Community Create-a-Team 2: M-Lopunny + Lando-T

Jhon

Someday in the Rain
is a Pre-Contributor
DMDW's Staka TR
I haven't built or played a lot of TR this gen, and I've been interested in using Staka in this environment.

If NagaKart was NagaScizor I'd have been all about that; alas, I'm just not on board with Helmet Kart.
 
can't say's Naganadel + bulky Kartana core

I really like Jhon's nomination of Lop + Lando-T, but Naganadel and Kartana are two Pokemon that I've wanted to try to build around but haven't really done much with myself, so I have to give the slight nod to can't say.
 

cant say

grumpy and stubborn
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We got a lot of votes to start us off which is really cool. Here are the results:


Jhon's Mega Lopunny + Landorus-T core: 10
cant say's Naganadel + Kartana core: 9
DMDW's Stakataka + Primarina code: 3
the rest: 0


Which means our team will be built around the core of Mega Lop + defensive Lando-T! Post where you think the team should go from here, the best route is probably adding a third mon to flesh out the core a bit more.

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For my nomination i'm going with a fat Steel-type so we have an Ice-resist


Aegislash @ Leftovers
Ability: Stance Change
EVs: 204 HP / 52 SpA / 252 Spe
Timid Nature
- Substitute
- Toxic
- Shadow Ball
- King's Shield

In Jhon's original Lopunny nomination back in the first CCaT he included a fat steel option with Aegislash and Magnezone and I really like Aegi in that slot. I'm nominating standard SubToxic because it's Aegi's best set in general, and saves the Z move slot for a different Pokemon we can add later. It also pivots a bit easier thanks to Leftovers and provides really nice passive damage with Toxic and Lando's Stealth Rock which enables Lop to pick up KOes more often.

I just stole the spread we use in BSSF, there might be a better / team-specific one we can change to.
 

Tapu Fini @ Aguav Berry
Ability: Misty Surge
Level: 50
EVs: 252 HP / 232 Def / 4 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Surf
- Moonblast
- Nature's Madness
- Taunt

Fini is a good teammate for this core since misty terrain means lop doesn't have to worry about burns or paralysis. Plus as Jhon said in his nomination post water/fairy mons pair well with lop. The ev spread lets Fini outspeed 4 speed rotom forms, but it can be changed in the future to better suit the team.
 
I'm going to suggest the most mindless and boring thing I can possibly think of:


Mimikyu @ Fairium Z
Ability: Disguise
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Shadow Sneak
- Curse

Mimikyu. Mimikyu is a good check to Mence, which lives an Ice Punch from Lopunny and OHKOs, and doesn't mind Lando since Lando has no real way of damaging it. It can also check Pheromosa if it gets out of hand (although aegi can do that too). Furthermore, thanks to the ridiculously "balanced" ability Disguise, Mimikyu is the most braindead free win button for babies ever, a mon I truly despise and is without a doubt completely broken.

Not sure about the set or EVs yet they can be changed but Curse is nice for Glalie/Eevee fun.
 
Last edited:

ethan06

⋖(☼┆☼)⋗
is a Community Contributor Alumnus
Okay so Pokémon that currently give this core trouble are as follows (probably incomplete but this is off the top of my head):
Fat Water-types i.e. Fini, Suicune
Tapu Lele
Mamoswine
Mega Salamence
Celesteela

First thing that comes to mind is an Electric-type to help cope with the stuff that can wall this core, and I agree with cant say's assertion that a fat Steel-type would fit best to deal with the more offensive threats. Celesteela is a good call here so someone should nom that but I'm gonna take the first route and try to cover as many bases as possible:


Rotom-Wash @ Choice Specs
Ability: Levitate
Level: 50
EVs: 252 HP / 212 SpA / 44 Spe
Modest Nature
- Volt Switch
- Hydro Pump
- Thunderbolt
- Trick

The reason for my picking Rotom-Wash is threefold: firstly, it answers the fat Water-types that give the opening core trouble; secondly, it's one of the few Electric-types that can reliably deal with opposing Ground-types; and thirdly, the Trick option makes it a useful tool for disrupting stall. Volt Switch allows Rotom to create a pivot core with Landorus and trap things in the vortex. Thunderbolt is a more consistent Electric option, because dealing with things like Toxapex becomes a lot easier when your main damage output against it isn't forcing you out with every use. We could use Hidden Power [Ice] instead if we want to pressure Roost Mence, but Thunderbolt does an ok job of dealing damage to most other Mence builds and between Rotom's two STABs we're hitting most of HP Ice's targets anyway, which brings me to the other STAB move, Hydro Pump. Virtually required on Rotom-Wash, this move is a nuke if it hits and it gives us solid coverage for Ground-types and Fire-types. Not much else to say, it's pump. EV spread outspeeds 0 spe Landorus-T, maxes HP and sticks the rest in powah.
 

Jhon

Someday in the Rain
is a Pre-Contributor
The list of common things Lopunny dislikes, imo
Offensive stuff
Lele - Especially Scarf
Blaziken
Salamence - DD/Sub
Swampert - Rain
(Surprise) Scarf in general
Charizard X/Y - Conditionally poor matchup

Defensive stuff
Landorus-T - (if not Ice Punch)
Fini
Hippowdon
Celesteela - PhysDef
Zapdos - PhysDef
Cresselia
Venusaur
Toxapex
Skarmory
Slowbro
(Aegislash, Ferrothorn and Heatran: Loppuny should only be considered the secondary/tertiary answer to these since heavily relying on HJK v Protect is not a good time)

Everything else offers reasonable room to play around or trades well enough.
Generally I think keeping an eye on the defensive mons is a good idea. Particulalrly Venusaur and traditional stall cores. Lopunny excels vs offense but can struggle vs defensive/stall style.
We have 4 slots, there's a lot of room to build with. Right now I'd want to just get a handle on Lele. In quite a simple manner too. Having one of the 4 'Big Steels' (Aegislash, Ferrothorn, Celesteela, Heatran) could help tremendously with Lele and they pair well with Landorus. Of course, options for bulky steels aren't strictly limited to these 4; M-Metagross, M-Scizor, AV Excadrill, and Magnezone can all offer their own unique traits.
I like Aegislash a lot, Toxic or SD, but cant say has already nommed that. Though I would prefer a bulkier spread.
This is what I typically use

Aegislash @ Leftovers
Ability: Stance Change
Level: 50
EVs: 252 HP / 76 Def / 92 SpA / 84 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Substitute / Shadow Sneak
- Toxic
- King's Shield

Changing from Modest to Quiet with Sneak, and shifting the 4 Spe into Atk.
Another variation on the Sneak build is to use Adamant with Shadow Claw instead fo Shadow Ball. With the 92SpA in Atk.
Anyway, I'd like to nominate Celesteela. It checks Lele, it can check DD Mence and it can also perform well against Venusaur, Skarmory, Cresselia, and Hippowdon among others. In combination with other mons, to take advantage of a weakened board state, it can also pressure defensive builds significantly. Largely thanks to its immunity to Toxic and access to Leech Seed, which often forces switches and negates much of their efforts to whittle away at Celest.
Some of this is dependant on the final selection of moves we give it.
Celesteela @ Leftovers
Ability: Beast Boost
Level: 50
Shiny: Yes
EVs: 252 HP / 108 Def / 148 SpD
Sassy Nature
- Heavy Slam
- Flamethrower
- Leech Seed
- Protect

Largely a placeholder set, since it's a mon with quite a diverse movepool. Which options are best for it will not be clear until much later.
HP Ice, Air Slash and Toxic are among the options which can look very attractive.
 

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