Pet Mod Crossover Chaos Expanded - Part II

Cookie Butter

formerly the someone
ToadBrigade's LEGO Minifigure
ToadBrigade's LEGO Minifigure Pika Xreme's Nozomi Tojo
ToadBrigade's LEGO Minifigure Mygavolt's Fitoria
 
Slate #20
Getting Theoretical With It


Congratulations to Mygavolt, zxgzxg, and okispokis for winning with Aqua, Bill Cipher, and Dracula (from literature)! okispokis earned the title Christmas Comeback Crisis, and Mygavolt earned the title Cross Epoch.

This is for weird science shit. Characters connected to dark matter and/or antimatter, characters with more than 3 (but not more than 26) spatial dimensions, characterss with quantum physics powers... stuff along those lines. Show your character fits the slate like so: **i dont have a funny name to put here**

DARK-COLORED CHARACTERS DO NOT COUNT, BOBSICAN

The slate ends on September 14th.​
 
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Bobsican

Powerscaler at heart
is a Top Tiering Contributor
Pokémon: **Simon the Digger**
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Origin: Gurren Lagann
Type: Ground/Steel
Ability: Super Luck / Levitate / Victory Star (HA) / No Guard (Event)
Stats: 130/140/125/75/100/110 (680 BST)
Moves: Drill Run, Horn Drill, Meteor Mash, Fissure, Dig, Earthquake, Bulldoze, Earth Power, Magnet Rise, Rapid Spin, Rototiller, Stealth Rock, Stone Edge, Ancient Power, Rock Tomb, Rock Slide, Rock Climb, Rock Smash, Scratch, Metal Claw, Smart Strike, Flash Cannon, Slash, X-Scissor, Shift Gear, Swords Dance, Foresight, Mind Reader, Detect, Thunderbolt, Thunder, Volt Switch, Zap Cannon, Thunder Punch, Thunder Wave, Copycat, Mimic, Gravity, Spacial Rend, Phantom Force, Teleport, Steel Roller, Drain Punch, Superpower, Close Combat, U-Turn, Aerial Ace, Air Slash, Heavy Slam

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G-Max Move: G-Max Drill Break (Ground | Uses offensive Ground type moves to derivate from | Ignores the target's ability, can hit the opponent in the middle of Fly, Dive or Dig, also deals double damage to Dynamax/Gigantamaxed foes)
Reasoning: Sorry for no Smogon parody picture this time, I no longer have the time for those. Ground type is quite clear out of how he wields drills, etc. Steel comes from the countless mechas he tends to use, plus how some of the drills tend to be. Super Luck and Victory Star comes from how well he cam change probability with Spiral Energy stuff, Levitate is self explanatory, and No Guard comes from how he can force probability to zero to his attacks missing.

Ground type moves and Rapid Spin come from how he uses drills, etc, Meteor Mash comes form how he can hit this way, Magnet Rise references Levitate, Ancient Power coems from how he can call power upon his past allies, other Rock type moves come from TMs as general utility for a Ground type, Fighting type moves come from how he can fight this way, "cutting" moves such as X-Scissor and Metal Claw come from the sharp things some of his mechas can hold, Foresight, Mind Reader and Detect come from how he can change probability to lead to similar effects, Shift Gear comes from how he can enhance the gears in mechas with Spiral Energy, Electric type moves come from how he can use those, Copycat and Mimic come from how he can copy powers, Gravity because he can manipulate that, Spacial Rend because he can pierce space, Phantom Force because he can immediately teleport to another universe then attack, Teleport too, Steel Roller because drills, lol, Trick because Tutor, U-Turn is an aerial maneuver for mechas, and Aerial Ace and Air Slash out of how he fights in the air.

Oh, and the G-Max stuff comes from Super Tengen Toppa Gurren Lagann, plus the high BST meant for Ubers comes from how he is essencially the strongest guy in the series, after absorbing so much energy out of defeating so many extradimensional (11-D) beings and becoming one himself. The effect on the G-Max move reflects how it's a drill larger than the universe, and thus would fit adding flavor on it doing double damage to larger foes.
 
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Bobsican

Powerscaler at heart
is a Top Tiering Contributor
So Bobsican didn't do anything too stupid (also that was the most generous estimate I could find in a couple of seconds on Google)
Yeah, I was going to sub something pretty extradimensional and that would border too much on the rule of "no IRL guys"

Ehhh... You should've made him meant for AG
Well, he lacks reliable recovery, so he can get weared down, in addition he can't get past bulky Dragon types such as Giratina and Zygarde, and fast Fighting types such as Blaziken, Pheromosa, Mega Mewtwo X and Marshadow can force switches
 
Dark matter, eh? This calls for some Unlimited Fafnir.

Pokémon: Vritra-Draconic (Uber form)
Type: Dragon/Flying
Ability: Wind Barrier (Delta Stream clone)
Moves: All TM/HM/TR/tutor moves from Gen V onward
Stats: 115/115/115/115/115/115 | 690 BST

Using a key item called the Dark Matter Compressor (similar to the Prison Bottle), Vritra can change form between Draconic and Humanoid.

Form: Vritra-Humanoid
Type: Dragon/Dark
Ability: Illusion / Regenerator
Stats: 100/100/100/100/100/100 | 600 BST

Reasoning: "Black" Vritra is the originator of dark matter—the essence of dragons, a mysterious material capable of being transmuted into just about anything. Hence, she is part Dragon with a movepool (and stat line) akin to Mew. (Volume 1 of the light novel was published mid 2013, thus Gen V.) At first, she wrought havoc in a gargantuan form capable of flight (i.e. part Flying), but in Volume 7 of the light novel, she appeared to the Brynhildr class as a human girl because Japan (after creating a wind barrier, hence her signature Ability in Draconic form) because her sworn enemy—"Green" Yggdrasil—had been subdued by Tia Lightning. Her humanoid form (which is part Dark as a play on the term "dark matter") looks like a smaller Kili Surtr Muspelheim, but she is actually Kili's mother. As such, she is capable of biogenic transmutation, which Kili has demonstrated as a means of disguise and healing wounds (corresponding to Illusion and Regenerator).


Pokémon: Mitsuki Mononobe
Type: Dragon/Ghost
Ability: Long Reach
Moves: Spirit Shackle, Light Arrow (from Zelda), Arrow Shot (from Orion), Draco Meteor, Attract, Captivate, Dazzling Gleam, and every move that Arceus and Mew have in common from Gen V onward*
Z-Move: Last Quark - Ghost, Physical, 210 BP | Base: Spirit Shackle | Z-Crystal: Mitsukium Z
Stats: 70/90/125/90/100/80 | 555 BST
Aerial Ace, Aqua Tail, Blizzard, Brick Break, Bulldoze, Calm Mind, Charge Beam, Confide, Cut, Dark Pulse, Defog, Dive, Double Team, Dragon Claw, Dragon Pulse, Dream Eater, Earth Power, Earthquake, Echoed Voice, Energy Ball, Facade, Fire Blast, Flamethrower, Flash, Flash Cannon, Fly, Focus Blast, Frustration, Giga Drain, Giga Impact, Grass Knot, Gravity, Hail, Heat Wave, Hidden Power, Hone Claws, Hyper Beam, Hyper Voice, Ice Beam, Icy Wind, Incinerate, Iron Defense, Iron Head, Iron Tail, Laser Focus, Last Resort, Light Screen, Liquidation, Magic Coat, Outrage, Overheat, Payback, Poison Jab, Protect, Psych Up, Psychic, Psyshock, Quash, Rain Dance, Recycle, Reflect, Rest, Retaliate, Return, Roar, Rock Slide, Rock Smash, Rock Tomb, Round, Safeguard, Sandstorm, Secret Power, Shadow Ball, Shadow Claw, Shock Wave, Signal Beam, Sleep Talk, Sludge Bomb, Snarl, Snore, Solar Beam, Stealth Rock, Stone Edge, Strength, Substitute, Sunny Day, Surf, Swagger, Swords Dance, Tailwind, Telekinesis, Thunder, Thunder Wave, Thunderbolt, Toxic, Trick, Trick Room, Water Pulse, Waterfall, Will-O-Wisp, Work Up, X-Scissor, Zen Headbutt
Reasoning: The foster sister of the protagonist. She’s Dragon-type and has a wide movepool because of her control over dark matter, the essence of dragons, which she can transmute into anything within her imagination and capacity. She is also associated with antimatter, which is where her Ghost typing comes from. Her fictional armament (which facilitates her control over dark matter) is a bow called Brionac, so she gets Long Reach and Spirit Shackle like Decidueye, along with Light Arrow and the obligatory Arrow Shot.

RE: "Movepool weirdness"
Vritra is the embodiment of dark matter and has all TMs and such. The reason for Arceus being involved in this case is to avoid one-upping Vritra (due to the "within [Mitsuki's] imagination and capacity" part) while maintaining the "creator" theme. If this explanation is inadequate...then I don't know what.

Iris Freyja.png

Pokémon: Iris Freyja
Type: Dragon/Rock
Ability: Klutz / Competitive
Signature Move: Caduceus Blast - Dragon, Special, 100 BP, 95% Acc, 10 PP | Non-contact Jump Kick variant. Hits Fairy-types through their immunity.
Other Moves: Charm, Captivate, Attract, Rest, Sleep Talk
Z-Move: Basilisk's Catastrophe - Rock, Special, 200 BP | The use of this move clears all field effects. | Base: Caduceus Blast | Z-Crystal: Basilium Z
Stats: 90/80/90/100/125/70 | 555 BST
Reasoning: Dragon-type because she has "control" over dark matter—using the term loosely because her transmutation attempts always result in explosions (hence Caduceus Blast, named after the staff that constitutes her fictional armament). Rock-type because the events of Volume 3 led her to become the successor of "Red" Basilisk, a dragon whose skin is covered in diamonds (and after whom her Z-Move is named). Klutz and Competitive are personality traits of hers, Charm comes from her maidenly charm, and the rest of her movepool is universal.
Her signature incantation is, "O holy silver, explode!" This, in part, justifies the immunity bypassing of Caduceus Blast. Basilisk's Catastrophe is a technique that drastically speeds up the effect of time on whatever it encompasses, which is tough to represent in realmons without making it overpowered.
 
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Well, he lacks reliable recovery, so he can get weared down, in addition he can't get past bulky Dragon types such as Giratina and Zygarde, and fast Fighting types such as Blaziken, Pheromosa, Mega Mewtwo X and Marshadow can force switches
-------------------------------------------> The joke

Your head

Anywho, I think I've got a regional variant of a character in Base who semi-regularly deals with higher dimensional threats. And I'm feeling quite cheeky, soo.....

"Limit?! I've got your 'limit' right here!"




Super Sonic




Ultra Sonic

Pokémon: **Sonic-Archie**
Franchise/Origin: Archie Comics' Sonic The Hedgehog
Type: Normal (Base, Ultra Sonic)
Normal/Flying (Super Sonic)
Ability:
Base: Speed Boost/Embodiment of Chaos (HA)
Super Sonic: Embodiment of Chaos
Ultra Sonic: Billionth Power Ring
Signature Abilities:
Embodiment of Chaos: Upon scoring a KO, Archie Sonic transforms into his Super Form. Once transformed, Super Sonic's Spin Dash doubles in power, ignores enemy stat boosts and hits Dark-types super-effectively.

Billionth Power Ring: Ultra Sonic's attacks all work off of his higher offensive stat. Ultra Sonic changes to the type of move he's using before attacking. Ultra Sonic has a high critical hit ratio. Ultra Sonic's attacks have a higher chance to proc their additional effects. Ultra Sonic is immune to passive damage. Ultra Sonic cannot be knocked out in one hit (If he's at full HP, he'll endure an otherwise lethal attack with 1 HP). Ultra Sonic is immune to Ground-type moves. Ultra Sonic's Spin Dash doubles in power, ignores enemy stat boosts and hits Dark-types super-effectively. Basically Magic Guard, Serene Grace, Super Luck, Sturdy, Levitate and Protean, condensed into one ability, with a passive Photon Geyser effect on all of his attacks, and the post-transformation effect of Embodiment of Chaos. Yes, Ultra Sonic is meant to be this broken. He is DESIGNED fully knowing he's meant to be banned to Anything Goes.

Notable moves:
Every move this Sonic submission from the base Crossover Chaos has except Sacred Sword and Sonic Boost. Additionally, Spin Dash, Hurricane, Flamethrower, Ice Beam, Grass Knot, Close Combat Ancient Power, Agility, Tailwind, Spikes.
Signature moves:
Ported over from base:
Spin Dash: 90 BP, 100 Accuracy, Ground-type, Physical. 10 PP. Makes contact. Can hit Flying-types and targets with Levitate. Z-Move: Base 180 BP Tectonic Rage.
Sonic-Archie transforms into Sonic-Archie-Ultra using Billionth Power Ring, akin to a Mega Evolution. He can transform even if he's already transformed into Sonic-Archie-Super.
Stats
: 90 HP/120 Atk/80 Def/50 SpA/80 SpD/240 Spe (Base. BST: 670)
90 HP/150 Atk/100 Def/70 SpA/100 SpD/245 Spe (Super. BST: 755)
90 HP/180 Atk/120 Def/100 SpA/120 SpD/250 Spe (Ultra. BST: 860)

Reasoning: Hey guys, did you know Sonic has had multiple comic book series? Did you know in one of them he was REALLY FREAKING OVERPOWERED?! Meet Archie Sonic, the most powerful incarnation the blue blur has ever had, bar none. The dude's so powerful, he makes his game self's super form look like a joke... in his base form. Hence why his base stats are all based on, but higher than, the original Sonic submission found in base- especially his speed. I mean... this 'hog is so fast, his speed alone literally renders him immune to time stopping abilities, and he once ran all the way across his multiverse and back in about five minutes tops. He also has a Super Form, though unlike Game Sonic, he doesn't actually need all the Chaos Emeralds to turn into Super Sonic. He just needs to absorb enough Chaos Energy, be it from just a few of the Emeralds, The Master Emerald, or even just a bunch of power rings. Thus, Archie Sonic's Super Form is a transformation triggered by the Embodiment of Chaos ability, which functions similarly to Battle Bond (It's also stronger!). This also buffs his Spin Dash.

Instead, the Mega Evolution equivalent is a form exclusive to the Archie Comics, Ultra Sonic. Sonic often needed a Super Emerald or MANY power rings to transform into Ultra Sonic. One of Ultra Sonic's abilities is self-adaptation: Ultra Sonic will gain new abilities (often manifesting as sub-forms) in different environments. Three such forms, Eco Sonic, Polar Sonic and Solar Sonic, are the source for Flamethrower, Ice Beam and Grass Knot, respectively, as well as the Protean and adaptive damage portions of Ultra Sonic's ability. Speaking of, let's go over Ultra Sonic's ability, Billionth Power Ring. This ungodly mess of an ability (Yes, it is meant to be broken) is based on the fact that Archie Sonic was once blessed by the Ancient Walkers upon collecting, well, a billionth power ring and completing their trial, granting Sonic a special aura that makes him far tougher to kill than anybody else. This is where the Sturdy and Magic Guard portions of the ability come into play (As well as Ancient Power). Lastly, according to multiple sources, FATE ITSELF is on Sonic's side, and will ensure that he always wins out in the end- yes, Archie Sonic has LITERAL Plot Armor! This is where the Serene Grace and Super Luck portions of Billionth Power Ring come into play. Ultra Sonic is even more powerful than Super Sonic is. (Sonic's BST goes up by about 100 for each stronger form, give or take a few points). Ultra Sonic also has some matter manipulation abilities. There was literally no way to do Ultra Sonic justice without making him AG levels of broken.

The Spin Dash is Sonic's signature maneuver, so obviously it'd be there. On top of that are moves that are fairly self explanatory- Spikes because Hedgehog and Tailwind and Hurricane because he can move fast enough to cause windstorms. He's also a master of close-quarters combat (notably in usage of pressure points), hence Close Combat.

Really, Archie Sonic semi-regularly dealt with multiversal threats, and even rewrote his own multiverse's history... twice. (Well, it's more like he reversed Eggman rewriting it).

...Though even he couldn't outrun his comics getting cancelled.
 
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Franchise/Origin: Godzilla
Type:

Abilities: Electric Surge / Golden Nothing* | Telepathy
*Golden Nothing: The user is inmune to Normal and Fighting type moves. All of this pokemon moves bypass protection, substitutes and the opposing side's Reflect, Light Screen, Safeguard, Mist and Aurora Veil.
Stats: 135/120/60/120/60/115 (630)
Moves: Golden Bite*, Thunder Fang, Thunder, Thunderbolt, Discharge, Parabolic Charge, Charge Beam, Volt Switch, Thunder Wave, Electric Terrain, Charge, Spacial Rend, Roar Of Time, Mirror Coat, Gravity, Cosmic Power, Magic Room, Trick Room, Wonder Room, Teleport, Seismic Toss, Leech Life, Strenght Sap, Shadow Sneak, Shadow Force, Panthom Force, Guillotine, Tri Attack, Wrap, Bind, Coil.
*Golden Bite:
|
| 85 BP | - Accuracy | Makes Contact | Removes the target's Special Attack boosts after attacking. The user restores its HP equal to the target's Special Attack stat calculated with its stat stage before this move was used. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down.
Reasoning: The 2nd Anime Incarnation of Godzilla's nemesis, Anime King Ghidorah is a being made out of energy that has 4 dimensions and can travel through them, fitting this slate. Dragon/Electric because it's a 3 headed hydra (ence a dragon) with electric properties, ence the electric type. Each time Ghidorah enters a planet a thunderstorm is summoned, reasoning behing Electric Surge. If in connection to someone possessing a sacred stone, Ghidorah is free of the dimension he's in's properties, becoming inmune to physical attacks and even being able to bypass Godzilla's electromagnetic shield, effects reflected in Golden Nothing. Telepathy is a stand in for Ghidorah's Gematron Calculation, which lets him comunicate with The Exif aliens. Golden Bite is his signature move, which lets Ghidorah steal and neutralize the energy of spaceships and even of Godzilla himself, "inyecting" electricity in them in the process. Leech Life, Strenght Sap and Parabolic Charge also reflect its energy stealing abilities. His dragon and psychic type moves reflect his ability to alter gravity and space-time. His ghost type movepool reflect its ability to interact with shadows to attack his own cult and Wrap, Bind and Coil are based on his serpentine necks.
 
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Antimatter, huh? Well, this next sub knows a thing or two about that. And when he gets going, well- worlds die (as well as a certain speedster).

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Name: Anti-Monitor
Franchise: DC Comics
Type: Dark/Steel
Abilities: Matter Leech/Contrary/Moxie (HA)
Signature Ability: Matter Leech- Any move that leeches health from the target will restore an additional 12.5% of what the user would normally recover.
Notable Moves: Hyperspace Fury (no longer locked to Hoopa U), Knock Off, Darkest Lariat, Throat Chop, Lash Out, Sucker Punch, Power Trip, Dark Pulse, Nasty Plot, Taunt, Iron Head, Iron Defense, Smart Strike, Meteor Mash, Flash Cannon, Steel Beam, Helping Hand, Perish Song, Giga Drain, Strength Sap, Fire Punch, Fire Spin, Thunder Punch, Thunderbolt, Thunder Wave, Charge, Charge Beam, Drain Punch, Superpower, Hyperspace Hole, Psycho Boost, Shadow Bone, Spacial Rend
Stats: 100/125/80/105/80/110 (BST 600)
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Complete Form
Type
: Dark/Steel
Abilities: Matter Leech/Contrary/Prism Armor (HA)
Additional Moves: Entropy Surge*, Oblivion Wing
Signature Move: Entropy Surge | Dark | Special | 90 BP | 10 PP | Removes any positive stat changes from the target.
Stats: 100/125/110/145/110/110 (BST 700)

Reasoning: Here we have one of the most dangerous beings in the DC canon, the very embodiment of Anti-Matter. Originating from the antimatter universe of Earth 3, the Anti-Monitor seeks to destroy almost all of reality, then take what's left for himself. His signature ability Matter Leech originates from his most notable ability: to absorb energy from living beings to increase his power, erasing their existence in the process. Since he comes from the universe where all DC characters have swapped alignment (heroes are villains and villains are heroes), Contrary made sense as his secondary ability. As for hidden abilities, his base form's Moxie yet again represents him stealing the essence of other living beings to take their power, while his complete form uses Prism Armor to mirror the huge uptick in durability he acquires, being able to withstand the explosion of a star and even the power of Superman. As for as moves go, the Anti-Monitor's movepool is meant to reflect his energy absorption, his ability to transcend the boundaries of different universes, as well as his mechanical, inhuman nature (and also the technological nature of his body). As for the odds and ends, Psycho Boost and Helping Hand callback to his ability to increase the abilities of others, namely Psycho Pirate; Shadow Bone is a reference to the time he was temporarily revived as a zombie Black Lantern.

Base form is meant for standard play while the Complete form is obviously reserved for Ubers. I tried to balance base form by ensuring that physical sets had no way to set up without Contrary Superpower or Moxie, while special sets lack anything particular for Dark types, alongside mediocre defenses.
 
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zxgzxg

scrabble
is a Forum Moderator
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what?

Pokemon: Shoko Makinohara
Franchise: Rascal Does Not Dream of Bunny Girl Senpai
Typing: Ghost/Psychic
Ability: Future Planning
Signature Ability: Future Planning - Switches to Adult form when HP is at 1/2 or lower.
Moves: Calm Mind, Curse, Dazzling Gleam, Fervent Wish, Future Sight, Growth, Healing Wish, Heart Swap, Hex, Memento, Phantom Force, Psychic, Psycho Cut, Psyshock, Shadow Ball, Shadow Sneak, Teleport
Signature Move: Fervent Wish | Ghost | Status | BP: — | Acc: — | PP: 8 | User loses 1/2 max HP. Maximizes Special Attack.
Stats: [child] 70/60/75/90/75/80 (BST: 445) --> [adult] 70/80/95/110/95/100 (BST: 565)
Description: Shoko Makinohara is a middle-schooler with a fatal heart problem who developed Adolescence Syndrome when she refused to fill out a worksheet about her future, which she thought she would be denied because of her illness. This caused a version of herself from the future to coexist with her.
Ghost because she's on the brink of death and her adult form doesn't actually exist.
Psychic because her Adult form actively reflects the future (like who gives her the heart for her transplant)
Future Plan because her Adult form shows up more when Shoko is in the hospital.
Phantom Force, Shadow Sneak, and Teleport because she just kinda disappears and reappears without notice.
Heart Swap because of the heart transplant.
Fervent Wish because her Adolescence Syndrome gets stronger the worse her sickness gets.


Slate Reasoning: Adolescence Syndrome functions through quantum physics.

And since bonus slate got absolutely deleted, resub:

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"I shall pamper you to your heart's content!"
Pokemon: Senko
Franchise: The Helpful Fox Senko-san
Typing: Fairy/Psychic
Abilities: Fluffy/Infiltrator/Pampering
Signature Ability: Pampering | On switch-in, heals the previous Pokemon on the field by 25% HP (unless the previous Pokemon has fainted).
Moves: Aromatherapy, Baby-Doll Eyes, Calm Mind, Cotton Guard, Charm, Dazzling Gleam, Energy Ball, Light Screen, Moonblast, Mystical Fire, Nature Power, Nature's Madness, Play Rough, Psychic, Psyshock, Rain Dance, Reflect, Seismic Toss, Stealth Rock, Sunny Day, Teleport, Weather Ball, Will-O-Wisp, Wish
Stats: 70/70/80/88/82/110 (BST: 500)
Reasoning: As the 800-year-old fox goddess of the harvest, Senko spends her time caring for tormented white-collar worker Yasuko Koenji, all from the love of her heart (and to repay the kindness Koenji’s ancestor gave her). As a goddess, she also possess supernatural abilities, such as levitation, phasing through walls, mind reading, weather control, magic barriers, and Fox Fire (summoning blue wisps of flame). He cheeriness, helpfulness, and extremely fluffy tail all make Koenji’s life a lot easier.
 
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"So Lyra and her daemon turned away from the world they were born in, and looked toward the sun, and walked into the sky."
Pokemon: Lyra Silvertongue
Franchise:
His Dark Materials
Type:

Ability: Daemon
Daemon: Lyra's Daemon, Pantalaimon, assumes the form of the Pokemon in the party's last spot until he is attacked. While Pan is transformed, Lyra is protected from the first attack that targets her. (Combined Illusion and Disguise).

Notable Moves: Alethiometer, Slash, Psycho Cut, Crunch, Poison Fang, Taunt, Swagger, Parting Shot, Spikes, Stealth Rocks, Stick Web, universal moves such as Toxic, Substitute, etc.
Alethiometer: -- BP | -- Accuracy |
|
| 20(32) PP |
Applies Lucky Chant, Mist and Shield Dust to the party for five turns (extended with Light Clay).

Stats: 85 / 92 / 81 / 66 / 78 / 98 (500 BST)

Reasoning: Lyra Silvertongue is a protagonist in the His Dark Materials trilogy (and follow-up series, The Book of Dust). In Lyra's World every person's soul is represented as an animal companion known as a daemon, Lyra's is called Pantalaimon who, like every other child, can change shape and form at will. This allows Pan to change into a tiny moth or a ferocious lion depending on the situation at hand. This of course allows him to change form into other Pokemon as well to keep Lyra safe. Lyra herself is nothing special (in terms combat abilities that is, she's very special when it comes to biting the proverbial apple) but is very good at 'child warfare' where she throws rocks at and sets traps for children from the town and the Gyptian children. Because of this she gets into trouble quite a bit but she wasn't named Silvertongue for nothing. She has a sharp tongue and sharper wit that she uses to get both in and out of tricky situations including tricking an untrickable polar bear king. Lyra also has used a knife, known as the Subtle Knife, that is so sharp it can cut through elementary particles and tear holes between worlds. However she is not the chosen holder of the knife so she can only cut through things on the material plane with it.

One of Lyra's most interesting talents is her ability to read the alethiometer. The alethiometer is an instrument that allows a reader to ask any question and find out any information, essentially making a reader of the alethiometer omniscient. It can takes months for scholars who have spent their whole lives studying the instrument to ask a simple question only to read a vague answer, however Lyra reads the alethiometer with ease and can find the answers to a series of complex questions in just minutes.

HDM spoilers: Just to clarify that she is fits the slate... the alethiometer that she reads is powered by an elementary particle known as Dust, which is known as dark matter in Will's world, that is the same elementary particles that bonds daemons and humans to one another, holds together parallel universes and worlds, is what angels and the Authority (God) is made of. Her ability to read the alethiometer fluently comes from Dust communicating almost directly with her. She travels through multiple worlds including the realm of the dead and God's own kingdom through tears in Dust.
 

Pokémon: Kid Flash
Type:


Ability: Motor Drive | Phasing Vibration (The user is immune to Normal- and Fighting-type attacks.)
Moves: Thunder Punch, Wild Charge, Superpower, Brick Break, Mach Punch, Poison Jab, Sludge Wave, Hurricane, Air Slash, Bullet Punch, Extreme Speed, Quick Attack, Defog, Tailwind, Whirlwind, Flash
Stats: 60 HP/85 Atk/50 Def/75 SpA/35 SpD/175 Spe (480 BST)

Kid Flash @ Red Card
Ability: Phasing Vibration
EVs: 252 HP / 40 Atk / 220 Spe
Jolly Nature
- Tailwind
- Whirlwind
- Defog
- Superpower

Flash @ Choice Band
Ability: Phasing Vibration
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Thunder Punch
- Extreme Speed
- Poison Jab
- Superpower
Reasoning: Wally West became the Kid Flash when he was struck with lightning while being exposed to chemicals, giving him incredible speed. He can run fast enough to time travel, and fight physically while moving. He comes with a lightning motif. He creates vortexes by running or spinning parts of his body. Kid Flash combines vibrations with his scientific knowledge to be able to phase.

Kid Flash evolves into Flash (possibly for Ubers).

Pokémon: Flash
Type:


Ability: Motor Drive | Phasing Vibration
Moves: Breaking Vibration, Speed Steal, Thunder Punch, Wild Charge, Thunderbolt, Thunder, Discharge, Mach Punch, Brick Break, Superpower, Dynamic Punch, Poison Jab, Sludge Wave, Bullet Punch, Hurricane, Air Slash, Fly, Extreme Speed, Quick Attack, Rapid Spin, Thunder Wave, Flash, Defog, Whirlwind, Tailwind, Recover, Barrier
Stats: 80 HP/100 Atk/80 Def/75 SpA/50 SpD/240 Spe (625 BST)

Speed Steal |
|
| 16 PP | 100% | Lowers the target's Speed by 1. If this is successful, the user's Speed is raised by 1.
Breaking Vibration |
|
| 110 BP | 16 PP | 100% | Ignores boosts to Defense.

Flash @ Red Card
Ability: Phasing Vibration
EVs: 252 HP / 40 Atk / 220 Spe
Jolly Nature
- Tailwind
- Speed Steal
- Recover
- Breaking Vibration

Flash @ Choice Band
Ability: Phasing Vibration
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Thunder Punch
- Breaking Vibration
- Poison Jab
- Superpower
Reasoning: Wally became the main Flash after Barry sacrificed himself. He runs at incalculable speeds. He keeps his lightning motif, and can even project lightning. His healing is accelerated. He is able to steal the speed of others, and add it to his own. Flash combines his speed with his scientific knowledge for various techniques. By vibrating his body at different frequencies, he can turn intangible, create armor, or break apart matter. Using relativity, he can increase his mass as he runs for a powerful punch.
 

Pokémon: Sheev Palpatine aka Darth Sidious
Franchise/Origin: Star Wars
Type: Dark/Electric
Ability: Analytic / Unnerve (Dark Aura)
Notable moves: Nasty Plot, Thunderbolt, Thunder, Dark Pulse, False Surrender, Rising Voltage, Expanding Force, Psychic, Psyshock, Shadow Ball, Acrobatics, Knock Off, Energy Ball, Sucker Punch, Foul Play, Wild Charge, Thunder Wave
Signature move: Unlimited Power: Focus Energy clone
Execute Order 66: Power: 66 | Accuracy: 100 | Type: Dark | Special | The move's power doubles when used on Psychic or Electric Terrain.
Stats: 85/80/70/110/110/80 (530 BST)

Reasoning: The Evil Dark Lord. Dark-typing because he's pure evil and Electric typing because he has and abuses Force Lightning. He gets Psychic-type moves because of the Force, and these moves can be used as coverage against Fighting types.
 
“Surpass your limits. Right here and now.”

Pokémon: Yami Sukehiro
Franchise/Origin: Black Clover
Type: Dark
Ability: Defiant/Ki - All attacks have 20% more accuracy and a high critical rate.
H. Ability: Surpassing Limits - Dramatically raises attack at 20% HP or lower.
Notable moves: Swords Dance, Bulk Up, Sacred Sword, Close Combat, Liquidation, Leaf Blade, Play Rough, Dual Chop, Outrage, Psycho Cut, Night Slash, X-Scissor, Stone Edge, Rock Slide, Shadow Claw, Superpower, Storm Throw, Wicked Blow, Air Cutter, Cross Chop, Power Trip, Throat Chop, Sucker Punch, Focus Energy
Signature move: Dimension Slash | Dark | Physical | 100 Base Power | 25PP | 90% Accuracy | High Critical rate and it isn't affected by defense boosts.
Death Thrust | Dark | Special | 150 Base Power | 5PP | 90% Accuracy | Needs a turn to charge first.
Signature Z-Move: Equinox - Converted from Dimension Slash using Surpassium Z | Dark | Physical | 180 Base Power.
Stats: 100/135/100/90/115/60
Reasoning: Yami is the captain of the Black Bulls from Black Clover. Dark comes from his Dark Magic. Defiant comes from his determined, stoic nature. Where he doesn’t really care about what anyone says about him. Ki comes from his ability to sense Ki and predict attacks and others' movements as a result. Surpassing Limits comes from his tendency to...well...surpass his limits.

"I'm the Grim Reaper."

Pokémon: Scarlet
Type: Dark/Ghost
Ability: Sturdy/Justified
H. Ability: Reaper - Every time she KO's an opponent, she recovers ⅕ of her health. When she goes below 30% HP or is locked into a move, she transforms into a berserker form. She can’t heal by herself with this move, whether by draining moves or items. Healing moves (i.e. Pollen Puff) will revert her to normal, but not heal her.
Moves: Sucker Punch, Shadow Force, Throat Chop, Knock Off, Thief, Night Slash, Superpower, Sacred Sword, Behemoth Strike, Leech Life, U-turn, Giga Drain, Drain Punch, Swords Dance, Shadow Sneak, Shadow Claw, Recover, Glare, Wild Charge, Leaf Blade, Psycho Cut, Guillotine, Outrage, Frustration, Thrash, Agility, Horn Leech, Dragon Dance, Parting Shot, Protect, Deadly Sins.
Stats: 100/105/150/50/120/60
Stats: 100/150/106/120/90/100

Reasoning: Upon a young woman's death, she loses her memories and is taken directly to hell. There, she not only meets the devil, but she is also informed that she was one of the worst sinners there were, and is given a choice: either become one of his grim reapers or be sentenced to the ninth circle of hell, a complete void lacking in any of the five senses. To avoid this fate, she agrees. Dark because she's a demonic serial killer commissioned by the literal devil. Ghost because she's technically just a soul and a demon shoved into a meat puppet. Also, she died at the start of the story. Sturdy and her huge defenses come from her insane durability, being able to run and fight with an arm and leg ripped off. Justified as she only kills sinners, though that excuse gets really blurry early on. Reaper as she gets a full regen from the devil every time she gets a kill, although that would be a little more broken then necessary. Also recently she gave in to her demon and we got to see what it could do. It totally demolished a far more experienced reaper to the point where there was nothing but a head left. However, she lost all control of it until Chase talked her down. Movepool is mostly STAB and slashing attacks. Also draining attacks because of Reaper. Outrage, Frustration, Thrash, and she gets really pissed off at how grey and uncomfortable this job gets and the aforementioned berserk state. Deadly Sins comes from the Devil.

"Tremble! Be afraid! Recoil and despair! COWER IN AWE! And cry your heart out! BECAUSE MY ART. IS AN EXPLOSION!!"

Pokemon: Deidara
Type: Ground/Electric
Ability:Aftermath
H. Ability: Explosion Release: Electric types are resistant to his ground attacks, but his ground moves base power is multiplied by 1.5x.
Moves: Earthquake, Earth Power, Bulldoze, Fissure, Magnitude, Mud Bomb, Mud Shot, Mud Sport, Mud-Slap, Shore Up, Spikes, Stealth Rock, Stone Edge, Rock Slide, Power Gem, Charge Beam, Discharge, Thunderbolt, Thunder, Thunder Punch, Shock Wave, Volt-turn, Flamethrower, Fire Blast, Boomburst, Sonic Boom, Self-destruct, Explosion, Air Slash, Brave Bird, Fly, Focus Blast, Substitute
Sig. Move:
C1 | Ground | Special | 40 Base Power | 40PP | 100% Accuracy | 30% chance of flinching. Sets Land Mines on the target's side.
C2 | Ground | Special | 90 Base Power | 30PP | 100% Accuracy | 20% chance of setting Land Mines on the target's side.
C3 | Ground | Special | 150 Base Power | 10PP | 80% Accuracy | Recharge needed after.
Land Mines
  • One time use.
  • Takes ⅓ of the health of pokemon that are released on that side.
Z moves:
C4 - Converted from Substitute using Karurium Z | Ground | Status | Creates a Substitute. If destroyed, the attacker that destroyed it Loses ½ their health.
C0 - Converted from Explosion using Artium Z | Ground | Special | 500 Base Power | 5PP | 100% Accuracy | KO's Deidara as well.
Stats: 120/45/95/130/105/120
Reasoning: Ground as Deidara is from the Hidden Stone village and Earth is confirmed to be one of his chakra nature transformations. Electric as his main power is his Explosion Release. We know that Explosion Release has Earth as one of its components in Deidara’s fight with Sasuke and Earth had been paired with all the other natures (Earth + Fire = Lava, Earth + Water = Wood, and Earth + Wind = Magnet). So by process of elimination, that leaves Lightning, a.k.a. Electric. Aftermath because the specifics of Aftermath is that the user explodes upon fainting, which is fitting considering his death in canon. Explosion Release reflects the chakra nature's properties in canon. His movepool is mostly STAB attacks with explosives like attacks on top, Self-destruct and Explosion in particular. His Signature Moves all reflect jutsu he uses in the show. C1 creates various small animals out of clay. C2 creates a giant flying explosive dragon with more bombs packed into it. C3 is a giant nuke. C4 makes a clone filled with microscopic bombs that disintegrate the attacker on a cellular level. C0 is a Self-destruct move. While C0's Base Power is high, C0’s power is comparable to a Juubi bijūdama. That kind of power warrants representation. He represents his ranged combat skills and notable speed feats.
 
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after some soul-searching i realized i made a theme too vaguely defined to actually "enforce" so i am temporarily suspending the bonus vote for theme-matching subs this slate. not like i ever remember it anyway it'll return next theme slate probably\

to avoid breaking my streak here's a resub


"AAAAMMMEEEEEEEEENNNNN!!!!!!!!!!!"
Pokémon: Alexander Anderson
Origin: Hellsing
Type: Normal
Type (Monster of God): Grass/Fire
Ability: Regenerator / Serene Grace
Stats: 120/120/90/50/70/100 (550)
Stats (Monster of God): 120/150/100/90/70/120 (650)
(Alexander Anderson becomes the Monster of God while holding Helena's Nail, similarly to a Primal Reversion)
Notable Moves: Slash, Sacred Sword, Psycho Cut, Night Slash, X-Scissor, Solar Blade, Pin Missile, Reflect, Light Screen, Teleport, Recover, Power Whip, Needle Arm, Sacred Fire, Fire Lash, Spiky Shield
Reasoning: The trump card of the Catholic Church's monster-hunting Iscariot organization. His base form is Normal because I don't think any other type really fits (I considered Dark and Fighting but decided against them). Regenerator and Recover because of his regeneration (he's even *called* "regenerator" at one point). Serene Grace because he's a priest who fights with blessed weapons - this is from the ability's Japanese name (Ten no Megumi / Blessing of Heaven), as Anderson is anything but serene or graceful. As Alucard's greatest rival, his stats are a rearrangement of Dracula's.

The Monster of God is a monstrous form made of thorny vines that he takes when he stabs himself with the Nail of Helena, who clearly overpowers Alucard/Dracula and sets his whole undead army (and by extension much of London) on fire, hence the type change, stat boost and Grass/Fire moves. The abilities stay the same because his regeneration is even better in this form and, given that he's a monster of God who gets his abilities from a holy relic, he's probably holier too.

He fights mainly by tossing bayonets at people, hence his variety of slashing moves and Pin Missile. He can also set up holy barriers, hence Reflect and Light Screen, and teleport, hence... well... Teleport.

Also, he's apparently four-dimensional.
 

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