We've found this to be a valid argument, and with a decent portion of the community seeing Regenerator as an uncompetitive force, the council has
unanimously decided to implement the 2-Ability Clause. I've mentioned that we are not looking to make any radical changes to the metagame as-is, and do not see 2-Ability Clause as impactful to the majority of the metagame. Tagging
Kris to implement, thanks in advance!
I was instrumental on this achievement (gonna wear it with pride), so its only fair i do a team drop
https://pokepast.es/df75290f3d631458

toxapex (Wailmer) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic
wailmer is a stolen set. Getting the least interesting out of the way to get to the somewhat more interesting part of the team (thanks
Chazm for sending me ana's team when consulting about this)
Reuniclus (Doublade)
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Shadow Claw
- Recover
- Toxic
- Sacred Sword
Dub blade doesnt get as hard of a dub this time. Dub is the only one without a direct way to beat setup, so it relied on killing stuff to make it not set up, hence sacred sword, to beat stuff like gallade klang. Itemless to shit on polt (sorry polt). Fattest thing physically in the team, so its cool for that too.

amoonguss (Shelmet) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Spikes
- Foul Play
- Clear Smog
When i put dublade i said "i need a groud resist" and i originally wanted to hazard spam, so shelmet fit the bill for that. While that didnt pan out, spikes were important in keeping my sanity and giving me something more interesting to do than switching around until my oppo did smt dumb. Amoong evo gives it some sort of setup control but its a bit sus doing that bc foul play doesnt have stab and clear smog doesnt go through subs. In practice was the most expendable of the bunch

slowking galar (Scyther) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Sludge Bomb
- Knock Off
- Yawn
- Defog
So originally scyther was the only mon that could learn any way of hazard control (i didn't find a way to fit eldegoss evo), so i sacrificed the AV to fit defog. With the laxking bulk and lack of investment I also realized that it struggled to keep stuff from setting up too, so i put in yawn (give gbro dtail gaimfrik ):< ). Its still meant to be my secondary check to special mons.
slowbro (Vullaby) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Iron Defense
- Roost
- Body Press
- Foul Play
Originally, this was spritzee as the dark type check, but i realized it had ass bulk. Plus i also realized this team got 6-0d by caly and psychics in general, so i got 2 birds with one stone and upgraded to vulla. It has iron press bc i fucking love iron press and i had the slots but its not very good at it bc its not that bulky, but it still works. Arguably more crucial to keeping me sane bc it actually hit stuff and engaged in setup wars to beat setup and it barely staves off stuff like dark type scyther (craw, ursh) so i have to think a bit more when using it.

slowking (Munchlax) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Dragon Tail
- Body Slam
- Shadow Ball
- Seismic Toss
Its almost a stolen set. I had the foresight to add smt to hit ghosts but i ran into some sub volc tang qd set to which i couldn't break the sub, so i added stoss
Pretty sure half the team doesnt have the stat line for this but i didnt care bc i was Regen. Very fucking glad its gone
I will play a real team now sorry to everyone i bothered in ladder