Feedback Time!
I know I have praised this when it is submitted to the actual process, but I feel like we kinda have this inherently throughout other mons such as Obliteryx and the ones you mentioned that it feels fairly explored on the surface. I am not sure how to make this any more "appealing" to the masses and may just be a timing issue more than anything. That being said, it is a great concept...I just feel a bit like this is "beating a dead horse" with it being submitted for every SV process besides one so it may be something to revisit in Gen 10 whenever that comes around.
While I appreciate the idea behind this concept, I think at this point of SV it is hard to effectively and successfully make this concept come to life just by the nature that the metagame is what it is nowadays with things running Cloak quite often just thanks to Garganacl or Mollux among other mons. My biggest issue to see this overcome is "How do we force that item disruption onto the opponent?" Like do we target mons that would rather run Boots or Lefties and are therefore forced to run Cloak to avoid what this concept's end product does or do we just falter to those mons already running Cloak on a consistent basis such as Zamazenta and Revenankh.
Name: Two sides, one coin
I think this is a neat way to approach the process and how it naturally just pigeonholes a concept into 1 set save the concept "forcing" it and so this one I really like just because I think it is pretty cool how customizable to make a Pokemon for possibly the same team archetype, but fulfilling the same role in 2 or more ways. I think it is nice you leave it a bit more broad to allow CA to nail down the approach and how exactly strict the community wants to be in the divisiveness of the 2 sets in fulfilling the same role.
Name: Living Life on the Edge
HP manipulation is something that yours truly has also thought of for a concept (just when brainstorming and nothing concrete though) and I find it extremely fascinating for sure. I think a good example to mention alongside the ones you brought up is Custap Berry shenanigans from 1v1. Custap Berry gives "fake priority" to a move which could be like a last hurrah for this CAP to either take down an opponent or even have something wild like Destiny Bond pop off. Definitely could also have more specific questions to ask/be answered with things like "how would this CAP perform under that type of pressure? Is a "pinch" Berry or ability enough or are there more things that can have potential but are generally tossed aside?" or "How does this CAP thrive with low HP when most Pokemon either want to keep themselves healthy or get in and get out?"
While a lead Pokemon may seem enticing, it is pretty hard to actually execute in this day and age. That being said, I think there is merit in exploring a CAP that has way more potential early game than the late game, or rather just excel in one particular "gamestate", which is eerily similar to my first ever concept submission:
Position is Key and I think using that old sub of mine as a guiding point for your own submission would be helpful in terms of fleshing out an explanation and the other facets of a full fledged concept submission.
Name: Thanks for the Hazards
I think the idea of this is more of a threat than the actual execution. Realistically, this concept is hard to achieve a well rounded and viable end product and has implications that may not be ideal for one to
want this CAP on their team. Self-Webs is cool, but the thought is that at the end of the day, you'd rather have the Webs on their side of the field to sweep the opponent. Loading up Defiant/Competitive mons is strictly more of a "what if" so you aren't then deterred by those Webs ending up on your side of the field. I think if anything, you could make this concept more of a broad spectrum that it could be a mon that "benefits" by either have the ability to punish for having -1 Speed or can be extremely resilient to entry hazards as a whole a la Equilibra. Not my favorite idea personally, but as it stands it does feel unfinished and I think there is something to explore but maybe need to scratch more than the surface on this one to find what's worth exploring.
Tinkaton the concept is really cool! For real I don't have much to say on this and it seems good on paper and I think it would make for an in-depth process that could produce an interesting end result. No real critiques for what you have provided in terms of your questions and explanation so :thumbsup:
Name - From Nobody To Nightmare
This kinda feels similar to Cyaneedle's concept, but in the opposite direction. Again, I recommend looking at my concept sub I linked in their feedback, but as for what you have provided I have no real criticism except for maybe making a mention about more relevant things such as Kingambit or a Tera hog sweeper that wanna abuse or conserve those resources until the endgame to put the match to bed so to speak.
While I think this would be an interesting idea in theory, it is a different story in practice. GF themselves have kinda circumvented this by way of Electro Shot as well as the item Power Herb and I think it would be a hard fought process to have something viable that uses 2 turn moves that couldn't have just used a higher BP move to begin with that most types have access to universally. This could be a good FlashCAP concept though since those are strictly thought experiments to show if it is even possible in the first place and I would 100% be down to do this for a FlashCAP.
Ah, Technician the concept lol. Seriously though, lots of low power moves have weird and sometimes unique effects so it would be interesting to see how those would play out in a viable setting. As you mentioned, Scizor is a fantastic example of this concept but I definitely think it could be pushed even further and make
quziel's dream come true of a top tier Fake Out CAP lol.
As for any of the other concepts that I didn't give feedback, I really did have much to say but if you ever want anything specific, I am down to make another post down the line. In my free time I am trying to work on writing out the concept idea I had so maybe I'll post that whenever I get that done. Love all the ideas posted so far and glad to see this thread is off to a great start in terms of being a workshop for good (or bad) concepts lol.