NFE Clefairy [DONE]

Jett

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[SET]
name: Utility
move 1: Moonblast
move 2: Soft-Boiled
move 3: Knock Off
move 4: Thunder Wave / Stealth Rock / Flamethrower
item: Eviolite
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
With a solid defensive typing, above average bulk, and Magic Guard to absorb status, Clefairy makes for a great physical defensive wall which that provides teams with reliable utility. Moonblast is Clefairy's primary attack, dealing solid damage to common Fighting- and Dark-types such as Machoke and Galarian Linoone, although it should be wary of Machoke's Heavy Slam. Soft-Boiled gives Clefairy the longevity to be a reliable defensive wall throughout the game as well as a scouting. Knock Off can remove opposing Eviolites, weakening the defensive capability of foes like Klang and Hattrem. Thunder Wave cripples setup sweepers like Wartortle and faster attackers like Haunter that try to take advantage of Clefairy's passive nature. Alternatively, if the team is lacking a Stealth Rock user, Clefairy can fulfill that role while Flamethrower can be used to deal some damage to Steel-types such as Ferroseed, which typically switch in on Clefairy.

Clefairy should use Soft-Boiled to remain as healthy in order reliably check physical threats like Piloswine and Fraxure. Clefairy's Eviolite should be preserved, as it requires its item to perform its role as a wall. If Clefairy is running Stealth Rock, it should only try to set it up once an opposing Hattrem is removed. Knock Off should be used often early-game to remove as many Eviolites as possible to help with cleaners like Wartortle. Slow wallbreakers, such as Machoke and Piloswine, also appreciate Knock Off support as well as Clefairy's ability to lower the speed of opposing Pokemon with Thunder Wave. Specially defensive walls like Klang, Carkol, and Ferroseed make for solid partners and are reliable switch-ins to Haunter so that Clefairy is not as easily revenge killed by it. Clefairy is very passive and works best when paired with U-turn and Parting Shot users such as Torracat and Galarian Linoone to avoid losing too much momentum. Trapinch also pairs well with Clefairy, as it is able to trap Steel- and Poison-types.

[SET]
name: Cleric
move 1: Moonblast
move 2: Wish
move 3: Protect
move 4: Heal Bell / Teleport
item: Eviolite
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Clefairy is a reliable Wish passer due to its great HP stat and defensive typing. Moonblast is this set's only attacking move, dealing with Dark-, Dragon-, and Fighting-types and stopping it from being completely susceptible to Taunt. Wish can heal both Clefairy and its teammates like Machoke and Hattrem that lack recovery. Protect allows Clefairy to guarantee it receives its Wish as well as scout common Choice item holders such as Haunter and Hattrem. Heal Bell is useful for cleansing the status of teammates. Alternatively, Teleport can be used as a slow pivoting move that lets Clefairy pass Wishes more reliably. Magic Guard makes Clefairy an even better slow pivot due to its immunity to entry hazards.

Clefairy should switch into physical attackers, such as Galarian Linoone and Thwackey, or relatively passive Pokemon like Galarian Corsola in order to heal its teammates safely. Wallbreakers that lack recovery such as Machoke, Piloswine, and Haunter all benefit from the healing provided by Clefairy to enable them to switch in more reliably; these three may also switch into anticipated Poison- and Steel-type attacks that target Clefairy. Haunter and Piloswine also benefits greatly from Heal Bell cleansing them from paralysis and burns, respectively. Fighting- and Fire-types like Machoke and Torracat can cover for Clefairy's Steel-type weakness, and in return Clefairy is able to keep them healthy. Clefairy's passivity makes it vulnerable to setup sweepers like Klang and Wartortle, so Choice Scarf users such as Torracat and Haunter are able to deal with these threats.

[CREDITS]
- Written by: [[Crystalites, 226429]]
- Quality checked by: [[Marjane, 355753], [Ho3nConfirm3d, 231074]]
- Grammar checked by: [[The Dutch Plumberjack, 232216]]
 
Last edited:
[SET]
name: Utility
move 1: Moonblast
move 2: Soft-Boiled
move 3: Knock Off
move 4: Thunder Wave / Stealth Rock / Flamethrower
item: Eviolite
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
With a solid defensive typing, above average bulk, and Magic Bounce Guard letting it absorb status, Clefairy makes for a great physical defensive wall which provides teams with reliable utility. Moonblast is Clefairy's primary attack which deals solid damage to common Fighting- and Dark-types such as Machoke and Galarian Linoone, although it should be wary of the Machoke's Heavy Slam. Soft-Boiled gives Clefairy the longevity to be a reliable defensive wall throughout the game as well as a scouting move against the opponent. Knock Off can remove opposing Eviolites, weakening the defensive capability of foes. Thunder Wave cripples setup sweepers like Wartortle and Fraxure faster attackers like Haunter which try to take advantage of Clefairy's passive nature. If the team is lacking a Stealth Rock user, Clefairy can fulfill that role. Alternatively, Flamethrower can be used to deal some damage to Steel-types such as Klang and Ferroseed, which typically switch in on Clefairy.

Clefairy should use Soft-Boiled to remain as healthy in order reliably check physical threats like Piloswine and Fraxure. Knock Off should be used often in the early game to remove as many Eviolites as possible. If Clefairy is running Stealth Rock, it should only try to set them up once an opposing Hattrem is removed. Specially defensive walls like Klang, Carkol, and Ferroseed make for solid partners and are reliable switch-ins to Haunter. Slow wallbreakers, such as Machoke and Piloswine, appreciate Knock Off support as well as Clefairy's ability to lower the speed of opposing Pokemon with Thunder Wave. Trapinch also pairs well with Clefairy as it is able to trap Steel- and Poison-types. add that clefairy is very susceptible to knock off and needs its eviolite in order to perform, also add that because of its passivity clefairy likes to be on volturn teams where it works best

[SET]
name: Cleric
move 1: Moonblast
move 2: Wish
move 3: Protect
move 4: Heal Bell / Teleport
item: Eviolite
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Clefairy is a reliable Wish passer due to its great HP stat and defensive typing. Moonblast is the only attacking move and deals with Dark-, Dragon-, and Fighting-types, and also means it not completely susceptible to Taunt. Wish can heal both itself and its teammates. Protect allows Clefairy to guarantee it receives its Wish and additionally allows it to scout common Choice item holders such as Haunter and Hattrem. Heal Bell is useful for cleansing the status of teammates. Alternatively, Teleport can be used as a slow pivot which lets it pass wishes more reliably.

Clefairy should switch into physical attackers, such as Galarian Linoone and Thwackey, or relatively passive Pokemon like Galarian Corsola in order to heal its teammates safely. Wallbreakers which lack recovery such as Pawniard, Piloswine, and Haunter all benefit from the healing provided by Clefairy to enable them to switch in more reliably. Pawniard and Piloswine also benefit greatly from Heal Bell being able to cleanse burns. Fighting- and Fire-types like Machoke and Torracat can cover for Clefairy's Steel-type weakness and in return Clefairy is able to keep them healthy.

[CREDITS]
- Written by: [[Crystalites, 226429]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

qc 1/2
marjane-QC.gif
 
[SET]
name: Utility
move 1: Moonblast
move 2: Soft-Boiled
move 3: Knock Off
move 4: Thunder Wave / Stealth Rock / Flamethrower
item: Eviolite
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
With a solid defensive typing, above average bulk, and Magic Bounce Guard letting it absorb status, Clefairy makes for a great physical defensive wall which provides teams with reliable utility. Moonblast is Clefairy's primary attack which deals solid damage to common Fighting- and Dark-types such as Machoke and Galarian Linoone, although it should be wary of the Machoke's Heavy Slam. Soft-Boiled gives Clefairy the longevity to be a reliable defensive wall throughout the game as well as a scouting move against the opponent. Knock Off can remove opposing Eviolites, weakening the defensive capability of foes. Thunder Wave cripples setup sweepers like Wartortle and Fraxure faster attackers like Haunter which try to take advantage of Clefairy's passive nature. If the team is lacking a Stealth Rock user, Clefairy can fulfill that role. Alternatively, Flamethrower can be used to deal some damage to Steel-types such as Klang and Ferroseed, which typically switch in on Clefairy.

Clefairy should use Soft-Boiled to remain as healthy in order reliably check physical threats like Piloswine and Fraxure. Knock Off should be used often in the early game to remove as many Eviolites as possible. If Clefairy is running Stealth Rock, it should only try to set them up once an opposing Hattrem is removed. Specially defensive walls like Klang, Carkol, and Ferroseed make for solid partners and are reliable switch-ins to Haunter. Slow wallbreakers, such as Machoke and Piloswine, appreciate Knock Off support as well as Clefairy's ability to lower the speed of opposing Pokemon with Thunder Wave. Trapinch also pairs well with Clefairy as it is able to trap Steel- and Poison-types. add that clefairy is very susceptible to knock off and needs its eviolite in order to perform, also add that because of its passivity clefairy likes to be on volturn teams where it works best

[SET]
name: Cleric
move 1: Moonblast
move 2: Wish
move 3: Protect
move 4: Heal Bell / Teleport
item: Eviolite
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Clefairy is a reliable Wish passer due to its great HP stat and defensive typing. Moonblast is the only attacking move and deals with Dark-, Dragon-, and Fighting-types, and also means it not completely susceptible to Taunt. Wish can heal both itself and its teammates. Protect allows Clefairy to guarantee it receives its Wish and additionally allows it to scout common Choice item holders such as Haunter and Hattrem. Heal Bell is useful for cleansing the status of teammates. Alternatively, Teleport can be used as a slow pivot which lets it pass wishes more reliably.

Clefairy should switch into physical attackers, such as Galarian Linoone and Thwackey, or relatively passive Pokemon like Galarian Corsola in order to heal its teammates safely. Wallbreakers which lack recovery such as Pawniard, Piloswine, and Haunter all benefit from the healing provided by Clefairy to enable them to switch in more reliably. Pawniard and Piloswine also benefit greatly from Heal Bell being able to cleanse burns. Fighting- and Fire-types like Machoke and Torracat can cover for Clefairy's Steel-type weakness and in return Clefairy is able to keep them healthy.

[CREDITS]
- Written by: [[Crystalites, 226429]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

qc 1/2
View attachment 229677
thanks implemented, ready for qc 2
 
[SET]
name: Utility
move 1: Moonblast
move 2: Soft-Boiled
move 3: Knock Off
move 4: Thunder Wave / Stealth Rock / Flamethrower
item: Eviolite
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
With a solid defensive typing, above average bulk, and Magic Guard letting it absorb status, Clefairy makes for a great physical defensive wall which provides teams with reliable utility. Moonblast is Clefairy's primary attack which deals solid damage to common Fighting- and Dark-types such as Machoke and Galarian Linoone, although it should be wary of the Machoke's Heavy Slam. Soft-Boiled gives Clefairy the longevity to be a reliable defensive wall throughout the game as well as a scouting move against the opponent. Knock Off can remove opposing Eviolites, weakening the defensive capability of foes like Klang and Hattrem (two mons that may come in on Clef and removing their evio can be huge). Thunder Wave cripples setup sweepers like Wartortle and faster attackers like Haunter which try to take advantage of Clefairy's passive nature. If the team is lacking a Stealth Rock user, Clefairy can fulfill that role. Alternatively, Flamethrower can be used to deal some damage to Steel-types such as Klang Pawniard and Ferroseed, which typically switch in on Clefairy. (i used klang earlier, and pawn is likely to switch in and can be 2hko'd)

Clefairy should use Soft-Boiled to remain as healthy in order reliably check physical threats like Piloswine and Fraxure. Clefairy's Eviolite should be preserved as it requires Eviolite to perform its role as a wall. Knock Off should be used often in the early game to remove as many Eviolites as possible to help with cleaners like Wartortle. If Clefairy is running Stealth Rock, it should only try to set them up once an opposing Hattrem is removed. Specially defensive walls like Klang, Carkol, and Ferroseed make for solid partners and are reliable switch-ins to Haunter so that Clefairy is not as easily revenge killed by it. Clefairy is very passive and works best when pairing it with U-Turn and Parting Shot users such as Torracat and Galarian Linoone to avoid losing too much momentum. Slow wallbreakers, such as Machoke and Piloswine, also appreciate Knock Off support as well as Clefairy's ability to lower the speed of opposing Pokemon with Thunder Wave (this would probably be better after the Knock Off usage tip, as it shows what and where Knock Off support is appreciated). Trapinch also pairs well with Clefairy as it is able to trap Steel- and Poison-types.

[SET]
name: Cleric
move 1: Moonblast
move 2: Wish
move 3: Protect
move 4: Heal Bell / Teleport
item: Eviolite
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Clefairy is a reliable Wish passer due to its great HP stat and defensive typing. Moonblast is the only attacking move and deals with Dark-, Dragon-, and Fighting-types, and also means it not completely susceptible to Taunt. Wish can heal both itself and its teammates like Machoke and Hattrem that lack recovery. Protect allows Clefairy to guarantee it receives its Wish and additionally allows it to scout common Choice item holders such as Haunter and Hattrem. Heal Bell is useful for cleansing the status of teammates. Alternatively, Teleport can be used as a slow pivot which lets it pass wishes more reliably. (Make a point here that thanks to Magic Guard Clefairy is even better as slow pivot because of its immunity to entry hazards)

Clefairy should switch into physical attackers, such as Galarian Linoone and Thwackey, or relatively passive Pokemon like Galarian Corsola in order to heal its teammates safely. Wallbreakers which lack recovery such as Pawniard, Piloswine, and Haunter all benefit from the healing provided by Clefairy to enable them to switch in more reliably; these three may also switch into anticipated Poison- and Steel-type attacks that may target Clefairy (explaining how it can be a two way street for these pairings and how this can still be an offensive tactic if they aren't too weakened). Pawniard and Piloswine also benefit greatly from Heal Bell being able to cleanse burns. Fighting- and Fire-types like Machoke and Torracat can cover for Clefairy's Steel-type weakness and in return Clefairy is able to keep them healthy.
(Mention how Clefairy's passiveness makes it vulnerable to setup sweepers like Wartortle and Klang, and having speed control from Choice Scarf users like Haunter and Torracat can make up for this)

[CREDITS]
- Written by: [[Crystalites, 226429]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

QC 2/2!

Ho3nConfirm3d-QC-small.gif
 
[SET]
name: Utility
move 1: Moonblast
move 2: Soft-Boiled
move 3: Knock Off
move 4: Thunder Wave / Stealth Rock / Flamethrower
item: Eviolite
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
With a solid defensive typing, above average bulk, and Magic Guard letting it absorb status, Clefairy makes for a great physical defensive wall which provides teams with reliable utility. Moonblast is Clefairy's primary attack which deals solid damage to common Fighting- and Dark-types such as Machoke and Galarian Linoone, although it should be wary of the Machoke's Heavy Slam. Soft-Boiled gives Clefairy the longevity to be a reliable defensive wall throughout the game as well as a scouting move against the opponent. Knock Off can remove opposing Eviolites, weakening the defensive capability of foes like Klang and Hattrem (two mons that may come in on Clef and removing their evio can be huge). Thunder Wave cripples setup sweepers like Wartortle and faster attackers like Haunter which try to take advantage of Clefairy's passive nature. If the team is lacking a Stealth Rock user, Clefairy can fulfill that role. Alternatively, Flamethrower can be used to deal some damage to Steel-types such as Klang Pawniard and Ferroseed, which typically switch in on Clefairy. (i used klang earlier, and pawn is likely to switch in and can be 2hko'd)

Clefairy should use Soft-Boiled to remain as healthy in order reliably check physical threats like Piloswine and Fraxure. Clefairy's Eviolite should be preserved as it requires Eviolite to perform its role as a wall. Knock Off should be used often in the early game to remove as many Eviolites as possible to help with cleaners like Wartortle. If Clefairy is running Stealth Rock, it should only try to set them up once an opposing Hattrem is removed. Specially defensive walls like Klang, Carkol, and Ferroseed make for solid partners and are reliable switch-ins to Haunter so that Clefairy is not as easily revenge killed by it. Clefairy is very passive and works best when pairing it with U-Turn and Parting Shot users such as Torracat and Galarian Linoone to avoid losing too much momentum. Slow wallbreakers, such as Machoke and Piloswine, also appreciate Knock Off support as well as Clefairy's ability to lower the speed of opposing Pokemon with Thunder Wave (this would probably be better after the Knock Off usage tip, as it shows what and where Knock Off support is appreciated). Trapinch also pairs well with Clefairy as it is able to trap Steel- and Poison-types.

[SET]
name: Cleric
move 1: Moonblast
move 2: Wish
move 3: Protect
move 4: Heal Bell / Teleport
item: Eviolite
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Clefairy is a reliable Wish passer due to its great HP stat and defensive typing. Moonblast is the only attacking move and deals with Dark-, Dragon-, and Fighting-types, and also means it not completely susceptible to Taunt. Wish can heal both itself and its teammates like Machoke and Hattrem that lack recovery. Protect allows Clefairy to guarantee it receives its Wish and additionally allows it to scout common Choice item holders such as Haunter and Hattrem. Heal Bell is useful for cleansing the status of teammates. Alternatively, Teleport can be used as a slow pivot which lets it pass wishes more reliably. (Make a point here that thanks to Magic Guard Clefairy is even better as slow pivot because of its immunity to entry hazards)

Clefairy should switch into physical attackers, such as Galarian Linoone and Thwackey, or relatively passive Pokemon like Galarian Corsola in order to heal its teammates safely. Wallbreakers which lack recovery such as Pawniard, Piloswine, and Haunter all benefit from the healing provided by Clefairy to enable them to switch in more reliably; these three may also switch into anticipated Poison- and Steel-type attacks that may target Clefairy (explaining how it can be a two way street for these pairings and how this can still be an offensive tactic if they aren't too weakened). Pawniard and Piloswine also benefit greatly from Heal Bell being able to cleanse burns. Fighting- and Fire-types like Machoke and Torracat can cover for Clefairy's Steel-type weakness and in return Clefairy is able to keep them healthy.
(Mention how Clefairy's passiveness makes it vulnerable to setup sweepers like Wartortle and Klang, and having speed control from Choice Scarf users like Haunter and Torracat can make up for this)

[CREDITS]
- Written by: [[Crystalites, 226429]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

QC 2/2!

View attachment 230216
tyvm.
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
[SET]
name: Utility
move 1: Moonblast
move 2: Soft-Boiled
move 3: Knock Off
move 4: Thunder Wave / Stealth Rock / Flamethrower
item: Eviolite
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
With a solid defensive typing, above average bulk, and Magic Guard letting it to absorb status, Clefairy makes for a great physical defensive wall which that provides teams with reliable utility. Moonblast is Clefairy's primary attack, (AC) which deals dealing solid damage to common Fighting- and Dark-types such as Machoke and Galarian Linoone, although it should be wary of the Machoke's Heavy Slam. Soft-Boiled gives Clefairy the longevity to be a reliable defensive wall throughout the game as well as a scouting move against the opponent tool. Knock Off can remove opposing Eviolites, weakening the defensive capability of foes like Klang and Hattrem. Thunder Wave cripples setup sweepers like Wartortle and faster attackers like Haunter which that try to take advantage of Clefairy's passive nature. Alternatively, if the team is lacking a Stealth Rock user, Clefairy can fulfill that role. Alternatively, while Flamethrower can be used to deal some damage to Steel-types such as Ferroseed, which typically switch in on Clefairy.

Clefairy should use Soft-Boiled to remain as healthy in order reliably check physical threats like Piloswine and Fraxure. Clefairy's Eviolite should be preserved, (AC) as it requires Eviolite its item to perform its role as a wall. If Clefairy is running Stealth Rock, it should only try to set them it up once an opposing Hattrem is removed. Knock Off should be used often in the early-game (AH) to remove as many Eviolites as possible to help with cleaners like Wartortle. Slow wallbreakers, such as Machoke and Piloswine, also appreciate Knock Off support as well as Clefairy's ability to lower the speed of opposing Pokemon with Thunder Wave. Specially defensive walls like Klang, Carkol, and Ferroseed make for solid partners and are reliable switch-ins to Haunter so that Clefairy is not as easily revenge killed by it. Clefairy is very passive and works best when pairing it paired with U-turn and Parting Shot users such as Torracat and Galarian Linoone to avoid losing too much momentum. Trapinch also pairs well with Clefairy, (AC) as it is able to trap Steel- and Poison-types.

[SET]
name: Cleric
move 1: Moonblast
move 2: Wish
move 3: Protect
move 4: Heal Bell / Teleport
item: Eviolite
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Clefairy is a reliable Wish passer due to its great HP stat and defensive typing. Moonblast is the this set's only attacking move, (AC) and deals dealing with Dark-, Dragon-, and Fighting-types (RC) and also means it not stopping it from being completely susceptible to Taunt. Wish can heal both itself Clefairy and its teammates like Machoke and Hattrem that lack recovery. Protect allows Clefairy to guarantee it receives its Wish and additionally allows it to as well as scout common Choice item holders such as Haunter and Hattrem. Heal Bell is useful for cleansing the status of teammates. Alternatively, Teleport can be used as a slow pivoting move which that lets it Clefairy pass Wishes more reliably. Magic Guard makes Clefairy an even better slow pivot due to its immunity to entry hazards.

Clefairy should switch into physical attackers, such as Galarian Linoone and Thwackey, or relatively passive Pokemon like Galarian Corsola in order to heal its teammates safely. Wallbreakers which that lack recovery such as Machoke, Piloswine, and Haunter all benefit from the healing provided by Clefairy to enable them to switch in more reliably; these three may also switch into anticipated Poison- and Steel-type attacks that may target Clefairy. Haunter and Piloswine also benefits greatly from Heal Bell being able to cleanse cleansing them from paralysis and burns, (AC) respectively. Fighting- and Fire-types like Machoke and Torracat can cover for Clefairy's Steel-type weakness, (AC) and in return Clefairy is able to keep them healthy. Clefairy's passivity makes it vulnerable to setup sweepers like Klang and Wartortle, so Choice Scarf users such as Torracat and Haunter provide good speed control are able to deal with these threats.

[CREDITS]
- Written by: [[Crystalites, 226429]]
- Quality checked by: [[Marjane, 355753], [Ho3nConfirm3d, 231074]]
- Grammar checked by: [[username1, userid1]]
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
[SET]
name: Utility
move 1: Moonblast
move 2: Soft-Boiled
move 3: Knock Off
move 4: Thunder Wave / Stealth Rock / Flamethrower
item: Eviolite
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
With a solid defensive typing, above average bulk, and Magic Guard letting it to absorb status, Clefairy makes for a great physical defensive wall which that provides teams with reliable utility. Moonblast is Clefairy's primary attack, (AC) which deals dealing solid damage to common Fighting- and Dark-types such as Machoke and Galarian Linoone, although it should be wary of the Machoke's Heavy Slam. Soft-Boiled gives Clefairy the longevity to be a reliable defensive wall throughout the game as well as a scouting move against the opponent tool. Knock Off can remove opposing Eviolites, weakening the defensive capability of foes like Klang and Hattrem. Thunder Wave cripples setup sweepers like Wartortle and faster attackers like Haunter which that try to take advantage of Clefairy's passive nature. Alternatively, if the team is lacking a Stealth Rock user, Clefairy can fulfill that role. Alternatively, while Flamethrower can be used to deal some damage to Steel-types such as Ferroseed, which typically switch in on Clefairy.

Clefairy should use Soft-Boiled to remain as healthy in order reliably check physical threats like Piloswine and Fraxure. Clefairy's Eviolite should be preserved, (AC) as it requires Eviolite its item to perform its role as a wall. If Clefairy is running Stealth Rock, it should only try to set them it up once an opposing Hattrem is removed. Knock Off should be used often in the early-game (AH) to remove as many Eviolites as possible to help with cleaners like Wartortle. Slow wallbreakers, such as Machoke and Piloswine, also appreciate Knock Off support as well as Clefairy's ability to lower the speed of opposing Pokemon with Thunder Wave. Specially defensive walls like Klang, Carkol, and Ferroseed make for solid partners and are reliable switch-ins to Haunter so that Clefairy is not as easily revenge killed by it. Clefairy is very passive and works best when pairing it paired with U-turn and Parting Shot users such as Torracat and Galarian Linoone to avoid losing too much momentum. Trapinch also pairs well with Clefairy, (AC) as it is able to trap Steel- and Poison-types.

[SET]
name: Cleric
move 1: Moonblast
move 2: Wish
move 3: Protect
move 4: Heal Bell / Teleport
item: Eviolite
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Clefairy is a reliable Wish passer due to its great HP stat and defensive typing. Moonblast is the this set's only attacking move, (AC) and deals dealing with Dark-, Dragon-, and Fighting-types (RC) and also means it not stopping it from being completely susceptible to Taunt. Wish can heal both itself Clefairy and its teammates like Machoke and Hattrem that lack recovery. Protect allows Clefairy to guarantee it receives its Wish and additionally allows it to as well as scout common Choice item holders such as Haunter and Hattrem. Heal Bell is useful for cleansing the status of teammates. Alternatively, Teleport can be used as a slow pivoting move which that lets it Clefairy pass Wishes more reliably. Magic Guard makes Clefairy an even better slow pivot due to its immunity to entry hazards.

Clefairy should switch into physical attackers, such as Galarian Linoone and Thwackey, or relatively passive Pokemon like Galarian Corsola in order to heal its teammates safely. Wallbreakers which that lack recovery such as Machoke, Piloswine, and Haunter all benefit from the healing provided by Clefairy to enable them to switch in more reliably; these three may also switch into anticipated Poison- and Steel-type attacks that may target Clefairy. Haunter and Piloswine also benefits greatly from Heal Bell being able to cleanse cleansing them from paralysis and burns, (AC) respectively. Fighting- and Fire-types like Machoke and Torracat can cover for Clefairy's Steel-type weakness, (AC) and in return Clefairy is able to keep them healthy. Clefairy's passivity makes it vulnerable to setup sweepers like Klang and Wartortle, so Choice Scarf users such as Torracat and Haunter provide good speed control are able to deal with these threats.

[CREDITS]
- Written by: [[Crystalites, 226429]]
- Quality checked by: [[Marjane, 355753], [Ho3nConfirm3d, 231074]]
- Grammar checked by: [[username1, userid1]]
Thanks for the check, this is now done.
 
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