Coming Spring 2009

In a world, where no one is safe

one man, stands up

and faces fear

against all odds


some prestigious company presents
THE SUPER COOL TEAM
the epic struggle of man against society​

PLOT SYNOPSIS *spoilers*

*I would like to remove the middle three members of this team: Starmie, Magmortar and Mamoswine, for some better stuff. They're not exactly "weak links" but they don't fit in with the flow of this team.*


*end of spoilers*

Cast


468.png

Togekiss @ Choice Scarf
EVs: 80 Def/176 Spd/252 SAtk
Timid
- Air Slash
- Flamethrower
- Tri Attack
- Trick

Pretty sweet lead if I do say so myself. Air Slash hurts quite a bit coming off of 339 special attack, and with such high speed, any non-scarfer will be outsped and hopefully flinched repeatedly. Tri Attack is my favourite move on this set; 40% chance of inflicting debilitating status, and man is it awesome. My best streak of hax was burning a Scizor, Tyranitar and Cradily all in a row. Flamethrower for Steels, and Trick is to screw up walls.

Very potent lead, irreplaceable. I like it.


330.png

Flygon @ Life Orb
EVs: 232 HP/200 Atk/76 Spd
Jolly
- Earthquake
- Outrage
- U-turn
- Roost

YAH FLYGON YAHHH

A semi-bulky Flygon with some neat resistances. Roost keeps it alive as it comes in on Stone Edges, Fire Blasts and Earthquakes. Life Orb makes up for the power drop.


467.png

Magmortar (M) @ Life Orb
EVs: 68 Atk/244 Spd/196 SAtk
Mild
- Focus Punch
- Fire Blast
- Thunderbolt
- Hidden Power [Grass]

If you're one of the people who crapped in my thread, you know what this does. Effective Heatran / Blissey / Tyranitar lure. Fire Blast for STAB, OHKOs any Rotom after Stealth Rock damage, and pretty much 2HKOs most everything. Thunderbolt for Water types, Hidden Power Grass for Swampert and the like.

Stupidly hard to use, but I'm getting the hang of it. This fat duck beast thing is doing pretty well for itself. I just can't get over how much damage it dishes out. WANT REPLACED

121.png

Starmie @ Leftovers
EVs: 112 HP/136 Def/216 Spd
Timid
- Rapid Spin
- Surf
- Thunderbolt
- Recover

I never got why Starmie is supposed to be outrunning Gengar and stuff, so I slowed it down to 308 speed so I can counter Gyarados with it. Rapid Spin is nice. We all know what this does, nothing new here except the weird EV spread. WANT REPLACED

473.png

Mamoswine (M) @ Expert Belt
Ability: Snow Cloak
EVs: 20 HP/252 Atk/236 Spd
Jolly
- Earthquake
- Stone Edge
- Ice Shard
- Stealth Rock

I dont like the Life Orb, and I wanted to feign being Choiced so I could mess people up a bit. Stealth Rock is an obvious must on every team. Stone Edge, Earthquake, and Ice Shard have really good coverage.

I upped the speed so now I can outrun Jolly Tyranitar and other goodies. I might go back to Ice Fang over Stone Edge, but to be honest, you'd think Magmortar, Flygon and Togekiss could deal with Celebi already :/ WANT REPLACED


395.png

Empoleon @ Petaya Berry
EVs: 28 HP / 12 Def / 252 SpA / 216 Spe
Modest
- Hydro Pump
- Grass Knot
- Substitute
- Agility


This thing is awesome once my team has softened up the opponent's walls. Also is a Scizor check of sorts, with a 4x bullet punch resist and the ability to OHKO when I get the boost. I like Empoleon a lot! It's way better than I expected.


Basically I want to do good, but avoid using Zapdos, Scizor, Tyranitar and all those other really lame bog standard pokemon. Magmortar, Mamoswine and Starmie can all be replaced.






Oh yeah, ERIC CARTMAN rules
 
Nice team. I think it is a bit too prediciton reliant, but if it's been working for you then there's not much I can say. I'll say what I can on each pokemon individually, based on what I personally would use if I was running this team.

On Togekiss, consider running Aura Sphere over Tri Attack. This way you aren't walled by Rock types like Tyranitar and Rhyperior. I know that you will usually be switching out of them, but it is nice to have decent coverage, and Tri Attack really is a meh attack. Additionally, you could use Roost instead to give it a bit more survivability.

Flygon is a cool pokemon, but the way you are using it right now I think is a bit of a compromise. Really, you either want to go all out offense (Scarf or CB), or build upon its nice resistances and immunities and make a bulky set (try Toxicstalling perhaps? I've used it with success in the past). Flygon's BST just isn't big enough to be doing both at the same time. Since atm your team is quite slow and counter-y, I'd use a Scarf with Flygon.

<3 Magmortar. Once again I commend you for that awesome set.

Starmie...hmm - it looks like it is an interesting set. Being able to counter Gyarados and use Rapid Spin is a very valuable asset for your team, seeing as without Starmie it could give you a lot of trouble. I am tempted once again to say 'compromise', but if it has been working for you, then there's no reason to change it. You can capitalise on the weird EV spread seeing as most people assume Starmie to be outrunning things like Infernape and Gengar.

Mamoswine is good, but try Stone Edge > Ice Fang. It will hurt Zapdos Gyarados a lot more. As it is, both can switch in quite easily and OHKO. Although, if you're up for it, you could try using a support Mamo. Reflect and Stealth Rock are really nice moves for your team, and with its 110 HP and 80 Def its pretty bulky.

You sure like running half bulky sweepers don't you? Personally I do think this is wasteful, but they all look to be fine on paper. I can't comment on how they are in practice, but like I've said before, if it's working well for you there's no reason to change it. I'm talking about Zapdos here btw. If your set can reliably counter Lucario and at the same time beat things like Suicune and Vaporeon, then that's fine.


If I was to make criticisms about your team as a whole, I would say that it is quite slow and may not be able to pull back if one of your pokemon is set up on. Your lack of Steel type and relying on Mamoswine to revenge Salalmece means that you will always lose at least 1 pokemon to it, and if Mamoswine is gone it will sweep your team quite easily. You are also pretty horrifically Kingdra weak, and will most likely be destroyed by any Rain team (however, this could be said about a lot of teams). I can't think of what to replace seeing as how each member of your team contributes so much right now, but I just wanted to point out those weaknesses. If I was to change one thing to help this, it would be to put a scarf on Flygon. That might make you a bit weaker to Zapdos and Heatran though.

Overall, I think it is a very very well put together team. You have all the big bases in Salamence, Gyarados, Lucario, Skymin, Heatran and Scizor covered. It makes good use of some very cool and underappreciated pokemon in Magmortar and Flygon. Well done =).

LR.
 
Doesn't Expert Belt seem more appropriate for a "lure", since you won't be giving away that you are not choiced. I don't think it should change any OHKOs, although I may be wrong on this. Nice team tho.
 
I don't like compromising either to be honest, I am going to change Mamoswine and Flygon, but Starmie can stay.

Aura Sphere on Togekiss is tempting, but Tri Attack is so cool :( I will try it out though. On Flygon I am going to lower the HP, remove the Special Defense and change to Jolly with a Life Orb. Then I will be able to do a lot more damage, but still be able to switch into Tyranitar and Heatran thanks to Roost.

How about a 232 HP, 200 Atk, 76 Spe Jolly Flygon? It has 371 attack after the Life Orb, which is way more than I have right now, and it also outruns a lot more.

Heatran's Fire Blast does 39% maximum, and Choice Band Tyrantar's Stone Edge does 54% maximum so I can abuse Roost and chase them off. Zapdos won't be able to touch me without Hidden Power Ice so I can smack him around too.

On Mamoswine I'll just do the standard "outrun tyranitar" thing and throw the rest in HP. Muscle Band, because once this DDtar got set up on my team, so I went to revenge kill and it survived the Ice Shard with 2%.
 
Okay, interesting team...but one thing I notice is...if you Trick Choice Scarf on a poke....and later on DD Tyranitar comes out....it pretty much OHKO's anything on your team given that it gets a DD up. So pretty much,t hats a bad thing to start. Zapdos won't be doing anything to DD T-Tar...I suggest something like Skarmory or Scizor or just something who can take your worries off of DD T-Tar.

I like the originality, however you might wanna keep up the speed on Starmie and what not just so secure the win on simple threats. On Mammoswine, having Stone Edge over Ice Fang will benefit in the long run due to things such as Gyarados, Zapdos, etc etc. If rather be safe then sorry.

I can see Mixape taking a toll on your team if your opponent has up stealth rocks or spikes so watch out for that as well. Overall it's a progress and will only get better after tweaking it so many times.

GL.
 
I made some of the changes. Tyranitar is more common than I remembered, I am starting to want a strong Fighting type somewhere.

Maybe Hariyama over Flygon, with Thick Fat, so I can still switch into Heatran.
 
I would personally be really, really quite worried about what most Weavile sets can do to your team. The only thing that isn't 2HKO'd by Choice Band Ice Punch is Starmie, who is obviously a risky switch and can probably be eliminated quite quickly with Pursuit early on. Swords Dance Weavile can be pretty horrible too, though it needs Ice Shard to really threaten Togekiss who can otherwise stop a sweep, and Mamoswine can take one +2 LO Night Slash if it hasn't switched in on SR before. I do think that you really need some sort of Dragon resist too tbh, as at the moment being totally reliant on Mamoswine to force it out means that whilst you can generally take on Outrage Mence, anything spamming Draco Meteor or to a lesser extent Dragon Claw will really hurt, particularly when Stealth Rock is down. Going Hariyama over Flygon would certainly help with the Weavile problems, as well as providing you with some more extra bulk, though I can't say I like what it lets Zapdos do to you :s

Tbh, the only thing I can really think of that can stop Salamence here (bar going Scarf Heatran over Magmortar, which would work but I doubt you'd want to do) is to just stop it ever getting into play safely. Going Hidden Power Ice over Grass on Magmortar would help significantly, as it nullifies Mence/Nite as counters and Starmie can beat most Swampert easily with your defensive spread. I'm less sure about this, but you could also maybe try Thunder Wave over Rapid Spin on Starmie, as it keeps Salamence out for you and also allows you to spread around some paralysis to help the rather slow Magmortar do some damage. Obviously then SR hurts Magmortar, but the popularity of Rotom/Gengar makes spinning pretty difficult anyway, particularly as your Starmie doesn't outspeed the latter.
 
Starmie usually runs that extra speed to beat gengar that are already wounded since surf does about 50% damage, not bad at all, also worthwhile if someone predicts a rapid spin, and switches in gengar, you can 2hko it (yes I know, you'd have to know gengar isn't scarfed already). At the very worse, you would want to outrun and counter infernape. Yeah, ape isn't going to stay in anyways, but if there comes a time when the opponent is ready to sacrifice ape or starmie is in position to sweep (think gyarados, infernape, weakened gengar, etc), and you don't have that extra speed and apes grass knot ends up ohkoing you, you'll end up between a rock and a hard place. So, I would definitely recomend running more speed on starmie.
 
I am thinking of removing Trick from Togekiss. It's too good of a revenge killer and I find myself regretting it when I get rid of it's Scarf. I will put four attacks on it.

I will run more speed on Starmie I guess. Chris Is Me's spread in his revamp survives most attacks from LO Gyarados right?
 
From your current lineup it looks like you are rather vulnerable to Zapdos, Rotoms and dragons in general. This is why I recommend the following changes:

HP Ice on Magmortar will provide a good check against Dragons as they are no longer safe to switch into anything on your team without the risk of OHKO/2HKO by any member after SR. To compensate for the loss of coverage against Swampert, consider replacing Heatwave or Light Screen on Zapdos with Toxic. This way you can easily beat opposing Rotoms/Zapdos/Swampert who will likely to switch in to setup.

If you are going to replace Light Screen, keep trick on Togekiss to turn Suicune into a useless death fodder; if you replace Heatwave, you will have a shaky Mamoswine check in Starmie and have trouble against Roost Scizor. You can bluff Heatwave though.

Rhyperior is a problem if it packs Megahorn.
 
I dont have problems with zapdos unless for some reason they would run hp ice, heatwave and tbolt, because flygon can handle the hp grass ones and mamo can handle the two attack hp ice ones

I agree that magmortar should go for HP Ice. Swampert has no way of recovering and I can wear it down with Starmie, or kill those restalk ones with Empoleon.

Unfortunately with empoleon I have a slight offensive suicune weakness, but those are easy enough to wear down.
 
Thisteam is basically all good but is VERY weak to Lucario. I suggest banding mamoswine to get a really high level damage with ice shard. Belive it or not after 2Def drops from close combat BandMamo OHKOs it with Ice sharD! But maybe add gengar over starmie to stop the lucario rampage.

I hope I helped
 
Oops, I forgot to change the EV spreads of my Pokemon.

I have since modified the team. Mamoswine is now Jolly with enough EVs to outrun Adamant Lucario, and Flygon has 308 speed to outrun Jolly Lucario. Togekiss can revenge kill Lucario too as very few run Extremespeed anymore. Its all Stone Edge and Ice Punch now.
 
You are not too Lucario weak, don't worry. Although with the Mamoswine point - I would change it back to Adamant. Quite a lot of Lucario now run Jolly + Ice Punch to outspeed Adamant DD Salamence, and I wouldn't risk leaving Mamoswine in on Lucario nowadays (worked great in DP).

Oh, and popped by to say, I <3 your Togekiss lead =).

LR.
 
I made some of the changes. Tyranitar is more common than I remembered, I am starting to want a strong Fighting type somewhere.

Maybe Hariyama over Flygon, with Thick Fat, so I can still switch into Heatran.

I would reccomend a Machamp/Hariyama over something on this team, as the LO Adamant DD Tar weak is too great. After a single Dragon Dance, it OHKO's your entire team, and cannot be stopped unless 'Kiss Tricks a Scarf onto it (which is still a weak argument, since TTar could be locked into a move you cannot handle, or 'Kiss could have already Tricked a Scarf onto something else.

Even Flygon takes 94.78% -> 111.54% from a +1 LO Crunch, a guaranteed OHKO with Stealth Rock up (which it most likely will be, unless you bring in Starmie. And besides, it won't help since you can't directly switch in and will still have a chance of being OHKO'd, a very good chance at that).

You could use either Hariyama or Machamp, either work fine although Hariyama takes the hits better and can stomps all over Weavile (who ironically can hurt you a lot when you take a look into the team).

Hariyama @ Leftovers
Impish
76 HP/180 Att/252 Def
Force Palm/Brick Break
Whirlwind
Knock Off/Ice Punch
ThunderPunch

I'm using the standard Smogon EVs, so you could add more to HP/SpD if you'd like.
 
What I really really really really dislike here is the fact that pretty much any Agility thing will cause living hell for the team. For an instance, we have Agility Metagross, who with LO, can simply just MM, EQ, and TP it's way through the team. Then we have other threats, such as Agility Zapdos, who does enough on it's own by itself, and even able to stall Flygon if needed, but more dangerously, it can pass that Agility on. Rhyperior gets an Agility? Then you're probably fucked.

There also seems to be a huge Lucario problem going on here, whether Specs, Mixed or SD'd.

I have no idea what you're into getting removed but something I'd like here is another Zapdos. Zapdos can definitely take up one on one against Metagross, seeing as how most don't carry Ice Punch thanks to fear of Gyarados. Zapdos can also help with the whole Lucario thing and if you need to mess up BP'ers, you always have the whole Roar/WW option.

Luckily, Rain Dance teams aren't too prominent nowadays, otherwise that would appear to easily rape you as well, and should you ever face troubles with that, changing up Empoleon to a more stalling nature would probably reduce that. Having it as a RestTalker isn't exactly the worst idea, seeing as how a slept Poke otherwise does seem to really hinder this team.

Another intriguing thing I see is how half the team is absolutely raped by Celebi, while the other half does perfectly fine, which should play for interesting games.
 
Soooooo who should I get Zapdos over? I had a Zapdos over Empoleon but then people told me I would have problems with dragons and kingdra and stuff.

Empoleon is doing too good to remove him. I suppose I could put a Zapdos over Togekiss if I really wanted, but then I would lose my 60% of ruining suicide leads, as well as a good revenge killer. That, and the team would become even more bog standard than it already is.
 
To be honest I'd put it over Flygon. I'd then probably use Empoleon as the main Rock resist, however due to it's more sweeping nature, it won't be taking too many hits repeatedly, but I'd imagine this team would kill things fast enough to where that wouldn't be a major issue. And if Rocks starts getting out of hand, we could always explore Donphan over Mamoswine as RS/SR/IS Poke which opens up the room for Starmie for something else, but at that point we've reworked the entire team.
 
Really the only pokemon I am bent on keeping are Togekiss, Flygon and Empoleon. I'm done playing around with Magmortar, so he can go if need be. Anything else can be changed.

So I have three slots open for change... Mamoswine can go, Starmie can go, and Magmortar can go. In these three slots I need a way of dealing with Salamence, Gyarados and hopefully being able to Rapid Spin and/or set up Stealth Rocks.

I am thinking Slowbro for the Salamence/Gyarados counter, as he also has Own Tempo to deal with Machamp and stuff. I also need a better Scizor counter. Emploeon works pretty good, but Hydro Pump misses every time I need it.
 
To solve the problems that speed boosters apparently cause your team, you need a phazer, and a very bulky one at that. Looking at the list of possible phazers and how they would fit into the team, your best bet is probably replacing Starmie with Blastoise. Try running the following:

Blastoise @ Leftovers
Bold
252 HP / 252 Def / 6 SpA
Rapid Spin
Roar
Ice Beam
HP Electric (this gets a 2HKO on DDGyara)
 
Even though Blastoise is tougher than Starmie, the lack of recover makes up for the lowered defenses... :/

I think I'll try something else. And also, I'm not even sure I need Rapid Spin anymore because I'm ditching fagmortar. The only Pokemon I am wanting to keep on this team is Flygon, Togekiss and Empy.
 
Restalk champ could be an option istead of flygon,with EQ/Ice punch and dynamic punch/CC (I guess the defense drop from CC makes machamp very frail,and the confusion from Dynamic punch helps with restalk)

You can try forrestres istead of starmie,setting up SR,swtching in Draco meteor/Outrages from mence and can rapid spin then explode if needed

Off topic:Look at mamoswine pic,does he have a mouth ?
 
Back
Top