Pet Mod Clean Slate 2

G-Luke

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Voting for the Wailrein (Cuz Steel Water is so good and both Walls hard beat Zacian already)

Bulky Wail Water types must live on

I assume the next slate will be dedicated to various offensive and or defensive sweepers
 

earl

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Put the winners on the sheet. Note that I made 3 small executive decisions- I did not apply the Quick Attack buff on Gumshoos due to it applying to an already viable move and also being against Gumshoos' concept as a wallbreaker, it simply doesn't need a strong offense matchup in addition to wallbreaker. I also gave Snorlax +20 special attack to match Tuther's reported 540 BST, if you want me to change that in any way tell me Tuthur1. Lastly, I swapped out Walrein's access to Stealth Rock for Body Press, as I don't believe we need 2 bulky waters that can set rocks so early on. Once again, if anyone has any objections to these changes, please tell me.

Slate 4: 4 Archetype Enablers
yeah we doin this
A short history lesson to preface this slate: The original Clean Slate was a metagame dominated by Balance and Bulky Offense, which is pretty typical of most "balanced" metas. However, lurking in the shadows were always a few surprise archetypes-
:trapinch: Arena Trap: Hyper offensive teams that utilzied Eject Button+Trapinch to eliminate the opposing counters for certain teammates to sweep the opponent unhindered.
:druddigon: Hazard Stack: Utilized Druddigon alongside other hazard setters to keep hazards in play and bring opposing counters into 2HKO range indirectly. Effectiveness depended on how frequently Milotic (a defogger than handily beat Drudd) was used. Any team Druddigon was on also kind of became a Paraspam team, too, so that's cool.
:kricketune: Sticky Web: We all know what Sticky web does. Wasn't used that often in all honesty and when it was it rarely succeeded, but the potential was always there. Lesson: Make your Webs setter consistent.
:celesteela: Gravity: Gravity was a fun, more slow-paced offensive archetype that took advantage of the unique Gravity mechanics in Clean Slate (read the spreadsheet if you wanna learn) to punch holes with Raticate or do silly stuff like trap levitate Nihilego with Trapinch.

Anyways, what does this have to do with Clean Slate 2? Well, we're adding 4 archetype enablers- Like the four I just listed above. While all the examples listed are offensive archetypes, that isn't a requirement. You can add an enabler for any archetype that isn't standard balance, bulky offense, or standard offense. So all those crunchy offenses, weird weather teams, or (god forbid) stall all are fair game. A few examples for archetypes:
  • :pelipper:Weather​
  • :grimmsnarl:Screens​
  • :ribombee:Sticky Web​
  • :cresselia:Trick Room​
  • :froslass:Spikes/Hazard Stack​
  • :serperior:Paraspam​
  • :pyukumuku:Stall​
  • :pincurchin:Terrain (potentially)
  • :dugtrio:Trapping please be careful with this one please
  • :unown:Whatever else you can come up with and reasonably justify. Custom elements are allowed, but only as outlined in the OP. Check existing customs to see if they reasonably meet your needs.
 
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earl

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I object soley gir walrein lacking heavy slam
Fuck you, added to sheet

Pokemon: Drampa
Roles: Status (Glare), Priority, Special Wallbreaker, Offensive Pivot, Stallbreaker
Type:

Abilities: Sap Sipper / Cloud Nine | Prankster
Stats: 108 / 80 / 105 / 145 / 101 / 70 (609 BST)
Movepool Additions: Roost, Moonblast, Teleport
Movepool Removals: Calm Mind
Justification: I've been spamming Glare Drampa in RU Alpha so my mind's been thinking about paraspam. Basically, this guy comes in often, gets off a glare, has enough speed to outspeed most of the paralyzed meta, and uses teleport to bring in abusers safely. Also just a solid mon on its own.


Pokemon: Cursola
Roles: Special Wall
Type:

Abilities:
Cloud Nine / Cursed Body | Natural Cure
Stats: 60 / 95 / 80 / 95 / 210 / 30 (570 BST)
Movepool Additions: Recover, Heal Bell, Knock Off
Movepool Removals: Earth Power, Ice Beam, Will-o-Wisp
Justification: Frankly, you can't have true stall without that blanket-check wall. Cursola beats all special attackers at the moment, and will continue to do so until we get a STAB ghost or dark special attacker. Has rocks, heal bell, everything you need to have the beginnings of a stall team.


Pokemon: Dhelmise
Roles: Rain Setter, Hazard Control, Defensive Pivot, Physical Wallbreaker
Type:

Abilities:
Sap Sipper / Water Absorb | Drizzle
Stats: 90 / 131 / 131 / 89 / 99 / 65 (605 BST)
Movepool Additions: Wish, Scald, Spirit Shackle
Movepool Removals: None
Justification: A neat little Rain setter that leverages Drizzle to remove a weakness and grant a 3rd STAB. A great defensive typing regardless of ability, recovery in wish, and trapping moves to net momentum should make this a great pick for rain teams, and Water Absorb sets can work on teams that don't want the rain. Also, Rapid Spin is always great.


Pokemon: Guzzlord
Roles: Gravity Setter, Offensive Pivot, Defensive Pivot, Physical Wallbreaker, Special Wallbreaker
Type:

Abilities:
Beast Boost | Force of Attraction (check sheet)
Stats: 229 / 131 / 71 / 131 / 71 / 47 (680 BST)
Movepool Additions: Parting Shot
Movepool Removals: None
Justification: A big fat ol' stat stick to use to your desire. Force of Attraction aids physical sets by making Dragon Rush a great STAB option, while special sets appreciate the insurance on Draco Meteors and Fire Blasts. Alternatively, a support oriented set with Parting Shot can be used to bring in future Gravity Abusers. Held back by no recovery and having a bottom tier speed. It would be great to see Clean Slate's original custom weather be truly explored!
 
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G-Luke

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I got the ants in the back
Name of the Pokemon: Durant
Role(s): Hazard Stacking (Defiant), Hazard Setter, Priority
Type:

Abilities: Compound Eyes / Ice Body | Defiant
Stats: 76 HP / 138 Atk / 85 Def / 70 SpA / 94 SpD / 122 Spe [585 BST]
Movepool Distribution: Ice Fang, Megahorn, Ice Shard, Spikes, Icicle Crash, Knock Off
Movepool Removals: Superpower, Iron Head
Justification: Durant is a fast and strong attacker with a pendant for sporting very heavy shoewear. Durant also is huge on hazard stacking with access to Spikes and Defiant to deter defogging. With two different STAB priority options it has no problem hitting faster foes. It smashes Orbeetle with Megahorn, but it is hopelessly walled by Weezing, and is bodied 1v1 by Walrein, Stonjourner and Zacian.


Kek
Pokemon: Slaking
Role(s): Physical Wall (For Stall), Hazard Removal, Cleric, Set Up Deterrent
Type:

Abilities: Unaware
Stats: 110 HP / 100 Atk / 100 Def / 95 SpA / 65 SpD / 100 Spe [570 BST]
Movepool Additions: Knock Off, Rapid Spin, Foul Play, Wish, Heal Bell and Yawn
Movepool Removals: All Dexited Moves
Justification: The meta lacks Dark types, and Stall needs a firm foothold in the metagame, so introducing Unaware Slaking! Slaking serves as a standard Unaware menace to society and saviour of stall. It also packs utility in Rapid Spin, and thanks to its typing it does not fear mist potential spinblockers. Wish and Heal Bell also grant it useful utility options.



Horsey
Pokemon: Zebstrika
Role(s): Terrain Setter, Offensive Pivot
Type:

Abilities: Electric Surge | Inner Focus
Stats: 85 HP / 118 Atk / 75 Def / 98 SpA / 75 SpD / 120 Spe [581 BST]
Movepool Additions: High Jump Kick, Fusion Bolt, Aura Sphere, Focus Blast
Justification: Zebstrika utilizes its high speed to pivot around and hit foes. It can run physical, special or mixed sets well because of Electric Terrain boosting its Electric STAB to threatening levels, while its coverage and STAB Fighting attacks hit the numerous Ground types. It relies on its Electric STAB to do considerable damage though, so Pokemon like Orbeetle, defensive Seismitoad and Giga Snorlax wall it comfortably.



Count how many times Steel is mentioned here.
Pokemon: Steelix
Role(s): Trapper, SR setter, Physical Wall, Status Spreading (Dragon Breath)
Type:

Abilities: Magnet Pull / Sturdy | Sheer Force
Stats: 75 HP / 115 Atk / 200 Def / 95 SpA / 80 SpD / 65 Spe [630 BST]
Movepool Additions: Outrage, Draco Meteor, Flamethrower, Ice Beam, Thunderbolt, Thunder Fang, Dragon Hammer
Movepool Removals: Dragon Dance, Curse, Toxic
Custom Modifications: Dragon Breath - 85 BP.
Justification: The first Steel type is coming into the metagame to demand penance from every other pretender that joins. Steelix does so by trapping the lads and then slowly pummeling them into submission. I decided against a Ground type version for several reasons - A) It then traps and beats Steels too efficiently. 2) We already have a bunch of bulky Ground types, and no Dragon types. 3) Steel / Dragon is a very cool defensive typing that offers interesting matchups for the metagame moving forward. Now, with anti Steel tools like Earthquake, Body Press and Flamethrower, Steelix can beat most Steel types 1v1. If trapping is not your forte, Sheer Force is cool to boost up coverage and act as a tank with great offensive presence. Removed set up options because auto trapping with setup is actually broken, since it can trap a passive Steel and get to +6 in every good stat then beat the entire tier.
 
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Name of the Pokemon:Honchkrow
Roles:Hazard Control
Type:Ghost/Flying
Abilities:Prankster,Magic Bounce,Sturdy(HA)
Stat Distribution:130/50/135/145/84/86/630
Movepool Additions:Spikes,Stealth Rock,Air Slash,Hurricane,Focus Blast and Earth Power
Movepool Removals:All move that were in SM but got removed in SS
Justification:Honchkrow can spike on Gumshoos and Zacian and has Prankster Haze or Taunt Bulk Up Gumshoos Magic Bounce is for blocking opponents hazards but you lose the +1 priority for Taunt and Spikes

Name of the Pokemon:Kingdra
Roles:Paraspam
Type:Dragon/Water
Abilities:Sheer Force,Sap Sipper,Mirror Armor
Stat Distribution:110/50/110/155/145/70/640
Movepool Additions:Thunder Wave,Fire Blast,Flamethrower,Slack Off,Focus Blast And Calm Mind
Movepool Removals:All move that were in SM but got removed in SS
Justification:WIP
 
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Name of the Pokemon: Ninjask
Roles: Sticky Web, Offensive Pivot, Priority
Type:
/

Abilities: Hyper Cutter / Limber / Mold Breaker
Stats: 83 / 123 / 67 / 55 / 67 / 165 (560 BST)
Movepool Additions: Sticky Web, Knock Off,
Movepool Removals: Swords Dance
Justification: Ninjask is an extremely speedy Sticky Web setter that can aid wallbreakers like Gumshoos, Seismitoad, and Stonjourner that boasts a nifty ability in Mold Breaker that ignores abilities that would hinder it, such as Magic Bounce. It also boasts a useful pivoting tool in U-turn once the hazard is set into one of its teammates, and Knock Off to cripple bulky walls. However, its defenses and attack are low, meaning it is at the mercy of priority attackers and physical walls (even though Knock can cripple them). It also is completely stopped by Weezing, as it resists its STABs and can hit it back with a SE Moonblast.

Name of the Pokemon: Lapras-Gmax
Roles: Weather (Hail), Aurora Veil, Utility, Special Wall?
Type:
/

Abilities: Hydration / Snow Cloak / Snow Warning
Stats: 130 / 52 / 80 / 110 / 102 / 76 (550 BST)
Movepool Additions: Aurora Veil, Haze, Scald
Movepool Removals: Thunderbolt, Thunder
Justification: A specially bulky hail setter that counters Cherrim due to Solar Beam being a pathetic attack, that can also set Aurora Veil for sweepers such as Stonjourner. Haze allows it to get rid of opposing players boosts so Lapras's teammates can have an easier time defeating them. It can also dissuade physical attackers with Scald, and can beat Seismitoad with a 4x effective Freeze-Dry. Perish Song + Whirlpool could also be used as a gimmick, but Aurora Veil should be its main purpose. However, its defense is considerably lower than its Sp. Def. leaving it open to attackers like Stonjourner, Gumshoos and Snorlax-Gmax. Its speed is also low for Ubers, meaning it may not be able to set Aurora Veil against faster foes like Zacian. Lastly, its poor defensive typing leaves it weak to SR, as well as Cherrim if it switches in after it.

Name of the Pokemon: Drapion
Roles: Status Spammer (Glare), Hazards, Physical Wallbreaker, Priority, Setup Stopper
Type:
/

Abilities: Keen Eye / Pressure / Merciless
Stats: 99 / 135 / 90 / 74 / 88 / 109 (595 BST)
Movepool Additions: Glare, Sucker Punch
Movepool Removals: Earthquake, Stomping Tantrum, Fire Fang, Swords Dance, Hone Claws, Taunt
Justification: A pokemon that can fulfill multiple roles in one, being able to spread paralysis, poison, stop setup and deal tons of damage all at once! Glare can allow it to cripple a fast foe and switch into a teammate. Merciless makes its attacks turn from not quite powerful enough into strong critical hits. Sucker Punch allows it to have a form of priority against faster pokemon. If attacking is not your strong suit, it can also go the utility route with Whirlwind and Glare to prevent setup from pokes like Stonjourner. While this may seem unstoppable, its defenses and speed are quite low, and in order to become powerful, it needs to have a layer of Toxic Spikes set up, leaving it vulnerable to Rapid Spinners and Defoggers. It also can't do anything to Walrein or other Steel-types, due to it being immune to poison and having enough defense to shrug off its Dark STAB and not having coverage for it. But watch out for this thing, because you may find your team 6-0'd at the drop of a hat if you don't have any checks for it.

Name of the Pokemon: Mimikyu
Roles: Stall (Sorry Leonard!), Physical Wall
Type:
/
(Darkspam FTW!)
Abilities: Klutz / Unaware
Stats: 92 / 90 / 120 / 62 / 94 / 62 (520 BST)
Movepool Additions: Recover, Spectral Thief, Knock Off, Foul Play, Parting Shot, Topsy-Turvy
Movepool Removals: Swords Dance, Play Rough
Justification: The ultimate bane of set-up sweepers. A great defensive typing being immune to foes like Dubwool and Zacian locked into Close Combat, and amazing ability, multiple utility moves designed to screw over set-up sweepers, the ability to cripple them, plus reliable recovery to boot! It can easily take care of powerful foes like Stonjourner, Zacian, and Gumshoos, as well as being able to 1v1 Orbeetle with its STABs. Its flaws include a lack of useful resistances, weak special defense that leaves it open to Cherrim and Flare Boost Seismitoad, and low speed leaving it vulnerable to Taunt. Still, no set-up sweeper will ever want to stay when this enters!
 
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Tuthur

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Name of the Pokemon: Togekiss
Role(s): Trapper, Choice Scarf, Hazard Control
Type:

Abilities: Zephyr
Stat Distribution: 110/70/100/120/100/90 | 590
Movepool Additions: Oblivion Wings, Roost, Defog, U-turn
Movepool Removal: Nasty Plot
Custom Element: Zephyr: the foe is trapped for the next turn. (Intimidate+Fairy Lock)
Justification: Togekiss is meant to be a trapper that can fit in every archetype and which is more balanced than Dugtrio or Gothitelle. In contrary to the former, it is slower than most wallbreakers and needs a Choice Scarf to trap them, and due to Zephyr only lasting on turn, it can't trap walls that it doesn't OHKO (they can click recover on the turn they got trapped and then switch out). And unlike Gothitelle, it can't trap something for dozens of turn and use it as set up fodder, due to Zephyr nature.
+: Great type that gives Togekiss useful resistances and immunity and allows it to trap Pokemon like Snorlax and locked Gumshoos. Togekiss can fit on most archetype from offense to stall.
-: Weak STAB moves and coverage, reliance on Specs to break through walls and on Scarf to trap faster foes like Zacian and Cherim. Zephyr is a powerful ability but due to it only lasting on turn, Togekiss can't reliably remove a threat until it got weakened.
Choice Scarf
Togekiss @ Choice Scarf
Ability: Zephyr
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Oblivion Wings
- Trick
- U-turn
- Defog / Aurasphere

Pivot
Togekiss @ Heavy Duty Boots / Eject Button
Ability: Zephyr
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Oblivion Wings
- U-turn
- Roost
- Defog

Wallbreaker
Togekiss @ Choice Specs
Ability: Zephyr
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Oblivion Wings
- Trick
- U-turn
- Aurasphere


Name of the Pokemon: Delibird
Role(s): Role compressor (Stack Hazard), Hazard Control, Hazard Setter, Priority
Type:

Abilities: Friend Guard, Ice Body | Refrigerate
Stat Distribution: 80/120/80/100/80/120 | 590
Justification: Delibird is meant to offer Role Compression to Stack Hazard HO. Thanks to its great Speed tier and offense, it can easily force the foe opponent and set up a spike/spin. However Delibird is rather frail and loses to several Hazard setter, so it isn't that easy to Spin with it.
+: Good offensive typing, unblockable Spin, Spikes, priority, role compression, great speed and good offensive stars, good MU against Lax and Toad
-: Terrible defensive typing, medium bulk, reliance on Heavy Duty boots, struggles against some hazard setters like Dubwool and Weezing
Delibird @ Heavy Duty Boots
Ability:Refrigerate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
-Spikes
-Rapid Spin
-Brave Bird
-Fake Out / Quick Attack / Freeze-Dry


Name of the Pokemon: Meowstic Female
Role(s): Screen Setter
Type:

Abilities: Insomnia | Competitive
Stat Distribution: 90/60/90/105/110/130 | 585
Movepool Additions: Baddy Bad, Glitzy Glow, U-turn, Taunt, Knock Off
Movepool Removal: Calm Mind
Justification: Meowstic F is meant to be a screen setter that isn't susceptible to Taunt and can punish Defog.
+: very fast, can set up screens without being passive, can pivot, Competitive makes it a good Defog deterant.
-: very linear, bad defensive typing, weak offensive stats
Meowstic-F @ Light Clay
Ability: Competitive
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Glitzy Glow
- Baddy Bad
- Taunt
- U-turn


Name of the Pokemon: Slowbro Mega
Role(s): Hazard control, WishPass, Trick Room setter, Defensive Pivot
Type:

Abilities: Oblivious, Shell Armor | Regenerator
Stat Distribution: 210/100/90/120/70/10 | 600
Movepool Additions: Wish, Spiky Shield, Draco Meteor, Dragon Pulse, Dragon Breath, Rapid Spin, Outrage
Movepool Removal: Toxic, Slack Off
Justification: Slowbro is meant to be a strong support for very Fat team (not necessrly stall) that enjoys huge Wish that Slowbro can easily pass thanks to Teleport and Regenerator. Slowbro is also a great pivot for Trick Room teams thanks to its great bulk and ability to pivot with Teleport after setting up TR.
+: huge bulk and wish, rapid spin, Wish+Teleport, Regenerator, Trick Room+Teleport, Cherrim check
-: no reliable recovery, bad STAB moves for defensive sets, very weak to Toxic and Taunt, Fairy-food
Defensive Pivot
Slowbro Mega @ Leftovers
Ability: Regenerator
EVs: 120 HP / 136 Def / 252 SpD
Bold Nature
- Wish
- Teleport
- Dragon Pulse / Dragon Breath
- Rapid Spin / Spiky Shield

Trick Room
Slowbro Mega @ Mental Herb / Life Orb
Ability: Regenerator
EVs: 48 Def / 252 SpA / 208 SpD
Quiet Nature
- Trick Room
- Teleport
- Draco Meteor
- Fire Blast / Rapid Spin / Earthquake

Assault Vest
Slowbro Mega @ Assault Vest
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 SpD
Sassy Nature
- Draco Meteor
- Rapid Spin
- Earthquake
- Fire Blast
 
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lepton

im fragile, but not that fragile
is a Tiering Contributor

Name of the Pokemon: Latias
Role(s): Dual Screens, Support, Setup Sweeper
Type:
1580322882774.png
1580322945663.png

Abilities: Multiscale, Trace
Stat Distribution: 80/50/110/110/130/125 (605 BST)
Movepool Additions: Teleport
Movepool Removals: Shadow Ball, Roost, Recover, Toxic
Justification: Latias can be a great dual screens setter with a great support movepool like Healing Wish, Defog, Thunder Wave, and Wish. Lack of Roost or Recover means it is forced to use Wish for recovery, giving it heavy 4MSS. Also, it has a great defensive and offensive typing, meaning that it can function as a decent Calm Mind sweeper, however it is vulnerable to Stonjourner, along with other physical attackers due to its weak physical bulk.
Screens:
Latias (F) @ Light Clay
Ability: Multiscale
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Teleport
- Psychic / Draco Meteor

Support:
Latias (F) @ Leftovers
Ability: Multiscale
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog / Healing Wish
- Wish
- Protect
- Psychic / Draco Meteor

CM
Latias (F) @ Leftovers
Ability: Multiscale
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Wish
- Protect
- Stored Power / Psychic /Psyshock


name of the Pokemon: Carracosta
Roles: Weather (sand), Hazard Setter, Mixed Wall
Type:
1581326190452.png
1580332846326.png

Abilities: Sand Stream, Solid Rock, Sturdy
Stat Distribution: 100/100/140/90/70/50 (550 BST)
Movepool Additions: U-turn, Shore Up
Movepool Removals: Shell Smash
Justification: Carracosta acts as a great sand setter and support pokemon with a good movepool, with access to knock off, Stealth Rock, and Toxic. Because of good physical bulk, the sand multiplier to sdef, and shore up healing more, it can also act as a decent mixed wall (but it doesn’t really wall anything yet).
Sand Setter/Utility:
Carracosta @ Smooth Rock/Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Stealth Rock
- U-turn
- Shore Up
- Scald / Knock Off /Toxic


Name of the Pokemon: Ledian
Role(s): Setup Deterrent (stall), Support
Type:
1580359910221.png
1580359924297.png

Abilities:
Swarm, Iron Fist, Prankster
Stat Distribution: 90/70/130/90/115/75 (570 BST)
Movepool Additions: Haze, Taunt, Aura Sphere
Movepool Removals: Light Screen, Reflect, Swords Dance, Toxic
Justification: If anyone is qualified to submit a prankster haze mon it would be me, the bh/stall player. Great Prankster utility mon with an interesting defensive typing that helps it deal with the plethora of ground types already in the meta. Has a wide range of moveset options, with Defog, Encore, Taunt, and U-turn. Able to come in on setup mons, remove their boosts and gain momentum/use utility moves.
Utility:
Ledian @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Defog/Taunt/Encore/Aura Sphere
- U-turn
- Haze
- Roost


Name of the Pokemon: Seviper
Role(s): Status Spammer (Glare, Toxic), Hazard Setter (TSpikes), Setup Sweeper (Coil)
Type:
1581323754552.png
1580322882774.png

Abilities:
Shed Skin, Infiltrator
Stat Distribution: 100/110/90/110/90/110 (610 BST)
Movepool Additions: Toxic Spikes, Outrage, Draco Meteor, Dragon Pulse, Gunk Shot
Movepool Removals: Swords Dance, all snapped moves
Justification: Seviper is a very versatile mon that can be physical, special, or mixed. Seviper also has a great movepool including Coil, Earthquake, Knock Off, Flamethrower, Taunt, and more. However, relatively weak stats and weakness to ground keep it from being overpowered (I hope).
SubStatus:
Seviper @ Leftovers
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
Ability: Infiltrator
- Substitute
- Glare / Toxic
- Dragon Tail
- Knock Off / Earthquake / Coil / Gunk Shot

Offensive TSpikes:
Seviper @ Life Orb / Air Balloon
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Flamethrower
- Draco Meteor
- Toxic Spikes

Coil:
Seviper @ Leftovers / Life Orb / Air Balloon
Ability: Shed Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Coil
- Earthquake
- Gunk Shot
- Outrage
 
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anaconja

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Name of the Pokemon: Buzzwole
Role(s): Trick Room Setter, Trick Room Abuser, Physical Wall
Type:

Abilities: Iron Fist / Filter
Stat Distribution: 107/129/129/73/79/53 (570 BST)
Movepool Additions: Knock Off, Trick Room
Movepool Removals: Bulk Up
Justification: Buzzwole is a pretty neat physical wall, being resistant to many of the Ground and Grass-types in the tier. It also uses Trick Room very well, since most of the attackers in the meta are fast. However, besides resisting Ground and Grass, its defensive typing is pretty lackluster, being hit by Zacian and Stojourner hard and weakening its viability of being a physical wall.


Name of the Pokemon: Milotic
Role(s): Special Wall (Stall), Hazard Control Deterrent (Hazard Stack)
Type:

Abilities: Ice Scales / Competitive / Cute Charm
Stat Distribution: 95/80/85/120/105/90 (575 BST)
Movepool Additions: Draco Meteor, Clanging Scales
Justification: Milotic is a great special wall, taking on the current special attackers thanks to Ice Scales and not being weak to common special attacks (besides Focus Blast). It can also use a Competitive choice set to deter Defog, though Milotic's redundant STAB coverage and inability to hit Steel or Water-types hard holds it back.


Name of the Pokemon: Scolipede
Role(s): Status Spreader
Type:

Abilities: Swarm / Poison Point / Poison Touch
Stat Distribution: 90/120/89/65/89/122 (575 BST)
Movepool Additions: U-Turn, Drill Run
Movepool Removals: Megahorn, Spikes
Justification: Poison Touch Pheromosa is pretty godly in BH so let's have it here. Scolipede spreads status pretty easily by spamming U-Turn on everything, and it can also use Toxic Spikes. However, it has a bit of trouble against really fat things like Walrein and Stoujourner.


Name of the Pokemon: Zweilous (Eviolite compatible)
Role(s): Wonder Room Setter, Physical Wall / Special Wall
Type:

Abilities
: Cloud Nine / Wonder Surge
Stat Distribution: 72/70/85/65/70/58 (420 BST)
Movepool Additions: U-Turn, Slack Off, Foul Play
Custom Elements: Wonder Surge: On switch-in, this Pokemon sets Wonder Room.
Justification: Zweilous is a bulky special wall that can switch into unboosted Cherrim and future special attackers. However, its physical bulk is not as notable, and its defensive typing leaves it vulnerable to Zacian and Weezing-Galar.


Name of the Pokemon: Braviary
Role(s): Wonder Room Abuser, Physical Wallbreaker
Type:

Abilities: Keen Eye / Sheer Force / Rock Head
Stat Distribution: 100/138/75/57/105/105 (580 BST)
Justification: Wonder Room is a mildly interesting and wholly unused move so here’s my attempt of using it on an enabler. With Wonder Surge, Braviary can flip physical walls like Stonjourner and Walrein and hit them on their (likely) uninvested Special Defense stat. However, Braviary’s offensive typing is an awkward one, being walled by Steel-types (its only notable coverage attack is Superpower) and Orbeetle.

Name of the Pokemon: Mismagius
Role(s): Misty Terrain Abuser, Special Wallbreaker
Type:

Abilities: Surge Shifter (Surge Surfer clone for Misty Terrain)
Stat Distribution: 90/90/90/125/95/85 (575 BST)
Justification: Mismagius in Misty Terrain is a very fast wallbreaker with Nasty Plot to further its offensive presence. However, it easily lets in Gumshoos, which poses a serious threat to the switchin due to the latter's Stakeout. Besides that, it is checked by Snorlax and is not particularly fast outside of Misty Terrain.
 
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Cookie Butter

formerly the someone

Name of the Pokemon: Gigantamax Coalossal
Role(s): Hazard Stacking (Contrary), Hazard Setter (Spikes and Rocks), Hazard Removal
Type: Fire/Bug
Abilities: Contrary / Solid Rock / Flash Fire
Stat Distribution: 120/120/80/80/120/80 (600)
Movepool Additions: Leech Life, Topsy-Turvy, Close Combat
Justification: Coalossal is an interesting addition because it can boost Evasion with Defog predicts and also Defenses with Contrary Close Combat, making it very hard to kill. However, it has no way of boosting its Attack, thus requiring Hazards to worn out foes to get KOs. Solid Rock also lets Coalossal fit in the Hazard Stacking archetype, but as a Rapid Spinner and Hazard Setter instead of an abuser. Rapid Spin and Contrary don't go well together. Flash Fire gives it an immunity, but doesn't synergize well with the rest of its kit, it's a niche option. Topsy-Turvy was added as a niche option against opposting Set-up Sweepers.
With a Bug secondary typing, it beats Orbeetle with Bug STAB, and resists Zacian's STABs and gains an Attack boost off of its Intimidate. Bug also gives it neutral against Ground, which will probably be valuable seeing all Ground mons we have. Coalossal can also get Speed boosts off of Cotton Down Dubwool, avoiding doubled BP.
Stonjourner, Seismitoad and Walrein beat it.

Name of the Pokemon: Vibrava (Eviolite Compatible)
Role(s): Trapper, Offensive Pivot, Stallbreaker, Hazard Removal
Type: Dark/Bug
Abilities: Desert Trap/Levitate/Mold Breaker
Stat Distribution: 70/105/70/50/70/55 (420)
Movepool Additions: Stockpile, Power Trip, Sucker Punch, Punishment, Fire Fang, Knock Off
Movepool Removals: None
Custom Elements: Desert Trap: inflicts the Sand Tomb volatile status on the target.
Justification: Vibrava is an interesting trapper that can fit in both offense and stall teams. Sand Tomb's passive damage helps it put foes into KO range, though it also is only a temporary trapping effect. Stockpile in combination with STAB Power Trip offers it an unconventional way of setting up on foes. Eviolite compatibility is nice, but Binding Band sets may be used, which makes it deal 1/6 max HP passive damage per turn, combined with Protect and Roost.
Free the evolved Pinch.
(thanks Brodaha for the Mist idea)
Name of the Pokemon: Altaria
Role(s): Mist Setter, Defensive Pivot, Cleric, Hazard Removal
Type: Flying/Dragon
Abilities: Overcast / Cloud Nine / Natural Cure
Stat Distribution: 75/110/110/110/105/80 (590)
Movepool Additions: Dragon Ascent
Movepool Removals: Dragon Dance
Custom Elements: Overcast: On switch-in, this Pokemon summons Mist for 5 turns (8 turns with Dawn Stone) on the user's side of the field. Mist now also prevents self-inflicted stat drops.
Justification: Altaria can support the team in numerous ways, having access to Heal Bell, Defog, Haze, its own auto field effect and a status sponge ability. It lacks regular Altaria's set-up capabilities but doesn't suffer from being passive, as it has Draco Meteor and Dragon Ascent without downsides.
Altaria pairs well with Zacian, as it gains a Close Combat without Defense drops.

Name of the Pokemon: Registeel
Role(s): Mixed Wall (Stall), Hazards
Type: Steel
Abilities: Mirror Armor / Early Bird / Oblivious
Stat Distribution: 80/75/150/75/150/50 (580)
Movepool Additions: Assimilation, Gyro Ball
Movepool Removals: None
Custom Elements: Assimilation: Steel-type Spectral Thief.
Justification: The idea was to replace the usual Haze you see on walls with another move that removed stat boosts. With Assimilation, Registeel becomes a set-up deterrent. It has the usual Registeel stats with a great tool at its disposal. Beats Intimidate Zacian with Mirror Armor. A set with Early Bird + Rest may be viable, but I wouldn't call it reliable. With Oblivious, Registeel becomes untauntable as a Rocks setter and RestTalk user, but loses out on the quicker Rest or stat drop bouncing.
 
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Name of the Pokemon: Ariados
Role(s): Sticky Web, Offensive Pivot, Toxic Spikes
Type: Bug / Poison
Abilities: Infiltrator / Compound Eyes | Merciless (HA)
Stats: 75 HP / 125 Atk / 115 Def / 75 SpA / 90 SpD / 120 Spe [600 BST]
Movepool Additions: Gunk Shot, U-turn, Taunt
Movepool Removals: Stomping Tantrum,
Justification: Ariados is a fast attacker that supports its team with Sticky Web, Taunt, and U-turn. It has the bulk to pull off Heavy Duty Boots, but it could also go for a Focus Sash lead set. Its typing leaves it walled by Poison, Ghost, and Steel types, which should prevent it from being a top tier attacker. However, it has some nice matchups against Zacian, Snorlax, and Orbeetle.


Name of the Pokemon: Swoobat
Role(s): Dual Screens, Trick Room, Tailwind, Setup Sweeper
Type: Flying
Abilities: Prankster / Oblivious | Gale Wings (HA)
Stats: 70 HP / 80 Atk / 105 Def / 135 SpA / 115 SpD / 65 Spe [570 BST]
Movepool Additions: Teleport, Oblivion Wing
Movepool Removals: Defog, Thunder Wave,
Justification: Swoobat uses Prankster to set Dual Screens with the help of Taunt, then uses a slow U-turn to pivot into a teammate. It can also set Trick Room, using Teleport to gain a slow pivot into a teammate. Trick Room sets can use Oblivious to counter Taunt, or Gale Wings to get in priority in some lead matchups. Prankster lets it run a Sub-Roost-Calm Mind set, as well. Its stats aren't stellar so it shouldn't be hard to take down with heavy offensive pressure.


Name of the Pokemon: Scyther ( No Eviolite )
Role(s): Weather, Offensive Pivot, Priority, Defensive Pivot
Type: Bug / Flying
Abilities: Defiant | Locust Swarm (HA)
Stats: 90 HP / 145 Atk / 100 Def / 70 SpA / 70 SpD / 110 Spe [585 BST]
Movepool Additions: First Impression, Lunge, Close Combat, Iron Head, Throat Chop
Movepool Removals: Knock Off
Custom Elements: Locust Swarm - weather effect - damages pokemon at the end of the turn except for Bug, Fire, and Poison types. Boosts the Def of Bug types by 50%
Justification: Scyther summons a weather that could be used to support other Bug type pokemon, and which boosts its own Def by 50%. It makes a good offensive pivot with Heavy Duty Boosts with STAB First Impression and U-turn.


Name of the Pokemon: Sceptile
Role(s): Grassy Terrain, Sun Abuser, Sweeper
Type: Grass / Dragon
Abilities: Chlorophyll | Grassy Surge (HA)
Stats: 80 HP / 140 Atk / 110 Def / 130 SpA / 70 SpD / 90 Spe [620 BST]
Movepool Additions: Growth, Dragon Dance, Solar Blade, Dragon Hammer, Draco Meteor, Weather Ball,
Justification: Made to pair well with Cherrim, it can use Sun set by it or set Grassy Terrain for it to abuse. It also hits Dragon and Fire types with its Dragon STAB ( or Earthquake ), which are types that Cherrim struggles with.
 
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Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
:ss/froslass:
Pokemon: Froslass
Roles: Hail Setter / Aurora Veil Setter / Hazard Setter / Offensive Pivot / Choice Specs
Typing:

Abilities: Snow Warning / Competitive
Stats: 80 / 65 / 55 / 115 / 110 / 125 (BST: 550)
New Moves: Teleport
Removed Moves: Shadow Ball, Hex
Justification: Hail is a weather that hasn't been exploited in clean slate yet, so I figured that cs2 might be its time to shine. This mon can actualy support three different archetypes: hail, screens and hazard stack. Froslass carries both a lot of lead utility and the good offensive typing ice, which lets it hit the numerous ground types in the tier. But also due to this typing, it's very prone to being shutdown early by Cherrim or scarfs. Overall a pretty good lead whose effectiveness will depend on the eventual abusers.

:ss/tornadus-therian:
Pokemon: Tornadus
Roles: Chain Heal (Stall?) / Bulky Pivot
Typing:

Abilities: Chain Heal* / Filter
Stats: 90 / 110 / 115 / 110 / 80 / 95 (BST: 600)
New Moves: Drain Punch
Removed Moves: Toxic
Custom Elements: Chain Heal - Upon switching out, this Pokemon is healed for 1/4 of its max HP. Replacement's ability is then replaced with Chain Heal. (From FE so the code exists)
Justification: Credits to Yahooboo for the inspiration. Basically you want to have mons with eh abilities on your team and switch around a lot to keep the whole team healthy.

Yeah no.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Hi, Although I will do the same pokemon as Pokeseba (I saw his comment), I am not the one, I do not want to raise suspicions.
View attachment 221064
Pokemon: Sylveon
Role(s): Cleric Wisher / Special Wall / Physical Wall / Special Wallbreaker
Type: Fairy / Poison
Abilities: Pixilate / Sweet Soul
Stat Distribution: 100
Movepool Additions: N / A
Movepool Remove: N / A
Custom Elements:
Sweet Soul: When it weakens, the next pokemon to go out to the field, he recovers all his ps and heals from conditions such as burn or paralysis.
Moonblast: The chance of lowering the special attack increases, now it is 70%
Justification:
+ It's an excellent counter from Zacian, Drampa and Milotic, basically none can do him excellent damage and Sylveon does 2HKO and Milotic avoid even 3HKO, but Sylveon does him 1v1
+ He has good defenses for the average Ubers and excellent support
- Strong Defensive Walls such as Weezing Galar or Orbeetle, can easily overcome it

View attachment 221065
Pokemon: Perrserker
Role(s): Revenge Killer / Physical Wallbreaker
Type: Steel / Fighting
Ability: Tough Claws
Stat Distribution: 50 / 120 / 50 / 50 / 50 / 105
Movepool Additions: High Jump Kick and Bullet Punch
Movepool Remove: Gyro Ball and Fake Out
Justification:
+ Excellent offensive typing, acts as a Walrein check
+ Access to a priority as good as Bullet Punch
- Bad defensive typing

View attachment 221118
Pokemon: Morpeko
Role(s): Rapid Spinner / Dual Screens / Annoyer / Lead
Type: Electric
Abilities: Prankster / Queenly Majesty
Stat Distribution: 90 / 100 / 95 / 10 / 95 / 180
Movepool Additions: Topsy-Turvy, Nuzzle, Light Screen, Reflect, U-Turn, Stealth Rock, Sticky Web, Toxic Spikes and Spikes
Movepool Remove: N / A
Justification:
+ It has an unlimited support option, it has all the garbage of the field (Stealth Rock, Spikes, Sticky Web and Toxic Spikes), Rapid Spin, The Screens, etc...
+ He also has 2 excellent abilities, one is to avoid Mach Punch and priority and the other is to make all his support a priority.
- It has very common weaknesses and its role is really limited.


View attachment 221096
Pokemon: Glaceon
Role(s): Special Wallbreaker / Weather Abuser (Hail) / Setup Sweeper
Type: Ice / Ground
Abilities: Slush Rush / Refrigerate
Stat Distribution: 65 / 50 / 110 / 135 / 95 / 80
Movepool Additions: Earth Power, Disable and Calm Mind
Movepool Remove: N / A
Justification:
+ Great offensive typing, being an offensive check of both Weezing Galar and Togekiss
+ I also mention that you can increase your special attack with Calm Mind and its great versatility, so in addition to being a Choice Specs, you can have other sets
- Its defensive typing leaves much to be desired, it is weak to water, grass and fire, three common types.
PD: I want to make more posts like this, when can I make more subs?
See you later
Firstly, you have to wait until other slates have started before you can submit other Pokémon. You can look at other Pet Mods that have active slates. In the meantime here are some comments.

Sylveon and Perrserker are just generic Pokémon that do not fulfil a specific archetype, so I doubt they will get a pass later on. Also Sylveon lacks stats and I am unclear as to how it's secondary ability works.

Morpeko looks a little too broken at its job. It would grasp the entire Hazard lead game at its throat and leave little other viable avenues. It would be the only good suicide lead, only good screen setter; you get the idea. That 180 speed tier, Prankster Taunt and the ability to spin any enemy hazards certainly doesn't help either. It's bulk is even pretty passable considering you won't ever need to invest in speed.

Glaceon is pretty cool. Weather sweepers are cool, especially under rated ones like Hail.
 

Mintly

formerly Spook
is an Artist

Pokemon
Deoxys-Defense
Roles
Wonder Room Setter / Defensive Pivot (Teleport) / Screens Setter
Typing
psychic.png

Abilities
Wonder Core
(Drizzle for Wonder Room)
Wonder Room now has a different effect. All Physical Moves become Special, and All Special Moves become Physical. Bright Powder extends the duration to 8 turns.

Stats
100 / 80 / 100 / 80 / 150 / 90
(BST: 600)
New Moves
None
Removed Moves
Psycho Boost, Focus Blast, Superpower, Thunder
Justification:



Pokemon
Porygon
(Eviolite Compatable)
Roles
Trapper (Shadow Tag), Screens Setter?, Defensive Pivot, Hazards Setter (Spikes)
Typing

Abilities
Download / Shadow Tag / Shield Dust
Stats
65 / 40 / 85 / 100 / 85 / 70
(BST: 445)
New Moves
Volt Switch, Spikes
Removed Moves
Conversion
Justification:
Shadow Tag? In MY Clean Slate? Porygon brings a lot to the table, with defensive stats that don't make too much of a problem for several Pokemon, but it's typing and ability do trouble Pokemon such as Zacian, Dubwool, Gumshoos, and Orbeetle. Porygon can also use a trapped opportunity to use Spikes to set up, and Volt Switch to switch out into any allies.



Pokemon
Accelgor
Roles
Offensive Pivot, Hazards Setter (Sticky Web, Toxic Spikes)
Typing
bug.png

Abilities
Dry Skin / Compound Eyes / Regenerator
Stats
80 / 70 / 60 / 100 / 60 / 135
(BST: 505)
New Moves
Sticky Web, Ice Beam, Blizzard, Freeze-Dry
Removed Moves
Spikes
Justification:
Outspeeding the entire neutral metagame, Accelgor is a prime Pokemon to set up Sticky Web. It's Bug/Ice typing makes it sort of a fill-in for vanilla Galvantula, having an offensive presence but also the ability to set up Sticky Web. it's defensive presence, however, is poor, meaning Accelgor doesnt really want to run Recover out of move moves probably doing more than 50% to it.​
 
Name of the Pokemon: Dottler
Role: Trapping
Type: Bug/Psychic
Abilities: Compound Eyes/Dauntless Shield/Heat Proof
Stat Distribution: 50/10/130/35/130/10
Movepool Additions: Toxic/Trick Room/Curse
Movepool Removals: None
Justification: A Dottler holding an eviolite is a super defensive Pokemon with Dauntless Shield which can easily set trap with its Infestation, Struggle Bug, Toxic and Sticky Web. Recover will restore its health again and with Heat Proof it will have only a few weakness. With Compound Eyes, its Accuracy will be better even if Defog like moves are used but it is super weak to poison, dark and flying types.
 

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