OU Corviknight [QC 2/2][GP 2/2]

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Clone

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[Overview]

Through the combination of an excellent defensive typing, fantastic bulk, and good movepool, Corviknight serves as one of the best defensive pivots in the tier, being able to check troublesome offensive threats such as Landorus-T, Rillaboom, and Weavile. Furthermore, a neutrality to Stealth Rock and the ability to switch in favorably against most entry hazard setters in the metagame, such as Landorus-T, Clefable, and Garchomp, makes Corviknight a great Defog user. Unlike Zapdos and Tornadus-T, it is not reliant on Heavy-Duty Boots, so it is effective even after being hit with Knock Off. Corviknight's best ability, Pressure, in tandem with Roost, lets it stall out moves such as hazards and weak attacks from the Pokemon it checks effectively. However, Corviknight is often forced to click Roost to stay healthy, leading to a loss of momentum. It also exhibits very little offensive pressure, often relying on one offensive moveslot to help it check foes. Opting for Body Press makes Rillaboom more difficult to deal with, while Brave Bird weakens its matchup against Kartana and Bisharp. Opponents can take advantage of this by sending out Pokemon that resist its main move, forcing Corviknight to switch. Furthermore, Corviknight is especially prone to being trapped by Magnezone, which can open up a major hole in its team.

[SET]
name: Defog
move 1: Body Press
move 2: U-turn / Brave Bird
move 3: Defog
move 4: Roost
item: Leftovers / Rocky Helmet
ability: Pressure
nature: Impish
evs: 248 HP / 168 Def / 92 SpD

[SET COMMENTS]

The listed EV spread allows Corviknight to avoid the 2HKO from Choice Specs Tapu Lele's Psychic after Stealth Rock damage as well as the 2HKO from Choice Specs Dragapult's Shadow Ball from full HP. Maximum HP and Defense EVs is an alternative, although it takes considerably more damage from special attacks. Body Press OHKOes Bisharp and Weavile while also dealing decent damage to incoming Steel-types such as Heatran and Magnezone. U-turn is what makes Corviknight a great pivot, allowing it to keep momentum against Pokemon that switch in to it. Brave Bird is an alternative that hits Rillaboom, Urshifu-R, and Volcarona for super effective damage and prevents it from being setup fodder for the latter. However, teams especially weak to physical setup sweepers such as Swords Dance Garchomp and Kartana can make use of Iron Defense to completely wall those Pokemon while also making Body Press stronger. Corviknight's ability to wall most hazard setters makes it an excellent Defog user. Leftovers helps check more Pokemon in the long run thanks to the passive recovery. Rocky Helmet deals chip damage to U-turn and Knock Off spam and dissuades Urshifu-R from using Surging Strikes. Corviknight is often switching in on Knock Off from Pokemon such as Weavile, Bisharp, Rillaboom, and Kartana, so its item rarely lasts the entire match.

Many team archetypes appreciate Corviknight as a Defogger thanks to its strong defensive presence and pivoting ability. Defensive teams greatly appreciate its longevity and ability to take Knock Off, while more offensive teams take great advantage of its pivoting. Corviknight appreciates Landorus-T, Garchomp, and Hippowdon switching into Electric-type attacks from Zeraora, Tapu Koko, and Zapdos that threaten it. These Pokemon also threaten Heatran, one of the few Stealth Rock setters able to beat Corviknight. Slowking, Toxapex, and Heatran switch into Fire-types that threaten Corviknight such as Heatran for the former two and Volcarona for the latter two. Slowking and Blissey also sponge special attacks from Pokemon such as Nidoking that Corviknight has trouble repeatedly taking, and they can safely pivot into it with Teleport against strong physical attackers that threaten them like Kartana, Rillaboom, and Urshifu-R. Another great teammate is Clefable, as it appreciates Corviknight's ability to take on physical attackers that threaten it like Rillaboom, Bisharp, and Kartana, while Clefable takes on Dragon-types such as Hydreigon, Dragapult, and Kyurem that threaten Corviknight. It also can heal status with Aromatherapy. Strong wallbreakers such as Tapu Lele, Urshifu-R, Bisharp, and Dragapult appreciate Corviknight's slow pivoting with U-turn getting them in safely.

[STRATEGY COMMENTS]
Other Options
====

A Bulk Up set with maximum HP and Special Defense EVs, a Careful nature, and a moveset of Brave Bird / Bulk Up / Substitute / Roost is an option for a bulky wincon. This set is especially effective at Pressure stalling opposing Pokemon thanks to its sturdy Substitutes. 200 Speed EVs on the Defog set allow Corviknight to outspeed maximum Speed Modest Magnezone and use U-turn to avoid getting trapped. The loss of bulk is very noticeable, however. Iron Head is also an option to deal super effective damage to Fairy-types. However, it is very weak outside of this and an inferior option overall. Taunt can be used to prevent status moves like Leech Seed from Ferrothorn and Thunder Wave from Clefable, and it can also defend the team against setup sweepers in a pinch, but it has very little use otherwise.


Checks and Counters
====

**Strong Special Wallbreakers**: Strong special attackers such as Choice Specs Kyurem and Thunderbolt Tapu Lele easily 2HKO Corviknight. Dragapult can also fish for a Special Defense drop with Shadow Ball if it gets in safely. However, Kyurem dislikes Body Press, and Dragapult and Tapu Lele take a big chunk from Brave Bird.

**Electric-types and Electric-type Coverage**: Common Pokemon such as Zeraora, Tapu Koko, and Zapdos threaten Corviknight with super effective moves. Electric-type coverage moves on Clefable, Melmetal, and Tapu Lele allow these Pokemon to break through Corviknight as well. Magnezone gets a special mention because it traps Corviknight with Magnet Pull and easily beats it, which can open up a major hole in its team.

**Fire-types and Fire-type Coverage**: Heatran is one of the few Stealth Rock users able to beat Corviknight and keep entry hazards on the field. Volcarona threatens Corviknight with its STAB attacks and sets up on variants lacking Brave Bird. Corviknight also invites in Victini, giving it a free turn to use one of its strong attacking moves. Fire-type coverage lets Dragapult and Garchomp break through Corviknight as well. However, Heatran takes a good chunk from Body Press and Volcarona and Dragapult dislike Brave Bird.

**Chip Damage**: Contact punishment from Rocky Helmet and Rough Skin or Iron Barbs is problematic for Corviknight. Furthermore, if hazards are on the field and Corviknight keeps getting forced out before being able to use Defog, the repeated Stealth Rock damage makes its job of switching into Pokemon it's supposed to check more difficult.

[CREDITS]
- Written by: [[Clone, 218318]]
- Quality checked by: [[Katy, 415305], [curiosity, 443485]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Finland, 517429]]
 
Last edited:

Katy

Banned deucer.
[Overview]

  • Corviknight is an excellent defensive presence in the OU metagame thanks to its strong defensive typing and stats. Access to reliable recovery and a Toxic immunity its pretty clear its typing gives it a toxic immunity, that is unnecessary information. gives Corviknight longevity throughout the match. Corviknight is a great check to a multitude of physical attackers such as Landorus-T, Garchomp, Rillaboom, Kartana, and many others.to many examples arent good, just mention the most common pokes in the meta.
  • Corviknight is a great Defog user thanks to being neutral to Stealth Rock and immune to both versions of Spikes. It switches in favorably against most hazard setters in the metagame, giving it easy opportunities to Defog. Unlike Zapdos and Tornadus-T, it is not reliant on Heavy Duty Boots, so it is effective even after being hit with Knock Off.
  • Corviknight fits on a variety of team structures, from Stall, to bulky offense, thanks to its aforementioned traitsthis should go into set details into each different set, but you can say in a general aspect that corviknight fits on a plethora of different team structures, but mention on which exact one in each set detail.
  • Corviknight has access to U-Turn, which gives it pivoting ability to keep momentum and sets it apart from its brother Skarmory. no need to mention such things in an analysis, keep it precise and professional.
  • Corviknight's best ability, Pressure, in tandem with Roost, lets it stall out moves from the Pokémon it checks effectively
  • Corviknight can be easily overloaded, as it often has to check multiple Pokémon in a match. This is abusable through momentum grabbing moves leading Corviknight to have to switch out without healing.
  • Corviknight exhibits very little offensive pressure, and often times can only do minor chip or U-Turn out. Common Electric and Fire-types such give it major trouble especially, such as Zeraora, Tapu Koko, and Heatran mention Magnezone (its one of the main enemies to Corviknight)

[SET]
name: Defog
move 1: Brave Bird / Body Press
move 2: U-Turn / Iron Defense
move 3: Defog
move 4: Roost
item: Leftovers / Rocky Helmet
ability: Pressure
nature: Impish
evs: 248 HP / 168 Def / 92 SpD


[SET]
name: Defog
move 1: Body Press
move 2: U-Turn / Brave Bird
move 3: Roost
move 4: Defog
item: Leftovers / Rocky Helmet
ability: Pressure
nature: Impish

evs: 248 HP / 168 Def / 92 SpD

move Iron Defense to the first paragraph into the set details of defog and re-work the paragraph around this.


[SET COMMENTS]

  • The listed EV spread allows Corviknight to avoid the 2HKO from Choice Specs Tapu Lele's Psychic after Stealth Rock damage, while also avoiding the 2HKO from Choice Specs Dragapult's Shadow Ball from full HP. Maximum HP and Defense EVs is an alternative, although it has the drawback of taking more damage from special attacks.
  • Brave Bird hits Rillaboom and Urshifu-R you can mention volc here too, as it is one uprising threat in the current meta and makes it so, that you arent necessarily setup fodder (unlike body press, which makes corv into setup fodder for volc) for super effective damage and has superior damage output overall on neutral hits giving Corviknight an easier time checking these Pokémon. Body Press is an alternative that OHKOes Bisharp and Weavile, while also dealing decent damage to Steel-types you can mention incoming heatran / magnezone here, both dislike that dmg taken. The drawback is that Corviknight becomes complete set-up fodder for Volcarona.merge that into the above bullet point, think there's no need to make an extra sentence, just merge the brave bird and body press points together to make them sound more precise and on point.
  • U-Turn is what makes Corviknight a great pivot, allowing it to keep momentum against Pokémon that switch in to it. It is usable in tandem with both Brave Bird and Body Press, and is the superior option overall. rather mention how u-turn makes corviknight able to get out of unfavorable matchups while keeping momentum. (no need to mention bb and bp again, again, keep it precise)
  • However, teams especially weak to physical set-up sweepers such as SD Garchomp and Kartana appreciate Iron Defense on Corviknight to completely wall those Pokémon, while also making Body Press stronger.
  • Corviknight is able to wall most hazard setters, making it an excellent Defog user
  • The choice between Leftovers and Rocky Helmet boils down to whether passive recovery is valued more than chip damage against contact moves. Corviknight is often switching in on Knock Off from Pokémon such as Weavile, Bisharp, Rillaboom, and Kartana, so the item rarely lasts the entire match.mention rather how rocky helmet can generate chip-damage to knock off / uturn users over the course of the game, therefore able to chip them down, leftovers, however act as a general tool to maintain longevity throughout the match and lets corviknight act as a better check to those pokemon.

---

  • insert comment down below here.
  • Corviknight appreciates Landorus-T, Garchomp, and Hippowdon switching into Electric-type attacks mention examples (zeraora, tapu koko, zapdos) that threaten it. These Pokémon also threaten Heatran, one of the few Stealth Rock setters able to beat Corviknight.
  • Slowking, Toxapex, and Heatran switch into Fire-type attacks mention examples (slowking can take on opposing heatran and also nidoking, while the latter two can check volcarona for it, slowking can also teleport out on incoming kartana and rillaboom, to give corv an easy time to deal with them.) that threaten Corviknight. They, along with Blissey, also sponge special attackers that Corviknight has trouble repeatedly taking. mention nidoking, tapu koko, tornadus-t, which blissey can help against.
  • Clefable appreciates Corviknight's ability to take on physical attackers that threaten it like Rillaboom, Bisharp, and Kartana.you can mention how clefable checks dragapult, hydreigon, and kyurem, so they are a great core taking on most of the meta It also can heal Status with Aromatherapy
  • Strong wall breakers appreciate Corviknight's ability to slowly pivot out with U-Turn and get them in safely. Such examples are Tapu Lele, Urshifu-R, Bisharp. you can mention dragapult here too, as both corv and pult are a great core on bulky offense.
Comment: make a bullet point on which teams this set fits (bulky offense, balance, stall) as an intro, to get the reader know exactly, what teams profit from corviknight.

[SET]
name: Bulk Up
move 1: Brave Bird
move 2: Bulk Up
move 3: Substitute
move 4: Roost
item: Leftovers
ability: Pressure
nature: Careful
evs: 248 HP / 8 Def / 252 SpD


Important note: The OU QC team has decided to put that set into Other Options section.


[STRATEGY COMMENTS]
Other Options
====

  • Iron Head is an option on the Defog set to deal super-effective damage to Fairy-types. However, it is very weak outside of this and an inferior option overall.
  • Taunt can be used to prevent things like Leech Seed from Ferrothorn or Thunder Wave from Clefable, but has very little use otherwise. It can also defend against set up sweepers in a pinch
  • add a mention of speedy corviknight here in the other options, speedy corviknight outspeeds magnezone
  • mention bulk up corviknight in other options.
  • Mention Bulk Up Set here


Checks and Counters
====

**Special Attackers**: Strong special attackers such as Choice Specs Kyurem, Tapu Lele with Thunderbolt or Focus Blast, and Dragon-types with Fire-type coverage such as Dragapult and Hydreigon easily 2HKO Corviknight. mention how Kyurem and hydreigon have to be aware of Body press and tapu lele and dragapult of a strong brave bird.

**Electric Types and Electric-type Coverage**: Common Pokémon such as Zeraora, Tapu Koko, and Zapdos threaten Corviknight with super-effective moves. Electric-type coverage moves on Clefable and Tapu Lele allow these Pokémon to break through Corviknight as well. Magnezone gets a special mention because it traps Corviknight with Magnet Pull and easily beats it, which can open up a major hole on its team.

**Fire-types and Fire-type Coverage**: Heatran is one of the few Stealth Rock users able to beat Corviknight and keep Rocks on the field. Volcarona threatens Corviknight with its STAB and sets up on variants lacking Brave Bird. Fire-type coverage on Dragapult and Garchomp lets them break through Corviknight as well. mention how heatran still doesn't like body press damage as it chips it down heavily. volc, pult, and chomp all dislike brave bird.

**Chip damage**: Contact punishment from Rocky Helmet and Rough Skin/Iron Barbs is problematic for Corviknight. Furthermore, there are times when entry hazards are on the field and Corviknight is unable to use Defog, which makes its job of switching into Pokémon its supposed to check more difficult

(Clone note: not sure how to really word that above point properly, but I'm referring to times when hazards are already up and corv keeps getting u turned/doubled on and forced out immediately) and keeps taking chip over the course of a match without being able to Roost.)

[CREDITS]
- Written by: [[Clone, 218318]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
let me know, once everything is implemented :)
 

Katy

Banned deucer.
[Overview]

  • Corviknight is an excellent defensive presence in the OU metagame thanks to its strong defensive typing and stats. Access to reliable recovery gives Corviknight longevity throughout the match. Corviknight is a great check to a multitude of physical attackers such as Landorus-T, Garchomp, Rillaboom, and Kartana.
  • Corviknight is a great Defog user thanks to being neutral to Stealth Rock and immune to both versions of Spikes. I think this is kinda unnecessary, as we all know Flying-types in general aren't being effected by (Toxic)-Spikes in general, therefore just mention Stealth Rocks neutrality. It switches in favorably against most hazard setters in the metagame, mention examples (landot, garchomp) giving it easy opportunities to Defog. Unlike Zapdos and Tornadus-T, it is not reliant on Heavy Duty Boots, so it is effective even after being hit with Knock Off
  • Corviknight has access to U-Turn, which gives it pivoting ability to keep momentum and sets it apart from Skarmory.
  • Corviknight's best ability, Pressure, in tandem with Roost, lets it stall out moves mention which moves (stealth rocks) from the Pokémon it checks effectively
  • Corviknight can be easily overloaded, as it often has to check multiple Pokémon in a match. This is abusable through momentum grabbing moves leading Corviknight to have to switch out without healing.
  • Corviknight exhibits very little offensive pressure, and often times can only do minor chip or U-Turn out. Common Electric and Fire-types give it major trouble especially, such as Zeraora, Magnezone, Tapu Koko, and Heatran

[SET]
name: Defog
move 1: Body Press
move 2: U-Turn / Brave Bird
move 3: Defog
move 4: Roost
item: Leftovers / Rocky Helmet
ability: Pressure
nature: Impish
evs: 248 HP / 168 Def / 92 SpD

[SET COMMENTS]

  • The listed EV spread allows Corviknight to avoid the 2HKO from Choice Specs Tapu Lele's Psychic after Stealth Rock damage, while also avoiding the 2HKO from Choice Specs Dragapult's Shadow Ball from full HP. Maximum HP and Defense EVs is an alternative, although it has the drawback of taking more damage from special attacks.
  • Body Press OHKOes Bisharp and Weavile, while also dealing decent damage to incoming Steel-types such as Heatran and Magnezone.
  • U-Turn is what makes Corviknight a great pivot, allowing it to keep momentum against Pokémon that switch in to it. Brave Bird is an alternative that hits Rillaboom, Urshifu-RS, and Volcarona for super effective damage and prevents it from being set up fodder for the latter.
  • However, teams especially weak to physical set-up sweepers such as SD Garchomp and Kartana can make use of Iron Defense on Corviknight to completely wall those Pokémon, while also making Body Press stronger.
  • Corviknight is able to wall most hazard setters, making it an excellent Defog user
  • The choice between Leftovers and Rocky Helmet boils down to whether passive recovery is valued more than chip damage against contact moves. Rocky Helmet is helpful to deal chip damage to U-Turn and Knock Off Spam, while Leftovers help check more Pokemon in the long run. Corviknight is often switching in on Knock Off from Pokémon such as Weavile, Bisharp, Rillaboom, and Kartana, so the item rarely lasts the entire match.

---

  • Many team archetypes appreciate Corviknight as a Defogger thanks to its strong defensive presence and pivoting ability. Defensively inclined teams greatly appreciate its longevity and ability to take Knock Off, while more offensive teams take great advantage of its pivoting abilities.
  • Corviknight appreciates Landorus-T, Garchomp, and Hippowdon switching into Electric-type attacks from Zeraora, Tapu Koko, and Zapdos that threaten it. These Pokémon also threaten Heatran, one of the few Stealth Rock setters able to beat Corviknight.
  • Slowking, Toxapex, and Heatran switch into Fire-types that threaten Corviknight such as Hetran for the former two, while the latter two take on Volcarona. Slowking and Blissey, also sponge special attacks from Pokemon such as Nidoking that Corviknight has trouble repeatedly taking while also being able to Teleport into Corviknight Safely against strong physical attackers. mention which to be precise.
  • Clefable appreciates Corviknight's ability to take on physical attackers that threaten it like Rillaboom, Bisharp, and Kartana, while taking on Dragon-types such as Hydreigon, Dragapult, and Kyurem that threaten Corviknight. It also can heal Status with Aromatherapy.
  • Strong wallbreakers put the examples here, will sound a bit better and less "off-key" in general. appreciate Corviknight's ability to slowly pivot out with U-Turn and get them in safely. Such examples are Tapu Lele, Urshifu RS, Bisharp, and Dragapult.

[STRATEGY COMMENTS]
Other Options
====

  • A Bulk Up set with maximum HP and Special Defense EVs and a moveset of Brave Bird / Bulk Up / Substitute / Roost is an option for a bulky win condition. This set is especially effective at Pressure Stalling opponents thanks to its strong Substitutes.
  • 200 Speed EVs outspeed maximum Speed Modest Magnezone allowing Corviknight to U-Turn out and not get trapped. The loss of bulk is very noticeable, however.
  • Iron Head is an option on the Defog set to deal super-effective damage to Fairy-types. However, it is very weak outside of this and an inferior option overall.
  • Taunt can be used to prevent things like Leech Seed from Ferrothorn or Thunder Wave from Clefable, but has very little use otherwise. It can also defend against set up sweepers in a pinch


Checks and Counters
====

**Special Attackers**: Strong special attackers such as Choice Specs Kyurem, Tapu Lele with coverage, and Dragon-types with Fire-type coverage such as Dragapult and Hydreigon easily 2HKO Corviknight. However, Kyurem and Hydreigon dislike Body Press, and Dragapult and Tapu Lele take a big chunk from Brave Bird.

**Electric Types and Electric-type Coverage**: Common Pokémon such as Zeraora, Tapu Koko, and Zapdos threaten Corviknight with super-effective moves. Electric-type coverage moves on Clefable and Tapu Lele allow these Pokémon to break through Corviknight as well. Magnezone gets a special mention because it traps Corviknight with Magnet Pull and easily beats it, which can open up a major hole on its team.

**Fire-types and Fire-type Coverage**: Heatran is one of the few Stealth Rock users able to beat Corviknight and keep Rocks on the field. Volcarona threatens Corviknight with its STAB and sets up on variants lacking Brave Bird. Fire-type coverage on Dragapult and Garchomp lets them break through Corviknight as well. Heatran takes a good chunk from Body Press and Volcarona and Dragapult dislike Brave Bird

**Chip damage**: Contact punishment from Rocky Helmet and Rough Skin/Iron Barbs is problematic for Corviknight. Furthermore, there are times when entry hazards are on the field and Corviknight is unable to use Defog, which makes its job of switching into Pokémon its supposed to check more difficult due to taking repeated Stealth Rock damage.

(Clone note: not sure how to really word that above point properly, but I'm referring to times when hazards are already up and corv keeps getting u turned/doubled on and forced out immediately) and keeps taking chip over the course of a match without being able to Roost.)

[CREDITS]
- Written by: [[Clone, 218318]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
1/2 after these things are implemented. Since I have no stamp and can't be bothered to get one, take this :corviknight: as a stamp lol :blobthumbsup:
 
[Overview]

Corviknight is an excellent defensive presence in the OU metagame thanks to its strong defensive typing and stats. Access to reliable recovery gives it longevity throughout the match, and it is a great check to a multitude of physical attackers such as Landorus-T, Garchomp, Rillaboom, and Kartana. I'm not awfully keen on a few of these mentions since you're really soft checking these at best; honestly you could probably remove either kart or chomp since both aren't really stopped by corvi, but its ultimately up to you. Personally i'd probably drop entirely and replace them with weavile but again this is entirely personal preference so you don't have to implement this if you disagree. Furthermore, a neutrality to Stealth Rock makes Corviknight a great Defog user. It switches in favorably against most hazard setters in the metagame such as Landorus-T, Garchomp, and Ferrothorn I'm definitely not a fan of this ferro mention given how there's nothing really stopping ferro from just forcing damage onto corvi w/ seeds + knock + press and corvi's inability to do anything meaningful in return so you could probably replace this mention with either clefable or hippowdon giving it easy opportunities to Defog. Unlike Zapdos and Tornadus-T, it is not reliant on Heavy Duty Boots, so it is effective even after being hit with Knock Off. Access to U-Turn along with aforementioned traits make it one of OU's greatest pivots and sets it apart from Skarmory. Corviknight's best ability, Pressure, in tandem with Roost, lets it stall out moves such as hazards and weak attacks from the Pokémon it checks effectively. I understand that there's a clear need to elaborate on a lot of these ideas, but the way you're expanding on said points feels unnecessary; I don't see a need to separate each individual component here when the majority of these ideas can be easily grouped together to form a more cohesive and condensed introduction + overview. There's a relatively simple way to do exactly that: I want you to merge all these points together and just generalise everything in the introduction. This allows you to immediately establish everything you're trying to convey here without having to devote ~1000 to it. If this wasn't clear, here's an example of what I mean: "Through the combination of an excellent defensive typing, fantastic bulk, and vast movepool, Corviknight serves as one of the best defensive pivots in the tier, being able to check troublesome offensive threats such as xyz. Furthermore its access to defog... etc. etc."...you get the picture. Point is: condense this as much as you can. If you need help w/ this or need me to elaborate further, just tag me on discord and we can go through this together. Corviknight does have some drawbacks, however. It can be easily overloaded, as it often has to check multiple Pokémon in a match. This definitely isn't false, but it's definitely a lesser problem that I don't think should be mentioned specifically; if you were to mention how it's always forced to roost in order to check mons, that lets you imply that its often overloaded in a game, which means you can cover all grounds here. This is abuseable through momentum grabbing moves leading Corviknight to have to switch out without healing. Corviknight also exhibits very little offensive pressure, and often times can only do minor chip or U-Turn out. I know I've just asked you to condense a lot of information, but I'd like to see you expand on this since I don't think this is something that a lot of people will immediately pick up on, but basically I want you to mention how its more or less unable to check a lot of the mons its supposed to check through its sole attacking move. ie. press doesn't really threaten something like rillaboom, while brave bird means you're more or less unable to reliably deal with bisharp and weavile and so forth. Common Electric and Fire-types give it major trouble especially, such as Zeraora, Magnezone, Tapu Koko, and Heatran. I feel like this falls under the whole "assumed knowledge" category given how this is mostly discussing type weaknesses, so you're better off separating this into two points: a point on it being relatively prone to magnezone, and another discussing that its prone to letting in mons that resist its sole attacking move, although it's probably best if you merge that with the passivity point.


[SET]
name: Defog
move 1: Body Press
move 2: U-Turn / Brave Bird
move 3: Defog
move 4: Roost
item: Leftovers / Rocky Helmet
ability: Pressure
nature: Impish
evs: 248 HP / 168 Def / 92 SpD

[SET COMMENTS]

The listed EV spread allows Corviknight to avoid the 2HKO from Choice Specs Tapu Lele's Psychic after Stealth Rock damage, while also avoiding the 2HKO from Choice Specs Dragapult's Shadow Ball from full HP. Maximum HP and Defense EVs is an alternative, although it has the drawback of taking more damage from special attacks. Body Press OHKOes Bisharp and Weavile, while also dealing decent damage to incoming Steel-types such as Heatran and Magnezone. U-Turn is what makes Corviknight a great pivot, allowing it to keep momentum against Pokémon that switch in to it. Brave Bird is an alternative that hits Rillaboom, Urshifu-RS, and Volcarona for super effective damage and prevents it from being set up fodder for the latter. However, teams especially weak to physical set-up sweepers such as SD Garchomp and Kartana can make use of Iron Defense on Corviknight to completely wall those Pokémon, while also making Body Press stronger. Corviknight is able to wall most hazard setters, making it an excellent Defog user. The choice in the item slot is between Leftovers and Rocky Helmet and boils down to whether passive recovery is valued more than chip damage against contact moves. Rocky Helmet is helpful to deal chip damage to U-Turn and Knock Off Spam, while Leftovers help check more Pokemon in the long run. mention how rocky helmet is mostly valuable for limiting urshifu's surging strikes Corviknight is often switching in on Knock Off from Pokémon such as Weavile, Bisharp, Rillaboom, and Kartana, so the item rarely lasts the entire match.

Many team archetypes appreciate Corviknight as a Defogger thanks to its strong defensive presence and pivoting ability. Defensively inclined teams greatly appreciate its longevity and ability to take Knock Off, while more offensive teams take great advantage of its pivoting abilities. Corviknight appreciates Landorus-T, Garchomp, and Hippowdon switching into Electric-type attacks from Zeraora, Tapu Koko, and Zapdos that threaten it. These Pokémon also threaten Heatran, one of the few Stealth Rock setters able to beat Corviknight. Slowking, Toxapex, and Heatran switch into Fire-types that threaten Corviknight such as Heatran for the former two, while the latter two take on Volcarona. Slowking and Blissey, also sponge special attacks from Pokemon such as Nidoking that Corviknight has trouble repeatedly taking while also being able to Teleport into Corviknight Safely against strong physical attackers that threaten them like Kartana, Rillaboom, and Urshifu-RS. Another great teammate is Clefable, as it appreciates Corviknight's ability to take on physical attackers that threaten it like Rillaboom, Bisharp, and Kartana, while Clefable takes on Dragon-types such as Hydreigon, Dragapult, and Kyurem that threaten Corviknight. It also can heal Status with Aromatherapy. Strong wall breakers such as Tapu Lele, Urshifu RS, Bisharp, and Dragapult appreciate Corviknight's ability to slowly pivot out with U-Turn and get them in safely.

[STRATEGY COMMENTS]
Other Options
====

A Bulk Up set with maximum HP and Special Defense EVs with a Careful nature and a moveset of Brave Bird / Bulk Up / Substitute / Roost is an option for a bulky win condition. This set is especially effective at Pressure Stalling opponents thanks to its strong Substitutes. 200 Speed EVs on the Defog set outspeed maximum Speed Modest Magnezone allowing Corviknight to U-Turn out and not get trapped. The loss of bulk is very noticeable, however. Iron Head is also an option to deal super-effective damage to Fairy-types. However, it is very weak outside of this and an inferior option overall. Taunt can be used to prevent things like Leech Seed from Ferrothorn or Thunder Wave from Clefable, but has very little use otherwise. It can also defend against set up sweepers in a pinch.


Checks and Counters
====

**Special Attackers**: very minor thing here, but i'd prefer it if you were to refer to this section as "strong special wallbreakers" or something along those lines; labelling it "special attackers" is kinda misleading here since you're contradicting what you've established by saying it's going to fold to all special attackers. Strong special attackers such as Choice Specs Kyurem, Tapu Lele with coverage this sounds vague - specify either Choice Specs Lele running tbolt or calm mind tapu lele here. and Dragon-types with Fire-type coverage such as Dragapult and Hydreigon I'm not the biggest fan of this Hydreigon mention since you more than often can't afford to be running fire coverage; you could rephrase this to mention that pult specifically can just fish for a spdef drop / crit easily 2HKO Corviknight. However, Kyurem idk about you but this kyurem mention feels fairly disjointed given that it comes right after the whole "dragons w/ fire coverage" point and Hydreigon dislike Body Press, and Dragapult and Tapu Lele take a big chunk from Brave Bird.

**Electric Types and Electric-type Coverage**: Common Pokémon such as Zeraora, Tapu Koko, and Zapdos threaten Corviknight with super-effective moves. Electric-type coverage moves on Clefable and Tapu Lele add mentions of melmetal here allow these Pokémon to break through Corviknight as well. Magnezone gets a special mention because it traps Corviknight with Magnet Pull and easily beats it, which can open up a major hole on its team

**Fire-types and Fire-type Coverage**: Heatran is one of the few Stealth Rock users able to beat Corviknight and keep Rocks on the field. Volcarona threatens Corviknight with its STAB and sets up on variants lacking Brave Bird. you could definitely add a point on moltres / victini being able to abuse it as well Fire-type coverage on Dragapult and Garchomp lets them break through Corviknight as well. Heatran takes a good chunk from Body Press and Volcarona and Dragapult dislike Brave Bird

**Chip damage**: Contact punishment from Rocky Helmet and Rough Skin/Iron Barbs is problematic for Corviknight. Furthermore, there are times when entry hazards are on the field and Corviknight is unable to use Defog, which makes its job of switching into Pokémon its supposed to check more difficult due to taking repeated Stealth Rock damage. re: below: I think you can remove this point entirely..? As long as you make sure its emphasised in the overview then this should be fine.

(Clone note: not sure how to really word that above point properly, but I'm referring to times when hazards are already up and corv keeps getting u turned/doubled on and forced out immediately) and keeps taking chip over the course of a match without being able to Roost.)

[CREDITS]
- Written by: [[Clone, 218318]]
- Quality checked by: [[Katy, 415305], [curiosity, 443485]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]


Nicely written! QC 2/2
 

Lumari

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[Overview]

Through the combination of an excellent defensive typing, fantastic bulk, and good movepool, Corviknight serves as one of the best defensive pivots in the tier, being able to check troublesome offensive threats such as Landorus-T, Rillaboom, and Weavile. Furthermore, a neutrality to Stealth Rock and it switching the ability to switch in favorably against most entry hazard setters in the metagame such as Landorus-T, Clefable, and Garchomp makes make Corviknight a great Defog user. Unlike Zapdos and Tornadus-T, it is not reliant on Heavy-Duty (AH) Boots, so it is effective even after being hit with Knock Off. Corviknight's best ability, Pressure, in tandem with Roost, lets it stall out moves such as hazards and weak attacks from the Pokémon it checks effectively. However, Corviknight does have some drawbacks, however. It is often forced to click Roost to stay healthy, leading to a loss of momentum. Corviknight It also exhibits very little offensive pressure, as its main attacking move determines what it checks most effectively. For example, opting for Body Press means that Rillaboom is more difficult to deal with, while Brave Bird weakens its match up matchup against Kartana and Bisharp. Opponents can take advantage of this by sending out Pokemon that resist its main move, forcing Corviknight to switch. Furthermore, Corviknight is especially prone to being trapped by Magnezone, which can open up a major hole in its team.

[SET]
name: Defog
move 1: Body Press
move 2: U-turn / Brave Bird
move 3: Defog
move 4: Roost
item: Leftovers / Rocky Helmet
ability: Pressure
nature: Impish
evs: 248 HP / 168 Def / 92 SpD (252 is better with leftovers fwiw unless this is optimisation with the special attacks it has to take)

[SET COMMENTS]

The listed EV spread allows Corviknight to avoid the 2HKO from Choice Specs Tapu Lele's Psychic after Stealth Rock damage, while also avoiding as well as the 2HKO from Choice Specs Dragapult's Shadow Ball from full HP. Maximum HP and Defense EVs is an alternative, although it has the drawback of taking more damage from special attacks. Body Press OHKOes Bisharp and Weavile (RC) while also dealing decent damage to incoming Steel-types such as Heatran and Magnezone. U-turn is what makes Corviknight a great pivot, allowing it to keep momentum against Pokémon Pokemon that switch in to into it. Brave Bird is an alternative that hits Rillaboom, Urshifu-RS Urshifu-R, and Volcarona for super effective damage and prevents it from being set up setup fodder for the latter. However, teams especially weak to physical set-up setup sweepers such as Swords Dance Garchomp and Kartana can make use of Iron Defense on Corviknight to completely wall those Pokémon (RC) while also making Body Press stronger. Corviknight's ability is able to wall most hazard setters, making makes it an excellent Defog user. The choice in the item slot is between Leftovers and Rocky Helmet and boils down to whether passive recovery is valued more than chip damage against contact moves. Rocky Helmet is helpful to deal chip damage to U-turn and Knock Off spam, while also dissuading Urshifu-RS Urshifu-R from using Surging Strikes. Leftovers help check more Pokemon in the long run thanks to the passive recovery. Corviknight is often switching in on Knock Off from Pokémon such as Weavile, Bisharp, Rillaboom, and Kartana, so the its item rarely lasts the entire match.

Many team archetypes appreciate Corviknight as a Defogger thanks to its strong defensive presence and pivoting ability. Defensively inclined teams greatly appreciate its longevity and ability to take Knock Off, while more offensive teams take great advantage of its pivoting abilities. Corviknight appreciates Landorus-T, Garchomp, and Hippowdon switching into Electric-type attacks from Zeraora, Tapu Koko, and Zapdos that threaten it. These Pokémon Pokemon also threaten Heatran, one of the few Stealth Rock setters able to beat Corviknight. Slowking, Toxapex, and Heatran switch into Fire-types that threaten Corviknight such as Heatran for the former two (RC) while the latter two take on and Volcarona for the latter two. Slowking and Blissey, also sponge special attacks from Pokemon such as Nidoking that Corviknight has trouble repeatedly taking while also being able to Teleport into Corviknight safely against strong physical attackers that threaten them like Kartana, Rillaboom, and Urshifu-RS Urshifu-R. Another great teammate is Clefable, as it appreciates Corviknight's ability to take on physical attackers that threaten it like Rillaboom, Bisharp, and Kartana, while Clefable takes on Dragon-types such as Hydreigon, Dragapult, and Kyurem that threaten Corviknight. It also can heal status with Aromatherapy. Strong wall breakers wallbreakers such as Tapu Lele, Urshifu RS Urshifu-R, Bisharp, and Dragapult appreciate Corviknight's ability to slowly pivot out with U-turn and get them in safely.

[STRATEGY COMMENTS]
Other Options
====

A Bulk Up set with maximum HP and Special Defense EVs with a Careful nature and a moveset of Brave Bird / Bulk Up / Substitute / Roost is an option for a bulky win condition wincon. This set is especially effective at Pressure stalling opponents opposing Pokemon thanks to its strong sturdy (or w/e that implies being hard to break through rather than offensively powerful) Substitutes. 200 Speed EVs on the Defog set allow Corviknight to outspeed maximum Speed Modest Magnezone allowing Corviknight to and use U-turn out and not get to avoid getting trapped. The loss of bulk is very noticeable, however. Iron Head is also an option to deal super effective (RH) damage to Fairy-types. However, it is very weak outside of this and an inferior option overall. Taunt can be used to prevent things status moves like Leech Seed from Ferrothorn or and Thunder Wave from Clefable, but has very little use otherwise. It can also defend the team against set up setup sweepers in a pinch.


Checks and Counters
====

**Strong Special Wall Breakers Wallbreakers**: Strong special attackers such as Choice Specs Kyurem (RC) and Thunderbolt Tapu Lele with Thunderbolt easily 2HKO Corviknight. Dragapult can also fish for a Special Defense drop with Shadow Ball if it gets in safely. However, Kyurem dislikes Body Press, and Dragapult and Tapu Lele take a big chunk from Brave Bird.

**Electric-types (RH) and Electric-type Coverage**: Common Pokémon Pokemon such as Zeraora, Tapu Koko, and Zapdos threaten Corviknight with super effective (RH) moves. Electric-type coverage moves on Clefable, Melmetal, and Tapu Lele allow these Pokémon Pokemon to break through Corviknight as well. Magnezone gets a special mention because it traps Corviknight with Magnet Pull and easily beats it, which can open up a major hole on its team.

**Fire-types and Fire-type Coverage**: Heatran is one of the few Stealth Rock users able to beat Corviknight and keep Rocks entry hazards on the field. Volcarona threatens Corviknight with its STAB attacks and sets up on variants lacking Brave Bird. It Corviknight also invites in Victini, giving it a free turn to use one of its strong attacking moves. Fire-type coverage on lets Dragapult and Garchomp lets them break through Corviknight as well. However, Heatran takes a good chunk from Body Press and Volcarona and Dragapult dislike Brave Bird. (AP)

**Chip damage**: Contact punishment from Rocky Helmet and Rough Skin or Iron Barbs is problematic for Corviknight. Furthermore, there are times during games when entry hazards are on the field and Corviknight is unable keeps getting forced out before being able to use Defog, which the repeated Stealth Rock damage makes its job of switching into Pokémon Pokemon its it's supposed to check more difficult due to taking repeated Stealth Rock damage.

(Clone note: not sure how to really word that above point properly, but I'm referring to times when hazards are already up and corv keeps getting u turned/doubled on and forced out immediately) and keeps taking chip over the course of a match without being able to Roost.)

[CREDITS]
- Written by: [[Clone, 218318]]
- Quality checked by: [[Katy, 415305], [curiosity, 443485]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

Adeleine

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[Overview]

Through the combination of an excellent defensive typing, fantastic bulk, and a good movepool, Corviknight serves as one of the best defensive pivots in the tier, being able to check troublesome offensive threats such as Landorus-T, Rillaboom, and Weavile. Furthermore, a neutrality to Stealth Rock and the ability to switch in favorably against most entry hazard setters in the metagame, (AC) such as Landorus-T, Clefable, and Garchomp, (AC) makes Corviknight a great Defog user. Unlike Zapdos and Tornadus-T, it is not reliant on Heavy-Duty Boots, so it is effective even after being hit with Knock Off. Corviknight's best ability, Pressure, in tandem with Roost, lets it stall out moves such as hazards and weak attacks from the Pokemon (removed E accent) it checks effectively. However, Corviknight is often forced to click Roost to stay healthy, leading to a loss of momentum. It also exhibits very little offensive pressure, as its main attacking move determines what it checks most effectively. For example, opting for Body Press means that Rillaboom is often relying on one offensive moveslot to help it check foes. Opting for Body Press makes Rillaboom (the connection between the two parts of the "exhibits" sentence felt a bit awkward; this makes it a bit clearer, assuming it still gets across what you meant and makes sense) more difficult to deal with, while Brave Bird weakens its matchup against Kartana and Bisharp. Opponents can take advantage of this by sending out Pokemon that resist its main move, forcing Corviknight to switch. Furthermore, Corviknight is especially prone to being trapped by Magnezone, which can open up a major hole in its team.

[SET]
name: Defog
move 1: Body Press
move 2: U-turn / Brave Bird
move 3: Defog
move 4: Roost
item: Leftovers / Rocky Helmet
ability: Pressure
nature: Impish
evs: 248 HP / 168 Def / 92 SpD

[SET COMMENTS]

The listed EV spread allows Corviknight to avoid the 2HKO from Choice Specs Tapu Lele's Psychic after Stealth Rock damage as well as the 2HKO from Choice Specs Dragapult's Shadow Ball from full HP. Maximum HP and Defense EVs is an alternative, although it has the drawback of taking takes considerably more damage from special attacks. Body Press OHKOes Bisharp and Weavile while also dealing decent damage to incoming Steel-types such as Heatran and Magnezone. U-turn is what makes Corviknight a great pivot, allowing it to keep momentum against Pokemon that switch in to it. Brave Bird is an alternative that hits Rillaboom, Urshifu-R, and Volcarona for super effective damage and prevents it from being setup fodder for the latter. However, teams especially weak to physical setup sweepers such as Swords Dance Garchomp and Kartana can make use of Iron Defense to completely wall those Pokemon (removed E accent) while also making Body Press stronger. Corviknight's ability to wall most hazard setters makes it an excellent Defog user. The choice in the item slot is between Leftovers and Rocky Helmet and boils down to whether passive recovery is valued more than chip damage against contact moves. Rocky Helmet is helpful to deal chip damage to U-turn and Knock Off spam, while also dissuading Urshifu-R from using Surging Strikes. Leftovers help Leftovers helps check more Pokemon in the long run thanks to the passive recovery. Rocky Helmet deals chip damage to U-turn and Knock Off spam and dissuades Urshifu-R from using Surging Strikes. Corviknight is often switching in on Knock Off from Pokemon (removed E accent) such as Weavile, Bisharp, Rillaboom, and Kartana, so its item rarely lasts the entire match.

Many team archetypes appreciate Corviknight as a Defogger thanks to its strong defensive presence and pivoting ability. Defensively inclined teams greatly appreciate its longevity and ability to take Knock Off, while more offensive teams take great advantage of its pivoting abilities. Corviknight appreciates Landorus-T, Garchomp, and Hippowdon switching into Electric-type attacks from Zeraora, Tapu Koko, and Zapdos that threaten it. These Pokemon also threaten Heatran, one of the few Stealth Rock setters able to beat Corviknight. Slowking, Toxapex, and Heatran switch into Fire-types that threaten Corviknight such as Heatran for the former two and Volcarona for the latter two. Slowking and Blissey also sponge special attacks from Pokemon such as Nidoking that Corviknight has trouble repeatedly taking, (AC) while also being able to Teleport into Corviknight Safely and they can safely pivot into it with Teleport against strong physical attackers that threaten them like Kartana, Rillaboom, and Urshifu-R. Another great teammate is Clefable, as it appreciates Corviknight's ability to take on physical attackers that threaten it like Rillaboom, Bisharp, and Kartana, while Clefable takes on Dragon-types such as Hydreigon, Dragapult, and Kyurem that threaten Corviknight. It also can heal status with Aromatherapy. Strong wallbreakers such as Tapu Lele, Urshifu-R, (added hyphen) Bisharp, and Dragapult appreciate Corviknight's ability to slowly pivot out with U-turn and get slow pivoting with U-turn getting them in safely.

[STRATEGY COMMENTS]
Other Options
====

A Bulk Up set with maximum HP and Special Defense EVs, (AC) with a Careful nature, (AC) and a moveset of Brave Bird / Bulk Up / Substitute / Roost is an option for a bulky wincon. This set is especially effective at Pressure stalling opposing Pokemon thanks to its sturdy Substitutes. 200 Speed EVs on the Defog set allow Corviknight to outspeed maximum Speed Modest Magnezone and use U-Turn U-turn to avoid getting trapped. The loss of bulk is very noticeable, however. Iron Head is also an option to deal super effective damage to Fairy-types. However, it is very weak outside of this and an inferior option overall. Taunt can be used to prevent status moves like Leech Seed from Ferrothorn and Thunder Wave from Clefable, but has very little use otherwise. It can also and it can defend the team against setup sweepers in a pinch, (AC) but it has very little use otherwise.


Checks and Counters
====

**Strong Special Wallbreakers**: Strong special attackers such as Choice Specs Kyurem and Thunderbolt Tapu Lele easily 2HKO Corviknight. Dragapult can also fish for a Special Defense drop with Shadow Ball if it gets in safely. However, Kyurem dislikes Body Press, and Dragapult and Tapu Lele take a big chunk from Brave Bird.

**Electric-types and Electric-type Coverage**: Common Pokemon (removed E accent) such as Zeraora, Tapu Koko, and Zapdos threaten Corviknight with super effective moves. Electric-type coverage moves on Clefable, Melmetal, and Tapu Lele allow these Pokemon to break through Corviknight as well. Magnezone gets a special mention because it traps Corviknight with Magnet Pull and easily beats it, which can open up a major hole on in its team.

**Fire-types and Fire-type Coverage**: Heatran is one of the few Stealth Rock users able to beat Corviknight and keep entry hazards on the field. Volcarona threatens Corviknight with its STAB attacks and sets up on variants lacking Brave Bird. Corviknight also invites in Victini, giving it a free turn to use one of its strong attacking moves. Fire-type coverage lets Dragapult and Garchomp break through Corviknight as well. However, Heatran takes a good chunk from Body Press and Volcarona and Dragapult dislike Brave Bird.

**Chip damage Damage**: Contact punishment from Rocky Helmet and Rough Skin or Iron Barbs is problematic for Corviknight. Furthermore, during games when if entry hazards are on the field and Corviknight keeps getting forced out before being able to use Defog, the repeated Stealth Rock damage makes its job of switching into Pokemon it's supposed to check more difficult.

[CREDITS]
- Written by: [[Clone, 218318]]
- Quality checked by: [[Katy, 415305], [curiosity, 443485]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Finland, 517429]]
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