Pet Mod Crossover Chaos Expanded - Part II

Resubmitting My Hero Academia characters this time.


Pokémon: Ryukyu (Ryuko Tatsuma)
Type: Normal/Dragon
Ability: Strong Jaw / Tough Claws / Multiscale
Moves: Return, Frustration, Body Slam, Crush Claw, Hyper Fang, Strength, Slash, Cut, Dragon Claw, Dragon Rush, Outrage, Dragon Tail, Fly, Dual Wingbeat, Wing Attack, Crunch, Jaw Lock, Earthquake, Body Press, Metal Claw, Bind, Superpower, Protect, Roost, Whirlwind, Defog, Dragon Dance, Bulk Up
Stats: 120/100/100/60/80/60 | 580 BST
Reasoning: Ryukyu's Quirk, called Dragon, lets her transform into a large western dragon. In this form, she can fly and possesses enhanced strength and durability, the former particularly in her jaws and claws. However, she maintains her humanity enough for Normal/Dragon to be appropriate.



Pokémon: Tamaki Amajiki
Type: Normal
Ability: Protean
Signature Move: Manifest - Normal, Other, 1 PP | (Sketch variant) This move cannot be selected unless the user is holding a particular Berry or Technical Record, or has been targeted (directly or indirectly) by a successful move. (The former case takes precedence over the latter case.) In the latter case, Manifest becomes the move used on him. In the former case, the Berry or Technical Record is consumed (as in Natural Gift) and determines which move Manifest becomes.
  • Cheri Berry: Charge
  • Chesto Berry: Aqua Ring
  • Pecha Berry: Aromatherapy
  • Rawst Berry: Curse
  • Aspear Berry: Rage Powder
  • Leppa Berry: Growth
  • Oran Berry: Substitute
  • Persim Berry: Teleport
  • Lum Berry: Refresh
  • Sitrus Berry: Wish
  • Figy Berry: Haze
  • Wiki Berry: Detect
  • Mago Berry: Imprison
  • Aguav Berry: Endure
  • Iapapa Berry: Ingrain
  • Pomeg Berry: Healing Wish
  • Kelpsy Berry: Obstruct
  • Qualot Berry: Spiky Shield
  • Hondew Berry: Nature Power
  • Grepa Berry: Magic Coat
  • Tamato Berry: Tailwind
  • Occa Berry: Sunny Day
  • Passho Berry: Rain Dance
  • Wacan Berry: Magnet Rise
  • Rindo Berry: Synthesis
  • Yache Berry: Hail
  • Chople Berry: Bulk Up
  • Kebia Berry: Baneful Bunker
  • Shuca Berry: Shore Up
  • Coba Berry: Mirror Move
  • Payapa Berry: Calm Mind
  • Tanga Berry: Defend Order
  • Charti Berry: Sandstorm
  • Kasib Berry: Destiny Bond
  • Haban Berry: Dragon Dance
  • Colbur Berry: Snatch
  • Babiri Berry: King's Shield
  • Chilan Berry: Protect
  • Liechi Berry: Swords Dance
  • Ganlon Berry: Acid Armor
  • Salac Berry: Agility
  • Petaya Berry: Nasty Plot
  • Apicot Berry: Amnesia
  • Lansat Berry: Focus Energy
  • Starf Berry: No Retreat
  • Roseli Berry: Moonlight
  • Kee Berry: Coil
  • Maranga Berry: Quiver Dance
  • Technical Record: whatever move is inside the TR
Stats: 99/89/85/85/88/90 | 536 BST
Reasoning: One of the Big Three in UA, Tamaki Amajiki (known as Suneater) possesses a Quirk called Manifest that allows parts of his body to transform based on what he eats. (For example, takoyaki translates to octopus tentacles, and even crystals are fair game.) This explains why he has Protean and a Sketch variant. (As scary as that sounds per se, hopefully the nuances and base stats make it reasonable.)
 
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Resubbing EVERYTHING!


Pokémon: Kirito
Franchise/Origin: Sword Art Online
Type: Dark
Ability: Sword of Swords
Notable moves: Slash, Night Sky Sword, Blue Rose Sword, Sacred Sword, Leaf Blade, Fire Lash, Liquidation, Detect, Swords Dance, Tailwind.
Signature Moves:
Night Sky Sword:
Dark-type, Physical, 90 BP, 100 Accuracy, 10 PP. High Critical Hit Rate, ignores abilities. Does neutral damage to Fairy-types. Slash-based.
Blue Rose Sword: Ice-Type, Physical, 90 BP, 100 Accuracy, 10 PP. High Critical Hit Rate, 10% chance to Freeze. Slash-based.
Signature Z-Move / G-Max Move: Has two Z-Moves and a G-Max Form.
Gigantamax Form changes Kirito's appearance to that of his SAO Avatar (Except he dual wields the Blue Rose Sword and Night Sky Sword):






Enhance Armament- Night Sky Sword: Upgraded from Kirito's Night Sky Sword with Kiritonium Z. Dark-type, Special, 200BP. Physical if user's Attack is higher than Special Attack. Super-Effective against Fairy-types. Slash-based.
Enhance Armament- Blue Rose Sword: Upgraded from the user's Blue Rose Sword with Eugeonium Z. Ice-Type, Special, 190 BP. Hits both enemies in a Double Battle. Physical if user's attack is higher than Special Attack. Deals either Grass- or Ice-type damage, depending on which would do more damage. 50% chance to freeze the target. Applies Leech Seed to targets hit. Slash-based. Users: Kirito, Eugeo (if he gets subbed and wins).
G-Max Starburst Stream: A Normal-Type G-Max Move unique to Gigantamax Kirito. Only has two thirds of the power of the equivalent Max Move but hits twice. Has a high critical hit ratio. Slash-based.
Stats: 70 HP/120 Atk/60 Def/50 SpA/50 SpD/130 Spe (BST: 480)
Reasoning: And here we have perhaps one of the most divisive characters in anime history, Kirito, the main character of Sword Art Online. Kirito's moveset here is mostly taken from what we can see in the Alicization Arc of SAO. Fire Lash, Liquidation and Tailwind come from Sacred Arts in the Underworld, which allow manipulation of elements such as fire, water, light, darkness, ice and wind. Slash comes from his sword skills, Sacred Sword comes from the fact that his swords are classed as Divine Objects, and Swords Dance is there because... well, yeah.

But now we get to the real meat of Kirito's moveset. His signature moves: Night Sky Sword and Blue Rose Sword. These are based on the two blades he wields in Underworld. The Night Sky Sword is his main one (Though for the longest time, it was simply called 'The Black One'). Forged from the branches of the Gigas Cedar, a gigantic light-absorbing tree (Yes, this does make it a wooden sword rather than a metal one- hence Leaf Blade), it retains its light-absorbing properties, which lets it hit neutrally against Fairy-types, the type most associated with light outside of Psychic (which is already hit super-effectively). The other weapon is where the spoilers come into play. See, the Blue Rose Sword originally wasn't Kirito's sword, but he took ownership of it after its original wielder, Eugeo, was killed in battle. This is also why the Z-Crystal for the Blue Rose Sword's Z-Move equivalent is Eugeonium Z (It also future-proofs it in case somebody submits Eugeo later!). The Blue Rose Sword is a sword that is literally made of ice and has the power to freeze things, hence Ice-typing with a chance to freeze- it's basically Physical Ice Beam, but with a high crit rate.

Speaking of Z-Moves, in Underworld, the place where the Alicization arc takes place, Divine Objects (like Kirito's swords) can have a command used to unlock their full capabilities, which comes in two stages, enhancing and releasing. Kirito only ever used the first stage, signalled by the command "Enhance Armament", hence the name. The Night Sky Sword's Enhance Armament fires a beam of darkness that consumes any light it hits to grow more powerful, so it now hits Fairy-types super-effectively. The Blue Rose Sword's enhance armament encases the target in a block of ice, then causes life-draining blue roses to bloom around the frozen target, draining their vitality. Given the affinity for both ice and plants, it only made sense for it to adapt between the Grass- and Ice-typings.

Lastly, there's his G-Max Form. Another function in SAO is Incarnation, where one's soul can influence a VR environment around them through sheer force of will. The most common way this manifests for Kirito is causing a vision of his SAO avatar to appear, if not becoming said avatar outright, and gaining all his abilities from SAO, including his Dual Blades skill, which naturally translates very well to Gigantamax. His signature G-Max move that replaces Max Strike is of course based on Kirito's signature move and most famous sword skill, the sixteen-hit Dual Blades skill, Starburst Stream. It trades off the Speed Drop of Max Strike for an approximate 1/3 increase in power (and ability to bypass Substitutes).

Kirito's ability is pretty self-explanatory, given he's a swordsman, and his stats are typical glass cannon fare- which describes Kirito to a T, really: he's a glass cannon. Dark-typing is because the element Kirito is mostly associated with in Underworld is darkness.





Super Sonic






Ultra Sonic

Pokémon: **Sonic-Archie**
Franchise/Origin: Archie Comics' Sonic The Hedgehog
Type: Normal (Base, Ultra Sonic)
Normal/Flying (Super Sonic)
Ability:
Base: Speed Boost/Embodiment of Chaos (HA)
Super Sonic: Embodiment of Chaos
Ultra Sonic: Billionth Power Ring
Signature Abilities:
Embodiment of Chaos: Upon scoring a KO, Archie Sonic transforms into his Super Form. Once transformed, Super Sonic's Spin Dash doubles in power, ignores enemy stat boosts and hits Dark-types super-effectively.

Billionth Power Ring: Ultra Sonic's attacks all work off of his higher offensive stat. Ultra Sonic changes to the type of move he's using before attacking. Ultra Sonic has a high critical hit ratio. Ultra Sonic's attacks have a higher chance to proc their additional effects. Ultra Sonic is immune to passive damage. Ultra Sonic cannot be knocked out in one hit (If he's at full HP, he'll endure an otherwise lethal attack with 1 HP). Ultra Sonic is immune to Ground-type moves. Ultra Sonic's Spin Dash doubles in power, ignores enemy stat boosts and hits Dark-types super-effectively. Basically Magic Guard, Serene Grace, Super Luck, Sturdy, Levitate and Protean, condensed into one ability, with a passive Photon Geyser effect on all of his attacks, and the post-transformation effect of Embodiment of Chaos. Yes, Ultra Sonic is meant to be this broken. He is DESIGNED fully knowing he's meant to be banned to Anything Goes.

Notable moves:
Every move this Sonic submission from the base Crossover Chaos has except Sacred Sword and Sonic Boost. Additionally, Spin Dash, Hurricane, Flamethrower, Ice Beam, Grass Knot, Close Combat Ancient Power, Agility, Tailwind, Acid Armor, Spikes.
Signature moves:
Ported over from base:
Spin Dash: 90 BP, 100 Accuracy, Ground-type, Physical. 10 PP. Makes contact. Can hit Flying-types and targets with Levitate. Z-Move: Base 180 BP Tectonic Rage.
Sonic-Archie transforms into Sonic-Archie-Ultra using Billionth Power Ring, akin to a Mega Evolution. He can transform even if he's already transformed into Sonic-Archie-Super.
Stats
: 90 HP/120 Atk/80 Def/50 SpA/80 SpD/240 Spe (Base. BST: 670)
90 HP/150 Atk/100 Def/70 SpA/100 SpD/245 Spe (Super. BST: 755)
90 HP/180 Atk/120 Def/100 SpA/120 SpD/250 Spe (Ultra. BST: 860)

Reasoning: Hey guys, did you know Sonic has had multiple comic book series? Did you know in one of them he was REALLY FREAKING OVERPOWERED?! Meet Archie Sonic, the most powerful incarnation the blue blur has ever had, bar none. The dude's so powerful, he makes his game self's super form look like a joke... in his base form. Hence why his base stats are all based on, but higher than, the original Sonic submission found in base- especially his speed. I mean... this 'hog is so fast, his speed alone literally renders him immune to time stopping abilities, and he once ran all the way across his multiverse and back in about five minutes tops. He also has a Super Form, though unlike Game Sonic, he doesn't actually need all the Chaos Emeralds to turn into Super Sonic. He just needs to absorb enough Chaos Energy, be it from just a few of the Emeralds, The Master Emerald, a bunch of power rings or even, in a pinch, Chaos Energy from enemy attacks. Thus, Archie Sonic's Super Form is a transformation triggered by the Embodiment of Chaos ability, which functions similarly to Battle Bond (It's also stronger!). This also buffs his Spin Dash.

Instead, the Mega Evolution equivalent is a form exclusive to the Archie Comics, Ultra Sonic. Sonic often needed a Super Emerald or MANY power rings to transform into Ultra Sonic. One of Ultra Sonic's abilities is self-adaptation: Ultra Sonic will gain new abilities (often manifesting as sub-forms) in different environments. Three such forms, Eco Sonic, Polar Sonic and Solar Sonic, are the source for Flamethrower, Ice Beam and Grass Knot, respectively, as well as the Protean and adaptive damage portions of Ultra Sonic's ability. Speaking of, let's go over Ultra Sonic's ability, Billionth Power Ring. This ungodly mess of an ability (Yes, it is meant to be broken) is based on the fact that Archie Sonic was once blessed by the Ancient Walkers upon collecting, well, a billionth power ring and completing their trial, granting Sonic a special aura that makes him far tougher to kill than anybody else. This is where the Sturdy and Magic Guard portions of the ability come into play (As well as Ancient Power). Lastly, according to multiple sources, FATE ITSELF is on Sonic's side, and will ensure that he always wins out in the end- yes, Archie Sonic has LITERAL Plot Armor! This is where the Serene Grace and Super Luck portions of Billionth Power Ring come into play. Ultra Sonic is even more powerful than Super Sonic is. (Sonic's BST goes up by about 100 for each stronger form, give or take a few points). Ultra Sonic also has some matter manipulation abilities- this is the source of his self adaptation, and between it and his phasing, there's the reasoning for Acid Armor. There was literally no way to do Ultra Sonic justice without making him AG levels of broken.

The Spin Dash is Sonic's signature maneuver, so obviously it'd be there. On top of that are moves that are fairly self explanatory- Spikes because Hedgehog and Tailwind and Hurricane because he can move fast enough to cause windstorms. He's also a master of close-quarters combat (notably in usage of pressure points), hence Close Combat.

Really, Archie Sonic semi-regularly dealt with multiversal threats, and even rewrote his own multiverse's history... twice. (Well, it's more like he reversed Eggman rewriting it).

...Though even he couldn't outrun his comics getting cancelled.

Edit: I SAID... EVERYTHING!!!1!




Gigantamax Naruto-Bijuu

Pokémon: Naruto-Bijuu
Franchise/Origin: Naruto
Type: Fighting/Flying
Ability: Prankster/Moxie/Kyuubi Chakra (HA)
Signature Ability: Kyuubi Chakra- The user heals 5% of their maximum HP at the end of each turn. Additionally, anybody who makes contact with Naruto takes 10% of their maximum hp as recoil damage. In Doubles, this affects the entirety of Naruto's side of the field.
Notable moves: Shadow Clone Barrage, Rasenshuriken, Substitute, Detect, Recover, Extreme Speed, Tail Slap, Iron Tail, Sucker Punch, etc.
Signature moves
Shadow Clone Barrage - Fighting-type, Physical, Base 30 Power, 100 Accuracy, 10 PP. Hits 2 to 5 times.
Rasenshuriken - Flying-Type, Special, Base 120 Power, 90 Accuracy, 5 PP. Has a sort of pledge effect: In a double battle, if an ally uses Amaterasu in the same turn Rasenshuriken is used, the move to go last is buffed, dealing 1.3x more damage and leaving a Black Flames entry hazard on the enemy's side of the field, which inflicts burn on any targets switching in, but is absorbed by Fire-types. The move cannot miss if this pledge effect is triggered.
G-Max Move: G-Max Tailed Beast Bomb: Replaces Max Knuckle. Boosts all allies' Attack and Special Attack after use.
Stats: 105 HP/110 Atk/50 Def/125 SpA/55 SpD/120 Spe (BST: 565)

Reasoning:
Here we have the first of two forms of the titular character from Naruto. The first is based on his Tailed Beast Mode, which he uses late into the War arc. His stat spread is generally geared towards offense, though he's not wholly lacking in bulk either. As an Uzumaki, he possess a natural abundance of life force, hence the massive base HP. His first two abilities, Prankster and Moxie, are based on Naruto's past as a prankster and his generally boisterous personality. It's his third ability, Kyuubi Chakra, though, that this form wants to use. Its three effects are based on the effects that Kurama's Chakra has displayed- it grants Naruto a healing factor, hence the built in 1/20 max hp regeneration, and Kurama's Chakra has shown the ability to burn those who touch it, hence the Iron Barbs effect.

Naruto's moveset is primarily based on techniques he's used in either the anime/manga or the fighting games. Rasenshuriken is directly ported from the manga, though without any innate additional effects (the celluar destruction would be too much to balance). It DOES have a sort of pledge effect, which I'll get into with the character Naruto is meant to be paired with for said combo. Shadow Clone Barrage is based on the various 'Naruto Barrage' type moves seen throughout the anime and manga, involving overwhelming opponents with large numbers of doppelgangers, which has become one of Naruto's staple maneuvers. Substitute is based on the basic Substitution technique (as is Detect), Recover is based on Naruto's healing factor, Tail Slap and Iron Tail are based on the partial transformation technique (Which allows Naruto to spawn Kurama's tails to attack with), and Extreme Speed is based on a Game-exclusive attack, the Tailed Beast Flash Bullet.

Naruto's signature G-Max Move is based on the Tailed Beast Bomb, the ultimate attack of all Tailed Beasts, which he can spawn a gigantic Kurama Avatar for (This is in fact a basis for Naruto's Gigantamax form). The abilities are, again, a reference to his ability to distribute his chakra to others.

Naruto's typing is based on his Taijutsu specialisation and his Elemental Chakra Nature of Wind.

Evolves into Naruto-Rikudo with Six Paths Essence.

...And here's the form that should be banned to Ubers, probably AG...



Naruto-Rikudo



Gigantamax Naruto-Rikudo

Pokémon: Naruto-Rikudo
Franchise/Origin: Naruto
Type: Fighting/Flying
Ability: Six Paths Yang Power
Signature Ability: Six Paths Yang Power- Naruto-Rikudo's side of the field heals 10% of their Max HP at the end of each turn. Additionally, Naruto-Rikudo deals 50% more damage with Fire, Ground, Water, Poison and Bug-type moves and the damage of Naruto-Rikudo's attacks' is based off of his higher offensive stat- but they retain their classifications.
Notable moves: All of Naruto-Bijuu's moves, plus Steam Eruption, Surf, Bug Buzz, Lava Plume, Flamethrower, Sludge Bomb, Earth Power, Octazooka and Truth-Seeking Balls
Signature move: Truth-Seeking Balls- Base 100 Power, 100 Accuracy, 10 PP, Special. Typing is Naruto-Rikudo's current primary typing (For his base typing, that would be Flying). Hits all types neutrally, ignoring weaknesses, resistances and abilities.
Signature Z-Move: Super Tailed Beast Rasenshuriken- upgraded from Rasenshuriken with RikudoNarutoium Z. Ignores ability-based immunities. Base 20 Power. Hits 9 times, with each hit having different typing and effects.
1- Ground-type. 20% chance to reduces the target's speed by 1 stage.
2- Fire-type. 30% chance to burn.
3- Water-type. 50% chance to raise Naruto's Defense and Special Defense by 1 stage.
4- Fire-type or Ground-type, whichever does more damage.
5- Water-type. 50% chance to raise Naruto's Attack and Special Attack by 1 stage.
6- Poison-type. 30% chance to lower the target's Defense and Special Defense by 1 stage.
7- Bug-type. 20% chance to lower the target's Special Attack by 1 stage.
8- Water-type. 30% chance to poison the target.
9- Flying-type. Guaranteed critical hit.
G-Max Move: G-Max Tailed Beast Bomb: Replaces Max Knuckle. Boosts all allies' Attack and Special Attack after use.
Stats: 140 HP/120 Atk/90 Def/130 SpA/95 SpD/130 Spe (BST: 705)

Reasoning: This form is based off of Naruto's Six Paths Sage Mode, which he gains the ability to access close to the end of the manga. It's a direct upgrade over his Kyuubi Chakra Mode in every way, demonstrated by minor increases to all of his stats (except Defense and Special Defense, which are more sizeable increases). His healing abilities are also strengthened, as a testament to the restorative abilities of the Six Paths Yang Power, with which Naruto saved Might Guy from dying to usage of the Eighth Gate and gave Kakashi Hatake a new eye after his Sharingan was stolen by the legendary copypasta himself Madara Uchiha. While he loses the contact retaliation of his Tailed Beast Mode, he gains access to the chakra of the other 8 Tailed Beasts and mastery of them, so he now gains STAB on Fire, Water, Poison, Bug and Ground-type moves- based on the nine tailed beasts. He also gains adaptive damage so he can actually use his massive Special Attack to some degree of success.

These also explain the new additions to his moveset. The only one that isn't obviously traceable back to a Tailed Beast is Earth Power. While Sand Tomb would've been better to represent Shukaku, it also would've left Naruto without a good Ground-type move, and that's no good. He also gains the Truth-Seeking Balls, which are special orbs comprised of all known elemental releases and nullfies any form of ninjutsu that touches it that is not filled with natural energy. In this case, it comes to a strong move that will always be STAB, and score a neutral hit- but ONLY a neutral hit.

His Z-Move is again, ported straight from his home series. It creates nine Rasenshuriken, each one charged with the power of one of the nine tailed beasts. Hence, it hits nine times, with each having different typing and effects, which attempt to be at least somewhat related to the element infused into them: Sand and Magnet Release, blue flames, Water Release, Lava Release, Boil Release (Steam), Acid, Scale Powder and Ink, with the last being a generic Rasenshuriken.

Naruto-Rikudo that come from a Gigantamax Naruto-Bijuu also have the ability to Gigantamax. The Gigantamax form is based on his Ashura Kurama avatar which he uses in his final fight against Sasuke. Just like the prior state, it allows him to make use of the Tailed Beast Bomb, so both forms of Naruto share a G-Max move.



Pokémon: Sasuke-EMS
Franchise/Origin: Naruto
Type: Fire/Electric
Ability: Eternal Mangekyou Sharingan
Signature Ability: Eternal Mangekyou Sharingan- Upon switching in, Sasuke reveals his opponent's held item, and gains +1 stage in either attack or special attack, corresponding to the foe's lower defense. Additionally, the accuracy of all of Sasuke's moves is increased by a factor of 1.3 times. Basically, the combined effects of Compound Eyes, Frisk and Download in one ability.
Notable moves: Black Flame Shield, Amaterasu, Thunder, Chidori, Flame Control Sword, Close Combat, Slash, Night Slash, Sucker Punch, Will-O-Wisp, Hypnosis, Night Daze, etc.
Signature moves
Black Flame Shield: Fire-type, Status. 10PP. Sasuke protects himself, nullfying all attacks made against him that turn. If a contact move is blocked in this way, the attacker is burned. Basically, a reskinned Baneful Bunker that Burns instead of Poisons.
Amaterasu: Fire-type, Special. Base 120 Power, 70% accuracy, 5 PP. 50% chance to burn the target. Has a sort of pledge effect: In a double battle, if an ally uses Rasenshuriken on the same turn Amaterasu is used, the move to go last is buffed, dealing 1.3x more damage and leaving a Black Flames entry hazard on the enemy's side of the field, which inflicts burn on any targets switching in, but is absorbed by Fire-types. The move cannot miss if this pledge effect is triggered.
Chidori: Electric-type, Physical. Base 100 Power, 100 accuracy, 10 PP. No additional effects.
Flame Control Sword: Fire-type, Physical. Base 90 power, 100 Accuracy. 10% chance to burn the target.
Stats: 75 HP/105 Atk/45 Def/130 SpA/50 SpD/125 Spe (BST: 530)

Reasoning: And here we have a very polarizing character. The deuteragonist of the Naruto series, the last surviving member of the Uchiha Clan (at least until his daughter, Sarada, was born) after it was massacred by his older brother Itachi. That's all I'm going into as far as that goes.

Just like Naruto, he has two forms, one being designed around Ubers, so let's speak about the one that isn't first.

For stats, Sasuke's EMS stat spread is similar to Naruto-Bijuu's, though he garners a bit higher special attack and speed at the cost of a bit of attack, defense, special defense and A LOT of HP. His typing is based on his two main elemental chakra natures- Fire and Lightning. Though the real kicker is the ability. Those red eyes of his aren't just for show, they're Eternal Mangekyou Sharingan. The Sharingan grants abilities such as the ability to read the target's movements through muscle memory (to the point where Kakashi, another wielder of the Sharingan, became so prolific with this aspect of it to the point he could copy his opponent's moves, becoming known as the Copy Ninja), while the Mangekyou grants some more direct combat-focused abilities. The ability itself focuses more on the first aspect, granting Sasuke the effects of Compound Eyes, Frisk and Download in one ability.

The moveset is mostly ported from the anime, plus a few generic moves to account for more generic ninja abilities Sasuke is known to use. He's skilled in Taijutsu, having mimicked some portions of the incredibly risky Strong Fist style, so Close Combat was a given. Sucker Punch is an obvious move for Ninja, and Night Daze and Hypnosis have their bases in Genjutsu abilities, which, while not Sasuke's speciality, are something his Sharingan has shown to be capable of. Will-O-Wisp is based on something we'll mention in just a second. Thunder is as a stand-in for the technique known as Kirin.

Where things really heat up (pun totally intended) are his signature moves. Amaterasu is the main one here, as the signature ability of his Mangekyou Sharingan. It creates black flames that can even scorch other flames. Sasuke's other Mangekyou ability is Flame Control, which allows him to further control Amaterasu, such as choosing who the flames burn, or changing its shape, even such that it can be formed into a weapon, which is the basis for the Flame Control Sword, or even be made to coat his Susano'o with them to form a retaliatory defense against close-range attackers, which is where the Black Flame Shield comes from. Amaterasu and Flame Control are also the basis of him having Will-O-Wisp. His Final Signature move is the ever-so-famous Chidori, a deadly thrust empowered by lightning chakra.

Lastly, you may have noticed that I mentioned Naruto's Rasenshuriken had a Pledge effect with Sasuke's Amaterasu, right? That actually has a basis in the form of a move called Halo Hurricane Jet Black Arrow Style Zero (Yes, that is the actual name. Minato, who named the technique, even admits it's a bad name), which, well, combined Sasuke's Amaterasu with Naruto's Rasenshuriken to perform a devastating attack.

Evolves into Sasuke-Rinnegan with Six Paths Essence

Speaking of...




Sasuke-Rinnegan




Gigantamax Sasuke-Rinnegan


Pokémon: Sasuke-Rinnegan
Franchise/Origin: Naruto
Type: Fire/Electric
Ability: Six Paths Yin Power
Signature Ability: Six Paths Yin Power- All effects of Eternal Mangekyou Sharingan. Additionally, Sasuke-Rinnegan's attacks bypass Screens and Substitute. Sasuke-Rinnegan's Fire-type moves are not weakened by Rain and do not fizzle out under Primordial Sea.
Notable moves: All of Sasuke-EMS' moves, as well as Ally Switch, Baton Pass, Shinra Tensei, Chibaku Tensei.
Signature move
Shinra Tensei: Psychic-Type, Special. Base 70 Power, 100 Accuracy, 10 PP. -1 Priority. Forces the opponent out. Hits Dark-types for neutral damage.
Chibaku Tensei: Rock-type, Physical. Base 120 Power, 70% Accuracy, 5 PP. 50% chance to reduce the foe's speed by 1 stage.
G-Max Move: G-Max Indra's Arrow- Replaces Max Lightning. Affects Ground-Types. Sets the weather to Rain.
Stats: 85 HP/130 Atk/65 Def/140 SpA/70 SpD/140 Spe (BST: 630)

Reasoning: Here's Sasuke's Uber-worthy form. At around the same time Naruto gains his Six Paths Sage Mode, Sasuke acquired a Rinnegan and Six Paths Chakra, greatly amplifying his abilities. Sasuke's boosts are more offensively focused than Naruto's, and his stats generally don't increase as much. Instead, his ability gets even more bloated, adding on an Infiltrator effect and weather-proofing his Fire-type attacks (in fact, one of Sasuke's most notably strategies is using fire attacks to cause a thunderstorm to set up Kirin). Baton Pass, Ally Switch and the Infiltrator effect on his ability all have a basis in Sasuke's unique Rinnegan ability, Amenotejikara, which allows him to swap any two objects within eyesight, himself included. Sasuke's Rinnegan does not lose any abilities his Mangekyou did either, hence why his ability is a straight upgrade over his previous form's.

Sasuke's other two new moves are Shinra Tensei and Chibaku Tensei, also granted by his Rinnegan. They manipulate a telekinetic force, though do so in different ways- Shinra Tensei is a powerful repulsive force, so it obviously phases foes out. Chibaku Tensei creates a gravitational singularity that eventually forms a giant meteorite which Sasuke then sends crashing into the ground. The foe can get caught up in gravitational pull, hence why it has a high chance to reduce the victim's speed.

Sasuke-Rinnegan also has a Gigantamax form, based on his Perfect Susano'o, which he uses in his final fight against Naruto. The G-Max Move is based on Indra's Arrow, the ultimate technique of Sasuke's Susano'o after it has been imbued with the Chakra of all 9 Tailed Beasts. The weather-setting effect is based on the aftermath of the technique's clash with Naruto's Rasenshuriken, which created a massive storm of rain and wind. It also affects Ground-types due to its nature as an attack imbued with Six Paths Chakra.
 
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"Ha! "Moron"!? Tell me who the real moron is here, because I don’t think it’s me. I prefer to use that term for someone who falls for a cheap trick like this!"
Pokémon: Envy
Type: Dragon/Bug
Ability: Illusion / Regenerator / Oblivious
Moves: Transform, Recover, Taunt, Follow Me, Torment, Heavy Slam, Swagger, Mega Punch, Mega Kick, Hammer Arm, Astonish, Lick, Crunch, Dragon Tail, Dragon Rush, Leech Life, Skitter Smack, Bug Bite, Metal Claw, Iron Head, Iron Defense, X-Scissor, Slash, Fury Cutter, Burning Jealousy, Poison Jab, Bind, Growth, U-Turn, Power Whip, Drill Run, Superpower, Seismic Toss, Frustration (doesn't get Return)
Stats: 90/95/120/50/65/105 [BST 525]
(Height: 1.7m or whatever their canon height is, Weight: 875kg)
G-Max Move: G-Max Soul Smash (30% flinch rate. Overrides Max Wyrmwind.)

Reasoning: Homunculus who uses every difference between themself and humanity as leverage for high ground. Illusion and Transform because of their shapeshifting, frequently used to taunt or otherwise manipulate people. (Example: Taking on the visage of Lan Fan to stop Ling’s attack and buy Gluttony that bit of time to launch a powerful attack) Recover and Regenerator because Homunculi like Envy can regenerate. Punch and kick moves because they do that. Steel moves and X-Scissor because at one point they turn their hand into a blade, indicating they can turn parts of themself into metal. Burning Jealousy because Envy represents that sin and Mimikyu gets it. Poison Jab and Bind because they can turn their arm into a snake. U-Turn is STAB that lets them flee. They are very nimble and have the physical resilience one would expect from a homunculus, helped due to spoilery reasons, but rarely goes on the offensive, though if they do decide to do that, the attack probably won't be a weak one.
1600806459729.png

Dragon for their true form being that giant reptilian beast shown above, with the perks that apply, such as Dragon Rush and Dragon Tail. Ed got too close and was freaked out, so I made that a 30% flinch rate on the G-Max Move and that’s Astonish. Lick and Crunch are there too because of attempted vore on Ed. This “beast” form also ties into Heavy Slam and that massive weight; Even in their humanoid form, it’s still the same Envy and thus they weigh the same regardless. Bug because their true true form is very grublike. Burning Jealousy actually stems from their namesake envy over humanity and has massive irony points, the cause for said envy tying into Oblivious because there's human emotions they can't comprehend (for starters forgiveness, such as between Scar and Roy Mustang), which upset them to the point of excessive hostility.
 
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zxgzxg

scrabble
is a Forum Moderator
nooo my win streak

Resubbing this for like the millionth time:
1600805593829.png

"I shall pamper you to your heart's content!"
Pokemon: Senko
Franchise: The Helpful Fox Senko-san
Typing: Fairy/Psychic
Abilities: Fluffy/Infiltrator/Pampering
Signature Ability: Pampering | On switch-in, heals the previous Pokemon on the field by 25% HP (unless the previous Pokemon has fainted).
Moves: Aromatherapy, Baby-Doll Eyes, Calm Mind, Cotton Guard, Charm, Dazzling Gleam, Energy Ball, Light Screen, Moonblast, Morning Sun, Mystical Fire, Nature Power, Nature's Madness, Play Rough, Psychic, Psyshock, Rain Dance, Reflect, Seismic Toss, Stealth Rock, Sunny Day, Teleport, Weather Ball, Will-O-Wisp, Wish
Stats: 70/70/80/88/82/115 (BST: 505)
Reasoning: As the 800-year-old fox goddess of the harvest, Senko spends her time caring for tormented white-collar worker Yasuko Koenji, all from the love of her heart (and to repay the kindness Koenji’s ancestor gave her). As a goddess, she also possess supernatural abilities, such as levitation, phasing through walls, mind reading, weather control, magic barriers, and Fox Fire (summoning blue wisps of flame). He cheeriness, helpfulness, and extremely fluffy tail all make Koenji’s life a lot easier.
 
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Pokemon: LEGO Minifigure
Franchise:
LEGO
Type:


Ability: LEGO Studs
LEGO Studs: Deals 12.5% damage when opposing Pokemon makes contact (Rough Skin clone) and this Pokemon cannot be forced out.

Notable Moves: LEGO Bricks, Brick Separator, Double Edge, Tri Attack, Bulk Up, Headbutt, Crafty Shield, Spiky Shield, Recover, Light Screen, Reflect, theme moves (see below), universal moves such as Substitute and Protect.
LEGO Bricks: -- BP | -- Accuracy |
|
| 20(32) PP | Field hazard that deals 12.5% damage (stackable like Spikes) to grounded Pokemon.
Brick Separator: 80 BP | 100% Accuracy |
|
| 10(16) PP | Removes target's item and any stat buffs


Stats: 80 / 80 / 80 / 80 / 80 / 80 (480 BST)

Signature Items: LEGO Figure can hold different items to change its form (similar to Giratina's Griseous Orb). These items also allow LEGO Minifigure to learn to additional moves exclusive to its forms (similar to Toxtricity), change type, change stats and gain a new ability.

ItemType ChangeStat ChangeNew Theme MovesAbilty
Moltor's Flame Guard
+60 Atk, -20 SpAFlare Blitz, Wil-O-WispDrought
Wrestler's Mask
+40 Atk, +20 Def, -20 SpdClose Combat, Mach PunchIntimidate
Flippers
+40 SpA, +20 SpD, -20 AtkSurf, Rain DanceSwift Swim
Aviator's Cap
+20 SpA, +40 Spd, -20 DefAir Slash, DefogCloud Nine
Jungle Explorer Hat
+20 Atk, +20 SpDGrassy Glide, Strength SapEffect Spore
Swamp Mask
+40 SpA, +20 Def, -20 AtkSludge Wave, Toxic SpikesCorrosion
Lighting Jacket
+40 SpA, +20 Spd, -20 DefDischarge, Volt SwitchElectric Surge
Buried Headdress
+20 Ark, +20 Def, +20 SpD, -20 SpdEarthquake, SpikesArena Trap
Witch's Hat
+40 SpA, -40 Spd, +40 SpDPsyshock, Trick RoomPsychic Surge
Miner's Gear
+20 Atk, +40 Def, -20 SpDHead Smash, Stealth RockSand Stream
Cold Weather Hood
+20 SpA, +40 SpD, -20 SpdFreeze-Dry, Ice ShardRefrigerate
Insectoid Visor
+20 Spd, +20 SpDSticky Web, U-TurnCotton Down
Dragon's Plume
+40 Atk, +20 SpD, -20 SpAScale Shot, Draco MeteorMoxie
Cursed Remains
+40 Atk, +40 Spd, -20 Def, -20 SpDDestiny Bond, Spectral ThiefCursed Body
Dark Wizard's Cape
+60 SpA, -20 DefDark Pulse, Nasty PlotDark Aura
Classic Space Helmet
+20 Atk, +20 Spd, +40 Def, -40 SpDMeteor Mash, Doom DesireLevitate
Enchanted Elvish Headwear
+40 SpA, +20 Spd, -20 DefMisty Explosion, Moon BlastMisty Terrain
Reasoning: One of the most recognisable toys ever. Just a plain old LEGO minifig. Of course there's nothing too special about them. Just a piece of plastic that can fit on top of other pieces. Well that's until you add a bit of imagination (and specially designed LEGO sets to go with them). Minifigs have taken on many roles and jobs over the years, as is represented by their signature items based on classic LEGO themes. As for their regular movepool, normal physical moves because it hurt when someone throws a piece of LEGO (or minifig) at you, Tri Attack because there are LEGO pieces that depict fire, electricity and ice. The status moves it learns are based on building and rebuilding (screens, recover, etc.). It's signature move, LEGO Bricks, is based on stepping on a piece of LEGO, which causes a deep, sharp pain that makes navigating a floor covered in LEGO a trechourous task. The other signature move, Brick Separator, is based on a more recent LEGO tool that easily separates bricks from each other that would otherwise require wrecking your fingernails to tear apart. The ability, LEGO studs, is similar to LEGO Bricks but also has the added effect of keeping LEGO Minifigure in place thanks to studs found on the bricks.

To be a LEGO piece that fits perfectly in place with another identical brick, creating an unbreaking bond that is vital in mainting the structual integrity of a build that is greater than the sum of its parts. What an envious position to be in.
 
resubbing lorge nozomi because she did reasonably well last time i subbed her

Pokémon: Nozomi Tojo
Origin: Love Live! School idol project
Type: Psychic
Ability: Prankster / Dancer / Adaptability
Stats: 100/100/100/60/90/80 (530)
Notable Moves: Zen Headbutt, Crush Grip, Play Rough, Skitter Smack, Pursuit, Sing, Snow halation (see SiIvaGunner), Feather Dance, Future Sight, Slack Off
Reasoning: The non-smol version of that one SiIvaGunner Ice-type from slate 4 of gen 7. Psychic-type and Future Sight from her fortune-telling skills. Prankster because she's pretty mischeivous. Dancer and Sing because she's an idol singer, Snow halation because she sings that. Adaptability because she uses her fortune telling to rapidly adapt to new environments (she moved around a lot as a kid). Her 80 Speed is from her official stats listing her Reflexes with 3 stars. Her physically defensive spread is because she can canonically deflect attacks with her breasts. Zen Headbutt is a basic Psychic STAB. Crush Grip and Play Rough from squeezing the other girls' breasts a lot, Skitter Smack because she can do this from behind without her victims suspecting it until it's too late. Pursuit because she has done that. Feather Dance because the season 2 ending animation hasn't lost any feathers since I subbed Honoka. Slack Off because she has "taking naps" listed as a hobbby.
 

trollfluff rebound

I COULD BE BANNED!
Pokémon: Ronald Mcdonald
Franchise/Origin: Mcdonalds
Type: Normal / Ghost
Ability: Gluttony / Regenerator
Notable moves: Return, Phantom Force, Pursuit, Bullet Seed, Bullet Punch, Shadow Ball, Flamethrower, Ice Beam, Will o Wisp, Teatime, Recover, Encore
Signature move: Big Mac, McFries
Signature Z-Move / G-Max Move: Double Big Mac
Stats: 150 HP / 90 Atk/ 60 Def/ 90 SpA/60 SpD/ 120 Spe

Big Mac: 80 BP Physical Normal type, drops target speed by 1 stage. 24PP
McFries: 80 BP Special Normal types, makes target weak to fire. 24PP
Double Big Mac: 200 BP Physical Normal type, drops target speed by 2 stages.
Reasoning: Normal: McDonalds is for normies. Ghost: Ronald Mcdonald looks creepy, and eating McDonalds may make you die. Gluttony: McDonalds makes you hungry. Regenerator: You regenerate hunger after eating Mcdonalds. Return, Phantom Force, Shadow Ball, Will o Wisp: Generic attacks for Normal/Ghost types. Pursuit: McDonalds has ads to persuade you. Bullet Seed, Bullet Punch: MURICA!!! Flamethrower: to cook food. Ice Beam: to make ice cream. Teatime: We eat McDonalds for teatime, not for main meals. (Laughs in MURICA) Recover: You recover hunger after eating Mcdonalds. Encore: Mcdonalds put addicting components in their food. (Don't take this seriously) Big Mac: Makes the target fat. McFries: they are oily.
 

Pokémon: Charmcaster
Franchise: Ben 10
Type:


Ability: Magician | Levitate
Moves: Stone Creature, Thunderbolt, Thunder, Discharge, Charge Beam, Volt Switch, Electro Ball, Psychic, Psyshock, Dazzling Gleam, Signal Beam, Surf, Petal Dance, Grass Knot, Energy Ball, Air Slash, Thunder Wave, Teleport, Telekinesis, Hypnosis, Light Screen, Reflect, Barrier, Magic Powder, Trick, Calm Mind, Nasty Plot, Stealth Rock, Wide Guard
Stats: 76 HP/49 Atk/76 Def/121 SpA/121 SpD/85 Spe (528 BST)

Stone Creature |
|
| 24 PP | Raises the user's Defense by 2. Can't be stacked.

Charmcaster @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Hasty Nature
- Trick
- Stealth Rock
- Thunder Wave
- Volt Switch

Charmcaster @ Air Balloon
Ability: Magician
EVs: 4 HP / 252 SpA / 252 Spe
Hasty Nature
- Nasty Plot / Calm Mind
- Psyshock
- Thunderbolt
- Surf
Reasoning: Charmcaster can use magic to move objects, teleport, and float in the air. Her magic often takes the form of lightning. She uses a variety of spells.
  • Atherfo: Petal Dance
  • Falloon Quarca Daminigan: Air Slash
  • Hatrium Securitatum: Light Screen, Reflect, Barrier
  • Saduuca: Will-O-Wisp
  • Tempestus: Surf
  • Vitalis Eruptum: Grass Knot
She carries a magic bag with magic flowers, a staff that projects beams, mana balls, and magic powder in it. She summons Stone Creatures that can form armor around her.

Pokémon: Recca Hanabishi
Franchise: Flame of Recca
Type:


Ability: Illusion
Moves: Sacred Fire, Fire Lash, Fire Punch, Flame Charge, Fire Blast, Fire Fang, Fireball, Burn Up, Heat Wave, Incinerate, Flamethrower, Dragon Pulse, Outrage, Dragon Claw, Dragon Hammer, Crunch, Brick Break, Psycho Cut, Night Slash, Quick Attack, Will-O-Wisp, Dragon Dance, Spikes, Barrier, Light Screen, Reflect, Agility
Stats: 80 HP/80 Atk/60 Def/117 SpA/97 SpD/105 Spe (539 BST)

Recca Hanabishi @ Light Clay
Ability: Illusion
EVs: 252 HP / 4 SpA / 252 Spe
Hasty Nature
- Spikes
- Fire Blast
- Light Screen
- Reflect
Reasoning: Recca is a ninja who creates fire. He has power over the Eight Flame Dragons that come from his arm, that each have different abilities. Saiha is a curved blade (Psycho Cut, Night Slash), Nadare is a barrage of fireballs (Fireball), Homura is a whip (Fire Lash), Setsuna burns anyone who sees its eye (Will-O-Wisp, Burn Up), Madoka is a barrier (Barrier, Light Screen, Reflect), Rui creates illusions (Illusion), and Kokū is a vaporizing beam (Incinerate).
Rio Kastle.PNG

Pokémon: Rio Kastle
Franchise: Yu-Gi-Oh!
Type:


Ability: Slush Rush | Snow Cloak | [HA] Snow Warning
Moves: Wings of Silence, Zero Blade, Icy Wind, Ice Beam, Blizzard, Frost Breath, Ice Shard, Ice Punch, Icicle Crash, Icicle Spear, Penguin (see Austin Carter), Crystal Spin (see Dewy), Winter Magic (see Santa Claus), Air Slash, Brave Bird, Aerial Ace, Fly, Drill Peck, Night Slash, Sacred Sword, Counter, Psycho Cut, Extrasensory, Mirror Coat, Hail, Roost, Defog, Tailwind, Swords Dance
Stats: 80 HP/115 Atk/75 Def/115 SpA/75 SpD/95 Spe (555 BST)

Wings of Silence |
|
| 16 PP | 100% | The user or an ally, if Flying-type, has their Attack and Special Attack increased by 1 stage. They also become immune to the opponent's status moves.
Zero Blade |
|
| 50 BP | 16 PP | 90% | Hits twice. The second hit has a 30% chance to decrease the target's Attack and Special Attack by 2 stages.

Reasoning: Rio uses a deck filled with Winged Beast-type monsters, that have an ice theme. A lot of them are birds, like Blizzard Falcon and Guard Penguin. Her Spell and Trap cards are themed around ice, showing things like hail, icicles, and crystals, and flying, showing things like jets and wings. Wings of Silence increases the ATK of a Winged Beast-type monster, and makes them immune to opposing Spell and Trap effects. Zero Blade lets a monster attack twice, and decreases the ATK of an opposing monster. She also uses Mirror Force (Counter, Mirror Coat). She can sense Barians (Extrasensory).

Pokémon: Tora
Franchise: Ushio and Tora
Type:


Ability: Intimidate | Regenerator | [HA] Moxie
Moves: Night Slash, Crunch, Pursuit, Knock Off, Lash Out, Snarl, Dark Pulse, Air Slash, Hurricane, Aerial Ace, Fly, Shadow Punch, Shadow Sneak, Shadow Claw, Phantom Force, Shadow Ball, Flamethrower, Fire Blast, Fire Fang, Thunderbolt, Thunder, Discharge, Volt Switch, Thunder Fang, Wild Charge, Dragon Claw, Brick Break, Power Whip, Play Rough, U-turn, Nasty Plot, Parting Shot, Hone Claws, Taunt, Defog, Tailwind, Curse, Thunder Wave, Will-O-Wisp, Spikes, Whirlwind
Stats: 84 HP/112 Atk/80 Def/99 SpA/80 SpD/100 Spe (555 BST)

Tora @ Choice Scarf / Choice Band
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Adamant or Jolly Nature
- Crunch / Knock Off
- Shadow Claw
- Power Whip
- Play Rough

Tora @ Black Glasses
Ability: Regenerator
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Nasty Plot
- Dark Pulse
- Thunderbolt
- Flamethrower
Reasoning: Tora is a powerful yokai who hates humans, and likes to eat them. He is feared among other yokai. He has a variety of powers, including intangibility, breathing fire, super strength, projecting lightning, manipulating his hair, flight, regeneration and conjuring wind.

Pokémon: Saki Hanajima
Franchise: Fruits Basket
Type:


Ability: Telepathy | [HA] Super Luck
Moves: Wave Scramble, Psyshock, Extrasensory, Expanding Force, Thunderbolt, Thunder, Brain EMP (see Storm), Dark Pulse, Signal Beam, Calm Mind, Thunder Wave, Nasty Plot
Stats: 61 HP/53 Atk/53 Def/145 SpA/100 SpD/70 Spe (482 BST)

Wave Scramble |
|
| 80 BP | 16 PP | 90% | 30% chance to flinch. Ignores boosts to Special Defense.
Saki Hanajima @ Razor Fang
Ability: Super Luck
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Brain EMP
- Wave Scramble
- Dark Pulse
- Nasty Plot
Reasoning: Saki was born with the ability to sense electric waves, which everyone emits from their brains. Sensing waves essentially allows her to read minds. She can also control waves, and cause damage by disrupting them. She is dark and mysterious. She has notable luck in card games.
 
"Just trying to meet expectations! A smiling... dependable... cool hero... That's what I wanna be! That's why I'm giving it everything! For everyone! Your experiences... your determination... I can't even begin to imagine what all that's like... but... If you become number one without giving it your all... Then I don't think you're serious... about denying him everything! That's why I have to win! I have to surpass you!"

Pokémon: Izuku Midoriya
Type: Normal/Fighting
Ability: Justified/Sturdy
Hidden Ability: One for All - The Pokemon's attacks deal 50% more damage, but each attack has 50% recoil.
Moves: Power-Up Punch, Superpower, Close Combat, Counter, Force Palm, Double-Edge, Mach Punch, Thunder Punch, Ice Punch, Moonblast, Fire Punch, Low Kick, High Jump Kick, Jump Kick, Drain Punch, Mega Punch, Dynamic Punch, Sucker Punch, Mega Kick, Heavy Slam, Bullet Punch, Thunderbolt, Play Rough, Air Slash, Power Whip, Protect, Bulk Up, Aura Sphere, Shadow Ball, Fly.
Signature Move: Detroit Smash | Fighting | Physical | 100 Base Power | 30PP | 100% accuracy | 50% chance of lowering defense
Z-Move: St. Louis Smash - Converted from High Jump Kick using Shootstylium Z. | Fighting | Physical | 200 Base Power |
Stats: 120/120/65/95/60/125
Reasoning: Normal because Izuku was just a normal kid with no quirk at first. Fighting because he’s mostly hand-to-hand combat and sheer force with a few ranged attacks. Justified comes from his undying desire to help people, regardless of how stupid it is in retrospect and his record of beating down villains. Sturdy comes from the level of damage he’s willing to take to achieve his goals, willingly breaking his bones multiple times for the sake of the good of others. One for All comes from his quirk, It allowed him to achieve some spectacular feats of strength, but at the cost of broken body parts. Hidden Ability because he saw it as a trump card at first. Most of his moves are punches, because his early battle-style was initially just punches and finger-flicks, as that’s what was mainly how All Might fought. St.Louis Smash is, as of this slate, the latest special move he used. His stats portrays his immense speed and strength and his lackluster defenses and his High HP also shows his determination, shrugging damage with sheer stubbornness.
 
Welp, I've held out long enough. It's finally time for me to do some anime subs.
1601322417695.png

"What the hell did you just say about my hair?!"
Name: Josuke Higashikata
Franchise: JoJo's Bizarre Adventure
Typing: Fighting/Fairy
Abilities: Iron Fist/Anger Point/Crazy Diamond* (HA)
Crazy Diamond: If the user hits an opponent with a contact move, all positive stat changes of the target are removed. If the target is an ally, contact moves will remove all negative stat changes.
Notable Moves: Breakdown*, Bulk Up, Circle Throw, Close Combat, Coaching, Dynamic Punch, Mach Punch, Reversal, Superpower, Play Rough, Acupressure, Copycat, Follow Me, Helping Hand, Rapid Spin, Ice Punch, Acrobatics, Heal Pulse, Trick, Purify, Bonemerang, Diamond Storm, Rock Blast, Outrage, Bullet Punch, Brutal Swing, Lash Out
Breakdown | Fighting | Physical | 75 BP | 100% | 10 PP (16 max) | BP doubles if the user is afflicted by Taunt or Torment. Boosted by Iron Fist.
Stats: 95/125/100/50/70/110 (BST 550)
Description: The fourth protagonist of the JoJo's franchise, Josuke is modeled as the helpful boy-next-door, his juvenile antics and punkish attitude belying a heart dead set on protecting his community. For typing, Fighting as primary because duh, while Fairy demonstrates his main ability to heal others and fix objects. His HA Crazy Diamond replicates his stand's ability by "reverting" the target to back before the stat change. Iron Fist comes from his ability being Fist-based, while Anger Point shows how mad Josuke gets if one should insult his hair, which is also the inspiration between his signature move's special ability. His other STAB moves were pretty straight forward. Statwise, Crazy Diamond is strong, fast and physically durable, albeit not to the extent of Jotaro Kujo and his Star Platinum. As for the rest of his movepool, I deliberately decided to make Josuke a more Doubles centric mon since the whole point of his stand is healing others; Acupressure, Coaching, Helping Hand and Heal Pulse are all natural fits for the character, Brutal Swing allows him to help his ally while still hurting enemies and Follow Me provides support while also referencing the Highway Star fight.

As for the rest of Josuke's moves; Rapid Spin and Purify are both general references to his ability (reverting the field or the target's poisoning). Ice Punch and Diamond Storm are both a play on the name (diamonds="ice") while also fitting fairly naturally. Outrage and Lash Out are yet more references to Josuke's sudden temper. Bullet Punch references the "metal balls" from the RATT fight, Trick pays homage to Josuke's cheekier side and also the time he tried to scam Rohan, Acrobatics references his scaling of Superfly, Copycat for the time he mimicked a certain villain's voice and Bonemerang and Rock Blast both reference the projectiles he uses in the final fight. However, Crazy Diamond has one crucial weakness, being unable to heal the user; therefore, I deliberately denied Josuke access to all recovery outside of Rest (or Copycat shenanigans); this is also why he lacks Heal Bell/Aromatherapy, since that'd heal him too.


1601157783076.png


Name: Phoenix Ikki
Franchise: Saint Seiya
Typing: Fire/Flying
Abilities: Flash Fire/Regenerator/Weak Armor (HA)
Notable Moves: Phoenix Wings Rise*, Illusion Demon Fist*, Fire Blast, Fire Punch, Flame Charge, Flamethrower, Flare Blitz, Heat Wave, Lava Plume, Mystical Fire, Overheat, Will-o-wisp, Aeroblast, Air Slash, Air Cutter, Brave Bird, Defog, Dual Wingbeat, Fly, Roost, Psych Up, Swords Dance, Whirlwind, Aura Sphere, Close Combat, Focus Blast, Revenge, Reversal, Agility, Calm Mind, Psychic, Psycho Cut, Zen Headbutt, Scorching Sands, Outrage, Dark Pulse, Darkest Lariat, Foul Play, Payback, Sucker Punch, Taunt
Phoenix Wings Rise| Flying | Physical | 100 BP | 90% | 10 PP (16 max) | Has a 30% chance to burn the target.
Illusion Demon Fist | Dark | Physical | 75 BP | 100% | 15 PP (24 max) | Has a 20% chance to flinch the target. Fist-move.
Signature Z Move: Ultimate Cosmo | Flying | Physical | 190 BP | Must know Phoenix Wings Rise. Sets sunlight.
Stats: 90/120/60/90/90/120 (BST 570)
Description: Ikki is one of the Bronze Saints, whose goal is to protect the Earth under the guidance of Athena. He first demonstrated this when he volunteered to train on the infamous Death Queen Island in place of his brother- as you can imagine, training in such a place left him a bit screwed up. The other saints were able to bring him back to the side of good (he was a bit brainwashed, but still), but he remains an outsider in the group. His armor, the Phoenix, allows him to control air currents and heat/fire, hence the typing. Flash Fire represents his ability to power himself up with prolonged exposure to fire (ie in an active volcano), with Regenerator subbing in for his second ability- like his constellation, Ikki can regenerate anytime he dies. As for the hidden ability, every saint has the ability to strengthen their Cosmo (aura) by removing their armor. Like all saints, he hits incredibly hard and moves fast enough to react to light-speed attacks.

For the movepool, we start off with his two signature moves; Phoenix Wings Rise blows heated air at the opponent, thus the burn chance. Illusion Demon Fist is Dark type because it kind of has the ability to destroy your target's mind if they're not strong enough (hence the flinch chance), and also because it was originally the technique of one of the series' main antagonists. Finally, his Z-move sees Ikki accessing the sixth sense of his Cosmo, which burns brightly and at full power is strong enough to transcend dimensions. STABs are all self-explanatory, as is Whirlwind (why is Whirlwind not Flying type?). Ikki has access to a bevy of Dark moves to complement his temporary role as a villain and his more merciless nature compared to the other saints. He also has a lot of Fighting moves since he's spent most of his life training; Aura Sphere, Focus Blast and Psychic all show the power of a Cosmo. That connection he has to the mind with his Sixth sense grants some Psychic moves, Scorching Sands for his training ground and Outrage because- remember Ikki's brother? Do not hurt Ikki's brother. You will probably die.


And finally, the most anime of them all-

1601162196393.png

"Why must every 11 minutes of my life be filled with misery?"
Name: Squidward Tentacles
Franchise: Spongebob Squarepants
Typing: Water/Dark
Abilities: Own Tempo/Technician/Tone Deaf*
Tone Death: The user takes 1/2 damage from Sound-based moves. Their own sound-based moves are boosted x1.3. (Punk Rock clone)
Notable Moves: Bubble Beam, Hydro Pump, Liquidation, Octazooka, Rain Dance, Scald, Surf, Water Pulse, Dark Pulse, Knock Off, Nasty Plot, Parting Shot, Snarl, Taunt, Boomburst, Explosion, Hyper Voice, Perish Song, Sing, Slack Off, Swords Dance, Teeter Dance, Overheat, Rock Smash, Gunk Shot, Sludge Bomb, Sludge Wave, Toxic Spikes, Mud-Slap, Mud Shot
1601162143259.png

G-Max Form
G-Max Concerto
| Dark | Base move affects power. Ends weather.
Stats: 70/90/70/110/70/110 (BST 520)
Description: Squidward doesn't have the easiest life, having to deal with two annoying neighbors, a thankless job, a public who is utterly unimpressed with his various talents and the middle seasons of Spongebob. He gains the Water type because he is a sea creature, and Dark as a reflection of his cynical attitude and the utter annoyance he feels towards every other resident of Bikini Bottom. Own Tempo reflects how much he separates himself from the horde of idiots, Technician for the technical skill he does possess (he was able to make himself in every artform) and signature ability Tone Deaf for his less than impressive musical ability. STABs are easy enough to explain, and his passion for the arts does give him access to various sound and dance based moves, with Boomburst reflecting the sound he tends to make with his clarinet. His toxicity is also reflected in several Poison moves, as is his proven inability to cook (as in it turns into Sludge or toxic waste (spikes)); Gunk Shot is him utilizing his own trash as a weapon (probably against Spongbob and Patrick). Rock Smash harkens to his experience with sculpture. Overheat represents the pinnacle of his temper/his tendency to explode (also the inspiration for Explosion), and finally Slack Off shows off his intrinsic laziness. Finally, with his G-Max move, Squidward harnesses all his rage into a clarinet solo so explosive that it blows away all weather.
 
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Cookie Butter

formerly the someone
ToadBrigade's LEGO Minifigure
ToadBrigade's LEGO Minifigure
Ninetales Dragons' Charmcaster
ToadBrigade's LEGO Minifigure
Pika Xreme's Nozomi Tojo
 
Voting is closed. Also ToadBrigade's votes won't be counted because he made them after I told him on discord that I had just counted and was going to start having to make "voting is closed" posts AND WAS IN THE MIDDLE OF MAKING THE RESULTS

EDIT: oooooorrrrrrrrrrr it doesnt matter because ToadBrigade and I had a Mona Lisa moment AGAIN
 
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Voting is closed. Also ToadBrigade's votes won't be counted because he made them after I told him on discord that I had just counted and was going to start having to make "voting is closed" posts AND WAS IN THE MIDDLE OF MAKING THE RESULTS

EDIT: oooooorrrrrrrrrrr it doesnt matter because ToadBrigade and I had a Mona Lisa moment AGAIN
I call voter suppression!
 
Sorry it took so long after I closed voting to finish the results posy.

Slate #22
Spooky Times


Congratulations to KirbyRider1337, zxgzxg, and Pika Xreme for winning with Envy, Senko, and Nozomi Tojo!

This slate is for characters from horror works, or clearly inspired by them. Show your character fits the slate let this: **Count Orlok**

The slate ends on October 12th. Have fun!

I really hope nothing goes wrong this time.​
 

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