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Creative (and good) Movesets (READ THE OP FIRST)

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say, the whole soaking and OU talk got me into something. how about we try little cup sets?
Remoraid (M) @ Focus sash Trait: Hustle
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -Satk)
- Soak
- Bullet seed/seed bomb
- Rock blast/waterfall/return
- flail

Basically, using soak, you can pretty much hit any pokemon with a super effective grass move. that is if you manage to soak them. the sash at least helps in achieving that, plus you get super powered flails. comments?
 
^A, there's a thread for that

B, little cup evs don't work that way

C, that set sucks terribly, remoraid has incredibly good coverage without needing to resort to soak'd bullet seeds

in conclusion, that remoraid set...

*sunglasses*

flails
 
^A, there's a thread for that

B, little cup evs don't work that way

C, that set sucks terribly, remoraid has incredibly good coverage without needing to resort to soak'd bullet seeds

in conclusion, that remoraid set...

*sunglasses*

flails

A: I think you mean "sub-forum", not "thread".

And that "sunglasses" joke is horribly old, and the "f(l)ail" one is old also. Neither of them are funny.

@ Below
I'm fully aware of that; it's still in that sub-forum, isn't it?
 
Aggron @ Salac Berry / Focus Sash/ Steel Gem
Nature: Jolly/Adamant
Ability: Heavy Metal
252 Atk/ 252 Spe

Autonomize
EarthQuake
Metal Burst
Heavy Slam

Was fighting a KlingKlang who used Autonomize twice and out ran my Weavile.

While looking through all the... useless abilities, I came across Heavy Metal. I'm Like well this ability is totally Low Kick and Grass Knot fodder, Which it is.

I then looked at the pokes who obtain it, which are Aron -> Aggron, and Bronzong. looking through their info, I found out Aggron Learned Autonomize.

Autonomize Halves weight and raises speed 2 Stages.

With Heavy Metal Aggron weighs nearly 1.5k.

It's base def is 180, Base Attack 110, and Base Speed 50.

It gets access to Heavy Slam, A move that increases in power the more the user out weighs the target

Autonomize allows it to out run base 147 Spe Accelgor within 3 (2 with 31 IV) Turns with 252 Spe and Jolly.

In 2 Autonomizes, it's weight will be halved twice, putting it in the 350+ Weight range giving STAB Heavy Slam a significant amount of power on light weights, give it an edge in speed over a lot of this, and lessen Grass Knots Damage.

Metal Burst is Sort of like Counter and Mirror Coat, It does damage greater than what the target who attacked it previous did.

Correct me if im wrong please.

But after 2 or 3 Autonomizes and taking that damage, You'll attack first with greater intensity, taking that target out.

Earth Quake is for well.... Fire Types because of low SpD.


There are counters to this, namely Lucario with Aura Sphere, But say you're fighting a Modest Omastar with low speed or something with a life Orb. You're wearing a sash.

It Surfs, You Autonomize, your HP is low but you're now faster. You Metal Burst. OHKO
 
Metal Burst is exactly like Counter and Mirror Coat, except for the fact that it doesn't have negative priority. Thus, you have to be slower than your opponent for it to work, which flies in the face of what Autotomize is supposed to do.

Also, why are you using Heavy Slam with Autotomize? Sure, you'll be faster and still be able to outweigh light weights, but what about against heavier mons? You're faster but now you're weaker, too.
 
Aggron @ Salac Berry / Focus Sash/ Steel Gem
Nature: Jolly/Adamant
Ability: Heavy Metal
252 Atk/ 252 Spe

Autonomize
EarthQuake
Metal Burst
Heavy Slam

Was fighting a KlingKlang who used Autonomize twice and out ran my Weavile.

While looking through all the... useless abilities, I came across Heavy Metal. I'm Like well this ability is totally Low Kick and Grass Knot fodder, Which it is.

I then looked at the pokes who obtain it, which are Aron -> Aggron, and Bronzong. looking through their info, I found out Aggron Learned Autonomize.

Autonomize Halves weight and raises speed 2 Stages.

With Heavy Metal Aggron weighs nearly 1.5k.

It's base def is 180, Base Attack 110, and Base Speed 50.

It gets access to Heavy Slam, A move that increases in power the more the user out weighs the target

Two Autonomizes basically doubles it's speed allowing it to out run base 147 Spe Accelgor within 2 Turns with 252 Spe and Jolly.

In these 2 Autonomizes, it's weight will be halved twice, putting it in the 350+ Weight range giving STAB Heavy Slam a significant amount of power on light weights.
Metal Burst is Sort of like Counter and Mirror Coat, It does damage greater than what the target who attacked it previous did.

Correct me if im wrong please.

But after 2 Autonomizes and taking that damage, You'll attack first with greater intensity, taking that target out.

Earth Quake is for well.... Fire Types because of low SpD.


There are counters to this, namely Lucario with Aura Sphere, But say you're fighting a Modest Omastar with low speed or something and a life Orb. You're wearing a sash.

It Surfs, You Autonomize, your HP is low but you're now faster. You Metal Burst. OHKO

The guy using that Klinklang must've been an idiot, since (except for VGC battles I suppose) Shift Gear is ALWAYS better. Also, it halves your weight which makes Heavy Slam weaker.. Just use Rock Polish.

Edit: Ninja'd because of the Wii's slow typing system
 
Metal Burst only works if it's used after an attack on the same turn, so boosting your speed is very counter-intuitive with Metal Burst. On the plus side, that does mean you get to use another attack, but then you're basically just using a set up sweeper, which is... uncreative.
 
Guess Rock Polish would be better than Autonomize then... But Low Kick and Grass knot will Murder it.

Guess you could keep Metal Burst for Mach Punch, but what could fill up that spot?

I wish it kept Aqua Tail or learned reversal
 
Guess Rock Polish would be better than Autonomize then... But Low Kick and Grass knot will Murder it.

Guess you could keep Metal Burst for Mach Punch, but what could fill up that spot?
It's not like anyone uses Low Kick at all competitively (I have NEVER seen it used once over wi-fi or a simulator) and Grass Knot is pretty rare, is rather obvious, and isn't SE against Aggron anyway.
 
Bulky aggron with focus shas is the best set of metal burst, if you want power you're better off with rock head since you have STABed head smash (a way better attacking attack than any steel attack, bar fighting whic you should never try to be against

i use this aggron set

Aggron @ Leftovers
Nature: Adamant
Ability: Rock Head
252 HP/ 252 Atk/ 4 Def

Substitute
Earthquake
Focus Punch
Head Smash

just put him against something afraid of aggron (a lot of things in UU, and use the attack that would be best against it (it can easily kill or criple enormously a lot of theaths and get off, then come back and repeat since even i your opponent already knows the strategy not a lot of physical attacks can faint the sub and since you're mostly slower you have a free attack
 
It's not like anyone uses Low Kick at all competitively (I have NEVER seen it used once over wi-fi or a simulator) and Grass Knot is pretty rare, is rather obvious, and isn't SE against Aggron anyway.

I'm going to have to disagree completely. I have seen Low Kick very often, but only on select pokemon, similar to how many pokemon in Gen IV ran Grass Knot just for Swampert. Weavile and Ambipom usually ran Low Kick over Brick Break for example.
 
I'm going to have to disagree completely. I have seen Low Kick very often, but only on select pokemon, similar to how many pokemon in Gen IV ran Grass Knot just for Swampert. Weavile and Ambipom usually ran Low Kick over Brick Break for example.
Last generation.
 
I've been trying to find the right "defogger". Rapid Spin was a fairly strong move in GenIV and I feel defog will be very useful this gen. Yet... Mandibuzz seems like the only serious contender of its use. Crobat can do it - but Crobat has much better roles to fill and you really don't need speed to cancel out weather, considering how weather can create pokemon that can OHKO Crobat and outspeed it by miles. You need more bulk and speed, to defog. And defog is really only useful when you know your opponent just can't switch in more weather.

Scyther with eviolite is pretty tanky (decent resists and hp), and mildly speedy without any EV in speed. He also has a decent attack stat.

Scyther @Leftovers or Lieche Berry
Technician

Defog
U-Turn
Roost / Quick Attack
Double Hit / Aerial Ace

The problem would really be stealth rocks coming in and ruining Scyther.

Scizor is the next obvious choice, though he wouldn't be very suited for ridding Sun. I suppose Scyther has the same problem.

Archeops has useful resistance to sun (he's too frail though, even with that resistance), but honestly only Drifblim is the only other contender. It's kind of sad really. Mandibuzz is your best shot. Of course, Drifblim is good, but he's already got a bunch of support available to him and he can't really waste a turn he needs to set up, defogging.

Mandibuzz @Leftovers
Overcoat

Defog
U-Turn / Whirlwind
Bone Rush (for electric/steels)
Bravebird / Mirror Move*

I was thinking, if you used Mandibuzz to revenge on a slow tank, you could Mirror Move what its last move was and surprise them with some kind of status move (or maybe you could predict a DD and mirror it). It probably wouldn't be reliable, but even if you were to invest heavily into attack EVs, Mandibuzz's attack is kind of weak. Furthermore, BB is kind of bad on a tank. He definitely fills the role of a Defogger well though, being immune to sand/hail damage and having access whirlwind and good defenses.
 
Oops. sorry I missed that. XD
and good point. remoraid's coverage is insane in the first place. XD
also, a good lesson on movesets i've noticed: if it can't counter ferrothorn, DON'T BOTHER POSTING IT.
 
Primeape @ Focus Sash
Nature: Jolly
Ability: Defiant
252 Spe/252 Atk

Taunt
Close Combat
U-Turn
Beat Up/ Stone Edge


Of all the pokemon to recieve the Defiant ability, Primeape is literally the only one who can use it.

This set is great as a lead

Taunt is for Ferrothorn of course.... and other leads.

U-Turn is for prankster Whimsicott and quick switch outs. Grass and Psychic coverage as well

Beat up... on a party of 6 this can sweep some ghosts among other things, stone edge is another choice for Type coverage.


Now to the good part.

Defiant + Close Combat

120 BP + Stab where you trade defense for offense. More Power, more damage


Focus Sash protects you from a potential OHKO
 
You people need to start testing your teams. Christ it's not hard, there's a simulator for it.

If we're on bizzarre DW abilities, I really want to take a look at Pickpocket. Essentially it's Cursed Body or Flame Body but the effect activated is item stealing. Both Shiftry and Weavile learn Fling, so they could I guess make use of it, but both are going to dislike contact attacks and be unable to take hits so...is it in any way viable an ability?
 
You people need to start testing your teams. Christ it's not hard, there's a simulator for it.

If we're on bizzarre DW abilities, I really want to take a look at Pickpocket. Essentially it's Cursed Body or Flame Body but the effect activated is item stealing. Both Shiftry and Weavile learn Fling, so they could I guess make use of it, but both are going to dislike contact attacks and be unable to take hits so...is it in any way viable an ability?
I saw it used once; Weavile vs. Scarf Braviary; Braviary used U-Turn, bringing Weavile to it's sash. That same turn, Pickpocket activated, and Weavile stole Braviary's scarf. I guess just using sash Weavile could be semi-viable...
 
That's not how Close Combat + Defiant works. Defiant worn't work on self-inflicted stat drops.
In the meantime, I have discovered God in a pokemon.
This is a goldmine of creativity.
Spr_1y_112.png
That's right, the first pokemon ever is the best pokemon ever. Let's take a look at its stats. It has 105/130/120/45/45/40 stats. At first look, that has positives and negatives. It has great HP and great Defense, as well as monstrous attack. But the Special Defense and Speed are abysmal. However, we haven't taken two things into account. Rhydon, because it is NFE, has access to the Eviolite. This massively boosts its stats. Suddenly, it boasts 105/180/67.5 defenses. And then, finally, Rhydon should be used in a sandstorm. This helps Rhydon stall, but it also raises its Special Defense even further. Now it has 105/180/101 defenses, or 351/414/284 defenses uninvested. Next up, it has a fantastic movepool. Access to STAB Edgequake coverage and fantastic moves including Hammer Arm, Superpower, Focus Punch, Ice Punch, Avalanche, Body Slam, Stealth Rock, Curse, Aqua Tail, Thunderpunch, Dragon Tail, Roar, Crunch, Rock Blast, Megahorn, and Fire Punch. Now here come the sets I've been raving about.

Boostdon (Rhydon) (M) @ Evolution Stone
Trait: Lightningrod
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Rock Polish
- Stone Edge
- Earthquake
The first creative set is a double boosting rhino. You have the option to use either Swords Dance or Rock Polish depending on what your needs are. If you are in a situation where you need to be fast, you can use Rock Polish, and if you need to break walls, you can use Swords Dance. Or, if you really have set up time, you can do both to be fast and powerful. The great thing about this set is the fact that both of your STABs are powerful and have great coverage with each other. Although Rhydon is a little slow at the start, a Rock Polish or two will help that. Just know that sometimes one Rock Polish won't be enough.
Subdon (Rhydon) (M) @ Evolution Stone
Trait: Lightningrod
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- Substitute
- Focus Punch
- Stone Edge
- Fire Punch
The next one is a Subpunching Rhydon. Rhydon is bulky enough to get off one or two subs, and it has massive power behind that sub. Focus Punch hits everything like a truck, thereby allowing you to break walls and attack pokemon that would normally be harder to take out. Behind the security of a substitute, you can also shoot off some Stone Edges and Fire Punches (for Ferrothorn, although Focus Punch works just as well). Fire Punch is the least necessary move on the set, and can be substituted for other moves depending on the team's needs.
Cursedon (Rhydon) (M) @ Evolution Stone
Trait: Lightningrod
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Rest
- Stone Edge
- Earthquake / Sleep Talk
A classic curser for sandstorm teams. Curse is great for Rhydon because it already has great SDef due to the sandstorm and the Evo Stone. So Rhydon can curse a few times to allow itself to become a super tank. If it needs to heal, it can use Rest. The sleep doesn't bother it, because it's so goddamn bulky anyway. Stone Edge and Earthquake are its STABs, and once again they provide near-perfect coverage. This can easily be turned into a mono attacking resttalk set, but I like to keep my coverage, so I generally prefer the Rest without the Sleep talk.
Utilidon (Rhydon) (M) @ Evolution Stone
Trait: Lightningrod
EVs: 252 HP / 132 Def / 124 SDef
Careful Nature (+SDef, -SAtk)
- Toxic / Rest
- Stealth Rock
- Dragon Tail / Roar
- Earthquake
Rhydon has a lot of good utility options at its disposal. It can set up Stealth Rock for the team, which can be invaluable to certain teams. Then it can phaze pokemon away and rack up damage with the previously used Stealth Rock. Toxic can be used for further stalling, but Rest can be used if recovery is needed. 132 Defense EVs ensure that a +2 Excadrill can't OHKO you.
Stalldon (Rhydon) (F) @ Evolution Stone
Trait: Lightningrod
EVs: 252 HP / 132 Def / 124 SDef
Careful Nature (+SDef, -SAtk)
- Spite / Toxic
- Body Slam / Protect
- Attract / Toxic
- Earthquake
This is the strangest Rhydon set in this list, but it is very useful on a PP stalling team or parafusion team. The basic idea is for Spite to waste the opponent's PP and to use Protect to scout and stall. Obviously Toxic is great on any stalling set. Attract is an odd option for such an ugly pokemon, but it can help with the stalling and really makes it difficult for the opponent to attack. Body Slam provides damage and helps paralyze anything standing in your way. With paralysis and attraction, your opponent isn't going to move. This is your chance to waste their PP or to stall them with Toxic. Earthquake is the obligatory STAB move.
Physicaldon (Rhydon) (M) @ Evolution Stone
Trait: Lightningrod
EVs: 252 HP / 124 Atk / 132 Def
Adamant Nature (+Atk, -SAtk)
- Hammer Arm
- Earthquake
- Stone Edge
- Swords Dance / any coverage move
This is simply meant to tank hits and take them in return. Hammer Arm is there to plow through any Excadrills, Ferrothorns, or Tyranitars that might be in your path, while the Edgequake combo gets STAB. Swords Dance obviously boosts the power of your hits and allows you to tear down walls. And of course, Rhydon's movepool is so vast that there is room for any other move Rhydon needs.

These are six, creative, good Rhydon sets. Note that there is still plenty more on Rhydon.
 
There was a bunch of Eviolite Rhydon hype a little while back. While the sets sound great on paper (except maybe the Stalldon...), do you have any calcs for how he takes, for example, Conkeldurr's Drain Punch? Or some special attacks while Sandstorm is up.
 
A good use of Eviolite Rhydon is to use Soak on it in a Multi Battle. With Lightningrod, that gives it only one weakness alongside its great defenses. You can then go Special with Surf, making use of Electric attacks to raise that stat, or you have Aqua Tail for strong physical STAB. With Earthquake and Rock Slide naturally part of Rhydon's Arsenal, it works nicely in Doubles and Triples.
 
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