So we have 3 picks left. I take it we would want a hazard setter and remover. We would also want someone to put pressure on the other team but that would be better suited for the 5th/6th pick. Team 1 will pick a hazard setter and remover in their next picks as they want the most freedom for their last pick. So in this pick we need a hazard setter or remover. Ik a terrakion has already been nominated but this is a different one.
Terrakion @ Focus Sash
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Swords Dance
- Stealth Rock
As we know team 1 is weak to fighting except Landorus-I. Terrakion can easily 2hko that with stone edge and kos all the time with cc, then stone edge after stealth rock. It also checks mega Gyarados and mega Charizard X if we don't have rocks on our side. As we get to counter pick team 1's rock setter with our defogger/spinner that won't be too rare. These two threats are otherwise huge threats. Team 1 also can't pick Terrakion' main counter in Landorus-T as they already have Landorus-I. Picking our hazard setter now isn't bad as Terrakion is very hard to counter with a spinner/defogger. It can also act as sort of a mini sweeper with SD.
Close Combat: Primary stab, does huge damage to most of team 1.
Stone Edge: Has great coverage, 2hkos Landorus as well as being its second stab.
Swords Dance: Makes Terrakion a lot harder to counter and allows it to perform a mini sweep. With Focus Sash it makes it even harder to counter as pokemon may have to take to +2 attacks.
Stealth Rock: We need a pokemon with rocks now and Terrakion is one of the best to set it up, while putting huge pressure on team 1. Makes Kyurem a lot easier to deal with.
EVs + Nature: To speed tie with other base 108s and outspeed the 3 current members of team 1. Max attack for the most damage. Four special defence evs to give Porygon 2 attack boost as Genescect would just pick Flash cannon. It's mainly useless but it may come in handy.
Item: This allows us to check the two megas that give us so much trouble at the moment. Also almost gives us Stealth Rock or allows it to take a hit when sweeping.
How are team deals with it's counters:
Starmie: Greninja can u-turn if they attempt to lead with it. Scizor does well against it and Dragonite beats it one on one.
Tentacruel: Greninja has extrasensory which will handle it.
Aegislash: Dragonite can take hits except iron head, Greninja can take a hit bar sacred sword, Scizor beats it.
Slowbro: Scizor can knock off assault vest or leftovers. Greninja can U-Turn. May need a better switch in but it's not that hard to counter. Also hates +2 stone edges.
Gliscor: Greninja can ohko, Scizor can set up on it.
Nidoqueen: Greninja can take it.
Toxicroak: A very unlikey addition. Greninja ohkos, Scizor can deal with it one on one.
Mega Venasaur: If they pick this then we don't have to worry about Mega Gyarados or Mega Charizard X anymore. Also without hp fire Scizor can do a lot and with it Dragonite can wall it. Greninja can extrasensory. May need another check. Also when will they pick it as it's not the sweeper of a last pokemon and team 1 needs a hazard remover/setter.
Scarf Infernape/Keldeo: Dragonite. Doesn't like a +2 CC.
Rotom-W: Doesn't like a +2 CC.
Most of it's counters won't get picked as they don't apply enough pressure or we already handle it. By adding this poke now, we get rocks and a difficult pokemon to counter that forces team 1 into a pokemon that is slow or easy to counter. We also get a check to multiple dangerous sweepers if we can keep rocks away. Finally we get two strong stabs and a pokemon capable of punching holes in the opponents team.