PU CM Drampa (QC 3/3) (GP 2/2)

TJ

Banned deucer.
is the Smogon Tour Season 34 Championis a Past SPL Championis a Two-Time Past SCL Champion
uploaded- TONE
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Dragon Pulse
move 3: Roost
move 4: Flamethrower / Hyper Voice
item: Leftovers
ability: Sap Sipper / Berserk
nature: Modest
evs: 140 HP / 252 SpA / 116 Spe

[SET COMMENTS]
Moves
========

Calm Mind makes Drampa a powerful threat to bulky teams late-game and helps it against Pokemon that would normally beat it like Froslass. Roost lets Drampa stay healthy throughout the match, letting it switch into threatening Pokemon like Eelektross reliably, as well as allowing it to set up Calm Mind multiple times throughout the game. Flamethrower is used to hit bulky Steel-types like Alolan Sandslash and Ferroseed as well as Ice- and Grass-types like Abomasnow and Cryogonal. Hyper Voice is Drampa's strongest STAB attack and is an option over Flamethrower, for its good neutral coverage; however, this leaves Drampa walled by Steel-types.

Set Details
========

Drampa needs 116 Speed EVs to outspeed uninvested base 50 Speed Pokemon such as Regirock and Eelektross. 140 HP EVs allow Drampa to take strong attacks like Oricorio-E's unboosted Supersonic Skystrike and Simisear's unboosted Focus Blast, while 252 Special Attack EVs in tandem with a Modest nature bolster Drampa's offensive prowess. Berserk makes Drampa more threatening upon it taking a strong attack rather than having to use Calm Mind and synergizes well with Roost, but it means Drampa loses an important immunity.

Usage Tips
========

Drampa should aim to set up Calm Mind mid- to late-game once faster Pokemon like Aurorus and Stoutland that can revenge kill it have been removed. It should also be noted that Pokemon like Cryogonal and Calm Mind Clefairy need to be severely weakened before Drampa can set up. Drampa can also come in against passive Pokemon like Ferroseed and force switches against Pokemon like Lanturn, which are great opportunities for it to set up Calm Mind. After setting up, Drampa is absurdly strong, so use its immense power to blow holes into the opposing team. Make sure not to boost more than necessary because the more Drampa boosts, the more likely it is to be struck by a critical hit. Pivoting Drampa in and out on attackers it checks like Jellicent, Simisear, and Eelektross while dealing damage to checks and counters as they come in with Dragon Pulse is usually ideal; however, be wary that these Pokemon sometimes carry super effective coverage attacks like Ice Beam, Focus Blast, and Drain Punch. Don't set up Calm Mind if you need Drampa healthy to take on these aforementioned threats. If Drampa intends to pivot into these Pokemon and gets worn down in the process, don't be afraid to use Roost. Drampa can also pivot into Grass-types such as Ludicolo and Victreebel thanks to Sap Sipper and the Water-type resistance, but it should be wary of Ice Beam and Sludge Bomb. Being poisoned is extremely crippling for Drampa, leaving it unable to sweep effectively, so be wary of Toxic or Toxic Spikes. Drampa should also avoid switching into Pokemon that it checks if entry hazards are still on the field, as it might not have the necessary bulk to pivot onto the field later.

Team Options
========

Drampa fits well on balance and bulky offensive teams that appreciate a setup sweeper that can punish and exploit bulky foes like Regirock and Ferroseed, as well as teams looking for checks to Pokemon like Eelektross. Entry hazard setters such as Froslass and Qwilfish serve as checks to Fighting-type Pokemon like Primeape and Gurdurr and help wear down Drampa's checks over time with entry hazards. Qwilfish can also cripple faster Pokemon like Lycanroc with Thunder Wave and absorb Toxic Spikes, while Froslass can cripple physical attackers like Alolan Sandslash and Hitmonchan with Will-O-Wisp, which pose a threat to Drampa. Oricorio-E makes for a good teammate, being able to threaten or cripple most of Drampa's checks like Gurdurr and Cryogonal with Hurricane and Toxic. It also provides a switch-in to Hitmonchan. In return, Oricorio-E appreciates Drampa's ability to break down Pokemon like Regirock, which can make it sweep more easily. Pokemon such as Mudsdale and Regirock also make for good partners, as they can handle powerful wallbreakers such as Aggron, Stoutland, and Kangaskhan as well as set up Stealth Rock and take on threats like Alolan Sandslash. Furthermore, Pokemon that can remove entry hazards such as Skuntank and Alolan Sandslash are good teammates; Skuntank can also Pursuit trap bulky Pokemon like Cryogonal, while Alolan Sandslash can handle Pokemon like Clefairy. Lastly, pivots such as Lanturn and Eelektross are ideal teammates for Drampa because they bring it onto the field safely, allowing it to set up more freely, and chip away at Pokemon that give Drampa trouble like Hitmonchan, Clefairy, and Cryogonal. Lanturn can also remove status with Heal Bell for Drampa if it gets crippled by Toxic.

[CREDITS]
- Written by: [[TJ, 331538]]
- Quality checked by: [[gum, 434150], [tondas, 442732], [[Akir, 231726]]
- Grammar checked by: [[Rabia, 336073], [The Dutch Plumberjack, 232216]]
 
Last edited by a moderator:

gum

for the better
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnus
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Dragon Pulse
move 3: Roost
move 4: Flamethrower / Hyper Voice
item: Leftovers
ability: Sap Sipper
nature: Modest
evs: 140 HP / 252 SpA / 116 Spe

[SET COMMENTS]
Moves
========
  • Calm Mind complements Dragon Pulse and makes Drampa a powerful threat to bulky teams late-game. (just say tht it boosts the power of ur moves. also def mention tht it helps u vs stuff like offensive lass)
  • Roost lets Drampa stay healthy throughout the match, letting it switch into threatening Pokemon like Eelektross reliably, as well as allowing it to set up Calm Mind multiple times throughout the game.
  • Flamethrower is used to hit bulky Steel-types like Alolan Sandslash and Ferroseed as well as Ice- and Grass-types like Abomasnow and Cryogonal harder than Dragon Pulse.
  • Hyper Voice is Drampa's strongest STAB attack and is an option over Flamethrower as it has good neutral coverage; however, this leaves Drampa walled by Steel-types.
Set Details
========
  • Drampa needs 116 Speed EVs to outspeed uninvested base 50 speed Pokemon such as Regirock and Eelektross, though be wary that these Pokemon may run a little Speed creep sometimes. (i'd remove the last part, and some eels run less speed to underspeed opposing eels)
  • 140 HP EVs allow Drampa to live strong attacks like Oricorio-E's and Simisear's unboosted Supersonic Skystrike and Focus Blast, (respectively) while 252 SpA in tandem with a Modest nature bolsters Drampa's offensive prowess.
Usage Tips
========
  • Drampa should aim to set up Calm Mind mid- to late-game once faster Pokemon like Aurorus and Stoutland that can revenge kill it have been removed. It can also come in against passive Pokemon like Ferroseed and can force switches against Pokemon like Lanturn, which are great opportunities for Drampa to set up Calm Mind. It should also be noted that Pokemon like Cryogonal and Clefairy need to be severely weakened before Drampa can set up. (i mean, im p sure drampa wins against non-cm clef)
  • After setting up, Drampa is absurdly strong, so use its immense power to blow holes into the opposing team, but make sure not to boost more than necessary because the more Drampa boosts, the more likely it is to be struct by a critical hit. (just say that boosting a lot can result in a loss of momentum if ur oppo predicts u)
  • Pivoting Drampa in and out on attackers it checks like Jellicent, Simisear, and Eelektross while dealing damage to checks and counters as they come in with Dragon Pulse is usually ideal; however, be wary that these Pokemon sometimes carry super effective coverage attacks like Focus Blast and Drain Punch. And don't set up Calm Mind if you need Drampa healthy to take on these aforementioned threats.
  • Drampa can also pivot into Grass-types such as Ludicolo and Victrebel, thanks to Sap Sipper and the resistance, but it should be wary of Ice Beam and Sludge Bomb.
  • Try to avoid physical attackers like Alolan Sandslash and Gurdurr as they hit Drampa hard with their STAB attacks.
  • Being poisoned is extremely crippling for Drampa, leaving it unable to sweep effectively, so do not let it get poisoned by Toxic or Toxic Spikes. Drampa should also avoid switching into Pokemon that it checks if entry hazards are still on the field.
i'd mention that this set is less common than specs, so it has nice surprise factor, and it can use stuff that usually check specs as setup fodder

Team Options
========
  • Drampa fits well on balanced and bulky offensive teams that appreciate a set up sweeper that can punish and exploit bulky foes like Regirock and Ferroseed, as well as teams looking for checks to Pokemon like Eelektross.
  • Entry hazard setters such as Froslass and Qwilfish serve as Fighting-type checks to Pokemon like Primeape and Gurdurr, and help wear down Drampa's checks overtime with Spikes and Toxic Spikes. Qwilfish can also cripple faster Pokemon like Lycanroc with Thunder Wave, while Froslass can cripple physical attackers like Alolan Sandslash and Hitmonchan with Will-O-Wosp, (will-o-wosp. yes.) who pose a threat to Drampa.
  • Oricorio-E makes for a good teammate, being able to threaten or lure most of Drampa's checks like Gurdurr and Cryogonal with Huricane or with Toxic. It also provides a switch-in to Hitmonchan, which is greatly appreciated. In return, Oricorio-E appreciates Drampa's ability to break down Pokemon like Drampa, (i think u meant regirock LOL) which can make it sweep more easily.
  • Pokemon such as Mudsdale and Regirock also make for good partners, as they can handle powerful wallbreakers such as Aggron, Stoutland, and Kangaskan, while also setting up Stealth Rock and being able to take on threats like Alolan Sandslash.
  • Pokemon that can remove entry hazards such as Skuntank and Alolan Sandslash are good teammates, since Drampa can be worn down by entry hazards. Skuntank also absorbs Toxic Spikes and is able to Pursuit trap bulky Pokemon like Cryogonal, while Alolan Sandslash can handle Pokemon like Clefairy.
  • Pivots such as Lanturn and Eelektross are also good partners for Drampa because they bring it onto the field safely, allow it to set up more freely, and chip away at Pokemon that give Drampa trouble like Hitmonchan, Clefairy, and Cryogonal. Lanturn can also remove status for Drampa if it gets crippled by Toxic.
[CREDITS]
- Written by: [[, ]]
- Quality checked by: [[gum, 434150], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Nice work, QC 1/3

187106
 

tondas

This hennessy is gonna be the death of me
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Dragon Pulse
move 3: Roost
move 4: Flamethrower / Hyper Voice
item: Leftovers
ability: Sap Sipper
nature: Modest
evs: 140 HP / 252 SpA / 116 Spe

[SET COMMENTS]
Moves
========
  • Calm Mind complements Dragon Pulse (nitpicky but idk why complimenting dpulse is mentioned and nothing else, you already say that it makes drampa more powerful so I'd just leave that part out) and makes Drampa a powerful threat to bulky teams late-game and helps it against Pokemon that would usually beat it like Froslass.
  • Roost lets Drampa stay healthy throughout the match, letting it switch into threatening Pokemon like Eelektross reliably, as well as allowing it to set up Calm Mind multiple times throughout the game.
  • Flamethrower is used to hit bulky Steel-types like Alolan Sandslash and Ferroseed as well as Ice- and Grass-types like Abomasnow and Cryogonal harder than Dragon Pulse.
  • Hyper Voice is Drampa's strongest STAB attack and is an option over Flamethrower as it has good neutral coverage; however, this leaves Drampa walled by Steel-types.
Set Details
========
  • Drampa needs 116 Speed EVs to outspeed uninvested base 50 speed Pokemon such as Regirock and Eelektross.
  • 140 HP EVs allow Drampa to live strong attacks like Oricorio-E's and Simisear's unboosted Supersonic Skystrike and Focus Blast, respectively, while 252 SpA in tandem with a Modest nature bolsters Drampa's offensive prowess.
  • (give berserk a shout - you can still check stuff like ferroseed but getting knocked into below half health constantly with roost can make it far more threatening offensively and makes it not have to use calm mind as often)
Usage Tips
========
  • Drampa should aim to set up Calm Mind mid- to late-game once faster Pokemon like Aurorus and Stoutland that can revenge kill it have been removed. It can also come in against passive Pokemon like Ferroseed and can force switches against Pokemon like Lanturn, which are great opportunities for Drampa to set up Calm Mind. It should also be noted that Pokemon like Cryogonal and Calm Mind Clefairy need to be severely weakened before Drampa can set up.
  • After setting up, Drampa is absurdly strong, so use its immense power to blow holes into the opposing team, but make sure not to boost more than necessary because the more Drampa boosts, the more likely it is to be struct by a critical hit.
  • Pivoting Drampa in and out on attackers it checks like Jellicent, Simisear, and Eelektross while dealing damage to checks and counters as they come in with Dragon Pulse is usually ideal; however, be wary that these Pokemon sometimes carry super effective coverage attacks like Focus Blast and Drain Punch. And don't set up Calm Mind if you need Drampa healthy to take on these aforementioned threats (a point on using roost often could work here as well if you intend to use it to pivot into stuff).
  • Drampa can also pivot into Grass-types such as Ludicolo and Victrebel, thanks to Sap Sipper and the resistance, but it should be wary of Ice Beam and Sludge Bomb.
  • Try to avoid physical attackers like Alolan Sandslash and Gurdurr as they hit Drampa hard with their STAB attacks (this seems like a super generic point — should you not set up if they're still healthy? give these scenarios some context, otherwise this just seems like an extension of the first bullet where this can just be moved to)
  • Being poisoned is extremely crippling for Drampa, leaving it unable to sweep effectively, so do not let it get poisoned by Toxic or Toxic Spikes. Drampa should also avoid switching into Pokemon that it checks if entry hazards are still on the field.
Team Options
========
  • Drampa fits well on balanced and bulky offensive teams that appreciate a set up sweeper that can punish and exploit bulky foes like Regirock and Ferroseed, as well as teams looking for checks to Pokemon like Eelektross.
  • Entry hazard setters such as Froslass and Qwilfish serve as Fighting-type checks to Pokemon like Primeape and Gurdurr and help wear down Drampa's checks overtime with Spikes and Toxic Spikes. Qwilfish can also cripple faster Pokemon like Lycanroc with Thunder Wave, while Froslass can cripple physical attackers like Alolan Sandslash and Hitmonchan with Will-O-Wisp, who pose a threat to Drampa. (qwil can also absorb tspikes)
  • Oricorio-E makes for a good teammate, being able to threaten or lure most of Drampa's checks like Gurdurr and Cryogonal with Huricane or with Toxic. It also provides a switch-in to Hitmonchan, which is greatly appreciated. In return, Oricorio-E appreciates Drampa's ability to break down Pokemon like Regirock, which can make it sweep more easily.
  • Pokemon such as Mudsdale and Regirock also make for good partners, as they can handle powerful wallbreakers such as Aggron, Stoutland, and Kangaskan, while also setting up Stealth Rock and being able to take on threats like Alolan Sandslash.
  • Pokemon that can remove entry hazards such as Skuntank and Alolan Sandslash are good teammates, since Drampa can be worn down by entry hazards. Skuntank also absorbs Toxic Spikes and is able to Pursuit trap bulky Pokemon like Cryogonal, while Alolan Sandslash can handle Pokemon like Clefairy.
  • Pivots such as Lanturn and Eelektross are also good partners for Drampa because they bring it onto the field safely, allow it to set up more freely, and chip away at Pokemon that give Drampa trouble like Hitmonchan, Clefairy, and Cryogonal. Lanturn can also remove status for Drampa if it gets crippled by Toxic.
[CREDITS]
- Written by: [[, ]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
2/3
 

Akir

A true villain!
is a Community Contributoris a Tiering Contributoris a Community Leader Alumnusis a Battle Simulator Staff Alumnus
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Dragon Pulse
move 3: Roost
move 4: Flamethrower / Hyper Voice
item: Leftovers
ability: Sap Sipper / Berserk
nature: Modest
evs: 140 HP / 252 SpA / 116 Spe

[SET COMMENTS]
Moves
========

Calm Mind makes Drampa a powerful threat to bulky teams late-game and helps it against Pokemon that would normally beat it like Froslass. Roost lets Drampa stay healthy throughout the match, letting it switch into threatening Pokemon like Eelektross reliably, as well as allowing it to set up Calm Mind multiple times throughout the game. Flamethrower is used to hit bulky Steel-types like Alolan Sandslash and Ferroseed as well as Ice- and Grass-types like Abomasnow and Cryogonal harder than Dragon Pulse isnt this implied?. Hyper Voice is Drampa's strongest STAB attack and is an option over Flamethrower as it has good neutral coverage; however, this leaves Drampa walled by Steel-types.

Set Details
========

Drampa needs 116 Speed EVs to outspeed uninvested base 50 speed Pokemon such as Regirock and Eelektross. 140 HP EVs allow Drampa to live strong attacks like Oricorio-E's and Simisear's unboosted Supersonic Skystrike and Focus Blast, respectively, while 252 SpA in tandem with a Modest nature bolsters Drampa's offensive prowess. Berserk is another option over Sap Sipper that makes Drampa more threatening without using Calm Mind when it gets knocked down below half health when hit by an attack or when using Roost, but gives up an important immunity.

Usage Tips
========

Drampa should aim to set up Calm Mind mid- to late-game once faster Pokemon like Aurorus and Stoutland that can revenge kill it have been removed. Drampa can also come in against passive Pokemon like Ferroseed and force switches against Pokemon like Lanturn, which are great opportunities for it to set up Calm Mind. It should also be noted that Pokemon like Cryogonal and Calm Mind Clefairy need to be severely weakened before Drampa can set up. After setting up, Drampa is absurdly strong, so use its immense power to blow holes into the opposing team, but make sure not to boost more than necessary because the more Drampa boosts, the more likely it is to be struck by a critical hit (i mean yes but its also cuz realistically it doesnt need many more after 2. cming to max gives ur opp more turns to react too) . Pivoting Drampa in and out on attackers it checks like Jellicent, Simisear, and Eelektross while dealing damage to checks and counters as they come in with Dragon Pulse is usually ideal; however, be wary that these Pokemon sometimes carry super-effective coverage attacks like Focus Blast and Drain Punch. Don't set up Calm Mind if you need Drampa healthy to take on these aforementioned threats. If Drampa intends to pivot into these Pokemon and gets worn down in the process, don't be afraid to use Roost. Drampa can also pivot into Grass-types such as Ludicolo and Victreebel, thanks to Sap Sipper and the resistance, but it should be wary of Ice Beam and Sludge Bomb. Being poisoned is extremely crippling for Drampa, leaving it unable to sweep effectively, so do not let it get poisoned by Toxic or Toxic Spikes. Drampa should also avoid switching into Pokemon that it checks if entry hazards are still on the field as it might not have the necessary bulk to do so after the hazard damage.

Team Options
========

Drampa fits well on balance and bulky offensive teams that appreciate a set up sweeper that can punish and exploit bulky foes like Regirock and Ferroseed, as well as teams looking for checks to Pokemon like Eelektross. Entry hazard setters such as Froslass and Qwilfish serve as Fighting-type checks to Pokemon like Primeape and Gurdurr, and help wear down Drampa's checks overtime with entry hazards. Qwilfish can also cripple faster Pokemon like Lycanroc with Thunder Wave and absorb Toxic Spikes, while Froslass can cripple physical attackers like Alolan Sandslash and Hitmonchan with Will-O-Wisp, who pose a threat to Drampa. Oricorio-E makes for a good teammate, being able to threaten or lure most of Drampa's checks like Gurdurr and Cryogonal with Hurricane or with Toxic. It also provides a switch-in to Hitmonchan, which is greatly appreciated. In return, Oricorio-E appreciates Drampa's ability to break down Pokemon like Regirock, which can make it sweep more easily. Pokemon such as Mudsdale and Regirock also make for good partners, as they can handle powerful wallbreakers such as Aggron, Stoutland, and Kangaskan, while also setting up Stealth Rock and being able to take on threats like Alolan Sandslash. Furthermore, Pokemon that can remove entry hazards such as Skuntank and Alolan Sandslash are good teammates, since Drampa can be worn down by entry hazards. (i think it would be better to combine these after you talk about the mon as sort of a bonus. this sentence applies to basically every mon ever, so i would just add it to the actual unique and solid reasons to use the teammates.) Skuntank also absorbs Toxic Spikes and is able to Pursuit trap bulky Pokemon like Cryogonal, while Alolan Sandslash can handle Pokemon like Clefairy. Lastly, pivots such as Lanturn and Eelektross are ideal teammates for Drampa because they bring it onto the field safely, allow it to set up more freely, and chip away at Pokemon that give Drampa trouble like Hitmonchan, Clefairy, and Cryogonal. Lanturn can also remove status with Heal Bell for Drampa if it gets crippled by Toxic.

[CREDITS]
- Written by: [[TJ, 331538]]
- Quality checked by: [[gum, 434150], [tondas, 442732], [, ]]
- Grammar checked by: [[, ], [, ]]
goodness these are easy to do 3/3
 

deetah

Bright like a diamond
is a Site Content Manageris a Top Social Media Contributoris an Artistis a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributor
GP & SocMed Lead
Trying my luck with an amcheck. Only saw a few minor things, I'm sure a GPer will find more if there is any. Feel free to use or not use what you would like. Add Remove Comments (RC) = Remove Comma (AP) = Add Period
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Dragon Pulse
move 3: Roost
move 4: Flamethrower / Hyper Voice
item: Leftovers
ability: Sap Sipper / Berserk
nature: Modest
evs: 140 HP / 252 SpA / 116 Spe

[SET COMMENTS]
Moves
========

Calm Mind makes Drampa a powerful threat to bulky teams late-game and helps it against Pokemon that would normally beat it like Froslass. Roost lets Drampa stay healthy throughout the match, letting it switch into threatening Pokemon like Eelektross reliably, as well as allowing it to set up Calm Mind multiple times throughout the game. Flamethrower is used to hit bulky Steel-types like Alolan Sandslash and Ferroseed as well as Ice- and Grass-types like Abomasnow and Cryogonal. Hyper Voice is Drampa's strongest STAB attack and is an option over Flamethrower as it has good neutral coverage; however, this leaves Drampa walled by Steel-types.

Set Details
========

Drampa needs 116 Speed EVs to outspeed uninvested base 50 speed Speed Pokemon such as Regirock and Eelektross. 140 HP EVs allow Drampa to live strong attacks like Oricorio-E's and Simisear's unboosted Supersonic Skystrike and Focus Blast, respectively, while 252 SpA Special Attack EVs in tandem with a Modest nature bolsters Drampa's offensive prowess. Berserk is another option over Sap Sipper that makes Drampa more threatening without using Calm Mind when it gets knocked down below half health when hit by an attack or when using Roost, but gives up an important immunity.

Usage Tips
========

Drampa should aim to set up Calm Mind mid- to late-game once faster Pokemon like Aurorus and Stoutland that can revenge kill it have been removed. Drampa can also come in against passive Pokemon like Ferroseed and force switches against Pokemon like Lanturn, which are great opportunities for it to set up Calm Mind. It should also be noted that Pokemon like Cryogonal and Calm Mind Clefairy need to be severely weakened before Drampa can set up. After setting up, Drampa is absurdly strong, so use its immense power to blow holes into the opposing team, (RC) (AP). but Make sure not to boost more than necessary because the more Drampa boosts, the more likely it is to be struck by a critical hit and which gives the opponent more turns to react. (I split this into two sentences because it felt like a run-on sentence and it flows better) Pivoting Drampa in and out on attackers it checks like Jellicent, Simisear, and Eelektross while dealing damage to checks and counters as they come in with Dragon Pulse is usually ideal; however, be wary that these Pokemon sometimes carry super-effective coverage attacks like Focus Blast and Drain Punch. Don't set up Calm Mind if you need Drampa healthy to take on these aforementioned threats. If Drampa intends to pivot into these Pokemon and gets worn down in the process, don't be afraid to use Roost. Drampa can also pivot into Grass-types such as Ludicolo and Victrebel Victreebel, thanks to Sap Sipper and the resistance, but it should be wary of Ice Beam and Sludge Bomb. Being poisoned is extremely crippling for Drampa, leaving it unable to sweep effectively, so do not let it get poisoned by Toxic or Toxic Spikes. Drampa should also avoid switching into Pokemon that it checks if entry hazards are still on the field, as it might not have the necessary bulk to do so after the hazard damage.

Team Options
========

Drampa fits well on balance and bulky offensive teams that appreciate a set up sweeper that can punish and exploit bulky foes like Regirock and Ferroseed, as well as teams looking for checks to Pokemon like Eelektross. Entry hazard setters such as Froslass and Qwilfish serve as Fighting-type checks to Pokemon like Primeape and Gurdurr, and help wear down Drampa's checks overtime with entry hazards. Qwilfish can also cripple faster Pokemon like Lycanroc with Thunder Wave and absorb Toxic Spikes, while Froslass can cripple physical attackers like Alolan Sandslash and Hitmonchan with Will-O-Wisp, who pose a threat to Drampa. Oricorio-E makes for a good teammate, being able to threaten or lure most of Drampa's checks like Gurdurr and Cryogonal with Hurricane or with Toxic. It also provides a switch-in to Hitmonchan, which is greatly appreciated. In return, Oricorio-E appreciates Drampa's ability to break down Pokemon like Regirock, which can make it sweep more easily. Pokemon such as Mudsdale and Regirock also make for good partners, as they can handle powerful wallbreakers such as Aggron, Stoutland, and Kangaskan, while also setting up Stealth Rock and being able to take on threats like Alolan Sandslash. Furthermore, Pokemon that can remove entry hazards such as Skuntank and Alolan Sandslash are good teammates because Skuntank can absorb Toxic Spikes and can Pursuit trap bulky Pokemon like Cryogonal, while Alolan Sandslash can handle Pokemon like Clefairy. Lastly, pivots such as Lanturn and Eelektross are ideal teammates for Drampa because they bring it onto the field safely, allow it to set up more freely, and chip away at Pokemon that give Drampa trouble like Hitmonchan, Clefairy, and Cryogonal. Lanturn can also remove status with Heal Bell for Drampa if it gets crippled by Toxic.

[CREDITS]
- Written by: [[TJ, 331538]]
- Quality checked by: [[gum, 434150], [tondas, 442732], [[Akir, 231726]]
- Grammar checked by: [[, ], [, ]]
 
Last edited:

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
deetah colors:
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my colors:
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[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Dragon Pulse
move 3: Roost
move 4: Flamethrower / Hyper Voice
item: Leftovers
ability: Sap Sipper / Berserk
nature: Modest
evs: 140 HP / 252 SpA / 116 Spe

[SET COMMENTS]
Moves
========

Calm Mind makes Drampa a powerful threat to bulky teams late-game and helps it against Pokemon that would normally beat it like Froslass. Roost lets Drampa stay healthy throughout the match, letting it switch into threatening Pokemon like Eelektross reliably, as well as allowing it to set up Calm Mind multiple times throughout the game. Flamethrower is used to hit bulky Steel-types like Alolan Sandslash and Ferroseed as well as Ice- and Grass-types like Abomasnow and Cryogonal. Hyper Voice is Drampa's strongest STAB attack and is an option over Flamethrower,(AC) as it has good neutral coverage; however, this leaves Drampa walled by Steel-types.

Set Details
========

Drampa needs 116 Speed EVs to outspeed uninvested base 50 speed Speed Pokemon such as Regirock and Eelektross. 140 HP EVs allow Drampa to live strong attacks like Oricorio-E's unboosted Supersonic Skystrike and Simisear's unboosted Supersonic Skystrike and Focus Blast,(RC) respectively, while 252 SpA Special Attack EVs in tandem with a Modest nature bolsters bolster Drampa's offensive prowess. Berserk is another option over Sap Sipper that makes Drampa more threatening without using Calm Mind when it gets knocked down below half health when hit by an attack or when using Roost, but gives up an important immunity makes Drampa more threatening upon it taking a strong attack rather than having to use Calm Mind and synergizes well with Roost, but it means Drampa loses an important immunity. (this sentence was worded awkwardly, so I reworked it to communicate what I believe you were saying here)

Usage Tips
========

Drampa should aim to set up Calm Mind mid- to late-game once faster Pokemon like Aurorus and Stoutland that can revenge kill it have been removed. It should also be noted that Pokemon like Cryogonal and Calm Mind Clefairy need to be severely weakened before Drampa can set up. Drampa can also come in against passive Pokemon like Ferroseed and force switches against Pokemon like Lanturn, which are great opportunities for it to set up Calm Mind. It should also be noted that Pokemon like Cryogonal and Calm Mind Clefairy need to be severely weakened before Drampa can set up. (moved this information to a more relevant location) After setting up, Drampa is absurdly strong, so use its immense power to blow holes into the opposing team, (RC) (AP). but Make sure not to boost more than necessary because the more Drampa boosts, the more likely it is to be struck by a critical hit and,(AC) which gives the opponent more turns to react. (I split this into two sentences because it felt like a run-on sentence and it flows better ya this is fine, altho im a bit lost on what "gives the opponent more turns to react" means. should consider expanding on that) Pivoting Drampa in and out on attackers it checks like Jellicent, Simisear, and Eelektross while dealing damage to checks and counters as they come in with Dragon Pulse is usually ideal; however, be wary that these Pokemon sometimes carry super effective(RH) coverage attacks like Focus Blast and Drain Punch (what super effective coverage is Jellicent potentially carrying? Ice Beam? it doesn't learn either of the moves you listed). Don't set up Calm Mind if you need Drampa healthy to take on these aforementioned threats. If Drampa intends to pivot into these Pokemon and gets worn down in the process, don't be afraid to use Roost. Drampa can also pivot into Grass-types such as Ludicolo and Victrebel,(RC) Victreebel thanks to Sap Sipper and the resistance ("the resistance" to what? Ludicolo's Water-type attacks? to Grass-type attacks if Berserk is chosen? be clearer), but it should be wary of Ice Beam and Sludge Bomb. Being poisoned is extremely crippling for Drampa, leaving it unable to sweep effectively, so do not let it get poisoned by Toxic or Toxic Spikes. Drampa should also avoid switching into Pokemon that it checks if entry hazards are still on the field, as it might not have the necessary bulk to do so after the hazard damage (but you have Roost to recover health? do you mean it can't take another hit potentially due to hazard damage, or do you mean what the sentence currently says that Drampa can't pivot in again later potentially? because the latter shouldn't be an issue).

Team Options
========

Drampa fits well on balance and bulky offensive teams that appreciate a setup(remove space) sweeper that can punish and exploit bulky foes like Regirock and Ferroseed, as well as teams looking for checks to Pokemon like Eelektross. Entry hazard setters such as Froslass and Qwilfish serve as Fighting-type checks to Pokemon like Primeape and Gurdurr,(RC) and help wear down Drampa's checks over time(add space) with entry hazards. Qwilfish can also cripple faster Pokemon like Lycanroc with Thunder Wave and absorb Toxic Spikes, while Froslass can cripple physical attackers like Alolan Sandslash and Hitmonchan with Will-O-Wisp, who which pose a threat to Drampa. Oricorio-E makes for a good teammate, being able to threaten or lure in and cripple most of Drampa's checks like Gurdurr and Cryogonal with Hurricane or with and Toxic. It also provides a switch-in to Hitmonchan, which is greatly appreciated. In return, Oricorio-E appreciates Drampa's ability to break down Pokemon like Regirock, which can make it sweep more easily. Pokemon such as Mudsdale and Regirock also make for good partners, as they can handle powerful wallbreakers such as Aggron, Stoutland, and Kangaskan,(RC) Kangaskhan while also setting up Stealth Rock and being able to take on threats like Alolan Sandslash. Furthermore, Pokemon that can remove entry hazards such as Skuntank and Alolan Sandslash are good teammates because Skuntank can absorb Toxic Spikes and can Pursuit trap bulky Pokemon like Cryogonal, while Alolan Sandslash can handle Pokemon like Clefairy. Lastly, pivots such as Lanturn and Eelektross are ideal teammates for Drampa because they bring it onto the field safely, allow allowing it to set up more freely, and chip away at Pokemon that give Drampa trouble like Hitmonchan, Clefairy, and Cryogonal. Lanturn can also remove status with Heal Bell for Drampa if it gets crippled by Toxic.

[CREDITS]
- Written by: [[TJ, 331538]]
- Quality checked by: [[gum, 434150], [tondas, 442732], [[Akir, 231726]]
- Grammar checked by: [[Rabia, 336073], [, ]]

deetah dm me over discord if you have questions about the changes i made. gp 1/2 once done
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Dragon Pulse
move 3: Roost
move 4: Flamethrower / Hyper Voice
item: Leftovers
ability: Sap Sipper / Berserk
nature: Modest
evs: 140 HP / 252 SpA / 116 Spe

[SET COMMENTS]
Moves
========

Calm Mind makes Drampa a powerful threat to bulky teams late-game and helps it against Pokemon that would normally beat it like Froslass. Roost lets Drampa stay healthy throughout the match, letting it switch into threatening Pokemon like Eelektross reliably, as well as allowing it to set up Calm Mind multiple times throughout the game. Flamethrower is used to hit bulky Steel-types like Alolan Sandslash and Ferroseed as well as Ice- and Grass-types like Abomasnow and Cryogonal. Hyper Voice is Drampa's strongest STAB attack and is an option over Flamethrower, as it has for its good neutral coverage; however, this leaves Drampa walled by Steel-types.

Set Details
========

Drampa needs 116 Speed EVs to outspeed uninvested base 50 Speed Pokemon such as Regirock and Eelektross. 140 HP EVs allow Drampa to live take strong attacks like Oricorio-E's unboosted Supersonic Skystrike and Simisear's unboosted Focus Blast, while 252 Special Attack EVs in tandem with a Modest nature bolster Drampa's offensive prowess. Berserk makes Drampa more threatening upon it taking a strong attack rather than having to use Calm Mind and synergizes well with Roost, but it means Drampa loses an important immunity.

Usage Tips
========

Drampa should aim to set up Calm Mind mid- to late-game once faster Pokemon like Aurorus and Stoutland that can revenge kill it have been removed. It should also be noted that Pokemon like Cryogonal and Calm Mind Clefairy need to be severely weakened before Drampa can set up. Drampa can also come in against passive Pokemon like Ferroseed and force switches against Pokemon like Lanturn, which are great opportunities for it to set up Calm Mind. After setting up, Drampa is absurdly strong, so use its immense power to blow holes into the opposing team. Make sure not to boost more than necessary because the more Drampa boosts, the more likely it is to be struck by a critical hit. Pivoting Drampa in and out on attackers it checks like Jellicent, Simisear, and Eelektross while dealing damage to checks and counters as they come in with Dragon Pulse is usually ideal; however, be wary that these Pokemon sometimes carry super effective coverage attacks like Ice Beam, Focus Blast, and Drain Punch. Don't set up Calm Mind if you need Drampa healthy to take on these aforementioned threats. If Drampa intends to pivot into these Pokemon and gets worn down in the process, don't be afraid to use Roost. Drampa can also pivot into Grass-types such as Ludicolo and Victreebel thanks to Sap Sipper and the water-ty[e Water-type resistance, but it should be wary of Ice Beam and Sludge Bomb. Being poisoned is extremely crippling for Drampa, leaving it unable to sweep effectively, so do not let it get poisoned by be wary of Toxic or Toxic Spikes. Drampa should also avoid switching into Pokemon that it checks if entry hazards are still on the field, as it might not have the necessary bulk to pivot onto the field later.

Team Options
========

Drampa fits well on balance and bulky offensive teams that appreciate a setup sweeper that can punish and exploit bulky foes like Regirock and Ferroseed, as well as teams looking for checks to Pokemon like Eelektross. Entry hazard setters such as Froslass and Qwilfish serve as Fighting-type checks to Fighting-type Pokemon like Primeape and Gurdurr and help wear down Drampa's checks over time with entry hazards. Qwilfish can also cripple faster Pokemon like Lycanroc with Thunder Wave and absorb Toxic Spikes, while Froslass can cripple physical attackers like Alolan Sandslash and Hitmonchan with Will-O-Wisp, which pose a threat to Drampa. Oricorio-E makes for a good teammate, being able to threaten or lure in and cripple (incorrect lure construction that i can't really fix when you're making this point as a unit with the threatening thing) most of Drampa's checks like Gurdurr and Cryogonal with Hurricane and Toxic. It also provides a switch-in to Hitmonchan, which is greatly appreciated. In return, Oricorio-E appreciates Drampa's ability to break down Pokemon like Regirock, which can make it sweep more easily. Pokemon such as Mudsdale and Regirock also make for good partners, as they can handle powerful wallbreakers such as Aggron, Stoutland, and Kangaskhan while also setting as well as set up Stealth Rock and being able to take on threats like Alolan Sandslash. Furthermore, Pokemon that can remove entry hazards such as Skuntank and Alolan Sandslash are good teammates; (SC) because Skuntank can absorb Toxic Spikes and also Pursuit trap bulky Pokemon like Cryogonal, while Alolan Sandslash can handle Pokemon like Clefairy. Lastly, pivots such as Lanturn and Eelektross are ideal teammates for Drampa because they bring it onto the field safely, allowing it to set up more freely, and chip away at Pokemon that give Drampa trouble like Hitmonchan, Clefairy, and Cryogonal. Lanturn can also remove status with Heal Bell for Drampa if it gets crippled by Toxic.

[CREDITS]
- Written by: [[TJ, 331538]]
- Quality checked by: [[gum, 434150], [tondas, 442732], [[Akir, 231726]]
- Grammar checked by: [[Rabia, 336073], [, ]]
 
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