Project Core Analysis Workshop (Discussing Partners for Mega Sharpedo + Tank Chomp)

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Manaphy @ Leftovers/Wacan Berry
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tail Glow
- Surf
- Ice Beam
- Energy Ball

Manaphy can tank at least one hit from MDiancie, and can OHKO both of them without having to use Tail Glow, and it can also tank Breloom priority pretty easily. It's an all round cool mon vs offense(where this core will be found) especially with the lordly Wacan Berry :D
 

Entei @ Choice Band / Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Bulldoze

Entei is a very underrated Pokemon and one that works well with both Diancie and Breloom. Sacred Fire severely pressures bulky Grass-types and offensive Steel-types, such as Amoongus, Mega Venusaur, Mega Metagross, Jirachi, and Celebi (Adding on to this list if Diancie lacks Hidden Power Fire is Skarmory and Ferrothorn). Its insane burn rate also serves to wear down the opposing team early game, making it easier for Mega Diancie to sweep later on. Extreme Speed is able to pick of the likes of Tornadus-T, Talonflame, and Starmie as well. Breloom also breaks down certain bulky Water-types that may be able to switch in to Entei. Finally, Mega Diancie is able to pressure a lot of Stealth Rock setters, making it harder for the opponent to wear Entei down with hazards.
 
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Infernal

Banned deucer.

Talonflame
@ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost

Most of the threats to this core were grass types and offensive steels. Other frail Pokemon, like Medicham and Beedrill, were brought up too. With its STABs, Talonflame scares them and many of the other Pokemon mentioned as threatening to this core. Because of its ability to scare away and pressure a good portion of these threats, Talon is a naturally good partner. Priority Brave Bird is especially helpful with helping the core manage faster threats like Mega Alakazam and Pokemon that have the potential to set up on Breloom, like Mega Altaria.

The offensive synergy Talon has with the core is also nice. The bird is known to have trouble with bulky waters likes Rotom-W and Slowbro. Pokemon like Lando-T, Hippo, and Tar can also be annoying. These are all things Breloom is capable of pressuring or weakening heavily before SD Talonflame attempts to sweep. Although Mega Diancie isn't the best at preventing SR, the support provided by Magic Bounce is still worth mentioning. The very presence of Magic Bounce can make your opponent think twice before clicking SR with their Garchomp or Heatran, for example. Mega Diancie's ability to lead off against other setters like Azelf is also helpful in delaying SR. These are all things Talon appreciates, and further shows how the three work together to form a cool offensive trio.
 
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Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Poison Jab

Weavile is able to take care of Grass-types, Starmie, Garchomp and Tornadus-T who pose trouble to this core with Icicle Crash, Knock Off and Ice Shard. Poison Jab allows you to heavily damage Clefable and Azumarill who are troublesome for Weavile. Weavile also hits Manaphy for a lot and puts it in KO range of Moonblast. Unfortunately, Weavile is helpless against Mega Scizor, Mega Metagross and Mega Medicham.
 
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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Fire Punch/Ice Punch/Zen Headbutt
- Healing Wish

Choice Scarf Jirachi can be easily used to U-Turn in Diancie and Breloom in order to keep up offensive momentum. Both of the previously mentioned Pokemon lack recovery and healing wish can be used to revitalize them to be used as a win condition. Iron Head is used to flinch slower Pokemon into submission or to get a few free turns of damage. Fire Punch, Ice Punch or Zen Headbutt is thrown on here as coverage for whatever select threat you wish to eliminate.

Fire Punch can be used to 2HKO most steel types that are weak to fire such as Scizor, Ferrothorn, Magnezone, some variants of Jirachi, etc. Ice Punch can be used to 2HKO most pokemon that are 4x weak to it such as Garchomp, Dragonite, Gliscor, some variants of Landorus-T. It should be noted that this set SHOULD NEVER try to 1v1 Defensive Landorus-T unless it is worn down to about 30%. Zen Headbutt is the last option and can be be used to take on fighting and poison types such as Keldeo, Offensive Mega Venusaur and Conkeldurr. All three of these moves are solid coverage options for this build.
 
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Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Toxic

Heatran checks annoying Steel-types (Ferrothorn, Scizor, Jirachi, and Klefki) and Grass-types (Serperior, Celebi, and Amoonguss). Obviously, this is assuming they don't outspeed Heatran while carrying SE coverage (i.e. HP Ground Serp). Also, Heatran walls non-HP Ground Volcarona.
In addition, Heatran can trap and shit on other annoying bulky mons like Unaware Clefable, Cresselia, and Mew. I know Breloom can use Spore on them and then set up, but that wouldn't always happen due to sleep clause.
In return, Heatran appreciates Breloom's ability to check Water-types (Azu, Slowbro, Quag, etc.), M-Lop, Hippowdon, as well as threatening rain and sand. Mega Diancie supports it to some extent by checking Fighting-types (Breloom, non-scarf Keldeo, non-BPunch M-Medicham) and TankChomp, who pose a threat to Heatran.

Sadly even with Heatran, the core is still weak to ScarfChomp, Iron Tail + fighting coverage Torn-T, Starmie, HP Ground Serp, Manaphy, BPunch M-Medicham, and so on.
 
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Sun

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Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off

Tornadus-Therian is a really good teammate for diancie and loom because he helps against amoonguss, mega venu, Also heat wave is for skarm, Which counter this core, knock off is useful for latios, that the core problems, u- turn generates momentum, this is an advantage, especially when you have loom, which is a pokemon frail that needs revenue in free field
 
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Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Naughty Nature
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt / Final Gambit / Glaciate

Since many of the Pokemon listed are Steel-types and Grass-types, along with frail Pokemon, you can expect to see a lot of Fire-types. However, Choice Scarf Victini is notable for being able to revenge kill Tornadus-T and Mega Beedrill with Bolt Strike and V-Create respectively. Victini can also switch out with U-Turn if it switched into an unfavorable Pokemon, such as Heatran. I slashed Glaciate and a Naughty nature in case you would like to lure in things like Garchomp and Landorus-T.
 
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Might as well go the generic root:



Volcarona @ Lum Berry
Ability: Flame Body
EVs: 72 HP / 184 SpA / 252 Spe
timid Nature
- Quiver Dance
- Fire Blast
- Hidden power Ground
- Giga Drain

One issue that both breloom and diancie have is that they both can struggle vs steel types that are not weak to looms mach or mega diancie not running hp fire. Volcarona perfectly compliments loom+diancie because of how it sets up on pokemon such as mega scizor,heatran while diancie takes out flying types like torn-t,talon for volcarona. Naturally due to how volcarona can roast most of the steel types and some grass types like amoongus and venu both of which wall loom and diancie allow volcarona to come in and set up. the lum berry is particularly useful vs amoongus so volc can quiver without worrying about a spore predict. Diancie also can repel rocks decently which is useful in volcaronas case being 4x weak to rocks.
 

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost / Hidden Power Fire

Both mdiancie and breloom have really good cleaning potential so pairing them with a strong wallbreaker helps wear down a number of checls to the point where they cant fight either of them. Kyurem offers switch ins to grasses and waters and has enough bulk to be able to 1v1 anything without SE coverage. It threatens pretty much everything slower than it so it forces a lot of switches and racks up lotsa damage, which all have to be wary of some playmaking (namely steels eating an earth power). Also loves diancie detering hazards.

Should probably use hp fire if diancie doesnt though imo diancie does the lure better since roost is pretty lovely here.
 

bludz

a waffle is like a pancake with a syrup trap
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k waited an extra day since we're gonna do 2 3 mon cores this week so 3 days each


Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power Fire


Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower / Earthquake
- Crunch


Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Head
- Spikes / Defog
- Roost
- Whirlwind

Venusaur + Ttar is a pretty known core for covering each others weaknesses i.e. Venu takes on stuff like Keldeo / Azu / Lopunny and Ttar takes on Talon / Latios / Kyurem-Black. Skarm helps with offensive grounds like Excadrill and Lando-T as well as Mega Gardevoir and Tornadus-T (if Heat Wave then Ttar probably takes it on). Also Spikes + Scarftar is a pretty known archetype at this point for trapping common hazard removers like Latios and Starmie allowing you to stack up fully.

Discuss threats
 

Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Encore

Thanks to its blazing Speed tier, Mega Alakazam is able to outpace Scarf Tyranitar and OHKO it with Focus Blast. Skarmory is a bit scary, but Alakazam is able to lock it in to Spikes or Defog (Even Iron Head if it needs to) with Encore and 2HKO it with any prior damage with Focus Blast as long as they don't miss. Don't think I need to talk about Mega Venusaur. Calm Mind can break through Skarmory a bit better, but it doesn't get too much opportunity to set up against this core.

252 SpA Mega Alakazam Focus Blast vs. 0 HP / 0 SpD Tyranitar in Sand: 436-516 (127.8 - 151.3%) -- guaranteed OHKO

252 SpA Mega Alakazam Psychic vs. 252 HP / 144 SpD Mega Venusaur: 278-330 (76.3 - 90.6%) -- 18.8% chance to OHKO after Stealth Rock

252 SpA Mega Alakazam Focus Blast vs. 252 HP / 252+ SpD Skarmory: 147-174 (44 - 52%) -- 75% chance to 2HKO after Stealth Rock and Leftovers recovery
 
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Sun

Who cares if one more light goes out? Well I do...
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Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 16 HP / 240 Atk / 252 Spe
Adamant Nature
- Fake Out
- Bullet Punch
- High Jump Kick
- Zen Headbutt

this core dont have switch in for it :0

relevant calcs:

240+ Atk Pure Power Mega Medicham Zen Headbutt vs. 252 HP / 96+ Def Mega Venusaur: 336-396 (92.3 - 108.7%) -- guaranteed OHKO after Stealth Rock

240+ Atk Pure Power Mega Medicham High Jump Kick vs. 0 HP / 4 Def Tyranitar: 1416-1668 (415.2 - 489.1%) -- guaranteed OHKO

240+ Atk Pure Power Mega Medicham Bullet Punch vs. 0 HP / 4 Def Tyranitar: 146-172 (42.8 - 50.4%) -- 92.6% chance to 2HKO after Stealth Rock

240+ Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 4 Def Skarmory: 286-337 (85.6 - 100.8%) -- 81.3% chance to OHKO after Stealth Rock
 
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SpAttacker Tornadus-T

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Focus Blast
- U-turn
- Heat Wave

Although is risky to rely on 70% accuracy, Tornadus-T can sweep this core alone thanks to the ability to switch-out&in regaining health in the process.

Tornadus outspeeds Scarf Tyranitar and kills it if Focus Blast hits but is killed if misses.
252 SpA Life Orb Tornadus-T Focus Blast vs. 0 HP / 0 SpD Mega Tyranitar in Sand: 348-411 (102 - 120.5%) -- guaranteed OHKO

Skarmory is 2HKOed by Heat Wave.
252 SpA Life Orb Tornadus-T Heat Wave vs. 252 HP / 252+ SpD Skarmory: 218-257 (65.2 - 76.9%) -- guaranteed 2HKO after Leftovers recovery
while Skarmory does that in return:
0 Atk Skarmory Iron Head vs. 0 HP / 4 Def Tornadus-T: 85-102 (28.4 - 34.1%) -- 1.1% chance to 3HKO
This means that Tornadus-T can even miss sometimes if is able to use Regenerator to recharge its own HP.

Mega Venusaur is almost OHKOed by Hurricane if hits (take in mind that sandstorm from Tyranitar can be useful to deal chip damage).
252 SpA Life Orb Tornadus-T Hurricane vs. 248 HP / 144 SpD Mega Venusaur: 315-374 (86.7 - 103%) -- 18.8% chance to OHKO
while Mega Venusaur can do this in return:
0 SpA Mega Venusaur Sludge Bomb vs. 0 HP / 0 SpD Tornadus-T: 127-150 (42.4 - 50.1%) -- 0.4% chance to 2HKO
 
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MANNAT

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Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Shadow Ball
- Recover
- Will-O-Wisp

This is a very potent mon that can tear this core apart at any time pretty easily. It can tank any hit from ttar and wisp, and it can cm on all three members of the core after ttar is burnt, although poisons from venu are really annoying. After it sets up, it kinda runs over the core with shadow ball/wisp even though ttar resists shadow ball since a burnt ttar does paltry damage to sab.

Relevant Calcs:

252 Atk Tyranitar Stone Edge vs. 252 HP / 252+ Def Mega Sableye: 103-123 (33.8 - 40.4%) -- guaranteed 3HKO after sandstorm damage
0 SpA Mega Venusaur Giga Drain vs. 252 HP / 0 SpD Mega Sableye: 85-102 (27.9 - 33.5%) -- 0.1% chance to 3HKO
0 Atk Skarmory Iron Head vs. 252 HP / 252+ Def Mega Sableye: 45-54 (14.8 - 17.7%) -- possible 6HKO
 
Does this look like the face of mercy?



Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Return

Azumarill can cleanly 6-0 a Stall team with this core once the Unaware user has been eliminated. It sets up a Belly Drum on a Choice-locked Tyranitar or forced switch and KO everything at +6 with Stealth Rock up, outpacing Tyranitar because of Aqua Jet.
 
Brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr GO!


(Mucha)Hawlucha @ Sitrus Berry
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
-Hi Jump Kick
-Acrobatics
-Drain Punch / Substitute
-Swords Dance

Hawlucha Takes The Stage!
Ah Hawlucha, the mon I always try to bring into competitive play but will so often lose thanks to the prevalence of priority moves (fk you Talonflame) and defensive Will-O-Wispers like Rotom-W. But this core has no such protection and thus will fall before our masked hero! First things first, why I chose Drain Punch over Hi Jump Kick: because somehow I've earned the wrath of RNG and HJK misses in every game I've played so I'll play it safe. Besides, against this core, HJK is just overkill since Drain Punch (unboosted) can one-shot Tyranitar and after a boost can 3 shot Skarmory which is a risky play but I believe in Hawlucha. Unboosted, Sky Attack cannot OHKO Mega Venu but, as you'll see in the calcs, he won't survive the follow up Acrobatics.
252+ Atk Hawlucha Drain Punch vs. 0 HP / 4 Def Tyranitar: 396-468 (116.1 - 137.2%) -- guaranteed OHKO
(because w/o Unburden, Scarf'd Ttar wins the speed race) 252 Atk Tyranitar Stone Edge vs. 0 HP / 0 Def Hawlucha: 211-250 (71 - 84.1%) -- guaranteed 2HKO after sandstorm damage

252+ Atk Hawlucha Sky Attack vs. 248 HP / 96+ Def Mega Venusaur: 278-330 (76.5 - 90.9%) -- guaranteed 2HKO
0 SpA Mega Venusaur Sludge Bomb vs. 0 HP / 0 SpD Hawlucha: 168-198 (56.5 - 66.6%) -- guaranteed 2HKO
252+ Atk Hawlucha Acrobatics (110 BP) vs. 248 HP / 96+ Def Mega Venusaur: 218-260 (60 - 71.6%) -- guaranteed 2HKO

+2 252+ Atk Hawlucha Drain Punch vs. 252 HP / 4+ Def Skarmory: 144-171 (43.1 - 51.1%) -- guaranteed 3HKO after Leftovers recovery
0 Atk Skarmory Iron Head vs. 0 HP / 0 Def Hawlucha: 91-108 (30.6 - 36.3%) -- 50.8% chance to 3HKO


Edit: Changed set to coincide with Random Passerby's recommendations. Power Herb to Sitrus Berry giving Hawlucha a chance to set up an SD against any of the 3 bar a crit Stone Edge from Ttar, heal up after and proc Unburden. Changed Sky Attack to HJK to give Hawlucha a chance to OHKO Skarm after rocks and an SD.
 
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. Besides, against this core, HJK is just overkill since Drain Punch (unboosted) can one-shot Tyranitar and after a boost can 3 shot Skarmory which is a risky play but I believe in Hawlucha. Unboosted, Sky Attack cannot OHKO Mega Venu but, as you'll see in the calcs, he won't survive the follow up Acrobatics.
252+ Atk Hawlucha Drain Punch vs. 0 HP / 4 Def Tyranitar: 396-468 (116.1 - 137.2%) -- guaranteed OHKO
(because w/o Unburden, Scarf'd Ttar wins the speed race) 252 Atk Tyranitar Stone Edge vs. 0 HP / 0 Def Hawlucha: 211-250 (71 - 84.1%) -- guaranteed 2HKO after sandstorm damage

252+ Atk Hawlucha Sky Attack vs. 248 HP / 96+ Def Mega Venusaur: 278-330 (76.5 - 90.9%) -- guaranteed 2HKO
0 SpA Mega Venusaur Sludge Bomb vs. 0 HP / 0 SpD Hawlucha: 168-198 (56.5 - 66.6%) -- guaranteed 2HKO
252+ Atk Hawlucha Acrobatics (110 BP) vs. 248 HP / 96+ Def Mega Venusaur: 218-260 (60 - 71.6%) -- guaranteed 2HKO

+2 252+ Atk Hawlucha Drain Punch vs. 252 HP / 4+ Def Skarmory: 144-171 (43.1 - 51.1%) -- guaranteed 3HKO after Leftovers recovery
0 Atk Skarmory Iron Head vs. 0 HP / 0 Def Hawlucha: 91-108 (30.6 - 36.3%) -- 50.8% chance to 3HKO
+2 High Jump Kick OHKOes with Rocks while Drain Punch gives Skarm the chance to Whirlwind you away, nullifying your boosts. Acrobatics also OHKOes Venusaur at +2 after the Sitrus Berry is used up.

+2 252+ Atk Hawlucha High Jump Kick vs. 252 HP / 4 Def Skarmory: 274-324 (82 - 97%) -- 62.5% chance to OHKO after Stealth Rock
+2 252+ Atk Hawlucha Drain Punch vs. 252 HP / 4 Def Skarmory: 159-187 (47.6 - 55.9%) -- guaranteed 2HKO after Stealth Rock
+2 252+ Atk Hawlucha Acrobatics (110 BP) vs. 252 HP / 96+ Def Mega Venusaur: 440-518 (120.8 - 142.3%) -- guaranteed OHKO
 

Infernal

Banned deucer.

Volcarona
@ Lum Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Quiver Dance
- Fire Blast
- Giga Drain
- Bug Buzz

Volcarona can break this core just fine, and doesn't have too hard of a time setting up. QD can be set up on Skarm, who can only threaten to Whirlwind and is usually forced to switch in fear of Fire Blast. Sludge Bomb from Mega Venu is only doing 22.7 - 26.7% to +1 Volcarona. With Lum shielding a potential poison, Volc can also choose to set up comfortably on it. From there, the core is taken down by the combination of your STABs.

+1 Fire Blast vs Mega Venusaur: 57.6 - 68.1%
+1 Bug Buzz vs Tyranitar: 89.7 - 105.5%
+1 Fire Blast vs Skarmory: 220.9 - 260.4%


As the calcs demonstrate, Mega Venu is taken down by two Fire Blast hits and fails to do much damage as mentioned before. With SR on the field, which is likely since many teams using this core don't use hazard removal, Tar is 100% killed by Bug Buzz. Skarm is obviously fried and with SR up, you don't have to worry about Sturdy and having your boosts blown away. If you would like to make the KO on Tar more certain, using a Modest nature is a viable alternative. This gives you a 81.3% chance to kill Tar without rocks, compared to Timid's 37.5% chance.

Have reliable hazard control when using Volc vs. this core because teams with Mega Venu + Tar + Skarm often rely on hazard pressure to keep it from getting out of control. Your conventional removers like Latios and Starmie work fine, but are trapped by Tyranitar. As such, pairing Volc with something like Mega Sableye would work really well. Mega Sableye is a threat by itself to this core as littlelucario mentioned, and will provide you with a great match up alongside Volc when facing teams using this core.
 
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Hoopa-Alt @ Choice Scarf
Ability: Magician
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Psychic
- Gunk Shot
- Drain Punch

Hoopa-U tears through this core like it does to practically any core. This set can OHKO Tyranitar (with Drain Punch) and 2HKO Skarmory (with Dark Pulse) and Mega Venusaur (with Psychic). However, Hoopa-U cannot switch-in to any damaging move used by this core but once Hoopa-Unbound is in play, the other player's only of dealing with hoopa is playing around it or sacking a Pokemon.

160 Atk Hoopa Unbound Drain Punch vs. 0 HP / 4 Def Tyranitar: 336-396 (98.5 - 116.1%) -- guaranteed OHKO after Stealth Rock

96 SpA Hoopa Unbound Psychic vs. 232 HP / 4 SpD Mega Venusaur: 282-332 (78.5 - 92.4%) -- 31.3% chance to OHKO after Stealth Rock

96 SpA Hoopa Unbound Dark Pulse vs. 252 HP / 4 SpD Skarmory: 195-229 (58.3 - 68.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
 
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Stoutland @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Wild Charge
- Superpower
- Crunch

Stoutland can easily take advantage of Tyranitar's Sand and use it against the team. Superpower obviously OHKOes Tyranitar with ease. Return has a good chance of 2HKOing Mega Venusaur. Wild Charge easily 2HKOes Skarmory.

252+ Atk Life Orb Stoutland Return vs. 248 HP / 96+ Def Mega Venusaur: 149-177 (41 - 48.7%) -- 72.7% chance to 2HKO after Stealth Rock
252+ Atk Life Orb Stoutland Wild Charge vs. 252 HP / 4 Def Skarmory: 187-221 (55.9 - 66.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

HEAT
lol gamer boy can't take the heat
 
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Starmie @ Life Orb
Ability: Analytic
IVs: 30 Atk / 30 SpA / 30 Spe
- Recover / Hidden Power Fire
- Ice Beam
- Psychic
- Hydro Pump

2HKOes all of the Pokemon, and threatens to OHKO Mega Venusaur and Tyranitar if an Analytic boost is applied. Thunderbolt is not needed since Hydro Pump hits for just a tiny bit less damage but it doesn't change it from a 2HKO or anything.
 
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