Pet Mod Concept X

Approved by Ludicrousity

Concept X

Do you hate the fact that there are no concepts like Dynamax and Z-Moves in Gen 8 OU? Let me introduce to you . . . Concept X, an OU-based metagame split into different micrometas containing one new concept each!

The Basics: Each micrometa will consist of one concept only. An example of this is only Mega Evolutions in Gen 6, or only Dynamax in Gen 8. Each slate will be different. One slate will be for determining the concept, while others will be for determining the exclusive recipients of the slate, or in the case of a Z-Move like concept, will be for naming new items and moves. If around 50 exclusive Pokémon receive the concept, or if naming of new items and moves are finished, the micrometa is completed. Once we are able to develop 5-6 concepts, this pet mod will be complete!

Submissions: When submitting a new concept, you are only allowed to submit one. In determining Pokémon that will receive the concept, you are allowed to submit up to 4 Pokémon. In submitting for new items and moves, you can only submit one. This phase will last for 4-5 days.

Concept Name:
Effect:
Competitive:


Base Pokemon:
Form Name:
Changes from Base Pokemon:
Competitive:


New Item/Move:
Effect:
Competitive:


Voting: The voting format will take place in this thread. You’ll vote for the top 3 submissions you like most. The first 3, second 2, and the third 1. You’re allowed to vote for yourself, but not in 1st place. This phase will last for 2 days.

None!

Council:

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ImperialGamer517
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zxgzxg
 
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Slate 1:
The First Concept!

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It is time to pick the first concept of the pet mod! Make sure that the concept isn’t too broken that it will be banned, just like Dynamax.

You may start submitting, and enjoy the first age of Concept X!
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
Will anyone submit?
Hang on, I got one idea.

Concept Name: Team-Up (Based of symbiosis; not to be confused with the Symbiosis Ability)

How It Works: Two Pokémon will work together to become one, with one being the "leader" and the other being the "partner". Similar to the symbiotic relationship in real life, two Pokémon work together to survive or for other benefits, although the combination doesn't need to be 100% similar to real life (helps for inspiration though); it still need to make sense in both Pokémon's flavor. The main Pokémon can learn moves from the partner, but loses them if it and the partner become separated back into individual Pokémon. It is also based on the Tag Team cards of the Pokémon TCG.

Effect: Similarly to the fusion form of Kyurem and Necrozma, two Pokémon become one "form" of the leading Pokémon, with the form name based of it's partner's own name. The main Pokémon's BST can be up to 20 higher than the leading or partner Pokémon with higher BST, but the stats must have resemblance of three of the partners' stat. The three Ability slots can be either the leader's or the partner's. As mentioned, the leader can learn up to five new moves from the partner. Type must be represented of both the leader and the partner. Outside of forms that changes in-battle, only a specific form of the leader and partner can be used.

Competitive: Allows patching up some awkward stat distribution, bad abilities, limited movepool or other crippling weaknesses that greatly held back multiple original forms of the Pokémon while also doing in a way that feels organic. The combination can be upright logical to silly-at-first, but still in a way that make sense for both species. The recommended BST depends on the first winning submission, but wouldn't expect to be higher than 620 BST, as Legendaries and Mythicals aren't supposed to put in a symbiosis with an ordinary Pokémon... unless the first winner submission(s) have any Legendary somehow.

Example: Wigglytuff + Flareon
Tag Team Name: Wigglytuff-Flareon
Leading Pokémon: Wigglytuff
Partner Pokémon: Flareon
Type: Fairy / Fire
Abilities (same amount as leader): Flash Fire (A1) / Competitive (A2) | Guts (HA)
Base Stats: 140 HP / 130 Atk / 50 Def / 85 SpA / 90 SpD / 50 Speed | 545 BST (Flareon's BST is higher)
New Moves: Flare Blitz, Burning Jealousy, Scorching Sands, Mystical Fire, Will-o-Wisp
Flavor: Wigglytuff, when traveling with a Flareon, allows each others to stay warm and fuzzy, even during a cold winter. Flareon provide the needed heat while fending off aggressive Steel-type Pokémon, while Wigglytuff, in return, uses it's singing talent to sleep anything that tries to harm Flareon, allowing the two to escape if needed.
Competitive: Allows for a specially bulky physical wallbreaker, with the much higher HP making Flare Blitz a lot less cumbersome to use. Fairy / Fire can resist Bug, Grass, Ice, Dark, Fighting, Fairy, Fire and grants an immunity to Dragon as well. Guts, although only possible via Toxic Orb thanks to burn immunity, can quickly pressure multiple walls or supports. It's slow Speed and low Defense can make it difficult to fight against hyper offense.
Example: (Main Pokémon + Partner)
Tag Team Name: (Pokémon-Form)
Leading Pokémon:
Partner Pokémon:
Type: (Must have one type from main Pokémon, and another from partner)
Abilities: (Must have same amount as the leader)
Base Stats: (Leader or partner higher BST + 20; three stat representative of partner)
New Moves: (5 moves the partner can learn)
Flavor: (How the leader and partner benefits together lore-wise)
Competitive: (How the tag team works on a competitive scene)
 
I have a concept idea myself!

Concept Name: Cloning / Clone Moves

Effect: The Pokemon is “cloned”, and an exact replica of the Pokémon appears on its side. The replica has same EVs, Same moves, etc. Then, the 50 Pokémon I described in the OP that will get an exclusive version of the concept, will get something called a “Clone Move”. Clone Moves are powerful attacks that are almost similar to Gmax moves.

How This Works: Once the clone appears, it will stay with the original Pokémon until one of them faints. If one of them faints, the Pokémon is considered fainted. Cloning also ends if the original Pokémon switches out, but you can put switch out clone Pokémon. Clone Moves will replace the original and the clone’s most powerful STAB move. For example, the Clone move of a cloned Volcarona and a regular Volcarona will replace Fire Blast if run. Clone Moves can also replace notable status moves as well. For example, original Toxapex and clone Toxapex can have a Clone Move that can replace Toxic or Toxic Spikes. Cloning is similar to Totem Battles, where the Totem Pokemon can summon allies.

Competitive: This micrometa can potentially be worked around offense a lot, since Clone Moves can be high-powered. At the same time, it can also benefit stall in order to spread status better, prevent stall staples from being worn down, and implement better hazard control.

Base Pokémon:
Clone-Name: Base Pokemon-Clone
Clone Move:
Clone Move Effect:
Competitive:
 
Hang on, I got one idea.

Concept Name: Team-Up (Based of symbiosis; not to be confused with the Symbiosis Ability)

How It Works: Two Pokémon will work together to become one, with one being the "leader" and the other being the "partner". Similar to the symbiotic relationship in real life, two Pokémon work together to survive or for other benefits, although the combination doesn't need to be 100% similar to real life (helps for inspiration though); it still need to make sense in both Pokémon's flavor. The main Pokémon can learn moves from the partner, but loses them if it and the partner become separated back into individual Pokémon. It is also based on the Tag Team cards of the Pokémon TCG.

Effect: Similarly to the fusion form of Kyurem and Necrozma, two Pokémon become one "form" of the leading Pokémon, with the form name based of it's partner's own name. The main Pokémon's BST can be up to 20 higher than the leading or partner Pokémon with higher BST, but the stats must have resemblance of three of the partners' stat. The three Ability slots can be either the leader's or the partner's. As mentioned, the leader can learn up to five new moves from the partner. Type must be represented of both the leader and the partner. Outside of forms that changes in-battle, only a specific form of the leader and partner can be used.

Competitive: Allows patching up some awkward stat distribution, bad abilities, limited movepool or other crippling weaknesses that greatly held back multiple original forms of the Pokémon while also doing in a way that feels organic. The combination can be upright logical to silly-at-first, but still in a way that make sense for both species. The recommended BST depends on the first winning submission, but wouldn't expect to be higher than 620 BST, as Legendaries and Mythicals aren't supposed to put in a symbiosis with an ordinary Pokémon... unless the first winner submission(s) have any Legendary somehow.

Example: Wigglytuff + Flareon
Tag Team Name: Wigglytuff-Flareon
Leading Pokémon: Wigglytuff
Partner Pokémon: Flareon
Type: Fairy / Fire
Abilities (same amount as leader): Flash Fire (A1) / Competitive (A2) | Guts (HA)
Base Stats: 140 HP / 130 Atk / 50 Def / 85 SpA / 90 SpD / 50 Speed | 545 BST (Flareon's BST is higher)
New Moves: Flare Blitz, Burning Jealousy, Scorching Sands, Mystical Fire, Will-o-Wisp
Flavor: Wigglytuff, when traveling with a Flareon, allows each others to stay warm and fuzzy, even during a cold winter. Flareon provide the needed heat while fending off aggressive Steel-type Pokémon, while Wigglytuff, in return, uses it's singing talent to sleep anything that tries to harm Flareon, allowing the two to escape if needed.
Competitive: Allows for a specially bulky physical wallbreaker, with the much higher HP making Flare Blitz a lot less cumbersome to use. Fairy / Fire can resist Bug, Grass, Ice, Dark, Fighting, Fairy, Fire and grants an immunity to Dragon as well. Guts, although only possible via Toxic Orb thanks to burn immunity, can quickly pressure multiple walls or supports. It's slow Speed and low Defense can make it difficult to fight against hyper offense.
Example: (Main Pokémon + Partner)
Tag Team Name: (Pokémon-Form)
Leading Pokémon:
Partner Pokémon:
Type: (Must have one type from main Pokémon, and another from partner)
Abilities: (Must have same amount as the leader)
Base Stats: (Leader or partner higher BST + 20; three stat representative of partner)
New Moves: (5 moves the partner can learn)
Flavor: (How the leader and partner benefits together lore-wise)
Competitive: (How the tag team works on a competitive scene)
Quick question. For both of them to team up, do they have to be in the battle at the same time, or does the active Pokémon pick a benched Pokémon to merge with? I’m using TCG terms because of the Tag-Team concept
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
Quick question. For both of them to team up, do they have to be in the battle at the same time, or does the active Pokémon pick a benched Pokémon to merge with? I’m using TCG terms because of the Tag-Team concept
More precisely for this Pet Mod, the tag team is a "form" achieved outside of battles akin to Rotom forms, Hoopa's Unbound form and the Force of Natures' Therian forms, as well as the fusion forms of Kyurem or Necrozma. Not being done during battle would make it smoother and less cumbersome for the battle coding.
 

zxgzxg

scrabble
is a Forum Moderator
Concept: Combo Assists

Premise: A Pokemon can call in an ally to assist it, powering up its move or granting a special effect.

How It Works:
*I will be using this sample OU team for any example

When Combo Assists Can Be Used
  • A Pokemon can call on an ally adjacent to it (ex. Excadrill can call assistance from Urshifu and Skarmory, while Toxapex can call assistance from Urshifu and Clefable, since it just loops around)
  • Once a Pokemon calls for assistance or is called for assistance, it cannot call for assistance or be called for assistance again (ex. if Excadrill calls on Skarmory for assistance, Urshifu can only call on Toxapex, Hippowdon can only call on Clefable, and Skarmory cannot call for assistance)
  • If a Pokemon faints or has called/been called for assistance, the adjacent Pokemon cannot call the next Pokemon over for assistance (ex. If Excadrill faints, Urshifu cannot call on Skarmory for assistance)
  • Unlike Z-moves/Dynamax, assist moves cannot break the effect of Choice items, Taunt, Encore, Torment, etc
  • A Pokemon can only call for assistance when it uses an attack
  • Combo assists cannot be used with Struggle

The Effects of Combo Moves
  • The effect of the combo moves is determined by the first move slot on each Pokemon
  • If the Pokemon selected to assist has an attack in its first move slot, it will add half of its base power and type effectiveness to the move (ex. Hippowdon's Earthquake normally is 100 BP and is resisted by Grass-types. If it calls on Skarmory for assistance and uses Earthquake, it will be a 160 BP move that hits Grass-types neutrally)
  • If the move added is the same type as the Pokemon using it, it will add x1.5 to the attack (ex. Pretend Excadrill is next to Hippowdon. If Excadrill calls on Hippowdon for assistance and uses Earthquake, it will be a 150 BP move with x2 STAB. If Excadrill calls uses Iron Head, it will be a 130 BP move with x2 STAB with the combined coverage of Steel/Ground. If Excadrill uses Rapid Spin, it will be a 100 BP move with x1.5 STAB with the combined coverage of Normal/Ground)
  • Just like Z-moves and Dynamax, Assist moves made up of 2 attacks eliminate any secondary effect, including multi-hit attacks (ex. Urshifu's Surging Strikes combined with any other move will only hit once)
  • If the Pokemon selected to assist has a status move in its first move slot, the Pokemon will use its attack and have the effects of the status move as a secondary effect (ex. If Hippowdon calls on Clefable for assistance, Hippowdon will use Earthquake and will raise its SpA and SpDef by 1. This effect will not happen if the target is immune to Earthquake). These moves/secondary affects will not be affected by Sheer Force
  • If the Assist move is made up of a status move and attack, the attack will keep its secondary effect. If it is a multi-hit move, the secondary effect will only activate once
Signature Assists
  • Certain Pokemon can grant a special effect to their assist if they have a certain move/move of a certain type in their first slot (This is what the slates will decide; ex. Maybe Urshifu's assist attack will have a 100% crit rate if it has Surging Strikes in its first move slot)
Competitive Influence
  • You might be thinking "What??? A Z-move you can use multiple times??? And anyone can use without an item???" But there is an element of predictability that Z-moves/Dynamax doesn't have, since it relies on the other teammates, which you and and your opponent can see
  • You also can't use this to pull coverage from thin air; since the coverage stacks, the most you can do is hit targets neutrally

Other Functions/Flavors
  • Before the Pokemon uses the assist move, the log will say "[Pokemon] called on [Pokemon] for assistance!", almost like it does for Z-moves.
  • The names of the moves will be called [Adjective based on type] [Normal Move] (ex. If Urshifu calls on Toxapex for assistance, the log will say "Urshifu used Sinister Surging Strikes!" or something like that; this is what the slates will decide); these adjective cannot clash with existing moves (ex. "Seismic" would not be a valid prefix for Ground moves because we'd might end up with "Seismic Seismic Toss")
  • Certain items will effect Assist moves (ex. Maybe an item allows a Pokemon to use an Assist move again; this is what slates will decide)


A Suggestion for this Pet Mod:
Because all these suggested concepts are probably made by one person, we should have a slate (multiple slates, if need be) where we amend the concept. We have users submit changes to the concept (with their reasoning), and we'd vote whether to implement those changes. I think this would help this Pet Mod not burn to the ground so easily.

If you read this essay of a Pet Mod submission to the end, thank you for your attention :blobuwu:.

Adjective Prefix

Adjective for ___ Type:
Reasoning:


Signature Assist Moves

Pokemon:
Signature Assist Move:
Required Move/Type: [also specify Attack/Status if need be]
Effect:
Reasoning:


Custom Items

Item:
Fling BP:
Effect:


Concept Amending

Proposed Change:
Reasoning: [how it would better the concept/fix something that makes the concept broken/uncompetitive]
 
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Concept: Combo Assists

Premise: A Pokemon can call in an ally to assist it, powering up its move or granting a special effect.

How It Works:
*I will be using this sample OU team for any example

When Combo Assists Can Be Used
  • A Pokemon can call on an ally adjacent to it (ex. Excadrill can call assistance from Urshifu and Skarmory, while Toxapex can call assistance from Urshifu and Clefable, since it just loops around)
  • Once a Pokemon calls for assistance or is called for assistance, it cannot call for assistance or be called for assistance again (ex. if Excadrill calls on Skarmory for assistance, Urshifu can only call on Toxapex, Hippowdon can only call on Clefable, and Skarmory cannot call for assistance)
  • If a Pokemon faints or has called/been called for assistance, the adjacent Pokemon cannot call the next Pokemon over for assistance (ex. If Excadrill faints, Urshifu cannot call on Skarmory for assistance)
  • Unlike Z-moves/Dynamax, assist moves cannot break the effect of Choice items, Taunt, Encore, Torment, etc
  • A Pokemon can only call for assistance when it uses an attack
  • Combo assists cannot be used with Struggle

The Effects of Combo Moves
  • The effect of the combo moves is determined by the first move slot on each Pokemon
  • If the Pokemon selected to assist has an attack in its first move slot, it will add half of its base power and type effectiveness to the move (ex. Hippowdon's Earthquake normally is 100 BP and is resisted by Grass-types. If it calls on Skarmory for assistance and uses Earthquake, it will be a 160 BP move that hits Grass-types neutrally)
  • If the move added is the same type as the Pokemon using it, it will add x1.5 to the attack (ex. Pretend Excadrill is next to Hippowdon. If Excadrill calls on Hippowdon for assistance and uses Earthquake, it will be a 150 BP move with x2 STAB. If Excadrill calls uses Iron Head, it will be a 130 BP move with x2 STAB with the combined coverage of Steel/Ground. If Excadrill uses Rapid Spin, it will be a 100 BP move with x1.5 STAB with the combined coverage of Normal/Ground)
  • If the Pokemon selected to assist has a status move in its first move slot, the Pokemon will use its attack and have the effects of the status move as a secondary effect (ex. If Hippowdon calls on Clefable for assistance, Hippowdon will use Earthquake and will raise its SpA and SpDef by 1. This effect will not happen if the target is immune to Earthquake). These moves/secondary affects will not be affected by Sheer Force
Signature Assists
  • Certain Pokemon can grant a special effect to their assist if they have a certain move/move of a certain type in their first slot (This is what the slates will decide; ex. Maybe Urshifu's assist attack will have a 100% crit rate if it has Surging Strikes in its first move slot)

Other Functions/Flavors
  • Before the Pokemon uses the assist move, the log will say "[Pokemon] called on [Pokemon] for assistance!", almost like it does for Z-moves.
  • The names of the moves will be called [Adjective based on type] [Normal Move] (ex. If Urshifu calls on Toxapex for assistance, the log will say "Urshifu used Sinister Surging Strikes!" or something like that; this is what the slates will decide); these adjective cannot clash with existing moves (ex. "Seismic" would not be a valid prefix for Ground moves because we'd might end up with "Seismic Seismic Toss")
  • Certain items will effect Assist moves (ex. Maybe an item allows a Pokemon to use an Assist move again; this is what slates will decide)


A Suggestion for this Pet Mod:
Because all these suggested concepts are probably made by one person, we should have a slate (multiple slates, if need be) where we amend the concept. We have users submit changes to the concept (with their reasoning), and we'd vote whether to implement those changes. I think this would help this Pet Mod not burn to the ground so easily.

If you read this essay of a Pet Mod submission to the end, thank you for your attention :blobuwu:.

Adjective Prefix

Adjective for ___ Type:
Reasoning:


Signature Assist Moves

Pokemon:
Signature Assist Move:
Required Move/Type: [also specify Attack/Status if need be]
Effect:
Reasoning:


Custom Items

Item:
Fling BP:
Effect:


Concept Amending

Proposed Change:
Reasoning: [how it would better the concept/fix something that makes the concept broken/uncompetitive]
I’m assuming this is like Pokken? You can summon ally Pokémon for boosts anytime in a Pokken match.
 
Concept Name: Deus Ex Machina
Effect: If the pokemon only has 1/4th of their max HP remaining the trainer can have the held item be destroyed/removed in exchange for a +2 boost in every stat, outside of HP. It's fairly simple. It fails if the pokemon lacks an item.
Competitive: It basically turns the tide of battle for the user, but at the cost of the held item, making it comparable to megas. Ideally the meta would need to have pokemon that would debate on whether or not losing the item is worth it, and also pokemon with more well rounded stats in order to insure that they can get to that 1/4th of their max HP in order to trigger Deus Ex Machina.
 
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New Item: Sync Orb
Effect: The user's Atk and and SpAtk are halved, but when the holder attacks or uses a status move on an opponent, it's moves hit the opponents entire party.
Competitive: Very useful on crippling pokemon and wall breakers, with toxic and will-o-wisp hitting all of your opponents team, also a more practicable substitute for pursuit trtapping.
 
Concept Name: Deus Ex Machina
Effect: If the pokemon only has 1/4th of their max HP remaining the trainer can have the held item be consumed in exchange for a +2 boost in every stat, outside of HP. It's fairly simple. It fails if the pokemon lacks an item.
Competitive: It basically turns the tide of battle for the user, but at the cost of the held item, making it comparable to megas. Ideally the meta would need to have pokemon that would debate on whether or not losing the item is worth it, and also pokemon with more well rounded stats in order to insure that they can get to that 1/4th of their max HP in order to trigger Deus Ex Machina.
Anyone else detecting a sudden uprising of belly drum and substitute users?
 

zxgzxg

scrabble
is a Forum Moderator
New Item: Sync Orb
Effect: The user's Atk and and SpAtk are halved, but when the holder attacks or uses a status move on an opponent, it's moves hit the opponents entire party.
Competitive: Very useful on crippling pokemon and wall breakers, with toxic and will-o-wisp hitting all of your opponents team, also a more practicable substitute for pursuit trtapping.
I don’t know if a single custom item counts as a whole new concept.
 
Concept Name: Type Armor

Effect: Items that any Pokemon can hold, that will give it (at the very least) the defensive properties of whatever type armor it is holding, on top of the defensive properties of its base typing. This idea can be taken further, either giving a STAB or STAB-like bonus based on the armor's type, or perhaps replacing the holder's ability with an armored ability. There could also be certain downsides to individual armors, such as stat reductions, etc.

Competitive: This would bring what essentially are third types into competitive play, although it would cost at least an item slot. The primary challenge with the concept is how to introduce an appropriate level of opportunity cost for wearing an armor, especially for certain types (cough steel fairy cough). Item clause, some type of innate downside, replacing the user's natural ability with a shitty one - these are all means that could be used to balance armor. However, being able to play with a Pokemon's typing brings a whole host of opportunities to the table for both offensive and defensive mons and could be as generation defining as Z-Moves.
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor
Concept: koitsta12, Samtendo09, zxgzxg

I'd admit that there isn't much concept that I wouldn't think worsen the powercreep without meaning it, or that only truly benefits the top tiers, but koista12's idea at least allows for some unpredictability while also making actual downsides to avoid making some combination too powerful.
 

zxgzxg

scrabble
is a Forum Moderator
Concept: Samtendo09, zxgzxg, Koista12

For Type Armor, perhaps we could give special forms to Pokemon when they hold a certain armor?
 
Voting is supposed to end now, but when I tally the votes, my concept and Samtendo09 ’s concept are tied. When using my tiebreaker method, it also fails since both our concepts were both voted in first and second exactly one time.

I’ll ask one person who hasn’t voted yet to break the tie.
 

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