Crossover Chaos Expanded (side-project)

voting was technically supposed to end yesterday but

Ninetales Dragons' Tom Cat
Pika Xreme's Count Dracula
Cookie Butter's Cheshire Cat
 
Slate #19
Anything Goes


Congratulations to Ninetales Dragons, Bobsican, and MegaFlareon for winning with Tom, OH GOD DISNEY IS GONNA KILL US, and Achilles! Ninetales Dragons gained the title Who Framed Roger Rabbit, while Bobsican gained the title Alien vs Predator.

Sorry for the delay! There's no bonus slate this slate.

This slate ends on October 27th.
Have fun!​
[/QUOTE]
 
“Unless we can face that which pains us... we can never truly sparkle! ☆”

Pokémon: Yuga Aoyama
Type: Fairy
Ability: Dazzling
H. Ability: Pétillant - Opponents can only target Yuga when he’s on the field.
Moves: Moonblast, Play Rough, Dazzling Gleam, Flash Cannon, Aurora Beam, Bubble Beam, Charge Beam, Hyper Beam, Ice Beam, Psybeam, Signal Beam, Simple Beam, Solar Beam, Thunderbolt, Thunder, Shadow Ball, U-Turn, Dark Pulse, Heal Pulse, Dragon Pulse, Water Pulse, Protect
Signature Move: Navel Laser | Fairy | Special | 90 Base Power | 20PP | 100% accuracy | 10% chance of burning opponent. | 20% chance of lowering accuracy.
Stats: 75/65/95/125/100/80
Reasoning: Fairy because he’s dazzling and shiny like faries, also he’s french and the fairy type came from the pokemon version of france. Dazzling for the same reason. Pétillant, french for sparkling, again alludes to his bright nature and also references the time he drew the attacks of multiple students from various schools to attack him in the provisional hero licence arc. Most of the moveset is ranged beam and blast attacks. Navel Laser comes from his quirk. Fairly bulky special attacker stats reflect his canon fighting style.

"But there's no time to hesitate, so do it now! You wanna be a hero, don't you?! Then let's pass this test."

Pokémon: Kyoka Jiro
Type: Normal
Ability: Singer - Dancer Clone for Sound moves
H. Ability: Earphone Jack - 1.5x base power for Sound moves, but she takes 50% more damage from sound moves.
Moves: Boomburst, Bug Buzz, Chatter, Confide, Disarming Voice, Echoed Voice, Heal Bell, Hyper Voice, Metal Sound, Sing, Snarl, Supersonic, Uproar, Extrasensory, Air Slash, Earthquake, Night Slash, Leaf Blade, Thunderbolt, Thunder
Sig. Move: Heartbeat Fuzz | Normal | Special | 100 Base Power | 15PP | 100% accuracy |
Stats: 90/80/75/130/80/85
Reasoning: Normal because most sound attacks are normal and most other types would have flimsy explanations. Singer because she’s a skilled singer and sung in the cultural festival. Earphone Jack is from their quirk, she can amplify her heartbeat, but can be overpowered by louder sounds. Movepool is mostly sound attacks, with Earthquake, referencing the time she caused a small earthquake in the arena. Also some slashing moves, from when she used a sword in USJ. This is relevant because no one in Class-A uses cutting attacks. Heartbeat Fuzz is her special move from canon.

"Thank you for flying air Upgrade. Buh-Bye!"
Alien: Upgrade

HP: 105
Atk: 50
Def: 100
SpA: 125
SpD: 110
Spe: 90
BST: 580
Weight: 54.3 lbs
Abilities: Technomorph / Regenerator
Technomorph
-This pokemon copies the stat boosts of all Electric and/or Steel types on the field.
Movepool: Flash Cannon, Moonblast, Shadow Ball, Hidden Power, Signal Beam, Power Gem, Focus Blast, Heal Bell, Discharge, Thunderbolt, Volt Switch, Agility, Nasty Plot, Agility, Light Screen, Reflect, Toxic, Acid Armor.
Flavour/Design: Ghost/Steel typing is the result of Upgrade's modus operandi, possessing technology. The alien is rather durable, lending credence to the bulk on this guy. Is incredibly powerful when merged with tech, lending to high special attack. Electric moves are also the result of his tech merging. Acid Armor because he's a liquid. Regenerator because he can pull himself together after being split apart. Techomorph relates to his canon ability.
Competitive Analysis: Bulky Supporter, or Special Tank like Magnezone only swapping the trapping for more staying power. Great coverage also helps his strengths. Techomorph allows him to potentially become unstoppable, but it requires luck and predictions, not to mention Regenerator is a safer and more reliable option. Overall, a fun alternative to Magnezone that's harder to put down.
 
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Pokémon: Nico Robin
Franchise: One Piece
Type:


Ability: Infiltrator
Moves: Tres Fleur: Clutch, Gigantesco Mano: Spank, Petal Blizzard, Seed Bomb, Bullet Seed, Power Whip, Leech Seed, Sticky Web, Spider Web, Disable, Encore, Switcheroo, Snatch, Ally Switch, Fake Out, Knock Off, Power-Up Punch, Focus Punch, Mach Punch, Bullet Punch, Seismic Toss, Circle Throw, Storm Throw, Brick Break, Cross Chop, Belly Drum, Fly, Pursuit, Sucker Punch, Shadow Punch, Jump Kick, Low Kick, Crush Grip
Stats: 78 HP/112 Atk/70 Def/70 SpA/70 SpD/125 Spe (525 BST)

Tres Fleur: Clutch |
|
| 80 BP | 16 PP | Ignores accuracy and evasion. 35% chance to flinch.
Gigantesco Mano: Spank |
|
| 160 BP | Z-Move. Requires Robinium-Z and Tres Fleur: Clutch. Ignores accuracy and evasion. 80% chance to flinch.

Nico Robin @ Choice Band / Robinium Z
Ability: Infiltrator
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Jump Kick / Cross Chop
- Knock Off
- Bullet Punch
- Tres Fleur: Clutch

Nico Robin @ Focus Sash
Ability: Infiltrator
EVs: 252 HP / 16 Atk / 240 Spe
Jolly Nature
- Sticky Web
- Switcheroo
- Leech Seed
- Seismic Toss
Reasoning: Robin ate the Hana Hana no Mi/Flower-Flower Fruit, which lets her create parts of her body on any surface. The body parts she creates are created from flower petals. She often generates the body parts right on the target's body.
  • Speed: She has a lot of feats of reacting to faster characters, like Pell.
  • punches/throws: She usually uses her ability to create arms, and attack with them.
  • kicks: She'll often create legs to use as well.
  • Sticky Web/Spider Web: She's created nets and such using lots of arms.
  • Fly: She has a move that lets her fly by creating many arms on her back, and forming wings with them.
  • Tres Fleur: Clutch: One of her moves, where she creates three arms on somebody, and snaps their spine.
  • Gigantesco Mano: Spank: One of her moves, where she combines several arms to form one huge arm to attack with.
 
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Pokémon: Nico Robin
Franchise: One Piece
Type:


Ability: Infiltrator
Moves: Tres Fleur: Clutch, Gigantesco Mano: Spank, Petal Blizzard, Seed Bomb, Bullet Seed, Power Whip, Leech Seed, Sticky Web, Spider Web, Disable, Encore, Switcheroo, Snatch, Ally Switch, Fake Out, Knock Off, Power-Up Punch, Focus Punch, Mach Punch, Bullet Punch, Seismic Toss, Circle Throw, Storm Throw, Brick Break, Cross Chop, Belly Drum, Fly, Pursuit, Sucker Punch, Shadow Punch, Jump Kick, Low Kick, Crush Grip
Stats: 78 HP/112 Atk/70 Def/70 SpA/70 SpD/125 Spe (525 BST)

Tres Fleur: Clutch |
|
| 80 BP | 16 PP | Ignores accuracy and evasion. 35% chance to flinch.
Gigantesco Mano: Spank |
|
| 135 BP | Z-Move. Requires Robinium-Z and Tres Fleur: Clutch. Ignores accuracy and evasion. 80% chance to flinch.

Nico Robin @ Choice Band / Robinium Z
Ability: Infiltrator
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Jump Kick / Cross Chop
- Knock Off
- Bullet Punch
- Tres Fleur: Clutch

Nico Robin @ Focus Sash
Ability: Infiltrator
EVs: 252 HP / 16 Atk / 240 Spe
Jolly Nature
- Sticky Web
- Switcheroo
- Leech Seed
- Seismic Toss
Reasoning: Robin ate the Hana Hana no Mi/Flower-Flower Fruit, which lets her create parts of her body on any surface. The body parts she creates are created from flower petals. She often generates the body parts right on the target's body.
  • Speed: She has a lot of feats of reacting to faster characters, like Pell.
  • punches/throws: She usually uses her ability to create arms, and attack with them.
  • kicks: She'll often create legs to use as well.
  • Sticky Web/Spider Web: She's created nets and such using lots of arms.
  • Fly: She has a move that lets her fly by creating many arms on her back, and forming wings with them.
  • Tres Fleur: Clutch: One of her moves, where she creates three arms on somebody, and snaps their spine.
  • Gigantesco Mano: Spank: One of her moves, where she combines several arms to form one huge arm to attack with.
On the Z-move, they naturally ignore accuracy and evasion (to my knowledge), so you don't have to list it. They also have higher power than that (more like a weird one-time Light of Ruin.), so I suggest 160. I don't care for the flinch rates, but paralysis makes more sense in "spine breaking".
 

Cookie Butter

formerly the someone
is a Pre-Contributor
Pokémon: Alexander Nikolaevich Hel (Seikon no Qwaser)
Typing: Steel
Ability: Steelworker / Molecule Master (Steelworker clone for both Ice and Fire)
Moves: All Steel-type moves except Shift Gear, Gear Up, Autotomize, Meteor Mash, Sunsteel Strike and Double Iron Bash (he also doesn't get made up Steel-type moves from CC) + Swords Dance, Blizzard, Ice Beam, Icicle Crash, Ice Shard, Icicle Spear, Overheat, Eruption, Lava Plume, Magma Storm, Flare Blitz, Fire Lash, X-Scissor, Night Slash, Sacred Sword, Vacuum Wave
Signature Move: Blood Sword - Steel-type Sacred Sword clone
Stats: 90/100/70/90/70/110 (530)
Reasoning: Alexander, also known as Sasha, is a figher who can control iron. He can basically do anything with iron, create swords, lashes, scythes, daggers, etc. He can heat up iron molecules so the iron melts, or freeze the iron to the point it freezes water around it too. He can also use iron control to create vacuum. Swords Dance because he can create many swords. Sasha also gets Sacred Sword because on top of using swords, to put it simply, he works for the church and is religious. X-Scissor because it's cross shaped attack and Night Slash because he... slashes.
Sasha gets two legendary signature moves but for very good reason. The first is Magma Storm. Lava and magma are composed mostly of iron, and he actually jumped into a volcano before to train magma control. The second is Doom Desire. The move is described as "Summons strong sunlight to attack 2 turns later" and "A move that attacks the foe with a blast of light two turns after use." Sasha can do exactly this by controlling the planet's molten iron core - the planet's core generates a magnetic field that protects the Earth from sunlight and cosmic rays. If Sasha turns this magnetic field off... Doom Desire happens. And this is exactly what happens in the climax of the series.


Pokémon: Ichibei Hyousube
Typing: Ghost/Dark
Ability: Pressure | Forewarn | Frisk
Stats: 105/90/80/105/85/95 (560)
Signature Moves:
Name Severing (100 BP | Ghost | Special | The target's Ability is rendered ineffective as long as it remains active.)
Blacken (90 BP | Dark | Special | This move's type effectiveness against Dark is changed to be super effective.)
Moves: All Dark-type moves +Force Palm. Can use Dark Void.
Ichibei Hyousube can change into Ichibei Hyousube-Shikai if it knows Blacken. (similar to Mega Rayquaza)

"Blacken, Ichimonji!"
Form: Ichibei Hyousube-Shikai
Ability: Dark Aura
Stats: 105/115/95/125/100/120 (660)
When holding Shirafude Ichimonji, Ichibei Hyousube-Shikai can change into Ichibei Hyousube-Shin'uchi. (similar to regular Mega Evolution)

"True Blade: Shirafude Ichimonji!"
Form: Ichibei Hyousube-Shin'uchi
Ability: Name Changer (When this Pokémon attacks, the opponent's type changes to match the type of the last move that hit it, unless that type is already one of its types.)
Stats: 105/135/110/165/110/135 (760)

Reasoning: WIP
 
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G-Luke

Sugar, Spice and One for All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus

Pokémon: Wildmutt
Franchise: Ben 10
Type:

Ability: Rough Skin / Strong Jaw
Moves: Poison Jab, Crunch, Knock Off, Earthquake, Odor Sleuth, Sludge Bomb, Acrobatics, Night Slash, Pursuit, Hone Claws, Toxic Spikes, Thrash, Spikes
Stats: 100 HP / 128 Atk / 95 Def / 55 SpA / 75 SpD / 102 Spe (555 BST)
Reasoning: Wildmutt is a canine like (feline-like in adulthood) alien species called a Vulpimancer that Ben uses. They live on a garbage planet and are known to be extrememly aggressive, especially towards members of their own kind, hence Poison / Dark.



Pokémon: Generator Rex
Franchise: Generator Rex
Type:

Ability: Adaptability / Download
Moves: Meteor Mash, Jump Kick, Thunder Punch, Shift Gear, Sky Uppercut, Fly, Magnet Rise, Swords Dance, Sacred Sword, Flash Cannon, Heal Pulse, Wide Guard
Stats: 80 HP / 115 Atk / 95 Def / 75 SpA / 75 SpD / 115 Spe (560 BST)
Reasoning: Rex Generator is the main protagonist from the Television series. His abilities revolve around A) Being able to communicate with and control technology (Hemce his typing and Download), B) Heal and cure activated Evos (Heal Pulse), and most importantly, transform his body into various metallic weaponry and transportation vehicles (Steel part of typing and Adaptability), which includes the Smack Hands (Meteor Mash and Thunder Punch), Boogie Pack (Fly), Sky Slyder (Magnet Rise), Rex Ride (Shift Gear), Big Fat Sword (Swords Dance, Sacred Sword) among others.


Pokémon: Superman
Franchise: DC Comics
Type:

Ability: Solar Power / Bulletproof
Moves: Fly, Sky Attack, Bullet Punch, Iron Head, Superpower, Frost Breath, Heat Wave, Flash Cannon, Synthesis, Extreme Speed, Bulk Up, Mega Punch, Sky Uppercut, Hurricane
Stats: 90 HP / 135 Atk / 105 Def / 105 SpA / 85 SpD / 105 Spe (625 BST)
Reasoning: Superman is a DC Comics character, being a member of the fictional race the Kryptonians. He has a vast amount of abilities and the moves and abilities given to him are to reflect that.

7FF55.png

Pokémon: Four Arms
Franchise: Ben 10
Type:

Stats: 110 / 135 / 105 / 50 / 80 / 70 | BST: 550
Abilities: Iron Fist / Heatproof / Sand Veil
Movepool: Close Combat, Superpower, Hammer Arm, Earthquake, Brick Break, Fire Punch, Thunder Punch, Ice Punch, Drain Punch, Knock Off, Bulk Up, Stone Edge, Poison Jab, Heavy Slam, Bounce, Stealth Rock, Power-Up Punch, Bullet Punch, Mach Punch, Cross Chop, Bulldoze, Stomping Tantrum
Flavour/Design: Four Arms is a member of the Tetramand species, a warrior race that reside on a desert planet. As such, its typing is well justified. Most of his attacks are based on his usual fighting style - punching and feats of strength. Heatproof comes from their armor plated skin which is notably fireproof in classic continuity and heat resistant in reboot continuity. Sand Veil is common for desert based Pokemon.
Competitive Analysis: Four Arms is a potent physical attacker with solid 110 / 105 / 80 bulk. 70 base speed outpaces most walls, and with 135 base attack and high power STABs allow it to dismantle most Pokemon. Iron Fist Thunder and Ice Punch allows it to threaten the various Flying types that are resist its STAB combo. Priority also improves its offensive match up.


Resub of another guy's Aang because he should exist.


Pokémon: Aang
Franchise: Avatar: The Last Airbender
Type:

Ability: Quick Feet / Lightning Rod / Avatar State* (HA)
Avatar State: At 50% maximum HP and below, gains STAB on Water, Rock, Ground and Fire type moves
Notable Moves:
Physical:
Superpower, Brick Break, Waterfall, Bounce, Acrobatics, Waterfall, Rock Slide, Stone Edge, Earthquake, Bulldoze, Icicle Crash, U-turn
Special: Hurricane, Aeroblast, Focus Blast, Fiery Dance, Flamethrower, Fire Blast, Inferno, Surf, Hydro Pump, Earth Power, Power Gem, Ice Beam, Blizzard
Status: Calm Mind, Agility, Work Up, Dragon Dance, Work Up, Slack Off, Defog, Whirlwind, Will-o-Wisp, Trick , Recover, Tailwind, Stealth Rock, Soak (Doesn't Learn Toxic)
Stats: 85 / 75 / 65 / 105 / 65 / 135 | BST: 530
Reasoning: For all of those wondering, this is the main protaganist in Avatar: The Last Airbender, who would, throughout his adventure, would master the four elements of Water, Earth, Fire, and Air, and eventually defeat the Fire Lord aiming to conquer every Nation. The stats are supposed to represent a mostly Special Attacker with a ridiculous Speed Tier and a bit of physical attack, fitting Aang's great mastery of the elements and hit-and-run strategy, with his physical attack held back by his unwillingness to intentionally kill or even severely hurt someone. His move pool is intended to also represent moves related to the elements, with Ice-Type coverage, and U-turn there just to be nice. Dragon Dance, while odd, is a reference to one of the episodes in Season Three, where he learns special Firebending techniques from Dragons, nicknamed, Way of the Dragon. Lightning Rod is a reference to while how he didn't learn how to create Lightning, he can redirect it after being taught that technique by Zuko.
 
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"Alright, that does it! Screw you guys! I'm going home..."
Pokémon: Eric Cartman
Type: Normal/Dark
Abilities: Thick Fat / Anger Point / Prankster
Moves: Follow Me, Torment, Taunt, Swagger, Foul Play, Thief, Thunderbolt, Thunder, Charge Beam, Zap Cannon, Thunder Punch, Shock Wave, Play Nice, Spikes, Toxic Spikes, Stealth Rock, Fury Swipes, Slash, Night Slash, Cut, Rage, Outrage, Sucker Punch, Confide, Nasty Plot, Frustration, Throat Chop, Stockpile, Embargo, Trick, Arm Thrust, Low Kick, Low Sweep, Sand Attack, Mud-Slap, Growl, Charm, Play Rough, Astonish, Snarl, Flamethrower, U-Turn, Parting Shot, Growl, Fake Tears, Charm
Stats: 140/65/50/65/65/85 [BST 470]

Reasoning: The resident overweight kid in South Park, and by far the cruelest of the four main protagonists. (Just ask Scott Tenorman...) Electric moves are from how in the movie, the thing that zaps him when he swears ends up malfunctioning and can now zap other targets instead, depending on where Cartman aims. Dark-type Status moves are from his sinister demeanor, same for Swagger and Foul Play. (Torment's Japanese name is "False Accusation", which earns bonus points since Cartman's known to do that A LOT) Confide because he'll spill the beans easy, sometimes out of malice and other times not. Hazards are from how Cartman can enact "behind-the-scenes" trickery in front of others. His short temper naturally contributes to Rage and Outrage. However, while Sucker Punch can connect to some things Cartman did, it (alongside the "claw" moves) draws from his "The Coon" persona, which is (supposedly) a heroic raccoon-themed vigilante. Thick Fat is from how nearly all of the Fat Jokes in South Park are at Cartman's expense, Anger Point from his short temper (He got better at hiding it though), and Prankster... Basically the aforementioned "behind-the-scenes" shenanigans he can pull off. Normal/Dark because he's just an elementary school student, but happens to be a cruel one at that. Flamethrower from Stick of Truth things, and U-Turn/Parting Shot because of the above-mentioned quote (and, in the latter case, his aforementioned sinister behavior)


"LOOK AT THEM BONES!"
(Disclaimer: The above picture isn't actually the same rabbit but radiates the same serene energy as the beast does when we first see it so it might as well be for the sake of this post)
Pokémon: Killer Rabbit
Type: Dark
Abilities: Gluttony / Strong Jaw / Fluffy
Moves: Crunch, Thrash, Charm, Quick Attack, Sucker Punch, Odor Sleuth, Mean Look, Hyper Fang, Superpower, Close Combat, Splash, Assurance, Throat Chop
Stats: 110/125/80/30/35/120 [BST 510]

Reasoning: Stats because of its blinding speed and ruthlessness as it feasted upon some of King Arthur's Knights of the Round Table. Dark because of said ruthlessness and Arthur needed the Holy Hand Grenade in order to defeat it, adding into Fluffy and the bias towards physical bulk. Superpower's Japanese name is Great Power... Which also could be read as Animal Power, thus checking out for this bunny. Close Combat's is Infight, and this bunny prefers close quarters combat.
 
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here's a vampire and a werewolf, also a drug dealer and a pig i guess

"I do not drink... wine." (Note he doesn't actually say this in the novel, but it's such an iconic line I had to go with it anyway.)
Pokémon: Count Dracula
Type: Ghost/Psychic
Ability: Nosferatu* / Telepathy (HA)
*Nosferatu: Regains 12% HP per turn unless Sun is active. Gains Water weakness.
Stats: 120/110/70/120/70/80 (570)
Notable Moves: Shadow Ball, Psychic, Psychic Fangs, Shadow Claw, Leech Life, Dragon Dance, Dragon Claw, Hypnosis, Nasty Plot, Thunderbolt, Thunder, Hurricane, Brave Bird, Haze, Giga Drain, Transform
Count Dracula @ Leftovers
Ability: Nosferatu
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Psychic Fangs
- Shadow Claw
- Leech Life

Count Dracula @ Leftovers
Ability: Nosferatu
EVs: 252 HP / 252 SpA / 4 Spd
Modest Nature
- Nasty Plot
- Shadow Ball
- Thunderbolt
- Psychic / Recover

Reasoning: The most iconic vampire of all - though you'd be surprised how much the iconic view of him is off. Ghost-type because he's undead. Psychic-type, Hypnosis, and Telepathy because he has hypnotic and telepathic powers. His signature ability, Nosferatu, reflects a few of his vampiric traits - immortality, losing power in sunlight (but not actually being injured, that was added by adaptations), and being unable to cross water. Leech Life's Japanese name translates to "Suck Blood", and I seriously hope I don't have to explain further. He gets Dragon Dance and Dragon Claw because his name means "son of the dragon". Nasty Plot because he has an evil plan. Thunderbolt, Thunder, and Hurricane because he can create storms with his magic. Brave Bird because he can turn into a bat and Crobat gets it. Haze because he can turn into mist. Giga Drain because of the whole vampire thing again. Transform because he's a shapeshifter.


"nice"
Pokémon: Woodman
Type: Grass
Type (Mech): Grass/Steel
Ability: Download / Mold Breaker (HA)
Ability (Mech): Iron Fist
Stats: 100/50/40/130/160/90 (570)
Stats (Mech): 100/140/80/100/100/50 (570)
Notable Moves: Leaf Shield (see Wood Man in Crossover Chaos v2), Leaf Storm, Energy Ball, Giga Drain, Flash Cannon, Leaf Blade, Meteor Mash, Psychic, Psyshock, Thunder Punch, Thunderbolt, Volt Switch, Moonblast, Recover, Moonlight, Taunt, Parting Shot, Sticky Web, Trick Room
Wood Man-Glitch @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 252 SpA / 4 SpD or 252 HP / 4 SpA / 252 SpD
Modest Nature / Calm Nature
- Sticky Web
- Recover
- Parting Shot / Volt Switch
- Leaf Storm / Giga Drain

Wood Man-Glitch @ Choice Scarf
Ability: Download
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature / Timid Nature
- Leaf Storm
- Flash Cannon
- Psychic / Thunderbolt
- Parting Shot / Volt Switch

Wood Man-Glitch-Mech @ Leftovers
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
- Meteor Mash
- Leaf Blade / Leaf Shield
- Thunder Punch
- Recover

Reasoning: You know Wood Man, right? The Robot Master from Mega Man 2, a winner in Crossover Chaos v2? Well, this is also him... kinda. Grass/Steel because he's a wood robot. Download because he's a computer virus and Mold Breaker because he breaks several laws of reality. His stats reflect how he is in the SiIvaGunner canon - extremely powerful in terms of reality-breaking abilities, but utterly hopeless in a physical fight. (He couldn't hurt Smol Nozomi. Not the Smolitzer, Nozomi herself. She didn't even have to attack him.) He also has a mech form that's more proficient in physical fighting, but hasn't been shown with his other abilities. That form of him gets Iron Fist because he punches stuff I guess. He gets a decent amount of Grass and Steel moves for the obvious reasons. Psychic moves due to his general weird powers. Electric moves because robots get those. Recover because he can just reattach limbs that fall off. Taunt and Parting Shot because he's decent at both cracking jokes and getting the fuck out of there. Sticky Web because his mech form can fire nets. Moon moves because, well, see below...

Pokémon: 8-Bit Beast
Type: Grass
Ability: Strong Jaw
Stats: 100/130/40/100/90/110 (570)
Moves: As above + Crunch, Ice Fang, Fire Fang, Thunder Fang, Psychic Fangs, Sacred Sword, Dragon Claw, Shadow Claw
8-Bit Beast @ Life Orb
Ability: Strong Jaw
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Crunch
- Ice Fang / Thunder Fang
- Thunder Fang / Leaf Blade
Reasoning: Type stays the same because it's still the same goofy wood robot, just as a werewolf. Strong Jaw and biting moves because big teeth, claw moves because big claws, and Sacred Sword because it has a sword too.



"This is for working me like a dog! This is for drugging me up, and having the nerve to shake me down! Maroon 5 actually sucks, by the way! This one's for my kid and my wife! And this one... This one's for violating my privacy."
Pokémon: Wade L. D.
Type: Normal
Ability: Skill Link / Waddle Dealer* / Friend Guard (Hidden)
*Waddle Dealer: When switching out, replacement is poisoned but has their highest stat boosted by 1. Fails if replacement cannot be poisoned.
Stats: 70/120/70/80/70/120 (530)
Notable Moves: Waddle Spear Barrage*, Frustration, Slack Off, Icicle Spear, Pin Missile, Close Combat, Poison Jab, Smart Strike, Outrage, Thrash, U-Turn, Spikes, Toxic Spikes, Aromatherapy, Rage Powder
*Waddle Spear Barrage: Physical Normal-Type, 30 BP, 100% Accuracy, 10/16 PP, hits 2-5 times
Wade L. D. @ Sitrus Berry
Ability: Waddle Dealer
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-Turn
- Frustration
- Close Combat
- Aromatherapy / Spikes / Toxic Spikes / Poison Jab

Wade L. D. @ Life Orb
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waddle Spear Barrage
- Icicle Spear
- Close Combat
- U-Turn

Reasoning: A married man with a terminally ill son and a horrible job, who cracked under the pressure, became a drug dealer, and eventually died holding off the police. He's also a Waddle Dee, and responsible for President Haltmann, his boss, taking control of the SiIvaGunner channel. That's less important. Normal because he's pretty much just a normal guy. Waddle Spear Barrage, Icicle Spear, Pin Missile, Spikes, and Toxic Spikes all come from his use of spears in battle, and Skill Link ties into said moves. Waddle Dealer as well as Poison Jab and Aromatherapy come from the fact that he's a drug dealer. Friend Guard and Close Combat because of how he covered 2B's escape at the cost of his own life. Rage Powder ties into both of these things. Frustration, Outrage, and Thrash come from him having a LOT of pent-up frustration. Smart Strike because he's transported metal around for people and helped build the Gadgetini Clone and it was the most fitting Steel move. U-Turn because he constantly juggled and moved between various aspects of his life, also he basically ditched his family.


"You Think You Gnow Me? Well I've Got News For You Buck-o... I'm Huge And Stupid"
Pokémon: Horace
Type: Ice
Ability: Snow Warning / Steelworker / Thick Fat (Hidden)
Stats: 120/150/90/110/110/100 (680)
Notable Moves: Icicle Crash, Ice Shard, Iron Head, Meteor Mash, Iron Tail, Flare Blitz, Close Combat, Superpower, Wood Hammer, Earthquake, Stone Edge, Liquidation, Crunch, Bulk Up, Aurora Veil, Slack Off
Horace @ Life Orb / Leftovers
Ability: Snow Warning
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Earthquake
- Wood Hammer
- Ice Shard

Reasoning: The god of snow, war and night, he who comes from an icy depth, panaceum and warden, Horace. He gets Ice-type due to him running an ice shop. He gets Steelworker due to his frequent association with iron and steel, which he claims to be made of - he can also shoot molten steel from his eyes. He gets moves of the Ice and Steel types because of this. Flare Blitz is because his blood can be used as lighter fluid in an emergency. Crunch and Fighting-type moves due to his, as he would put it, "Big Teeth And Mauscles". Wood Hammer due to being the lord of the fjorest. Earthquake and Stone Edge due to shaping the earth with his hooves and creating a mountain when he entered the Sandsverse. Speaking of his entry into the Sandsverse, he gets Liquidation due to a spout of water and ice coming with his arrival. Finally, he gets Slack Off due to his... "actions" during Elmer's Lent.
 
Jack the Spooky Skeleton.png

Pokémon: Jack Skellington
Franchise: The Nightmare Before Christmas
Ability: Flame Body | Sturdy | [HA] Pressure
Signature Move: Stopga (Status | Psychic | 70 Accuracy | 5 PP | Time stops the target(s) for 2 turns, preventing any movement, but it can still be switched out, ignores Protect and Substitute) (See Mickey Mouse)
Moves: Trick-or-Treat, Trick, Fire Blast, Thunder, Blizzard, Flare Blitz, Ice Shard, Shadow Ball, Gravity, Stopga, Astonish, Revelation Dance, Will-o-Wisp, Fire Spin, Present and Fake Out
Stats: 78 / 110 / 75 / 130 / 85 / 110 (588 BST)
Reasoning: Jack Skellington is Fire/Ghost type because of his affinity with fire and ghosts.
Flame Body comes from him being easy to get heated, so this ability makes sense.
Sturdy comes from his ability in Kingdom Hearts, Second Chance, whihc basically does the same thing as Sturdy.
And Pressure comes from the sheer pressure he can make on others with his sheer look.

Lastly, for the movepool:

All fire type moves come from his affinity with it, which he can use in that many ways
Blizzard and Ice Shard come from the moves he can do in Kingdom Hearts, same with Thunder, Gravity, Flare Blitz and Revelation Dance.
Astonish and Fake Out come from how he often scares others for fun, and Shadow Ball also comes with his affinity with ghosts.
And Present comes from how he can actually use presents as weapons in his games.
 
Last edited:

G-Luke

Sugar, Spice and One for All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
View attachment 202824
Pokémon: Jack Skellington
Franchise: The Nightmare Before Christmas
Ability: Flame Body | Sturdy | [HA] Pressure
Signature Move: Stopga (Status | Psychic | 70 Accuracy | 5 PP | Time stops the target(s) for 2 turns, preventing any movement, but it can still be switched out, ignores Protect and Substitute) (See Mickey Mouse)
Moves: Trick-or-Treat, Trick, Fire Blast, Thunder, Blizzard, Flare Blitz, Ice Shard, Shadow Ball, Gravity, Stopga, Astonish, Revelation Dance, Will-o-Wisp, Fire Spin, Present and Fake Out
Stats: 78 / 110 / 75 / 130 / 85 / 110 (588 BST)
Reasoning: Jack Skellington is Fire/Ghost type because of his affinity with fire and ghosts.
Flame Body comes from him being easy to get heated, so this ability makes sense.
Sturdy comes from his ability in Kingdom Hearts, Second Chance, whihc basically does the same thing as Sturdy.
And Pressure comes from the sheer pressure he can make on others with his sheer look.

Lastly, for the movepool:

All fire type moves come from his affinity with it, which he can use in that many ways
Blizzard and Ice Shard come from the moves he can do in Kingdom Hearts, same with Thunder, Gravity, Flare Blitz and Revelation Dance.
Astonish and Fake Out come from how he often scares others for fun, and Shadow Ball also comes with his affinity with ghosts.
And Present comes from how he can actually use presents as weapons in his games.
How is it a more frail Blacephalon?
 
Sorry to do it this late, but...

sir, stop stealing subs.png


Aang is disqualified.

Also here's my votes

Cookie Butter's Alexander
Pika Xreme's Horace
Bobsican's Skellington
 
Slate #20
Eclipse


Congratulations to KirbyRider1337, G-Luke, and Nico Robin for winning with the Killer Rabbit, Superman, and Nico Robin!

It's the last slate of Gen 7! This is for characters have a connection to the sun or moon. They can draw power from these celestial bodies, maybe even live on them (this is unlikely in the case of the sun), or just have a motif related to them. Show your character fits the slate like so: **Sailor Moon**

This slate ends on November 10th.
Have fun!​
 

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