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Crossover Chaos Expanded (side-project)

Pokémon: **Obi Wan Kenobi**
Type: Psychic/Fighting
Ability: Bulletproof / Anticipation | Force Prediction (HA)
Force Prediction
- This pokemon is immune to resisted attacks ( including Stealth Rock ) on the turn it switches in.
Notable Moves: Lightsaber, Calm Mind, Psychic, Psyshock, Future Sight, Reflect, Counter, Mirror Coat, Rock Slide, Bounce, Acrobatics, Agility, Taunt, Encore, Disable
Lightsaber - 120 BP | Fighting type | Special | 100% accurate
Stats: 80 / 75 / 115 / 100 / 130 / 75 | BST: 580
Reasoning: The main reason a Jedi is able to run around with a melee weapon without looking foolish is the fact that they can dodge or deflect projectiles by predicting where their opponents are going to shoot. Therefore, it makes the most sense to me for a Jedi's stats to be biased towards defense. Obi Wan Kenobi is not exactly the most "by the books" Jedi that ever existed, but he does seem to faithfully implement this patient Jedi fighting style, so it makes sense for the character. The offensive power of a Jedi comes mostly from the ability of a lightsaber to cut through anything, and this is represented by a very powerful STAB move that will dent things even coming from 100 base Atk. Force Prediction lets you completely nullify an attack in the event that you, well, make a good prediction by switching into a resisted attack. Obi Wan functions as a bulky attacker that's hard to remove from the field and can cut through defensive Steel types like a giant, metal security door.
 
Guess these two count...
Pokémon: Ahsoka Tano (Star Wars)
Type:

Ability: No Guard, Lightsaber Mastery*
Lightsaber Mastery: Boosts blade moves by 20%

Notable Moves: Force Push*, Focus Blast, Psychic, Psycho Cut, Close Combat, Swords Dance, Calm Mind, Recover, all blade moves
Force Push: 90 BP Hidden Power clone
Stats: 70 / 80 / 67 / 127 / 80 / 121 (555 BST)

Reasoning: Ahsoka Tano was a Padawan who turned away from the Jedi before the Empire rose to power. She became a powerful and balanced Force user and fought against the Empire and could even hold her own against Darth Vader for a short amount of time. Her typing comes from her combat training as well as her use of the Force. Ahsoka uses a dual lightsaber combat style but this left her vulnerable in a fight between her and Barriss Offee, hence No Guard. Despite this she continued her training and mastered this technique giving her the signature ability, Lightsaber Mastery. Force Push is a common technique used by Jedi and has many uses in combat. Ahsoka's move pool is based on both her lightsaber combat and use of the Force. Being a special-based Fighting type gives Ashoka a niche in Pokemon. Even everyone's favourite pink blob, Chansey, is threatened thanks to Ahsoka being the second Pokemon to have access to Secret Sword. Her stats lean towards being a fast special attacker with average defences.
Pokémon: Grand Admiral Thrawn (Star Wars)
Type:

Ability: Mold Breaker, Stakeout
Notable Moves: TIE Ambush*, all hazards, weather moves, terrain moves, Taunt, Encore, Close Combat, Knock Off, Bulk Up
TIE Ambush: A hazard that deals 50% of the target's current HP, removed once activated.
Stats: 83 / 106 / 106 / 54 / 84 / 116 (549 BST)

Reasoning: Grand Admiral Thrawn is one of the greatest strategists in Star Wars. He manipulates battlefields to his advantage by using terrain, resources and knowledge he gains about his opponents. A great strategist needs to plan a battle before it even starts and that's where Thrawn's learnset excels. All hazards, weather, terrain and various status moves to hinder opponents will give his army the edge in battle. Mold Breaker helps him use these moves but also reflects his ability to execute his plans against opponents no matter the situation. TIE Ambush comes from the fact that he is one of the highest ranking officers in the Imperial Navy. Despite not often being in the frontlines, Thrawn is a formidable combatant in martial arts and will lie in ambush waiting for the perfect moment to strike giving him the Stakeout ability. His stats allow him to be fast enough to set up hazards and bulky enough to last long enough in battle to execute his plans.
And now for something completely different:
Pokémon: King Arthur from Arthurian legend (but mainly Monty Python and the Holy Grail)
Type:

Ability: Oblivious, Kingly Majesty
Kingly Majesty:
Queenly Majesty clone
Notable Moves: Thundering Hooves, sword based moves, King's Shield

Thundering Hooves: King Arthur rushes at the opponent while his assistant makes clopping noises with two halves of a coconut. Fake Out clone but lowers attack instead of dealing damage (flinches and only works on first turn)

Stats: 99 / 111 / 99 / 44 / 88 / 99 (540 BST)
Reasoning: The King of the Britons (or head of a self-perpetuating autocracy to some) wields the legendary sword bestowed upon him by a watery tart. His Thundering Hooves move is based on coconuts that could not have been in England at the time of Arthurian legend due to neither African nor European swallows having sufficient wing speed to carry them. Kingly Majesty is derived from him being king and Oblivious due to his portrayal in Monty Python and the Holy Grail. No idea what's going on with his stats but they look self important.
 
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Washington D.C. will never be the same.

Pokémon: Cory Baxter
Type:

Ability: White House (Sets up the White House terrain for 5 turns.) | Savvy (Whenever his attack successfully hits a Pokemon, his other moves all gain 1 PP.)
Moves: Flamethrower, Ice Beam, Thunderbolt, Fire Punch, Ice Punch, Thunder Punch, Fire Blast, Blizzard, Thunder, Close Combat, Focus Blast, Rock Slide, Poison Jab, Hyper Voice, Bullet Punch, Fake Out
Stats: 95 HP/110 Atk/75 Def/100 SpA/75 SpD/70 Spe (525 BST)

White House terrain - Grounded Pokemon are protected from priority moves. They gain +1 Attack and Special Attack at the end of every turn.
Reasoning: The White House is where Cory goes in his spin-off. The stat boosts the terrain gives represent presidential status. Cory's other ability represents all the money he's able to make.
 
...I can just resub this boar, come to think of it



"You Think You Gnow Me? Well I've Got News For You Buck-o... I'm Huge And Stupid"
Pokémon: Horace
Type: Ice/Steel
Ability: Snow Warning / Thick Fat (Hidden)
Stats: 120/150/90/110/110/100 (680)
Notable Moves: Icicle Crash, Ice Shard, Iron Head, Meteor Mash, Iron Tail, Flare Blitz, Close Combat, Superpower, Wood Hammer, Earthquake, Stone Edge, Liquidation, Crunch, Bulk Up, Aurora Veil, Slack Off
Horace @ Life Orb / Leftovers
Ability: Snow Warning
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Earthquake
- Wood Hammer
- Ice Shard

Reasoning: The god of snow, war and night, he who comes from an icy depth, panaceum and warden, Horace. He gets Ice-type due to him running an ice shop. He gets Steel-type due to his frequent association with iron and steel, which he claims to be made of - he can also shoot molten steel from his eyes. He gets moves of the Ice and Steel types because of this. Flare Blitz is because his blood can be used as lighter fluid in an emergency. Crunch and Fighting-type moves due to his, as he would put it, "Big Teeth And Mauscles". Wood Hammer due to being the lord of the fjorest. Earthquake and Stone Edge due to shaping the earth with his hooves and creating a mountain when he entered the Sandsverse. Speaking of his entry into the Sandsverse, he gets Liquidation due to a spout of water and ice coming with his arrival. Finally, he gets Slack Off due to his... "actions" during Elmer's Lent.
 

**Minion**
Pokémon
: Minion
Type: Normal
Ability: Simple / Tangled Feet (Rattled)
Moves: Growth, Tri-Attack, Hyper Voice, Chatter, Ice Beam, Freeze-Dry, Flamethrower, Heat Wave, Fire Blast, Growl, Double-Team, Confuse Ray, Bounce, Double-Edge, Crunch
Stats: 70/80/70/80/70/110 (BST: 480)

Reasoning: Gru's minions are supposedly cute side characters in the Despicable Me franchise that ended up becoming more popular than the main characters. The minions became so popular that they ended up habing their own movie and mobile game. The movepool conists mostly of sound-based moves as they usually chatter in the movie. Growth is included because in the Minions movie, Kevin grew into a giant minion. Ice- and Fire-moves incorporate their former bosses' (Gru and Scarlet Overkill) weapons of choice.
 
All of these are from My Hero Academia.

"A smiling... dependable... cool hero... That's what I wanna be! That's why I'm giving it everything! For everyone!"

Pokémon: Izuku Midoriya
Type: Normal/Fighting
Ability: Justified/Sturdy
Hidden Ability: One for All - The Pokemon's attacks deal 50% more damage, but each attack has 50% recoil.
Moves: Power-Up Punch, Superpower, Close Combat, Counter, Force Palm, Double-Edge, Mach Punch, Thunder Punch, Ice Punch, Fire Punch, Low Kick, High Jump Kick, Jump Kick, Drain Punch, Mega Punch, Dynamic Punch, Sucker Punch, Mega Kick, Heavy Slam, Bullet Punch, Play Rough, Air Slash, Power Whip, Protect, Bulk Up.
Signature Move: Detroit Smash | Fighting | Physical | 100 Base Power | 30PP | 100% accuracy | 50% chance of lowering defense
Z-Move: St. Louis Smash - Converted from High Jump Kick using Shootstylium Z. | Fighting | Physical | 200 Base Power |
Stats: 120/120/65/95/60/125
Reasoning: Normal because Izuku was just a normal kid with no quirk at first. Fighting because he’s mostly hand-to-hand combat and sheer force with a few ranged attacks. Justified comes from his undying desire to help people, regardless of how stupid it is in retrospect and his record of beating down villains. Sturdy comes from the level of damage he’s willing to take to achieve his goals, willingly breaking his bones multiple times for the sake of the good of others. One for All comes from his quirk, It allowed him to achieve some spectacular feats of strength, but at the cost of broken body parts. Hidden Ability because he saw it as a trump card at first. Most of his moves are punches, because his early battle-style was initially just punches and finger-flicks, as that’s what was mainly how All Might fought. St.Louis Smash is, as of this slate, the latest special move he used. His stats portrays his immense speed and strength and his lackluster defenses and his High HP also shows his determination, shrugging damage with sheer stubbornness.

“Unless we can face that which pains us... we can never truly sparkle! ☆”

Pokémon: Yuga Aoyama
Type: Fairy
Ability: Dazzling
H. Ability: Pétillant - Opponents can only target Yuga when he’s on the field.
Moves: Moonblast, Play Rough, Dazzling Gleam, Flash Cannon, Aurora Beam, Bubble Beam, Charge Beam, Hyper Beam, Ice Beam, Psybeam, Signal Beam, Simple Beam, Solar Beam, Thunderbolt, Thunder, Shadow Ball, U-Turn, Dark Pulse, Heal Pulse, Dragon Pulse, Water Pulse, Protect
Signature Move: Navel Laser | Fairy | Special | 90 Base Power | 20PP | 100% accuracy | 10% chance of burning opponent. | 20% chance of lowering accuracy.
Stats: 75/65/95/125/100/80
Reasoning: Fairy because he’s dazzling and shiny like faries, also he’s french and the fairy type came from the pokemon version of france. Dazzling for the same reason. Pétillant, french for sparkling, again alludes to his bright nature and also references the time he drew the attacks of multiple students from various schools to attack him in the provisional hero licence arc. Most of the moveset is ranged beam and blast attacks. Navel Laser comes from his quirk. Fairly bulky special attacker stats reflect his canon fighting style.

"But there's no time to hesitate, so do it now! You wanna be a hero, don't you?! Then let's pass this test."

Pokémon: Kyoka Jiro
Type: Normal
Ability: Singer - Dancer Clone for Sound moves
H. Ability: Earphone Jack - 1.5x base power for Sound moves, but she takes 50% more damage from sound moves.
Moves: Boomburst, Bug Buzz, Chatter, Confide, Disarming Voice, Echoed Voice, Heal Bell, Hyper Voice, Metal Sound, Sing, Snarl, Supersonic, Uproar, Extrasensory, Air Slash, Earthquake, Night Slash, Leaf Blade, Thunderbolt, Thunder
Sig. Move: Heartbeat Fuzz | Normal | Special | 100 Base Power | 15PP | 100% accuracy |
Stats: 90/80/75/130/80/85
Reasoning: Normal because most sound attacks are normal and most other types would have flimsy explanations. Singer because she’s a skilled singer and sung in the cultural festival. Earphone Jack is from their quirk, she can amplify her heartbeat, but can be overpowered by louder sounds. Movepool is mostly sound attacks, with Earthquake, referencing the time she caused a small earthquake in the arena. Also some slashing moves, from when she used a sword in USJ. This is relevant because no one in Class-A uses cutting attacks. Heartbeat Fuzz is her special move from canon.

"We've got to start at the bottom and work up! And if we don't earnestly cheer each other on... we'll never be top heroes!"
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Pokémon: Momo Yaoyorozu
Type: Normal
Ability: Inner Focus
H. Ability: Creation - Her held item effects are doubled. Also anytime she loses her held item with a stockpile counter, she gets it back at the start of next turn at the cost of 1 stockpile counter.
Moves: Return, Facade, Quick Attack, Fake Out, Stockpile, Swallow, Spit Up, Knock Off, Flamethrower, Shadow Ball, Hyper Voice, U-Turn, Play Rough, Brick Break, Drain Punch, Power-Up Punch, Ice Punch, Blizzard, Moonblast, Bug Buzz, Milk Drink, Sketch, Rapid Spin, Reflect, Counter, Mirror Coat, Iron Head, Flash Cannon, Focus Blast, Thunderbolt, Thunder, Recycle, Spikes, Toxic Spikes, Stealth Rock.
Stats: 100/80/105/80/120/85
Reasoning: Normal as she can create near anything non-organic material, relating to the average Normal type’s huge movepool, and by extension Momo’s. Inner Focus relates to the concentration and intelligence to effectively use her quirk. (Also I couldn’t think of any other ability that would fit). Creation relates to the quirk itself, and the requirement of food to use it. Her stats reflect her support hero role, decent offense, but truly shines in helping others in battle.

"Revelry in the dark."

Pokémon: Tokoyami Fumikage
Type: Dark/Flying
Ability: Dark Shadow - Tokoyami has Dark Shadow fighting for him.
  • The Shadow is essentially a free substitute that can attack.
  • HP is a ¼ of Tokoyami’s health.
  • Fire, Electric, and Fairy are super effective.
  • Dark and Ghost attacks are absorbed like Water Absorb.
  • Sound attacks and Infiltrator can strike behind it.
  • All damaging attacks get a second hit as half as strong, a ¼ as strong in the sun.
Moves: Knock Off, Taunt, Lunge, Nasty Plot, Swords Dance, Foul Play, Substitute, Sucker Punch, Pursuit, Dark Pulse, Night Slash, Drain Punch, Bulk Up, Agility, Tailwind, Acrobatics, Brave Bird, Air Slash, Shadow Ball, Shadow Claw, Crush Claw.
Signature Move: Black Ankh | Dark | Status | 15PP | Increases the user's Attack, Defense, and, Special Defense stats by two stages each.
Z-Move: Sabbath - Converted from Black Ankh using Angelium Z | Dark | Physical | 140 Base Power |
Stats: 120/90/100/120/110/100
Reasoning: Dark due to his powers drawing strength directly from darkness and his goth persona. Flying because he has a bird for a head, a raven specially, and has recently gained the ability to fly as well. Dark Shadow is his quirk, a second consciousness that can fight as well. It gets stronger in Darkness and weaker in light, reflecting its weaknesses and strengths in the game. Black Ankh is a special move he developed in the Provisional Licence exam. Sabbath is a special move he created as a compliment to the Black Ankh. His stats represent tendency to rely on his quirk at the start of the anime, although he uses Black Ankh to up his physical stats in the provisional license arc.
 
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"A smiling... dependable... cool hero... That's what I wanna be! That's why I'm giving it everything! For everyone!"

Pokémon: Izuku Midoriya
Type: Normal/Fighting
Ability: Justified/Sturdy
Hidden Ability: One for All - The Pokemon's attacks deal 50% more damage, but each attack has 50% recoil.
Moves: Power-Up Punch, Superpower, Close Combat, Counter, Force Palm, Double-Edge, Mach Punch, Thunder Punch, Ice Punch, Fire Punch, Low Kick, High Jump Kick, Jump Kick, Drain Punch, Mega Punch, Dynamic Punch, Sucker Punch, Mega Kick, Heavy Slam, Bullet Punch, Play Rough, Air Slash, Power Whip, Protect, Bulk Up.
Signature Move: Detroit Smash | Fighting | Physical | 100 Base Power | 30PP | 100% accuracy | 50% chance of lowering defense
Z-Move: St. Louis Smash - Converted from High Jump Kick using Shootstylium Z. | Fighting | Physical | 200 Base Power |
Stats: 120/120/65/95/60/125
Reasoning: Normal because Izuku was just a normal kid with no quirk at first. Fighting because he’s mostly hand-to-hand combat and sheer force with a few ranged attacks. Justified comes from his undying desire to help people, regardless of how stupid it is in retrospect and his record of beating down villains. Sturdy comes from the level of damage he’s willing to take to achieve his goals, willingly breaking his bones multiple times for the sake of the good of others. One for All comes from his quirk, It allowed him to achieve some spectacular feats of strength, but at the cost of broken body parts. Hidden Ability because he saw it as a trump card at first. Most of his moves are punches, because his early battle-style was initially just punches and finger-flicks, as that’s what was mainly how All Might fought. St.Louis Smash is, as of this slate, the latest special move he used. His stats portrays his immense speed and strength and his lackluster defenses and his High HP also shows his determination, shrugging damage with sheer stubbornness.

“Unless we can face that which pains us... we can never truly sparkle! ☆”

Pokémon: Yuga Aoyama
Type: Fairy
Ability: Dazzling
H. Ability: Pétillant - Opponents can only target Yuga when he’s on the field.
Moves: Moonblast, Play Rough, Dazzling Gleam, Flash Cannon, Aurora Beam, Bubble Beam, Charge Beam, Hyper Beam, Ice Beam, Psybeam, Signal Beam, Simple Beam, Solar Beam, Thunderbolt, Thunder, Shadow Ball, U-Turn, Dark Pulse, Heal Pulse, Dragon Pulse, Water Pulse, Protect
Signature Move: Navel Laser | Fairy | Special | 90 Base Power | 20PP | 100% accuracy | 10% chance of burning opponent. | 20% chance of lowering accuracy.
Stats: 75/65/95/125/100/80
Reasoning: Fairy because he’s dazzling and shiny like faries, also he’s french and the fairy type came from the pokemon version of france. Dazzling for the same reason. Pétillant, french for sparkling, again alludes to his bright nature and also references the time he drew the attacks of multiple students from various schools to attack him in the provisional hero licence arc. Most of the moveset is ranged beam and blast attacks. Navel Laser comes from his quirk. Fairly bulky special attacker stats reflect his canon fighting style.

"But there's no time to hesitate, so do it now! You wanna be a hero, don't you?! Then let's pass this test."

Pokémon: Kyoka Jiro
Type: Normal
Ability: Singer - Dancer Clone for Sound moves
H. Ability: Earphone Jack - 1.5x base power for Sound moves, but she takes 50% more damage from sound moves.
Moves: Boomburst, Bug Buzz, Chatter, Confide, Disarming Voice, Echoed Voice, Heal Bell, Hyper Voice, Metal Sound, Sing, Snarl, Supersonic, Uproar, Extrasensory, Air Slash, Earthquake, Night Slash, Leaf Blade, Thunderbolt, Thunder
Sig. Move: Heartbeat Fuzz | Normal | Special | 100 Base Power | 15PP | 100% accuracy |
Stats: 90/80/75/130/80/85
Reasoning: Normal because most sound attacks are normal and most other types would have flimsy explanations. Singer because she’s a skilled singer and sung in the cultural festival. Earphone Jack is from their quirk, she can amplify her heartbeat, but can be overpowered by louder sounds. Movepool is mostly sound attacks, with Earthquake, referencing the time she caused a small earthquake in the arena. Also some slashing moves, from when she used a sword in USJ. This is relevant because no one in Class-A uses cutting attacks. Heartbeat Fuzz is her special move from canon.

"We've got to start at the bottom and work up! And if we don't earnestly cheer each other on... we'll never be top heroes!"
View attachment 164306
Pokémon: Momo Yaoyorozu
Type: Normal
Ability: Inner Focus
H. Ability: Creation - Her held item effects are doubled. Also anytime she loses her held item with a stockpile counter, she gets it back at the start of next turn at the cost of 1 stockpile counter.
Moves: Return, Facade, Quick Attack, Fake Out, Stockpile, Swallow, Spit Up, Knock Off, Flamethrower, Shadow Ball, Hyper Voice, U-Turn, Play Rough, Brick Break, Drain Punch, Power-Up Punch, Ice Punch, Blizzard, Moonblast, Bug Buzz, Milk Drink, Sketch, Rapid Spin, Reflect, Counter, Mirror Coat, Iron Head, Flash Cannon, Focus Blast, Thunderbolt, Thunder, Recycle, Spikes, Toxic Spikes, Stealth Rock.
Stats: 100/80/105/80/120/85
Reasoning: Normal as she can create near anything non-organic material, relating to the average Normal type’s huge movepool, and by extension Momo’s. Inner Focus relates to the concentration and intelligence to effectively use her quirk. (Also I couldn’t think of any other ability that would fit). Creation relates to the quirk itself, and the requirement of food to use it. Her stats reflect her support hero role, decent offense, but truly shines in helping others in battle.

"Revelry in the dark."

Pokémon: Tokoyami Fumikage
Type: Dark/Flying
Ability: Dark Shadow - Tokoyami has Dark Shadow fighting for him.
  • The Shadow is essentially a free substitute that can attack.
  • HP is a ¼ of Tokoyami’s health.
  • Fire, Electric, and Fairy are super effective.
  • Dark and Ghost attacks are absorbed like Water Absorb.
  • Sound attacks and Infiltrator can strike behind it.
  • All damaging attacks get a second hit as half as strong, a ¼ as strong in the sun.
Moves: Knock Off, Taunt, Lunge, Nasty Plot, Swords Dance, Foul Play, Substitute, Sucker Punch, Pursuit, Dark Pulse, Night Slash, Drain Punch, Bulk Up, Agility, Tailwind, Acrobatics, Brave Bird, Air Slash, Shadow Ball, Shadow Claw, Crush Claw.
Signature Move: Black Ankh | Dark | Status | 15PP | Increases the user's Attack, Defense, and, Special Defense stats by two stages each.
Z-Move: Sabbath - Converted from Black Ankh using Angelium Z | Dark | Physical | 140 Base Power |
Stats: 120/90/100/120/110/100
Reasoning: Dark due to his powers drawing strength directly from darkness and his goth persona. Flying because he has a bird for a head, a raven specially, and has recently gained the ability to fly as well. Dark Shadow is his quirk, a second consciousness that can fight as well. It gets stronger in Darkness and weaker in light, reflecting its weaknesses and strengths in the game. Black Ankh is a special move he developed in the Provisional Licence exam. Sabbath is a special move he created as a compliment to the Black Ankh. His stats represent tendency to rely on his quirk at the start of the anime, although he uses Black Ankh to up his physical stats in the provisional license arc.
Yet again, it's nice when people specify what series they're submitting from. I was able to figure it out, but still...
 

Pokémon: Rio Futaba
Franchise: Rascal Does Not Dream of Bunny Girl Senpai
Type:

Ability: Analytic | Explanatory
Moves: Sludge Bomb, Sludge Wave, Poison Jab, Psychic, Psyshock, Light Screen, Reflect, Toxic Spikes, Clear Smog, Haze, Acid Armor, Giga Drain, Calm Mind, Thunderbolt, Thunder Wave
Stats: 100 HP/20 Atk/80 Def/90 SpA/190 SpD/20 Spe (500 BST)

Explanatory - On switch-in, tells the Abilities and items of all opposing Pokemon.
Reasoning: Futaba is Sakuta's friend, who he goes to for scientific explanations of Adolescence Syndrome. Her high Special Defense represents how she is able to give advice for Adolescence Syndrome, a supernatural phenomena. She likes multiple types of science, including chemistry.

Pokémon: Theresa
Franchise: Class of the Titans
Type:

Ability: Forewarn | [HA] Phantom Rising
Moves: Psychic, Psyshock, Reflect, Light Screen, Extrasensory, Hypnosis, Confusion, Meditate, Shadow Ball, Signal Beam, Aura Sphere, Vacuum Wave, Barrier, Draining Kiss, Dazzling Gleam, Flamethrower, Fire Blast, Flash Cannon, Zen Headbutt, Karate Chop, Brick Break, Sacred Sword, Psycho Cut, Fire Punch, Night Slash, Shadow Sneak, Focus Blast, Dazzling Gleam, Dark Pulse, Agility, Amnesia, Confuse Ray, Shadow Punch, Phantom Force
Stats: 58 HP/90 Atk/40 Def/100 SpA/80 SpD/80 Spe (448 BST)

Phantom Rising - Transforms Theresa into Phantom Theresa when she is hit three times without switching.
Reasoning: Theresa has a sixth sense, and she develops several other psychic powers throughout the series. She also has experience fighting physically. All the other moves come from powers she's stolen using her transformation.



Pokémon: Phantom Theresa
Type:

Stats: 58 HP/160 Atk/80 Def/160 SpA/80 SpD/110 Spe (648 BST)

Reasoning: In the series finale, Theresa gets fed up with fighting Cronus, and unknowingly gains new powers that she let her steal the power of the gods. She takes the powers of Ares, Hermes, Hephaestus, Athena, Aphrodite, Hercules, and Hera, and uses them to battle Zeus, the strongest god.

Pokémon: Tom Cat
Franchise: Tom and Jerry
Type:

Ability: Prankster | Technician | [HA] Skill Link
Moves: Fake Out, Flamethrower, Explosion, Knock Off, Switcheroo, TNT, Fire Blast, Bullet Punch, Iron Tail, Dark Pulse, Sucker Punch, Flash Cannon, Thunder Wave, Fire Punch, Quick Attack, Bullet Seed, Rock Blast, Hyper Voice, Boomburst, Nasty Plot, Foul Play, Milk Drink
Stats: 65 HP/115 Atk/65 Def/115 SpA/65 SpD/107 Spe (532 BST)

TNT |
| Special | 120 BP | 8 PP | 100% | Has 1/3 recoil.
Reasoning: Tom always chases after Jerry, and uses several kinds of weapons, including several different kinds of explosives. Nasty Plot and Foul Play come from his tendency to use nasty tricks. Milk Drink because he likes drinking milk. Hyper Voice and Boomburst because who can forget his classic screams?

Pokémon: Lucky
Franchise: Lucky Charms
Type:

Ability: Super Luck
Moves: Agility, Fly, Aerial Ace, Air Slash, Recover, Leech Seed, Giga Drain, Leaf Storm, Dazzling Gleam, Moonblast, Moonlight, Cosmic Power, Hourglass Stop, Rainbow Path, Moonshade
Stats: 125 HP/40 Atk/60 Def/100 SpA/60 SpD/125 Spe (510 BST)

Hourglass Stop |
| Status | 8 PP | 100% | Paralyzes the target. They can't switch out for the next 2 turns.
Rainbow Path |
| Special | 80 BP | 24 PP | 100% | Has a higher critical hit ratio.
Moonshade |
| Status | 8 PP | The next 2 moves to target him have 15% less accuracy.
Reasoning: He is a leprechaun, who is associated with clovers, both with his hat, and one of his marshmallows. He has been running from kids for years, and they haven't been able to take his marshmallows. His marshmallows give him special abilities. He can fly with the shooting star and the balloon, giving him the Flying moves. The heart heals him, giving him Recover. The horseshoe makes him faster, giving him Agility. The hourglass, rainbow, and moon get their own moves. Since he has both a moon and a shooting star, he gets Cosmic Power. He'll use his marshmallow powers to trick his opponents.

Pokémon: Thor
Franchise: Marvel
Type:

Ability: Steadfast | Justified | [HA] Sheer Force
Moves: Rain Dance, Thunderbolt, Thunder, Metal Burst, Hammer Arm, Hurricane, Defog, Earthquake, Brick Break, Volt Switch, Thunder Wave, Focus Blast, Flash Cannon, Wild Charge, Fly, Iron Defense, Signal Beam, Iron Head, Tailwind, Thunder Punch, Earth Power, Superpower, Mjolnir Throw
Stats: 82 HP/140 Atk/115 Def/100 SpA/80 SpD/60 Spe (577 BST)

Mjolnir Throw |
| Physical | 110 BP (Z-Move: 185) | 16 PP | Never misses.
Reasoning: Thor is a strong demigod, and the Prince of Thunder. He wears metal armor, and also has his mighty Mjolnir, which controls electricity. He uses it for lightning strikes. When thrown, Mjolnir always hits its target.
 
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Pokémon: Elsa (Frozen)
Type: Ice/Fairy
Ability: Snow Warning (Queenly Majesty)
Moves: Blizzard, Ice Beam, Moonblast, Icicle Spear, Icicle Crash, Ice Shard, Hail, Icy Wind, Sing, Hyper Voice, Celebrate, Disarming Voice, Focus Blast, Force Palm, Dazzling Gleam
Z-Move: Let It Go: 200BP | Freezes the opponent after use (from Blizzard)
Stats: 78 / 84 / 78 / 109 / 85 / 100 (BST: 534)

Reasoning:
She is a fairytale princess and has ice powers. Snow Warning makes perfect flavour due to the heavy blizzard she caused throughout the movie while Queenly Majesty is her hidden ability because, well, she is a queen. Queenly Majesty is also viable if the Hail is detrimental to the team. Let It Go, her Z-Move, comes from her bestselling soundtrack.
 

Pokémon: Black Rabbit (a.k.a. Kuro Usagi)
Type: Fairy/Electric
Ability: Judge Master - On switch-in, each active opponent has its item, Ability, and moves revealed.
Moves: Lopunny's movepool + Moonblast, Play Rough, Moonlight
Z-Move: Spear of Indra - Electric, 180 BP, Physical | Burns the target. | Move: Thunder Punch | Z-Crystal: Usagium Z
Stats: 65/100/84/100/96/135 | 580 BST
Reasoning:
  • Fairy: She's a moon rabbit. Between Moonlight and Moonblast, the moon is commonly associated with Fairy.
  • Electric: She is blessed by Indra, Vedic deity of lightning.
  • Judge Master (Ability): Her Gift, i.e. her super power. She uses her rabbit ears to communicate with the authorities of Little Garden and make sure no one is cheating.
  • Lopunny's movepool: Black Rabbit and Lopunny are very reminiscent of one another: feminine, nimble, nearly the same species, and not the type to fight unless necessary. (Side note: stats are Lopunny's bulk + Mega Lopunny's Speed and BST + equal offenses)
  • Spear of Indra (Z-Move): An artifact in the series that Black Rabbit keeps handy for dire occasions. The burn effect comes from a description in the light novel: "Before the opponent gets completely burned, the Spear of Indra which doesn't know defeat will keep on shining endlessly."



Pokémon: Kili Surtr Muspelheim
Type: Dragon/Fire
Ability: Illusion / Regenerator / Heat Shield*
*User takes 0.8* damage from non-contact attacks.
Moves: Fire Blast, Searing Shot, Heat Wave, Flamethrower, Lava Plume, Mystical Fire, Flame Burst, Ember, Dragon Pulse, Hex, Will-O-Wisp, Toxic, Recover, Protect, Nasty Plot, Taunt, Torment, Attract, Captivate
Z-Move: Calamitous Muspelheim - Dragon, Special, 210 BP | Works like Beak Blast, except contact moves are negated (instead of causing burn to the attacker) during the charge time. | Move: Dragon Pulse | Z-Crystal: Muspelheimium Z
Stats: 100/80/50/150/100/100 | 580 BST
Reasoning:
  • Dragon/Fire: She is made of dark matter, which is the essence of dragons in her multiverse. She specializes in fire.
  • Abilities: One of her powers is biogenic transmutation, which allows her to change appearance at will (Illusion) and heal her own wounds (Regenerator). Her expertise in manipulating heat allows her to soften blows from magic or projectiles, hence Heat Shield.
  • Movepool: Fire-type moves are a given. Dragon Pulse and Toxic are theoretical results of using dark matter for a purpose other than creating fire. Recover and Protect tie back to the reasons for Regenerator and Heat Shield. Hex, Nasty Plot, Taunt, and Torment come from her tendency to wreak havoc, yet she has a flirtatious side that may lead her to Attract or Captivate.
  • Calamitous Muspelheim (Z-Move): Kili's signature technique (technically only called Muspelheim, but the Calamitous part (based on a light novel chapter) makes it sound more Z-Move-like), in which she conjures a slew of infinitesimal dark matter particles that produce overwhelming explosions on contact.
 
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"DEER TEETH. FOR YOU, KID! AHAHAHAHAHAHA!"
Pokémon: Bill Cipher
Type: Dark/Ghost
Ability: Prankster
Moves: Telekinesis, Psychic, Psychic Fangs, Fire Fang, Thunder Fang, Ice Fang, Crunch, Shadow Claw, Shadow Ball, Dark Pulse, Mind Reader, Foresight, Taunt, Torment, Miracle Eye, Future Sight, Signal Beam, Thunderbolt, Ice Beam, Flamethrower, Thunder, Blizzard, Fire Blast, Sludge Bomb, Dazzling Gleam, Moonblast, Flash Cannon, Energy Ball, Solar Beam, Charge Beam, Thunder Wave, Will-O-Wisp, Toxic, Confuse Ray, Outrage, Protect, Double Team, Stealth Rock, Gravity, Stone Edge, Rock Tomb, Water Pulse, Minimize, Swagger, Mega Punch, Fire Punch, Ice Punch, Thunder Punch, Hyper Beam, Mean Look, Nasty Plot
Stats (Bill Cipher-Dreamy): 110/100/50/150/80/90 [BST 580]
Stats (Bill Cipher-Weirdmageddon; Give him the Dimensional Rift. Ubers perhaps?): 110/100/90/190/100/90 [BST 680]

Reasoning: A Dream Demon from whatever Multiverse Gravity Falls lays in. (which may or may not include our own universe... oh dear) The dude's clearly nuts, and is actually the type of guy who'd, say, link you a timestamp to a certain terror who's haunting YouTube Kids videos. Dark/Ghost because he haunts dreams and boy howdy is he cruel. He's focused on Special Attack because he's the master of Dreams, and come Weirdmageddon he can VERY CASUALLY rearrange people's faces. Still, while he's nowhere even CLOSE to his full power in the Dream World, he telekinetically yanked out a deer's teeth before returning them to the deer in question. Considering he's extremely powerful in the Dream World, he has all those moves on hand. However, once Weirdmageddon breaks out, Bill's immense power leaks into the Real World, and Weirdmageddon probably would've wrecked Earth if not for that barrier which stopped his progress. He even casually vaporized Time Baby, of all people!
 
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Images incoming
“If there's no door, then I'll make one!”
Type:

Stats: 65 / 110 / 95 / 95 / 50 / 100 (BST: 515)
Abilities: Power of Alchemy / Truth Seeker / Fullmetal Body
Moves: Earthquake, Earth Power, Flash Cannon, Smart Strike, Stone Edge, Rock Slide, Giga Impact, Hyper Beam, Thunderbolt, Thunder, Stealth Rock, Spikes, Brick Break, Sacred Sword, Thunder Punch, Ice Punch, Drain Punch, Swords Dance, Bulk Up
Truth Seeker: Moves that would need one turn to charge before or after use have no drawbacks.

Our favorite smol boi. He's steel because automail and ground because he mainly use ground for his alchemy. He's pretty fast, powerful on both sides and bulky physically. He's short on HP because he's short... at all. Power of Alchemy, Fullmetal Body are nice coincidences, Truth Seeker is linked to his ability to do alchemy without transmutation circles and give him the unique niche of Giga Impact abuser.

“To obtain, something of equal value must be lost.”
Type:

Stats: 120 / 75 / 100 / 45 / 100 / 65 (BST: 505)
Abilities: Power of Alchemy / Clear Body / Insomnia
Moves: Iron Head, Flash Cannon, Earthquake, Stone Edge, Shadow Punch, Shadow Ball, Destiny Bond, Curse, Bulk Up, Heavy Slam, Gyro Ball, Autotomize, Superpower, Wish
(Can't Use Rest nor Sleep Talk)

Steel because armor, ghost because that's basically what he is. Ofc Power of Alchemy, Clear Body and Insomnia are linked to the fact that he can't feel pain or sleep. He got really defensive stats because he prefers to protect rather than to attack, 120 HP because he tall. Also, he got slightly less BST than his brother because he's slightly less powerful. Destiny Bond is ironic.

“I never feel more human than when I'm fighting real monsters.
Type:

Stats: 88 / 72 / 75 / 135 / 102 / 88 (BST: 570)
Abilities: Pressure / Keen Eye / Sheer Force
Moves: Fire Blast, Flamethrower, Burn Up, Overheat, Thunderbolt, Flash Cannon, Parting Shot, Nasty Plot, Energy Ball, Will-O-Wisp, Taunt, Dazzling Gleam, Thunder

If dictators could be like him He's the flame alchemist so he's fire (also he's weak to rain). He got a high BST and a pretty dang good SpA... wait, is that Sheer Force??? I guess his resolve make him stronger. He also got pressure because he's somewhat intimidating. Keen Eye is just a sad meme. He mostly has Fire moves after that with some coverage options, and Parting Shot because he always gets what he wants.

“Don't look down on me, you worms!
Type:

Stats: 71 / 127 / 89 / 61 / 79 / 113 (BST: 540)
Abilities: Illusion / Heavy Weight
Moves: Transform, Knock Off, Taunt, Lunge, Nasty Plot, Swords Dance, Outrage, Dragon Tail, Dragon Dance, Pursuit, Drain Punch, Superpower, Heavy Slam, Foul Play, Sucker Punch, Switcheroo
Heavy Weight: Heavy Metal clone (doubles weight).

Homonculi in brotherhood represent capital sins and evil, so the dark type corresponds prefectly. Envy's final form looks like some kind of bug, so I gave them the bug type. Their principal ability is the one to shapeshift, so I gave them both Illusion and Transform. Envy also keeps their heavy weight whatever form their is in and Heavy Metal didn't quite make sense so I created a new ability. Lots of dark moves, some Dragon because of their true form, only prime numbers for stats because Homonculi are weird.
 
"DEER TEETH. FOR YOU, KID! AHAHAHAHAHAHA!"
Pokémon: Bill Cipher
Type: Dark/Ghost
Ability: Prankster
Moves: Telekinesis, Psychic, Psychic Fangs, Fire Fang, Thunder Fang, Ice Fang, Crunch, Shadow Claw, Shadow Ball, Dark Pulse, Mind Reader, Foresight, Taunt, Torment, Miracle Eye, Future Sight, Signal Beam, Thunderbolt, Ice Beam, Flamethrower, Thunder, Blizzard, Fire Blast, Sludge Bomb, Dazzling Gleam, Moonblast, Flash Cannon, Energy Ball, Solar Beam, Charge Beam, Thunder Wave, Will-O-Wisp, Toxic, Confuse Ray, Outrage, Protect, Double Team, Stealth Rock, Gravity, Stone Edge, Rock Tomb, Water Pulse, Minimize, Swagger, Mega Punch, Fire Punch, Ice Punch, Thunder Punch, Hyper Beam, Mean Look, Nasty Plot, Hyper Beam
Stats (Bill Cipher-Dreamy): 110/100/50/150/80/90 [BST 580]
Stats (Bill Cipher-Weirdmageddon; Give him the Dimensional Rift. Ubers perhaps?): 110/100/90/190/100/90 [BST 680]

Reasoning: A Dream Demon from whatever Multiverse Gravity Falls lays in. (which may or may not include our own universe... oh dear) The dude's clearly nuts, and is actually the type of guy who'd, say, link you a timestamp to a certain terror who's haunting YouTube Kids videos. Dark/Ghost because he haunts dreams and boy howdy is he cruel. He's focused on Special Attack because he's the master of Dreams, and come Weirdmageddon he can VERY CASUALLY rearrange people's faces. Still, while he's nowhere even CLOSE to his full power in the Dream World, he telekinetically yanked out a deer's teeth before returning them to the deer in question. Considering he's extremely powerful in the Dream World, he has all those moves on hand. However, once Weirdmageddon breaks out, Bill's immense power leaks into the Real World, and Weirdmageddon probably would've wrecked Earth if not for that barrier which stopped his progress. He even casually vaporized Time Baby, of all people!
You put Hyper Beam in the moveset twice.
 

"Please read the channel description."
Pokémon: SiIvaGunner
Type: Rock
Ability: Illusion / Comatose (Hidden)
Stats: 90/70/110/130/90/110 (600)
Notable Moves: Meet the Flintstones*, Snow Halation**, Stealth Rock, Boomburst, Heal Bell, Perish Song, Sing, Grass Whistle, Taunt, Power Gem, Ice Beam, Blizzard, Earth Power, Draco Meteor, Recover
*Meet The Flintstones: Special Rock-Type, 95 BP, 100% Accuracy, 10/16 PP, 20% chance to boost user's Special Attack by 1, sound-based, 175 BP Continental Crush
**Snow Halation: Special Ice-Type, 120 BP, 90% Accuracy, 5/8 PP, 10% chance to freeze, sound-based, 190 BP Subzero Slammer
Signature Z-Move: Stone Halation: Special Rock, 200 BP. Boosts user's Special Attack by 1. Accessed with Snow Halation with SiIvaGunnium Z.
SiIvaGunner @ SiIvaGunnium Z
Ability: Illusion
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Snow Halation
- Meet The Flinstones
- Boomburst
- Earth Power

Reasoning: SiIvaGunner is Rock-type due to being a living statue carved from stone-like material from a meteor. Illusion is due to his channel being a bait-and-switch one, with most videos taking the form of normal video game music, and the channel itself being modeled after the actual video game rippers SilvaGunner and GilvaSunner. Comatose is due to him falling asleep for an extremely long time after uploading Title Screen & Ending - 7 Grand Dad, but still managing to upload rips during his sleep for the Halloween event. He favors Special Attack due to being a mucisian rather than a fighter, and the fact that the one time he killed someone, it didn't leave any visible wounds. He's fast due to the fact that he uploaded rips rapidly during his peak, and he has high Defense because he's a fucking statue. Meet The Flintstones and Snow Halation are based on the 2 biggest "running gags" on the channel. Both of them are based somewhat on the moves from the ARG's ROM hack, but have toned down secondary effects. His signature Z-Move, Stone Halation, is based on a rip of Snow Halation that incorporated heavy elements from Meet The Flintstones, which was one of the finale rips for Season 1. He gets various sound moves due to being a music channel. He also gets normal moves of the same type as his signature moves, if you want to use Illusion better. Earth Power is there because not giving it to a Special Rock-type would just feel wrong. Draco Meteor due to the whole meteor thing again. Recover due to his channel's tendency to "end" only to come back to life.
 

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