
 
Has anyone tried breeding Agility onto it? According to Bulbapedia, it's in the Water 1 and Water 3 egg groups, which would make it compatible with these Agility users (I've probably missed some but this is a decent place to start):

Mantine line
Gorebyss
Kingdra line
Feraligatr line
Dragonite line
Pelipper line
Floatzel line
Archeops line
Aerodactyl
 
Has anyone tried breeding Agility onto it? According to Bulbapedia, it's in the Water 1 and Water 3 egg groups, which would make it compatible with these Agility users (I've probably missed some but this is a decent place to start):

Mantine line
Gorebyss
Kingdra line
Feraligatr line
Dragonite line
Pelipper line
Floatzel line
Archeops line
Aerodactyl
A quick trip to Clawitzer's research thread shows that, sadly, Clawitzer cannot learn Agility.

On a side note, if anyone has any questions on whether or not a Pokemon can or cannot learn a certain move, the Research subforum is always the first place you should look.
 
After posting that I went to the research thread only to read that myself. No matter. On the subject of speed boosting, I did some calcs on Choice Scarf Clawitzer, and assuming base 59 Speed and Timid+252 it hits 357, falling just short of base 115s running the same.
 
I have been running this guy without a STAB and IMO I consider it to be better off because you can fulfill your 4MSS problem by running Sludge Bomb/Ice Beam/Aura Sphere/Dark Pulse. Water Pulse is providing redundant coverage anyway with Ice Beam and Aura Sphere (no fire types in their right mind will switch into Clawitzer anyway). This set-up also provides better SE coverage compared to Water/Dark/Poison/Ice. In fact, thanks to Mega Launcher, Clawitzer is essentially getting STAB on all pulse moves so Dark Pulse has exactly the same BP as Scald, and only 15 BP lower than Water Pulse after STAB, and I think it is better to have better SE coverage.
 
Do you think entrainment is viable for double battles?? It could work with other pokemon who get access to pulse moves, such as lucario.
 
Do we actually know Clawitzer's Base Speed? This thread lists 55, Serebii lists 59, and the updated Showdown calculator has 63. It's mostly important for what kind of investment you need to outspeed common Tyranitar variants.
 
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