amcheck
[SET]
name: All-Out Attacker
move 1: Drain Punch
move 2: Ice Punch
move 3: ThunderPunch
move 4: Mach Punch / Fire Punch
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 120 HP / 252 Atk / 116 SpD / 20 Spe
[SET COMMENTS]
<p>Although this set may seem inferior to the Status Orb set, the main draw of this set is its stronger coverage moves and lack of recoil Conkeldurr suffers from. While it is true that its STAB doesn't getthea Sheer Force boost, causing Conkeldurr to take recoil damage, Drain Punch will heal the excesssaid damage and Mach Punch will be used sparingly. The presence of Team Preview also helps, discouraging the opponent to use status inflicting moves such as Toxic and Scald. However, Conkeldurr shouldn't be switching into moves such as the aforementioned Scald regardless. This version of Conkeldurr specializes in wallbreaking and can function as an excellent partner for Trick Room teams, or even if supported by it. Stall teams will usually have lots of trouble when facing Conkeldurr, especially if this set is paired with Reuniclus.</p>
<p>Drain Punch is the main move of the set, gaining STAB, a Life Orb boost, and healing off any damage Conkeldurr may have suffered from. However, one must be wary that using it may give away that Conkeldurr is not running Guts. ThunderPunch and Ice Punch are Conkeldurr's coverage moves. The two grant Conkeldurr physical BoltBeam coverage and have 98 Base Power after the Sheer Force boost. The former is particularly useful against bulky Water-types; Specially Defensive Jellicent will be OHKOed after Stealth Rock, and the latter is handy versus bulky Ground- and Grass-types; most Hippowdon and Landorus-T (after Intimidate) are 2HKOed after Stealth Rock. Mach Punch is used is meant to chip off the last portion of the opponent's health without having to take a hit. It also comes in handy when facing pokemon such as Kyurem-B, Tyranitar, and Weavile. Fire Punch is an alternative to defeat Jirachi, Scizor, Ferrothorn, Forretress, and Metagross a lot easier and is a lot more favorable on Trick Room teams.</p>
[ADDITIONAL COMMENTS]
<p>20 Speed EVs are meant to outpace Hippowdon, so Conkeldurr can 2HKO it before it cando somethingSlack Off. This set is slow like the others and good teammates are pPokemon that can eliminate these faster threats. Reuniclus and Tyranitar pair up great with Conkeldurr too. Tyranitar removes many of Conkeldurr's checks suck as Gengar and Latias, while Reuniclus sets up Trick Room, which pairs up excellently with its low speed. In fact, they also share decent synergy. 0 IVs and a Brave nature should be used if there is Trick Room support. Note that Hammer Arm is a great option in this situationf Conkeldurr is used on a Trick Room team due to it lowering Conkeldurr's speed, so Conkeldurr can "outpace" more threats. Conkeldurr struggles to defeat some of its defensive checks such as Skarmory, who can retaliate with Brave Bird, so it is ideal to have a pPokemon that can remove these counters. Infernape is not a bad choice in this situation, as it can hit hard on both the physical and special spectrum., and Choice Scarf Terrakion and Keldeo are good revenge killers tooas well. Conkeldurr has poor special bulk, so Chansey and Blissey are good teammates. They can even, and can also pass Wishes to Conkeldurr, which will increase its lifespanongevity.</p>
<p>Iron Fist is an interesting alternative ability to this set because it boosts Mach Punch and Drain Punch, but it suffers from recoil. Spikes support is great for this set because it receives so many crucial OHKOes with it. Jellicent, Celebi, Politoed, andMmixed Wwall Hippowdon are solid examples of this. Rock Slide can be used, however, ThunderPunch and Ice Punch provide much more useful coveragePokemon that can be OHKOed with Spikes support. Rock Slide can be used, but has less useful coverage then ThunderPunch and Ice Punch. If one uses Rock Slide, Stone Edge should not be used, as you are trading 2 Base points for much worseof Base Power for a 10% accuracy drop. Any of these other moves can be replaced for Mach Punch, if it is not useful for you.</p>
name: All-Out Attacker
move 1: Drain Punch
move 2: Ice Punch
move 3: ThunderPunch
move 4: Mach Punch / Fire Punch
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 120 HP / 252 Atk / 116 SpD / 20 Spe
[SET COMMENTS]
<p>Although this set may seem inferior to the Status Orb set, the main draw of this set is its stronger coverage moves and lack of recoil Conkeldurr suffers from. While it is true that its STAB doesn't get
<p>Drain Punch is the main move of the set, gaining STAB, a Life Orb boost, and healing off any damage Conkeldurr may have suffered from. However, one must be wary that using it may give away that Conkeldurr is not running Guts. ThunderPunch and Ice Punch are Conkeldurr's coverage moves. The two grant Conkeldurr physical BoltBeam coverage and have 98 Base Power after the Sheer Force boost. The former is particularly useful against bulky Water-types; Specially Defensive Jellicent will be OHKOed after Stealth Rock, and the latter is handy versus bulky Ground- and Grass-types; most Hippowdon and Landorus-T (after Intimidate) are 2HKOed after Stealth Rock. Mach Punch is used is meant to chip off the last portion of the opponent's health without having to take a hit. It also comes in handy when facing pokemon such as Kyurem-B, Tyranitar, and Weavile. Fire Punch is an alternative to defeat Jirachi, Scizor, Ferrothorn, Forretress, and Metagross a lot easier and is a lot more favorable on Trick Room teams.</p>
[ADDITIONAL COMMENTS]
<p>20 Speed EVs are meant to outpace Hippowdon, so Conkeldurr can 2HKO it before it can
<p>Iron Fist is an interesting alternative ability to this set because it boosts Mach Punch and Drain Punch, but it suffers from recoil. Spikes support is great for this set because it receives so many crucial OHKOes with it. Jellicent, Celebi, Politoed, and
[SET]
name: All-Out Attacker
move 1: Drain Punch
move 2: Ice Punch
move 3: ThunderPunch
move 4: Mach Punch / Fire Punch
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 120 HP / 252 Atk / 116 SpD / 20 Spe
[SET COMMENTS]
<p>Although this set may seem inferior to the Status Orb set, the main draw of this set is its stronger coverage moves and lack of recoil Conkeldurr suffers from. While it is true that its STAB doesn't get a Sheer Force boost, causing Conkeldurr to take recoil damage, Drain Punch will heal said damage and Mach Punch will be used sparingly. The presence of Team Preview also helps, discouraging the opponent to use status inflicting moves such as Toxic and Scald. However, Conkeldurr shouldn't be switching into moves such as the aforementioned Scald regardless. This version of Conkeldurr specializes in wallbreaking and can function as an excellent partner for Trick Room teams, or even supported by it. Stall teams will usually have lots of trouble when facing Conkeldurr, especially if this set is paired with Reuniclus.</p>
<p>Drain Punch is the main move of the set, gaining STAB, a Life Orb boost, and healing off any damage Conkeldurr may have suffered from. However, one must be wary that using it may give away that Conkeldurr is not running Guts. ThunderPunch and Ice Punch are Conkeldurr's coverage moves. The two grant Conkeldurr physical BoltBeam coverage and have 98 Base Power after the Sheer Force boost. The former is particularly useful against bulky Water-types; Specially Defensive Jellicent will be OHKOed after Stealth Rock, and the latter is handy versus bulky Ground- and Grass-types; most Hippowdon and Landorus-T (after Intimidate) are 2HKOed after Stealth Rock. Mach Punch is used is meant to chip off the last portion of the opponent's health without having to take a hit. It also comes in handy when facing pokemon such as Kyurem-B, Tyranitar, and Weavile. Fire Punch is an alternative to defeat Jirachi, Scizor, Ferrothorn, Forretress, and Metagross a lot easier and is a lot more favorable on Trick Room teams.</p>
[ADDITIONAL COMMENTS]
<p>20 Speed EVs are meant to outpace Hippowdon, so Conkeldurr can 2HKO it before it can Slack Off. This set is slow like the others and good teammates are Pokemon that can eliminate these faster threats. Reuniclus and Tyranitar pair up great with Conkeldurr too. Tyranitar removes many of Conkeldurr's checks suck as Gengar and Latias, while Reuniclus sets up Trick Room, which pairs up excellently with its low speed. In fact, they also share decent synergy. 0 IVs and a Brave nature should be used if there is Trick Room support. Note that Hammer Arm is a great option if Conkeldurr is used on a Trick Room team due to it lowering Conkeldurr's speed, so Conkeldurr can "outpace" more threats. Conkeldurr struggles to defeat some of its defensive checks such as Skarmory, who can retaliate with Brave Bird, so it is ideal to have a Pokemon that can remove these counters. Infernape is not a bad choice in this situation, as it can hit hard on both the physical and special spectrum, and Choice Scarf Terrakion and Keldeo are good revenge killers as well. Conkeldurr has poor special bulk, so Chansey and Blissey are good teammates, and can also pass Wishes to Conkeldurr, which will increase its longevity.</p>
<p>Iron Fist is an interesting alternative ability to this set because it boosts Mach Punch and Drain Punch, but it suffers from recoil. Spikes support is great for this set because it receives so many crucial OHKOes with it. Jellicent, Celebi, Politoed, and mixed wall Hippowdon are examples of Pokemon that can be OHKOed with Spikes support. Rock Slide can be used, but has less useful coverage then ThunderPunch and Ice Punch. If one uses Rock Slide, Stone Edge should not be used, as you are trading 2 points of Base Power for a 10% accuracy drop. Any of these other moves can be replaced for Mach Punch, if it is not useful for you.</p>
name: All-Out Attacker
move 1: Drain Punch
move 2: Ice Punch
move 3: ThunderPunch
move 4: Mach Punch / Fire Punch
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 120 HP / 252 Atk / 116 SpD / 20 Spe
[SET COMMENTS]
<p>Although this set may seem inferior to the Status Orb set, the main draw of this set is its stronger coverage moves and lack of recoil Conkeldurr suffers from. While it is true that its STAB doesn't get a Sheer Force boost, causing Conkeldurr to take recoil damage, Drain Punch will heal said damage and Mach Punch will be used sparingly. The presence of Team Preview also helps, discouraging the opponent to use status inflicting moves such as Toxic and Scald. However, Conkeldurr shouldn't be switching into moves such as the aforementioned Scald regardless. This version of Conkeldurr specializes in wallbreaking and can function as an excellent partner for Trick Room teams, or even supported by it. Stall teams will usually have lots of trouble when facing Conkeldurr, especially if this set is paired with Reuniclus.</p>
<p>Drain Punch is the main move of the set, gaining STAB, a Life Orb boost, and healing off any damage Conkeldurr may have suffered from. However, one must be wary that using it may give away that Conkeldurr is not running Guts. ThunderPunch and Ice Punch are Conkeldurr's coverage moves. The two grant Conkeldurr physical BoltBeam coverage and have 98 Base Power after the Sheer Force boost. The former is particularly useful against bulky Water-types; Specially Defensive Jellicent will be OHKOed after Stealth Rock, and the latter is handy versus bulky Ground- and Grass-types; most Hippowdon and Landorus-T (after Intimidate) are 2HKOed after Stealth Rock. Mach Punch is used is meant to chip off the last portion of the opponent's health without having to take a hit. It also comes in handy when facing pokemon such as Kyurem-B, Tyranitar, and Weavile. Fire Punch is an alternative to defeat Jirachi, Scizor, Ferrothorn, Forretress, and Metagross a lot easier and is a lot more favorable on Trick Room teams.</p>
[ADDITIONAL COMMENTS]
<p>20 Speed EVs are meant to outpace Hippowdon, so Conkeldurr can 2HKO it before it can Slack Off. This set is slow like the others and good teammates are Pokemon that can eliminate these faster threats. Reuniclus and Tyranitar pair up great with Conkeldurr too. Tyranitar removes many of Conkeldurr's checks suck as Gengar and Latias, while Reuniclus sets up Trick Room, which pairs up excellently with its low speed. In fact, they also share decent synergy. 0 IVs and a Brave nature should be used if there is Trick Room support. Note that Hammer Arm is a great option if Conkeldurr is used on a Trick Room team due to it lowering Conkeldurr's speed, so Conkeldurr can "outpace" more threats. Conkeldurr struggles to defeat some of its defensive checks such as Skarmory, who can retaliate with Brave Bird, so it is ideal to have a Pokemon that can remove these counters. Infernape is not a bad choice in this situation, as it can hit hard on both the physical and special spectrum, and Choice Scarf Terrakion and Keldeo are good revenge killers as well. Conkeldurr has poor special bulk, so Chansey and Blissey are good teammates, and can also pass Wishes to Conkeldurr, which will increase its longevity.</p>
<p>Iron Fist is an interesting alternative ability to this set because it boosts Mach Punch and Drain Punch, but it suffers from recoil. Spikes support is great for this set because it receives so many crucial OHKOes with it. Jellicent, Celebi, Politoed, and mixed wall Hippowdon are examples of Pokemon that can be OHKOed with Spikes support. Rock Slide can be used, but has less useful coverage then ThunderPunch and Ice Punch. If one uses Rock Slide, Stone Edge should not be used, as you are trading 2 points of Base Power for a 10% accuracy drop. Any of these other moves can be replaced for Mach Punch, if it is not useful for you.</p>