Why on Earth are we considering defensive picks for things as offensively pathetic as Jirachi and Slowbro? Landorus is the only mon on Team 2 that can actually pose a threat and it is already handled by Zapdos. We need to focus on taking advantage of the lack of offensive pressure from the last two picks and turn them into free turns for strong attacks.
You said it yourself--picking something that fully counters the recent picks and then going offensive is always a better choice. Also, with the utility and ability to actually defeat said Pokemon (rather than just "stop" them)... it's too good to pass up.
And, this is why I would like to nominate
Vaporeon!
Vaporeon @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 80 SAtk / 176 SDef
IVs: 0 Atk
Calm Nature (+SDef, -Spd)
- Wish
- Protect
- Heal Bell
- Scald
Enter specially defensive Vaporeon. Vaporeon has the ability to beat every member of Team 1 at the moment. Here is a basic breakdown of its merits:
1) In a 1v1 setting, Vaporeon beats
every single member of Team 1 right now.
2) Specially defensive Vaporeon is a strong
special wall. Meanwhile, all three members of Team 1 are
specially-based, while Landorus' U-Turn and Jirachi's Iron Head do negligible damage.
3) Here are some calculations to demonstrate Vaporeon's merits. Notice that I chose the given HP EVs and SDef EVs so as to always survive two Earth Powers from Landorus when switching into Stealth Rock. Likewise, 176 SDef EVs gives an extra bonus point. Even one less point in SDef would mean that Vaporeon could be 2HKO after Stealth Rock (though it would be incredibly unlikely). Likewise, it can survive 2 Thunders from Jirachi after Stealth Rock as well. The remaining EVs were dumped into special attack to give Scald a stronger bite.
152 SpA Jirachi Thunder vs. 252 HP / 176+ SpD Vaporeon: 158-188 (34.05 - 40.51%) -- guaranteed 3HKO after Stealth Rock
80 Atk Jirachi Iron Head vs. 252 HP / 0 Def Vaporeon: 71-84 (15.3 - 18.1%) -- possible 7HKO after Stealth Rock
Meanwhile, Vaporeon can Protect to gain more Leftovers recovery, Wish to recover health, cure paralysis for itself and any other team member, and hit back with Scald (and potentially burn Jirachi, as well).
80 SpA Vaporeon Scald vs. 200 HP / 0- SpD Jirachi: 112-133 (28.64 - 34.01%) -- 56.1% chance to 3HKO after Stealth Rock
One-on-one, Jirachi simply can't break through Vaporeon without getting incredibly lucky with paralysis and a 70% accurate move.
As for Landorus...
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 176+ SpD Vaporeon: 181-214 (39 - 46.12%) -- guaranteed 3HKO after Stealth Rock
4 Atk Life Orb Landorus U-turn vs. 252 HP / 0 Def Vaporeon: 121-143 (26.07 - 30.81%) -- guaranteed 4HKO after Stealth Rock
Even with U-Turning away, Vaporeon can cast Wish and then either Protect to cure itself or pass a 232 HP Wish to a team member. It always survives two hits after stealth rock and, meanwhile...
80 SpA Vaporeon Scald vs. 0 HP / 0- SpD Landorus: 270-320 (84.63 - 100.31%) -- 81.25% chance to OHKO after Stealth Rock
Vaporeon even has a slight chance to outright KO without Stealth Rock on the field.
As for Slowbro, no calculations needed. Vaporeon will always beat Slowbro one-on-one, as it absorbs Scald. In any sort of stall match, Vaporeon will come out on top. But, more importantly, if Slowbro enters a stall match, it can't *do* anything. Vaporeon, on the other hand, can still pass Wish to the rest of the team.
4) We've talked a fair bit about how Vaporeon
stops Team 1. Now, let's talk about how it
helps Team 2.
- Team 1 relies on paralysis (Slowbro's Thunder Wave and Jirachi's Thunder) to open up opportunities for Landorus and other eventual forces to sweep. It cripples Terrakion and hinders Zapdos' ability to Roost off damage with its relative quickness. Not only does Vaporeon not care about Thunder Wave, itself, but it also has the ability to CURE the status of the team. Did Terrakion make a bad move and find itself paralyzed? Did Zapdos switch into a Scald from Slowbro and find itself burned? No problem. Vaporeon has ample opportunities to switch in and use Heal Bell, neutralizing a huge component of Team 1 as currently constructed.
- Vaporeon gives Team 1 wish support, giving Terrakion and any other sweepers we eventually choose the ability to keep up with the health of Team 1 due to their defensive nature and Slowbro's Regenerator.
- With Protect, Vaporeon can scout a switch from any VoltTurn games or choice users, healing with Leftovers and aiding Zapdos in a pseudo-switch game.
- Due to its trait, Vaporeon can switch in on any water-based move, giving great synergy with Terrakion.
- Speaking of synergy, Vaporeon resists Ice, which Team 2 currently lacks, and gives us a bulky water to match Slowbro.
- Scald gives Vaporeon the ability to dish out damage and spread burns, giving Team 2 its own status-spreader.
- Since Vaporeon completely stops every member of Team 1 *and* gives us a back-up measure against Landorus should Zapdos go down, all while ridding Team 2 of status and passing around wishes,
our next pick for Team 2 can be 100% completely offensive with next to no regard for anything but raw speed and power. We won't have to worry so much about a sweeper susceptible to status, or a sweeper that relies on Life Orb in spite of recoil. Vaporeon can keep the team going. Meanwhile, it doesn't compound any team weaknesses other than grass (which Zapdos already resists), allowing us to maintain a healthy switching game.
This pick is a cool pick, it's a fun pick, and it's a pick that allows us to do
whatever the hell we want to do with our next pick.
I'm absolutely open to suggestions for the set, by the way. While I feel we should definitely opt for specially-defensive Vaporeon, Vaporeon can definitely always run Toxic (easier time with Slowbro), Ice Beam (deters dragons, clean OHKO for Landorus), or Roar (passive damage, deters set-up sweepers).