To be fair Doug, what we generally have is a committee of about 20 well known, competent, regular contributors and about 300 regular voters. Essentially, every time we vote it isn't really a free-for-all as much as a battle of two or three well thought out, well argued ideas. The only exception, ironically, is art, and even then usually the best or most coherent design wins (unless the most f'ing amazing art wins, like in Pyroak's case >_>). Don't blame me, I voted for Zantimonius >_>.
I'm quite proud of our process, we breed quality control (or at least attempt to) into every phase of the project. I should know, I'm basically our resident killjoy >_>.
I agree that our process is pretty damn good. We relentlessly reevaluate the process and try to improve it. Also, we have imbued the TL with broad powers to guide each project, and keep it from veering off into the weeds. With the recent addition of Concept at the very beginning, I think it has helped tremendously for focusing the creation process.
I am very proud of this project. That's why I have invested a ridiculous amount of time and effort into the forum, server, coding, and art. I really like the community we have built here. I really like the pokemon we have built too. I think they are all very good. But, most importantly, I've learned something new about the game with every project.
Here's a few things that have expanded my knowledge of the game as a result of the latest project (and we're only halfway through!):
- The impact of HP and HP EV's on overall defense
- The underlying factors that contribute to effective use of Encore
- Defensive prowess and offensive limitations of the Poison type
- Visual trends for utility moves like Spikes, Encore, and Gravity
I knew all of the above to a certain extent before this project. But, with this project we have explored that stuff in incredible detail. None of those things are necessarily gamebreaking, but I find it fascinating nonetheless. This project is like a graduate course in the game. We go far beyond the surface crap you can learn in other communities. Our discussions are on a whole different level of detail. That's why I get so frustrated when some noob says "Let's make this Ghost/Dark and give it Wonderguard" or some shit like that.
I think this project is one of the most interesting places in all of Smogon. Nowhere else is there so much diversity in discussion, debate, and contribution. It's like Stark, C&C, and Smeargle's Studio all rolled into one. Unfortunately, we also get our share of Trou. This project is a melting pot of talent and diversity. I think that is the best part of the CAP project. I like the pokemon too, but the community is where the action is.
We all have high-standards here. I think that is a good thing. I never want to say "Fuck it. This will turn out to be crap anyway, so let's just throw something together." No, that would ruin everything. Our community desire for great pokemon is what fuels our creation process. However, the community leaders need to be realistic about how cohesive our pokemon can be. For reasons I stated earlier, we WILL have inconsistencies and mistakes. It's inevitable. When that happens, instead of screaming the the sky is falling -- we need to deal with it in stride.
We've done something very special here on the CAP project. No other fakedex effort has achieved this level of popularity and participation. I also think our fakemon are better than any others that I have seen. But, of course, I'm biased.