Cloudy With a Chance of Hurricane Spam

CLOUDY WITH A CHANCE OF HURRICANE SPAM

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Hey guys, this is my second RMT, and your feedback would be appreciated. I made this team based off of the new tornadus-T, which is officially my new second-favorite poke. It really didn't take that long to make, because I asn't exactly trying, but after playtesting it a little, I realized it was actually winning me quite a few matches. So I tweaked it a little, and here's the finished product. I peaked about 1600 with it, because I was too lazy to raise my rating 10 points by 10 points up to 1700 :toast:.And no, it's not original the slightest bit.



Team Building Process




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Well, I started off with Tornadus-T because I wanted to try out the new superstar of BW2. Obviously, he is perfect for spamming hurricane, one of my absoute favorite moves. And since I wanted to spam hurricane, obviously I had to have rain support. So...


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So after adding politoed, I started trying to think of what different things could succesfully abuse rain in the BW2 metagame? So i thought of how rain redces fire weaknesses, And I also somehow thought that I needed yet another special attacker (which it turn out I did). i also wanted some more coverage, so I added in...


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After adding genesect, rather than thinking of what could work well in rain, I thought of what partnered well with Tornadus-T. I had seen a lot of teams using a dugtrio + tornadus-t core, which seemed to work pretty well. It would also cover my weaknesses to heatran and pink blobs, as well as being a physical attacker, which I sorely needed.



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So after adding dugtrio, I realized that my entire team was relatively frail, because I was using a choice scarf politoed. So I decided to add another rain abuser, my favorite abuser actually, to cover my problems with taking hits. So I added vaporeon. Hydro Tank Vaporeon can be a total b*tch to face unless you have a strong electric attacker.


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So after that I was pretty much out of inspiration and good ideas, so I slapped on Cloyster, everyone's favorite shell smasher. It's multi-hit attacks smash through subs, and even most mons that resist his STAB, if he can manage to get off his absurdly OP boosts.


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So after testing the team, I realized (at last) that the team had a big weakness to electric attacks of all kinds. Jolteon and Thundurus-T could tear through the team with no trouble at all. I knew I had to change something, but I didn't really know what. So I went over my battles and really thought about it, and I realized that dugtrio was completely unnecesary, and really wasn't helping much. So I replaced him with a much sturdier ground resist in quagsire. I decided to change vaporeon to a specially defensive EV set, and vaporeon and quagsire formed a solid defensive core, assisted by my bulky Tornadus-T.



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After wards I tried a couple variations of the team (replacing quagsire with gliscor, replacing cloyster with toxicroak, etc.), but this one was really the most effective overall. However, I sorta feel like cloyster's not pulling his weight enough...





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'ThisIsNotFood' (Genesect) @Expert Belt
Ability: Download
4 Hp/252 SpAtk/252 Spd
Hasty nature (+Spd, -Def)
~U-turn
~Ice Beam
~Thunderbolt
~Flamethrower
[/CENTER]
Genesect is my all-purpose counter lead. It has amazing coverage, and if it gets a boost from download to its Sp. Atk, then it can tear through unsuspecting stall teams. Genesect really is the glue that holds my team together, with unrivaled coverage. It takes on so many threats my team would've been crushed by otherwise. Genesect is my dragon counter, lead, weather counter, and stallbreaker rolled into one. his resists help a LOT as well.



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'Hamburger' (Quagsire) @Leftovers
Ability: Unaware
252 Hp/4 Atk/252 Def
Impish Nature (+Def, -Spd)
~Curse
~Recover
~Encore
~Waterfall/Earthquake
Quagsire is very important to my team, as he is the only one who can take the electric attacks my team so despises. Also his ability, unaware, allows him to perform as a perfect counter to boosting sweepers, like terrakion and cloyster. I went with a curse set to boost quagsire's already formidable (sort of) defenses to even higher levels, and turn him into a pretty strong attacking force. Recover is there to let quagsire keep taking hits like a boss. Earthquake and Waterfall are pretty obvious as attacking moves, however i still haven't decided which of the two is better. They're equally useful. However, encore is a more unusual move, not very useful on a slow mon, especially since it got nerfed to 3 turns in BW. However, with good prediction, encore can lock the opponent into a boosting move when they know I can't hurt them, giving cloyster the chance to come in and smash. This was really my main reason for choosing quagsire over another bulky defensive ground, such as donphan (It came down to a choice between encore and rapid spin).




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'Clams' (Cloyster) @Life Orb
Ability: Skill Link
4 Hp/252 Atk/252 Spd
Jolly Nature (+Spd, -SpAtk)
~Shell Smash
~Icicle Spear
~Razor Shell
~Rock Blast​
Cloyster used to be totally outclassed by almost every other water type in the game, most noticably tentacruel. But BW brought cloyster shell smash. Shell smash is EVIL. After a single smash, I've had cloyster go 6-0 on his own many times. Quagsire is Cloyster's most important supporter, with encore giving cloyster it's crucial chance to set up. Cloyster can't set up on many things (anything with an attacking move or status move basically) but with encore, the opponent can be locked into an ineffective move (ex. jolteon uses hp ice on quagsire. Encore it and switch to cloyster, and win). Bad predictions are the best chance for cloyster to set up, or on hazard setters. Cloyster also works as a lead, because many don't really expect me to lead a boosting sweeper. Cloyster sweeps are pretty hard to pull off though, and most of the time cloyster ends up not KO'ing anything. If I had to hange one poke on my team, it would be cloyster. However, I'm really not sure what to change it to, and the times when I manage to get off a sweep really feels good.



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'WhoEatsFrogLegsAnyMore?' (Politoed) @Choice Scarf
Ability: Drizzle
4 Hp/252 SpAtk/252 Spd
Modest Nature (+SpAtk, -Atk)
~Hydro Pump
~Ice Beam
~Focus Blast
~Hidden Power Grass
Politoed is obviously my weather inducer, and most of the time I see politoed with perish song, encore, toxic, scald, and all sorts of annoying moves like that, and I started off with a set like that. However, I changed it to a scarf set when I realized that my team was badly in need of a revenge-killer. After trying out this set, i laugh whenever I see another politoed on an annoyance set, because they're just so incredibly pathetic compared to scarf toed. his double STAB hydro pump completely ignores it when he's not super effective. And no one ever expects it, even though it works very well. Hydro pump is preferable to surf for the added power, no matter how unreliable it is (hydro miss :pirate:). The toed is also my counter to thundurus-t surprisingly enough. he outruns thundurus-t with max investment into speed if it doesn't have a scarf (I scout first of course). Dragonite that try to set up on Toed soon find out they're idiots. Toed 2HKOs most Dnite sets. Anything weak to water is demolished. However, usually toed's downfall is my absolutely awful prediction skills, forcing me to switch out or make a sacrifice.



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'Dogfish' (Vaporeon) @Leftovers
Ability: Hydration
252 Hp/4 SpAtk/252 SpDef
Calm Nature (+SpDef, -Atk)
~Rest
~Wish
~Scald
~Ice Beam
Vaporeon is the other member of my tanking core, along with Quagsire. Vaporeon is the specially defensive side, able to tank even most super effective hits. Vaporeon can take almost any hit that's thrown at it, and heal it off with rest. Wish is there for WishPassing, something Vaporeon does quite well, taking the burn off of Tornadus-T's switch-ins on SR. Wish basically gives a free switch to whatever I want in (well, maybe not Cloyster... damn thing's so frail). Vaporeon is an AMAZING tank and can counter just aout anything that's thrown at me. Vaporeon is my defensive VIP, and the team just wouldn't function without it. Scald's burn chance has been a lifesaver more times than I can count, and I've killed unknowable amounts of dragons on the switch-in with ice beam (and in stall wars the freeze chance is pretty useful). I even use Vaporeon as one of my wallbreakers, along with tornadus-t and genesect, since it can take hits without flinching (metaphorically, not literally).Vaporeon's ability to take status is it's most useful purpose of all, countering anything with a status move. However, If I predict badly, Vaporeon can faint, and usually the battle goes downhill from there. I'm a little too dependent on its offensive and defensive support.



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'RoastDuck' (Tornadus- Therian) @ Life Orb
Ability: Regenerator
128 Hp/128 SpAtk/252 Spd
Timid Nature (+Spd, -Atk)
~Substitute
~Hurricane
~Heat Wave
~Focus Blast
The regular old tornadus was always a little bit depressingly useless. The only thing it could do was spam huricane, but it wasn't even very good at that. It's SR weakness left it with 25% less health every time it switched in, and its low speed and frail defenses left it extremely vulnerable. However, the transition to BW2 brought with it Tornadus-T, a great upgrade to tornadus. At a small cost to its attacking stats, (it doesn't even really use it's attack except for U-Turn) Tornadus-T gets increased defenses and speed. This helps it take hits greatly, even more so with its new ability regenerator. Tornadus-T has a clear purpose: To spam hurricane and ruin everyone's day. I decided to go with a bulkier set to take advantage of Tornadus' newfound bulk... well, a little more bulk anyways. There's not much that can take on tornadus-t and reliably counter it, especially considering hurricane's confusion chance.. And in sun, Tornadus-T can run the new tutor move heat wave it gains in BW2 as well. Focus miss also helps it take on most things, but that 30% miss chance is pretty awful. Tornadus-T is the offensive VIP on this team, with it's STAB hurricanes smashing through pretty much everything in Ou. It can outspeed and revenge kill lots of things thrown at it. Substitute is a fairly uncommon move to see on tornadus-t, But it's very useful in dodging stats, and getting a free sub up on an opponent's switch can feel pretty nice.


Well thanks for reading my RMT guys, please rate and comment below and luvdisc if you like it! I'll add the threat list later, when I don't feel so lazy :pimp:.

Importable:

ThisIsNotFood (Genesect) @ Expert Belt
Trait: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- U-turn
- Ice Beam
- Flamethrower
- Thunderbolt

Hamburger (Quagsire) @ Leftovers
Trait: Unaware
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Curse
- Recover
- Encore
- Waterfall

Clams (Cloyster) @ Life Orb
Trait: Skill Link
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Shell Smash
- Icicle Spear
- Razor Shell
- Rock Blast

WhoEatsFrogLegsAnymore? (Politoed) @ Choice Scarf
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Grass]

RoastDuck (Tornadus-Therian) (M) @ Life Orb
Trait: Regenerator
EVs: 128 HP / 128 SAtk / 252 Spd
Timid Nature
- Substitute
- Hurricane
- Focus Blast
- Heat Wave

Dogfish (Vaporeon) @ Leftovers
Trait: Hydration
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Rest
- Wish
- Scald
- Ice Beam
And no, if you decide to try it out you dont ned to keep the idiotic nicknames :P
 
Hey.

First off when I see your team I see a pretty big weakness to Jolteon and Nasty Plot/Agility Thundurs-t but mostly the agility set, especially if it has Grass Knot. Your only real check to either of them is Quagsire who once weakened can be finished off and your team will begin to struggle. So first I would recommend replacing Curse on Quagsire for Ice Punch or Scald and keep using Earthquake, this allows you to hit Jolteon and Ice Punch can hit Thundurus-t super-effectively or Scald can just burn stuff...But as a further check I would recommend Thick Fat Mamoswine>Cloyster. this is mostly because I think 4 water types is a bit silly but also because they're both big physical threats and Mamoswine not only provides more defensive synergy against threats such as Thundurus- but also acts a Dragon killer since your Cloyster lacks Ice shard and Mamoswine can also provide Stealth rock, something I noticed was lacking on your team..
Next I would suggest using U-turn>Heat Wave on your Tornadus-T. What this does is allow you to scout for sets even easier and Heat Wave is fairly weak in rain and what it does hit (Ferrothorn, Scizor etc..) are mostly 2HKOd by Hurricane anyway.
I would also suggest switching Quagsire to a more Specially defensive spread so that it can take hits from things such as Jolteon and other special threats I would recommened using 252 HP / 192 Def / 64 SpDef with Relaxed nature, this allows you to get 3HKOd by any of Jolteon's attacks you can also take opposing Genesect's attacks better too.
I know Expert Belt Genesect is good for fooling opponents but it is also a tad too slow, I would recommend switching to a Choice Scarf set so that you can revenge things such as tornadus-T and Thundurus- even easier. You should also run Thunder>Thunderbolt since it is a rain team. Nice team and hope you the best ;)
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Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Attack / 252 Speed / 4 Def
-Ice Shard
-Stealth Rock
-Earthquake
-Icicle Spear/Icicle Crash
 
At a glance, your team does not appear to have great type synergy. As Aqua has said, you are very weak to powerful electric attacks, especially if you lose Quagsire. 2 Water types on the same team is generally not a great idea, let alone 4.

Mamoswine would help alleviate some of these issues but I would say you probably want a bulky grass type too... something along the lines of Amoonguss, Celebi or Ferrothorn, the latter of which would also provide some extra insurance against dragons.
 
Hey, cool team you have here man. Electric-types, mainly Jolteon, really just run through your team. You also have 4 water-type Pokemon, meaning Grass-types will wreck your team. Thundurus-T can also pose as a problem since some of them carry Grass Knot or HP Grass, which is as a threat to your team as well. Starmie that carry Thunderbolt as well are a nuisance. Swords Dance Breloom is also a pretty big threat with its good STAB moves.

Amoonguss would be a great addition to your team and I feel like Quagsire is the most replaceable member on your team since they play pretty similar roles. Amoonguss still has the much needed electric-type resist and can still stop boosting sweepers with Clear Smog. In addition, Amoonguss provides an additional resist to Grass-types, who were really a pain for your team to face and Fighting-types, a very common type in the metagame. Pokemon such as Jolteon won't be able to hit Amoonguss hard since it has a good Special Defense stat and is naturally bulky. Access to Regenerator also makes Amoonguss a good defensive pivot for your team. If you want to try it out, the set consists of Spore / Giga Drain / Clear Smog / Hidden Power Ice, 252 HP / 4 Special Attack / 252 Special Defense, a Calm Nature and the item Black Sludge.

As for small suggestions, I really think you should use Perish Song over HP Grass or Focus Blast on Politoed. It can really help out against baton pass teams and against annoying final Pokemon. Hope I helped and good luck.
 
Lead cloyster sweeps never work against good, prepared players, and in your rmt you did say you are unsure about cloyster. I agree with those who said to replace it with thick fat mamo. Imo you should use gastrodon>quagsire because your team is a bit weak to rotom-w. Amoonguss could also work in that slot. The tornadus-t set seems a bit odd to me for a few reasons

1) NO U TURN how are you going to spam volt turn if genesect is your only volt turner? u-turn is great for getting out of things like sp df rachi (and in rain heat wave would do like 20%) and keeping momentum. I'd rather u turn on switch than substitute, because you may end up having to switch out anyways (although maybe heatran id rather have a sub on).

2)hp evs??? yes regnerator is useful and yes it can live stuff like scizor's bullet punch but you aren't going to be able to KO thingsin return without sp att evs.

3)this is just a matter of preference, but superpower>fblast when fblast misses or on chansey/blissey

as other ppl have said, the most important thing is to get rid of a water type.
 
First off when I see your team I see a pretty big weakness to Jolteon and Nasty Plot/Agility Thundurs-t but mostly the agility set, especially if it has Grass Knot. Your only real check to either of them is Quagsire who once weakened can be finished off and your team will begin to struggle. So first I would recommend replacing Curse on Quagsire for Ice Punch or Scald and keep using Earthquake, this allows you to hit Jolteon and Ice Punch can hit Thundurus-t super-effectively or Scald can just burn stuff...But as a further check I would recommend Thick Fat Mamoswine>Cloyster. this is mostly because I think 4 water types is a bit silly but also because they're both big physical threats and Mamoswine not only provides more defensive synergy against threats such as Thundurus- but also acts a Dragon killer since your Cloyster lacks Ice shard and Mamoswine can also provide Stealth rock, something I noticed was lacking on your team..
Next I would suggest using U-turn>Heat Wave on your Tornadus-T. What this does is allow you to scout for sets even easier and Heat Wave is fairly weak in rain and what it does hit (Ferrothorn, Scizor etc..) are mostly 2HKOd by Hurricane anyway.
I would also suggest switching Quagsire to a more Specially defensive spread so that it can take hits from things such as Jolteon and other special threats I would recommened using 252 HP / 192 Def / 64 SpDef with Relaxed nature, this allows you to get 3HKOd by any of Jolteon's attacks you can also take opposing Genesect's attacks better too.
I know Expert Belt Genesect is good for fooling opponents but it is also a tad too slow, I would recommend switching to a Choice Scarf set so that you can revenge things such as tornadus-T and Thundurus- even easier. You should also run Thunder>Thunderbolt since it is a rain team. Nice team and hope you the best ;)

Thanks for the rate, and yes, cloyster really hasn't been doing much, I just really didn't know what to replace it with. mamoswine would be pretty helpful, especially with thundurus-t. However, jolteon really isn't a big threat, as for some reason I've seen it go out of style, and the last time I faced a team with jolteon was about 3 weeks ago... O.o. Quagsire's moveset is definitely not final, and with cloyster gone, I don't really need encore. As for genesect, the scarf would make it faster, but honestly I much prefer the versatility of an expert belt set, especially since genesect has such good coverage.


Hey, cool team you have here man. Electric-types, mainly Jolteon, really just run through your team. You also have 4 water-type Pokemon, meaning Grass-types will wreck your team. Thundurus-T can also pose as a problem since some of them carry Grass Knot or HP Grass, which is as a threat to your team as well. Starmie that carry Thunderbolt as well are a nuisance. Swords Dance Breloom is also a pretty big threat with its good STAB moves.

Amoonguss would be a great addition to your team and I feel like Quagsire is the most replaceable member on your team since they play pretty similar roles. Amoonguss still has the much needed electric-type resist and can still stop boosting sweepers with Clear Smog. In addition, Amoonguss provides an additional resist to Grass-types, who were really a pain for your team to face and Fighting-types, a very common type in the metagame. Pokemon such as Jolteon won't be able to hit Amoonguss hard since it has a good Special Defense stat and is naturally bulky. Access to Regenerator also makes Amoonguss a good defensive pivot for your team. If you want to try it out, the set consists of Spore / Giga Drain / Clear Smog / Hidden Power Ice, 252 HP / 4 Special Attack / 252 Special Defense, a Calm Nature and the item Black Sludge.

As for small suggestions, I really think you should use Perish Song over HP Grass or Focus Blast on Politoed. It can really help out against baton pass teams and against annoying final Pokemon. Hope I helped and good luck.

Yes, amoongus would be pretty useful, but I haven't really used it... ever, actually, so I can't really gauge its usefullness. However, from what you've said I can see Amoongus would be a good addition to the team, and spore is always useful. And if I add amoongus, I could change Vapo back to a physically defensive set... again, jolteon doesn't pose much of a threat, but usually I have to rely on Toed to kill thundurus-t, and hope to god it doesn't have a scarf.


Lead cloyster sweeps never work against good, prepared players, and in your rmt you did say you are unsure about cloyster. I agree with those who said to replace it with thick fat mamo. Imo you should use gastrodon>quagsire because your team is a bit weak to rotom-w. Amoonguss could also work in that slot. The tornadus-t set seems a bit odd to me for a few reasons

1) NO U TURN how are you going to spam volt turn if genesect is your only volt turner? u-turn is great for getting out of things like sp df rachi (and in rain heat wave would do like 20%) and keeping momentum. I'd rather u turn on switch than substitute, because you may end up having to switch out anyways (although maybe heatran id rather have a sub on).

2)hp evs??? yes regnerator is useful and yes it can live stuff like scizor's bullet punch but you aren't going to be able to KO thingsin return without sp att evs.

3)this is just a matter of preference, but superpower>fblast when fblast misses or on chansey/blissey

as other ppl have said, the most important thing is to get rid of a water type.

Okay, first off... what? This isn't a VolTurn team, and even if it was, what are you talking about, 'spamming volt turn'? Nothing on my team can even learn volt turn. 2nd. The Hp Evs really do help quite a lot, and the 128 special attack doesn't make much of a difference. And third... again, nothing on this team even HAS fire blast. Where are you getting these from?
 
You may want to find some smaller pictures, as monster-sized pics are a real turn-off for potential raters.

Nonsence, giant vaginas -i mean Cloyster- are a major turn on for me.

As for the team, i suggest you get rid of Cloyster. I just dont feel like he is properly supported on this team. Breloom would be a good replacement, as it helps with your Ferothorn weakness somewhat. I also recomend you bring Dugtrio back, because both Tornadus and Genesect appreciate the removal of Blissey and Heatran. Dugtrio can also trap Ninetales and Tyranitar that lack Shed Shell. Here are the sets im talking about:

Breloom @ Life Orb/Fighting Gem
252Att 252Spe 4Hp
Adament Nature
~Spore
~Swords Dance
~Mach Punch
~Bullet Seed

and

Dugtrio @Choice Band
252Att 252Spe 4 Hp
Jolly Nature
~Eq
~Stone Miss
~Sucker Punch
~Arieal Ace/Toxic

Good luck with the team!
 
Hi Shuckler this looks like a pretty cool rain team at first glance and can become even better with a few changes here an there.Like others above have already mentioned you are really weak to Electric and Grass moves which are both pretty common in the current OU metagame at the moment, Pokemon like Joleton, Thundurus-T, Genesect and Breloom are all top OU threats at the moment which really give your team issues if played right.My first suggestion would be for you to go and replace your Quagsire with a Specially Defensive Amoongus, this really helps patch up your Grass and Electric weakness and also serves as a great utility with Spore which can help you a lot during games, the fact its fire weakness goes neutral under rain just makes it fit really well in this team you have.

Another big issue I see is that an opposing Tornadus T with Specs or LO along with Stealth Rock support really puts alot of pressure under your team, it can come in a Pokemon such as weakened Vaporeon and then you either switch out and take major damage as none of your Pokemon like taking the Hurricanes from it, Genesect can beat it one on one, Politoed can Ice Beam it or you win the speed tie with your on Tornadus T it seems like you can handle it but the pressure it will put on you is immense ad you will be sacrificing pokemon to make way just to get something in safely which is not really the best strategy on a balanced rain team like this because too many sacrifices can cost you the game on a team like this.To fix this I would recommend replacing your current Vaporeon with a Specially Defensive Rain Jirachi, you still get wish support with it aswell as Stealth Rocks which your team is crying out for as they ensure so many more KOs to common threats, Jirachi also gives you the added bonus of a 100% accurate Thunder with serene grace doubling the paralysis chance which is a nice bonus, it can stand up to Tornadus T which as I stated above will cause you lots of problems if played correct.

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Amoonguss @ Black Sludge | Regenerator
Calm | 252 HP / 28 SpA / 228 SpD
Spore | Giga Drain | Hidden Power[Ice] | Clear Smog


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Jirachi @ Leftovers | Serene Grace
Careful | 252 HP / 224 SpD / 32 Spe
Thunder | Wish | Iron Head | Stealth Rock

That's all I got to say, hope these suggestions work.Good Luck with your team.
 
can't rate this anymore, too many people got to it first, but I'd like to ask where you got this art, it's awesome
 
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