[SET]
name: Utility
move 1: Moonblast
move 2: Soft-Boiled
move 3: Knock Off
move 4: Thunder Wave / Stealth Rock / Flamethrower
item: Eviolite
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
With a solid defensive typing, above average bulk, and Magic Guard to absorb status, Clefairy makes for a great physical defensive wallwhich that provides teams with reliable utility. Moonblast is Clefairy's primary attack, dealing solid damage to common Fighting- and Dark-types such as Machoke and Galarian Linoone, although it should be wary of Machoke's Heavy Slam. Soft-Boiled gives Clefairy the longevity to be a reliable defensive wall throughout the game as well as a scouting. Knock Off can remove opposing Eviolites, weakening the defensive capability of foes like Klang and Hattrem. Thunder Wave cripples setup sweepers like Wartortle and faster attackers like Haunter that try to take advantage of Clefairy's passive nature. Alternatively, if the team is lacking a Stealth Rock user, Clefairy can fulfill that role while Flamethrower can be used to deal some damage to Steel-types such as Ferroseed, which typically switch in on Clefairy.
Clefairy should use Soft-Boiled to remain as healthy in order reliably check physical threats like Piloswine and Fraxure. Clefairy's Eviolite should be preserved, as it requires its item to perform its role as a wall. If Clefairy is running Stealth Rock, it should only try to set it up once an opposing Hattrem is removed. Knock Off should be used often early-game to remove as many Eviolites as possible to help with cleaners like Wartortle. Slow wallbreakers, such as Machoke and Piloswine, also appreciate Knock Off support as well as Clefairy's ability to lower the speed of opposing Pokemon with Thunder Wave. Specially defensive walls like Klang, Carkol, and Ferroseed make for solid partners and are reliable switch-ins to Haunter so that Clefairy is not as easily revenge killed by it. Clefairy is very passive and works best when paired with U-turn and Parting Shot users such as Torracat and Galarian Linoone to avoid losing too much momentum. Trapinch also pairs well with Clefairy, as it is able to trap Steel- and Poison-types.
[SET]
name: Cleric
move 1: Moonblast
move 2: Wish
move 3: Protect
move 4: Heal Bell / Teleport
item: Eviolite
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Clefairy is a reliable Wish passer due to its great HP stat and defensive typing. Moonblast is this set's only attacking move, dealing with Dark-, Dragon-, and Fighting-types and stopping it from being completely susceptible to Taunt. Wish can heal both Clefairy and its teammates like Machoke and Hattrem that lack recovery. Protect allows Clefairy to guarantee it receives its Wish as well as scout common Choice item holders such as Haunter and Hattrem. Heal Bell is useful for cleansing the status of teammates. Alternatively, Teleport can be used as a slow pivoting move that lets Clefairy pass Wishes more reliably. Magic Guard makes Clefairy an even better slow pivot due to its immunity to entry hazards.
Clefairy should switch into physical attackers, such as Galarian Linoone and Thwackey, or relatively passive Pokemon like Galarian Corsola in order to heal its teammates safely. Wallbreakers that lack recovery such as Machoke, Piloswine, and Haunter all benefit from the healing provided by Clefairy to enable them to switch in more reliably; these three may also switch into anticipated Poison- and Steel-type attacks that target Clefairy. Haunter and Piloswine also benefits greatly from Heal Bell cleansing them from paralysis and burns, respectively. Fighting- and Fire-types like Machoke and Torracat can cover for Clefairy's Steel-type weakness, and in return Clefairy is able to keep them healthy. Clefairy's passivity makes it vulnerable to setup sweepers like Klang and Wartortle, so Choice Scarf users such as Torracat and Haunter are able to deal with these threats.
[CREDITS]
- Written by: [[Crystalites, 226429]]
- Quality checked by: [[Marjane, 355753], [Ho3nConfirm3d, 231074]]
- Grammar checked by: [[The Dutch Plumberjack, 232216]]
name: Utility
move 1: Moonblast
move 2: Soft-Boiled
move 3: Knock Off
move 4: Thunder Wave / Stealth Rock / Flamethrower
item: Eviolite
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
With a solid defensive typing, above average bulk, and Magic Guard to absorb status, Clefairy makes for a great physical defensive wall
Clefairy should use Soft-Boiled to remain as healthy in order reliably check physical threats like Piloswine and Fraxure. Clefairy's Eviolite should be preserved, as it requires its item to perform its role as a wall. If Clefairy is running Stealth Rock, it should only try to set it up once an opposing Hattrem is removed. Knock Off should be used often early-game to remove as many Eviolites as possible to help with cleaners like Wartortle. Slow wallbreakers, such as Machoke and Piloswine, also appreciate Knock Off support as well as Clefairy's ability to lower the speed of opposing Pokemon with Thunder Wave. Specially defensive walls like Klang, Carkol, and Ferroseed make for solid partners and are reliable switch-ins to Haunter so that Clefairy is not as easily revenge killed by it. Clefairy is very passive and works best when paired with U-turn and Parting Shot users such as Torracat and Galarian Linoone to avoid losing too much momentum. Trapinch also pairs well with Clefairy, as it is able to trap Steel- and Poison-types.
[SET]
name: Cleric
move 1: Moonblast
move 2: Wish
move 3: Protect
move 4: Heal Bell / Teleport
item: Eviolite
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Clefairy is a reliable Wish passer due to its great HP stat and defensive typing. Moonblast is this set's only attacking move, dealing with Dark-, Dragon-, and Fighting-types and stopping it from being completely susceptible to Taunt. Wish can heal both Clefairy and its teammates like Machoke and Hattrem that lack recovery. Protect allows Clefairy to guarantee it receives its Wish as well as scout common Choice item holders such as Haunter and Hattrem. Heal Bell is useful for cleansing the status of teammates. Alternatively, Teleport can be used as a slow pivoting move that lets Clefairy pass Wishes more reliably. Magic Guard makes Clefairy an even better slow pivot due to its immunity to entry hazards.
Clefairy should switch into physical attackers, such as Galarian Linoone and Thwackey, or relatively passive Pokemon like Galarian Corsola in order to heal its teammates safely. Wallbreakers that lack recovery such as Machoke, Piloswine, and Haunter all benefit from the healing provided by Clefairy to enable them to switch in more reliably; these three may also switch into anticipated Poison- and Steel-type attacks that target Clefairy. Haunter and Piloswine also benefits greatly from Heal Bell cleansing them from paralysis and burns, respectively. Fighting- and Fire-types like Machoke and Torracat can cover for Clefairy's Steel-type weakness, and in return Clefairy is able to keep them healthy. Clefairy's passivity makes it vulnerable to setup sweepers like Klang and Wartortle, so Choice Scarf users such as Torracat and Haunter are able to deal with these threats.
[CREDITS]
- Written by: [[Crystalites, 226429]]
- Quality checked by: [[Marjane, 355753], [Ho3nConfirm3d, 231074]]
- Grammar checked by: [[The Dutch Plumberjack, 232216]]
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