Neverman, have you ever tried these sets? They seem intriguing but you're posting so many sets that idk.
The problem with this is you have to speed tie with the Imposter to set up the Imprison, because setting it up before hand means 1. you're not setting up SG and 2. leaves you open for a switch into something like Heatran (Who 4X resists both moves). This means that if they win the speed tie you either take a lot of damage, or you get Imprisoned yourself. You also have to wait to Mega Evolve until you're sure you've eliminated all the opposing Imposter because otherwise the Imposter can switch out.HUGE POWAH ANTI-IMPOSTER!
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Mawile-Mega @ Mawilite
Ability: Magnet Pull
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Gear Grind/Iron Head/Recover
- Imprison
- Play Rough/Recover
- Shift Gear
Steel type Magnet Pull + Imprison = Anti-Imposter. Gear Grind and Play Rough are the best physical steel and fairy STABs, but you can run Iron Head if you like 100% accuracy. Shift Gear is your boosting move until Chansey dies Struggling. Recover can be an option if you want to recover from Struggle damage lelz, in this case you run Mono-Attack which is possible since there's no immunity against Fairy nor Steel. It's pretty simple actually.
Uuuh?hexenjaeger
Reshiram over Zard-Y. It hits harder, it's bulkier, should still outspeed the entire unboosted meta when the sun is out, and is less vulnerable to Stealth Rock.
The problem with this is you have to speed tie with the Imposter to set up the Imprison, because setting it up before hand means 1. you're not setting up SG and 2. leaves you open for a switch into something like Heatran (Who 4X resists both moves). This means that if they win the speed tie you either take a lot of damage, or you get Imprisoned yourself. You also have to wait to Mega Evolve until you're sure you've eliminated all the opposing Imposter because otherwise the Imposter can switch out.
Unless they run Spooky Plate to get kills on Gengar.View attachment 21962
Mewtwo-Mega-Y @ Fist Plate
Ability: Protean
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Power Gem
- Flash Cannon / Recover
- King's Shield
Bear with me for a moment. I know this looks completely ridiculous, but this set has a number of advantages over the Boomburst and Steam Eruption-spamming sets that are commonly used. First of all, this set is inherently anti-Imposter. Regardless of what move Chansey uses, it will be hit super effectively by Protean Fighting-type Judgment. It is also anti-ate-ability; not only can it stop Fake Out + Extreme Speed with King's Shield, it has a move to hit every type of -ate user effectively. Fighting Judgment hits Refrigerate, Power Gem hits Aerilate, and Flash Cannon hits Pixilate. The set wishes it had Recover, but Flash Cannon is actually really useful for Fairies. If you want sustainability, you can switch it out, but I wouldn't recommend doing so.
View attachment 21962
Mewtwo-Mega-Y @ Fist Plate
Ability: Protean
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Power Gem
- Flash Cannon / Recover
- King's Shield
Bear with me for a moment. I know this looks completely ridiculous, but this set has a number of advantages over the Boomburst and Steam Eruption-spamming sets that are commonly used. First of all, this set is inherently anti-Imposter. Regardless of what move Chansey uses, it will be hit super effectively by Protean Fighting-type Judgment. It is also anti-ate-ability; not only can it stop Fake Out + Extreme Speed with King's Shield, it has a move to hit every type of -ate user effectively. Fighting Judgment hits Refrigerate, Power Gem hits Aerilate, and Flash Cannon hits Pixilate. The set wishes it had Recover, but Flash Cannon is actually really useful for Fairies. If you want sustainability, you can switch it out, but I wouldn't recommend doing so.
Unless they run Spooky Plate to get kills on Gengar.
So before this thread goes down in flames with the new BH changes, i've got a few sets to put up.
Meloetta @ Life Orb
Ability: Soundproof
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Boomburst
- Perish Song
- Infestation
- Heal Order
This one is pretty simple: spam Boomburst and laugh at imposters. Meloetta has good SDef and decent Special Attack, so it can put dents in things while also applying pressure in the form of Perish Song. Surprisingly not as bad as you might think.
Hm, actually i only have one.
I posted a very similar set with Arceus instead of Meloetta and Mean Look instead of Infestation (to permanent trap Imposter).
This went through several evolutions as I planned it, some of which may still be viable. The first was Simple SD Yzard with Bolt Strike Mega-ing to hit Chanseys with Tough Claws Bolt Strike while sponging the resisted hit (Can't always OHKO, can be KOed back if you're unlucky), Simple Tail Glow with the same setup (There's enough things faster that the speed is appreciated; I once set this up on Talent's Gengar and proceeded to do a lot of damage) and Tail Glow with Speed Boost (You need at least a total of 5 stat changes in your favour to guarantee an OHKO on Chans, and getting the second boost is harder than it sounds)Yeah, that seemed pretty good. Spider Web > Mean Look though, because it has more PP.
Also, WWTN, it took me a while to understand that set at first, but it looks nice. Glad someone found a way to take advantage of that mega evolving quirk.
EDIT: halfway to 1k :O
i actually once made a very gimmicy red team (i think many of you will remember it, ) and i ran a similar charizard with a few key differences. my charizard ran quiver dance, oblivion wing, magma storm, and judgement rock(for dat 4x weakness) to be honest, it was the glue of the team, and really the only poke on it that worked really effectively.Hmmm. Should I?
Yeah.
Charizard-Mega-X @ Charizardite Y
Ability: Simple
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe (For now at least)
Timid Nature
- Shell Smash
- Blue Flare
- Earth Power
- Solar Beam
"WWTN" I hear you ask. "Why are you using such a strange and obviously Imposterable set such as this? And wouldn't using Charizard-Y be better?"
That my friends is the point. With such an obvious setup, if you get a single Shell Smash off you're hitting with +4 130 base special attack. Either by KO or by being the obvious switch, a Chansey is likely to be drawn in to play. At this point, you unveil the Mega-Evolution, KO with Earth Power (+4 252 SpA Mega Charizard Y Earth Power vs. -2 252 HP / 252 SpD Eviolite Chansey: 802-944 (113.9 - 134%) -- guaranteed OHKO) and begin nuking things with +4 Sun boosted Blue Flare or instant Solarbeams. And I really do mean nuking:
+4 252 SpA Mega Charizard Y Blue Flare vs. 252 HP / 252+ SpD Giratina in Sun: 352-414 (69.8 - 82.1%) -- guaranteed 2HKO
+4 252 SpA Mega Charizard Y Solar Beam vs. 252 HP / 252 SpD Assault Vest Kyogre: 380-448 (94 - 110.8%) -- 62.5% chance to OHKO
+4 252 SpA Mega Charizard Y Blue Flare vs. 252 HP / 252 SpD Ho-Oh in Sun: 321-378 (77.1 - 90.8%) -- guaranteed 2HKO
This set does have problems though. These come in two main packages; Offensive and Prankster. Offensive 'mons that can take a hit outright are rare. Any that can are usually fully capable of OHKOing Charizard outright, as -2 to both defenses are not beneficial to a long life in BH. This typically includes Espeed spammers or Gale Wings abusers, as revenging is far easier than sponging a hit; Extremespeed Regigigas, Protean Espeed Xtwo, Refrigerate Kyubes, and Aerilate/Gale Wings Rayquaza or Yveltal all pose immense problems. Xerneas is... slightly more manageable, as a Pixie Plate Fake Out/Extremespeed combo has a moderate chance of KOing but Yzard's resistance to Fairy does wonders for it's chances.
Prankster's problems are fairly obvious. Powder, Spore, Topsy Turvy, Destiny Bond... the list goes on.
A second Imposter also breaks this set in half, as Yzard's own Blue Flare outright OHKOes itself in the sunlight. Either weather-changing support or priority spam is reccomended as a method to bring down an Impostered version of this.
This set isn't really anti-imposter at all, XZard's sun boosted Blue Flare will OHKO you after a Smash, thus you are relying on a speed tie to beat Imposter.Hmmm. Should I?
Yeah.
Charizard-Mega-X @ Charizardite Y
Ability: Simple
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe (For now at least)
Timid Nature
- Shell Smash
- Blue Flare
- Earth Power
- Solar Beam
"WWTN" I hear you ask. "Why are you using such a strange and obviously Imposterable set such as this? And wouldn't using Charizard-Y be better?"
That my friends is the point. With such an obvious setup, if you get a single Shell Smash off you're hitting with +4 130 base special attack. Either by KO or by being the obvious switch, a Chansey is likely to be drawn in to play. At this point, you unveil the Mega-Evolution, KO with Earth Power (+4 252 SpA Mega Charizard Y Earth Power vs. -2 252 HP / 252 SpD Eviolite Chansey: 802-944 (113.9 - 134%) -- guaranteed OHKO) and begin nuking things with +4 Sun boosted Blue Flare or instant Solarbeams. And I really do mean nuking:
+4 252 SpA Mega Charizard Y Blue Flare vs. 252 HP / 252+ SpD Giratina in Sun: 352-414 (69.8 - 82.1%) -- guaranteed 2HKO
+4 252 SpA Mega Charizard Y Solar Beam vs. 252 HP / 252 SpD Assault Vest Kyogre: 380-448 (94 - 110.8%) -- 62.5% chance to OHKO
+4 252 SpA Mega Charizard Y Blue Flare vs. 252 HP / 252 SpD Ho-Oh in Sun: 321-378 (77.1 - 90.8%) -- guaranteed 2HKO
This set does have problems though. These come in two main packages; Offensive and Prankster. Offensive 'mons that can take a hit outright are rare. Any that can are usually fully capable of OHKOing Charizard outright, as -2 to both defenses are not beneficial to a long life in BH. This typically includes Espeed spammers or Gale Wings abusers, as revenging is far easier than sponging a hit; Extremespeed Regigigas, Protean Espeed Xtwo, Refrigerate Kyubes, and Aerilate/Gale Wings Rayquaza or Yveltal all pose immense problems. Xerneas is... slightly more manageable, as a Pixie Plate Fake Out/Extremespeed combo has a moderate chance of KOing but Yzard's resistance to Fairy does wonders for it's chances.
Prankster's problems are fairly obvious. Powder, Spore, Topsy Turvy, Destiny Bond... the list goes on.
A second Imposter also breaks this set in half, as Yzard's own Blue Flare outright OHKOes itself in the sunlight. Either weather-changing support or priority spam is reccomended as a method to bring down an Impostered version of this.
Yes. But, if you'd never seen this set before, would you use Blue Flare? Remember, this set has Earth Power.This set isn't really anti-imposter at all, XZard's sun boosted Blue Flare will OHKO you after a Smash, thus you are relying on a speed tie to beat Imposter.
+4 252 SpA Mega Charizard X Blue Flare vs. -2 252 HP / 252 SpD Mega Charizard Y in Sun: 687-808 (190.8 - 224.4%) -- guaranteed OHKO
I would think they would go for the SE Dual Chop, not a Normal-type neutral Judgment or possibly Ghost if they have Spooky plate.I lied. I do have something else.
Garchomp-Mega @ Icicle Plate
Ability: Adaptability
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Lonely Nature
- Dual Chop
- Thousand Arrows
- Judgment
- Shell Smash
Semi-imposter resistant sweeper, as Megachomp can take a 2+ normal Judgment at -1, and retaliate with an Ice Judgment for the OHKO. It hits hard too, which is nice.