Not Regigigas, but as I explained, Slaking could potentially be useful with Pursuit. However, with the increased power of this generation, I'm starting to question whether or not it would be worth it...Ok guys. I'm new to here. any chance that Slaking and Regigigas can be useful with Desukan around? hopefully for double battle
Mummy is only effective in very specific circumstances. Quite frankly, as far as singles go i think mummy is being overhyped and the fact that you can just switch out to get rid of it makes it even more pathetic. 3 turn rest means that Rest is pretty much a gamble. I'm sure there are of plenty of things that can 3HKO Desukan, even without their abilities.
I was explaining why Desukan is not outclassed by Dusclops. Overhyped or not is your opinion but you can't deny that Mummy is 1) a major tool then differentiates the two and 2) a great boon if you find the chance to use it. You can always switch out, yeah, but forcing a physical attacker out underlines that fact that it can't get past you.
Adamant Sand Strength LO Doryuuzu Earthquake vs Dusclops: 50.7% - 60.2%
Adamant LO Doryuuzu Earthquake vs Desukan: 41.6% - 49.1%
You're right, it 3HKOs Desukan. But it 2HKOs Dusclops since you lose HP without Leftovers in the sand.
It isn't purely specific circumstances that allows Mummy to work its magic. Overconfidence DDGyara/DDMence/Heracross, Encourage Hihidaruma, Reckless Emboar, Technician SD Scizor, Regeneration Kojondo... there are enough Pokemon that Desukan can switch in on and losing their ability does limit the extent of their strength. It might not always always make that much of a difference. But against these rampaging sweepers, it's going to do more than Pressure -.- and if something has Faint Hearted or Stall or whatever just don't match Desukan against it..?
Its base 95 SpA which is a big jump from Dusknoir's base 70 Atk also means it isn't a sitting duck/Taunt bait. Its offensive options and set-up moves are enough to distinguish the two as well.
And IDK what you're trying to say about 3 turns of Rest. Desukan actually learns Sleep Talk which allows it to pull off Rest + Sleep Talk which is a definite plus point and something many other defensive Pokemon lose out in terms of. Dusclops is the one with no Sleep Talk.
One of his more interesting moves is Power Share (M471):
Psychic Other Power: --- / Accuracy: ---
Averages the user's and the target's attack and special attack.
I doubt the effect is permanent, but it's still a way to temporarily neuter the opponent's offense. With 0 EVs/0 IVs and a hindering nature, his special attack could be pretty low, and his attack extremely low. Will-O-Wisp is probably better in most cases though.
I'm thinking that this ghost would work best paired with Blissey to take special hits better anyways
With the proper SpD EV investment you could run him with Cursed Body Burungeru. With the Evolution Stone you may pair him with a defensive Porygon2 as well, to take obvious Shadow Balls coming at him just like Blissey would. BTW your set was good, but a few more EVs in SpD wouldn't hurt Desukan. I can't believe you forgot to mention Evil Eye, it doubles BP to 100 if your opponent is statused which means this guy can actually do some damage! I can't believe people think he's overhyped go watch some Youtube battles you will see you can't compare him to Dusknoir. This guy makes Dusknoir look BL or even OU o_0
Desukan IS the Physical Wall of the Generation. With 58 HP and 145 Defense and Mummy, he becomes one of the best ways to stop things like DD Gyara, DD Ononokusu, and Dorryuzu.
Well, he won't be hindering DD Ononokusu, since Mold Breaker bypasses Mummy, IIRC. And Intimidate has very little effect on Desukan. Power Share is probably his best bet, letting you switch in, take a hit and power share, then laugh is the opponent can't finish you off whilst you OHKO him.
I'm new here but Desukan has become one of my new favorites. I am an all out offensive battler so here is and offensive set I came up with hope you like it.
Desukan @ Life Orb
Ability: Mummy
EVs: 252 HP / 252 SpA / 6 Def
Nature: Modest
-Shadow Ball(STAB)
-Psychic(Sadly Filler)
-Grass Knot(Hurts a lot)
-HP Fighting(to hurt normals)