DKM
Are you feeling nervous? Are you having fun?
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Scald
move 3: Secret Sword
move 4: Taunt
item: Leftovers
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Calm Mind in conjunction with Taunt allows Keldeo to set up repeatedly on passive foes like Toxapex, Chansey, and Celesteela, meaning it can easily break through bulkier teams. It also stops them from draining Keldeo's health with Toxic and Leech Seed and prevents them from healing themselves. Furthermore, it shuts down Unaware Quagsire and Pyukumuku, turning Keldeo into an effective stallbreaker. Scald is Keldeo's most spammable move and is used instead of Hydro Pump for its reliability and higher PP, as well as its burn chance. This allows Keldeo to annoy common cores such as Heatran + Tapu Bulu. Secret Sword allows Keldeo to beat Chansey and pressure Assault Vest variants of Tangrowth and Magearna while letting it beat other Pokemon that resist Scald such as Ferrothorn, Ash-Greninja, Kyurem-B, and Kyurem.
Set Details
========
Leftovers heals chip damage from defensive foes that have been Taunted such as Scald from Toxapex and Heavy Slam from Celesteela, allowing Keldeo to set up more Calm Mind boosts and beat bulky teams with a bit more ease. It also provides Keldeo with longevity so that it can switch into the likes of Heatran and Ash-Greninja more safely.
Usage Tips
========
Against more offensive teams, Keldeo can be switched into resisted attacks from foes that it forces out such as Heatran, Ash-Greninja, and Mega Tyranitar. Scald should be spammed early-game to fish for burns on the likes of Tapu Bulu, Mega Latios, and Mega Latias. Keldeo should only attempt to set up once its checks have been weakened or removed. Taunt should be used before setting up against Pokemon that can use Toxic such as Heatran, Toxapex, and Chansey, as a poison status can prevent Keldeo from beating bulky teams effectively. Keldeo can be used to beat a lot of stall teams on its own, but it should first be brought in via an aggressive switch, as most Pokemon used on this playstyle will be able to poison or burn Keldeo or Knock Off its Leftovers before it can start setting up. Keldeo also has to be wary of physically defensive Tangrowth, Unaware Clefable, and Heart Swap Magearna on these teams, as they can tank its attacks and force it out with their super effective STAB moves.
Team Options
========
Keldeo struggles to beat Mega Latios and Mega Latias, so Pursuit trappers that are able to remove them such as Tyranitar and Weavile make useful partners. Entry hazards, especially Spikes, make Keldeo's job a lot easier. Hazard setters like Heatran, Ferrothorn, and Mega Tyranitar are able to keep up hazards for most of the game. Powerful wallbreakers like Mega Mawile, Mega Medicham, and Rockium Z Garchomp form strong offensive cores with Keldeo. The latter two can also force in and weaken Fairy-types such as Clefable and Tapu Fini that give Keldeo a hard time, while the former can take advantage of bulky Grass-types that Keldeo forces in. Keldeo can act as a check to Ash-Greninja and Heatran, but it gets worn down quickly, so other checks to these Pokemon such as Toxapex and Tapu Bulu, or Garchomp and Mega Latias, respectively, are needed. Bulky Grass-types like Tapu Bulu and Tangrowth can take even a boosted attack from Keldeo and force it out, so a reliable switch-in to these Pokemon such as Tornadus-T or Mega Scizor is a useful partner. Bulky Steel-types such as Celesteela and defensive variants of Magearna are able to take on Fairy-types like Clefable and Tapu Bulu that give Keldeo a hard time. They also provide a secondary soft check to Ash-Greninja.
[CREDITS]
- Written by: [[DKM, 402001]]
- Quality checked by: [[Jordy, 395754], [Simia, 300791], [lyd, 303291]]
- Grammar checked by: [[NixHex, 40064], [frostration, 447027]]
name: Calm Mind
move 1: Calm Mind
move 2: Scald
move 3: Secret Sword
move 4: Taunt
item: Leftovers
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Calm Mind in conjunction with Taunt allows Keldeo to set up repeatedly on passive foes like Toxapex, Chansey, and Celesteela, meaning it can easily break through bulkier teams. It also stops them from draining Keldeo's health with Toxic and Leech Seed and prevents them from healing themselves. Furthermore, it shuts down Unaware Quagsire and Pyukumuku, turning Keldeo into an effective stallbreaker. Scald is Keldeo's most spammable move and is used instead of Hydro Pump for its reliability and higher PP, as well as its burn chance. This allows Keldeo to annoy common cores such as Heatran + Tapu Bulu. Secret Sword allows Keldeo to beat Chansey and pressure Assault Vest variants of Tangrowth and Magearna while letting it beat other Pokemon that resist Scald such as Ferrothorn, Ash-Greninja, Kyurem-B, and Kyurem.
Set Details
========
Leftovers heals chip damage from defensive foes that have been Taunted such as Scald from Toxapex and Heavy Slam from Celesteela, allowing Keldeo to set up more Calm Mind boosts and beat bulky teams with a bit more ease. It also provides Keldeo with longevity so that it can switch into the likes of Heatran and Ash-Greninja more safely.
Usage Tips
========
Against more offensive teams, Keldeo can be switched into resisted attacks from foes that it forces out such as Heatran, Ash-Greninja, and Mega Tyranitar. Scald should be spammed early-game to fish for burns on the likes of Tapu Bulu, Mega Latios, and Mega Latias. Keldeo should only attempt to set up once its checks have been weakened or removed. Taunt should be used before setting up against Pokemon that can use Toxic such as Heatran, Toxapex, and Chansey, as a poison status can prevent Keldeo from beating bulky teams effectively. Keldeo can be used to beat a lot of stall teams on its own, but it should first be brought in via an aggressive switch, as most Pokemon used on this playstyle will be able to poison or burn Keldeo or Knock Off its Leftovers before it can start setting up. Keldeo also has to be wary of physically defensive Tangrowth, Unaware Clefable, and Heart Swap Magearna on these teams, as they can tank its attacks and force it out with their super effective STAB moves.
Team Options
========
Keldeo struggles to beat Mega Latios and Mega Latias, so Pursuit trappers that are able to remove them such as Tyranitar and Weavile make useful partners. Entry hazards, especially Spikes, make Keldeo's job a lot easier. Hazard setters like Heatran, Ferrothorn, and Mega Tyranitar are able to keep up hazards for most of the game. Powerful wallbreakers like Mega Mawile, Mega Medicham, and Rockium Z Garchomp form strong offensive cores with Keldeo. The latter two can also force in and weaken Fairy-types such as Clefable and Tapu Fini that give Keldeo a hard time, while the former can take advantage of bulky Grass-types that Keldeo forces in. Keldeo can act as a check to Ash-Greninja and Heatran, but it gets worn down quickly, so other checks to these Pokemon such as Toxapex and Tapu Bulu, or Garchomp and Mega Latias, respectively, are needed. Bulky Grass-types like Tapu Bulu and Tangrowth can take even a boosted attack from Keldeo and force it out, so a reliable switch-in to these Pokemon such as Tornadus-T or Mega Scizor is a useful partner. Bulky Steel-types such as Celesteela and defensive variants of Magearna are able to take on Fairy-types like Clefable and Tapu Bulu that give Keldeo a hard time. They also provide a secondary soft check to Ash-Greninja.
[CREDITS]
- Written by: [[DKM, 402001]]
- Quality checked by: [[Jordy, 395754], [Simia, 300791], [lyd, 303291]]
- Grammar checked by: [[NixHex, 40064], [frostration, 447027]]
Last edited: