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Pet Mod Crossover Chaos Expanded - Part II

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Crossover Chaos Expanded

Basic premise of Crossover Chaos is to turn characters from other franchises into Pokemon. While the main Crossover Chaos exists solely for video game characters, I have seen several people wanting to submit non-game characters. The purpose of Crossover Chaos Expanded is to provide a place for these submissions.

Submissions
Each slate you have the opportunity to turn up to five of your favourite characters (that aren't from video games) into Pokemon. Feel free to resubmit your character in a following slate if they did not win.

You will need to create a suitable Type, Ability, and Moves for these characters. To keep things interesting, each character can have a new signature move, new signature ability, and/or new signature Z-Move. Be sure to explain what your new signature move or ability does. Keep in mind of the abilities and affinities that the characters have in their original series.
Pokémon: [Name of character]
Type:
Ability:
Moves:
Z-Move:
(Optional)
Stats: HP/Atk/Def/SpA/SpD/Spe

Reasoning: Explain the reasoning for the character's type, ability and moves. Include description and details of signature move or ability such as BP, secondary effects, form changes, etc. Feel free to be as creative and include as much detail as you want.
Pokémon: Pikachu
Typing: Electric
Ability: Lightning Rod (Raises Special attack by one stage when attacked by an Electric type move)
Moves: Thunderbolt, Thunder, Quick Attack, etc
Signature Move: Volt Tackle (120 BP | Electric | Physical | 15 PP | 100 Accuracy | 10% chance to paralyse | deals 1/3 recoil damage)
Z-Move: Catastropika (210 BP | Electric | Physical | must know Volt Tackle)
Stats: 35/55/40/50/50/90

Reasoning: Being an electric mouse, it makes sense that Pikachu is an Electric type. It's ability to conduct lightning allows it to have the ability Lightning Rod. It's new signature move, Volt Tackle, comes from the immense electrical charge Pikachu covers itself in when it charges at its opponents. Volt Tackle has 120 BP, has 10% chance to paralyse, and deals 1/3 recoil damage.
Voting
Vote for your three favourite submissions by others in a 3-2-1 format (positional voting).
You can only include one of your own submissions but it cannot be your top vote.
Late votes do not count.

Bonus Theme
Every other slate there will be a bonus theme.
Any submission that fits the theme will get a a bonus vote at the end of the slate.
Please show that your submission matches the bonus theme like so:
**Pikachu**

Have fun!
 
Slate 1: WALL-E, Shaggy Rogers*, Sayaka Miki*
Slate 2 (Spinning Off): Skipper, Rohan Kishibe*, Arthur (Monty Python)
Slate 3: SiIvaGunner, Black Rabbit, Creati*
Slate 4 (Characters of Unusual Size): Shai Hulud, The Iron Giant*, Smol Nozomi*
Slate 5: Rin, Old Spice Guy, Dalek
Slate 6 (Concentrated Evil): Devil*, Kars*, Shelob
Slate 7: Unregistered Hypercam 2*, Gigan*, Anguirus*
Slate 8 (Cheating Death): Saki Nikaido*, Majin Buu, Han Solo
Slate 9: Goku*, Jonathan Joestar*, Orga*
Slate 10 (Father's Day): Thanos*, Iroh, Homer Simpson
Slate 11: Moon Girl, Elmer Ape*, Greg Heffley
Slate 12 (Let The Music Play!): Ai Mizuno*, Rapunzel, Elphaba
Slate 13: trash man, The Pelones, Tamatoa
Slate 14 (Morality Shift): Vegeta*, Shark, Megamind
Slate 15: Miles Morales, Shrek*, Siren
Slate 16 (Beastly Beatdown): Calcifer, Pet Shop*, Tama/Stray Cat*
Slate 17: The Asset, Motoko Aoyama, Norman Bates
Slate 18 (The Classics): Tom Cat, Mickey Mouse*, Achilles
Slate 19: Killer Rabbit, Superman*, Nico Robin
Slate 20 (Eclipse): Moon Knight*, Twilight Sparkle, Joseph Joestar*
*Characters marked with an asterisk were changed in the revisions slate.
Slate 1: Psylocke, Tahu, Azula
Slate 2 (Happy Holidays): Santa Claus, Rudolph, Jack Skellington
Slate 3: Dr. Doofenshmirtz, Kenshiro, Sailor Moon
State 4 (Green Greens): Froppy, Might Guy, Yoda
Slate 5: SCP-743, Beatrice Rappacini, Naofumi Iwatani
Slate 6 (Evolution Revolution): Orc, Dio, Rimuru
Slate 7: Earth-Chan, Iskandar, Ten Million Fireflies
Slate 8 (disease.): Maple, Rio Futaba, Dr. Freeze
Cross Epoch (3-5 wins): Pika Xreme (4 wins), KeeganSkymin4444 (3 wins), Ninetales Dragons (2 wins)
Christmas Comeback Crisis (1-2 wins): G-Luke (2 wins), Bobsican (2 wins), Cookie Butter (2 wins), Bmw6446 (2 wins), chuckeroo777 (1 win), MegaFlareon (1 win), Ticktock (1 win), ToadBrigade (1 win), Depressed Gay (1 win), Mygavolt (1 win)
JoJo's Bizzare Adventure (7 Winners): Rohan Kishibe, Kars, Jonathan Joestar, Pet Shop, Tama/Stray Cat, Joseph Joestar, Dio

Marvel (4 Winners): Thanos, Moon Girl, Miles Morales, Moon Knight, Psylocke

SiIvaGunner (3 Winners): SiIvaGunner, Smol Nozomi, Unregistered Hypercam 2
Godzilla (3 Winners): Gigan, Anguirus, Orga
Dragon Ball (3 Winners): Majin Buu, Goku, Vegeta

Disney Animated Canon (2 Winners): Rapunzel, Tamatoa
Zombie Land SAGA (2 Winners): Saki Nikaido, Ai Mizuno
Monty Python (2 Winners): King Arthur, Killer Rabbit
Avatar: The Last Airbender (2 Winners): Iroh, Azula
My Hero Academia (2 Winners): Creati, Froppy
Star Wars (2 Winners): Han Solo, Yoda
DC Comics (2 Winners): Superman, Dr. Freeze

WALL-E (1 Winner): WALL-E
Scooby-Doo (1 Winner): Shaggy Rogers
Puella Magi Madoka Magica (1 Winner): Sayaka Miki
Madagascar (1 Winner): Skipper
Problem Children Are Coming From Another World, Aren't They? (1 Winner): Black Rabbit
Dune (1 Winner): Shai Hulud
The Iron Giant (1 Winner): The Iron Giant
Shelter (1 Winner): Rin
Old Spice Commercials (1 Winner): Old Spice Guy
Doctor Who? (1 Winner): Dalek
Lanterne of Light (1 Winner): Devil
Tolkien's Legendarium (1 Winner): Shelob
The Simpsons (1 Winner): Homer Simpson
Sandsverse (1 Winner): Elmer Ape
Diary of a Wimpy Kid (1 Winner): Greg Heffley
Wicked (1 Winner): Elphaba
Bootleg T-shirts (1 Winner): trash man
Sr Pelo's animations (1 Winner): The Pelones
Yu-Gi-Oh! (1 Winner): Shark
Megamind (1 Winner): Megamind
Shrek (1 Winner): Shrek
Divine Beastiary (whatever that is) (1 Winner): Siren
Howl's Moving Castle (1 Winner): Calcifer
Shape of Water (1 Winner): The Asset
Love Hina (1 Winner): Motoko Aoyama
Psycho (1 Winner): Norman Bates
Tom and Jerry (1 Winner): Tom Cat
Misc. Disney (1 Winner): Mickey Mouse
The Illiad (1 Winner): Achilles
One Piece (1 Winner): Nico Robin
My Little Pony (1 Winner): Twilight Sparkle
Bionicle (1 Winner): Tahu
Folklore specifically of the human kind (1 Winner): Santa Claus
Rudolph the Red-Nosed Reindeer (1 Winner): Rudolph
The Nightmare Before Christmas (1 Winner): Jack Skellington
Phineas and Ferb (1 Winner): Dr. Doofenshmirtz
Fist of the North Star (1 Winner): Kenshiro
Naruto (1 Winner): Might Guy
SCP Foundation (1 Winner): SCP-743
Rappacini's Daughter (1 Winner): Beatrice Rappacini
Rising of the Shield Hero (1 Winner): Naofumi Iwatani
Dungeons and Dragons (1 Winner): Orc
That Time I Got Reincarnated As A Slime (1 Winner): Rimuru
keegan just sub characters from series please (1 Winner): Earth-Chan
Nasuverse (1 Winner): Iskandar
Owl City's "Fireflies" (1 Winner): Ten Million Fireflies
BOFURI: I Don't Want to Get Hurt, So I'll Max Out My Defense (1 Winner): Maple
Rascal Does Not Dream Of Bunny Girl Senpai (1 Winner): Rio Futaba
Normal (14): WALL-E, Shaggy Rogers, Arthur (Monty Python), Creati, Rin, Han Solo, Thanos, Moon Girl, The Pelones, Norman Bates, Tom Cat, Rudolph, Dr. Doofenshmirtz, Sailor Moon

Fighting (17): Sayaka Miki, Skipper, Old Spice Guy, Majin Buu, Goku, Jonathan Joestar, The Pelones, Vegeta, Motoko Aoyama, Achilles, Moon Knight, Young Joseph Joestar, Kenshiro, Might Guy, Yoda, DIO, Iskandar
With alternate forms (1): Power Stone Thanos

Flying (4): Elphaba, Pet Shop, Superman, Sailor Moon
With alternate forms (6): Devil (as Beelzebub), Ultimate Kars, Super Saiyan Blue Goku, Super Saiyan Blue Vegeta, Mega Twilight Sparkle, Mega Maple

Poison (6): Homer Simpson, trash man, Shrek, Beatrice Rappacini, Maple, Rio Futaba
With alternate forms (1): Devil (as Asmodeus)

Ground (3): Shai Hulud, Anguirus, Shrek

Rock (3): SiIvaGunner, Kars, Earth-Chan

Bug (4): Shelob, Miles Morales, SCP-743, Ten Million Fireflies

Ghost (5): Saki Nikaido, Ai Mizuno, trash man, Jack Skellington, Dio line
With alternate forms (1): Soul Stone Thanos

Steel (12): WALL-E, The Iron Giant, Smolitzer, Old Spice Guy, Dalek, Unregistered Hypercam 2, Gigan, Tamatoa, Achilles, Superman, Tahu, Maple
With alternate forms (1): Time Stone Thanos

Fire (5): Iroh, Calcifer, Tahu, Azula, Jack Skellington
With alternate forms (2): Devil (as Satan), Might Guy (6th Gate onwards)

Water (9): Sayaka Miki*, Skipper, Tamatoa, Shark, Siren, The Asset, Froppy, Rimuru line, Earth-Chan
With alternate forms (2): Devil (as Leviathan), Reality Stone Thanos

Grass (5): Elmer Ape, Rapunzel, Tama/Stray Cat, Nico Robin, Old Joseph Joestar

Electric (5): Black Rabbit, Ai Mizuno, Megamind, Miles Morales, Iskandar line
With alternate forms (2): Super Saiyan Goku, Super Saiyan Vegeta

Psychic (12): Rohan Kishibe, Kars*, Orga, Megamind, Mickey Mouse, Moon Knight, Twilight Sparkle, Joseph Joestar, Psylocke, Yoda, Orc Eye of Gruumsh, Rio Futaba
With alternate forms (3): Mind Stone Thanos, Super Saiyan God Goku, Elmer Ape* (as Every Living Monkey Exacts Revenge)

Ice (6): Smol Nozomi line, Greg Heffley, Pet Shop*, Santa Claus, Rudolph, Dio Brando, Dr. Freeze
With alternate forms (1): Devil (as Belphegor)

Dragon (3): Anguirus, Orga, Iroh
With alternate forms (1): Devil (as Mammon)

Dark (15): Dalek, Devil, Shelob, Gigan, Saki Nikaido, Thanos, Elphaba, Shark, Norman Bates, Killer Rabbit, Azula, Dr. Doofenshmirtz, Naofumi Iwatani, Orc line, Demon Lord Rimuru
With alternate forms (1): Majin Vegeta

Fairy (9): Black Rabbit, Majin Buu, Rapunzel, Siren, Mickey Mouse, Twilight Sparkle, Santa Claus, Sailor Moon, SCP-743
With alternate forms (2): Devil (as Lucifer), Space Stone Thanos

*Characters marked with an asterisk were changed in the revisions slate in a way relevant to this type.
 
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Policy on Gen 8 mechanics
Crossover Chaos is ignoring removals, so feel free to use Mega Evolutions, signature Z-Moves, or the move Pursuit in your subs. (Or Garchomp in your team if Anguirus just isn't good enough.) Additionally, Gigantamax can currently be included in your subs, though we'll probably have stuff to figure out if (when) Dynamax gets banned.
 
Pokémon: Count Dracula
Type:

Ability: Bloodthirst*, Telepathy / Liquid Ooze (HA)
*Bloodthirst: This Pokemon's Dark-type and draining-based attacks have 1.5x power. Under Sun, Attack and Special Attack are halved.
Moves: Vampire Bite*, Throat Chop, Knock Off, Thief, Night Slash, Sucker Punch, Crunch, Bite, Night Daze, Dark Pulse, Superpower, Sacred Sword, Behemoth Strike, Leech Life, U-turn, Giga Drain, Moonblast, Draining Kiss, Moonlight, Charm, Brave Bird, Hurricane, Tailwind, Super Fang, Transform, Swords Dance, Attract, Scary Face, Entrainment, Howl, Hypnosis, Rest, Teleport, Psychic Fangs, Extrasensory, Curse, Shadow Ball, Shadow Claw, Shadow Force, Shadow Sneak, Night Shade, Lick, Ominous Wind, Hex, Thunder, Thunderbolt, Dragon Claw, Rain Dance, Hail, Haze, Toxic.
-Undead Bite |
|
| Makes contact. Drains 75% of damage dealt.
Stats: 120 HP/120 Atk/80 Def/100 SpA/70 SpD/80 Spe (570 BST)

Reasoning: WIP
 

Cookie Butter

formerly the someone
is a Pre-Contributor
Pokémon: Jellal Fernandes
Typing: Psychic/Fire
Ability: Victory Star | Telepathy
Moves:
Physical: Meteor Mash, Meteor Assault, Pursuit, Pyro Ball, Self-Destruct
Special: Swift, Night Shade, Night Daze, Draco Meteor, Moonblast, Hydro Pump
Status: Agility, Swords Dance, Nasty Plot, Cosmic Power, Moonlight, Morning Sun, Lunar Dance, Sunny Day, Telekinesis, Gravity
Signature Moves:
Sema (130 BP | Psychic | Physical | 5 PP | 90 Accuracy | Lowers user's Attack by 2)
Abyss Break (30 BP | Dark | Special | 10 PP | 90 Accuracy | Hits four times. Type changes with each hit. First hit is Fire-type, then Ground-type, Water-type and Flying-type)
Stats: 70/110/70/110/70/100 (530)

Reasoning: Psychic because he's a mage who uses cosmic powers, Fire because stars and the Sun. Same for Victory Star. Telepathy because he can do that with magic. Movepool is based on magic he displayed and moves related to cosmic powers.

Pokémon: Enkidu (Fate/Strange Fake)
Typing: Ground
Ability: Unaware / Mimicry / No Guard
Moves: Shore Up, Nature Power, Natural Gift, Nature's Madness, Earth Power, Mud Shot, Mud Slap, Muddy Water, Thrash, Thousand Arrows, Secret Sword, Slash, Mirror Move, Copycat, Stealth Rock, Roar
Stats: 100/100/100/100/100/100 (600)
G-Max Move: G-Max Enuma Elish (variable BP | Ground | Physical | traps opponents)
Reasoning: Ground and Ground-type moves from being literally made of mud. Also Stealth Rock for the same reason. Thousand Arrows, Secret Sword and Slash from him being able to make weapons out of mud (literally thousands of them). Nature moves, Thrash and Roar for being originally a wild beast created by nature gods. Unaware for not knowing about humanity, Mirror Move and Copycat for trying to imitate humanity when coming in contact with it. Mimicry because beast that can camouflage and shapeshift. No Guard because of amazing presence detection. Gigantamax form for being able to turn into a giant chain.
 
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Pokémon: Firefox
Franchise: Mozilla
Type:


Ability: Flash Fire | Electric Surge | [HA] Open Source (If an Electric-type Pokémon switches out to this Pokémon, that Pokémon's Ability replaces this Ability.)
Moves: all Fire-type non-signature moves, Thunderbolt, Thunder, Electric Terrain, Thunder Wave, Wild Charge, Discharge, Thunder Fang, Surf, Waterfall, Liquidation, Aqua Jet, Scald, Hydro Pump, Quick Attack, Extreme Speed, Energy Ball
Stats: 70 HP/100 Atk/50 Def/120 SpA/50 SpD/155 Spe (545 BST)

Firefox @ Choice Band
Ability: Open Source
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Flare Blitz
- Wild Charge
- Liquidation
- Extreme Speed

Firefox @ Choice Specs
Ability: Open Source
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Fiery Dance
- Thunderbolt
- Surf
- Energy Ball
Reasoning:
  • Fire-type: Must you even ask?
  • Electric-type: Mozilla Firefox is an Internet browser.
  • Water-type moves: In Firefox's logo, the fox orbits a globe, presumably made of water.
  • Speed: Firefox is a fast browser, especially Firefox Quantum.
  • Open Source: Firefox is an open source browser, allowing many developers to add software to it.

Pokémon: Psylocke
Franchise: Marvel
Type:


Ability: Tinted Lens | [HA] Levitate
Moves: Psychic Knife, Psionic Charge, Psychic, Psyshock, Zen Headbutt, Psycho Cut, Night Slash, Shadow Claw, Dragon Claw, Extrasensory, Signal Beam, Sacred Sword, Secret Sword, Jump Kick, Bug Buzz, Quick Attack, U-turn, Acrobatics, Shadow Sneak, Aerial Ace, X-Scissor, Agility, Quiver Dance, Swords Dance, Hone Claws, Confuse Ray, Spikes, Disable, Encore, Light Screen, Reflect, Magic Coat, Telekinesis, Miracle Eye
Stats: 60 HP/100 Atk/50 Def/95 SpA/117 SpD/117 Spe (539 BST)

Psionic Charge |
|
| 32 PP | Raises Attack by 1. The next Physical move the user uses has 1.3x power.
Psychic Knife |
|
| 90 BP | 32 PP | 100% | Ignores boosts to Defense. 30% chance to flinch.

Psylocke @ Psychium Z
Ability: Tinted Lens
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Psionic Charge / Hone Claws
- Jump Kick
- Psychic Knife
- U-turn

Psylocke @ Psychium Z
Ability: Tinted Lens
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Quiver Dance
- Psychic
- Secret Sword
- Bug Buzz

Psylocke @ Choice Band
Ability: Tinted Lens
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Psychic Knife
- U-turn
- Jump Kick
- Shadow Sneak / Quick Attack
Reasoning: Psylocke is a mutant with psychic abilities. She uses them to create weapons, most notably her Psychic Knife, which pierces the brain and disables you. She can also use powers to enhance her own physical strength. Her telepathy is associated with a pink butterfly pattern, giving her Bug-type moves and Tinted Lens. Aside from being psychic, she's been trained to be a ninja, who attacks quickly using her katana.
 

"This [outfit] is a keepsake from my father. And this Scissor Blade was left behind by the person who killed him. Now you're going to tell me who this Scissor Blade belongs to... Satsuki Kiryuin!"
Pokémon: Ryuko Matoi
Type: Dark/Bug
Ability: Defiant / Sturdy / Regenerator
Stats: 150/125/50/70/50/110 (555)
Notable Moves: Knock Off, X-Scissor, Flare Blitz, Overheat, Solar Blade, Cross Poison, Psycho Cut, Dragon Claw, Drill Run, Rapid Spin, Recover, Swords Dance, U-Turn, Parting Shot, Strength Sap
-----------------------
Form: Ryuko Matoi-Senketsu Senjin
Ability: Iron Barbs / Tough Claws
Stats: 150/125/80/70/50/80 (555)
-----------------------
Form: Ryuko Matoi-Senketsu Shippu
Ability: Levitate
Stats: 150/105/50/70/50/130 (555)
-----------------------
Form: Ryuko Matoi-Berserk
Ability: Flame Body
Stats: 150/155/50/70/50/80 (555)
-----------------------
Form: Ryuko Matoi-Senjin Shippu
Ability: Iron Barbs / Levitate / Tough Claws
Stats: 150/105/80/70/50/110 (555)
-----------------------
Form: Ryuko Matoi-Senketsu Kirasagi
Ability: Swarm / Regenerator
Stats: 150/155/80/70/70/130 (655)
-----------------------
(Most of above forms are out-of-battle forms similar to Deoxys. Senketsu Kirasagi instead functions like a Mega Evolution.)
Reasoning: A teenage delinquent who seeks to avenge her father's death, and does this by running with scissors while half-naked. Also, she talks to her school uniform. Dark-type because she's a delinquent and also for Knock Off STAB because she tends to end up removing the clothes of opponents she defeats. Bug for kinda complicated and spoilery reasons, and also for STAB on X-Scissor. Defiant because she, uh, is. Same with Sturdy. Her signature weapon is her Scissor Blade, which gives her a decent amount of slashing moves (and Swords Dance). Flare Blitz and Overheat because Senketsu has jet boosters and one of her forms was "achieved" by her literally overheating. Her outfit, Senketsu, can turn into various forms. Senketsu Senjin covers her in spikes (Iron Barbs) and has claws (Tough Claws, Dragon Claw). Senketsu Shippu can fly (Levitate). Berserk Ryuko is hot enough to burn someone who to touches her (Flame Body). Senjin Shippu combines the abilities of Senketsu Senjin and Senketsu Shippu, and also does a spinny attack (Rapid Spin). Senketsu Kirasagi is Senketsu's ultimate form, and while wearing it Ryuko grows stronger as she nears death (Swarm). U-Turn and Parting Shot because she had a tendency to run away early in the series.
In the world of Kill la Kill, there exist alien lifeforms known as Life Fibers. Resembling red string, they're parasitic lifeforms that can grant incredible powers and are responsible for the existence of clothing (which they are woven into). Ryuko's outfit, Senketsu, is made of Life Fibers that have been spliced with human DNA, while Ryuko is the opposite - a human who has been infused with Life Fibers.

Senketsu can absorb other Life Fibers (Strength Sap), while both of them (but more notably Ryuko) can heal from incredibly severe wounds (high HP, Regenerator, Recover).

As for why Ryuko is Bug-type: As mentioned above, she is a Life Fiber hybrid. The Life Fibers are string (matching String Shot and Savage Spinout) and can be considered vaguely wormlike, the Rending Scissors are made from hardened Life Fibers (matching X-Scissor), and Kamuis (100% Life Fiber clothing) require blood to activate (matching Leech Life.) Also, the final stage of life for them is forming a giant cocoon around the planet. It was between that, Grass, and Poison, and I decided to go with Bug for X-Scissor STAB.



"I Eat Hair And Drink Cambells Soup. I Live Like A Pesident. And I Trot So Gaily. No Phones Or Warships. No Chemical. No Oil. No Gums. Just Doing Cute And Handsome Jumpps On My Tramp-O-Leen. And Then My Mendicant Trouppe Come With A Ball. This Is The Life. Of Famous And Moneyed Boys."
Pokémon: Seymour M. Tapiro
Type: Ground/Psychic
Ability: Sand Stream
Stats: 100/110/90/140/90/150 (680)
Notable Moves: Earth Power, Earthquake, Thousand Arrows, Psychic, Psycho Cut, Sacred Sword, Secret Sword, Air Slash, Swords Dance, Extreme Speed, Thunderbolt, Weather Ball, Surf, Fell Stinger, Poison Jab, Spore, Thunder Wave, Milk Drink
Reasoning: He who reaps the dividend, demiurge and babyboy, whose power is without measure, and vendor of sands. Also, he's a baby tapir. Ground and Sand Stream because he's the sands vendor. Psychic because he's got telekinesis, "mind blasts", mind control, the ability to protect others from mind control, and possibly precognition, as well as the fact that other tapirs (both in Sandsverse and Pokémon) are psychic. Earth Power and Earthquake are basic STAB. Thousand Arrows, Psycho Cut, Sacred Sword, Secret Sword, Air Slash, and Swords Dance because he summoned "a thousand immaterial blades" at one point. Extreme Spee dand his high Speed stat are due to his claims of having limitless speed and nothing being faster than him. Thunderbolt and Weather Ball because he controls the weather. Surf because he can swim and also created a sea once. Fell Stinger and Poison Jab because he also has a venomous stinger. Spore because he has claimed he could "Just Burst With Spores Right Here And Now". Thunder Wave because he can paralyze people, as well as make them feel ill with his "electromagnetic presence". Milk Drink because he drinks milk at one point.
 

G-Luke

Sugar, Spice and One for All
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Moderator
View attachment 203659
Pokémon: Azula
Franchise: Avatar: The Last Airbender
Type:

Stats: 71 / 75 / 75 / 120 / 80 / 109 | BST: 530
Abilities: Competitive | HA: Merciless
Movepool: Fire Blast, Flamethrower, Blue Flare, Thunderbolt, Thunder, Discharge, Heat Wave, Fire Punch, Overheat, Fire Lash, Dark Pulse, Sucker Punch, Pursuit, Taunt, Knock Off, Brick Break, Throat Chop, Close Combat, Inferno, Will O Wisp, Flame Burst, Nasty Plot, Switcheroo
Flavour/Design: Azula is the princess of the Fire Nation, brother to Zuko and daughter of former Fire Lord Ozai. Her typing comes from not only her being a prodigy Fire Bender, but from her sadistic, manipulative and malicious behaviour and tendancies. Her abilities reference her competitive nature and her ruthlessness in carrying out her goals. The electric type moves reference her accessing the primiere Lightning bending technique.
Competitive Analysis: A powerful Pokémon, Azula can quickly place defensive teams under stress with its Nasty Plot boosted attacks, potentially being backed by Merciless. Azula can also serve as a decent Choice Scarf user thanks to her high speed.


View attachment 202377
Pokémon: Four Arms
Franchise: Ben 10
Type:

Stats: 110 / 135 / 105 / 50 / 80 / 70 | BST: 550
Abilities: Iron Fist / Heatproof / Sand Veil
Movepool: Close Combat, Superpower, Hammer Arm, Earthquake, Brick Break, Fire Punch, Thunder Punch, Ice Punch, Drain Punch, Knock Off, Bulk Up, Stone Edge, Poison Jab, Heavy Slam, Bounce, Stealth Rock, Power-Up Punch, Bullet Punch, Mach Punch, Cross Chop, Bulldoze, Stomping Tantrum, Body Press
Flavour/Design: Four Arms is a member of the Tetramand species, a warrior race that reside on a desert planet. As such, its typing is well justified. Most of his attacks are based on his usual fighting style - punching and feats of strength. Heatproof comes from their armor plated skin which is notably fireproof in classic continuity and heat resistant in reboot continuity. Sand Veil is common for desert based Pokemon.
Competitive Analysis: Four Arms is a potent physical attacker with solid 110 / 105 / 80 bulk. 70 base speed outpaces most walls, and with 135 base attack and high power STABs allow it to dismantle most Pokemon. Iron Fist Thunder and Ice Punch allows it to threaten the various Flying types that are resist its STAB combo. Priority also improves its offensive match up.


Gran_Torino_Anime_Profile.png

Pokémon: Gran Torino
Franchise: My Hero Academia
Type:

Stats: 80 / 110 / 80 / 50 / 80 / 140 | BST: 540
Abilities: Unburden | HA: Jet Propulsion*
Jet Propulsion: User automatically sets Tailwind after its third turn on the field
Movepool: Fake Out, Sky Attack, Aerial Ace, High Jump Kick, Acrobatics, Mega Kick, Bounce, Extreme Speed, First Impression, U-Turn, Rest, Tailwind, Encore, Instruct, Close Combat, Sucker Punch, Taunt
Flavour/Design: Gran Torino is an eldery superhero in the manga and anime My Hero Academia, and is best known as the teacher and trainer for All Might when he still was a student at UA High. His hidden ability is based on his quirk Jet Propulsion, which he shoots out air out of the soles of his feet which allow him to move through the air at very high speeds. (I made it the third turn out for balance reasons)
Competitive Analysis: Gran Torino is an interesting flying type that strives off of its utility options and its very useful hidden ability. His best options are to stall turns until his ability actives then pivot out into a Pokémon that can abuse its ability.


Shoto_Todoroki_Action.png

Pokémon: Shoto Todoroki
Franchise: My Hero Academia
Type:

Stats: 90 / 65 / 75 / 130 / 80 / 100 | BST: 540
Abilities: Ice Body | HA: Steam Engine Flame Body
Movepool: All Special non signature Ice type moves, Ice Punch, Icicle Crash, Ice Shard, Hail, Fire Blast, Flamethrower, Heat Wave, Flane Burst, Incinerate, Fire Punch, Will O Wisp, Sunny Day, Scald
Flavour/Design: Shoto Todoroki is one of the star students of Class 1A and is a friend and rival to the MC of My Hero Academia. Son of the current No. 1 Hero Endeavor, he was conceived as an attempt to upsurp the then no. 1 hero All Might, by using his Fire and Ice combination quirk to counterbalance the drawbacks if each individual quirk. His typing, abilities and movepool clearly represent his quirk, Half Cold, Half Hot, with Flame Body being his hidden ability since it is one he has yet to fully master. His poor physical prowess is shown in his statline, and the addition of Scald is a callback to his obligatory tragic backstory.
Competitive Analysis: Shoto has one of the most dangerous STAB combinations in Ice and Fire, allowing him to hit most of the type chart for supereffective or neutral damage, while also packing Freeze Dry for the potential Water type. While having zero physical bulk, it has the capacity to switch in on resisted special moves, especially if it is equipped with the Heavy Duty Boots item allowing him to dodge the extremely detrimental Stealth Rock.


All_For_One_Profile.png

Pokémon: All For One
Franchise: My Hero Academia
Type:

Stats: 65 / 125 / 75 / 125 / 75 / 90 | BST: 555
Ability: All For One*
All For One: Traces the opponent's ability upon switch in. It then suppresses the opponent's ability.
Movepool: Every TM, HM, Tutor and TR move ever. Also Snatch.
Flavour/Design: All For One is the arch nemesis of All Might and the main antagonist of season 3 of the anime. His ability is a direct reference to his main quirk, All For One, which allows him ro steal the quirks of other persons, rendering them quirkless (Illuminate has no function in battle so that is the best thjng I could come up with.). His movepool references how he has been taking, learning and gathering various quirks across the roughly 8 generations of Quirk users that have existed in the universe of MHA. Snatch being the only move he learns naturally is also another reminder of his base quirk All For One. He is dark type because he is shown to be evil incarnate, a man who is a villian simply to sustain his cruel and selfish desires.
Competitive Impact: All For One is a very powerful Pokémon, with an immensely wide movepool spanning the entire Pokémon game series, with access to ridiculous coverage from every type imaginable, plus a plethora of different set up options from Nasty Plot, to Dragon Dance to Curse, all of which can be used on different sets for different builds.
 
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"Using terror to shackle someone hand and foot is the bond of a family! Unless you fix that basic misunderstanding, you'll never get what you desire!"
Tanjirou_anime_design.png

Series: Demon Slayer
Pokémon: Tanjiro Kamado
Type: Water/Fighting
Ability: Justified/Intrepid Sword
Hidden Ability: Conflagrate - Normal-type moves become Fire-type moves and grow 30% stronger, i.e. Fire-type Pixelate
Moves: Swords Dance, Sacred Sword, Close Combat, Liquidation, Waterfall, Slash, Return, Aqua Jet, Quick Attack, Knock Off, X-Scissor, Cross Poison, Psycho Cut, U-Turn, Protect, Wide Guard, Charm, Sing.
Sig. Move: Constant Flux |
| Physical | 60 BP | For every consecutive turn that this move is used by at least one Pokemon, this move's power is multiplied by the number of turns to pass, but not more than 5.
Z-Move: Dance of the Fire God - Converted from Constant Flux using Fatherium Z. | Fire | Physical | 240 Base Power
Stats: 100/125/100/50/90/120
Reasoning: Water because he uses the breath of water technique. Fighting because of his just nature and ability to empathize with seemingly anyone, even demons. Justified also comes from his just kindness, he fights with respect and dignity, even against demons. Intrepid Sword cause he's a sword user. Conflagrate and his Z-Move are for spoilery reasons. His movepool is mostly STAB attacks with slashing attacks stacked on. Protect and Wide Guard are from his undying desire to protect those close to him, especially Nezuko. Constant Flux is his strongest style as of now, a constant attack that increases in power with each rotation, eventually creating a strong final slash. His stats show how he fights, he uses breath of water to boost his strength and agility, mostly relying on that alone in his fights. Sing is for spoilery reasons that relate to Nezuko.

Nezuko_anime_design.png

Series: Demon Slayer
Pokémon: Nezuko Kamoda
Type: Fire/Dark
Ability: Regenerator/Moxie
Hidden Ability: Daughteru - Cute Charm, only the effects are doubled
Moves: Fire Blast, Flamethrower, Heat Wave, Fire Punch, Overheat, Fire Lash, Dark Pulse, Sucker Punch, Pursuit, Taunt, Knock Off, Brick Break, Throat Chop, Close Combat, Inferno, Will O Wisp, Flame Burst, Superpower, Sludge Bomb, Acid, Acid Spray, Giga Drain, Drain Punch, Minimize, Growth.
Sig Move: Blood Burst |
| Special | 90 BP | Super effective on Dark and Ghost Types.
Stats: 113/99/100/90/110/54

Reasoning: Fire/Dark as she's a demon with pyrokinetic abilities. Fire also represents a spoilery ability she gets. Regenerator as her body is immortal and regenerates at an insane rate, to the point of regrowing limbs and organs. Moxie as her strength can grow by eating humans, technically she hasn't demonstrated that ability herself, and hopefully won't in the future, but there's no reason that she wouldn't be able to. Daughteru because she is one of the most adored characters in a show filled with lovable, adorable heroes. Her Movepool is mostly STAB attacks with fighting moves thrown in. She usually battles with brute force and surprise attacks above all else. Draining and Poison moves represent her demon abilities as well. Growth and Minimize her ability to change her size and height at will. Blood Burst represents her fire powers, the ability to ignite her blood that is outside her body, turning them into engulfing flames. However these flames only affects other Demons and Blood Demon Arts. Her stats are smaller than her brother as she relies less on skill and more on her natural, or unnatural if you think of it, powers. Namely, her enhanced regeneration and brute strength.

Nezuko_fulldemonform.png

Mega Type: Fire/Dark
Mega Ability: Regenerator
Mega Stats: 113/104/135/95/135/84
Reasoning: When Nezuko or Tanjiro are in a serious pinch, Nezuko can give in to her demon nature to unleash a demon transformation that ups her fighting abilities immensely, at the cost of becoming more demon-like. All of her stats increase, but her powers stay relatively the same with the exception of being able to stand in sunlight, something no demon is capable of doing, and a power Muzan himself wants really badly. So far, the only way she could revert back to normal is to have someone (most likely Tanjiro) sing her a lullaby.

When I heard that they were after my buddy... I couldn't do anything!! I didn't do anything!! If I don't act now... forget being a hero, I'm not even a man!
Hero Costume

Series: My Hero Academia
Pokemon: Eijiro Kirishima
Type: Fighting/Rock
Ability: Sturdy/Rock Head
H. Ability: No Guard
Moves: Earthquake, Stone Edge, Close Combat, Earth Power, Crush Grip, Storm Throw, Circle Throw, Agility, Ice Hammer, Hammer Arm, Wood Hammer, Drain Punch, Mega Punch, Dynamic Punch, Sucker Punch, Mega Kick, Heavy Slam, Bullet Punch, Protect, Bulk Up, Wide Guard, Head Smash, High Jump Kick
Sig Move: Red Gauntlet | Rock | Physical | 90 Base Power | 30PP | 100% accuracy | Breaks Reflect and Light Screen.
Stats: 85/90/159/30/123/88
Reasoning: Fighting/Rock because he’s super hard and a top physical fighter. Sturdy and Rock Head are from his hardening quirk. His hidden ability No Guard comes from his fighting style. He doesn’t dodge attacks, he barrels through them. Movepool is comprised mostly of STAB and physical attacks. Red Gauntlet is his signature move.


Mega Type: Rock/Fighting
Mega Ability: No Guard
Mega Stats: 85/120/180/30/150/110
Reasoning: Red Riot Unbreakable is his ultimate move. Eijiro reaches his maximum hardening level by turning his entire body extremely hard and rugged, leaving him with a monstrous appearance and practically invulnerable to most forms of attack. His type, and ability are the same as Kirishima's fighting style doesn't change much.
 
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Pokémon: Toa Tahu
Type: Fire/Steel
Ability: Anger Point
Moves: Flaming Sword, Burn Up, Flamethrower, Fire Blast, Flame Charge, Smart Strike, Flash Cannon, Sacred Sword, Fury Cutter, Scald, Frustration, Swords Dance, Shift Gear, Recover, Explosion
Signature Move: Flaming Sword | Fire | Physical | 90 BP | Also super-effective against fairy and rock. 10% chance to burn.
Stats: 95/110/90/90/100/80 BST 565
Special Items: Tahu gains special bonuses for wearing different masks. They act as minor form changes similar to Rotom. The extra move is learned when the item is given, and forgotten when the item is changed. Masks are immune to being removed, but Knock Off hits for full power and harshly (-3) lowers Tahu's attack and special attack.

Mask of Shielding:
Ability: Force Barrier (Disguise clone)
Move: King's Shield
Stat Changes: 0/-10/+30/-10/+40/-10

Mask of X-Ray Vision:
Ability: Infiltrator
Move: Laser Focus
Stat Changes: 0/-10/0/+60/0/0

Mask of Speed:
Ability: Quick Feet
Move: Extreme Speed
Stat Changes: 0/+20/-10/0/-10/+50

Mask of Levitation:
Ability: Levitate
Move: Flying Press
Stat Changes: 0/+10/0/+10/+10/+20

Mask of Strength:
Ability: Sheer Force
Move: Earthquake
Stat Changes: 0/+70/+10/-10/0/-20

Mask of Water Breathing:
Ability: Water Absorb
Move: Steam Eruption
Stat Changes: 0/0/0/+20/+20/+10

Reasoning: Legendary Toa of Fire from the Bionicle Franchise. He is a bio-mechanical warrior with fire elemental powers, so Fire/Steel. His signature move is primarily fire, but also hits targets weak to steel. A big part of Bionicle were the various mask powers the Toa would use, so for this, I gave him the six original masks, and gave each flavorful traits.
 

G-Luke

Sugar, Spice and One for All
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Moderator
Psylocke, Shoto Todoroki, Tahu

I probs would have voted for Red Riot if his BST wasn't higher than the lesser legendary Pokémon
 
Slate #2
Happy Holidays!


Congratulations to Ninetales Dragons, chuckeroo, and G-Luke for winning with Psylocke, Tahu, and Azula! All three gained the Christmas Comeback Crisis title.

And speaking of Christmas, it's the Christmas season! This is a slate for characters connected to holidays - they could have an in-story connection to a holiday, be from a holiday story, or just have the name of a holiday in their name. The holiday in question being in winter is not necessary to get the bonus. Show your character gets the slate bonus like such: **Frosty the Snowman**

The slate ends on December 30th. Have fun!​
 
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"Using terror to shackle someone hand and foot is not the bond of a family! Unless you fix that basic misunderstanding, you'll never get what you desire!"
View attachment 212279
Series: Demon Slayer
Pokémon: Tanjiro Kamado
Type: Water/Fighting
Ability: Justified/Intrepid Sword
Hidden Ability: Conflagrate - Normal-type moves become Fire-type moves and grow 30% stronger, i.e. Fire-type Pixelate
Moves: Swords Dance, Sacred Sword, Close Combat, Liquidation, Waterfall, Slash, Return, Aqua Jet, Quick Attack, Knock Off, X-Scissor, Cross Poison, Psycho Cut, U-Turn, Protect, Wide Guard, Charm, Sing.
Sig. Move: Constant Flux |
| Physical | 60 BP | For every consecutive turn that this move is used by at least one Pokemon, this move's power is multiplied by the number of turns to pass, but not more than 3.
Z-Move: Dance of the Fire God - Converted from Constant Flux using Fatherium Z. | Fire | Physical | 240 Base Power
Stats: 100/125/100/50/90/120
Reasoning: Water because he uses the breath of water technique. Fighting because of his just nature and ability to empathize with seemingly anyone, even demons. Justified also comes from his just kindness, he fights with respect and dignity, even against demons. Intrepid Sword cause he's a sword user. Conflagrate and his Z-Move are for spoilery reasons. His movepool is mostly STAB attacks with slashing attacks stacked on. Protect and Wide Guard are from his undying desire to protect those close to him, especially Nezuko. Constant Flux is his strongest style as of now, a constant attack that increases in power with each rotation, eventually creating a strong final slash. His stats show how he fights, he uses breath of water to boost his strength and agility, mostly relying on that alone in his fights. Sing is for spoilery reasons that relate to Nezuko.

View attachment 212280
Series: Demon Slayer
Pokémon: Nezuko Kamoda
Type: Fire/Dark
Ability: Regenerator/Moxie
Hidden Ability: Daughteru - Cute Charm, only the effects are doubled
Moves: Fire Blast, Flamethrower, Heat Wave, Fire Punch, Overheat, Fire Lash, Dark Pulse, Sucker Punch, Pursuit, Taunt, Knock Off, Brick Break, Throat Chop, Close Combat, Inferno, Will O Wisp, Flame Burst, Superpower, Sludge Bomb, Acid, Acid Spray, Giga Drain, Drain Punch, Minimize, Growth.
Sig Move: Blood Burst |
| Special | 90 BP | Super effective on Dark and Ghost Types.
Stats: 113/99/100/90/110/54

Reasoning: Fire/Dark as she's a demon with pyrokinetic abilities. Fire also represents a spoilery ability she gets. Regenerator as her body is immortal and regenerates at an insane rate, to the point of regrowing limbs and organs. Moxie as her strength can grow by eating humans, technically she hasn't demonstrated that ability herself, and hopefully won't in the future, but there's no reason that she wouldn't be able to. Daughteru because she is one of the most adored characters in a show filled with lovable, adorable heroes. Her Movepool is mostly STAB attacks with fighting moves thrown in. She usually battles with brute force and surprise attacks above all else. Draining and Poison moves represent her demon abilities as well. Growth and Minimize her ability to change her size and height at will. Blood Burst represents her fire powers, the ability to ignite her blood that is outside her body, turning them into engulfing flames. However these flames only affects other Demons and Blood Demon Arts. Her stats are smaller than her brother as she relies less on skill and more on her natural, or unnatural if you think of it, powers. Namely, her enhanced regeneration and brute strength.

View attachment 212281
Mega Type: Fire/Dark
Mega Ability: Regenerator
Mega Stats: 113/104/135/95/135/84
Reasoning: When Nezuko or Tanjiro are in a serious pinch, Nezuko can give in to her demon nature to unleash a demon transformation that ups her fighting abilities immensely, at the cost of becoming more demon-like. All of her stats increase, but her powers stay relatively the same with the exception of being able to stand in sunlight, something no demon is capable of doing, and a power Muzan himself wants really badly. So far, the only way she could revert back to normal is to have someone (most likely Tanjiro) sing her a lullaby.

Image result for krampus

Pokémon: Krampus
Type: Dark/Ice
Ability: Fur Coat/Ice Scales
H. Ability: Shadow Tag
Moves: Ice Beam, Ice Punch, Blizzard, Avalanche, Ice Shard, Night Slash, Knock Off, Taunt, Lunge, Nasty Plot, Dark Pulse, Swords Dance, Snatch, Snarl, Punishment, Power Whip, Wood Hammer,
Stats: 120/95/120/95/120/50
Reasoning: Dark because he’s a demon. Ice because he’s a Christmas Spirit. Fur Coat and Ice Scales represent the beast's immortality and fur. Shadow Tag represents its tendency kidnap particularly naughty children in a sack. His movepool is STAB attacks with a few stat boosting moves. Power Whip and Wood Hammer represent the whip and sticks he beats bad kids with.

"Even if this hero society comes crashing down... even if I rise to rule the underworld... that weight in my heart is never gonna go away. It's why I hate everything. Every living, breathing thing just rubs me the wrong way. So why not destroy it all? Why not destroy everything?"
Villain

Pokémon: Tomura Shigaraki
Type: Dark/Ghost
Ability: Technician/Intimidate
H. Ability: Unstable - All attacks have 1.5 Base Power, but he’s confused all the time.
Moves: Knock Off, Taunt, Lunge, Nasty Plot, Swords Dance, Foul Play, Sucker Punch, Switcheroo, Dark Pulse, Shadow Punch, Shadow Ball, Destiny Bond, Curse, Toxic, Confuse Ray, Outrage, Protect, Double Team,
Sig Move: Decay | Dark | Physical | 150 Base Power | 30PP | 60% accuracy | OHKO if it gets a crit.
Sig Move: Decay Wave | Dark | Physical | 120 Base Power | 30PP | 75% accuracy | Hits all opponents. OHKO if it gets a crit.
Stats: 110/90/75/80/85/115
Reasoning: Dark comes from him being the main villain of the story and generally a psychotic monster. Ghost comes his disheveled zombie look and in particular his early design. Technician because in spite of his mental instability, he is actually quite intelligent. He was able to deduce the flaw of Aizawa’s quirk very quickly and pulled a fast one on Chisaki, despite the latter being...reasonably more stable, and having a mind reader as a right hand man. Intimidate because he simply looks like a terrifying villain, even without the severed hands of his family on him. Unstable as he is insane from his accidental murder of his family. Also his goal is to literally destroy the world. Decay is his quirk, arguably one of the most deadly quirks in the series, and also one he can’t control, thus the poor accuracy. Decay wave is the recent extension of that quirk. Stats are via his lanky frame and only being rather fast being his greatest feat. High HP from his determination, which is almost as great as Izuku’s. Best demonstrated in the fight with Gigantomachia, who has been hunting and continuously fighting him for 48 hours straight with only three hours for Tomura to rest. For over a month no less.
 
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Usagi Tsukino Sailor Moon Sailor Form - Manga

Pokémon: Sailor Moon
Franchise: Sailor Moon
Type: Normal/Super:

Eternal:

Neo-Queen Serenity:

Abilities: Normal/Super/Eternal: Klutz/Super Luck/Victory Star (HA)
Neo-Queen Serenity: Pixilate
Moves: Moonblast, Moonlight, Dazzling Gleam, Fairy Wind, Charm, Play Rough, Supersonic, Screech, Hyper Voice, Tearful Look, Recover, Jump Kick, High Jump Kick, Double Kick, Double-Edge, Air Slash, Hurricane, Brave Bird, Aerial Ace, Moon Princess Halation, Moon Spiral Heart Attack, Rapid Spin, Heal Pulse, Moongeist Beam, Swift, Boomburst, Fleur Cannon, Disarming Voice, Baby-Doll Eyes, Sparkly Swirl, Focus Blast, Aura Sphere, Surf, Flamethrower, Ice Beam, Thunderbolt, Flash Cannon, Power Gem, Shadow Ball, Earth Power, Hydro Pump, Tri-Attack, Thunder Wave, Dark Pulse
Stats: Normal: 70 HP/100 Atk/70 Def/110 SpA/90 SpD/110 Spe (550 BST)
Super: 80 HP/110 Atk/70 Def/130 SpA/100 SpD/120 Spe (610 BST) (Use the Moon Kaleido Scope key item. Can be used again to reverse back.)
Eternal: 100 HP/120 Atk/70 Def/150 SpA/100 SpD/130 Spe (670 BST) (Use the Eternal Tiare key item. Can be used again to reverse back.)
Neo-Queen Serenity: 100 HP/130 Atk/100 Def/180 SpA/120 SpD/150 Spe (770 BST) (Must hold the Silver Crystal item in-battle.)

Silver Crystal: Restores 1/16th of the user's HP if its a Fairy-type. Other types not gain a effect, and will instead deal 1/16th max HP damage for Dark-types. If the holder is Sailor Moon, it transforms her into Neo-Queen Serenity (like Primal Reversion) and heals for 1/8th of the user's HP every turn. Cannot be knocked off if the holder is Sailor Moon.

Moon Princess Halation |
| 30 BP | Special | 20 PP | 100% | Hits 2 to 5 times.
Moon Spiral Heart Attack |
| 120 BP | Special | 10 PP | 100% |
Z-Moves: Moon Tiara Action |
| 175 BP | Special | 1 PP | Requires the user to hold the Moon Tiara (Z-Crystal), need Moonblast in their moveset, and be in either Normal or Super form to use this move. | Always deals a critical hit.
Silver Moon Crystal Power Kiss |
| 200 BP | Special | 1 PP | Requires the user to hold the Holy Moon Chalice (another Z-Crystal), need Moonlight in their moveset, and be in Eternal or Neo-Queen Serenity form to use this move. | Restores 50% of the user's max HP and cures non-violate status.

Reasoning: OK, a lot to take in, but here we go. Sailor Moon is the true identity of Usagi, and since Fairy types are related to the moon, she's that and along with Normal for being a human. Eternal has the Flying-type instead for her new wings, and just pure Fairy for Queen Serenity due to her being a god. Klutz for her clumsiness, Super Luck for her great power, and Victory Star for something spacey sounding. Most of her moves are either filler or related to some of her attacks. 4 of them are her signature moves. She also has 4 different forms, each becoming more and more powerful, with Neo-Queen Serenity being a goddess born from the original Queen Serenity. Statspread is just mostly opted to her magical girl status, though she does have some physical prowlness. She also fights off evil, which does include Dark-types, meaning that they can prove to be a death to her, from more damage to straight up OHKOing them. Also, she gains some attacks representing her other Sailor Senshi teammates, just to give her some reconition.
 
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This was an inevitable resub.
Pokemon: Santa Claus
Type: Ice/Fairy
Ability: Merriment (If this Pokemon is hit with a move that is super effective against the Ice type, the move instead has neutral effectiveness, even if it would hit for 4x power.)/Refrigerate
Signature Item: Christmas Spirit
While Santa holds the Christmas Spirit (same Christmas Spirit that Smol Nozomi can Mega Evolve with), his Speed is increased by one stage, and if he summons Hail, it lasts for 8 turns instead of 5. Cannot be removed.
Signature Moves:
Hearty Laughter
- Type: Fairy
- Classification: Special
- Power: 40
- Accuracy: --
- PP: 30 (max 48)
- Effect: Sound move. If the user is Taunted, Tormented, Attracted, Disabled, Encored, Heal Blocked, or Paralyzed, removes said status. This move can be used if the user is Encored into another move, and it cannot be disabled.
- Flavor: Santa lets out a hearty "Ho ho ho!" which improves his mood and clears his thoughts.

Winter Magic
- Type: Ice
- Classification: Special
- Power: 75
- Accuracy: 100
- PP: 5 (max 8)
- Effect: Summons the Hail weather effect.
- Flavor: Santa whips up a wonderful winter day, to help create a magical Christmas.
Stats: 120/95/90/105/95/75 (Total: 580)
Notable Moveset: Ice Beam, Blizzard, Ice Punch, Moonblast, Play Rough, Safeguard, Reflect, Light Screen, Aurora Veil, Hail, Wish, Stockpile, Swallow, Spit Up, Flame Burst, Mystical Fire, Round, Hyper Voice, Sing, Crafty Shield, Milk Drink, Heal Bell, Charm, Heal Pulse, Miracle Eye, Mind Reader, Yawn, Present
Overview: It's none other than Santa Claus! Not to be confused with the Santa from Silvagunner's Christmas Comeback Crisis (though he has a connection with the Christmas Spirit item), this is simply the Father Christmas of our world. His typing comes from him being a magic old elf of the season of winter. Santa is mostly designed to be a decently tough cleric, with plenty of utility to make the most of his turns on the field. Most notably, his signature ability takes his weaknesses down to just one: Poison. Combined with his utility, this can make him tough to take down, and when he holds the Christmas Spirit, he is able to go decently fast, as well. Moves come from various things known about Santa, such as his power to judge whether you are naughty or nice and seeing when you are sleeping leading to Mind Reader and Miracle Eye. All in all, you better watch out, because Santa Claus is coming to town.
 
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Rudolph,_The_Red-Nosed_Reindeer_Marion_Books.jpg

Pokémon: Rudolph the Red-Nosed Reindeer
Type: Normal/Ice
Ability: Quick Feet / Lightning Rod (Slush Rush)
Moves: Extreme Speed, Double-Edge, Body Slam, Tri-Attack, Ice Beam, Icicle Crash, Ice Shard, Blizzard, Freeze-Dry, Flash Cannon, Agility, Horn Attack, Horn Leech, Horn Drill, Drill Run, High Horsepower, Aurora Beam, Aurora Veil, Round, Stomp, Stomping Tantrum, Headbutt, Water Pulse, Work Up, Secret Sword
Stats: 75/105/70/100/70/95 (BST: 515)

Reasoning: Rudolph is the youngest of Santa Claus' reindeers and he had a very shiny nose. Lightning Rod and attacks such as Flash Cannon are based on that aspect. Ice-typing because along with Santa Claus, he is from the North Pole. Quick Feet and Slush Rush are based on his running ability as he led Santa and the other reindeers through the harsh winter. Other moves are based on being a deer. I added Secret Sword to his movepool as Rudolph had a lot of similarities to Keldeo such as being based on a deer and being the youngster of the group.
 

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