Creative (and good) Movesets (READ THE OP FIRST)

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Honestly most sets are still outclassed by Rhyperior, like the rock polish set, mostly because solid rock is just a better abililty then the option to use evolite, and its higher attack. It really isn't that bad, but Rhyerior is still a bit better, and its going to probably be UU, so this has little chance of being used, saddly.
 
That's not how Close Combat + Defiant works. Defiant worn't work on self-inflicted stat drops.
In the meantime, I have discovered God in a pokemon.
This is a goldmine of creativity.
Spr_1y_112.png
That's right, the first pokemon ever is the best pokemon ever. Let's take a look at its stats. It has 105/130/120/45/45/40 stats. At first look, that has positives and negatives. It has great HP and great Defense, as well as monstrous attack. But the Special Defense and Speed are abysmal. However, we haven't taken two things into account. Rhydon, because it is NFE, has access to the Eviolite. This massively boosts its stats. Suddenly, it boasts 105/180/67.5 defenses. And then, finally, Rhydon should be used in a sandstorm. This helps Rhydon stall, but it also raises its Special Defense even further. Now it has 105/180/101 defenses, or 351/414/284 defenses uninvested. Next up, it has a fantastic movepool. Access to STAB Edgequake coverage and fantastic moves including Hammer Arm, Superpower, Focus Punch, Ice Punch, Avalanche, Body Slam, Stealth Rock, Curse, Aqua Tail, Thunderpunch, Dragon Tail, Roar, Crunch, Rock Blast, Megahorn, and Fire Punch. Now here come the sets I've been raving about.

Boostdon (Rhydon) (M) @ Evolution Stone
Trait: Lightningrod
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Rock Polish
- Stone Edge
- Earthquake
The first creative set is a double boosting rhino. You have the option to use either Swords Dance or Rock Polish depending on what your needs are. If you are in a situation where you need to be fast, you can use Rock Polish, and if you need to break walls, you can use Swords Dance. Or, if you really have set up time, you can do both to be fast and powerful. The great thing about this set is the fact that both of your STABs are powerful and have great coverage with each other. Although Rhydon is a little slow at the start, a Rock Polish or two will help that. Just know that sometimes one Rock Polish won't be enough.
Subdon (Rhydon) (M) @ Evolution Stone
Trait: Lightningrod
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- Substitute
- Focus Punch
- Stone Edge
- Fire Punch
The next one is a Subpunching Rhydon. Rhydon is bulky enough to get off one or two subs, and it has massive power behind that sub. Focus Punch hits everything like a truck, thereby allowing you to break walls and attack pokemon that would normally be harder to take out. Behind the security of a substitute, you can also shoot off some Stone Edges and Fire Punches (for Ferrothorn, although Focus Punch works just as well). Fire Punch is the least necessary move on the set, and can be substituted for other moves depending on the team's needs.
Cursedon (Rhydon) (M) @ Evolution Stone
Trait: Lightningrod
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Rest
- Stone Edge
- Earthquake / Sleep Talk
A classic curser for sandstorm teams. Curse is great for Rhydon because it already has great SDef due to the sandstorm and the Evo Stone. So Rhydon can curse a few times to allow itself to become a super tank. If it needs to heal, it can use Rest. The sleep doesn't bother it, because it's so goddamn bulky anyway. Stone Edge and Earthquake are its STABs, and once again they provide near-perfect coverage. This can easily be turned into a mono attacking resttalk set, but I like to keep my coverage, so I generally prefer the Rest without the Sleep talk.
Utilidon (Rhydon) (M) @ Evolution Stone
Trait: Lightningrod
EVs: 252 HP / 132 Def / 124 SDef
Careful Nature (+SDef, -SAtk)
- Toxic / Rest
- Stealth Rock
- Dragon Tail / Roar
- Earthquake
Rhydon has a lot of good utility options at its disposal. It can set up Stealth Rock for the team, which can be invaluable to certain teams. Then it can phaze pokemon away and rack up damage with the previously used Stealth Rock. Toxic can be used for further stalling, but Rest can be used if recovery is needed. 132 Defense EVs ensure that a +2 Excadrill can't OHKO you.
Stalldon (Rhydon) (F) @ Evolution Stone
Trait: Lightningrod
EVs: 252 HP / 132 Def / 124 SDef
Careful Nature (+SDef, -SAtk)
- Spite / Toxic
- Body Slam / Protect
- Attract / Toxic
- Earthquake
This is the strangest Rhydon set in this list, but it is very useful on a PP stalling team or parafusion team. The basic idea is for Spite to waste the opponent's PP and to use Protect to scout and stall. Obviously Toxic is great on any stalling set. Attract is an odd option for such an ugly pokemon, but it can help with the stalling and really makes it difficult for the opponent to attack. Body Slam provides damage and helps paralyze anything standing in your way. With paralysis and attraction, your opponent isn't going to move. This is your chance to waste their PP or to stall them with Toxic. Earthquake is the obligatory STAB move.
Physicaldon (Rhydon) (M) @ Evolution Stone
Trait: Lightningrod
EVs: 252 HP / 124 Atk / 132 Def
Adamant Nature (+Atk, -SAtk)
- Hammer Arm
- Earthquake
- Stone Edge
- Swords Dance / any coverage move
This is simply meant to tank hits and take them in return. Hammer Arm is there to plow through any Excadrills, Ferrothorns, or Tyranitars that might be in your path, while the Edgequake combo gets STAB. Swords Dance obviously boosts the power of your hits and allows you to tear down walls. And of course, Rhydon's movepool is so vast that there is room for any other move Rhydon needs.

These are six, creative, good Rhydon sets. Note that there is still plenty more on Rhydon.

While Sandstorm is the standard, he gets less damage if he is under Drought/Sunny Day. If you want to stall with Rhydon, Sunny Day is better than Sandstorm.


Honestly most sets are still outclassed by Rhyperior, like the rock polish set, mostly because solid rock is just a better abililty then the option to use evolite, and its higher attack. It really isn't that bad, but Rhyerior is still a bit better, and its going to probably be UU, so this has little chance of being used, saddly.

After running damage calcs, I'd have to agree. The damage to both is literally the same, and with higher stats, Rhyperior does seem to be the best option.
 
While Sandstorm is the standard, he gets less damage if he is under Drought/Sunny Day. If you want to stall with Rhydon, Sunny Day is better than Sandstorm.

Only marginally, and only for 1 type. Sunny Day cuts only water by a half, while sandstorm essentially cuts ALL special attacks to 2/3rds.

Overall, you're better off with Sandstorm.
 
Only marginally, and only for 1 type. Sunny Day cuts only water by a half, while sandstorm essentially cuts ALL special attacks to 2/3rds.

Overall, you're better off with Sandstorm.

I do agree, although I was shocked at how great either Rhydon or Rhyperior stand up against special water attacks in either the sun or sand.
 
Um, taking half damage from water attacks, is no where in the relm of having a stage higher special defense for all special attacks.

Just to further prove the point, here are our two choices:

SANDSTORM
- +50% against every special attack
- Extra damage for extra stalling

SUNNY DAY
- +100% against only water, which will still be 2x super effective
- Reduces your fire resistance
- Helps sun teams use SolarBeam and helps them set up their sweepers
- Forces you to use Ninetales, who is otherwise useless outside of NU

Agreed, sandstorm is better. Not only is it very good, but almost necessary on Rhydon.
 
Pokemon-Aerodactyl
Aerodactyl @ leftovers/rocky helmet
Nature: Jolly
Ability: Unnerve/Pressure
252 Spe/252 Atk/4 Def

Substitute

Moves
-Substitute
-Hone Claws/Ice fang/Thunder Fang/Fire Fang/Roost
-Stone Edge
-Earthquake

The strategy behind this is fairly simple. Bluff a stealth rock suicide lead (or some other set) and set up substitute on the first turn while your opponent sends in espeon, gets up their own rocks, or whatever they're gonna do. You'll be able to get at least one attack boost before your sub is broken, so this will let aerodactyl do a little more damage before going down. Leftovers is the item of choice on this set to help aerodactyl survive as long as possible. However, rocky helmet is also a cool choice to get more passive damage on your opponent. Since your opponent still takes damage (even when substitute is up) from life orb this gen, stealth rock damage, damage from recoil moves, and rocky helmet damage will make short work of your enemy. Earthquake and stone edge give you awesome coverage, and stone edge benefits from hone claws. However, if you want more coverage, you could replace hone claws with one of the elemental fangs. Finally, roost is an option to help you survive longer, but you won't be doing as much damage.
 
Mamoswine @ Choice Band
Trait: Snow Cloak
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Icicle Crash
- Earthquake
- Ice Shard
- Stone Edge

Analysis-

Most people will think you run rocks, so you can catch them off guard with the IMMENSE power of this guy. 130 base attack with two megapowerful STAB's hurts everything. Stone Edge is for catching fires on the switch, hitting opposing Mamoswine, and general use. Ice Shard is a quite move, since priority is such a necessary thing. EQ and IC are just your standard moves, with the standard EV's. Jolly lets it outrun neutral natured base 90's. His immunity to Electric is also a major help.

I didn't make this, but I've had a lot of success with it

and


Snorlax
Item: Leftovers
Trait: Thick Fat
EVs: 204 HP / 88 Def / 216 SDef
Nature: Careful (+SDef, -SAtk)
- Body Slam/Gyro Ball
- Curse
- Rest
- Sleep Talk
Role:

Weird set, but it works wonders. Your using a very specially defensive Snorlax in order to handle Special Attackers. Besides, with Curse raising every other one of Snorlax's useful stats, investing more in Attack and Defense is redundant. As should be obvious by now, this set is meant to switch into a wide variety of Special Attackers in the early-to-mid game, effectively neutralizing those threats. However, it is in the late-game, when your opponent's Ghost-type(s) have been put to rest, that this Snorlax really shines. After one or two turns of set-up, it becomes incredibly hard to kill Snorlax, and with its ability to actually hurt stuff while its sleeping, its quite common for it to end up sweeping. This moveset is pretty much designed to be able to do what I just described, but I guess I'll be a bit more specific. Body Slam acts as Snorlax's STAB move, allowing it to have some offensive presence throughout the early and mid-stages of the game while helping the rest of the team by landing paralysis 30% of the time. Curse turns Snorlax from a pretty decent Special Tank into a very slow, but ridiculously hard to kill sweeping machine and turns Gyro Ball (if you choose it over Body Slam) into a nuke. Rest lets it stay healthy throughout the game, while Sleep Talk lets it actually be threatening while it's asleep. I wouldn't exactly call this Snorlax "amazing" per se, but it certainly does its job exceedingly well and nets me far more wins than you would think.

EVs and Nature:

Snorlax's EVs might look complicated, but they're actually quite simple - they net me the highest possible Leftovers number in HP and the highest jump-point in Special Defense due to the Careful Nature. The remainder gets dumped in Defense to aid Snorlax in setting up Curses.
 
Sigh.. That Aerodactyl set is pretty much copy/pasted straight out of its own thread, and neither Banded Mamoswine nor Curselax are creative at all.

On a side note, I kinda wanna try out Rhydon, but it's gonna be hard cuz I play Random Matchup so I can't use 3 Eviolites (P-2, Rhydon, Chansey).

Also, again about Curselax, that set has been around nearly since competitive Pokemon started..
 
I've been having fun with these 2 sets:

Forretress @ Leftovers
Nature: Bold
Ability: Sturdy
EV's: 252 HP / 252 Def / 4 SDef

- Spikes / Toxic Spikes
- Rapid Spin
- Volt Switch
- Pain Split

This Forretress has been the best I've used for a while. I usually lead with it to set up entry hazards right away and to no ruin Sturdy. Rapid Spin is also an obvious move. Volt Switch allows you to get in another pokemon safely as Forretress is usually the slowest pokemon on the field. It also helps against the Jellicent Spin Blockers, Volt Switch out the Tyranitar to trap it, is a good example strategy. Pain Split might look strange but it actually is pretty effective, mostly against the Body Slam + Iron Head Jirachi's that are pretty common these days. But also with Sturdy you can take a hit and Pain Split to recover of al the damage. I used to have a lv1 Forretress so Pain Split would be more effective but it looses it's bulk then.

Ambipom @ Choice Band
Nature: Jolly
Ability: Technician
EV's: 252 Atk / 4 SDef / 252 Spe

- Switcheroo
- Thunder Wave
- Double Hit
- U-turn / Pursuit

This set is also pretty effective when you use it right. Switcheroo is a new toy Ambipom got in gen 5, and it allows him to cripple most of his checks and counters (Skarmory, Heatran, ...). Technician, CB Double hit is a great move, hitting through Substitute making it a great move to deal with pokes like Sub Garchomp. Thunder Wave might look weird on a frail poke as Ambipom but I've actualy found it very useful on occasion, getting a fast t-wave of helps against the Virizion, Terrakion, Latios, .... Last move is a option, U-turn after you Trick'ed the Choice Band will give you switch advantage but Choice Band Pursuit allows you to deal with stuff like Gengar or Latias.
 
But it's Gyro Ball Curselax...look I think we're running out of new sets as fast as we're running out of interesting pokemon trivia.
 
But it's Gyro Ball Curselax...look I think we're running out of new sets as fast as we're running out of interesting pokemon trivia.

Steel is a horrible attacking option. He even has Body Slam slashed in.

Also, Delko, isn't that the standard Forretress set for this Gen..?

@ Below
It uh.. kinda looks like it. A lot.

Spiker/Spinner with Volt for "scouting" and escaping Magnet Pull with Pain Split for recovery.. Sounds exactly like a set that would be standard
 
IMO the best Snorlax set is the stockpile belly drum rest/chesto berry set. aslong as you take care of ghost type counters (as it's only move is body slam) and as this is gen five team preview helps out immensely in that respect.
 
The "Standard" Forry set from what I can see is Multiple Hazards with either Payback or Rapid Spin. Volt Switch and Pain Split aren't that widespread, from experience, though Volt Switch is obviously the lovely new toy it should make use of.
 
I may have "creative" sets.

Jirachi @Leftovers
Serene Grace
HP 252 / SPDEF 224 / SPE 32
Careful
- Magic Coat
- U-Turn
- Body Slam
- Protect

I use him as my lead to not necessarily shut down other leads, but make them think twice and help myself out by getting my own hazards without any effort. Magic Coat bounces back Stealth Rock, Spikes, Toxic Spikes, Taunt, Leech Seed, Glare, Whirlwind, Spore (fuck you Breloom and Amoongus) and basically every other move leads use. I use Body Slam to spread paralysis, which is pretty easy at 60%, and U-Turn to escape sticky situations like walls and Chandelure (who can't OHKO at full health). I know the only thing that makes it "creative" is Magic Coat, but in a metagame filled with Pranksters and Spikers and whatnot, it's pretty useful and needed. Also, what makes him different from Deoxys-S is fantastic bulk and amazing typing. Actually, Jirachi shuts down Deoxys-S when they're up against each other if tries to Taunt you off the bat.

Landorus @Yache Berry
Sand Force
HP 4 / ATK 252 / SPE 252
Jolly
- Swords Dance
- U-Turn
- Earthquake
- Knock Down

Again, pretty basic, but with one pretty significant difference: Knock Down. People laugh at it because it's only base 50 power, but it's not really there to damage. What are Landorus's counters? Flyers and Levitators. So why not use a move that gets rid of their one advantage by knocking them to the ground? Sure, you can hope Stone Miss hits twice in a row, rolls high damage, and that you don't get Whirlwinded by Skarmory - who can just Roost it off and Spike in your face. And you can carry Brick Break for Bronzong and HP Ice for Gliscor. Or, you can use Knock Down + Earthquake and do it the easy way. Also, let's not just shrug off a +2 Knock Down when you're going up against pokes that are weak to rock; it's certainly not Stone Edge, but it's more than serviceable, especially since you're using to use EQ.



Sure, they aren't Mirror Type Latias unique, but they're different from the norm. At least I've never seen anyone else use them.
 
Sigh.. That Aerodactyl set is pretty much copy/pasted straight out of its own thread, and neither Banded Mamoswine nor Curselax are creative at all.

On a side note, I kinda wanna try out Rhydon, but it's gonna be hard cuz I play Random Matchup so I can't use 3 Eviolites (P-2, Rhydon, Chansey).

Also, again about Curselax, that set has been around nearly since competitive Pokemon started..

Why don't you check the thread before making accusations next time. I didn't copy it from the thread.
 
I may have "creative" sets.

Jirachi @Leftovers
Serene Grace
HP 252 / SPDEF 224 / SPE 32
Careful
- Magic Coat
- U-Turn
- Body Slam
- Protect

I use him as my lead to not necessarily shut down other leads, but make them think twice and help myself out by getting my own hazards without any effort. Magic Coat bounces back Stealth Rock, Spikes, Toxic Spikes, Taunt, Leech Seed, Glare, Whirlwind, Spore (fuck you Breloom and Amoongus) and basically every other move leads use. I use Body Slam to spread paralysis, which is pretty easy at 60%, and U-Turn to escape sticky situations like walls and Chandelure (who can't OHKO at full health). I know the only thing that makes it "creative" is Magic Coat, but in a metagame filled with Pranksters and Spikers and whatnot, it's pretty useful and needed. Also, what makes him different from Deoxys-S is fantastic bulk and amazing typing. Actually, Jirachi shuts down Deoxys-S when they're up against each other if tries to Taunt you off the bat.

This is actually really similar to what I was coming in to post:

Lead Smeargle

Smeargle@Focus Sash/Mental Herb
Jolly (+Spe, -Atk)/ Timid (+Spe, -SpA)
252 HP/252 Spe/4 SpD
-Spore
-Magic Coat
-Stealth Rock/Spikes/Toxic Spikes
-Destiny Bond

This guy is great as pretty much every Taunt lead in this gen is blatantly obvious. Magic Coat also bounces back Spore/Sleep Powder/Hypnosis if you're facing a faster sleep lead than you, or Thunder Wave onto fast status leads. After you keep yourself from being Taunted, Spore the switch in and then set your hazard of choice. I prefer rocks because it only takes one turn to set up, and after that you can save your Smeargle for later Spore use or the other nasty trick up his sleeve: Destiny Bond.

Have a Reuiniclus sweeping your team? Not once you Destiny Bond it to oblivion. It's also a fantastic option to get rid of any wall you're having trouble getting through on your own. Destiny Bond also goes through Substitute, taking care of slower Sub users.

One of the other nice things about this set is bouncing back Taunt keeps the lead from using their own Stealth Rocks/other entry hazards. As such, this is a really great buddy to Volcarona/Moltres/anything else that really doesn't like Rocks being down.

I've had a ton of success with this as my lead, as long as you have halfway decent prediction you can really mess up your opponent's opening game.
 
Altaria @ Leftovers
252 HP / 252 SpAtk / 4 Something else
Modest
Leftovers / Life orb

Draco Meteor
Power Swap
Roost
Fire Blast / Cotton Guard

Power swap transfers the special attack drops from DM to the opponent, allowing altaria to tank special hits.

I was hoping latias would get power swap, but oh well.
 
With all the wether leads running around, I don't think Taunt is as large of a worry as it was last Generation (Stealth Rock isn't a worry either). Magic Coat is a good idea but your not gonna get to bounce back much because of the lack of leads. Charizard and Volcorona are even high in usage because of the lack of Stealth Rock, so it might be the best option for your Smeargle.

And at the set above, I tried a set like that with Heal Bell instead of Power Swap, and the enemy would stall me out....Having either a Dragon attack or a Fire attack, and not both, a surprising number of a Pokemon can tank your hits. And if your running Draco Meteor, then after one use you become Taunt bait because: A) You completely lose the ability to damage anything B) If you switch you lose your Cotton Guard boosts.


I have't figured out EVs yet, but Klang is bulkier than its evolution with eviolite.

Klang @ Eviolite
Plus / Minus
~ Volt Switch
~ Thunder Wave
~ Protect / Gear Shift
~ Hidden Power / Gear Grind

His attacks are higher then most bulky eviolite users, so it can still use Gear Shift somewhat well....He suffers from a move pool that's even worse then it's evolved form, but only misses out on Trick Room. This is bent more towards supporting, with the last attack for a coverage attack. Protect is also only really a filler, so you can stall if in a sandstorm team (He also gets Sanstorm, so that's an option if you plan on running a weather team). The largest problem is his HP, though. without leftovers recovery he's on a limb....This is a work in progress and was posting it to see if anyone else had ideas on what I can do with it....With eviolite Klang has higher defense and Sp Defense than its evo.
 
Another weird but effective set

Skarmory @ Life Orb
Nature: Adamant
Ability: Sturdy
252 HP/252 Atk/6 SpD
-Sword Dance
-Roost
-Brave Bird
-Steel Wing

Effective at what? Scyther or Scizor can run this set better in almost everyway.
 
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