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Pet Mod Crossover Chaos Expanded - Part II

Re:Subs S2
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Pokemon: Natsuki Subaru
Franchise: Re:Zero
Typing: Normal/Dark
Ability: Return By Death
Signature Ability: Return By Death | Randomly reveals 4 of the following on switch-in: the opponent's ability, item, or any of their four moves.
Moves: Confide, Dark Pulse, Double Edge, Facade, Frustration, Final Gambit, Foresight, Knock Off, Memento, Parting Shot, Return, Seismic Toss, Shadow Ball, Smokescreen, Submission, Sucker Punch
Stats: 60/75/65/35/55/80 (BST: 370)

Description: guy who keeps dying
Return By Death is an ability that turn backs time whenever Subaru dies. Therefore, Subaru is able to infinitely scout for his opponents' abilities and actions, hence why Return by Death here does what it does here
Dark Pulse, Smokescreen, and Parting Shot cuz of Shamac, which temporarily blinds opponents, allowing Subaru to attack or escpae
shit stats cuz hes really weak
Final Gambit and Memento since his whole thing is dying so you know

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Pokemon: Beatrice
Franchise: Re:Zero
Typing: Psychic
Ability: Magic Guard/Door Crossing
Signature Ability: Door Crossing | Moves that switch the user out have +1 added to their priority
Moves: Ancient Power, Calm Mind, Dark Pulse, Diamond Storm, Draining Kiss, Future Sight, Giga Drain, Heal Pulse, Hypnosis, Leech Life, Life Dew, Parting Shot, Psychic, Psyshock, Power Gem, Rock Slide, Shadow Ball, Smokescreen, Stealth Rock, Stone Edge, Strength Sap, Teleport, Trick Room, Whirlwind, Wish, Zen Headbutt
Stats: 70/55/70/145/110/65 (BST: 515)

Description: loli guardian of the library
Psychic cuz shes actually a spirit
Door Crossing allows Beatrice to transport the entire library to any door, hence the pivoting ability
Rock moves cuz of the crystal magic
Draining moves + Hypnosis cuz of the draining magic
Dark Pulse + Smokescreen + Parting Shot cuz of Shamac
 
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"Just trying to meet expectations! A smiling... dependable... cool hero... That's what I wanna be! That's why I'm giving it everything! For everyone! Your experiences... your determination... I can't even begin to imagine what all that's like... but... If you become number one without giving it your all... Then I don't think you're serious... about denying him everything! That's why I have to win! I have to surpass you!"
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Pokémon: Izuku Midoriya
Franchise/Origin: My Hero Academia
Type: Normal/Fighting
Ability: Justified/Sturdy
Hidden Ability: One for All - The Pokemon's attacks deal 100% more damage, but each attack has 50% recoil.
Moves: Power-Up Punch, Superpower, Close Combat, Counter, Force Palm, Double-Edge, Mach Punch, Thunder Punch, Ice Punch, Moonblast, Fire Punch, Low Kick, High Jump Kick, Jump Kick, Drain Punch, Mega Punch, Dynamic Punch, Sucker Punch, Mega Kick, Heavy Slam, Bullet Punch, Thunderbolt, Play Rough, Air Slash, Power Whip, Protect, Bulk Up, Aura Sphere, Shadow Ball, Fly.
Signature Move: Detroit Smash | Fighting | Physical | 100 Base Power | 30PP | 100% accuracy | 50% chance of lowering defense
Z-Move: St. Louis Smash - Converted from High Jump Kick using Shootstylium Z. | Fighting | Physical | 200 Base Power |
Stats: 120/120/65/95/60/125
Reasoning: Normal because Izuku was just a normal kid with no quirk at first. Fighting because he’s mostly hand-to-hand combat and sheer force with a few ranged attacks. Justified comes from his undying desire to help people, regardless of how stupid it is in retrospect and his record of beating down villains. Sturdy comes from the level of damage he’s willing to take to achieve his goals, willingly breaking his bones multiple times for the sake of the good of others. One for All comes from his quirk. It allowed him to achieve some spectacular feats of strength, but at the cost of broken body parts. Hidden Ability because he saw it as a trump card at first. Most of his moves are punches, because his early battle-style was initially just punches and finger-flicks, as that’s what was mainly how All Might fought. St.Louis Smash is, as of this slate, the latest special move he used. His stats portray his immense speed and strength and his lackluster defenses and his High HP also show his determination, shrugging damage with sheer stubbornness.

“I'll work hard to become a witch who can make everyone smile. Because to me, magic is the most wonderful thing in the entire world!”
Akko final design
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Pokémon: Akko
Franchise/Origin: Little Witch Academia
Type: Normal/Fairy
Ability: Competitive/Prankster
Mega Ability: Grand Triskelion - Damaging moves gain 5 BP for every pokemon not fainted on your team.
Notable moves: Dazzling Gleam, Fairy Wind, Charm, Transform, Play Rough, Supersonic, Screech, Hyper Voice, Tearful Look, Grass Knot, Work Up, Chatter, Disarming Voice, Baby-Doll Eyes, Protect, Helping Hand, Assist, Baton Pass, Heal Pulse, Misty Terrain, Taunt, Swagger, Icy Wind, Encore, Giga Drain, Follow Me, Volt Switch, Nasty Plot, Acupressure, Foul Play, Ice Beam, Sing, Cosmic Power, Moonblast, Fake Out, Flamethrower, Explosion, Knock Off, Switcheroo, Strength Sap, Defog, Freeze Dry, Nightmare, Dream Eater, Decorate, Wish, Misty Explosion, Dive, Surf
Signature moves:
Shiny Arc | Fairy | Special | 100 Base Power | 10PP | 100% accuracy |
Shiny Ax | Fairy | Special | 90 Base Power | 10PP | 100% accuracy | Use target’s defense to calculate damage.
Shiny Hook | Fairy | Special | 90 Base Power | 10PP | 100% accuracy | Prevents target from switching.
Shiny Sprinkler | Fairy | Status | - BP | 15PP | User, and allies lose status conditions and negative stat drops.
Shiny Balai | Fairy | Status | - BP | 15PP | User and allies are immune to Ground-type moves for 5 turns.
Lyonne | Fairy | Status | - BP | 15PP | All allies are healed by 50% of the user's health.
Signature Z-Move: Shiny Ballista - Converted from Shiny Arc using Makmurium Z | Fairy | Special | 180 Base Power
Stats: 120/45/95/95/95/90
Stats (Mega): 120/50/120/120/120/110

Reasoning: Atsuko Kagari, more commonly known by her nickname Akko, is the number 1 fangirl of Shiny Chariot and the main protagonist of Little Witch Academia. Normal/Fairy as she’s a witch, albeit due to being from a non-magical family, having a low work ethic at first, and having most of her magic unintentionally drained from her by Chariot herself, she was arguably more muggle than witch for the first half of the show. Competitive due to her relationship with Diana. She very much disliked the Cavendish at first due to her greater skill at magic, attitude, and seeming flawlessness. Not helped by her own insecurities about her own magic. Transform references her skill with the Metamorphosis spell. Encore, Decorate, Charm, Follow Me are her showman tendencies, born from Chariot. Prankster and Nasty Plot represent the chaos her impulsiveness and recklessness cause. Dream Eater and Nightmare are from her adventures in Sucy’s mindscape in “Sleeping Sucy”. Signature Moves are the First to Sixth Words to Arcturus. Her mega form represents the seventh. The Seven Words of Arcturus are seven special words that form a spell with the power to break the seal of Grand Triskelion, World-Changing Magic. Grand Triskelion, the ability, represents how using the World-Changing magic needed the support of everyone across the nation.

“I don’t know how to deal with this.”
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Normal
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Mega
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G-Max
Pokémon: Crona
Franchise/Origin: Soul Eater
Type: Dark
Ability: Unstable / Black Blood - User takes only 66% of damage from contact moves, and 33% of contact moves are reflected back on the attacker.
H. Ability: Moxie
Mega Ability: Black Blood
Notable moves: Night Slash, Knock Off, Taunt, Bug Buzz, Perish Song, Roar, Screech, Lunge, Horn Leech, Nasty Plot, Extreme Speed, Swords Dance, Sacred Sword, Outrage, Counter, Dragon Rush, Psycho Cut, X-Scissor, Stone Edge, Cross Poison, Air Slash, Snarl, Hyper Voice, Boomburst, Dream Eater, Uproar, Leech Life, U-turn, Giga Drain, Vacuum Wave, Stockpile, Swallow, Spit Up, Roost.
Signature moves:
Screech Beta | Dark | Physical | 90 Base Power | 30PP | 80% accuracy | 30% chance of target flinching. Both Sound and Cutting.
Screech Alpha | Dark | Special | 90 Base Power | 30PP | 80% accuracy | 30% chance of target flinching. Both Sound and Cutting.
Signature G-Max Move: G-Max Nidhogg Alpha | 130 BP | -- Accuracy | 100% chance of target flinching. Both Sound and Cutting | Dark
Stats: 120/90/90/80/125/95
Mega Stats: 120/110/120/100/135/115

Reasoning: Crona is Ragnarok's meister of intentionally unclear gender, and initially worked for Medusa due to being an experiment made to be a Kishin. Dark due to being an insane serial killer, which also explains Unstable. Moxie comes from Crona/Ragnarok getting stronger by eating souls. Black Blood is Crona’s main power, which is artificial blood made by Medusa. It can harden, heal wounds, and counter cutting attacks. Movepool, aside from STAB, is mainly sound and cutting attacks. Signature moves and G-Move are the soul resonances that Crona uses in the show. Mega form is when they fuse with the black clown, another of Medusa’s experiments.

"It's only been a brief while since our conversation has commenced and yet already we have been made apodictically cognizant of your personality, redolent as it is of a turd getting steamed in a sewer."
Hero Costume

Pokémon: Denki Kaminari
Franchise/Origin: My Hero Academia
Type: Electric
Ability: Static/Volt Absorb
H. Ability: Indiscriminate - All noncontact moves hit everyone on the field.
Moves: Iron Head, Thunderbolt, Flash Cannon, Volt Switch, Wild Charge, Knock Off, Dark Pulse, Power Trip, Taunt, Flatter, Charge Beam, Zap Cannon, Signal Beam, Energy Ball, Psych Up, Thunder Punch, Nasty Plot, Stored Power, Snarl.
Stats: 75/50/65/150/90/145

Reasoning: Denki Kaminari. Electric because of his quirk Electrification, which allows him to absorb and discharge mass amounts of electricity. For Static, here's a direct quote from the Mha wiki: "With his Quirk activated, Denki gains a defense mechanism that shocks those who touch him, leaving them slightly paralyzed." For Volt Absorb, he can absorb electricity as much as he can discharge it, something that came very in handy recently in the manga. Indiscriminate references his super move and core drawback, he can't aim his attacks with support gear. Most of his movepool is electric type attacks. Dark types are also abundant, referencing him being the fandom's most likely culprit to be the U.A. traitor, said concerns only being relieved recently. Stored Power also represents how his quirk works. Stats are that of a Special Sweeper.

“I’m going to live normally, love normally, and die normally. I wanna be even more like the people I love. I will fall in love more and more!”
Image result for toga himiko

Pokémon: Toga Himiko
Type: Dark
Ability: Competitive/Unstable - All attacks have 1.5 Base Power, but she’s confused all the time.
H. Ability: Transform - Toga can copy the abilities and highest base stat of those she deals damage to. The amount of time the copy is in effect is directly proportional to how much damage she herself dealt with. If she deals damage to a pokemon while copied, she stores the copy of that pokemon to be used when the first run out. If she deals damage to two or more pokemon at once, she can choose who to copy first and who to store the copy. She can only store 1 pokemon at once.
10% damage = 1 turn
20% damage = 2 turns
30% damage = 3 turns
40% damage = 4 turns
50% damage = 5 turns
60% damage = 6 turns
70% damage = 7 turns
80% damage = 8 turns
90% damage = 9 turns
100% damage = 10 turns
Moves: Bite, Crunch, Knock Off, Taunt, Lunge, Nasty Plot, Swords Dance, Foul Play, Sucker Punch, Night Slash, Dark Pulse, Snarl, Air Slash, Earthquake, Shadow Claw, Leaf Blade, Psycho Cut, Play Rough, Attract, Stockpile, Swallow, Fire Fang, Thunder Fang, Ice Fang, Hyper Voice, Giga Drain, Sketch.
Stats: 90/115/80/70/80/120
Reasoning: Dark because she’s an evil violent psychopath due to her quirk and upbringing. Also because she’s the closest thing the series has to a vampire. Competitive because of the twisted love triangle she’s in with Ochaco and Izuku. Unstable as she’s a yandere that drinks the blood of those she falls in love with. Transform, her quirk is easily the most complicated quirk she has. In the canon manga, she has the ability to copy her appearance, and most recently, quirks of those she drinks the blood of. The duration of the transformation is directly proportional to the amount of blood she takes. She can also hide an appearance under another one if her first use of it in the provisional license arc. Movepool is mostly Dark moves, Bite and Crunch adding to the vampire motif. Swords dance and cutting moves represent her love of stabbing things. Play Rough and Attract are from her sexual tones. Fang attacks also fit her vampire motif. Giga Drain is her blood-drinking. Sketch comes from her recent ability to copy quirks. In stats, she’s frail but capable of fighting without her quirk.
 
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Go-Go Gadget
Pokemon: Inspector Gadget
Franchise:
Inspector Gadget
Type:
steel.gif

Ability: Technician, Long Reach

Notable Moves: Gadget Arms, Doubleslap, Double Hit, Triple Kick, Triple Axel all TMs, TRs, tutor moves, universal moves such as Substitute.
Gadget Arms: 20+ BP | 90% Accuracy |
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|
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| 10(16) PP | Hits target up to three times | Power increases each hit (Triple Axel clone)


Stats: 108 / 126 / 104 / 62 / 87 / 73 (570 BST)

Reasoning: Inspector Gadget is essentially a cyborg version of Maxwell Smart. His moves come mainly from his ability to extend his arms and legs and his ability to learn all teachable moves comes from his plethora of gadgets that he seemingly has endless amounts of. His abilities also reference his adept use of gadgets (though his adeptness is not always intentional). Steel type because his insides were replaced by metal to accommodate his gadgets. His high physical stats are based on having a body made of steel and being able to withstand comical and cartoonish amounts of violence.

Edit: typos
 
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Ninetales Dragons' Wikipe-tan
Gravity Monkey's Hinata Shoyo
Mygavolt's Tamaki Amajiki
 
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Heavyweapons Mann's Kendo Rappa
G-Luke's Tokoyami
Gravity Monkey's Hinata Shoyo
 
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Slate 26: Youth Group
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Congratulations to G-Luke, okipokis, and Ninetales Dragons for winning with Tokoyami, Russel, and Wikipe-tan! okispokis shall receive the title of Cross Epoch. This next slate is for characters that could be correlated with youth. This obviously relates to characters that actually are young (with young being considered the child age for their species), but also can refer to characters that look young, act young, or otherwise pretend to be young. Characters that can reduce age/restore youth or had their age reduced/youth restored can also be eligible. Due to this slate opening later than usual, it will remain open until Saturday, December 5th.
 
Hmm...

250

Pokémon: Mare Bello Fiore
Type: Ground/Grass
Ability: Cloud Nine / Bulletproof
Hidden Ability: Terraforming - Upon switching in, the user summons a terrain depending on SpA and SpD IVs: Misty if both are odd, Psychic if SpA is even, Electric if SpD is even, and Grassy if both are even.
Moves: Earth Power, Earthquake, Land's Wrath, Energy Ball, Wood Hammer, Grassy Glide, Stone Edge, Rock Slide, Lava Plume, Nature Power, Terrain Pulse, Weather Ball, Leech Seed, Worry Seed, Sleep Powder, Stun Spore, Grassy Terrain, Electric Terrain, Misty Terrain, Psychic Terrain, Rain Dance, Sunny Day, Sandstorm, Hail, Defog, Stealth Rock, Spikes, Foresight, Calm Mind, Coaching, Acupressure, Helping Hand, Wish, Protect, Wide Guard, Heal Pulse, Life Dew, Purify, Rototiller, Teleport
Stats: 95/95/105/110/110/85 | 600 BST
Reasoning: One of the two Guardians of the Sixth floor of Nazarick. A cross-dressing dark elf of neutral evil alignment. He has a meek disposition yet insane physical strength and half a mind to break bones with his staff. (Wood Hammer reflects this.)
  • Base Stats
  • Typing: He is capable of terraforming (Ground), and one of his jobs is Forest Mage (Grass).
  • Abilities: He possesses a spell called Control Cloud (Cloud Nine), has projectile immunity (Bulletproof) as a Floor Guardian, and is a neat freak with control over nature (Hidden Ability).
  • Movepool: His combat style involves the use of druidic powers (Ground, Grass, and Rock moves—Grassy Glide specifically corresponding to Woodland Stride, and Land's Wrath to Dragon Earth—as well as Nature Power, Terrain Pulse, and Defog) at a distance for offense (he also has a lava spell, hence Lava Plume), protection (Protect, Wide Guard), and support (Calm Mind, Coaching, Acupressure, Helping Hand, Wish, Heal Pulse, Life Dew, Purify). He can also Detect Life (Foresight) and Control Weather, plus he possesses a Ring of Ainz Ooal Gown, which allows him to Teleport around Nazarick.
Slate Bonus: His age is 76 years, which is young by dark elf standards.
 
Can't really do a youthful Bionicle because the timeline is wack and everyone is functionally immortal, even the fully organic characters. So instead, here is Voporak, a character who weaponizes making people older.
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Pokémon: Voporak
Franchise: Bionicle
Type: Steel/Fighting
Ability: Temporal Field - When this Pokemon is hit by a contact move, or this Pokemon hits the opponent with a contact move, the opponent loses 1 pp from all their moves. This Pokemon also takes 1/4 less damage from non-contact moves.
Moves: Heavy Slam (900 lbs), Iron Head, Metal Claw, Smart Strike, Counter, Cross Chop, Circle Throw, Storm Throw, Hone Claws, Knock Off, Spite, X-Scissor, Drill Run, Block, Body Slam, Crush Claw, Slash, Double Hit, Disjunction
Signature Move: Disjunction | 10 pp | Psychic | Other | 100 Acc. | Distorts the target's perception of time, drastically (-3) lowering their evasion and speed.
Stats: 105/120/160/65/70/80 BST 600

Reasoning: A steltian mutated by the Brotherhood of Makuta, Voporak was designed to be sensitive to the flow of time, letting it track down the mask of time. Voporak also has his own time power, which manifests as a temporal field which rapidly ages anything that comes close, enabling it to not only disintigrate projectiles before they hit, but also cause opponents to die of old age (somehow, despite Bionicle being about immortal cyborgs). To simulate this in Pokemon, I made it so contact with him (either hitting or being hit) reduces his opponent's pp, with struggling to death acting as dying of old age. It also lightly reduces the power of projectiles. He also has an energy projectile that can distort this opponent's perception of time, so I made a custom move for it.

For his type, steel is a no-brainer, but the other required some thought. Other than his temporal field and distortion spinner, he has no other powers besides his strength and size. We only see him fight once, and not in much detail, so I contemplated his fighting style based on the set. With a double set of spinning claws, I decided he would act as a grappler, catching foes in his claws and letting his field do the rest of the work. I felt this grappling style and general physical aptitude justified a fighting type.

For the movepool, his attacking moves fall in four catagories, bulky (Heavy Slam, Body Slam, Block), grappling (Counter, Circle Throw, Storm Throw, Crush Claw), his claws (Metal Claw, Hone Claws, Cross Chop, X-Scissor, Slash), and his funny head blade (Iron Head, Smart Strike). The rest of his moves are for other reasons.
Knock Off: With many Bionicle characters vulnerable to having their masks knocked off, this is a good general villain move.
Spite: Seemed appropriate for a character whose main niche is pp burning.
Drill Run: They are called spinning claws for a reason.
Double Hit: A weak move that lets him double dip on his ability.

All in all, Voporak functions as a bulky attacker like metagross or aggron, but works to wear down the opposing team, depleting their pp, and maybe even acting as a trapper with Block.
 
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Pokémon: Tommy Pickles
Franchise/Origin: Rugrats
Type: Normal
Ability: Natural Born Leader (All Stats are doubled. Cannot be traced.)
Notable moves: Hydro Pump, Milk Drink, Return, Body Slam, Hyper Voice, Smart Strike, Belch, Sludge Wave, Rest, Sleep Talk
Stats: 40/46/38/46/38/50 (BST 258)
Reasoning: Honestly the idea of having this baby be somewhat viable in any competitive sense while still giving it baby stats is fucking funny to me. The best part is that he could get an evolution due to the sequel to rugrats, but the slate called for young characters and you can't get any younger than a literal baby. Also let's be real here he's better than any fucking loli ever will be.
 
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Re:Sub 2.5
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"...I suppose."
Pokemon: Beatrice
Franchise: Re:Zero
Typing: Psychic
Ability: Magic Guard/Door Crossing
Signature Ability: Door Crossing | Moves that switch the user out have +1 added to their priority
Moves: Ancient Power, Calm Mind, Dark Pulse, Diamond Storm, Draining Kiss, Future Sight, Giga Drain, Heal Pulse, Hypnosis, Leech Life, Life Dew, Parting Shot, Psychic, Psyshock, Power Gem, Rock Slide, Shadow Ball, Smokescreen, Stealth Rock, Stone Edge, Strength Sap, Teleport, Trick Room, Whirlwind, Wish, Zen Headbutt
Stats: 70/55/70/145/110/65 (BST: 515)

Description: loli guardian of the library
Psychic cuz shes actually a spirit
Door Crossing allows Beatrice to transport the entire library to any door, hence the pivoting ability
Rock moves cuz of the crystal magic
Draining moves + Hypnosis cuz of the draining magic
Dark Pulse + Smokescreen + Parting Shot cuz of Shamac

Slate Reasoning: A few hundred years old, but looks a child so that fits
 
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Pokémon: Alexander Nikolaevich Hel
Origin: Seikon no Qwaser
Typing: Steel
Ability: Steelworker / Molecule Master (Steelworker clone for both Ice and Fire)
Moves: All Steel-type moves except Shift Gear, Gear Up, Autotomize, Meteor Mash, Sunsteel Strike, Behemoth Bash, Behemoth Blade and Double Iron Bash (he also doesn't get made up Steel-type moves from other subs) + Swords Dance, Blizzard, Ice Beam, Icicle Crash, Ice Shard, Icicle Spear, Overheat, Eruption, Lava Plume, Magma Storm, Flare Blitz, Fire Lash, X-Scissor, Night Slash, Sacred Sword, Vacuum Wave
Signature Move: Blood Scythe - Steel, 120 BP, 100% Acc., 5 (8) PP, Physical, contact, user loses 1/10 its max HP after the attack.
Stats: 90/100/70/90/70/110 (530)
Reasoning: Alexander, also known as Sasha, is a figher who can control iron. He can basically do anything with iron, create swords, lashes, scythes, daggers, etc. He can heat up iron molecules so the iron melts, or freeze the iron to the point it freezes water around it too. He can also use iron control to create vacuum. Swords Dance because he can create many swords. Sasha also gets Sacred Sword because on top of using swords, to put it simply, he works for the church and is religious. X-Scissor because it's cross shaped attack and Night Slash because he... slashes.
Sasha gets two legendary signature moves but for very good reasons. The first is Magma Storm. Lava and magma are composed mostly of iron, and he actually jumped into a volcano before to train magma control. The second is Doom Desire. The move is described as "Summons strong sunlight to attack 2 turns later" and "A move that attacks the foe with a blast of light two turns after use." Sasha can do exactly this by controlling the planet's molten iron core - the planet's core generates a magnetic field that protects the Earth from sunlight and cosmic rays. If Sasha turns this magnetic field off... Doom Desire happens. And this is exactly what happens in the climax of the series.
 
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latest

Pokémon: Ned Bigby
Franchise: Ned's Declassified School Survival Guide
Type:
Normal.png

Ability: Survival Guide (When the user is targeted with an attack, they become a random single type that resists that attack.)
Moves: Sketch (one usage), Fake Out, Hyper Voice, Boomburst, Double-Edge, Drill Run, Night Slash, Knock Off, Fling, Drain Punch, Brick Break, Psychic, Psycho Cut, Surf, Liquidation, Shadow Ball, Wood Hammer, X-Scissor, Air Slash, Recover, Safeguard, Defog, Tailwind, Whirlwind, Bulk Up, Iron Defense, Heal Bell
Stats: 150 HP/64 Atk/85 Def/64 SpA/85 SpD/64 Spe (509 BST)

Ned Bigby @ Red Card
Ability: Survival Guide
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Defog
- Recover
- Heal Bell
- Knock Off

Reasoning: Ned does a survival guide where he provides tips on a wide variety of problems, telling how to survive them. He is always able to come up with solutions. He gets Hyper Voice and Boomburst cause of yelling "NO" really loud, Drill Run and Wood Hammer cause he was in woodshop briefly, slashing moves cause of dissection, wind moves cause of a giant fan, Bulk Up cause of a weightlifting competition, Double-Edge cause of a time he was trying to get a nickname, Sketch because doodles can be seen in the survival guide, and Iron Defense cause of often traveling through the vents.
 
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