Hello, Policy Reviewers! I'm here to present what I consider to be the root of numerous problems within the CAP process: Concept Submissions. As someone who has observed this stage keenly for the past seven projects, this is the stage that influences any given CAP the most. Which can be a real tragedy, considering how hit and miss our concepts can be. Let's look at some examples:
I'd argue that the concepts that are inherently the most popular are the ones that allow voters to dream and consequentially project their individual vision onto the entire project. Quanyails' "Show Me Your Moves!" encouraged the community to dream up its favorite wonky moves and create a Pokemon based on that. Yilx's "Einherjar" presented an interesting dilemma that was sort of two concepts jammed into one. Dummy007's "Major Third" also encouraged voters to dream up two Pokemon to make a pair. The issue with these concepts, in my opinion, is once we decide on a trajectory, the rest of the project can be a bore. If you don't get what you envisioned at the concept submission stage, it can be difficult getting engaged in that particular process.
Vague concepts can go on to plague an entire process. "How does this relate to our concept?" and "What are we trying to do again?" can become commonplace in conversations. While confusion will always be a part of a process this big, I can't help but worry about the levels of confusion, especially how they can lead to frustration. Anyone can submit a concept, which fits in with our democratic nature. That being said, do we want any individual to be able to walk in and essentially define what we do for the next three to five months? Particularly with no guidance?
There are numerous ways to address this issue, but the one I've grown most fond of is Concept Blueprints.
I believe there are many advantages to a system like this. First, it allows for greater voice of competitive players. In a C&C style forum for discussion, anyone has a voice. But being a Quality Control member holds more weight -- you can mandate changes and take part in higher level discussion. If you're not on QC team, but you're a competitive player, you're much more likely to be heard by a seasoned QC member than a random you're trying to argue with in a process thread. Second, it allows for greater project flexibility. Have a great concept that mandates an ability? We can outline that in the blueprint. Need to require a specific grouping of moves? That can be blueprinted as well. As long as submitted ideas have great learning goals and hold merit for the process, we can change up the process by removing or adding stages. Finally, it allows for greater quality in every process. By being checked by a QC team, we have a much greater chance of pulling up concepts that hold merit throughout the entire process.
For what is arguably the most important part of CAP, our current concept submission stage is surprisingly lax. Anyone can come in with an idea they find intriguing and submit it, no filter. While we shouldn't remove our accessibility, we can increase quality in a non-intrusive way. In fact, I'd argue that making CAP Blueprints would be a lot of fun. It's a way to get creative juices flowing while setting useful standards for the CAP Project. Should we implement something like this? If not, what can be done about fixing the current state of concepts? Do concepts need to be fixed? Let's hear your thoughts.
I'd argue that the concepts that are inherently the most popular are the ones that allow voters to dream and consequentially project their individual vision onto the entire project. Quanyails' "Show Me Your Moves!" encouraged the community to dream up its favorite wonky moves and create a Pokemon based on that. Yilx's "Einherjar" presented an interesting dilemma that was sort of two concepts jammed into one. Dummy007's "Major Third" also encouraged voters to dream up two Pokemon to make a pair. The issue with these concepts, in my opinion, is once we decide on a trajectory, the rest of the project can be a bore. If you don't get what you envisioned at the concept submission stage, it can be difficult getting engaged in that particular process.
Vague concepts can go on to plague an entire process. "How does this relate to our concept?" and "What are we trying to do again?" can become commonplace in conversations. While confusion will always be a part of a process this big, I can't help but worry about the levels of confusion, especially how they can lead to frustration. Anyone can submit a concept, which fits in with our democratic nature. That being said, do we want any individual to be able to walk in and essentially define what we do for the next three to five months? Particularly with no guidance?
There are numerous ways to address this issue, but the one I've grown most fond of is Concept Blueprints.
Proposal:
We add a subforum for quality control of all concepts, similar to C&C. In this forum, anyone can submit a concept idea at any time. Anyone is allowed to comment and critique the concept as they see fit. After discussion, a Quality Control team of CAP veterans cleans up the concept. Things they look for could include learning goals, proper questions, and practicality within the CAP Process. Once approved, that concept could be slated in any future project by the Topic Leader for Concept Polls. Finally, these discussions would also serve as our Concept Assessment stage. The Topic Leader would look at the blueprints set out by the QC team and move forward as the concept dictated.
We add a subforum for quality control of all concepts, similar to C&C. In this forum, anyone can submit a concept idea at any time. Anyone is allowed to comment and critique the concept as they see fit. After discussion, a Quality Control team of CAP veterans cleans up the concept. Things they look for could include learning goals, proper questions, and practicality within the CAP Process. Once approved, that concept could be slated in any future project by the Topic Leader for Concept Polls. Finally, these discussions would also serve as our Concept Assessment stage. The Topic Leader would look at the blueprints set out by the QC team and move forward as the concept dictated.
(This conversation dates back to mid-August, for those wondering.)
[2014-08-18 16:03:57] <DougJustDoug> I really think we need to take a hard look at how we handle Concepts. I think our policies for Concepts needs to be completely reworked.
[2014-08-18 16:15:35] <DougJustDoug> We need much better Concepts in CAP.
[2014-08-18 16:15:50] <DougJustDoug> And not because Concept authors suck or anything
[2014-08-18 16:16:59] <DougJustDoug> The more I think about it, the more I realize that Concepts need a LOT more vetting and assessment before we launch a project based on them. TOO MUCH vetting and assessment for us to do it right at the start of a project.
[2014-08-18 16:17:29] <DougJustDoug> I'm thinking Concept Submission and Concept Assessement should be evergreen sub-projects within CAP.
[2014-08-18 16:18:00] <DougJustDoug> Basically, treat Concepts kind of like C&C analysis (kind of).
[2014-08-18 16:18:24] <DougJustDoug> Submit a Concept, have it validated by some Concept Validation Team.
[2014-08-18 16:19:03] <DougJustDoug> Then valid concepts would go through some team process to flesh out into a full-blown "Project Skeleton".
[2014-08-18 16:19:31] <DougJustDoug> Any fully completed Project Skeleton is eligible for the Concept Poll at the beginning of a CAP
[2014-08-18 16:19:54] <Birkal> you know me, Doug
[2014-08-18 16:19:59] <Birkal> concepts are easily my favorite part of CAP
[2014-08-18 16:20:05] <Birkal> so this all sounds like heaven to me, lol
[2014-08-18 16:20:07] <DougJustDoug> Unused Concepts/Project Skeletons stay eligible for the next CAP.
[2014-08-18 16:21:21] <DougJustDoug> Basically, we stop reinventing the wheel every CAP. Invest in Concept Assessments by people that are into Concepts, just like C&C is done by people that get off on that kind of team creation process.
[2014-08-18 16:22:25] <DougJustDoug> And that way we can throw out shitty Concepts without running afoul of the normal "everyone can submit" philosophy for CAP polls.
[2014-08-18 16:22:42] <DougJustDoug> But we don't leave Concept up to the whims of the masses every CAP
[2014-08-18 16:23:37] <DougJustDoug> We guarantee that any selected Concept has been thought about, assessed, and fleshed out by a bunch of people that know what it takes to have a Concept sufficient for framing a three-month CAP community project.
[2014-08-18 16:23:41] <Birkal> I wouldn't mind if we chose leadership based on leaders who took interest in particular concepts, even
[2014-08-18 16:26:17] <DougJustDoug> I envision we would make a Concept Workshop subforum in CAP, and we do all the C&C work there.
[2014-08-18 16:26:44] <DougJustDoug> One thread for submitting "Concept Abstracts".
[2014-08-18 16:26:52] <DougJustDoug> Open to almost anyone
[2014-08-18 16:27:28] <Birkal> I'd agree with that, yah
[2014-08-18 16:27:40] <Birkal> and ecstatic to head it up too
[2014-08-18 16:28:06] <Birkal> then we vote on C&C'd concepts
[2014-08-18 16:28:15] <DougJustDoug> Those Abstracts will be vetted and approved for becoming full blown "Concept Threads" -- which is where everyone turns it into a full Project Skeleton. Or, perhaps gets closed, if we realize it just isn't viable after further thought.
[2014-08-18 16:28:16] <Birkal> and make a CAP based on the blueprints they left behind
[2014-08-18 16:28:25] <DougJustDoug> Which is what we CAN'T do now in CAP
[2014-08-18 16:28:45] <DougJustDoug> WE get stuck with Concepts that kinda "dissolve" upon further assessment.
[2014-08-18 16:29:34] <DougJustDoug> Concept Blueprint is a better term than Project Skeleton. I like it.
[2014-08-18 16:29:50] <Birkal> btw, I think this would fit well into giving CAP more creative flexibility
[2014-08-18 16:29:57] <Birkal> moving into banned abilities / further topics / etc
[2014-08-18 16:30:10] <Birkal> anything that we've banned due to "screwing with the process" could easily be fixed with a C&C'd blueprint
[2014-08-18 16:30:14] <DougJustDoug> Absolutely.
[2014-08-18 16:30:47] <DougJustDoug> When we vote on Concept, the blueprint would line up exactly how the steps should be handled.
[2014-08-18 16:31:06] <DougJustDoug> If the process order needs to be tailored a bit, so be it.
[2014-08-18 16:31:06] <Birkal> with dates / timelines / key questions / etc
[2014-08-18 16:32:04] <DougJustDoug> The concept C&C team would have people that "sign off" of areas where they are experts.
[2014-08-18 16:32:20] <DougJustDoug> Battle folks would sign off on "competitive relevance"
[2014-08-18 16:33:02] <DougJustDoug> Process guys could sign off on it having "sufficient community choice options".
[2014-08-18 16:33:05] <DougJustDoug> Stuff like that
[2014-08-18 16:33:18] <DougJustDoug> The semi-equivalent of GP Checking in C&C
[2014-08-18 16:33:28] <Birkal> yep
[2014-08-18 16:33:44] <Birkal> I have no doubt that something of that ilk would work wonders
[2014-08-18 16:42:28] <DougJustDoug> The concept thing I have been ruminating on for several days. Ever since the Concept Assessmen this CAP
[2014-08-18 16:43:00] <Birkal> again, I'd be elated if we added in Concept Blueprints
[2014-08-18 16:43:17] <Birkal> and I think it could be pretty popular
[2014-08-18 16:44:16] <DougJustDoug> Keep it in the back of your mind, and we'll pick this up later as this project starts winding down.
[2014-08-18 16:03:57] <DougJustDoug> I really think we need to take a hard look at how we handle Concepts. I think our policies for Concepts needs to be completely reworked.
[2014-08-18 16:15:35] <DougJustDoug> We need much better Concepts in CAP.
[2014-08-18 16:15:50] <DougJustDoug> And not because Concept authors suck or anything
[2014-08-18 16:16:59] <DougJustDoug> The more I think about it, the more I realize that Concepts need a LOT more vetting and assessment before we launch a project based on them. TOO MUCH vetting and assessment for us to do it right at the start of a project.
[2014-08-18 16:17:29] <DougJustDoug> I'm thinking Concept Submission and Concept Assessement should be evergreen sub-projects within CAP.
[2014-08-18 16:18:00] <DougJustDoug> Basically, treat Concepts kind of like C&C analysis (kind of).
[2014-08-18 16:18:24] <DougJustDoug> Submit a Concept, have it validated by some Concept Validation Team.
[2014-08-18 16:19:03] <DougJustDoug> Then valid concepts would go through some team process to flesh out into a full-blown "Project Skeleton".
[2014-08-18 16:19:31] <DougJustDoug> Any fully completed Project Skeleton is eligible for the Concept Poll at the beginning of a CAP
[2014-08-18 16:19:54] <Birkal> you know me, Doug
[2014-08-18 16:19:59] <Birkal> concepts are easily my favorite part of CAP
[2014-08-18 16:20:05] <Birkal> so this all sounds like heaven to me, lol
[2014-08-18 16:20:07] <DougJustDoug> Unused Concepts/Project Skeletons stay eligible for the next CAP.
[2014-08-18 16:21:21] <DougJustDoug> Basically, we stop reinventing the wheel every CAP. Invest in Concept Assessments by people that are into Concepts, just like C&C is done by people that get off on that kind of team creation process.
[2014-08-18 16:22:25] <DougJustDoug> And that way we can throw out shitty Concepts without running afoul of the normal "everyone can submit" philosophy for CAP polls.
[2014-08-18 16:22:42] <DougJustDoug> But we don't leave Concept up to the whims of the masses every CAP
[2014-08-18 16:23:37] <DougJustDoug> We guarantee that any selected Concept has been thought about, assessed, and fleshed out by a bunch of people that know what it takes to have a Concept sufficient for framing a three-month CAP community project.
[2014-08-18 16:23:41] <Birkal> I wouldn't mind if we chose leadership based on leaders who took interest in particular concepts, even
[2014-08-18 16:26:17] <DougJustDoug> I envision we would make a Concept Workshop subforum in CAP, and we do all the C&C work there.
[2014-08-18 16:26:44] <DougJustDoug> One thread for submitting "Concept Abstracts".
[2014-08-18 16:26:52] <DougJustDoug> Open to almost anyone
[2014-08-18 16:27:28] <Birkal> I'd agree with that, yah
[2014-08-18 16:27:40] <Birkal> and ecstatic to head it up too
[2014-08-18 16:28:06] <Birkal> then we vote on C&C'd concepts
[2014-08-18 16:28:15] <DougJustDoug> Those Abstracts will be vetted and approved for becoming full blown "Concept Threads" -- which is where everyone turns it into a full Project Skeleton. Or, perhaps gets closed, if we realize it just isn't viable after further thought.
[2014-08-18 16:28:16] <Birkal> and make a CAP based on the blueprints they left behind
[2014-08-18 16:28:25] <DougJustDoug> Which is what we CAN'T do now in CAP
[2014-08-18 16:28:45] <DougJustDoug> WE get stuck with Concepts that kinda "dissolve" upon further assessment.
[2014-08-18 16:29:34] <DougJustDoug> Concept Blueprint is a better term than Project Skeleton. I like it.
[2014-08-18 16:29:50] <Birkal> btw, I think this would fit well into giving CAP more creative flexibility
[2014-08-18 16:29:57] <Birkal> moving into banned abilities / further topics / etc
[2014-08-18 16:30:10] <Birkal> anything that we've banned due to "screwing with the process" could easily be fixed with a C&C'd blueprint
[2014-08-18 16:30:14] <DougJustDoug> Absolutely.
[2014-08-18 16:30:47] <DougJustDoug> When we vote on Concept, the blueprint would line up exactly how the steps should be handled.
[2014-08-18 16:31:06] <DougJustDoug> If the process order needs to be tailored a bit, so be it.
[2014-08-18 16:31:06] <Birkal> with dates / timelines / key questions / etc
[2014-08-18 16:32:04] <DougJustDoug> The concept C&C team would have people that "sign off" of areas where they are experts.
[2014-08-18 16:32:20] <DougJustDoug> Battle folks would sign off on "competitive relevance"
[2014-08-18 16:33:02] <DougJustDoug> Process guys could sign off on it having "sufficient community choice options".
[2014-08-18 16:33:05] <DougJustDoug> Stuff like that
[2014-08-18 16:33:18] <DougJustDoug> The semi-equivalent of GP Checking in C&C
[2014-08-18 16:33:28] <Birkal> yep
[2014-08-18 16:33:44] <Birkal> I have no doubt that something of that ilk would work wonders
[2014-08-18 16:42:28] <DougJustDoug> The concept thing I have been ruminating on for several days. Ever since the Concept Assessmen this CAP
[2014-08-18 16:43:00] <Birkal> again, I'd be elated if we added in Concept Blueprints
[2014-08-18 16:43:17] <Birkal> and I think it could be pretty popular
[2014-08-18 16:44:16] <DougJustDoug> Keep it in the back of your mind, and we'll pick this up later as this project starts winding down.
I believe there are many advantages to a system like this. First, it allows for greater voice of competitive players. In a C&C style forum for discussion, anyone has a voice. But being a Quality Control member holds more weight -- you can mandate changes and take part in higher level discussion. If you're not on QC team, but you're a competitive player, you're much more likely to be heard by a seasoned QC member than a random you're trying to argue with in a process thread. Second, it allows for greater project flexibility. Have a great concept that mandates an ability? We can outline that in the blueprint. Need to require a specific grouping of moves? That can be blueprinted as well. As long as submitted ideas have great learning goals and hold merit for the process, we can change up the process by removing or adding stages. Finally, it allows for greater quality in every process. By being checked by a QC team, we have a much greater chance of pulling up concepts that hold merit throughout the entire process.
For what is arguably the most important part of CAP, our current concept submission stage is surprisingly lax. Anyone can come in with an idea they find intriguing and submit it, no filter. While we shouldn't remove our accessibility, we can increase quality in a non-intrusive way. In fact, I'd argue that making CAP Blueprints would be a lot of fun. It's a way to get creative juices flowing while setting useful standards for the CAP Project. Should we implement something like this? If not, what can be done about fixing the current state of concepts? Do concepts need to be fixed? Let's hear your thoughts.
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