CAP Corviknight

dex

Melt a fire, burn the ice
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[SET]
name: Defog
move 1: Defog
move 2: Body Press
move 3: U-turn / Brave Bird
move 4: Roost
item: Leftovers / Rocky Helmet
ability: Pressure
nature: Impish
evs: 252 HP / 168 Def / 88 SpD

[SET COMMENTS]
Set Details
===================
Corviknight's outstanding bulk, defensive typing, and lack of reliance on its item allows it to be the premier Defogger in the tier. Body Press deters Heatran from switching in, hits Ferrothorn, Melmetal, and Equilibra super effectively, and importantly OHKOes Weavile. U-turn is the preferred move for the third slot, as Corviknight can leverage its impressive bulk and low Speed to safely pivot in a more frail teammate. Brave Bird is an option to hit Rillaboom, Revenankh, Volcarona, Arghonaut, and Urshifu-R. Corviknight's access to Pressure lets it permanently keep entry hazards off the field against Stealth Rock setters like Landorus-T and Clefable in the long run, as well as stall powerful attackers such as Revenankh and Melmetal. Leftovers allows Corviknight to withstand Stealth Rock chip damage and switch into wallbreakers like Tapu Lele more easily; however, Rocky Helmet can be run in order to punish Weavile, Urshifu-R, and U-turn users like Landorus-T and Dragapult. The listed EV spread allows Corviknight to avoid the 2HKO from Choice Specs Tapu Lele's Psychic after Stealth Rock and the 2HKO from Choice Specs Dragapult's Shadow Ball from full HP. A Relaxed nature can be run in order to underspeed Scizor and opposing Corviknight in order to pivot slower.

Corviknight has great flexibility when it comes to teammates. Defensive teams appreciate its bulk and access to Pressure, while offensive teams can take advantage of its access to U-turn. Ground-types like Landorus-T, Garchomp, and Colossoil are excellent choices for teammates, as they can switch into Electric-types and Heatran. In return, Corviknight deals with Weavile. Toxapex, Slowking, and Heatran are valuable teammates as well, as they can switch into the Fire-types that threaten Corviknight. Heatran in particular enjoys Corviknight keeping entry hazards off the field. Blissey, Scizor, and Clefable can help Corviknight deal with stronger special attackers like Kyurem and Dragapult. Strong wallbreakers like Tapu Lele, Dragapult, and Urshifu-R all appreciate Corviknight's ability to safely pivot them in and sponge attacks that force them out.

[STRATEGY COMMENTS]
Other Options
===================
Iron Defense can be used over U-turn to patch up a team's weakness to setup sweepers like Garchomp, Kartana, and Scizor, but this is usually accomplished better by Skarmory. Bulk Up similarly helps Corviknight check physical setup sweepers while also giving it a stronger offensive presence; however, Corviknight sorely misses its ability to pivot. Iron Head can be run over U-turn to hit Fairy-types like Clefable harder. However, it is noticeably weaker than Brave Bird in most scenarios, and again, Corviknight sorely misses the ability to pivot. Taunt is an option that shuts down Ferrothorn and Melmetal seeking to use Leech Seed and Thunder Wave, respectively. 200 Speed EVs can be used to outspeed Modest Magnezone to avoid being trapped; however, the loss of bulk is quite noticeable. Shed Shell is an option on stall teams that prevents Corviknight from being trapped by Magnezone.

Checks and Counters
===================
**Electric-types**: Tapu Koko and Zapdos can freely switch into Corviknight and force it out with their strong Electric-type STAB moves. Zapdos in particular is an excellent check, as Corviknight cannot safely U-turn on it due to Static. Krilowatt and Zeraora are excellent checks but may find themselves worn down after repeatedly switching in. Arctozolt is highly effective against most teams relying on Corviknight as their bulky Steel-type; however, its weakness to Body Press means it can't safely switch in more than once. Magnezone, on the other hand, stands above all other options for its ability to trap Corviknight with Magnet Pull and either KO or significantly weaken it.

**Fire-types**: Heatran, Blacephalon, Volcanion, Victini, and Astrolotl all threaten Corviknight out. The former four Pokemon offensively pressure Corviknight, while Astrolotl can use a combination of Fire Lash and Regenerator to quickly chip Corviknight's health and is one of the few entry hazard setters that Corviknight does not beat. Heatran must be wary of switching into multiple Body Presses, however.

**Chip Damage**: Corviknight relies on being mostly healthy in order to operate as a defensive pivot; therefore, chip damage in the form of Knock Off or Stealth Rock from Rillaboom or Landorus-T can lead to Corviknight being overwhelmed by strong attackers like Tapu Lele, Dragapult, and Kartana.

[CREDITS]
- Written by: [[dex, 277988]]
- Quality checked by: [Lasen, 273339], [spoo, 251944]]
- Grammar checked by: [[Estronic, 240732]]
 
Last edited:
mention what the EVs do in particular. You mention Dragapult 2HKOing but it needs rocks for that and even then it's a roll if one runs Leftovers. I'd also move Defog ahead as its the name of the set. You mention stalling Clefable; which Clef? Flamethrower and/or Thunder are quite common. On the ground-types mention, say how Corviknight helps beat Weavile for them. It's also a great knock off eater if need be, unlike other defoggers; maybe use that?

make a main set mention about Sassy/Relaxed Corviknight. Outslowing Scizor and opposing Corviknight is major. No need for a main slash, though. Also there is a misspelling of the word "OHKOs", smh

Pretty good job otherwise here's a stamp QC 1/2

QC_stamp.gif
 
mention what the EVs do in particular. You mention Dragapult 2HKOing but it needs rocks for that and even then it's a roll if one runs Leftovers. I'd also move Defog ahead as its the name of the set. You mention stalling Clefable; which Clef? Flamethrower and/or Thunder are quite common. On the ground-types mention, say how Corviknight helps beat Weavile for them. It's also a great knock off eater if need be, unlike other defoggers; maybe use that?

make a main set mention about Sassy/Relaxed Corviknight. Outslowing Scizor and opposing Corviknight is major. No need for a main slash, though. Also there is a misspelling of the word "OHKOs", smh

Pretty good job otherwise here's a stamp QC 1/2

View attachment 381532
implemented lets go dude
 
[SET]
name: Defog
move 1: Body Press
move 2: U-turn / Brave Bird
move 3: Defog
move 4: Roost
reorder to defog-> body press -> uturn/bb -> roost, and change the order the moves are mentioned in set details accordingly
item: Leftovers / Rocky Helmet
ability: Pressure
nature: Impish
evs: 252 HP / 168 Def / 88 SpD

[SET COMMENTS]
Set Details
===================
Corviknight's outstanding bulk, and defensive typing, and lack of reliance on its item allows it to be the premier Defogger in the tier. Its ability to switch into Knock Off is unique amongst Defoggers in the tier. Body Press deters Heatran from switching directly in, hits Ferrothorn, Melmetal, and Equilibra super effectively, and importantly OHKOes Weavile. U-turn is the preferred move for the second slot, as Corviknight can leverage its impressive bulk and low Speed to safely pivot in a more frail teammate. Brave Bird is an option to hit Rillaboom, Revenankh, Volcarona, Arghonaut, and Urshifu-R. Corviknight's access to Pressure lets it easily stall many defensive Pokemon like Blissey and defensive Clefable permanently keep hazards off the field against Stealth Rock setters like Landorus-T and Clefable in the long run, as well as stall out PP from powerful attackers such as Revenankh and Melmetal changed this to be more specific - outlasting stealth rock pp is HUGE for a defogger, and pressure really limits pokemon like melm from spamming the big button without thinking. Leftovers allows Corviknight to withstand Stealth Rock chip damage and switch into wallbreakers like Tapu Lele more easily; however, Rocky Helmet can be run in order to punish Melmetal, Weavile, and Urshifu-R, and U-turn from Pokemon like Landorus-T and Dragapult melm runs pads - if you want to keep its mention, then just edit to specify "non-pads" or "knocked off" or something. The listed EV spread allows Corviknight to avoid the 2HKO from Choice Specs Tapu Lele Psychic after Stealth Rock and the 2HKO from Choice Specs Dragapult Shadow Ball from full HP. A Relaxed nature can be run in order to underspeed Scizor and opposing Corviknight in order to pivot slower.

Corviknight has great flexibility when it comes to teammates. Defensive teams appreciate its bulk and access to Pressure, while offensive teams can take advantage of Corviknight's access to U-turn. Ground-types like Landorus-T, Garchomp, and Colossoil are excellent choices for teammates as they can switch into Electric-types and Heatran. In return, Corviknight deals with Weavile. Toxapex, Slowking, and Heatran are valuable teammates as they can switch into the Fire-types that threaten Corviknight. Heatran in particular enjoys Corviknight keeping entry hazards off the field. Blissey, Scizor, and Clefable can both help Corviknight deal with stronger special attackers like Kyurem and Dragapult. Strong wallbreakers like Tapu Lele, Dragapult, and Urshifu-R all appreciate Corviknight's ability to safely pivot them in and sponge attacks that force them out.

[STRATEGY COMMENTS]
Other Options
===================
Iron Defense can be used over U-turn to patch up a team's weakness to setup sweepers like Garchomp, Kartana, and Scizor. Iron Head can be run over U-turn to hit Fairy-types like Clefable harder. However, it is noticeably weaker than Brave Bird in most scenarios and Corviknight sorely misses the ability to pivot. Taunt is an option that shuts down Ferrothorn and Melmetal seeking to use Leech Seed and Thunder Wave, respectively. 200 Speed EVs can be used to outspeed Modest Magnezone to avoid being trapped; however, the loss of bulk is quite noticeable.

Checks and Counters
===================
**Electric-types**: Tapu Koko, Krilowatt, Magnezone, zone doesn't "force it out" necessarily and Zapdos can freely switch into Corviknight and force it out with their strong Electric-type STAB moves.; Zapdos in particular is an excellent check, as Corviknight cannot safely U-turn on it due to Static. Krilowatt and Zeraora are excellent checks, but may find themselves worn down after repeatedly switching in. Arctozolt is highly effective against most teams relying on Corviknight as their bulky Steel-type; however, its weakness to Body Press means it can't safely switch in more than once. Magnezone, on the other hand, stands above all other options for its ability to can trap Corviknight with Magnet Pull and either KO it or significantly weaken it, depending on its set. definitely worth emphasizing how big of a threat zone is - also added zeraora + arctozolt as relevant mentions (feel free to reword things if you don't like how I structured it)

**Fire-types**: Heatran, Blacephalon, Volcanion, Victini, and Astrolotl all threaten Corviknight out. Heatran and Victini The former four Pokemon offensively pressure Corviknight, while Astrolotl can use a combination of Fire Lash and Regenerator to quickly chip Corviknight's health and is one of the few hazard setters Corviknight does not beat this might seem kinda trivial to add but it's a huge reason to use astro over other spikers like argh/ferro. Heatran must be wary of switching into multiple Body Presses, however.

**Strong Special Wallbreakers**: Strong special wallbreakers like Kyurem, Dragapult, and Tapu Lele can blow through Corviknight's defenses with repeated hits. Dragapult can even run Flamethrower, making it harder for Corviknight to safely use U-turn or Roost. my main issue with this section is that these mons don't actually check or threaten corviknight under most normal circumstances (except for dragapult sometimes). eg, corv is arguably one of the best lele checks in the tier unless it's running tbolt (rare). I think you can change this section to "chip damage," mention some easy ways corv can get chipped (usually knocked + rocks are up + it gets u-turned on once or twice), and then basically rephrase what you already have and say that strong wallbreakers can power through corv's defenses if it's not at full health

[CREDITS]
- Written by: [[dex, 277988]]
- Quality checked by: [Lasen, 273339], [, ]]
- Grammar checked by: [[, ]]
qc.gif
two out of two
 
[SET]
name: Defog
move 1: Body Press
move 2: U-turn / Brave Bird
move 3: Defog
move 4: Roost
reorder to defog-> body press -> uturn/bb -> roost, and change the order the moves are mentioned in set details accordingly
item: Leftovers / Rocky Helmet
ability: Pressure
nature: Impish
evs: 252 HP / 168 Def / 88 SpD

[SET COMMENTS]
Set Details
===================
Corviknight's outstanding bulk, and defensive typing, and lack of reliance on its item allows it to be the premier Defogger in the tier. Its ability to switch into Knock Off is unique amongst Defoggers in the tier. Body Press deters Heatran from switching directly in, hits Ferrothorn, Melmetal, and Equilibra super effectively, and importantly OHKOes Weavile. U-turn is the preferred move for the second slot, as Corviknight can leverage its impressive bulk and low Speed to safely pivot in a more frail teammate. Brave Bird is an option to hit Rillaboom, Revenankh, Volcarona, Arghonaut, and Urshifu-R. Corviknight's access to Pressure lets it easily stall many defensive Pokemon like Blissey and defensive Clefable permanently keep hazards off the field against Stealth Rock setters like Landorus-T and Clefable in the long run, as well as stall out PP from powerful attackers such as Revenankh and Melmetal changed this to be more specific - outlasting stealth rock pp is HUGE for a defogger, and pressure really limits pokemon like melm from spamming the big button without thinking. Leftovers allows Corviknight to withstand Stealth Rock chip damage and switch into wallbreakers like Tapu Lele more easily; however, Rocky Helmet can be run in order to punish Melmetal, Weavile, and Urshifu-R, and U-turn from Pokemon like Landorus-T and Dragapult melm runs pads - if you want to keep its mention, then just edit to specify "non-pads" or "knocked off" or something. The listed EV spread allows Corviknight to avoid the 2HKO from Choice Specs Tapu Lele Psychic after Stealth Rock and the 2HKO from Choice Specs Dragapult Shadow Ball from full HP. A Relaxed nature can be run in order to underspeed Scizor and opposing Corviknight in order to pivot slower.

Corviknight has great flexibility when it comes to teammates. Defensive teams appreciate its bulk and access to Pressure, while offensive teams can take advantage of Corviknight's access to U-turn. Ground-types like Landorus-T, Garchomp, and Colossoil are excellent choices for teammates as they can switch into Electric-types and Heatran. In return, Corviknight deals with Weavile. Toxapex, Slowking, and Heatran are valuable teammates as they can switch into the Fire-types that threaten Corviknight. Heatran in particular enjoys Corviknight keeping entry hazards off the field. Blissey, Scizor, and Clefable can both help Corviknight deal with stronger special attackers like Kyurem and Dragapult. Strong wallbreakers like Tapu Lele, Dragapult, and Urshifu-R all appreciate Corviknight's ability to safely pivot them in and sponge attacks that force them out.

[STRATEGY COMMENTS]
Other Options
===================
Iron Defense can be used over U-turn to patch up a team's weakness to setup sweepers like Garchomp, Kartana, and Scizor. Iron Head can be run over U-turn to hit Fairy-types like Clefable harder. However, it is noticeably weaker than Brave Bird in most scenarios and Corviknight sorely misses the ability to pivot. Taunt is an option that shuts down Ferrothorn and Melmetal seeking to use Leech Seed and Thunder Wave, respectively. 200 Speed EVs can be used to outspeed Modest Magnezone to avoid being trapped; however, the loss of bulk is quite noticeable.

Checks and Counters
===================
**Electric-types**: Tapu Koko, Krilowatt, Magnezone, zone doesn't "force it out" necessarily and Zapdos can freely switch into Corviknight and force it out with their strong Electric-type STAB moves.; Zapdos in particular is an excellent check, as Corviknight cannot safely U-turn on it due to Static. Krilowatt and Zeraora are excellent checks, but may find themselves worn down after repeatedly switching in. Arctozolt is highly effective against most teams relying on Corviknight as their bulky Steel-type; however, its weakness to Body Press means it can't safely switch in more than once. Magnezone, on the other hand, stands above all other options for its ability to can trap Corviknight with Magnet Pull and either KO it or significantly weaken it, depending on its set. definitely worth emphasizing how big of a threat zone is - also added zeraora + arctozolt as relevant mentions (feel free to reword things if you don't like how I structured it)

**Fire-types**: Heatran, Blacephalon, Volcanion, Victini, and Astrolotl all threaten Corviknight out. Heatran and Victini The former four Pokemon offensively pressure Corviknight, while Astrolotl can use a combination of Fire Lash and Regenerator to quickly chip Corviknight's health and is one of the few hazard setters Corviknight does not beat this might seem kinda trivial to add but it's a huge reason to use astro over other spikers like argh/ferro. Heatran must be wary of switching into multiple Body Presses, however.

**Strong Special Wallbreakers**: Strong special wallbreakers like Kyurem, Dragapult, and Tapu Lele can blow through Corviknight's defenses with repeated hits. Dragapult can even run Flamethrower, making it harder for Corviknight to safely use U-turn or Roost. my main issue with this section is that these mons don't actually check or threaten corviknight under most normal circumstances (except for dragapult sometimes). eg, corv is arguably one of the best lele checks in the tier unless it's running tbolt (rare). I think you can change this section to "chip damage," mention some easy ways corv can get chipped (usually knocked + rocks are up + it gets u-turned on once or twice), and then basically rephrase what you already have and say that strong wallbreakers can power through corv's defenses if it's not at full health

[CREDITS]
- Written by: [[dex, 277988]]
- Quality checked by: [Lasen, 273339], [, ]]
- Grammar checked by: [[, ]]
View attachment 384770 two out of two
just wanna comment on two other points spoo included in his check:


1) you can add a note of Bulk Up alongside Iron Defense and note the similar functions
2) Shed Shell should be in OO because Magnezone is broken as fuck (and it's quite good on stall builds that include Sticky Hold Gastrodon as your Knock Off answer
 
[SET]
name: Defog
move 1: Body Press
move 2: U-turn / Brave Bird
move 3: Defog
move 4: Roost
reorder to defog-> body press -> uturn/bb -> roost, and change the order the moves are mentioned in set details accordingly
item: Leftovers / Rocky Helmet
ability: Pressure
nature: Impish
evs: 252 HP / 168 Def / 88 SpD

[SET COMMENTS]
Set Details
===================
Corviknight's outstanding bulk, and defensive typing, and lack of reliance on its item allows it to be the premier Defogger in the tier. Its ability to switch into Knock Off is unique amongst Defoggers in the tier. Body Press deters Heatran from switching directly in, hits Ferrothorn, Melmetal, and Equilibra super effectively, and importantly OHKOes Weavile. U-turn is the preferred move for the second slot, as Corviknight can leverage its impressive bulk and low Speed to safely pivot in a more frail teammate. Brave Bird is an option to hit Rillaboom, Revenankh, Volcarona, Arghonaut, and Urshifu-R. Corviknight's access to Pressure lets it easily stall many defensive Pokemon like Blissey and defensive Clefable permanently keep hazards off the field against Stealth Rock setters like Landorus-T and Clefable in the long run, as well as stall out PP from powerful attackers such as Revenankh and Melmetal changed this to be more specific - outlasting stealth rock pp is HUGE for a defogger, and pressure really limits pokemon like melm from spamming the big button without thinking. Leftovers allows Corviknight to withstand Stealth Rock chip damage and switch into wallbreakers like Tapu Lele more easily; however, Rocky Helmet can be run in order to punish Melmetal, Weavile, and Urshifu-R, and U-turn from Pokemon like Landorus-T and Dragapult melm runs pads - if you want to keep its mention, then just edit to specify "non-pads" or "knocked off" or something. The listed EV spread allows Corviknight to avoid the 2HKO from Choice Specs Tapu Lele Psychic after Stealth Rock and the 2HKO from Choice Specs Dragapult Shadow Ball from full HP. A Relaxed nature can be run in order to underspeed Scizor and opposing Corviknight in order to pivot slower.

Corviknight has great flexibility when it comes to teammates. Defensive teams appreciate its bulk and access to Pressure, while offensive teams can take advantage of Corviknight's access to U-turn. Ground-types like Landorus-T, Garchomp, and Colossoil are excellent choices for teammates as they can switch into Electric-types and Heatran. In return, Corviknight deals with Weavile. Toxapex, Slowking, and Heatran are valuable teammates as they can switch into the Fire-types that threaten Corviknight. Heatran in particular enjoys Corviknight keeping entry hazards off the field. Blissey, Scizor, and Clefable can both help Corviknight deal with stronger special attackers like Kyurem and Dragapult. Strong wallbreakers like Tapu Lele, Dragapult, and Urshifu-R all appreciate Corviknight's ability to safely pivot them in and sponge attacks that force them out.

[STRATEGY COMMENTS]
Other Options
===================
Iron Defense can be used over U-turn to patch up a team's weakness to setup sweepers like Garchomp, Kartana, and Scizor. Iron Head can be run over U-turn to hit Fairy-types like Clefable harder. However, it is noticeably weaker than Brave Bird in most scenarios and Corviknight sorely misses the ability to pivot. Taunt is an option that shuts down Ferrothorn and Melmetal seeking to use Leech Seed and Thunder Wave, respectively. 200 Speed EVs can be used to outspeed Modest Magnezone to avoid being trapped; however, the loss of bulk is quite noticeable.

Checks and Counters
===================
**Electric-types**: Tapu Koko, Krilowatt, Magnezone, zone doesn't "force it out" necessarily and Zapdos can freely switch into Corviknight and force it out with their strong Electric-type STAB moves.; Zapdos in particular is an excellent check, as Corviknight cannot safely U-turn on it due to Static. Krilowatt and Zeraora are excellent checks, but may find themselves worn down after repeatedly switching in. Arctozolt is highly effective against most teams relying on Corviknight as their bulky Steel-type; however, its weakness to Body Press means it can't safely switch in more than once. Magnezone, on the other hand, stands above all other options for its ability to can trap Corviknight with Magnet Pull and either KO it or significantly weaken it, depending on its set. definitely worth emphasizing how big of a threat zone is - also added zeraora + arctozolt as relevant mentions (feel free to reword things if you don't like how I structured it)

**Fire-types**: Heatran, Blacephalon, Volcanion, Victini, and Astrolotl all threaten Corviknight out. Heatran and Victini The former four Pokemon offensively pressure Corviknight, while Astrolotl can use a combination of Fire Lash and Regenerator to quickly chip Corviknight's health and is one of the few hazard setters Corviknight does not beat this might seem kinda trivial to add but it's a huge reason to use astro over other spikers like argh/ferro. Heatran must be wary of switching into multiple Body Presses, however.

**Strong Special Wallbreakers**: Strong special wallbreakers like Kyurem, Dragapult, and Tapu Lele can blow through Corviknight's defenses with repeated hits. Dragapult can even run Flamethrower, making it harder for Corviknight to safely use U-turn or Roost. my main issue with this section is that these mons don't actually check or threaten corviknight under most normal circumstances (except for dragapult sometimes). eg, corv is arguably one of the best lele checks in the tier unless it's running tbolt (rare). I think you can change this section to "chip damage," mention some easy ways corv can get chipped (usually knocked + rocks are up + it gets u-turned on once or twice), and then basically rephrase what you already have and say that strong wallbreakers can power through corv's defenses if it's not at full health

[CREDITS]
- Written by: [[dex, 277988]]
- Quality checked by: [Lasen, 273339], [, ]]
- Grammar checked by: [[, ]]
View attachment 384770 two out of two
just wanna comment on two other points spoo included in his check:


1) you can add a note of Bulk Up alongside Iron Defense and note the similar functions
2) Shed Shell should be in OO because Magnezone is broken as fuck (and it's quite good on stall builds that include Sticky Hold Gastrodon as your Knock Off answer
implemented and on to GP!
 
[SET]
name: Defog
move 1: Defog
move 2: Body Press
move 3: U-turn / Brave Bird
move 4: Roost
item: Leftovers / Rocky Helmet
ability: Pressure
nature: Impish
evs: 252 HP / 168 Def / 88 SpD

[SET COMMENTS]
Set Details
===================
Corviknight's outstanding bulk, defensive typing, and lack of reliance on its item allows it to be the premier Defogger in the tier. Body Press deters Heatran from switching in, hits Ferrothorn, Melmetal, and Equilibra super effectively, and importantly OHKOes Weavile. U-turn is the preferred move for the second third slot, as Corviknight can leverage its impressive bulk and low Speed to safely pivot in a more frail teammate. Brave Bird is an option to hit Rillaboom, Revenankh, Volcarona, Arghonaut, and Urshifu-R super effectively. Corviknight's access to Pressure lets it permanently keep hazards off the field against Stealth Rock setters like Landorus-T and Clefable in the long run, as well as stall out PP from PP stall powerful attackers such as Revenankh and Melmetal. Leftovers allows Corviknight to withstand Stealth Rock chip damage and switch into wallbreakers like Tapu Lele more easily; however, Rocky Helmet can be run in order to punish Weavile, Urshifu-R, and U-turn users like Landorus-T and Dragapult. The listed EV spread allows Corviknight to avoid the 2HKO from Choice Specs Tapu Lele Psychic after Stealth Rock and the 2HKO from Choice Specs Dragapult Shadow Ball from full HP. A Relaxed nature can be run in order to underspeed Scizor and opposing Corviknight in order to pivot slower.

Corviknight has great flexibility when it comes to teammates. Defensive teams appreciate its bulk and access to Pressure, while offensive teams can take advantage of Corviknight's access to U-turn. Ground-types like Landorus-T, Garchomp, and Colossoil are excellent choices for teammates as they can switch into Electric-types and Heatran. In return, Corviknight deals with Weavile. Toxapex, Slowking, and Heatran are valuable teammates as they can switch into the Fire-types that threaten Corviknight. Heatran in particular enjoys Corviknight keeping entry hazards off the field. Blissey, Scizor, and Clefable can both help Corviknight deal with stronger special attackers like Kyurem and Dragapult. Strong wallbreakers like Tapu Lele, Dragapult, and Urshifu-R all appreciate Corviknight's ability to safely pivot them in and sponge attacks that force them out.

[STRATEGY COMMENTS]
Other Options
===================
Iron Defense can be used over U-turn to patch up a team's weakness to physical (you use physical setup sweepers later, this’ll probably flow better) setup sweepers like Garchomp, Kartana, and Scizor, but this is usually accomplished better by Skarmory. Bulk Up similarly helps Corviknight check physical setup sweepers while also giving it a stronger offensive presence; however, Corviknight sorely misses its ability to pivot. Iron Head can be run over U-turn to hit Fairy-types like Clefable harder. However, it is noticeably weaker than Brave Bird in most scenarios and Corviknight sorely misses the ability to pivot. Taunt is an option that shuts down Ferrothorn and Melmetal seeking to use Leech Seed and Thunder Wave, respectively. 200 Speed EVs can be used to outspeed Modest Magnezone to avoid being trapped; however, the loss of bulk is quite noticeable. Shed Shell is an option on stall teams that prevents Corviknight from being trapped by Magnezone.

Checks and Counters
===================
**Electric-types**: Tapu Koko and Zapdos can freely switch into Corviknight and force it out with their strong Electric-type STAB moves. Zapdos in particular is an excellent check, as Corviknight cannot safely U-turn on it due to Static. Krilowatt and Zeraora are excellent checks, but may find themselves worn down after repeatedly switching in. Arctozolt is highly effective against most teams relying on Corviknight as their bulky Steel-type; however, its weakness to Body Press means it can't safely switch in more than once. Magnezone, on the other hand, stands above all other options for its ability to trap Corviknight with Magnet Pull and either KO or significantly weaken it.

**Fire-types**: Heatran, Blacephalon, Volcanion, Victini, and Astrolotl all threaten Corviknight out. The former four Pokemon offensively pressure Corviknight, while Astrolotl can use a combination of Fire Lash and Regenerator to quickly chip Corviknight's health and is one of the few hazard setters that Corviknight does not beat. Heatran must be wary of switching into multiple Body Presses, however.

**Chip Damage**: Corviknight relies on being mostly healthy in order to operate as a defensive pivot; therefore, chip damage in the form of Knock Off or Stealth Rock from Rillaboom or Landorus-T can lead to Corviknight being overwhelmed by strong attackers like Tapu Lele, Dragapult, and Kartana.

[CREDITS]
- Written by: [[dex, 277988]]
- Quality checked by: [Lasen, 273339], [spoo, 251944]]
- Grammar checked by: [[, ]]
good job! :blobthumbsup:
 
add remove (comments)
[SET]
name: Defog
move 1: Defog
move 2: Body Press
move 3: U-turn / Brave Bird
move 4: Roost
item: Leftovers / Rocky Helmet
ability: Pressure
nature: Impish
evs: 252 HP / 168 Def / 88 SpD

[SET COMMENTS]
Set Details
===================
Corviknight's outstanding bulk, defensive typing, and lack of reliance on its item allows it to be the premier Defogger in the tier. Body Press deters Heatran from switching in, hits Ferrothorn, Melmetal, and Equilibra super effectively, and importantly OHKOes Weavile. U-turn is the preferred move for the third slot, as Corviknight can leverage its impressive bulk and low Speed to safely pivot in a more frail teammate. Brave Bird is an option to hit Rillaboom, Revenankh, Volcarona, Arghonaut, and Urshifu-R. Corviknight's access to Pressure lets it permanently keep entry hazards off the field against Stealth Rock setters like Landorus-T and Clefable in the long run, as well as stall powerful attackers such as Revenankh and Melmetal. Leftovers allows Corviknight to withstand Stealth Rock chip damage and switch into wallbreakers like Tapu Lele more easily; however, Rocky Helmet can be run in order to punish Weavile, Urshifu-R, and U-turn users like Landorus-T and Dragapult. The listed EV spread allows Corviknight to avoid the 2HKO from Choice Specs Tapu Lele's Psychic after Stealth Rock and the 2HKO from Choice Specs Dragapult's Shadow Ball from full HP. A Relaxed nature can be run in order to underspeed Scizor and opposing Corviknight in order to pivot slower.

Corviknight has great flexibility when it comes to teammates. Defensive teams appreciate its bulk and access to Pressure, while offensive teams can take advantage of Corviknight's its access to U-turn. Ground-types like Landorus-T, Garchomp, and Colossoil are excellent choices for teammates, (AC) as they can switch into Electric-types and Heatran. In return, Corviknight deals with Weavile. Toxapex, Slowking, and Heatran are valuable teammates as well, (AC) as they can switch into the Fire-types that threaten Corviknight. Heatran in particular enjoys Corviknight keeping entry hazards off the field. Blissey, Scizor, and Clefable can help Corviknight deal with stronger special attackers like Kyurem and Dragapult. Strong wallbreakers like Tapu Lele, Dragapult, and Urshifu-R all appreciate Corviknight's ability to safely pivot them in and sponge attacks that force them out.

[STRATEGY COMMENTS]
Other Options
===================
Iron Defense can be used over U-turn to patch up a team's weakness to setup sweepers like Garchomp, Kartana, and Scizor, but this is usually accomplished better by Skarmory. Bulk Up similarly helps Corviknight check physical setup sweepers while also giving it a stronger offensive presence; however, Corviknight sorely misses its ability to pivot. Iron Head can be run over U-turn to hit Fairy-types like Clefable harder. However, it is noticeably weaker than Brave Bird in most scenarios, (AC) and again, (AC) Corviknight sorely misses the ability to pivot. Taunt is an option that shuts down Ferrothorn and Melmetal seeking to use Leech Seed and Thunder Wave, respectively. 200 Speed EVs can be used to outspeed Modest Magnezone to avoid being trapped; however, the loss of bulk is quite noticeable. Shed Shell is an option on stall teams that prevents Corviknight from being trapped by Magnezone.

Checks and Counters
===================
**Electric-types**: Tapu Koko and Zapdos can freely switch into Corviknight and force it out with their strong Electric-type STAB moves. Zapdos in particular is an excellent check, as Corviknight cannot safely U-turn on it due to Static. Krilowatt and Zeraora are excellent checks, (RC) but may find themselves worn down after repeatedly switching in. Arctozolt is highly effective against most teams relying on Corviknight as their bulky Steel-type; however, its weakness to Body Press means it can't safely switch in more than once. Magnezone, on the other hand, stands above all other options for its ability to trap Corviknight with Magnet Pull and either KO or significantly weaken it.

**Fire-types**: Heatran, Blacephalon, Volcanion, Victini, and Astrolotl all threaten Corviknight out. The former four Pokemon offensively pressure Corviknight, while Astrolotl can use a combination of Fire Lash and Regenerator to quickly chip Corviknight's health and is one of the few entry hazard setters that Corviknight does not beat. Heatran must be wary of switching into multiple Body Presses, however.

**Chip Damage**: Corviknight relies on being mostly healthy in order to operate as a defensive pivot; therefore, chip damage in the form of Knock Off or Stealth Rock from Rillaboom or Landorus-T can lead to Corviknight being overwhelmed by strong attackers like Tapu Lele, Dragapult, and Kartana.

[CREDITS]
- Written by: [[dex, 277988]]
- Quality checked by: [Lasen, 273339], [spoo, 251944]]
- Grammar checked by: [[, ]]
1/1 :blobthumbsup:

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