You've gone a bit slash-heavy on set. Edit it to this:
Shell Smash
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name: Shell Smash
move 1: Shell Smash
move 2: Icicle Spear
move 3: Rock Blast
move 4: Ice Shard / Hydro Pump
ability: Skill Link
item: White Herb / Focus Sash
nature: Jolly / Naive
evs: 252 Atk / 4 SpA / 252 Spe
Moves Mentions:
Right. The changes' reasoning:
Shell Smash
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name: Shell Smash
move 1: Shell Smash
move 2: Icicle Spear
move 3: Rock Blast
move 4: Ice Shard / Hydro Pump
ability: Skill Link
item: White Herb / Focus Sash
nature: Jolly / Naive
evs: 252 Atk / 4 SpA / 252 Spe
Moves Mentions:
- Explosion
- Surf
- Razor Shell
- Rapid Spin + Spikes/T-Spikes
- King's Rock, LO and Lum
- HP Grass
Right. The changes' reasoning:
- Moved King's Rock, LO and Lum Berry to OO as the former is an overhyped gimmick, the latter is far too situational for Cloyster and it doesn't appreciate the LO recoil. Moved Sash from OO as it is very useful for guaranteeing setup when hazzards aren't on the field, and the only residual damage that gets around it is Sandstorm - commonly set by 1 whole pokemon - which is going to be OU at the rate its going at - as it is going to be coming in on a faint anyway.
- Moved Explosion to moves as it is situational and, by the time you want to be sweeping with Cloyster, bulky waters should have been either crippled to a point where they're managable or KOd anyway. Left surf in there. Added Razor Shell to moves as a physical Water-type STAB.
- I have put Rapid Spin + Spikes/T-Spikes in OO as Cloyster isn't the worst offensive spinner in the world, and it is complemented by its monstrous defense stat as both a spinner and a spiker - being a niche one with an effective STAB Ice-type CC which hits through subs and has 5 extra BP. However, its poor defensive typing and is generally outclassed as an offensive Water-type spinner by Blastoise and
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