Metagame Cross Evolution

Original idea by Angry2, taken over by dsm77777, then taken over by TimeZone

Approved by drampa's grandpa and The Immortal.



One of the main aspects of Pokémon is evolving. Since the very beginning, back in RBY, we saw our Pokémon evolve to the next stage of what we call "evolutionary line". They give Pokémon new moves/abilities/typing and also stats! But what if we could cross these evolutionary lines? That's what you can do here!

You can switch it by nicknaming your mon the name of the line you want. It gives the new stats and access of a maximum of 2 moves from the evolutionary lines' movepool. Abilities are replaced by the final form abilities. If the evolution gets a new secondary typing, the cross-evolved Pokémon will get it too (or replace its old second type).
Complicated? Want an example? Ok!

Klang is a Stage 2 that can evolve into a Stage 3, so it can "cross-evolve" with a Stage 3 Pokémon such as Gallade. Gallade has +30 HP, +90 Attack, +30 Defense, equal Special Attack, +60 Special Defense and +30 Speed than Kirlia. Its abilities are Steadfast and Justified, and has access to Close Combat and Knock Off. It also gains a secondary Fighting type. As a result:


Gallade (Klang) @ Lum Berry
Ability: Justified
New Stats: 90/170/125/70/145/80
New typing: Steel/Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shift Gear
- Gear Grind
- Close Combat
- Knock Off
Klang now has access to two extra moves to balance its horrendous natural movepool. Steel-type grants it a lot of set-up opportunities, aided by a 90/125/145 bulk and a monstrous Attack to wreak havoc.

Rules:
Mechanics:

  • You can "cross-evolve" your Pokemon by naming them after the intended Pokemon. So for example you nickname your Ponyta-Galar "Dugtrio," giving it +25 HP, +45 Attack, +25 Defense, +15 Special Attack, +25 Special Defense, and +25 Speed, and access to Sand Veil, Arena Trap, and Sand Force.
  • Evolution is limited so that Stage 1, 2, and 3 are matched accordingly. Ponyta-Galar is a Stage 1 Pokemon and can evolve into any Stage 2 but it cannot evolve into a Stage 3, so you couldn't name it say Gallade or Charizard, but you can name it Umbreon or Charmeleon. Same goes for stage 2 mon such as Charmeleon not having access to Dugtrio, but it does has access to Gallade and Gengar.
  • Pokémon that cannot evolve cannot cross-evolve either.
  • Cross-evolved Pokémon get the abilities from the line they chose. So for example, crossing Haunter with Hydreigon or Clefable, respectively, you gain access to Levitate if you choose hydreigon or Magic Guard/Unaware/Cute charm as possible abilities if you choose Clefable and so on.
  • Cross-evolved Pokémon have the movepool of the base Pokémon. You can inherit up to 2 moves from the cross-evolution as well. Illegallities are removed on cross-evolved Pokémon.
Clauses: Ubers clauses + Evolutionary clause: this prevents two or more Pokemon on a team from cross-evolving with the same Pokémon. As in OU, Baton Pass is banned.

Bans:

  • Getting Huge Power, Pure Power and Shadow Tag via cross-evolution is banned.
  • Cross-evolving with Shedinja is banned. Further bans will be considered if needed as the metagame evolves.

Strategy:
The best base Pokémon start out with all-around good stats, good or decent typing, and a great or good movepool already.
The best cross-evolutions are the ones that offer the biggest stat boosts, access to a decent movepool, good abilities and even a favorable type change.
Other great cross-evolutions include Pokémon which give huge boosts in a single stat or have access to a coveted ability or move(sometimes both).

Milotic (Spritzee) @ Leftovers
Ability: Marvel Scale
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Rest / Aromatherapy
- Sleep Talk / Recover

In many ways, a straight better CroCune or can be a great cleric. Insane bulk coupled with Marvel Scale make it very difficult to KO while Resting, allowing it to keep boosting. It also counters many threatening Bug-, Fighting- and Dark-types.


Q&A:
Q: I still find the metagame's mechanics difficult to understand.
A: Last gen, both Eevee General and tehy made this awesome visuals which might help you out:

Stage 1 Charmander
Stage 2 Snorlax
This is a legal evolution because Charmander is a Stage 1 and can evolve under normal circumstances.

Stage 2 Charmeleon
Stage 2 Snorlax
This is an illegal evolution because Charmeleon is a Stage 2 and cannot evolve into another Stage 2.

Stage 3 Charizard
Stage 2 Snorlax
This is an illegal evolution because Charizard cannot evolve under normal circumstances.

Stage 2 Dusclops
Stage 3 Charizard
This is a legal evolution because Dusclops is a Stage 2 and can evolve under normal circumstances.

Stage 2 Snorlax
Stage 3 Charizard
This is an illegal evolution because Snorlax cannot evolve under normal circumstances.

Stage 1 Munchlax
Stage 3 Charizard
This is an illegal evolution because Munchlax is a Stage 1 and cannot evolve into a Stage 3 Pokemon.





Q: How does Eviolite work?
A: Eviolite does not work on any cross-evolved Pokémon.

Q: What about signature items, such as Light Ball or Thick Club?
A: They only work on vanilla Pikachu and vanilla Cubone/Marowak (and their Alolan forms), respectively. Again, they don't work on any cross-evolved Pokémon, even if it's nicknamed "Marowak", or it's Pikachu with another nickname, etc.

Q: Is weight affected? What if my cross-evolution's weight drops below 0?
A: Weight changes weren't considered for the initial metagame, yet they are implemented. If weight drops below 0 when cross-evolving, it is set to 0.1 kg.

Q: Why is _____ moveset illegal?
A: Make sure you didn't inherit more than 2 moves from the cross-evolution.

Resources:



10/4/2016 - Original, OU-based metagame.
23/7/2016 - Change to Ubers banlist. Scyther, Archen and Sneasel as base Pokémon, and Gyarados as a cross-evolution are unbanned.
2/1/2017 - Gen 7 re-approval.
5/2/2017 - Gen 7 Thread is up.
8/2/2017 - Voting on Beat Up starts.
15/2/2017 - Sneasel is quickbanned from Cross Evolution.
17/2/2017 - Solgaleo and Lunala as cross-evolutions suspect announced.
6/3/2017 - Unanimous ban on both Solgaleo and Lunala as cross-evolutions.
30/4/2017 - Gligar's suspect test announced.
15/5/2017 - Gligar avoids ban with a 33.33% ban vote.
Aug 19, 2019 - Type:Null's suspect test announcement.
Aug 22, 2019 - Removal of the rule that didn't allow cross-evolved pokemon to go over or under 255/1 will now cap at 255/1 instead of becoming illegal.
Sep 6, 2019 - Type:Null receives an unanimous ban.




On the radar:

I decided to uplift the ban on Sneasel due to its usual donors not being available anymore ala Breloom, Sawsbuck etc and with the loss of pursuit and K-off is pretty huge. However, I still suspect that Sneasel will still be a force to be reckon with and might still prove to be too much for the metagame.


As a base form.

Gorilla Tactic (Darmanitan-galar) is also on the radar!
 
some niche things i found browsing the new mons
:sm/sneasel: :grapploct:
Grapploct (Sneasel) @ Leftovers
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Octolock
- Substitute / Protect / Taunt
- Bite
- Icicle Crash
Stats: 85/145/85/55/105/125
With my experience in BH, Octolock is a really good stallbreaker and wallbreaker, so I tried to find a good Grapploct crevolution and this is what I came up with. Substitute dodges status, Protect dodges attacks, and Taunt dodges status without lowering HP. Bite and Icicle Crash are good STABs and conveniently have a good chance of flinching for an extra Octolock drop.

:gyarados:
Gyarados (Farfetch'd-Galar) @ Life Orb
Ability: Intimidate / Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Close Combat
- Brave Bird
- Taunt / Ice Fang / Earthquake
Stats: 127/210/79/103/142/56
Really slow for a setup sweeper but it has a really good offensive typing and stats. With some team support (Memento on hyper offense, maybe), it could work out.

:hitmontop:
Hitmontop (Corsola-Galar) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Rapid Spin
- Will-o-Wisp
- Strength Sap
- Haze? idk
Stats: 75/115/160/65/175/65
A really fat version of Dusclops crevolutions, practically built to beat any physical attacker. Better bring Substitute, Taunt, or something else against this.

:frosmoth:
Frosmoth (Corsola-Galar) @ Leftovers
Ability: Ice Scales
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Defog / U-Turn
- Will-o-Wisp
- Strength Sap
- Hex
Stats: 100/95/125/145/160/75
See above but aginst any special attacker. Something tells me Corsola-Galar is going to be really good in this meta.
 
some niche things i found browsing the new mons
:sm/sneasel: :grapploct:
Grapploct (Sneasel) @ Leftovers
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Octolock
- Substitute / Protect / Taunt
- Bite
- Icicle Crash
Stats: 85/145/85/55/105/125
With my experience in BH, Octolock is a really good stallbreaker and wallbreaker, so I tried to find a good Grapploct crevolution and this is what I came up with. Substitute dodges status, Protect dodges attacks, and Taunt dodges status without lowering HP. Bite and Icicle Crash are good STABs and conveniently have a good chance of flinching for an extra Octolock drop.

:gyarados:
Gyarados (Farfetch'd-Galar) @ Life Orb
Ability: Intimidate / Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Close Combat
- Brave Bird
- Taunt / Ice Fang / Earthquake
Stats: 127/210/79/103/142/56
Really slow for a setup sweeper but it has a really good offensive typing and stats. With some team support (Memento on hyper offense, maybe), it could work out.

:hitmontop:
Hitmontop (Corsola-Galar) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Rapid Spin
- Will-o-Wisp
- Strength Sap
- Haze? idk
Stats: 75/115/160/65/175/65
A really fat version of Dusclops crevolutions, practically built to beat any physical attacker. Better bring Substitute, Taunt, or something else against this.

:frosmoth:
Frosmoth (Corsola-Galar) @ Leftovers
Ability: Ice Scales
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Defog / U-Turn
- Will-o-Wisp
- Strength Sap
- Hex
Stats: 100/95/125/145/160/75
See above but aginst any special attacker. Something tells me Corsola-Galar is going to be really good in this meta.
First, where did you find gen 8 sprites?


Second, I was planning on abusing Beat up with that particular set lol. I don't think it'll be as broken as breloom due to its speed tier being vastly more maganable and the fact it lacks spore.

Grapploct (Sneasel) @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Beat Up
- Icicle Crash
- Close Combat
- Sucker Punch.

A pretty straight forward set. Pair it with a bunch of mon who has monstrous base attacks and watch it go to work, no?

But to be honest, without mentioning Darm-G, Sneasel has a pretty wide range of donors to abuse. Hitmonchan, Boltund (ala Strong Jaw Crunch with 140/210 offense...this thing can literally afford to run adamant and still be faster than a base 185 speed mon iirc), Drednaw (strong jaw crunch as well but loses ice typing for rock typing), Barraskewda, centiskorch etc etc. Can't wait to see how sneasel plays out.

Corsola-G seems like it'll be the glue of the meta (gligar's replacement.... almost?). Having the capabilities of abusing almost any and every donor it can get it hands on, defensively speaking of course. Frosmoth in particular looks like a cancerous mixed tank (100/125/160).

Other base forms/sets I think will be good are

Boltund (Ponyta-Galar) @ Choice Band
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Psychic Fangs
- Crunch
- Low Kick
- Play Rough
Stats: 60/130/65/115/75/185

Butterfree (Haunter) @ Life Orb
Ability: Compound Eyes / Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Hurricane
- Shadow Ball
- Hypnosis / Taunt
Stats:55/75/40/180/110/130

Butterfree finally has Hurricane, and with the loss of Vivillon, it'll certainly take its spot now (especially since both abilties are abusable). Or you could always abuse good old hydreigon who now has nasty plot etc.

Alcremie (Ferroseed) @ Shed Shell / Leftovers
Ability: Aroma Veil
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Spikes
- Stealth Rock / Aromatherapy
- Toxic
- Recover

Stats:64/70/126/84/146/40.

I actually have a stall team in mind with this particular set.
 
Transferring from the old thread, with some additions:

Sneasel is allowed, so get ready for this madness:

:sm/Sneasel: :Flapple:
Flapple (Sneasel)
Stats: 85/165/55/90/95/165 with Hustle (BST=655)
Focus sash
-Hone Claws
-Icicle Crash
-Knock Off
-Grav Apple/Poison Jab/Brick Break/Ice Shard

Slashed slot is for whacking either bulky waters, fairies, or steels, or for priority if you want it

You can also do a band set to hit like a train right away, but due to Hustle's accuracy issues, banded sets might be better cross-evolving to G-Darmanitan. Honestly, probably everything that uses a band will want to go to G-Darm.

Others who can make use of Flapple's great stat boosts plus Hustle by virtue of learning Hone Claws include Rufflet, Drilbur, Galar Meowth, Skorupi, and Binacle, along with Munchlax, Pawniard, Stunky, and Axew once Home is released. None are anywhere near as powerful and fast, but some could probably manage.


Next up, Bolthund grants a huge boost to speed (the very best, actually) plus a solid boost to attack with some nice biting coverage. Here are some mons that I think could make good use of it:

:sm/Scraggy: :Boltund:
Boltund (Scraggy) @ Focus Sash
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly/Adamant Nature
- Crunch
- High Jump Kick
- Iron Head
- Dragon Dance

120 Attack and 143 speed with double stab on Crunch. Iron Head is for the fairies that will flock in to try to stop it.

:sm/Growlithe: :Boltund:
Boltund (Growlithe) @ Choice Band
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly/Adamant Nature
- Fire Fang/Flare Blitz
- Crunch
- Psychic Fangs
- Thunder Fang
Not quite as good I think, but with 115/120/155 offensive stats and some nice coverage from Strong Jaw, could definitely do some speedy damage. Can also go mixed, probably with Life Orb.


:ss/Drakloak:
Drakloak is the second fastest crevolver after Sneasel. While it's still pretty much impossible to make it faster than its natural evolution Dragapult, it is probably the best mon to turn the biggest Stage 3 Crevolutions into fast sweepers. Here are some deadly ones.

:Drakloak: :Butterfree:
Butterfree (Drakloak) @ Focus Sash
Ability: Tinted Lens/Compound Eyes
EVs: 252 Atk / 4 SpD / 252 Spe
Timid/Modest Nature
- Quiver Dance
- Dragon Pulse
- Air Slash/Hurricane
- Thunderbolt/Fire Blast
78/105/45/125/105/142 (BST=600), making it very frail on the physical side, but an incredible special sweeper if it can get a boost, with Tinted Lens plowing straight through would-be counters (or it can use Compound Eyes to abuse the higher powered version of its new Flying STAB). Does not like opposing priority--remove them beforehand or support with Psychic Terrain.

:Drakloak: :Gallade:
Gallade (Drakloak) @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly/Adamant Nature
- Dragon Claw
- Close Combat
- Earthquake
- U-turn
Beastly 98/170/80/60/110/132 (BST=650) stats with new Dragon/Fighting typing, so it no longer cares about the lack of physical ghost STAB. Makes it a wallbreaker that's very hard to outspeed, as well as a great cleaner. Can also use Trick to pass off the band to a wall.

:Drakloak: :Tsareena:
Tsareena (Drakloak) @ Life Orb/Leftovers/Focus Sash
Ability: Queenly Majesty
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly/Adamant Nature
- Dragon Dance
- Dragon Claw
- Phantom Force/Knock Off/Play Rough
- High Jump Kick/Power Whip/Zen Headbutt/Rapid Spin
With 88/160/100/70/100/112 (BST=630) stats, it isn't quite as speedy at the outset, but it's plenty to outspeed most of the metagame with impunity after Dragon Dance + Queenly Majesty. Also considerably bulkier, making it easier to get off the boost. Can also boost speed and clear hazards with Rapid Spin. It has several coverage options from Tsar, although not quite what it really wants (a reliable methods to break through Fairies and Steels).

EDIT: Fixed some errors caught by smellslikememe.
 
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First, where did you find gen 8 sprites?
Insert image by url, https://www.serebii.net/pokedex-swsh/icon/(dex number here).png.

:ss/Drakloak: :Tsareena:
Tsareena (Drakloak) @ Life Orb/Leftovers/Focus Sash
Ability: Queenly Majesty
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly/Adamant Nature
- Dragon Dance
- Dragon Darts
- Phantom Force/Knock Off/Play Rough
- High Jump Kick/Power Whip/Zen Headbutt/Rapid Spin
Note that Drakloak does not learn Dragon Darts - it is constrained to Dragon Claw as a Dragon-type STAB.

:ss/Drakloak: :Butterfree:
Butterfree (Drakloak) @ Focus Sash
Ability: Tinted Lens
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly/Adamant Nature
- Quiver Dance
- Dragon Pulse
- Shadow Ball
- Thunderbolt/Fire Blast
In this case, Drakloak would be Dragon/Flying, so Air Slash should be used over Shadow Ball, or Hurricane in the case of Compound Eyes sets.
 
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One of my favorite styles from last gen was Trick Room, which lost setters like Porygon2 and Pumpkaboo-Super*Chansey, but gained an amazing new tool in negative priority teleport. Fast U-turn was the previous strategy for getting abusers in after setting TR, but what trick room setter wants to run positive speed at the expense of bulk? In practice the U-turner was usually out-slowed, and the incoming abuser had to take damage coming in, or else you kill your setter with Memento or Healing Wish. Of course one the perks of TR is that its sweepers can take a hit, but beasts like Piloswine*Tsareena like it so much more if they can save that hit for when they're sweeping but can't OHKO.

:sm/Claydol: :sm/Gallade: :sm/Gardevoir::sm/Xatu:
Claydol, Gallade/Gardevoir, Xatu, Beheeyem, and the Mr. Mimes can all pass both TR and Teleport to bulky setters (of which the first three are the clear frontrunners, while the last two will likely never be used). Claydol gives 20/50/50 defensive stats and Levitate to Stage1s, while Gallade/Gardevoir give 30/30/60 and a big offensive boost to Stage2s. Xatu has the niche of granting Magic Bounce at the expense of much lower stat boosts (25 across the board). It can also give Roost if you're evolving from someone who already has TR or Teleport.

:ss/corsola-galar::sm/Mareanie: :sm/Vullaby: :sm/Gloom: :sm/Togetic:
Corsola will probably be the biggest name in the business, with either massive 80/85/150/95/150/50 stats and Levitate, or softer but untauntable 85/80/125/90/125/55 stats and Magic Bounce, and healing from Strength Sap. Unfortunately not too many others have reliable healing. Mareanie enjoys Claydol's Levitate but is relatively flimsy (70/112/102 bulk), while Vullaby is a little sturdier but Levitate goes to waste (90/125/115 bulk). Gloom*Gardevoir could probably manage with 90/100/135 bulk, Strength Sap, and 145 SpA. Once Home is released, Togetic*Gardevoir (85/115/165 bulk with 140 SpA) will be able to use Roost.

:sm/Dusclops: :sm/Doublade: :sm/Munchlax:
So most of the other TR-Teleport folks will likely be non-healers who can choose to swap out or abuse the terrain themselves. Some examples include Dusclops*Gallade (also a native TR user) with 70/160/160/60/190/55 & Ghost/Fighting, Doublade*Gallade with 89/200/180/45/109/65 & Steel/Fighting, and Munchlax*Claydol with 155/115/90/70/135/25.

:sm/Elgyem:
And finally, while I passed off Beheeyem earlier, it's prevo Elgyem can actually use its native access to TR-Teleport (and Recover!) to cross-evolve into something that gives big defensive boosts, allowing it to pull off the strategy. Elgyem*Frosmoth looks like a very nice specially defensive setter with 95/95/80/165/115/75 and Ice Scales.
 
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