Creative (and good) Movesets (READ THE OP FIRST)

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I usually get flamed for smacking CB's on prevalent special attacking threats

This is actually one of my favorite things to do(This, or Specs on a physical attacking pokemon). The surprise factor often nets you a KO, which can often be the difference between a win and a loss. One of my favorites has been:

Absol@Choice Specs
Nature: Modest(Can also be Timid, but generally the more power the better)
EVs: 252 Sp. Atk / 252 Speed / 4 whereever

Dark Pulse
Thunderbolt
Ice Beam
HP Fighting

The specs give him 408 Sp. Atk, which is enough power to OHKO most physical walls that switch in on him.
 
This is actually one of my favorite things to do(This, or Specs on a physical attacking pokemon). The surprise factor often nets you a KO, which can often be the difference between a win and a loss. One of my favorites has been:

Absol@Choice Specs
Nature: Modest(Can also be Timid, but generally the more power the better)
EVs: 252 Sp. Atk / 252 Speed / 4 whereever

Dark Pulse
Thunderbolt
Ice Beam
HP Fighting

The specs give him 408 Sp. Atk, which is enough power to OHKO most physical walls that switch in on him.
A set like that only works on something that has both stats high enough to be going mixed in the first place. Thundurus actually fits that criteria, having an Attack stat higher than Lucario's. Absol... does not.
 
@thorhammer

Well the point of that set is that no one expects Absol to run a special set, so the surprise factor nets you a kill or two, it's not suppose to actually be able to sweep an entire team
 
@thorhammer

Well the point of that set is that no one expects Absol to run a special set, so the surprise factor nets you a kill or two, it's not suppose to actually be able to sweep an entire team
It still needs the ability to do something. If you predict wrong and reveal your set without KOing anything, Absol becomes utterly useless. If a set is only good until the opponent learns what it is, it isn't a good set.
 
It still needs the ability to do something. If you predict wrong and reveal your set without KOing anything, Absol becomes utterly useless. If a set is only good until the opponent learns what it is, it isn't a good set.

I agree completely, but that's the case with almost any set that isn't particularly versatile, and especially Choiced sets. It's definitely a gimmicy set, and can very easily blow up in your face with a mis-prediction, but it can also be very effective. Your opponent could switch Skarmory in on a Thunderbolt, and give your physical sweepers a chance to run through your opponents team, or they could switch in Hippowdon on the Thunderbolt, and you give them a free turn.
 
How bout...

Hippodown@Choice Band
252 Hp/ 252 Atk/ 4 Def
Sand force--Adamant
~Earthquake
~Stone Edge
~Ice Fang
~Crunch/Fire Fang

On a Sandstorm team (But With Tyranitar) this can cause a whole lot of heads being scratched. Choice Band with Hippowdon's 112 base Attack can cause a lot of damage. Earthquake along with Stone dgecauses a lot of damage with Sand Power and provides excellent coverage. Ice Fang destroys things like Gliscor, Garchomp, and Salamence. Crunch is an option for ghosts an psychic (and defense dropping) But Fir Fang is your best option for Ferrothorn.

Also..

Sandslash@Life Orb
4 Hp/ 252 Atk/ 252 Spe
Sand Rush--Jolly
~Eathquake
~Stone Edge
~Swords Dance
~Night Slash

Where the hell is Excadrill? He's over there.. doing the same thing.. Stronger and faster.. with a better typing.. with larger claws. Yeah hes outclassed so what? He doesnt give up!
 
How bout...

Hippodown@Choice Band
252 Hp/ 252 Atk/ 4 Def
Sand force--Adamant
~Earthquake
~Stone Edge
~Ice Fang
~Crunch/Fire Fang

On a Sandstorm team (But With Tyranitar) this can cause a whole lot of heads being scratched. Choice Band with Hippowdon's 112 base Attack can cause a lot of damage. Earthquake along with Stone dgecauses a lot of damage with Sand Power and provides excellent coverage. Ice Fang destroys things like Gliscor, Garchomp, and Salamence. Crunch is an option for ghosts an psychic (and defense dropping) But Fir Fang is your best option for Ferrothorn.

Also..

Sandslash@Life Orb
4 Hp/ 252 Atk/ 252 Spe
Sand Rush--Jolly
~Eathquake
~Stone Edge
~Swords Dance
~Night Slash

Where the hell is Excadrill? He's over there.. doing the same thing.. Stronger and faster.. with a better typing.. with larger claws. Yeah hes outclassed so what? He doesnt give up!

For the Sandslash set, if there's something else that can do it better then there's no real point in using it. Unless you're using it in UU, but there won't be Sand Stream down there.

As for the Hippowdon set, it's pretty much the same as the CB Hippo in the D/P analysis, only it uses his new ability. Viable, but not creative.
 
If a set is only good until the opponent learns what it is, it isn't a good set.

-cough- Zoroark -cough-

It's usually only useful when the other guy doesn't know I'm using it, because alot of things have priority/are faster than him, meaning he dies after he takes that first hit down to his Sash :L
 
I agree completely, but that's the case with almost any set that isn't particularly versatile, and especially Choiced sets. It's definitely a gimmicy set, and can very easily blow up in your face with a mis-prediction, but it can also be very effective. Your opponent could switch Skarmory in on a Thunderbolt, and give your physical sweepers a chance to run through your opponents team, or they could switch in Hippowdon on the Thunderbolt, and you give them a free turn.

Except for the fact that it can't kill Physical Skarm most of the time, and has no chance at KOing Specially defensive Skarm at all.
 
Hippowdon gets Sand Force? Nice.

If you really wanted, you could use that Sandslash set in UU with Hippopotas.

I've run into this a few times and I don't see it here:

Dragonite @ Leftovers
Multi-Scale
Roost
Dragon Tail
Thunder Wave
Substitute

The idea is to phase and abuse entry hazards while causing some damage with Dragon Tail. Sub/Roost/Multi-Scale is crazy survivability. TWave lets you get Subs/Roosts in before you're hit.
 
Sandslash is by no means completely outclassed by Doryuzu, as a Sand Sweeper. It has basically the same moves, except it gets Stone Edge instead of the weaker Rock Slide, and more. Also I generally carry Mach Punch to take care of Doryuzu (Rendering it fairly unthreatening), and that's doing nothing against Sandslash, which with enough SDs under its belt is going to be raping face.

I also wouldn't be surprised if it does appear in UU. A bulky-based pokemon like Hippotas, alongside Eviolite, is going to make Sandstorm something more possible to take advantage of than in Gen 4. Alongside Cradily and others I imagine SS could still be relatively present.
 
Actually, when I used both Excadill and Sandsalsh alongside each other, I actually preferred Sandslash. He can afford to go adamant (while Excadrill needs jolly and balloon to beat other excadrill), and doesn't need balloon so he can run a boosting item, such as LO or Earth Plate (I found the extra survivability really helpful). With EP and Adamant, both his EQ and SE is stronger than jolly balloon Excadrill's EQ and RS. His X-Scizzor is weaker though. He's a bit bulkier, especially since he has no fighting or ground weaks. The only threat of note that he lost to that jolly balloon excadrill didn't is... jolly balloon excadrill actually.
 
-cough- Zoroark -cough-

It's usually only useful when the other guy doesn't know I'm using it, because alot of things have priority/are faster than him, meaning he dies after he takes that first hit down to his Sash :L
Zoroark doesn't stop being good when the opponent realizes what it is; it just uses the free turn as an advantage to make its already viable set have an easier time setting up. Besides, Zoroark isn't exactly effective in the first place.
 
Zoroark doesn't stop being good when the opponent realizes what it is; it just uses the free turn as an advantage to make its already viable set have an easier time setting up. Besides, Zoroark isn't exactly effective in the first place.

In my battling experience in Random Matchup singles, it does lose its usefulness when they know what it is :L

Also, true, there are better Pokes than him, but he's great at killing/tricking their lead Poke.
 
In my battling experience in Random Matchup singles, it does lose its usefulness when they know what it is :L

Also, true, there are better Pokes than him, but he's great at killing/tricking their lead Poke.
It loses usefulness, but not all of its usefulness. You've still got a Pokemon with 105 / 120 / 105 attacking stats. Absol, on the other hand, isn't making even the slightest use of its one decent stat on the set you gave. 75 / 75 special offensive stats and 65 / 60 / 60 defenses do not a special attacker make.
 
It loses usefulness, but not all of its usefulness. You've still got a Pokemon with 105 / 120 / 105 attacking stats. Absol, on the other hand, isn't making even the slightest use of its one decent stat on the set you gave. 75 / 75 special offensive stats and 65 / 60 / 60 defenses do not a special attacker make.

Those stats are good IMO. This has 229 SpA and 229 Spe (or 344 HP) when at max stats, Base 60 in SpA/Spe I think.

Scizor @ Life Orb
Modest
Technician
252SpA/252HP or Spe
Ominous Wind (90 BP)
Silver Wind (135 BP)
Vacuum Wave (60 BP priority)
Flash Cannon (135 BP)

Very effective set in 4th Gen for me, it looks stupid but does good damage while being pro for awesomely-unpredictable sets. :3
 
Those stats are good IMO. This has 229 SpA and 229 Spe (or 344 HP) when at max stats, Base 60 in SpA/Spe I think.

Scizor @ Life Orb
Modest
Technician
252SpA/252HP or Spe
Ominous Wind (90 BP)
Silver Wind (135 BP)
Vacuum Wave (60 BP priority)
Flash Cannon (135 BP)

Very effective set in 4th Gen for me, it looks stupid but does good damage while being pro for awesomely-unpredictable sets. :3
This is not a matter of opinion. This is a matter of being wrong, and you are wrong. You cannot have an effective all-out special attacker in OU with 55 base SpA.

There are good mixed attackers and good lures. You cannot get that by taking shitty stats and calling them good. Base 75 is not enough.
 
Bulk Up Voltlos is pretty cool as well. You'd be surprised how much of difference lefties makes in his lifespan. I run it with an offensive spread and Wild Bolt / Brick Break / HP Ice for the moveset. Defensive investment isn't really worth it though, mostly just emphasizing his atk. If this fucker got Ice Punch (even fang), I'd be sold.
 
I don't see useful special Scizor. 55 sAtk base and 130 Atk base, wtf?
Edit: Yes, probably its un-predictable but... :/

121.png


RisingMoon (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 24 Def / 232 SDef
Calm Nature (+SDef, -Atk)
- Boil Over
- Cosmic Power
- Recover
- Thunderbolt / Ice Beam

The original set was with surf for 4th gen, but boil over made this set better I guess.

P.S: Works better than Evo.Stone Staryu.
 
121.png


RisingMoon (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 24 Def / 232 SDef
Calm Nature (+SDef, -Atk)
- Boil Over
- Cosmic Power
- Recover
- Thunderbolt / Ice Beam

The original set was with surf for 4th gen, but boil over made this set better I guess.

P.S: Works better than Evo.Stone Staryu.

I invented this set last generation and you probably got it from me as i've been using it on pokemon online lately. You should be using at least 232 Speed and a timid nature so you can outpace numerous threats that will outspeed you before you can get up a cosmic power and obliterate you (see gengar, electric genie, weavile, chomp, zapdos, moth, etc.) At 265 speed you will be outsped by literally every single threat barring walls.

Also toxic is preferred over burn to stall, and the name of the set is "Cosmie".
 
Chandelure @ Flame Plate
252 SpAtk/252 Spe/4 HP
Timid / Shadow Tag

Shadow Ball
Overheat/Fire Blast
Flamethrower
Memento/HP Fighting/HP Ice

Very straightforward bluff set that would work well on a sun team. Flame Plate helps him get 1hko's on stuff like Conkeldurr with less residual damage, and its Overheat always KO'es 120/136 conkeldurr after spikes with neutral weather. Memento is the crux of the set, since truthfully he becomes setup fodder after trapping opposing fighting-types and has questionable utility other than trapping specific targets. Bluffing a choice set with Overheat lets him hit a switch-in with Memento, since most opponents will elect to start setting up their pokemon on what they believe is a choice-locked -2 Overheat. HP Ice surprises Dragons and Gliscor, and HP Fighting is there for a x4 hit on TTar. This is a great ttar lure though, since it can survive a pursuit from ScarfTar if it stays in, only taking (57.25% - 67.18%) from it, and spdef ttars do even less, meaning you can greatly weaken it with HP Fighting. Overheat+Memento work well together, and Fire Blast/HP Fighting(Ice) work well together.
 
I invented this set last generation and you probably got it from me as i've been using it on pokemon online lately. You should be using at least 232 Speed and a timid nature so you can outpace numerous threats that will outspeed you before you can get up a cosmic power and obliterate you (see gengar, electric genie, weavile, chomp, zapdos, moth, etc.) At 265 speed you will be outsped by literally every single threat barring walls.

Also toxic is preferred over burn to stall, and the name of the set is "Cosmie".
Well, I didn't found this set at Pokemon Online. I saw it in a youtube video long time ago (Don't know if the guy who maked the video took the set from you), and the set wasn't the same anyway. I made some changes.

Also, as I know, boil over is better than toxic. It halves the damage from physical attaks, and it helps alot.
And yeah, probably some ev's in speed make this set better.
 
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