Cloyster

Jukain

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I agree with November Blue.

White Herb is not worth it. Cloyster has lol special bulk anyways, and it still can't be revenge killed by most priority at -1. Even CB Talonflame's BB still doesn't OHKO, though it does a significant amount. Besides that...you're giving up a really good item opportunity for it. There are multiple other items you can run on Cloyster which are way better than it.

Lum Berry is a nice item with a niche for setting up on Scalds and blocking Thundurus-I/Klefki TWave. I rate King's Rock as the next best item, giving you a 40% chance to do double damage. Never Melt Ice after that because of the consistent power it gives Icicle Spear. Maybe Never Melt Ice before, idk.

White Herb might be /okay/, but other items are more solid usually IMO.
 
I agree with November Blue.

White Herb is not worth it. Cloyster has lol special bulk anyways, and it still can't be revenge killed by most priority at -1. Even CB Talonflame's BB still doesn't OHKO, though it does a significant amount. Besides that...you're giving up a really good item opportunity for it. There are multiple other items you can run on Cloyster which are way better than it.

Lum Berry is a nice item with a niche for setting up on Scalds and blocking Thundurus-I/Klefki TWave. I rate King's Rock as the next best item, giving you a 40% chance to do double damage. Never Melt Ice after that because of the consistent power it gives Icicle Spear. Maybe Never Melt Ice before, idk.

White Herb might be /okay/, but other items are more solid usually IMO.
Good luck setting up on Scalds with that Special Defense. Anyway, White Herb has masses of benefits anyway, even if Cloyster is weakened from SR or some form of attacks or sand or w/e it gives you extra insurance against the masses of priority this gen. Not just Talonflame BB, but bisharp sucker punches, random extremespeeds and bullet punches, as well as giving you a protection against intimidate / sticky web or really anything detrimental caused by either a stat lowering or a lowered defense which is the main defensive stat that matters anyway in this scenario. I have talked with QC, and generally the benefits White Herb presents are worth it. I didn't put King's Rock on the main set purely because you are relying on chance to break through a sturdier check / counter and having a 60% chance of losing to that check / counter is worse than either an 100% protection from status or an effective way of preventing yourself from being revenge killed by priority. If you can slash 3 items on a main set then i wouldn't mind going White Herb / Lum Berry / King's Rock but I'm weary of changing it at the moment.
 

Jukain

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252+ Atk Life Orb Bisharp Sucker Punch vs. -1 4 HP / 0 Def Cloyster: 164-192 (67.7 - 79.3%) -- guaranteed 2HKO

252 Atk Genesect Extreme Speed vs. -1 4 HP / 0 Def Cloyster: 74-88 (30.5 - 36.3%) -- 56.7% chance to 3HKO
252 Atk Life Orb Lucario Extreme Speed vs. -1 4 HP / 0 Def Cloyster: 91-108 (37.6 - 44.6%) -- guaranteed 3HKO
252+ Atk Choice Band Dragonite Extreme Speed vs. -1 4 HP / 0 Def Cloyster: 131-155 (54.1 - 64%) -- guaranteed 2HKO

252+ Atk Choice Band Technician Scizor Bullet Punch vs. -1 4 HP / 0 Def Cloyster: 144-171 (59.5 - 70.6%) -- guaranteed 2HKO
252 Atk Adaptability Mega Lucario Bullet Punch vs. -1 4 HP / 0 Def Cloyster: 86-102 (35.5 - 42.1%) -- guaranteed 3HKO

252+ Atk Aegislash-Blade Shadow Sneak vs. -1 4 HP / 0 Def Cloyster: 72-85 (29.7 - 35.1%) -- 16.6% chance to 3HKO

I guess if SR is up and you haven't Defogged it away then always surviving Bisharp is nice...but considering you can't typically break Bisharp whilst it 2HKOes unless you're running Hydro Pump, which isn't even guaranteed to OHKO, it isn't a significant match-up to have White Herb against. These priorities are not significant.

What with Intimidate is gonna screw you up? Landorus-T, Gyarados, and even Krookodile are wrecked.

Also, why are you bashing setting up on Scalds?

4 SpA Starmie Scald vs. 4 HP / 0 SpD Cloyster: 81-96 (33.4 - 39.6%) -- guaranteed 3HKO
0 SpA Tentacruel Scald vs. 4 HP / 0 SpD Cloyster: 67-79 (27.6 - 32.6%) -- guaranteed 4HKO
0 SpA Vaporeon Scald vs. 4 HP / 0 SpD Cloyster: 87-103 (35.9 - 42.5%) -- guaranteed 3HKO
0 SpA Jellicent Scald vs. 4 HP / 0 SpD Cloyster: 70-83 (28.9 - 34.2%) -- 2.8% chance to 3HKO
0 SpA Gastrodon Scald vs. 4 HP / 0 SpD Cloyster: 75-89 (30.9 - 36.7%) -- 69.9% chance to 3HKO

Scalds do shit.

tbh I would consider Never Melt Ice as the first item, because of the consistent power.
+2 252+ Atk Never-Melt Ice Cloyster Icicle Spear (5 hits) vs. 252 HP / 252+ Def Clefable: 380-455 (96.4 - 115.4%) -- approx. 93.8% chance to OHKO
+2 252+ Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 252+ Def Clefable: 320-380 (81.2 - 96.4%) -- guaranteed 2HKO after Leftovers recovery

+2 252+ Atk Cloyster Icicle Spear (5 hits) vs. 248 HP / 0 Def Conkeldurr: 380-450 (92 - 108.9%) -- approx. 43.8% chance to OHKO
+2 252+ Atk Never-Melt Ice Cloyster Icicle Spear (5 hits) vs. 248 HP / 0 Def Conkeldurr: 455-540 (110.1 - 130.7%) -- guaranteed OHKO

+2 252+ Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 252+ Def Gastrodon: 335-395 (78.6 - 92.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Never-Melt Ice Cloyster Icicle Spear (5 hits) vs. 252 HP / 252+ Def Gastrodon: 395-470 (92.7 - 110.3%) -- approx. 93.8% chance to OHKO after Stealth Rock

+2 252+ Atk Cloyster Icicle Spear (5 hits) vs. 0 HP / 0- Def Genesect: 210-250 (74.2 - 88.3%) -- approx. 6.3% chance to OHKO after Stealth Rock
+2 252+ Atk Never-Melt Ice Cloyster Icicle Spear (5 hits) vs. 0 HP / 0- Def Genesect: 255-300 (90.1 - 106%) -- guaranteed OHKO after Stealth Rock
- This calc is significant because Scarf Genesect outruns you at +2 (489 vs. 476 Speed), so if it switches in, you only get one shot to hit it. OHKOing is necessary or you're dead.

+2 252+ Atk Cloyster Icicle Spear (5 hits) vs. 4 HP / 0 Def Mega Tyranitar: 255-305 (74.5 - 89.1%) -- approx. 6.3% chance to OHKO after Stealth Rock
+2 252+ Atk Never-Melt Ice Cloyster Icicle Spear (5 hits) vs. 4 HP / 0 Def Mega Tyranitar: 305-365 (89.1 - 106.7%) -- guaranteed OHKO after Stealth Rock

+2 252+ Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 252+ Def Thick Fat Mega Venusaur: 240-280 (65.9 - 76.9%) -- guaranteed 2HKO after Stealth Rock
+2 252+ Atk Never-Melt Ice Cloyster Icicle Spear (5 hits) vs. 252 HP / 252+ Def Thick Fat Mega Venusaur: 280-340 (76.9 - 93.4%) -- approx. 12.5% chance to OHKO after Stealth Rock

That's just OHKOs. With any Spikes up, and for turn-to-turn damage, Never-Melt Ice is a stellar item. I think it has quite a bit of merit over White Herb.
 
Hmm, I've been on edge with the whole item thing for a while between White Herb / King's Rock / Lum Berry / NeverMeltIce / Focus Sash / Life Orb.
Each has its own merits and disadvantages. I'm considering this, but I'm going to need some sort of opinions from other QC members. I want them to post in this thread what they think the desired item should be and the reasoning behind it, because I've received so many different opinions from different users I am not fully sure what I should do.
 
Ice Shard provides valuable STAB priority if for insurance against threats that can take down Cloyster after it is weakened such as Breloom, Dragonite, or Choice Scarf Noivern, who are either faster than Cloyster at +2 or can use priority themselves.
Dragonite always uses Extremespeed as its priority, which is +2 priority as opposed to Ice Shard's +1, so Ice Shard really wouldn't matter against it.
 
No mentions of Keldeo as a check? Keldeo is never OHKOed by any of +2 Cloyster's moves, outspeeds Adamant +2 Speed Cloyster with a Scarf, and OHKOes -1 Cloyster with either Secret Sword or Hydro Pump. Specs Keldeo OHKOes even White Herb Cloyster 100% of the time. Pre-smash, Cloyster doesn't stand a chance against Keldeo.
 
Alright, I've been on edge with the whole item thing for a while, so here's what's going on.
Originally, I had Life Orb and Lum Berry as the primary item choices. I was told by QC on IRC that Life Orb ends Cloyster's lifespan way too quickly and should be AC, and I needed an alternative; they convinced me of White Herb due to priority and the like, which I was initially against but I thought there must be certain scenarios where it would be useful that they were referring to. However, Jukain clearly shows calculations relating to post-Smash priority users that completely show that the defense drops are irrelevant; my original thoughts. By Life Orb being my initial item, I think NeverMeltIce is suitable for the first slot as it fulfills the role of a damage increasing item that I originally wanted, but without the debilitating recoil, and certain calcs definitely merit it to be changed. The primary set will have NeverMeltIce / Lum Berry and the Set Details order will be King's Rock / White Herb / Life Orb / Focus Sash.

As for the others, changes have been made. I am comfortable with this being ready for the 3rd QC check.
 
I believe that specially-based Mega Lucario should be added as a counter.

+2 252 Atk Never-Melt Ice Cloyster Icicle Spear (5 hits) vs. 0 HP / 0 Def Mega Lucario: 220-260 (78.2 - 92.5%) -- guaranteed 2HKO after Stealth Rock
+2 252 Atk Life Orb Cloyster Icicle Spear (5 hits) vs. 0 HP / 0 Def Mega Lucario: 240-285 (85.4 - 101.4%) -- approx. 6.3% chance to OHKO after Stealth Rock
0 SpA Life Orb Cloyster Hydro Pump vs. 0 HP / 4 SpD Lucario: 179-212 (63.7 - 75.4%) -- guaranteed 2HKO after Stealth Rock

252 SpA Adaptability Lucario Vacuum Wave vs. 4 HP / 0 SpD Cloyster: 348-412 (143.8 - 170.2%) -- guaranteed OHKO

As long as Cloyster hasn't already shell-smashed on a previous turn, Mega Lucario is able to switch in on every single one of Cloyster's attacks at +0 (along with everything outside of Razor Shell/Hydro Pump at +2) and OHKO with Vaccuum Wave. Even if Mega Lucario doesn't have Vacuum Wave, Cloyster would need a Water attack to be able to OHKO after SR, or a Life Orb to risk an unreliable 6.3% chance while using Icicle Spear.

Likewise, this also means that regular Lucario can switch in on an un-shell-smashed Cloyster and threaten with Vacuum Wave/Aura Sphere.
 

Jukain

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the item is Never(space)Melt(space)Ice fyi

These two advantages mark Cloyster as one of the most threatening sweepers in Overused, and this position is only amplified by Cloyster's access to priority in Ice Shard.
Not doing a full writing check atm but you need to note the common/good OU Pokemon it's stopped by, of which there are plenty. Physically bulky Pokemon and notably Aegislash are major foes worth an Overview mention.
 

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Overview
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Cloyster is one of few Pokemon lucky enough to be gifted with arguably the best boosting move in the game for a sweeper in Shell Smash. In addition, Cloyster's ability(comma) Skill Link(comma) makes Cloyster's Icicle Spear and Rock Blast essentially 125 Base Power moves. These two advantages mark Cloyster as one of the most threatening sweepers in the metagame. One thing often overlooked on Cloyster due to its sweeping role, (no comma) is its gargantuan Defense stat, which aids Cloyster in finding opportunities to set up, as well as help against physical priority. However, to compensate for its amazing Defense stat, Gamefreak decided to give Cloyster an abysmal Special Defense stat; this in conjunction with it's poor defensive typing means that the majority of Special moves will severely damage it and prevent it from being able to successfully pull off a sweep. Its typing also gives it a nasty weakness to Stealth Rock, as well as Mach Punch, a common priority move. In addition to its defensive weaknesses, Cloyster often has trouble getting past bulkier Pokemon even after it has set up, which makes it vulnerable to some of the more common threats in the metagame such as Aegislash, Ferrothorn, Rotom-W, and Scizor Nevertheless, despite Cloyster's flaws, it is still a deadly sweeper, and while it may take some skill to use effectively, it can be extremely dangerous in the right hands.

Shell Smash
########
name: Shell Smash
move 1: Shell Smash
move 2: Icicle Spear
move 3: Rock Blast
move 4: Hydro Pump / Razor Shell
ability: Skill Link
item: Never-Melt Ice / Lum Berry
nature: Naive / Adamant
evs: 252 Atk / 4 Def / 252 Spe

Moves
========
This is Cloyster's most effective set, and is the set that gave Cloyster its reputation as an incredibly dangerous sweeper. Shell Smash is the move that makes Cloyster so threatening; by doubling its offensive stats and Speed Cloyster instantly becomes a threatening sweeper. Cloyster's main STAB attack, Icicle Spear, will consistently be 125 Base Power thanks to Skill Link, and after a Shell Smash it will inflict massive damage on anything that doesn't resist it; even neutral physical walls such as Ferrothorn and Skarmory take large amounts of damage. Rock Blast in is an excellent coverage move,. as in In addition to it being boosted by Skill Link, it also provides great neutral coverage, hitting Fire- and Ice-types super effectively, and is Cloyster's main way of dealing with Talonflame, Gyarados, Volcarona, and Mega Charizard X Did you mean Zard Y here?. The fourth slot is based on personal choice: Hydro Pump is often the better option, as it allows Cloyster to break through physically defensive checks such as Skamory, Forretress, and Scizor with a bit of prior damage, while Razor Shell is Cloyster's best option against Assault Vest Tyranitar, Specially Defensive Jirachi, and Specially Defensive Heatran. Ice Shard can be used to KO a weakened Breloom and Choice Scarf Noivern as well as giving Cloyster useful priority before it boosts, but is often unnecessary.

Set Details
========
The EVs are allotted in the simplest way for a sweeper, with full investment in Attack and Speed to hit as hard and fast as possible. Naive is the preferred nature as it doesn't detract from Hydro Pump's power, but Adamant can be used with Razor Shell for maximum damage output. There are many items viable on Cloyster, but generally Never-Melt Ice is the best option as it boosts the power of Cloyster's Icicle Spear without the debilitating recoil of Life Orb, specifically it allows allowing Cloyster to beat Clefable, Conkeldurr, Genesect, Gastrodon, Mega Tyranitar, and Mega Venusaur after Stealth Rock. Lum Berry is a very helpful alternative as it offers protection from a status ailment which may be inflicted from a bulky opponent, such as Slowbro's Thunder Wave. King's Rock is a suitable item, as in conjunction with Skill Link, as Cloyster's multi-hit moves have gain a 41% flinch rate, though this is situational(comma) and usually an item that is always in effect is better. It does have some use in breaking down bulkier checks if the flinch chance goes your way, so it is definitely helpful in certain scenarios. White Herb negates the Shell Smash drops to better shield against priority once Cloyster is weakened, while Life Orb is an acceptable choice to increase Cloyster's damage output; it enables Cloyster to do a hefty amount of damage to Ferrothorn, Skarmory, and Rotom-W, but it decreases Cloyster's already short lifespan. Finally, Focus Sash can be used in order to guarantee a Shell Smash against powerful opponents, but with the ubiquity of entry hazards and the presence of sand, Cloyster rarely finds an opportunity to keep its Focus Sash intact.

Usage Tips
========
Like all other sweepers, Cloyster cannot sweep before its counters have been removed. Take advantage of teammates such as Volcarona, Mandibuzz, and Latios; use them to eliminate troublesome Pokemon such as Aegislash, Scizor, Rotom-W, and Ferrothorn. Try to have as many entry hazards as possible on your opponents side, as this will aid Cloyster's sweep immensely. In order to set up , Cloyster should come in on something it forces out, or something that can't do much to it, and then use Shell Smash. Often it may seem tempting to lead with Cloyster and Shell Smash straight away, but try to avoid this is your opponent may have a counter that you are unprepared for. Also, with Cloyster's low Special Defense, it may not always find opportunities to set up, so make sure you take advantage of the moves your opponent makes to find a suitable moment. One thing to note is that because of the large threat Cloyster immediately poses, it often baits opponents to use an array of attacks from the get-go, and this can be used to your advantage by pivot switching into something that can take the hit and force the foe out, and then switching back to Cloyster.
(This looks good)

Team Options
========
In terms of teammates, Cloyster mainly appreciates powerful Special Attackers that can take on the variety of foes that it can't itself. An excellent example of this would be Volcarona, who can take on the likes of Scizor, Breloom, Ferrothorn, Skarmory, and Aegislash before they have the chance to threaten Cloyster. Other Pokemon that perform similarly in this role include Latios with Hidden Power Fire, Rotom-H, and Heatran. Landorus-T and Mandibuzz can get rid of Cloyster's main counter, Aegislash,. Mandibuzz in particular can use Foul Play on many physical priority users, as well as Defog away hazards. Cloyster always enjoys hazard support from the likes of Ferrothorn, Forretress, and Skarmory. Additionally, Cloyster enjoys hazard support on its own side as well, as it is weak to Stealth Rock and vulnerable to all other hazards; this can be in the form of either Rapid Spinners or Defoggers, and examples include Excadrill, Scizor, Latias, Starmie and Forretress, who can also set up hazards making it an excellent partner. Magnezone can trap and eliminate many of the Steel-types which threaten Cloyster, such as Scizor, Skarmory, and Ferrothorn. Cloyster also likes Dual Screen support as it gives it fantastic support while it is setting up. Aegislash can run Hidden Power Fire to act as a lure for the aforementioned Steel-types, as well as use the advantages of King's Shield to give Cloyster free switch-ins.

Other Options
########
Cloyster is one of few Pokemon with access to Rapid Spin as well as Spikes, so it could attempt to pull off a defensive role, but it's Ice-typing makes this a terrible idea. It can also run Explosion for when it is severely weakened, but it uses up a valuable moveslot and is generally a poor choice. Finally, a Choice Band or Choice Scarf set could be viable, but Cloyster has a noticeable lack in power if it uses Choice Scarf, or Speed if it uses Choice Band, therefore Shell Smash is almost always a better option.

Checks & Counters
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**Aegislash**: Aegislash is the best counter to Cloyster, as it can take all of it's moves in Shield Form and OHKO back with Shadow Ball in Blade Form due to Cloyster's horrible Special Defense, mono-physical variants can also retaliate with a combination of Sacred Sword and Shadow Sneak.

**Scizor**: Cloyster can not OHKO Scizor with any of it's moves even after a Shell Smash, while Scizor can cleanly 2HKO with Bullet Punch.

**Mega Lucario**: Mega Lucario can switch in on any attack of Cloyster(apostrophe)s bar Hydro Pump / Razor Shell at +2, and OHKO back with Vacuum Wave; due to this, it Mega Lucario can also revenge kill it Cloyster.

**Bulky Water-types**: Bulky Water-types are a very effective way of dealing with Cloyster as they resist both of its STAB moves. A common one is Rotom-W, who can take a hit from Cloyster and OHKO back with Thunderbolt. Quagsire also fills this role very well as it can take Cloyster's hits easily due to its Unaware ability and cripple it Cloyster with Toxic, or try to burn it with Scald. Jellicent and Tentacruel perforem very similarly as both can wear Cloyster down with Scald, and Jellicent can also Will-O-Wisp Cloyster, while Tentacruel can Toxic stall it out. Slowbro can take a hit from Cloyster and heavily dent it with Psychic or Flamethrower, it can also Thunder Wave Paralyze Cloyster with Thunder Wave, preventing it from successfully sweeping. Keldeo is not incredibly bulky, but it can survive any of Cloyster's attacks at +2 and retaliate with either Hydro Pump or Secret Sword. Bear in mind that Lum Berry variants of Cloyster are immune to an initial Status move, so try to determine the item Cloyster is running from the damage output.

**Bulky Steel-types**: Skarmory can Whirlwind out Cloyster, eliminating its stat boosts, while Specially Defensive Jirachi can take all moves well except for a Razor Shell and either paralyze it with Thunder Wave or OHKO with Thunder. Ferrothorn is naturally bulky enough to take most hits and Power Whip or Thunder Wave in return.

**Mach Punch users**: Breloom and Conkeldurr can dent Cloyster heavily with Mach Punch, and are able to dispose of it with a bit of prior damage, but Breloom hates Ice Shard so it can only check variants without it, making it a very shaky check. (try to think of a synonym of "check". I don't like it being used twice within ten words :P)

**Stealth Rock**: Cloyster's Ice-typing gives it an unfortunate weakness to Stealth Rock, so having it up can limit Cloyster's switch in opportunities and make it easier for opponents to defeat.

GP 1/2 TRCarnivine

Watch out for some typos though. Sorry for the delay!
 
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Thanks, implemented. Ready for 2nd GP check. It actually is Mega Zard X instead of Y as Mega Zard Y is weak to Hydro Pump / Razor Shell, hence "best option". While Rock Blast is a better option, it is not the only effective option. Anyway, thanks!
 
Additions
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Comments

Overview
########
Cloyster is one of few Pokemon lucky enough to be gifted with arguably the best boosting move in the game for a sweeper: in Shell Smash. In addition, Cloyster's ability, Skill Link, makes Cloyster's its Icicle Spear and Rock Blast essentially 125 Base Power moves. These two advantages mark Cloyster as one of the most threatening sweepers in the metagame. One thing often overlooked on Cloyster due to its sweeping role is its gargantuan Defense stat, which aids Cloyster it in finding opportunities to set up, as well as helps against physical priority. However, to compensate for its amazing Defense stat, Gamefreak decided to give Cloyster an abysmal Special Defense stat; this in conjunction with its poor defensive typing means that the majority of special moves will severely damage it and prevent it from being able to successfully pull off a sweep. Its Cloyster's typing also gives it a nasty weakness to Stealth Rock, as well as Mach Punch, a common priority move. In addition to its defensive weaknesses, Cloyster often has trouble getting past bulkier Pokemon even after it has set up, which makes it vulnerable to some of the more common threats in the metagame, such as Aegislash, Ferrothorn, Rotom-W, and Scizor. Nevertheless, despite Cloyster's flaws, it is still a deadly sweeper, and while it may take some skill to use effectively, it can be extremely dangerous in the right hands. [This kind of stuff isn't necessary to say, as it applies to literally anything and everything.]

Shell Smash
########
name: Shell Smash
move 1: Shell Smash
move 2: Icicle Spear
move 3: Rock Blast
move 4: Hydro Pump / Razor Shell
ability: Skill Link
item: Never-Melt Ice / Lum Berry
nature: Naive / Adamant
evs: 252 Atk / 4 Def / 252 Spe

Moves
========
This is Cloyster's most effective set, and is the set that gave Cloyster its reputation as an incredibly dangerous sweeper. Shell Smash is the move that makes Cloyster so threatening; by doubling its offensive stats and Speed, it Cloyster instantly becomes a threatening sweeper. Cloyster's main STAB attack, Icicle Spear, will consistently be 125 Base Power thanks to Skill Link, and after a Shell Smash, it will inflict massive damage on anything that doesn't resist it; even neutral [Sounds weird.] physical walls such as Ferrothorn and Skarmory take large amounts of damage. Rock Blast is an excellent coverage move, as not only is it . In addition to it being boosted by Skill Link, it also provides great neutral coverage, hitting Fire- and Ice-types super effectively, and is Cloyster's main way of dealing with Talonflame, Gyarados, Volcarona, and Mega Charizard X. The fourth slot is based on personal choice. Hydro Pump is often the better option, as it allows Cloyster to break through physically defensive checks such as Skamory, Forretress, and Scizor with a bit of prior damage, while Razor Shell is Cloyster's best option against Assault Vest Tyranitar, Specially Defensive Jirachi, and Specially Defensive Heatran. However, Ice Shard can be used to KO a weakened Breloom, hit Talonflame before it attempts to revenge kill with Brave Bird [I feel like this is something worth saying.], and Choice Scarf Noivern as well as giving Cloyster useful priority before it boosts, but it is often unnecessary.

Set Details
========
The EVs are allotted in the simplest way for a sweeper, with full investment in Attack and Speed to hit as hard and fast as possible. Naive is the preferred nature as it doesn't detract from Hydro Pump's power, but Adamant can be used with Razor Shell for maximum damage output. [What about Jolly?] There are many items viable on Cloyster, but generally Never-Melt Ice is the best option as it boosts the power of Cloyster's Icicle Spear without the debilitating recoil of Life Orb, specifically allowing Cloyster to beat Clefable, Conkeldurr, Genesect, Gastrodon, Mega Tyranitar, and Mega Venusaur after Stealth Rock. Lum Berry is a very helpful alternative as it offers protection from a status ailment which may be inflicted from a bulky opponent, such as Slowbro's Thunder Wave. King's Rock is a suitable item in conjunction with Skill Link as Cloyster's multi-hit moves gain a 41% flinch rate, though this is situational and usually an item that is always in effect is better. It does have some use in breaking down bulkier checks if the flinch chance goes your way, so it is definitely helpful in certain scenarios. White Herb negates the Shell Smash drops to better shield against priority once Cloyster is weakened, while Life Orb is an acceptable choice to increase Cloyster's damage output; it enables Cloyster to do a hefty amount of damage to Ferrothorn, Skarmory, and Rotom-W, but it decreases Cloyster's already short lifespan. Finally, Focus Sash can be used in order to guarantee a Shell Smash against powerful opponents, but with the ubiquity of entry hazards and the presence of sand, Cloyster rarely finds an opportunity to keep its Focus Sash intact. [You can probably mention that Focus Sash Cloyster is not that bad as a lead, as it can force a ton of offensive pressure right off the bat and weaken down defensive cores or even score a few kills against teams that lack an effective response.]

Usage Tips
========
Like all other sweepers, Cloyster cannot sweep before its counters have been removed. Take advantage of teammates such as Volcarona, Mandibuzz, and Latios; use them to eliminate troublesome Pokemon such as Aegislash, Scizor, Rotom-W, and Ferrothorn. Try to have as many entry hazards as possible on your opponents side, as this will aid Cloyster's sweep immensely. In order to set up, Cloyster should come in on something it forces out, or something that can't do much to it, and then use Shell Smash. Often it may seem tempting to lead with Cloyster and Shell Smash straight away, but try to avoid this is your opponent may have a counter that you are unprepared for. Also, with Cloyster's low Special Defense, it may not always find opportunities to set up, so make sure you take advantage of the moves your opponent makes to find a suitable moment. One thing to note is that because of the large threat Cloyster immediately poses, it often baits opponents to use an array of attacks from the get-go, and this can be used to your advantage by pivot switching into something that can take the hit and force the foe out, and then switching back to Cloyster.

Team Options
========
In terms of teammates, Cloyster mainly appreciates powerful special attackers that can take on the variety of foes that it can't itself. An excellent example of this would be Volcarona, who can take on the likes of Scizor, Breloom, Ferrothorn, Skarmory, and Aegislash before they have the chance to threaten Cloyster. Other Pokemon that perform similarly in this role include Latios with Hidden Power Fire, Rotom-H, and Heatran. Landorus-T and Mandibuzz can get rid of Cloyster's main counter, Aegislash, and Mandibuzz in particular can use Foul Play on many physical priority users, as well as Defog away entry hazards [You mention hazard removal support again later, so I don't know if you want to combine them somehow or just ditch this mention and tag it with the others.] . Cloyster always enjoys hazard support from the likes of Ferrothorn, Forretress, and Skarmory. Additionally, Cloyster enjoys hazard support on its own side as well, as it is weak to Stealth Rock and vulnerable to all other hazards; this can be in the form of either Rapid Spinners or Defoggers, and examples include Excadrill, Scizor, Latias, Starmie and Forretress (who can also set up hazards making it an excellent partner). Magnezone can trap and eliminate many of the Steel-types which threaten Cloyster, such as Scizor, Skarmory, and Ferrothorn. Cloyster also likes dual screen support as it gives it fantastic support while it is setting up. Aegislash can run Hidden Power Fire to act as a lure for the aforementioned Steel-types, as well as use the advantages of King's Shield to give Cloyster free switch-ins.

Other Options
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Cloyster is one of few Pokemon with access to Rapid Spin as well as and Spikes, so it could attempt to pull off a defensive role, but it's Ice typing makes this a terrible idea. It can also run Explosion for when it is severely weakened, but it uses up a valuable moveslot and is generally a poor choice. Finally, a Choice Band or Choice Scarf set could be viable, but Cloyster has a noticeable lack in power if it uses Choice Scarf, or Speed if it uses Choice Band; therefore Shell Smash is almost always a better option.

Checks & Counters
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**Aegislash**: Aegislash is the best counter to Cloyster, as it can take all of its moves in Shield Form and OHKO back with Shadow Ball in Blade Form due to Cloyster's horrible Special Defense; mono-physical variants can also retaliate with a combination of Sacred Sword and Shadow Sneak.

**Scizor**: Cloyster cannot OHKO Scizor with any of it's moves even after a Shell Smash, while Scizor can cleanly 2HKO with Bullet Punch or OHKO with Superpower.

**Mega Lucario**: Mega Lucario can switch in on any attack of Cloyster's bar Hydro Pump and Razor Shell at +2, and OHKO back with Vacuum Wave; due to this, Mega Lucario can also revenge kill Cloyster.

**Bulky Water-types**: Bulky Water-types are a very effective way of dealing with Cloyster as they resist both of its STAB moves. A common one is Rotom-W, who can take a hit from Cloyster and OHKO back with Thunderbolt. Quagsire also fills this role very well as it can take Cloyster's hits easily due to its Unaware ability and cripple Cloyster with Toxic, or try to burn it with Scald. Jellicent and Tentacruel perform very similarly as both can wear Cloyster down with Scald, and Jellicent can also Will-O-Wisp Cloyster, while Tentacruel can Toxic stall it out. Slowbro can take a hit from Cloyster and heavily dent it with Psychic or Flamethrower; it can also paralyze Cloyster with Thunder Wave, preventing it from successfully sweeping. Keldeo is not incredibly bulky, but it can survive any of Cloyster's attacks at +2 and retaliate with either Hydro Pump or Secret Sword. Bear in mind that Lum Berry variants of Cloyster are immune to an initial status move, so try to determine the item Cloyster is running from the damage output.

**Bulky Steel-types**: Skarmory can Whirlwind out Cloyster, eliminating its stat boosts, while Specially Defensive Jirachi can take all moves well except for a Razor Shell and either paralyze it with Thunder Wave or OHKO with Thunder. Ferrothorn is naturally bulky enough to take most hits and Power Whip or Thunder Wave in return.

**Mach Punch users**: Breloom and Conkeldurr can dent Cloyster heavily with Mach Punch, and are able to dispose of it with a bit of prior damage, but it must be noted that Breloom is heavily dented by the rare Ice Shard.

**Stealth Rock**: Cloyster's Ice typing gives it an unfortunate weakness to Stealth Rock, so having it up can limit Cloyster's switch-in opportunities and make it easier for opponents to defeat.
GP 2/2
 
TRCarnivine a few more gp things

Cloyster is one of few Pokemon lucky enough to be gifted with arguably the best boosting move in the game for a sweeper sweeper:

One thing often overlooked on Cloyster due to its sweeping role is its gargantuan Defense stat, which aids it in finding opportunities to set up, as well as and helps against physical priority.

However, Ice Shard can be used to KO a weakened Breloom, hit Talonflame before it attempts to revenge kill with Brave Bird, and eliminate Choice Scarf Noivern as well as giving , and give Cloyster useful priority before it boosts, but it is often unnecessary. (nitpicking, but yeah. sounded awkward)

Try to have as many entry hazards as possible on your opponents opponent's side,

Cloyster is one of few Pokemon with access to Rapid Spin and Spikes, so it could attempt to pull off a defensive role, but it's its Ice typing makes this a terrible idea.

finally, i would recommend trying to *categorize* the checks and counters section a bit more, as opposed to listing individual pokemon the way you did aegislash/ scizor/ mega lucario. perhaps put all three under bulky steel-types, or at least put aegislash there and rename 'mach punch users' to 'priority users' and shift scizor and mega lucario there instead. it might help to think along the lines of "what is it (which trait (if several then, well, most significant one)) about scizor that makes it such a good cloyster counter?"
 
TRCarnivine a few more gp things

Cloyster is one of few Pokemon lucky enough to be gifted with arguably the best boosting move in the game for a sweeper sweeper:

One thing often overlooked on Cloyster due to its sweeping role is its gargantuan Defense stat, which aids it in finding opportunities to set up, as well as and helps against physical priority.

However, Ice Shard can be used to KO a weakened Breloom, hit Talonflame before it attempts to revenge kill with Brave Bird, and eliminate Choice Scarf Noivern as well as giving , and give Cloyster useful priority before it boosts, but it is often unnecessary. (nitpicking, but yeah. sounded awkward)

Try to have as many entry hazards as possible on your opponents opponent's side,

Cloyster is one of few Pokemon with access to Rapid Spin and Spikes, so it could attempt to pull off a defensive role, but it's its Ice typing makes this a terrible idea.

finally, i would recommend trying to *categorize* the checks and counters section a bit more, as opposed to listing individual pokemon the way you did aegislash/ scizor/ mega lucario. perhaps put all three under bulky steel-types, or at least put aegislash there and rename 'mach punch users' to 'priority users' and shift scizor and mega lucario there instead. it might help to think along the lines of "what is it (which trait (if several then, well, most significant one)) about scizor that makes it such a good cloyster counter?"
Ok, thanks a lot, I'll do this. The reason the checks and counters are like that is because the earlier ones are more hard counters that are guaranteed to be able to do something while the later ones are more of a category in the way that they are checks. If you want I can still change it though.
 
Ah TRCarnivine , I'm not GP, but I believe that there are a few GP things wrong other than what sirndpt mentioned:

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Overview
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Cloyster is one of few Pokemon lucky enough to be gifted with arguably the best boosting move in the game for a sweeper sweeper: Shell Smash. In addition, Cloyster's ability, Skill Link, makes its Icicle Spear and Rock Blast essentially 125 Base Power moves. These two advantages mark Cloyster as one of the most threatening sweepers in the metagame. One thing often overlooked on Cloyster due to its sweeping role is its gargantuan Defense stat, which aids it in finding opportunities to set up, as well as helps against physical priority. However, to compensate for its amazing Defense stat, Game(There should be a space here.)Ffreak decided to give Cloyster an abysmal Special Defense stat; this in conjunction with its poor defensive typing means that the majority of special moves will severely damage it and prevent it from being able to successfully pull off a sweep. Cloyster's typing also gives it a nasty weakness to Stealth Rock, as well as Mach Punch, a common priority move. In addition to its defensive weaknesses, Cloyster often has trouble getting past bulkier Pokemon even after it has set up, which makes it vulnerable to some of the more common threats in the metagame, such as Aegislash, Ferrothorn, Rotom-W, and Scizor.

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name: Shell Smash
move 1: Shell Smash
move 2: Icicle Spear
move 3: Rock Blast
move 4: Hydro Pump / Razor Shell
ability: Skill Link
item: Never-(I'm pretty sure that you were told to change this to "Never Melt Ice", so you might want to replace that hyphen with a space.)Melt Ice / Lum Berry
nature: Naive / Adamant
evs: 252 Atk / 4 Def / 252 Spe

There are many items viable on Cloyster, but generally Never-(Same reason as above; same reason to switch the hyphen to a space.)Melt Ice is the best option as it boosts the power of Cloyster's Icicle Spear without the debilitating recoil of Life Orb, specifically allowing Cloyster to beat Clefable, Conkeldurr, Genesect, Gastrodon, Mega Tyranitar, and Mega Venusaur after Stealth Rock.
 
This analysis is done, but I just can't help wondering why Choice Scarf Noivern is mentioned in the analysis.

hit Talonflame before it attempts to revenge kill with Brave Bird, eliminate Choice Scarf Noivern and give Cloyster useful priority before it boosts, but it is often unnecessary.
Noivern should not even run Scarf as it needs Life Orb or Choice Specs to fix its rather average SpA stats.
 
This analysis is done, but I just can't help wondering why Choice Scarf Noivern is mentioned in the analysis.



Noivern should not even run Scarf as it needs Life Orb or Choice Specs to fix its rather average SpA stats.
I know, I wrote the Noivern analysis, but Choice Scarf is still the 3rd most common Noivern item and therefore it is relevant enough to be mentioned.
 
Just curious. Has anyone tried running an assault best set on shelder. I haven't really looked into it but it did pop in my head. Even without shell smash cloyster can do some damage with rock blast and icicle spear. I just don't know what the other moves/viability would be
 

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