Pokémon: **Azula**
Franchise: Avatar: The Last Airbender
Type:
Stats: 71 / 95 / 75 / 130 / 80 / 109 | BST: 560
Abilities: Competitive | HA: Merciless
Movepool: Fire Blast, Flamethrower, Blue Flare, Thunderbolt, Thunder, Discharge, Heat Wave, Fire Punch, Fire Lash, Dark Pulse, Sucker Punch, Pursuit, Taunt, Knock Off, Brick Break, Throat Chop, Close Combat, Inferno, Will O Wisp, Flame Burst, Nasty Plot, Switcheroo
Flavour/Design: Azula is the princess of the Fire Nation, brother to Zuko and daughter of former Fire Lord Ozai. Her typing comes from not only her being a prodigy Fire Bender, but from her sadistic, manipulative and malicious behaviour and tendancies. Her abilities reference her competitive nature and her ruthlessness in carrying out her goals. The electric type moves reference her accessing the primiere Lightning bending technique.
Competitive Analysis: A powerful Pokémon, Azula can quickly place defensive teams under stress with its Nasty Plot boosted attacks, potentially being backed by Merciless. Azula can also serve as a decent Choice Scarf user thanks to her high speed.
Franchise: Avatar: The Last Airbender
Type:


Stats: 71 / 95 / 75 / 130 / 80 / 109 | BST: 560
Abilities: Competitive | HA: Merciless
Movepool: Fire Blast, Flamethrower, Blue Flare, Thunderbolt, Thunder, Discharge, Heat Wave, Fire Punch, Fire Lash, Dark Pulse, Sucker Punch, Pursuit, Taunt, Knock Off, Brick Break, Throat Chop, Close Combat, Inferno, Will O Wisp, Flame Burst, Nasty Plot, Switcheroo
Flavour/Design: Azula is the princess of the Fire Nation, brother to Zuko and daughter of former Fire Lord Ozai. Her typing comes from not only her being a prodigy Fire Bender, but from her sadistic, manipulative and malicious behaviour and tendancies. Her abilities reference her competitive nature and her ruthlessness in carrying out her goals. The electric type moves reference her accessing the primiere Lightning bending technique.
Competitive Analysis: A powerful Pokémon, Azula can quickly place defensive teams under stress with its Nasty Plot boosted attacks, potentially being backed by Merciless. Azula can also serve as a decent Choice Scarf user thanks to her high speed.
Pokémon: **Moon Knight**
Franchise: Marvel Comics
Type:
Stats: 105 / 135 / 95 / 60 / 80 / 99 | BST: 574
Abilities: Technician
Movepool: Close Combat, Superpower, Brick Break, Psycho Cut, Night Slash, Slash, Zen Headbutt, Shadow Ball, Sky Uppercut, Bulk Up, Swords Dance, Agility, Elemental Punches, Psychic, Focus Blast, Psyshock, Mach Punch, Aura Sphere, Hidden Power, Lunar Dance, Moonlight
Flavour/Design: Marc Spector was a mercanary until he was betrayed and left for dead by his boss. He eventually awoken at the foot of a statue of the Moon god Khonshu, took it as a sign and not only got revenge, but dedicated his life to fighting crime. Fighting type due to his ex-military background making him an extremely skilled combatant, and his frequent psychotic episodes, and less frequent dream powers and prophetic visions lends to the Psychic type. Moves are a combination of typical STAB, some cutting attacks referencing his weapons of choice and a few moon related utility moves.
Competitive Analysis: While facing competition with Mega Gallade and Mega Medicham, Moon Knight has the advantage of being able to hold items, and having access to powerful Technician boosted STAB priority.
Franchise: Marvel Comics
Type:


Stats: 105 / 135 / 95 / 60 / 80 / 99 | BST: 574
Abilities: Technician
Movepool: Close Combat, Superpower, Brick Break, Psycho Cut, Night Slash, Slash, Zen Headbutt, Shadow Ball, Sky Uppercut, Bulk Up, Swords Dance, Agility, Elemental Punches, Psychic, Focus Blast, Psyshock, Mach Punch, Aura Sphere, Hidden Power, Lunar Dance, Moonlight
Flavour/Design: Marc Spector was a mercanary until he was betrayed and left for dead by his boss. He eventually awoken at the foot of a statue of the Moon god Khonshu, took it as a sign and not only got revenge, but dedicated his life to fighting crime. Fighting type due to his ex-military background making him an extremely skilled combatant, and his frequent psychotic episodes, and less frequent dream powers and prophetic visions lends to the Psychic type. Moves are a combination of typical STAB, some cutting attacks referencing his weapons of choice and a few moon related utility moves.
Competitive Analysis: While facing competition with Mega Gallade and Mega Medicham, Moon Knight has the advantage of being able to hold items, and having access to powerful Technician boosted STAB priority.
Pokémon: **Sun Wukong**
Franchise: The Journey To The West
Type:
Stats: 105 / 115 / 90 / 110 / 80 / 125 | BST: 625
Abilities: Prankster / Infiltrator | Bi Jue*
Bi Jue - Takes half damage from Fire and Water type attacks
Movepool: Close Combat, Superpower, Brick Break, Sky Uppercut, Bulk Up, Agility, Elemental Punches, Focus Blast, Mach Punch, Aura Sphere, Hurricane, Air Slash, Aerial Ace, Bounce, Fly, Tailwind, Swagger, Blizzard, Icy Wind, Heat Wave, Dragon Dance, Nasty Plot, Rock Slide, Stone Edge, Stealth Rock, Glare, Transform, Cloud Ride*, Staff of Iron*
Cloud Ride - Flying type | 110 BP | Physical | 10 PP | 95% Accuracy | 20% chance to lower foe's speed
Staff of Iron - Steel type | 100 BP | Physical | 5 PP | 80% Accuracy | Lowers foe's Defense by one stage
Flavour/Design: Sun Wukong is the star of the famous Chinese folk novel Journey to the West. His typing references his proficency with summoning winds and his means of travel via a flying cloud, seen in his Flying type, and him being a master martial artist, shown via Fighting type. Him being a trickster is shown by his abilities Prankster and Infiltrator. His signature ability Bi Jue is a call back to specific spells he uses to grant him resistances to Fire and deep water. Glare calls back his Body Immobilizing Spell, his rock type moves reference him originating as a stone statue. His signature moves call to his cloud riding abilities and his magical Iron Staff respectively.
Competitive Analysis: A powerful and versatile sweeper, Sun Wukong can either be a set up sweeper with Dragon Dance, a Nasty Plot wallbreaker or even use cheese tactics like Prankster Glare and Transform.
Franchise: The Journey To The West
Type:


Stats: 105 / 115 / 90 / 110 / 80 / 125 | BST: 625
Abilities: Prankster / Infiltrator | Bi Jue*
Bi Jue - Takes half damage from Fire and Water type attacks
Movepool: Close Combat, Superpower, Brick Break, Sky Uppercut, Bulk Up, Agility, Elemental Punches, Focus Blast, Mach Punch, Aura Sphere, Hurricane, Air Slash, Aerial Ace, Bounce, Fly, Tailwind, Swagger, Blizzard, Icy Wind, Heat Wave, Dragon Dance, Nasty Plot, Rock Slide, Stone Edge, Stealth Rock, Glare, Transform, Cloud Ride*, Staff of Iron*
Cloud Ride - Flying type | 110 BP | Physical | 10 PP | 95% Accuracy | 20% chance to lower foe's speed
Staff of Iron - Steel type | 100 BP | Physical | 5 PP | 80% Accuracy | Lowers foe's Defense by one stage
Flavour/Design: Sun Wukong is the star of the famous Chinese folk novel Journey to the West. His typing references his proficency with summoning winds and his means of travel via a flying cloud, seen in his Flying type, and him being a master martial artist, shown via Fighting type. Him being a trickster is shown by his abilities Prankster and Infiltrator. His signature ability Bi Jue is a call back to specific spells he uses to grant him resistances to Fire and deep water. Glare calls back his Body Immobilizing Spell, his rock type moves reference him originating as a stone statue. His signature moves call to his cloud riding abilities and his magical Iron Staff respectively.
Competitive Analysis: A powerful and versatile sweeper, Sun Wukong can either be a set up sweeper with Dragon Dance, a Nasty Plot wallbreaker or even use cheese tactics like Prankster Glare and Transform.
Last edited: