Creative (and good) Movesets (READ THE OP FIRST)

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I think you might be surprised. A Adamant Life Orb Fire Blast with 0 SpA Evs does 56.5% - 66.7% to the standard Ferrothorn, a clean 2ko. Salamence basically does the DD+Fire blast set much better though and that's one of the reasons why I chose Natural Gift over Fire Blast. Another reason is that you can boost the power of Natural gift, and you don't need to split the attacking evs. You switch into something that Gyarados will easily set up on or switch out, then DD and OKHO any Ferrothorn that tries to fuck with you.
I stand corrected (ran the calcs myself to make sure you weren't screwing with me :P).
 
Machoke @Eviolite
No Guard
252HP/252 SpDef (I forget the nature) (Base stats of 80/70/60)
Dynamic Punch
Stone Edge
Bullet Punch
Toxic

This thing takes hits like it's his job. Dynamic Punch and Toxic to get some No Guard guaranteed status on the enemy. SE for coverage (his attack is decent for a tank still) and Bullet Punch for priority on low health enemies.
 
Since Machoke resists Rock, Dark, and Bug (which are all most commonly physical), wouldn't it be better to invest in Def more than SpD?
 
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Donphan @ Liechi Berry
Ability: Sturdy
Jolly Nature (+Speed, -Sp.Atk)
252 Attack, 252 Speed, 6 HP
-Rock Polish
-Earthquake
-Flail
-Ice Shard / Counter / Stone Edge / Fire Fang / Thunder Fang / Endeavor

Send Donphan out after another Pokemon has fainted, preferably into a Pokemon that could 1HKO you with a Water move, etc. Rock Polish on attack, Liechi Berry actives thanks to Sturdy, and then attack away. Earthquake gets STAB to have 150 BP, but Flail has BP of 200 with 1 HP left, so use each attack accordingly. Last slot is really up to preferences, Ice Shard for priority, Counter to use if you end up putting Donphan against a Physical Attacker, Stone Edge or Fire/Thunder Fang for coverage. Endeavor is a great choice as well; use it after you Boost and Flail the opponent to death, and then Endeavor whatever comes in next.

When you get this set to work, it can do tons of damage. Of course, you'd need to run a rapid spinner to get this set to work. Works better late-game when you've taken out faster Pokemon and Pokemon with priority moves.
 
Realistically, it would seem to defeat the point when a bulky pokemon is unable to use healing moves...

Use Gurdurr instead. At the very least, it has Drain Punch + Mach Punch, which is far better IMO.
 
Forgot the calcs but Machoke survives for about 30% max.
That's actually pretty impressive. Unless Excadrill gets a high damage roll, Machoke would be able to survive the +2 EQ even with SR and 3 layers of Spikes (although the Sand would probably take him out at the end of the turn, unless the damage roll was really low).

Who would have thought Machoke could be a counter to Excadrill?
 
After some calcs:
Machoke can cleanly OHKO with Dynamic Punch, Adamant, and 12 Atk EVs, while it only takes 61.3-72.5% from a +2 EQ. However, Machoke has a slightly higher SDef stat and access to Dynamic Punch, which can confuse everything. Machoke does not have access to healing, however.

Gurdurr can take it out with Drain Punch followed by Mach Punch with no EVs and any nature, but it takes 62.6-73.8% from a +2 EQ (not much of a difference). But its SDef is lower and it cannot confuse things with Dynamic Punch. It can heal itself, however, which Machoke cannot do.

So basically you're choosing between 10 SDef points and confusion vs Healing. I'll take Gurdurr any day.
 
Leafeon @ Wide Lens
EVS: I'm not good at these.
Nature: Adamant
-Grass Whistle
-Curse
-Leaf Blade
-Last Resort

First, grasswhistle and hope for the hit. Then proceed to Curse until the desired power, and sweep with Leaf Blade+Last Resort.
 
Mudkip Master, your set has reminded me of an even better Curse set. BEHOLD, REGISAX:
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Regisax @ Leftovers
Trait: Clear Body
EVs: 252 HP / 4 Atk / 252 SDef
Careful
- Curse
- Drain Punch
- Stone Edge
- Substitute/Thunderpunch

This set is meant to be used in a sandstorm, and it will fuck you up. Really. Max HP/Max SDef Regirock in a sandstorm has 364/436/492 defenses. That's pretty scary. Getting in a Curse or two should not be an issue. After your Defense is at sky high levels and your attack has risen (237 preboosts, 356 is +1, 474 is +2), you can sub up easily and not have your subs be killed each turn. Now you can heal with Drain Punch any damage you encountered as well as OHKO anything not resistant to fighting. Stone Edge is your main STAB move and can be used whenever healing isn't needed. Substitute isn't entirely necessary, however. Thunderpunch also has its uses. It can take out Politoeds who can take away your SDef boost, and it can also nail physical walls like Skarmory really hard. This isn't entirely necessary, however, because Rock/Fighting has great coverage and after enough boosts Regirock can take out Skarmory and Politoed without a problem.

Here's another to be used in Rain, but I can't take credit for it:
Spr_5b_131.png

Lapras (M) @ Leftovers
Trait: Hydration
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Waterfall
- Ice Shard
- Rest
The idea is similar, although this time with Hyrdration you can use Rest as much as you'd like. Lapras's Physical stats aren't much before the boosts, but the gargantuan HP makes up for it. Lapras has 464/197/367 Defenses before it boosts, but the Defense stat can quickly rise and the instant recovery and high HP can help make it easier to set up. Lapras doesn't mind the speed drops because of Ice Shard's priority, meaning that faster, frailer threats can't try to knock it out. Lapras's lack of coverage also means little because getting to +6 isn't tough, and Lapras can insta-heal; most opponents can't. The thing that sets this apart from other Cursers is the 100% healing with Hyrdation-Rest and the STAB priority attack to make up for the speed drops.
 
Mudkip Master, your set has reminded me of an even better Curse set. BEHOLD, REGISAX:
Spr_5b_377.png

Regisax @ Leftovers
Trait: Clear Body
EVs: 252 HP / 4 Atk / 252 SDef
Careful
- Curse
- Drain Punch
- Stone Edge
- Substitute/Thunderpunch

This set is meant to be used in a sandstorm, and it will fuck you up. Really. Max HP/Max SDef Regirock in a sandstorm has 364/436/492 defenses. That's pretty scary. Getting in a Curse or two should not be an issue. After your Defense is at sky high levels and your attack has risen (237 preboosts, 356 is +1, 474 is +2), you can sub up easily and not have your subs be killed each turn. Now you can heal with Drain Punch any damage you encountered as well as OHKO anything not resistant to fighting. Stone Edge is your main STAB move and can be used whenever healing isn't needed. Substitute isn't entirely necessary, however. Thunderpunch also has its uses. It can take out Politoeds who can take away your SDef boost, and it can also nail physical walls like Skarmory really hard. This isn't entirely necessary, however, because Rock/Fighting has great coverage and after enough boosts Regirock can take out Skarmory and Politoed without a problem.
Regirock can learn Drain Punch? O.O
I'm surprised I have seen that beast in all the sand teams this gen.
 
tbh Regirock doesn't really work. There are so many Fighting types around, as well as things like Excadrill and Gliscor, that even with the massive base defense stat it takes a massive amount of damage. Plus it has trouble doing enough damage.
 
+1 Regirock takes 40% from no LO excadrill EQ and OHKOes back only with Adamant 16 Atk EQ (not Drain Punch, which you cannot make OHKO). looks like a very cool set TBH. Last slot has so much random crap it needs though - Thunderpunch/Ice Punch/EQ/Fire Punch/Sub begins to be a very long list of options.
 
Machoke @Eviolite
252HP/12ATK/240SDEF
~Dynamicpunch
~Stone Edge
~Rest
~Sleep Talk

With recovery and a way to take on Volcarona. Sleep Talk helps with low PP of moves.
 
Mudkip Master, your set has reminded me of an even better Curse set. BEHOLD, REGISAX:
Spr_5b_377.png

Regisax @ Leftovers
Trait: Clear Body
EVs: 252 HP / 4 Atk / 252 SDef
Careful
- Curse
- Drain Punch
- Stone Edge
- Substitute/Thunderpunch

This set is meant to be used in a sandstorm, and it will fuck you up. Really. Max HP/Max SDef Regirock in a sandstorm has 364/436/492 defenses. That's pretty scary. Getting in a Curse or two should not be an issue. After your Defense is at sky high levels and your attack has risen (237 preboosts, 356 is +1, 474 is +2), you can sub up easily and not have your subs be killed each turn. Now you can heal with Drain Punch any damage you encountered as well as OHKO anything not resistant to fighting. Stone Edge is your main STAB move and can be used whenever healing isn't needed. Substitute isn't entirely necessary, however. Thunderpunch also has its uses. It can take out Politoeds who can take away your SDef boost, and it can also nail physical walls like Skarmory really hard. This isn't entirely necessary, however, because Rock/Fighting has great coverage and after enough boosts Regirock can take out Skarmory and Politoed without a problem.

I would like to say that Rest in the last slot and possibly Chesto Berry instead of Leftovers can work well, especially if it is being used as a pinch hitter/cleaner. Regirock also likes Rock Slide for the significant boost in PP.
 
Regirock's Def is such that even STAB SE attacks will not OHKO him: +Spe LO Nape does 59.3-69.8% if you give him a +Def nature but no EVs, which I'd do to max out the stat gain you can get. With +SpDef it does 6% more. This is more powerul than Conk's Drain Punch, making it one of the hardest hitting physical attacks he's likely to face. At +1 Nape's CC will never 2HKO with Lefties even without any investment in Def or a +nature, for instance, essentially making it nigh on impossible to 2HKO from the physical side at +1. I'm not sure how it'd do in a DP war with Conk, but nonetheless it looks like a valuable asset to a SS team at the least.
 
Looking for an amazing chloraphyler other than venusaur? Well look no further, i found a new AMAZING sweeping chloraphyler other than venusaur, cuz the other ones suck.

TROLLED (Tangela) (M) @ Eviolite
Trait: Chlorophyll
EVs: 152 HP / 8 Def / 252 SDef / 96 Spd
Calm Nature (+SDef, -Atk)
- Growth
- SolarBeam/giga drain
- Synthesis/sleep powder
- Hidden Power [Fire] or ice, i prefer fire for nattorei and other grass types and for more power from the sun

This guy is so amazing, he takes hits all day, has 235 satk already, and pretty good bulk, get +6 off growth while they can't touch you and start sweeping, he has about 260 def without ev's i beleive, and +6 tangela without satk ev's hits around 900 satk and that kind of satk with amazing bulk and a full heal move is broke.

this set swept so much, even more than venusaur in my sun team, it's so amazing, also u can run pure sweep set with sleep powder, but he's better as a bulky sweeper so he can take hits, and he abuses synthesis, he can even take hits very easily from SE moves.

Also unlike venusaur he doesn't NEED sleep powder to be an amazing sweeper, he can run it if you like, but the 75 acc is a huge play in some cases, i prefer to heal back to full hp, it's an amazing wall, once again.

Also about the ev's i only run 8 def ev's to hit 400ish def after evo XD, i'd say to run the 8 ev's in hp tho, also if you want to run more spe ev's you can because 96 ev's only hits around 358 speed.
 
TROLLED (Tangela) (M) @ Eviolite
Trait: Chlorophyll
EVs: 152 HP / 8 Def / 252 SDef / 96 Spd
Calm Nature (+SDef, -Atk)
- Growth
- SolarBeam/giga drain
- Synthesis/sleep powder
- Hidden Power [Fire] or ice, i prefer fire for nattorei and other grass types and for more power from the sun

This guy is so amazing, he takes hits all day, has 235 satk already, and pretty good bulk, get +6 off growth while they can't touch you and start sweeping, he has about 260 def without ev's i beleive, and +6 tangela without satk ev's hits around 900 satk and that kind of satk with amazing bulk and a full heal move is broke.

this set swept so much, even more than venusaur in my sun team, it's so amazing, also u can run pure sweep set with sleep powder, but he's better as a bulky sweeper so he can take hits, and he abuses synthesis, he can even take hits very easily from SE moves.

Also unlike venusaur he doesn't NEED sleep powder to be an amazing sweeper, he can run it if you like, but the 75 acc is a huge play in some cases, i prefer to heal back to full hp, it's an amazing wall, once again.

Also about the ev's i only run 8 def ev's to hit 400ish def after evo XD, i'd say to run the 8 ev's in hp tho, also if you want to run more spe ev's you can because 96 ev's only hits around 358 speed.

For one thing, Venusaur does not need Sleep powder to sweep, in fact the most common sets don't even run it.

I'm not so sure about this set. The ability to beat Blissey is nice (with Giga Drain recovery) but since you aren't Venusaur, you lose the immunity to Toxic that lets you setup on her an actually live to tell the tale. Moreover, since they've started running Flamethrower in numbers, it'd be killing you easily. Tangrowth seems better for being able to go mixed - the Speed difference barely makes any difference and your susceptibility to Toxic, being revenged and still walled by the same things Venu are make me somewhat sceptical. With the above spread and item you're essentially running something equally physically but more specially bulky than Tangrowth, with much lesser offences and no ability to go mixed (as well as still lacklustre speed).

Personally Tangela seems better as a bulky subseeder in sun, but if it works for you fair play.
 
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