changes in the importable section, i'm too lazy to go and fix the main part D:
Ok, so I'm somewhat new to competitive battling, but I was able to read up on it a lot and create a decent team. But then my team got wiped by a sun team, and so I started building one of my own. I read up on it a bunch, etc etc, and I sure I was going to get something good.
Nope.
I have this poor excuse for a team right here, with a 45ish% percent win rate.
So I came here and posted this in hope the good people of smogon could help me.
Here we go.
Ninetales @ Leftovers
Trait: Drought
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Fire Blast
- SolarBeam
- Sunny Day
- Nasty Plot
Ninetales is there to set up sun, that much is obvious, and is also there to do something else for the team and start killing people early game. Fire Blast is a powerful STAB obtion, SolarBeam kills water types, and Sunny day gets sun back into the game when slower weather inducers come in. Nasty plot is there to get an extra special attack boost, after which I can start sweeping, without even having to switch out.
Shiftry @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Seed Bomb
- Faint Attack
- Nature Power
I chose Shiftry as a Physical sweeper for it's respectable attack stat, ability to learn swords dance and Chlorophyll ability. With Chlorophyll, Shiftry out-speeds about everything, and that makes it an effective revenge killer or sweeper. Swords Dance gives it the boost, Seed Bomb is it's first STAB, and Faint Attack never misses and can OHKO Gengar and Chandelure. Nature power is earthquake, which is there for coverage, and can take out Heatran and w/ a boost, Jirachi, Toxicroak and Metagross.
Chandelure @ Choice Specs
Trait: Flash Fire
EVs: 72 HP / 252 SAtk / 184 Spd
Modest Nature
- Overheat
- Shadow Ball
- Hidden Power [Fighting]
- Energy Ball
Chandelure is Shiftry's partner in crime because it can take priority moves like Mach punch and Ice Shard that would take out Shiftry. Together they form an almost unbreakable team, resisting all priority moves, and taking out major threats. Overheat is crazy strong under sun, nullifying about everything that doesn't resist it. Shadow Ball is a good STAB move and could potentially lower the target's sp. def, making it ever easier to kill. Hidden power fighting can take Tyranitar and Hydreigon, and Energy Ball can get water type switch-ins like Politoed. Chandelure also serves to spin block.
Skarmory @ Shed Shell
Trait: Sturdy
EVs: 16 HP / 8 Atk / 232 Def / 252 SDef
Impish Nature
- Spikes
- Whirlwind
- Drill Peck
- Roost
Skarmory is used to set up spikes and force opponents to switch into it with whirlwind. With it's EV spread designed for it to take hits, it can set up multiple layers of spikes, and then use roost to piss off the opponent by restoring health again. Drill peck is it's STAB move, and Shed Shell is used to escape Magnezone's magnet pull and other things trapping it.
Venusaur @ Black Sludge
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Synthesis
- SolarBeam
- Growth
- Sludge Bomb
Another Chlorophyll sweeper. Venusaur was previously outsped a lot, but with Chlorophyll it's very fast. Synthesis restores 2/3 health in sun, SolarBeam hits immediately and is STAB, Growth boosts Atk and S.Atk by 2 stages, and Sludge Bomb is a powerful STAB move.
Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Toxic
- Thunderbolt
- Ice Beam
- Recover
Porygon2 is a special wall. It just sticks around annoys my opponents to death. Recover lets it restore it's HP, thunderbolt hits water types super-effectively, while Ice beam gets grass types. Toxic serves to blunt threats as well.
So, there it is. My sad sun team. Uh... Yeah...
Importable (w/ updates):
Ok, so I'm somewhat new to competitive battling, but I was able to read up on it a lot and create a decent team. But then my team got wiped by a sun team, and so I started building one of my own. I read up on it a bunch, etc etc, and I sure I was going to get something good.
Nope.
I have this poor excuse for a team right here, with a 45ish% percent win rate.
So I came here and posted this in hope the good people of smogon could help me.
Here we go.
Ninetales @ Leftovers
Trait: Drought
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Fire Blast
- SolarBeam
- Sunny Day
- Nasty Plot
Ninetales is there to set up sun, that much is obvious, and is also there to do something else for the team and start killing people early game. Fire Blast is a powerful STAB obtion, SolarBeam kills water types, and Sunny day gets sun back into the game when slower weather inducers come in. Nasty plot is there to get an extra special attack boost, after which I can start sweeping, without even having to switch out.
Shiftry @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Seed Bomb
- Faint Attack
- Nature Power
I chose Shiftry as a Physical sweeper for it's respectable attack stat, ability to learn swords dance and Chlorophyll ability. With Chlorophyll, Shiftry out-speeds about everything, and that makes it an effective revenge killer or sweeper. Swords Dance gives it the boost, Seed Bomb is it's first STAB, and Faint Attack never misses and can OHKO Gengar and Chandelure. Nature power is earthquake, which is there for coverage, and can take out Heatran and w/ a boost, Jirachi, Toxicroak and Metagross.
Chandelure @ Choice Specs
Trait: Flash Fire
EVs: 72 HP / 252 SAtk / 184 Spd
Modest Nature
- Overheat
- Shadow Ball
- Hidden Power [Fighting]
- Energy Ball
Chandelure is Shiftry's partner in crime because it can take priority moves like Mach punch and Ice Shard that would take out Shiftry. Together they form an almost unbreakable team, resisting all priority moves, and taking out major threats. Overheat is crazy strong under sun, nullifying about everything that doesn't resist it. Shadow Ball is a good STAB move and could potentially lower the target's sp. def, making it ever easier to kill. Hidden power fighting can take Tyranitar and Hydreigon, and Energy Ball can get water type switch-ins like Politoed. Chandelure also serves to spin block.
Skarmory @ Shed Shell
Trait: Sturdy
EVs: 16 HP / 8 Atk / 232 Def / 252 SDef
Impish Nature
- Spikes
- Whirlwind
- Drill Peck
- Roost
Skarmory is used to set up spikes and force opponents to switch into it with whirlwind. With it's EV spread designed for it to take hits, it can set up multiple layers of spikes, and then use roost to piss off the opponent by restoring health again. Drill peck is it's STAB move, and Shed Shell is used to escape Magnezone's magnet pull and other things trapping it.
Venusaur @ Black Sludge
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Synthesis
- SolarBeam
- Growth
- Sludge Bomb
Another Chlorophyll sweeper. Venusaur was previously outsped a lot, but with Chlorophyll it's very fast. Synthesis restores 2/3 health in sun, SolarBeam hits immediately and is STAB, Growth boosts Atk and S.Atk by 2 stages, and Sludge Bomb is a powerful STAB move.
Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Toxic
- Thunderbolt
- Ice Beam
- Recover
Porygon2 is a special wall. It just sticks around annoys my opponents to death. Recover lets it restore it's HP, thunderbolt hits water types super-effectively, while Ice beam gets grass types. Toxic serves to blunt threats as well.
So, there it is. My sad sun team. Uh... Yeah...
Importable (w/ updates):
Ninetales @ Leftovers
Trait: Drought
Calm Nature
EVs: 248 HP / 16 Def / 8 SAtk / 220 SDef / 16 Spd
- Solar Beam
- Will-O-Wisp
- Pain Split
- Flamethrower
Shiftry @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Seed Bomb
- Sucker Punch
- Nature Power
Chandelure @ Choice Specs
Trait: Flash Fire
EVs: 72 HP / 252 SAtk / 184 Spd
Modest Nature
- Overheat
- Shadow Ball
- Hidden Power [Fighting]
- Energy Ball
Heatran @ Air Balloon
Trait: Flash Fire
Timid Nature
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Ice]
Venusaur @ Life Orb
Trait: Chlorophyll
EVs: 40 HP / 252 SAtk / 216 Spd
Modest Nature
- Growth
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Thunder Wave
- Thunderbolt
- Ice Beam
- Recover
Trait: Drought
Calm Nature
EVs: 248 HP / 16 Def / 8 SAtk / 220 SDef / 16 Spd
- Solar Beam
- Will-O-Wisp
- Pain Split
- Flamethrower
Shiftry @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Seed Bomb
- Sucker Punch
- Nature Power
Chandelure @ Choice Specs
Trait: Flash Fire
EVs: 72 HP / 252 SAtk / 184 Spd
Modest Nature
- Overheat
- Shadow Ball
- Hidden Power [Fighting]
- Energy Ball
Heatran @ Air Balloon
Trait: Flash Fire
Timid Nature
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Ice]
Venusaur @ Life Orb
Trait: Chlorophyll
EVs: 40 HP / 252 SAtk / 216 Spd
Modest Nature
- Growth
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Thunder Wave
- Thunderbolt
- Ice Beam
- Recover