OU CM Keldeo (revamp) [QC 3/3] [GP 2/2]

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DKM

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[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Scald
move 3: Secret Sword
move 4: Taunt
item: Leftovers
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind in conjunction with Taunt allows Keldeo to set up repeatedly on passive foes like Toxapex, Chansey, and Celesteela, meaning it can easily break through bulkier teams. It also stops them from draining Keldeo's health with Toxic and Leech Seed and prevents them from healing themselves. Furthermore, it shuts down Unaware Quagsire and Pyukumuku, turning Keldeo into an effective stallbreaker. Scald is Keldeo's most spammable move and is used instead of Hydro Pump for its reliability and higher PP, as well as its burn chance. This allows Keldeo to annoy common cores such as Heatran + Tapu Bulu. Secret Sword allows Keldeo to beat Chansey and pressure Assault Vest variants of Tangrowth and Magearna while letting it beat other Pokemon that resist Scald such as Ferrothorn, Ash-Greninja, Kyurem-B, and Kyurem.

Set Details
========

Leftovers heals chip damage from defensive foes that have been Taunted such as Scald from Toxapex and Heavy Slam from Celesteela, allowing Keldeo to set up more Calm Mind boosts and beat bulky teams with a bit more ease. It also provides Keldeo with longevity so that it can switch into the likes of Heatran and Ash-Greninja more safely.

Usage Tips
========

Against more offensive teams, Keldeo can be switched into resisted attacks from foes that it forces out such as Heatran, Ash-Greninja, and Mega Tyranitar. Scald should be spammed early-game to fish for burns on the likes of Tapu Bulu, Mega Latios, and Mega Latias. Keldeo should only attempt to set up once its checks have been weakened or removed. Taunt should be used before setting up against Pokemon that can use Toxic such as Heatran, Toxapex, and Chansey, as a poison status can prevent Keldeo from beating bulky teams effectively. Keldeo can be used to beat a lot of stall teams on its own, but it should first be brought in via an aggressive switch, as most Pokemon used on this playstyle will be able to poison or burn Keldeo or Knock Off its Leftovers before it can start setting up. Keldeo also has to be wary of physically defensive Tangrowth, Unaware Clefable, and Heart Swap Magearna on these teams, as they can tank its attacks and force it out with their super effective STAB moves.

Team Options
========

Keldeo struggles to beat Mega Latios and Mega Latias, so Pursuit trappers that are able to remove them such as Tyranitar and Weavile make useful partners. Entry hazards, especially Spikes, make Keldeo's job a lot easier. Hazard setters like Heatran, Ferrothorn, and Mega Tyranitar are able to keep up hazards for most of the game. Powerful wallbreakers like Mega Mawile, Mega Medicham, and Rockium Z Garchomp form strong offensive cores with Keldeo. The latter two can also force in and weaken Fairy-types such as Clefable and Tapu Fini that give Keldeo a hard time, while the former can take advantage of bulky Grass-types that Keldeo forces in. Keldeo can act as a check to Ash-Greninja and Heatran, but it gets worn down quickly, so other checks to these Pokemon such as Toxapex and Tapu Bulu, or Garchomp and Mega Latias, respectively, are needed. Bulky Grass-types like Tapu Bulu and Tangrowth can take even a boosted attack from Keldeo and force it out, so a reliable switch-in to these Pokemon such as Tornadus-T or Mega Scizor is a useful partner. Bulky Steel-types such as Celesteela and defensive variants of Magearna are able to take on Fairy-types like Clefable and Tapu Bulu that give Keldeo a hard time. They also provide a secondary soft check to Ash-Greninja.

[CREDITS]
- Written by: [[DKM, 402001]]
- Quality checked by: [[Jordy, 395754], [Simia, 300791], [lyd, 303291]]
- Grammar checked by: [[NixHex, 40064], [frostration, 447027]]
 
Last edited:
comments in purple things to remove in red
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Scald
move 3: Secret Sword
move 4: Taunt
item: Leftovers
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

  • Calm Mind in conjunction with Taunt allows Keldeo to repeatedly setup on passive foes such as Toxapex and Celesteela, meaning it can easily break through bulkier teams.
  • Scald is Keldeo's most spammable move and is used instead of Hydro Pump for its reliability and higher PP, as well as its burn chance which allows Keldeo to annoy common cores such as Heatran + Tapu Bulu.
  • Secret Sword allows Keldeo to beat Chansey and pressure Assault Vest Tangrowth, it also lets Keldeo beat other Pokemon that resist Scald such as Ferrothorn, Ash-Greninja, both Kyurem formes Kyurem-B, and Kyurem. There are 3 Kyurem formes, though only 2 are available in OU.
  • Taunts stops defensive foes such as Toxapex and Chansey crippling Keldeo with Toxic, it also prevents them from healing themselves and turns Keldeo into an effective stallbreaker. It's probably worth noting that it specifically shuts down Quagsire and Pyukumuku.

Set Details
========

  • Leftovers provides Keldeo with longevity so that it can switch into the likes of Heatran and Ash-Greninja more consistently. It also heals chip damage from defensive foes that have been Taunted such as Scald from Toxapex and Heavy Slam from Celesteela, making it easier for Keldeo to beat bulky teams. Why does it make it easier to beat bulky teams? Mention that it gets more opportunities to use Calm Mind thanks to Leftovers.

Usage Tips
========

  • Against more offensive teams, Keldeo can be switched into resisted attacks from foes that it forces out such as Heatran, Ash-Greninja, and Mega Tyranitar.
  • Scald should be spammed early-game to fish for burns on the likes of Tapu Bulu, Assault Vest Magearna, and the Mega Lati twins. Keldeo should only attempt to setup once its checks have been weakened or removed.
  • Taunt should be used before setting up against Pokemon that can use Toxic such as Heatran, Toxapex, and Chansey, as a Poison status can prevent Keldeo from sweeping.
  • Keldeo can be used to break through alot of stall teams on its own, but it should first be pivoted in via U-Turn or Volt Switch (aggressive switches) as most Pokemon used on this playstyle will be able to Poison, Burn, or Knock Off its Leftovers before it can start setting up. Keldeo has to be wary of Clefable too.

Team Options
========

  • Keldeo struggles to break through bulky Psychic-types, so pursuit trappers that are able to remove them such as Mega Tyranitar and Weavile make useful partners. Tyranitar too.
  • Entry hazards, especially Spikes makes Keldeo's job alot easier. Hazard setters such as Heatran, Ferrothorn, and Mega Tyranitar are able to keep up hazards for most of the game.
  • Powerful wallbreakers such as Mega Mawile, Mega Heracross, and Hoopa-U form strong, offensive cores with Keldeo. The latter two can also force in and weaken Fairy-types such as Clefable and Tapu Fini that give Keldeo a hard time. It's worth noting that Mega Mawile and Mega Heracross take advantage of the bulky Grass-types that Keldeo tends to force in.
  • Keldeo can act as a check to Ash-Greninja, however it gets worn down quickly, so another check such as Toxapex, Tapu Bulu, or Assault Vest Tangrowth is needed.
  • Bulky Grass-types such as Tapu Bulu and Tangrowth can take even a boosted attack from Keldeo and force it out, so a reliable switch-in to these such as Tornadus-T, Celesteela, or Mega Scizor is a useful partner. Remove Celesteela, because Tangrowth counters it.
  • Add bulky Steel-types here.

[CREDITS]
- Written by: [[, ]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
1/3
 
comments in blue!
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Scald
move 3: Secret Sword
move 4: Taunt
item: Leftovers
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

  • Calm Mind in conjunction with Taunt allows Keldeo to repeatedly setup on passive foes like Toxapex and Celesteela, meaning it can easily break through bulkier teams.
  • Scald is Keldeo's most spammable move and is used instead of Hydro Pump for its reliability and higher PP, as well as its burn chance which allows Keldeo to annoy common cores such as Heatran + Tapu Bulu.
  • Secret Sword allows Keldeo to beat Chansey and pressure Assault Vest Tangrowth, it also lets Keldeo beat other Pokemon that resist Scald such as Ferrothorn, Ash-Greninja, Kyurem-B, and Kyurem. (mention assault vest magearna alongside tang)
  • Taunts stops defensive foes like Toxapex and Chansey crippling Keldeo with Toxic and prevents them from healing themselves. It also shuts down Unaware Quagsire and Pyukumuku, turning Keldeo into an effective stallbreaker. (it's worth saying taunt prevents steela from leech seeding imo since you talk about chansey's and pex's cases)
Set Details
========

  • Leftovers provides Keldeo with longevity so that it can switch into the likes of Heatran and Ash-Greninja more consistently. It also heals chip damage from defensive foes that have been Taunted such as Scald from Toxapex and Heavy Slam from Celesteela, allowing Keldeo to setup more Calm Minds and beat bulky teams easier.

Usage Tips
========

  • Against more offensive teams, Keldeo can be switched into resisted attacks from foes that it forces out such as Heatran, Ash-Greninja, and Mega Tyranitar.
  • Scald should be spammed early-game to fish for burns on the likes of Tapu Bulu, Assault Vest Magearna, and the Mega Lati twins. Keldeo should only attempt to setup once its checks have been weakened or removed. (I think you would rather use secret sword if you predict an assault vest magearna to come in because 35-40% is a good chip. that's why I'd remove the mention here)
  • Taunt should be used before setting up against Pokemon that can use Toxic such as Heatran, Toxapex, and Chansey, as a Poison status can prevent Keldeo from sweeping.
  • Keldeo can be used to break through alot of stall teams on its own, but it should first be brought in via an aggresive switch as most Pokemon used on this playstyle will be able to Poison, Burn, or Knock Off its Leftovers before it can start setting up. Keldeo also has to be wary of Unaware Clefable on these teams, as it can tank its attacks and force it out with Moonblast. (maybe mention tangrowth too since it's got some usages on stall)

Team Options
========

  • Keldeo struggles to break through bulky Psychic-types, so pursuit trappers that are able to remove them such as Tyranitar, Mega Tyranitar, and Weavile make useful partners.
  • Entry hazards, especially Spikes makes Keldeo's job alot easier. Hazard setters like Heatran, Ferrothorn, and Mega Tyranitar are able to keep up hazards for most of the game.
  • Powerful wallbreakers like Mega Mawile, Mega Heracross, and Hoopa-U form strong, offensive cores with Keldeo. The latter two can also force in and weaken Fairy-types such as Clefable and Tapu Fini that give Keldeo a hard time, while the former two can take advantage of bulky Grass-types that Keldeo forces in. (add mega medicham and rockium z garchomp, the former pressuring fairy-types such as clefable and just getting kills in general to help keldeo out and the latter setting rocks up. garchomp also can pass through bulu and torn-t thanks to z edge aka two big keldeo checks)
  • Keldeo can act as a check to Ash-Greninja, however it gets worn down quickly, so another check such as Toxapex, Tapu Bulu, or Assault Vest Tangrowth is needed.
  • Bulky Grass-types like Tapu Bulu and Tangrowth can take even a boosted attack from Keldeo and force it out, so a reliable switch-in to these such as Tornadus-T or Mega Scizor is a useful partner.
  • Bulky Steel-types such as Celesteela and defensive variants of Magearna are able to take on Fairy-types like Clefable and Tapu Bulu that give Keldeo a hard time. They also provide a secondary soft-check to Ash-Greninja.

[CREDITS]
- Written by: [[DKM, 402001]]
- Quality checked by: [[Jordy, 395754], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
2/3
 
Set Details
Leftovers provides Keldeo with longevity so that it can switch into the likes of Heatran and Ash-Greninja more consistently. It also heals chip damage from defensive foes that have been Taunted such as Scald from Toxapex and Heavy Slam from Celesteela, allowing Keldeo to setup more Calm Minds and beat bulky teams easier.
  • I think Leftovers’ main use is moreso the latter than the former, so I feel like rewording it to something like this “Leftovers heals chip damage from defensive foes that have been Taunted such as Scald from Toxapex and Heavy Slam from Celesteela, allowing Keldeo to setup more Calm Minds and beat bulky teams with a bit more ease. It also provides Keldeo with longevity so that it can switch into the likes of Heatran and Ash-Greninja more safely”. Because Keldeo’s main goal is moreso break fat teams than checking Heatran and Ash-Greninja, teams with Keldeo should have another answer for both of these, really.

Usage Tips
  • Keldeo isn’t really a sweeper though, it’s more of a stallbreaker if anything, so reword a bit the parts where you say something about keldeo sweeping.
Keldeo also has to be wary of physically defensive Tangrowth and Unaware Clefable on these teams, as they can tank its attacks and force it out with Giga Drain and Moonblast respectively.
  • Heart Swap Magearna too!

Team Options
Keldeo can act as a check to Ash-Greninja, however it gets worn down quickly, so another check such as Toxapex, Tapu Bulu, or Assault Vest Tangrowth is needed.
  • You could probably do the same for Heatran.

DKM good job bud, consider this analysis
QC 3/3!
 

DKM

Are you feeling nervous? Are you having fun?
is a Social Media Contributoris a Contributor to Smogon
Set Details

  • I think Leftovers’ main use is moreso the latter than the former, so I feel like rewording it to something like this “Leftovers heals chip damage from defensive foes that have been Taunted such as Scald from Toxapex and Heavy Slam from Celesteela, allowing Keldeo to setup more Calm Minds and beat bulky teams with a bit more ease. It also provides Keldeo with longevity so that it can switch into the likes of Heatran and Ash-Greninja more safely”. Because Keldeo’s main goal is moreso break fat teams than checking Heatran and Ash-Greninja, teams with Keldeo should have another answer for both of these, really.

Usage Tips
  • Keldeo isn’t really a sweeper though, it’s more of a stallbreaker if anything, so reword a bit the parts where you say something about keldeo sweeping.

  • Heart Swap Magearna too!

Team Options

  • You could probably do the same for Heatran.

DKM good job bud, consider this analysis
QC 3/3!
Implemented. Going to re-read in a little while and then send to gp.
 

Nix_Hex

Uangaana kasuttortunga!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Scald
move 3: Secret Sword
move 4: Taunt
item: Leftovers
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind in conjunction with Taunt allows Keldeo to repeatedly set up repeatedly on passive foes like Toxapex,(AC) Chansey, and Celesteela, meaning it can easily break through bulkier teams.(RC) It also stops them from draining Keldeo's health with Toxic and Leech Seed and prevents them from healing themselves. Futhermore, it shuts down Unaware Quagsire and Pyukumuku, turning Keldeo into an effective stallbreaker. Scald is Keldeo's most spammable move and is used instead of Hydro Pump for its reliability and higher PP, as well as its burn chance.(AP)which This allows Keldeo to annoy common cores such as Heatran + Tapu Bulu. Secret Sword allows Keldeo to beat Chansey and pressure Assault Vest variants of Tangrowth and Magearna,(RC) it alsowhile letsletting Keldeoit beat other Pokemon that resist Scald such as Ferrothorn, Ash-Greninja, Kyurem-B, and Kyurem. Taunts stops defensive foes like Toxapex, Chansey, and Celesteela draining Keldeo's health with Toxic and Leech Seed, it also prevents them from healing themselves. Futhermore, it shuts down Unaware Quagsire and Pyukumuku, turning Keldeo into an effective stallbreaker. (I moved the extra Taunt details here to the top with the first mention of Taunt in order to keep them together)

Set Details
========

Leftovers heals chip damage from defensive foes that have been Taunted such as Scald from Toxapex and Heavy Slam from Celesteela, allowing Keldeo to set up more Calm Minds boosts and beat bulky teams with a bit more ease. It also provides Keldeo with longevity so that it can switch into the likes of Heatran and Ash-Greninja more safely.

Usage Tips
========

Against more offensive teams, Keldeo can be switched into resisted attacks from foes that it forces out such as Heatran, Ash-Greninja, and Mega Tyranitar. Scald should be spammed early-game to fish for burns on the likes of Tapu Bulu, Mega Latios, and Mega Latias. Keldeo should only attempt to set(add space)up once its checks have been weakened or removed. Taunt should be used before setting up against Pokemon that can use Toxic such as Heatran, Toxapex, and Chansey, as a poison status can prevent Keldeo from beating bulky teams effectively. Keldeo can be used to beat a(add space)lot of stall teams on its own, but it should first be brought in via an aggresiveaggressive switch as most Pokemon used on this playstyle will be able to poison,(RC) or burn Keldeo, or Knock Off its Leftovers before it can start setting up. Keldeo also has to be wary of physically defensive Tangrowth, Unaware Clefable, and Heart Swap Magearna on these teams, as they can tank its attacks and force it out with their super effective STAB moves.

Team Options
========

Keldeo struggles to beat bulky Psychic-types (add some examples here), so Pursuit trappers that are able to remove them such as Tyranitar, Mega Tyranitar, and Weavile make useful partners. Entry hazards, especially Spikes,(AC) makes Keldeo's job a(add space)lot easier. Hazard setters like Heatran, Ferrothorn, and Mega Tyranitar are able to keep up hazards for most of the game. Powerful wallbreakers like Mega Mawile, Mega Medicham, and Rockium Z Garchomp form strong,(RC) offensive cores with Keldeo. The latter two can also force in and weaken Fairy-types such as Clefable and Tapu Fini that give Keldeo a hard time, while the former can take advantage of bulky Grass-types that Keldeo forces in. Keldeo can act as a check to Ash-Greninja and Heatran, howeverbut it gets worn down quickly, so other checks to these Pokemon such as Toxapex and Tapu Bulu, or Garchomp and Mega Latias,(AC) respectively,(AC) are needed. Bulky Grass-types like Tapu Bulu and Tangrowth can take even a boosted attack from Keldeo and force it out, so a reliable switch-in to these Pokemon such as Tornadus-T or Mega Scizor is a useful partner. Bulky Steel-types such as Celesteela and defensive variants of Magearna are able to take on Fairy-types like Clefable and Tapu Bulu that give Keldeo a hard time. They also provide a secondary soft-checksoft check to Ash-Greninja.

[CREDITS]
- Written by: [[DKM, 402001]]
- Quality checked by: [[Jordy, 395754], [Simia, 300791], [lyd, 303291]]
- Grammar checked by: [[, ], [, ]]


Good job, GP 1/2
 
Last edited by a moderator:

DKM

Are you feeling nervous? Are you having fun?
is a Social Media Contributoris a Contributor to Smogon
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Scald
move 3: Secret Sword
move 4: Taunt
item: Leftovers
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind in conjunction with Taunt allows Keldeo to repeatedly set up repeatedly on passive foes like Toxapex,(AC) Chansey, and Celesteela, meaning it can easily break through bulkier teams.(RC) It also stops them from draining Keldeo's health with Toxic and Leech Seed and prevents them from healing themselves. Futhermore, it shuts down Unaware Quagsire and Pyukumuku, turning Keldeo into an effective stallbreaker. Scald is Keldeo's most spammable move and is used instead of Hydro Pump for its reliability and higher PP, as well as its burn chance.(AP)which This allows Keldeo to annoy common cores such as Heatran + Tapu Bulu. Secret Sword allows Keldeo to beat Chansey and pressure Assault Vest variants of Tangrowth and Magearna,(RC) it alsowhile letsletting Keldeoit beat other Pokemon that resist Scald such as Ferrothorn, Ash-Greninja, Kyurem-B, and Kyurem. Taunts stops defensive foes like Toxapex, Chansey, and Celesteela draining Keldeo's health with Toxic and Leech Seed, it also prevents them from healing themselves. Futhermore, it shuts down Unaware Quagsire and Pyukumuku, turning Keldeo into an effective stallbreaker. (I moved the extra Taunt details here to the top with the first mention of Taunt in order to keep them together)

Set Details
========

Leftovers heals chip damage from defensive foes that have been Taunted such as Scald from Toxapex and Heavy Slam from Celesteela, allowing Keldeo to set up more Calm Minds boosts and beat bulky teams with a bit more ease. It also provides Keldeo with longevity so that it can switch into the likes of Heatran and Ash-Greninja more safely.

Usage Tips
========

Against more offensive teams, Keldeo can be switched into resisted attacks from foes that it forces out such as Heatran, Ash-Greninja, and Mega Tyranitar. Scald should be spammed early-game to fish for burns on the likes of Tapu Bulu, Mega Latios, and Mega Latias. Keldeo should only attempt to set(add space)up once its checks have been weakened or removed. Taunt should be used before setting up against Pokemon that can use Toxic such as Heatran, Toxapex, and Chansey, as a poison status can prevent Keldeo from beating bulky teams effectively. Keldeo can be used to beat a(add space)lot of stall teams on its own, but it should first be brought in via an aggresiveaggressive switch as most Pokemon used on this playstyle will be able to poison,(RC) or burn Keldeo, or Knock Off its Leftovers before it can start setting up. Keldeo also has to be wary of physically defensive Tangrowth, Unaware Clefable, and Heart Swap Magearna on these teams, as they can tank its attacks and force it out with their super effective STAB moves.

Team Options
========

Keldeo struggles to beat bulky Psychic-types (add some examples here), so Pursuit trappers that are able to remove them such as Tyranitar, Mega Tyranitar, and Weavile make useful partners. Entry hazards, especially Spikes,(AC) makes Keldeo's job a(add space)lot easier. Hazard setters like Heatran, Ferrothorn, and Mega Tyranitar are able to keep up hazards for most of the game. Powerful wallbreakers like Mega Mawile, Mega Medicham, and Rockium Z Garchomp form strong,(RC) offensive cores with Keldeo. The latter two can also force in and weaken Fairy-types such as Clefable and Tapu Fini that give Keldeo a hard time, while the former can take advantage of bulky Grass-types that Keldeo forces in. Keldeo can act as a check to Ash-Greninja and Heatran, howeverbut it gets worn down quickly, so other checks to these Pokemon such as Toxapex and Tapu Bulu, or Garchomp and Mega Latias,(AC) respectively,(AC) are needed. Bulky Grass-types like Tapu Bulu and Tangrowth can take even a boosted attack from Keldeo and force it out, so a reliable switch-in to these Pokemon such as Tornadus-T or Mega Scizor is a useful partner. Bulky Steel-types such as Celesteela and defensive variants of Magearna are able to take on Fairy-types like Clefable and Tapu Bulu that give Keldeo a hard time. They also provide a secondary soft-checksoft check to Ash-Greninja.

[CREDITS]
- Written by: [[DKM, 402001]]
- Quality checked by: [[Jordy, 395754], [Simia, 300791], [lyd, 303291]]
- Grammar checked by: [[, ], [, ]]


Good job, GP 1/2
Done. Ready for final check.
 

frostration

i probably have a headache
is a Social Media Contributor Alumnus
add remove comments [AC = add comma] [RC = remove comma]
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Scald
move 3: Secret Sword
move 4: Taunt
item: Leftovers
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind in conjunction with Taunt allows Keldeo to set up repeatedly on passive foes like Toxapex, Chansey, and Celesteela, meaning it can easily break through bulkier teams. It also stops them from draining Keldeo's health with Toxic and Leech Seed and prevents them from healing themselves. Futhermore Furthermore, it shuts down Unaware Quagsire and Pyukumuku, turning Keldeo into an effective stallbreaker. Scald is Keldeo's most spammable move and is used instead of Hydro Pump for its reliability and higher PP, as well as its burn chance. This allows Keldeo to annoy common cores such as Heatran + Tapu Bulu. Secret Sword allows Keldeo to beat Chansey and pressure Assault Vest variants of Tangrowth and Magearna while letting it beat other Pokemon that resist Scald such as Ferrothorn, Ash-Greninja, Kyurem-B, and Kyurem.

Set Details
========

Leftovers heals chip damage from defensive foes that have been Taunted such as Scald from Toxapex and Heavy Slam from Celesteela, allowing Keldeo to set up more Calm Mind boosts and beat bulky teams with a bit more ease. It also provides Keldeo with longevity so that it can switch into the likes of Heatran and Ash-Greninja more safely.

Usage Tips
========

Against more offensive teams, Keldeo can be switched into resisted attacks from foes that it forces out such as Heatran, Ash-Greninja, and Mega Tyranitar. Scald should be spammed early-game to fish for burns on the likes of Tapu Bulu, Mega Latios, and Mega Latias. Keldeo should only attempt to set up once its checks have been weakened or removed. Taunt should be used before setting up against Pokemon that can use Toxic such as Heatran, Toxapex, and Chansey, as a poison status can prevent Keldeo from beating bulky teams effectively. Keldeo can be used to beat a lot of stall teams on its own, but it should first be brought in via an aggressive switch, [AC] as most Pokemon used on this playstyle will be able to poison or burn Keldeo [RC] or Knock Off its Leftovers before it can start setting up. Keldeo also has to be wary of physically defensive Tangrowth, Unaware Clefable, and Heart Swap Magearna on these teams, as they can tank its attacks and force it out with their super effective STAB moves.

Team Options
========

Keldeo struggles to beat Mega Latios and Mega Latias, so Pursuit trappers that are able to remove them such as Tyranitar, Mega Tyranitar, [just saying Tyranitar implies both the base and mega] and Weavile make useful partners. Entry hazards, especially Spikes, make Keldeo's job a lot easier. Hazard setters like Heatran, Ferrothorn, and Mega Tyranitar are able to keep up hazards for most of the game. Powerful wallbreakers like Mega Mawile, Mega Medicham, and Rockium Z Garchomp form strong offensive cores with Keldeo. The latter two can also force in and weaken Fairy-types such as Clefable and Tapu Fini that give Keldeo a hard time, while the former can take advantage of bulky Grass-types that Keldeo forces in. Keldeo can act as a check to Ash-Greninja and Heatran, but it gets worn down quickly, so other checks to these Pokemon such as Toxapex and Tapu Bulu, or Garchomp and Mega Latias, respectively, are needed. Bulky Grass-types like Tapu Bulu and Tangrowth can take even a boosted attack from Keldeo and force it out, so a reliable switch-in to these Pokemon such as Tornadus-T or Mega Scizor is a useful partner. Bulky Steel-types such as Celesteela and defensive variants of Magearna are able to take on Fairy-types like Clefable and Tapu Bulu that give Keldeo a hard time. They also provide a secondary soft check to Ash-Greninja.
GP 2/2
 

DKM

Are you feeling nervous? Are you having fun?
is a Social Media Contributoris a Contributor to Smogon
add remove comments [AC = add comma] [RC = remove comma]
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Scald
move 3: Secret Sword
move 4: Taunt
item: Leftovers
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind in conjunction with Taunt allows Keldeo to set up repeatedly on passive foes like Toxapex, Chansey, and Celesteela, meaning it can easily break through bulkier teams. It also stops them from draining Keldeo's health with Toxic and Leech Seed and prevents them from healing themselves. Futhermore Furthermore, it shuts down Unaware Quagsire and Pyukumuku, turning Keldeo into an effective stallbreaker. Scald is Keldeo's most spammable move and is used instead of Hydro Pump for its reliability and higher PP, as well as its burn chance. This allows Keldeo to annoy common cores such as Heatran + Tapu Bulu. Secret Sword allows Keldeo to beat Chansey and pressure Assault Vest variants of Tangrowth and Magearna while letting it beat other Pokemon that resist Scald such as Ferrothorn, Ash-Greninja, Kyurem-B, and Kyurem.

Set Details
========

Leftovers heals chip damage from defensive foes that have been Taunted such as Scald from Toxapex and Heavy Slam from Celesteela, allowing Keldeo to set up more Calm Mind boosts and beat bulky teams with a bit more ease. It also provides Keldeo with longevity so that it can switch into the likes of Heatran and Ash-Greninja more safely.

Usage Tips
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Against more offensive teams, Keldeo can be switched into resisted attacks from foes that it forces out such as Heatran, Ash-Greninja, and Mega Tyranitar. Scald should be spammed early-game to fish for burns on the likes of Tapu Bulu, Mega Latios, and Mega Latias. Keldeo should only attempt to set up once its checks have been weakened or removed. Taunt should be used before setting up against Pokemon that can use Toxic such as Heatran, Toxapex, and Chansey, as a poison status can prevent Keldeo from beating bulky teams effectively. Keldeo can be used to beat a lot of stall teams on its own, but it should first be brought in via an aggressive switch, [AC] as most Pokemon used on this playstyle will be able to poison or burn Keldeo [RC] or Knock Off its Leftovers before it can start setting up. Keldeo also has to be wary of physically defensive Tangrowth, Unaware Clefable, and Heart Swap Magearna on these teams, as they can tank its attacks and force it out with their super effective STAB moves.

Team Options
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Keldeo struggles to beat Mega Latios and Mega Latias, so Pursuit trappers that are able to remove them such as Tyranitar, Mega Tyranitar, [just saying Tyranitar implies both the base and mega] and Weavile make useful partners. Entry hazards, especially Spikes, make Keldeo's job a lot easier. Hazard setters like Heatran, Ferrothorn, and Mega Tyranitar are able to keep up hazards for most of the game. Powerful wallbreakers like Mega Mawile, Mega Medicham, and Rockium Z Garchomp form strong offensive cores with Keldeo. The latter two can also force in and weaken Fairy-types such as Clefable and Tapu Fini that give Keldeo a hard time, while the former can take advantage of bulky Grass-types that Keldeo forces in. Keldeo can act as a check to Ash-Greninja and Heatran, but it gets worn down quickly, so other checks to these Pokemon such as Toxapex and Tapu Bulu, or Garchomp and Mega Latias, respectively, are needed. Bulky Grass-types like Tapu Bulu and Tangrowth can take even a boosted attack from Keldeo and force it out, so a reliable switch-in to these Pokemon such as Tornadus-T or Mega Scizor is a useful partner. Bulky Steel-types such as Celesteela and defensive variants of Magearna are able to take on Fairy-types like Clefable and Tapu Bulu that give Keldeo a hard time. They also provide a secondary soft check to Ash-Greninja.
GP 2/2
This is done. Thanks. :blobthumbsup:
 
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