Pet Mod Crossover Chaos Expanded - Part II

View attachment 341296
Pokémon: Bagan
Franchise/Origin: Super Godzilla
Type: Dark/Electric
Ability: Pressure/Intimidate (HA)
Notable moves: Charge Beam, Dragon Pulse, Dark Pulse, Parting Shot, Fly, Dark Pulse, Diamond Storm(2), Plasma Beam, Thunderbolt, Thunder, Draco Meteor, Wild Charge, Thunder Punch, Psycho Cut, Cut, Slash, Crunch, Recover, Toxic, Hidden Power, Frustration
Signature move: Diamond Storm (not to be confused with Diancie's signature move) [35 BP] Guaranteed to hit 3 times, 20% chance the paralyze opponent.
Signature Move 2: Plasma Beam [100 BP (less than diamond storm)] 20% chance to raise Bagan's SpA by 1
Stats: 110/110/115/130/90/70 (625 BST)

Reasoning: Bagan was conceived for a new Godzilla film titled Resurrection of Godzilla, proposed by TomoyukiTanaka in 1980. Bagan would combat the JSDF in the early part of the film, shifting between his three forms before battling Godzilla once the latter arrived in Godzilla. Godzilla would defeat Bagan, then become the primary antagonist for the remainder of the film. Bagan was retained in Akira Murao and Hideichi Nagahara's 1983 proposal for the film, though with an added ability. After failing to defeat Godzilla with his three forms, Bagan would transform into the "Demon Beast" form, a totem-like amalgamation of his other forms. Despite this new ability, Bagan met the same fate in this draft. Eventually, Resurrection of Godzilla was reworked into The Return Of Godzilla, which excised Bagan and focused almost entirely on Godzilla. -Wikizilla


  • In Super Godzilla, Bagan could shoot white star-like objects from his horns. This ability is called either the Horn Laser (角レーザー) or Diamond Storm. -also Wikizilla

  • In Super Godzilla, Bagan fires a Plasma Beam, also known as the Mouth Beam (口ビーム). -Wikizilla x3

    Type reasoning: one of Bagan's titles is the God of Darkness, and electric because of all his electric abilites.

    Movepool reasoning: fly because of his other form (wich i for some reason didnt include here), all the cut moves because of his claws, and the rest is mostly just for STAB.

    Ability reasoning: Pressure is just a random legendary ability, and legendaries are ancient, something that Bagan is. and intimidate due to his intimadating nature and appearance.
View attachment 341374
Pokémon: Shin Godzilla
Franchise/Origin: Godzilla (2016)
Type: Poison/Water
Ability: Mirror Armor/Regenerator (HA)
Notable moves: Surf, Dive, Sludge Wave, Crunch, Tail Whip, Recover, Dragon Tail, Dragon Claw, Poison Tail, Aqua Tail, Tail Slap, Black Smoke, Thermal Flame, Radiation Heatray, Dorsal Plate Beams, Sludge Bomb, Acid, Dragon Pulse, Aqua Jet, Liquidation
Signature move: Black Smoke [0 BP] [Poison] Fire Power 1.5x.
Signature Move 2: Thermal Flame [50 BP] [Fire] 30% chance to burn.
Signature Move 3: Radiation Heatray [100 BP] [Poison] Combines fire in its type effectiveness.
Signature Move 4: Dorsal Plate Beams [20 BP] [Poison] guaranteed to hit 5 times.
Stats: 120/60/100/135/125/60 (600 BST)

Reasoning:

"In Shin Godzilla, it is proposed that Godzilla is some kind of prehistoric sea creature that found itself surrounded by nuclear waste on the seafloor in the 1950s and rapidly adapted to withstand it. As the creature evolved and began feeding on radioactive material, it gradually grew over a period of 60 years before taking on a form able to come onto land. After coming ashore, the creature continued evolving and growing until it sprouted arms and began standing upright.

An essay written by Goro Maki that is included in The Art of Shin Godzilla further discusses Godzilla's possible origin. The essay states that Godzilla's base form must have possessed large claws and fangs to be able to feed on the canisters of radioactive waste. It goes on to suggest that the creature must have spent its entire life underwater, and is "in all likelihood, closely related to prehistoric marine reptiles, which first emerged in the Paleozoic Era." -Wikizilla

Shin Godzilla retains the character's trademark atomic breath. This Godzilla's signature weapon initially takes the form of a cloud of smoke exhaled from his mouth and then a stream of fire, called the Super Thermal Radiation Particle Belt Flame (超高熱放射性粒子帯焔 Chō Kōnetsu Hōshasei Ryūshi-taien) or Thermal Flame (熱焔 Netsuen) for short, which is capable of burning through entire city blocks at high speed. From there, he focuses the fire into a narrow purple Radiation Heat Ray (放射熱線 Hōsha Nessen), which slices through buildings and strikes distant targets. When firing the heat ray, Godzilla's body emits a purple glow, which is concentrated around his dorsal fins. Godzilla's upper jaw then unhinges from his lower jaw, which splits apart to make room for the beam to be fired. After expending a lot of energy, Godzilla's beam weakened back to a stream of fire before petering out. -Wikizilla again

Shin Godzilla can also redirect his atomic energy to fire numerous purple beams from in between his dorsal fins. These beams are capable of destroying objects thousands of meters around Godzilla and are comparable to his atomic breath in power. -Wikizilla x3, again.

When the JSDF dropped bombs on his head, Godzilla deployed silvery nictitating membranes to shield his eyes, both from direct damage and from bright light sources that could affect his eyesight, such as the explosions caused by the detonating weaponry. He used them again when he first unleashed his heat-ray. -Wikizilla x4

Ability explanation: mirrorarmor due to Godzilla's reflective eyes. Regenerator due to its surprising regenerative capabilities, tho i could not find that on Wikizilla.


Movepool Explanation: Shin releases black smoke, wich he then lights up with his flames, he then focuses the fire into a narrow purple line of energy, the Radiation Heatray. he can also fire said beams of energy throught his dorsal fins. (tail beam was not included), the rest is mostly flavor.

type reasoning: godzilla is a aquatic creature in this incarnation, and NOT a lizard. and well, he has radioactive abilities.
Isn't Bagan a video game character? He should probably go in this other thread instead.
 

“That’s right. The most radical opera you can imagine is about to begin.”
Pokémon: Black Percher (aka Pest)
Franchise/Origin: Problem Children Are Coming From Another World, Aren't They? (JP: Mondaiji-tachi ga Isekai Kara Kuru Sou Desu yo?)
Type:
/

Abilities: Cursed Body (HA: Merciless)
Other Moves:
: Cross Poison, Poison Jab, Astonish, Shadow Sneak, Phantom Force, Poltergeist, Lunge, Beat Up, Pursuit, Knock Off, Fling, Punishment, Payback, Foul Play, Power Trip, Lash Out, Outrage, Dual Chop, Play Rough, Spirit Break, Counter, Revenge, Wake-Up Slap, Low Sweep, Fly, Aerial Ace, Acrobatics, Double Slap, Pound, Endeavor, Fake Out, Covet, Chip Away, Retaliate
: Smog, Sludge Bomb, Venoshock, Sludge Wave, Night Shade, Shadow Ball, Ominous Wind, Hex, Dark Pulse, Snarl, Focus Blast, Giga Drain, Energy Ball, Icy Wind, Hyper Voice, Echoed Voice, Psychic, Dream Eater, Mirror Coat, Stored Power, Psyshock
: Toxic, Toxic Spikes, Venom Drench, Baneful Bunker, Curse, Destiny Bond, Spite, Grudge, Fake Tears, Flatter, Memento, Snatch, Taunt, Torment, Nasty Plot, Parting Shot, Thunder Wave, Charm, Baby-Doll Eyes, Will-O-Wisp, Strength Sap, Haze, Hail, Disable, Flash, Metronome, Encore, Mean Look, Pain Split, Psych Up, Helping Hand, Copycat, Me First, Work Up, Confide, Laser Focus, Barrier, Calm Mind, Imprison, Heal Block, Magic Room, Rain Dance
Signature moves:
Sinful Shield –
– N/A – 10 PP – —% – A more powerful variant of Baneful Bunker that inflicts toxic poison on targets that attack the user with contact moves instead of normal poison. +4 priority.
Miasma Wind –
– 80 BP – 5 PP – 100% – 10% chance to raise user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage each.
Stats: 80/94/104/134/108/80 (BST: 600)

Reasoning: Poison-type as primary due to her source of power being the Black Death plague, which is often said to be caused by a miasma. Despite not being poison itself, both conventional poison and pathogenic diseases cause harm to various parts of the body. Ghost-type due to being associated with curses and represents a collective of the 80 million spirits that died by the Black Plague, which is similar in concepts to the 108 spirits that hold Spiritomb, another fellow Ghost-type together. Her primary ability, Cursed Body fits her disease theme more than Pressure because of its ability to inhibit the abilities and capabilities of her foes. Her hidden ability is Merciless, which provides benefits to her spread of toxins and the Poison status and serves thematically to show her insidious side due to killing participants of a festival to increase her influence in Little Garden. Sinful Shield is based on her Gift’s defensive purposed when her infected wind gusts condense into a barrier to protect her from attacks. Miasma Wind is her Gift put into an offensive perspective and is a stronger variant of Ominous Wind and Silver Wind due to how similar the wording of the move is to Silver Wind and Ominous Wind. Her base stats are very high due to her incredible durability and attacking prowess. Her HP and Speed base stats are both 80, in similar respect to Spiritomb. This represents the number of Black Plague-stricken souls Black Percher carries in the millions.

Code:
Black Percher (F) @ Black Sludge
Ability: Merciless
EV: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Toxic / Toxic Spikes
- Hex
- Focus Blast
- Venoshock / Strength Sap
Code:
Black Percher (F) @ Life Orb
Ability: Cursed Body
EV: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Shadow Ball
- Focus Blast
- Sludge Wave / Taunt
Code:
Black Percher (F) @ Salac Berry
Ability: Cursed Body
EV: 4 HP / 252 SpA / 252 Spe
Calm / Timid Nature
- Calm Mind
- Miasma Wind / Sludge Wave
- Stored Power
- Shadow Ball / Destiny Bond
 
Rio Kastle.PNG

Pokémon: Tatsumaki
Franchise: One Punch Man
Type:


Ability: Competitive
Moves: Psychic, Psyshock, Mirror Coat, Air Slash, Hurricane, Draco Meteor, Earth Power, Telekinesis, Kinesis, Light Screen, Reflect, Barrier, Trick, Defog, Whirlwind, Stealth Rock, Block
Stats: 78 HP/58 Atk/58 Def/145 SpA/103 SpD/103 Spe (545 BST)

Tatsumaki @ Choice Scarf
Ability: Competitive
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Trick
- Stealth Rock
- Defog
- Psychic

Tatsumaki @ Assault Vest
Ability: Competitive
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hurricane
- Draco Meteor
- Earth Power
- Psychic / Psyshock
Reasoning: Tatsumaki is the strongest esper, having incredibly powerful telekinesis. She uses it to fly around, and has limited control over air. She can pull meteors down from space, or large rocks from afar. She can even twist an entire city. Tatsumaki can create barriers with her telekinesis around herself or others, and bind enemies. She is hotheaded and prideful.
 
View attachment 341751
I will add moves when I think of some, and when I make a signature move too
Pokémon: Samurai Freddy
Franchise/Origin: Five Nights at Freddy's (found in a Ultimate Custom Night Intermission Cutscene)
Type
: Normal/Fighting
Ability: Justified
Notable moves:
Signature move:
Stats
: 90/100/90/60/90/100 BST: 530
Reasoning:
...I am pretty sure that qualifies as a video game character also.
 
Toad said I can put it here. because that one only shows up in the intermission cutscenes
A CUTSCENE IS STILL PART OF A VIDEO GAME

View attachment 341374
Pokémon: Shin Godzilla
Franchise/Origin: Godzilla (2016)
Type: Poison/Water
Ability: Mirror Armor/Regenerator (HA)
Notable moves: Surf, Dive, Sludge Wave, Crunch, Tail Whip, Recover, Dragon Tail, Dragon Claw, Poison Tail, Aqua Tail, Tail Slap, Black Smoke, Thermal Flame, Radiation Heatray, Dorsal Plate Beams, Sludge Bomb, Acid, Dragon Pulse, Aqua Jet, Liquidation
Signature move: Black Smoke [0 BP] [Poison] Fire Power 1.5x.
Signature Move 2: Thermal Flame [50 BP] [Fire] 30% chance to burn.
Signature Move 3: Radiation Heatray [100 BP] [Poison] Combines fire in its type effectiveness.
Signature Move 4: Dorsal Plate Beams [20 BP] [Poison] guaranteed to hit 5 times.
Stats: 120/60/100/135/125/60 (600 BST)

Reasoning:

"In Shin Godzilla, it is proposed that Godzilla is some kind of prehistoric sea creature that found itself surrounded by nuclear waste on the seafloor in the 1950s and rapidly adapted to withstand it. As the creature evolved and began feeding on radioactive material, it gradually grew over a period of 60 years before taking on a form able to come onto land. After coming ashore, the creature continued evolving and growing until it sprouted arms and began standing upright.

An essay written by Goro Maki that is included in The Art of Shin Godzilla further discusses Godzilla's possible origin. The essay states that Godzilla's base form must have possessed large claws and fangs to be able to feed on the canisters of radioactive waste. It goes on to suggest that the creature must have spent its entire life underwater, and is "in all likelihood, closely related to prehistoric marine reptiles, which first emerged in the Paleozoic Era." -Wikizilla

Shin Godzilla retains the character's trademark atomic breath. This Godzilla's signature weapon initially takes the form of a cloud of smoke exhaled from his mouth and then a stream of fire, called the Super Thermal Radiation Particle Belt Flame (超高熱放射性粒子帯焔 Chō Kōnetsu Hōshasei Ryūshi-taien) or Thermal Flame (熱焔 Netsuen) for short, which is capable of burning through entire city blocks at high speed. From there, he focuses the fire into a narrow purple Radiation Heat Ray (放射熱線 Hōsha Nessen), which slices through buildings and strikes distant targets. When firing the heat ray, Godzilla's body emits a purple glow, which is concentrated around his dorsal fins. Godzilla's upper jaw then unhinges from his lower jaw, which splits apart to make room for the beam to be fired. After expending a lot of energy, Godzilla's beam weakened back to a stream of fire before petering out. -Wikizilla again

Shin Godzilla can also redirect his atomic energy to fire numerous purple beams from in between his dorsal fins. These beams are capable of destroying objects thousands of meters around Godzilla and are comparable to his atomic breath in power. -Wikizilla x3, again.

When the JSDF dropped bombs on his head, Godzilla deployed silvery nictitating membranes to shield his eyes, both from direct damage and from bright light sources that could affect his eyesight, such as the explosions caused by the detonating weaponry. He used them again when he first unleashed his heat-ray. -Wikizilla x4

Ability explanation: mirrorarmor due to Godzilla's reflective eyes. Regenerator due to its surprising regenerative capabilities, tho i could not find that on Wikizilla.


Movepool Explanation: Shin releases black smoke, wich he then lights up with his flames, he then focuses the fire into a narrow purple line of energy, the Radiation Heatray. he can also fire said beams of energy throught his dorsal fins. (tail beam was not included), the rest is mostly flavor.

type reasoning: godzilla is a aquatic creature in this incarnation, and NOT a lizard. and well, he has radioactive abilities.

(here for archival purposes i guess)

View attachment 341296
Pokémon: Bagan
Franchise/Origin: Super Godzilla
Type: Dark/Electric
Ability: Pressure/Intimidate (HA)
Notable moves: Charge Beam, Dragon Pulse, Dark Pulse, Parting Shot, Fly, Dark Pulse, Diamond Storm(2), Plasma Beam, Thunderbolt, Thunder, Draco Meteor, Wild Charge, Thunder Punch, Psycho Cut, Cut, Slash, Crunch, Recover, Toxic, Hidden Power, Frustration
Signature move: Diamond Storm (not to be confused with Diancie's signature move) [35 BP] Guaranteed to hit 3 times, 20% chance the paralyze opponent.
Signature Move 2: Plasma Beam [100 BP (less than diamond storm)] 20% chance to raise Bagan's SpA by 1
Stats: 110/110/115/130/90/70 (625 BST)

Reasoning: Bagan was conceived for a new Godzilla film titled Resurrection of Godzilla, proposed by TomoyukiTanaka in 1980. Bagan would combat the JSDF in the early part of the film, shifting between his three forms before battling Godzilla once the latter arrived in Godzilla. Godzilla would defeat Bagan, then become the primary antagonist for the remainder of the film. Bagan was retained in Akira Murao and Hideichi Nagahara's 1983 proposal for the film, though with an added ability. After failing to defeat Godzilla with his three forms, Bagan would transform into the "Demon Beast" form, a totem-like amalgamation of his other forms. Despite this new ability, Bagan met the same fate in this draft. Eventually, Resurrection of Godzilla was reworked into The Return Of Godzilla, which excised Bagan and focused almost entirely on Godzilla. -Wikizilla


  • In Super Godzilla, Bagan could shoot white star-like objects from his horns. This ability is called either the Horn Laser (角レーザー) or Diamond Storm. -also Wikizilla

  • In Super Godzilla, Bagan fires a Plasma Beam, also known as the Mouth Beam (口ビーム). -Wikizilla x3

    Type reasoning: one of Bagan's titles is the God of Darkness, and electric because of all his electric abilites.

    Movepool reasoning: fly because of his other form (wich i for some reason didnt include here), all the cut moves because of his claws, and the rest is mostly just for STAB.

    Ability reasoning: Pressure is just a random legendary ability, and legendaries are ancient, something that Bagan is. and intimidate due to his intimadating nature and appearance.
this actually slipped my mind but I guess Bagan actually would go here because of the precedent set by Kingprotea. he's fine i guess, he's been un-disqualified (dis-disqualified? euqualified? those sound far stupider nevermind)
 
so, i guess to sort of "explain", bagan was featured as the main villain of 2(maybe 3) scrapped godzilla movies. so thats why i put him here. so i guess ill give him moves to reflect those itterations of Bagan. (sorry if for the one-liner btw, just for some explanations!)
 
Toad said I can put it here. because that one only shows up in the intermission cutscenes
Sorry for the confusion, when you said "shorts" I thought you meant animation short films, not game cutscenes.
If it's a character that first appeared in a short animation and then in a game, then yes it would be fine for CCEX.
A character that first appeared in a game and then was in a short animation would be in regular CC though.
 
This has been a work in progress for a while now.


Pokemon: Pawn and Pawn-Dark
Franchise: Chess
Type:
or

Ability: Sturdy, Opening Gambit
Opening Gambit: On the first turn this Pokemon is on the field it's stats (other than HP) are doubled.

Notable Moves: En Passant, Final Gambit, Double Edge, Body Slam, Knock Off, Sucker Punch, Stealth Rock, universal moves such as Protect.
En Passant: 70 BP | 100% Accuracy |
|
| 10(16) PP | Power doubles if target gained a stat boost on its last turn.

Stats: 46 / 65 / 65 / 55 / 35 / 44 (300 BST)

Reasoning: With limited movement options there's not much the humble pawn can do on a chess board but they have their fair share of tricks at their disposal to make the effective. A pawn can only move one space forward at a time but on its first turn it can move twice as far. They also cannot take other pieces normally and must rely on moving diagonally. This means if to pawns meet head on they become stuck in place, or in other words: Sturdy. As for Pawn's typing they can either be Normal or Dark, depending on what colour they are since using the term dark is interchangeable with black. It learns Double Edge and Body Slam because it takes pieces by charging into them, Knock Off because that can have the same meaning as to take, Sucker Punch because Pawns can often be used to deliver a surprise attack, and Stealth Rocks because Pawns can be used to set traps (and can be made out of rocks). Finally Pawns have one more trick up their sleeves: en passant. If an opposing Pawn moves two spaces on its first move, your Pawn can take by pretending the pawn only moved one square. This move was introduced to nerf the movement of pawns in a patch released in the 1800s. Once a Pawn reaches the end of the board it can evolve into Queen...


Pokemon: Queen and Queen-Dark
Franchise: Chess
Type:
or

Ability: Queenly Majesty, Queen's Sacrifice
Queen's Sacrifice: When this Pokemon is hit by a move, 30% chance to inflict Destiny Bond on self. Has no effect if move knocks Queen out (Cursed Body clone).
Notable Moves: Checkmate#, same moves as Pawn (see below), Extremespeed, all pivoting moves such as U-Turn and Healing Wish, Stone Edge, Wood Hammer, universal moves such as Protect.
Checkmate#: 120 BP | 100% Accuracy |
or
|
| 5(8) PP | Move is always super effective if opponent is down to their last Pokemon.

Stats: 96 / 135 / 80 / 65 / 60 / 104 (540 BST)

Reasoning: The most powerful piece on the board, the Queen. The queen can move in any direction and has no limit on how far it can reach across the board. Being able to control the board with your queen can give you an strong advantage over your opposition and an almost unbeatable position in the endgame if you have a queen and your opponent had theirs taken. Similar to the Pawn, a Queen can be either Normal or Dark type. Alongside the moves that Pawn learns, Queen also learns all pivot moves such as U-Turn thanks to its amazing movement and positional options and it has access to Stone Edge and Wood Hammer since wood and stone/marble are common materials for chess pieces. Lastly Queen learns the move Checkmate#. Checkmate# is super effective against the opponent's final Pokemon since the Queen can always win if it is the last piece remaining on the board.


Pokemon: King and King-Dark
Franchise: Chess
Type:
or

Ability: Stalemate
Stalemate: This Pokemon takes 0 damage from direct attacks. Cannot hold items.
Notable Moves: King's Shield, Baton Pass, same moves as Pawn, universal moves such as Protect.
Stats: 1 / 85 / 65 / 60 / 35 / 54 (300 BST)

Reasoning: You can't exactly attack a King. At no point during a regular game of chess do you ever take the king so in Pokemon you can't attack King either. With 1 HP and being unable take direct damage, the King aims to put the game into a stalemate position. In addition to being able to learn the same moves as Pawn, King can also learn Baton Pass as its way of castling. Of course status, weather, hazards, Sheer Force + variants and anything else that can deal passive indirect damage or bypass abilities will KO King in the blink of an eye. The condition that prevents King from holding items is to prevent Safety Goggles and Heavy Duty Boots nonsense. Let's just say the flavour reason for not holding items is that the king carries the game of chess on its back already.

Evolution: Pawn evolves into Queen at level 64. Queens are 100% female. Male Pawns that evolve change genders (think Azurill > Marill). Pawns can only evolve into Queens (until I make Knight, Bishop and Rook subs that is).

Kings are the male counterpart of queens despite having no legal pre-evos. The Pawn evo line is as if you had a Kirlia in a game with no Dawn Stones. All Kirlia would be able to evolve into Gardevoir but it would be impossible to evolve into a Gallade though Gallade itself would be available through other means. Is it feasible? No. Is it just for flavour? Yes, so let it be.
 
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so, i guess to sort of "explain", bagan was featured as the main villain of 2(maybe 3) scrapped godzilla movies. so thats why i put him here. so i guess ill give him moves to reflect those itterations of Bagan. (sorry if for the one-liner btw, just for some explanations!)
I was always aware of who Bagan is, I just forgot about the ruling with Kingprotea. Not exactly the same situation, but similar enough that I felt it should apply to Bagan as well.



Anyway here's some quick resubs why not


Pokémon: Black★Gold Saw
Origin: Black★Rock Shooter
Type: Water
Ability: Friend Guard
Stats: 70/130/60/100/60/130 (550)
Notable Moves: Life Dew, Teleport, Acid Armor, Liquidation, Sacred Sword, Night Slash, Psycho Cut, Behemoth Blade, Spacial Rend, Close Combat, Knock Off, Waterfall, Surf, Hydro Pump, Megahorn
Reasoning: The worst school counselor ever. Life Dew is from her watering can that can create life. Teleport and Acid Armor because she can teleport between worlds by... melting into the ground. For these two reasons I elected to make her a Water-type, and giving her some Water STAB. Friend Guard is... well, her entire motivation in the 2012 anime (her motivation in the OVA is completely unknown) is to guard a friend of hers. She gets slashing moves from her big... sword-saw thing, the King Saw. Behemoth Blade because she can summon a giant version of said weapon, and Spacial Rend because she can slahs through space. She also gets Close Combat for this. Knock Off because her fight with Black★Rock Shooter ends with the latter losing her sword. Megahorn because she has horns.



Pokémon: Dead Master
Origin: Black★Rock Shooter
Type: Ghost
Ability: Gluttony / Lightning Rod
Stats: 110/100/70/70/110/70 (530)
Notable Moves: Shadow Bone, Bone Rush, Shadow Claw, Wrap, Power Whip, Recover, Crunch, Megahorn, Wild Charge, Will-o-Wisp, Lash Out, Burning Jealousy, Dual Wingbeat
Reasoning: Black★Rock Shooter's nemesis, but also kind of her girlfriend. Ghost because she had "dead" in her name, she's got a skeleton army in the 2012 anime, she can possess people in the OVA, and in Innocent Soul she's literally dead (and I don't just mean that in the "she dies at one point" sense). Gluttony and Crunch because her version from Innoscent Soul eats a lot (mostly souls but she also ate a teddy bear in her sleep). Shadow Bone and Bone Rush because of those skull things she can attack with. Shadow Claw because she does have claws technically. Wrap and Power Whip because she has chains a lot of the time. Recover because her 2012 anime version can resurrect endlessly as long as Yomi's around to experience emotional pain - which she's sorta made of hence Lash Out and Burning Jealousy. Megahorn because she has horns also. Wild Charge because her fully awakening in the 2012 anime involves a lot of electricity. Will-o-Wisp because in Innocent Soul she occasionally gets an eye flame like B★RS does. Dual Wingbeat because she has wings, and even attacks with them at one point in Innocent Soul.



Pokémon: Scooby Doo
Origin: Scooby-Doo
Type: Normal
Ability: Wimp Out / Rattled / Gluttony
Stats: 79/97/89/61/71/127 (524)
Notable Moves: Return, U-Turn, Stockpile, Spit Up, Swallow, Bite, Crunch, Odor Sleuth, Sacred Sword, Slash, Aerial Ace, High Jump Kick, Fell Stinger, Machine Gun (see Austin in CCv2), Camouflage, Knock Off
Reasoning: Shaggy's best friend, a talking dog who somehow managed to go unexplained for years on a show all about solving mysteries. He shares a lot of moves and abilities with Shaggy which he gets for the same reasons. He also gets biting moves because, y'know, dog, and Odor Sleuth because he does that (which is also because he's a dog.) Gluttony because he has a free ability slot Shaggy doesn't. His stats are close to Shaggy's, including having the exact same total. Sacred Sword, Slash, and Aerial Ace from that magic katana he had for a bit. Machine Gun because he also had one of those once. High Jump Kick and Fell Stinger come from the finale of Scooby-Doo: Mystery Incorporated, where he kicks a spear so hard that a god dies. While in midair. An extradimensional god, to be specific, of the same species who Scooby has a bit of ancestry from (hence his ability to talk... and in this sub, his prime stats). Note that Fell Stinger is given to plenty of things with pointy things that aren't actual stingers.




"I can't handle reality...! It's too frightening...!"
Pokémon: Strength / Yuu Koutari
Origin: Black★Rock Shooter (2012)
Type: Psychic
Ability: Anger Point / Iron Fist / Wimp Out
Stats: 100/160/90/90/25/105 (570)
Notable Moves: Ally Switch, Strength, Mega Punch, Bullet Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Mach Punch, Shadow Punch, Thrash, Outrage, Lash Out, Court Change, Lava Plume, Eruption, Dragon Pulse, Flail, Machine Gun (see Austin in CCv2)
Reasoning: Some schoolgirl who decided it was easier to fight constantly than actually deal with her problems, and so swapped places with her alternate self from the emotional pain dimension (who had become self-aware because Yuu suffered that much) and started living on a giant Rubik's Cube. Psychic because Yuu and Strength are the characters with the best understanding of the Otherworld and Strength-as-Yuu has a bunch of weird powers and shit. Anger Point, Thrash, Outrage, and Lash Out because she's gotten pretty easy to piss off after not dealing with her feelings for a whole decade. Iron Fist and a bunch of punching moves because of her big metal gauntlets. Wimp Out because, like I mentioned, she fled to another world rather than deal with any more of her genuinely awful life. That's also why she has low Special Defense (according to Disarming Voice's description, "emotional damage" is an acceptable form of special attack). Her high Attack is because she's really fucking strong and also partially to compensate for not having STAB. Court Change because Strength-as-Yuu is a B-Ball player with mysterious powers. Fire moves and Dragon Pulse because of the weird flame dragons that burst out of the ground when she's fighting Insane Black Rock Shooter. Machine Gun because her gauntlets are also guns because why the fuck not I guess. Ally Switch because of the whole "Yuu and Strength swapping places" thing and Strength because duh.
 
ToadBrigade's Queen(and Queen-Dark, or just the entire pawn line.)
Regic Boat's Shin Godzilla
Pika Xreme's Strength
You know that isn't really the entire pawn line, right? ToadBrigade straight-up left the sub unfinished. The Pawn line is supposed to be every chess piece except the king... which he did include for some reason

Feels like too petty of a reason for me to disqualify another of ToadBrigade's subs, but still, just making sure you know.

It's probably for the best that the Pawn-Queen line and the King to be considered separate subs, though.

anyway here are my votes

leafsaber47's Black Percher
Pika Xreme's Black Gold Saw
Mygavolt's Vritria
 
You know that isn't really the entire pawn line, right? ToadBrigade straight-up left the sub unfinished. The Pawn line is supposed to be every chess piece except the king... which he did include for some reason

Feels like too petty of a reason for me to disqualify another of ToadBrigade's subs, but still, just making sure you know.
If it helps, both Elekid and Electivire were added in different generations to Electabuzz. Actually there are several lines split over different gens. In fact I'll do one better and get those subs made entirely within this generation. Please don't suggest banning Electivire because it wasn't added at the same time as as its pre-evo.

Regic Boat's Bagan
ToadBrigade's Pawn line
Pika Xreme's Scoob
 
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Slate 39


This slate's winners are leafsaber47, Pika Xreme, and Ninetales Dragons wtih Black Percher, Black★Gold Saw, and Tatsumaki! leafsaber47 eaerned the title Christmas Comeback Crisis.

Theme slates will return... probably never, honestly. They just don't work anymore. Maybe I'll feel like trying them again sometime but ehh.

Voting starts on June 5th. have fun​
 
Now even more complete than last time.


Pokemon: Pawn and Pawn-Dark
Franchise: Chess
Type:
or

Ability: Sturdy, Opening Gambit
Opening Gambit: On the first turn this Pokemon is on the field it's stats (other than HP) are doubled.

Notable Moves: En Passant, Final Gambit, Double Edge, Body Slam, Knock Off, Sucker Punch, Stealth Rock, universal moves such as Protect.
En Passant: 70 BP | 100% Accuracy |
|
| 10(16) PP | Power doubles if target has a stat boost.

Stats: 46 / 65 / 65 / 55 / 35 / 44 (300 BST)

Reasoning: With limited movement options there's not much the humble pawn can do on a chess board but they have their fair share of tricks at their disposal to make the effective. A pawn can only move one space forward at a time but on its first turn it can move twice as far. They also cannot take other pieces normally and must situationally rely on moving diagonally in order to take a piece. This means if two pawns meet head on, they become stuck in place, or in other words: Sturdy. As for Pawn's typing they can either be Normal or Dark, depending on what colour they are since using the term dark is interchangeable with black. It learns Double Edge and Body Slam because it takes pieces by charging into them, Knock Off because that can have the same meaning as take, Sucker Punch because Pawns can often be used to deliver a surprise attack, and Stealth Rocks because Pawns can be used to set traps (and can be made out of rocks). Finally Pawns have one more trick up their sleeves: en passant. If an opposing Pawn moves two spaces on its first move, your Pawn can take by pretending the pawn only moved one square. This move was introduced to nerf the movement of pawns in a patch released in the 1800s. Once a Pawn reaches the end of the board it can promote into Queen )or underpromote into one of the other pieces)...


Pokemon: Queen and Queen-Dark
Franchise: Chess
Type:
or

Ability: Queenly Majesty, Queen's Sacrifice
Queen's Sacrifice: When this Pokemon is hit by a move, 30% chance to inflict Destiny Bond on self. Has no effect if move knocks Queen out (Cursed Body clone).
Notable Moves: Checkmate#, same moves as Pawn (see below), Extremespeed, all pivoting moves such as U-Turn and Healing Wish, Stone Edge, Wood Hammer, universal moves such as Protect.
Checkmate#: 120 BP | 100% Accuracy |
or
|
| 5(8) PP | Move is always super effective if opponent is down to their last Pokemon. Move has 80% accuracy if opponent has more than one Pokemon remaining.

Stats: 96 / 135 / 80 / 65 / 80 / 104 (560 BST)

Reasoning: The most powerful piece on the board, the Queen. The queen can move in any direction and has no limit on how far it can reach across the board. Being able to control the board with your queen can give you an strong advantage over your opposition and an almost unbeatable position in the endgame if you have a queen and your opponent had theirs taken. Similar to the Pawn, a Queen can be either Normal or Dark type. Alongside the moves that Pawn learns Queen also learns Extremespeed due to being able to move across the board in one move, U-Turn for being able to take a piece and then retreat, all other pivot moves similar to U-Turn thanks to its amazing movement and positional options and it has access to Stone Edge and Wood Hammer since wood and stone/marble are common materials for chess pieces. Lastly Queen learns the move Checkmate#. Checkmate# is super effective against the opponent's final Pokemon since the Queen can always win if it is the last piece remaining on the board. It has lower accuracy when it is not the last move on the board.


Pokemon: Rook and Rook-Dark
Franchise: Chess
Type:
or

Ability: Stake Out, Slow Start
Notable Moves: Same moves as Pawn, Baton Pass, Heavy Slam, Extremespeed, U-Turn ,Stone Edge, Wood Hammer, universal moves such as Protect.
Stats: 96 / 115 / 90 / 65 / 60 / 104 (530 BST)

Reasoning: Rook has the abilities, Stakeout and Slow Start. Stakeout because it is very happy to sit on your back rank until it has an open file to deliver a devastating mating attack, especially after your opponent blunders by moving one of their pieces out of the way. Slow Start is also there because due to the starting position of a chess board, the Rook take quite some time to be activated, usually a Rook needs to wait until it is either castled or the game has developed to a point where several pieces have been taken to free up some space. It knows Baton Pass because of castling and Heavy Slam because castles are heavy. It weighs 999.9kg+.


Pokemon: Bishop and Bishop-Dark
Franchise: Chess
Type:
or

Ability: Hustle, Prankster
Notable Moves: Same moves as Pawn, Wish, Heal Bell, Extremespeed, U-Turn ,Stone Edge, Wood Hammer, universal moves such as Protect.
Stats: 96 / 105 / 80 / 75 / 60 / 104 (520 BST)

Reasoning: For Bishop's abilities, Hustle come from only being able to attack and defend on a single colour of tile. The dark square bishop cannot attack or defend anything on the light tiles and vice versa. It's so strong at attacking and defending its squares that it can defend multiple of its own pawns and pieces at once while also forking two of your opponent's pieces. It has Prankster as its hidden ability due to the Bishop being called Fool or Jester in other languages that adopted the modern version of chess. Since Bishops are cleric, they also learn cleric moves such as Wish and Heal Bell in addition to the standard moves of its evolutionary line.


Pokemon: Knight and Knight-Dark
Franchise: Chess
Type:
or

Ability: Infiltrator, Colour Change
Notable Moves: Same moves as Pawn, High Horsepower, Acrobatics, Bounce, High Jump Kick, Jump Kick, U-Turn ,Stone Edge, Wood Hammer, universal moves such as Protect.
Stats: 96 / 135 / 80 / 65 / 60 / 84 (520 BST)

Reasoning: The Knight plays quite differently than other chess pieces. It has two key differences that make it standout from every other piece on the board. First is that it can 'jump' over pieces. That means if there is a wall of pawns blocking your attack, a Knight can often leap over and infiltrate your opponent's territory to create an opening. The Knight also must move in a set 'L' pattern (one tile diagonally + one tile adjacent). The pattern it moves in always causes it to change the colour tile it is on after each move. These characteristics give Knight its two abilities, Infiltrator and Colour Change. Unlike other pieces, Knight does not learn Extremespeed since it cannot move the length of the board. On top of the other standard moves of its evolutionary line it also learns moves that represent its ability to jump and of course High Horsepower.


Pokemon: King and King-Dark
Franchise: Chess
Type:
or

Ability: Stalemate
Stalemate: This Pokemon takes 0 damage from direct attacks.
Notable Moves: King's Shield, Baton Pass, Wood Hammer, Stone Edge, same moves as Pawn, universal moves such as Protect.
Stats: 1 / 95 / 65 / 60 / 35 / 64 (320 BST)

Reasoning: You can't exactly attack a King. At no point during a regular game of chess do you ever take the King so in Pokemon you can't directly attack the King either. With 1 HP and being unable take direct damage, the King aims to put the game into a stalemate position, hence the signature ability's name. In addition to being able to learn the same moves as Pawn, King can also learn Baton Pass as its way of castling and King's Shield. Of course status, weather, hazards, Mold Breaker + variants and anything else that can deal passive indirect damage or bypass abilities will KO King in the blink of an eye.

Evolution: Pawn evolves into Queen at level 64. Pawn evolves into Rook at level 48. Pawn Evolves into a Bishop at level 32 if levelled up inside. Pawn Evolves into Knight at level 32 if levelled up outside. The levels for different evolution branches are based roughly on how powerful/valuable the piece is.

Kings are the male counterpart of queens despite having no "legal" pre-evos. The Pawn evo line is as if you had a Kirlia in a game with no Dawn Stones. All Kirlia would be able to evolve into Gardevoir but it would be impossible to evolve into a Gallade though Gallade itself would be available through other means. Is it feasible? No. Is it just for flavour? Yes, so let it be.
 
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Mine as well as resub this
Puck Clap.gif

Pokémon: Puck
Franchise/Origin: Re:Zero
Type: Ice
Ability: Fluffy/Levitate HA: Snow Warning
Notable moves: Ice Shard, Sheer Cold, Mind Reader, Ice Flower, Mana Drain, Haze, Mist, Blizzard, Charm, Dazzling Gleam, Ice Beam, Icicle Crash, Icy Wind, Moonblast, Play Rough, Scratch
Signature Moves:
Ice Flower: This Pokémon surrounds the opponent in Icy Flowers that suck the opponent dry. It takes 1/16 hp from the opponent and gives it to this Pokémon. Type: Ice, Damage: None, Accuracy: 100%, Attack Type: Status
Mana Drain: this Pokémon takes 4 PP from the last move used by the opponent, and heals itself by 1/4 hp. Type: Ghost, Damage: None, Accuracy: 100%, Attack Type: Status
Stats:
100/60/100/120/100/120 BST: 600
G-Max Move: Beast Star: This Pokémon uses a Huge amount of Ice Mana and blast it at the opponent. It Burns the opponent and activates a Icy Terrain. Type: Ice, Damage: -, Accuracy: -, Attack Type: -
View attachment 326991
(What G-Max would look like)
Icy Terrain: This Pokémon surrounds the Battlefield in ice. It boost Ice type moves by 1.5x and reduces the damage of Fighting moves by 0.5x. It lowers all grounded non-Ice Pokémon’s speed by one, and it double the lenght of freeze time while this Terrain is up
 
Might as well resub...all manner of things, I guess.


Pokémon: Deen
Type: Steel/Fairy
Ability: Forever Functioning - Deen is immune to status conditions. (Hard-coded)
Moves: Regigigas' movepool + Meteor Mash, Spirit Break
G-Max Move: G-Max Core Fuel - Steel | Boosts the Attack, Defense, and Special Defense of the user.
Stats: 200/100/100/50/100/50 | 600 BST

Reasoning: Deen is described as a mobile doll crafted from Rare Sacred Iron by the Colony of Faeries. It stands over 30 feet tall, and each of its hands is the size of two humans. Even if it was infected with a disease it would not fall; the forever functioning magic being will always stand up. (Source: light novel, Volume 2)
Its Gigantamax form is a reference to how Asuka Kudou uses her Gift, Authority, to augment its size and power such as in Volume 4.
Just as Black Rabbit is similar to Lopunny, Deen is similar to Regigigas. However, it's at least 2.5 times as large (and similarly dense, so...safe to say it weighs at least 999.9 kilograms?) yet not as significant, so its base stats are adjusted accordingly.


Pokémon: Vritra-Draconic (Uber form)
Type: Dragon/Flying
Ability: Wind Barrier (renamed Delta Stream) / Regenerator
Moves: Mew's movepool since Gen V + Draco Meteor
Stats: 100/120/130/120/130/90 | 690 BST

Using a key item called the Dark Matter Compressor (similar to the Prison Bottle), Vritra can change form between Draconic and Humanoid.

Form: Vritra-Humanoid
Type: Dragon/Normal
Ability: Synchronize / Regenerator
Stats: 100/80/70/120/130/100 | 600 BST

Reasoning: "Black" Vritra is the originator of dark matter—the essence of dragons, a mysterious material capable of being transmuted into just about anything. She is the asexual mother of Kili Surtr Muspelheim, who uses dark matter as a means of creating counterfeit DNA (hence Vritra's relation to Mew) and healing wounds (thus Regenerator). (Volume 1 of the light novel was published mid 2013, i.e. during the fifth generation.)
At first, she wrought havoc in a gargantuan draconic form capable of flight (i.e. part Flying), but in Volume 7 of the light novel, she appeared to the Brynhildr class as a human (Normal) girl ironically resembling a smaller Kili (after creating a wind barrier, hence her signature Ability in Draconic form) in order to negotiate with Tia Lightning, the successor of "Green" Yggdrasil.


Pokémon: Ryukyu (Ryuko Tatsuma)
Type: Normal/Dragon
Ability: Strong Jaw / Tough Claws / Multiscale
Moves: Return, Frustration, Body Slam, Crush Claw, Hyper Fang, Strength, Slash, Cut, Dragon Claw, Dragon Rush, Outrage, Dragon Tail, Fly, Dual Wingbeat, Wing Attack, Crunch, Jaw Lock, Earthquake, Body Press, Metal Claw, Bind, Superpower, Protect, Roost, Whirlwind, Defog, Dragon Dance, Bulk Up
Stats: 120/100/100/60/80/60 | 580 BST
Reasoning: Ryukyu's Quirk, called Dragon, lets her transform into a large western dragon. In this form, she can fly and possesses enhanced strength and durability, the former particularly in her jaws and claws. However, she maintains her humanity enough for Normal/Dragon to be appropriate.


Pokémon: The S Is for Sucks Dragon
Type: Dragon/Fighting
Ability: Guts / Intimidate
Moves: Acupressure, Blaze Kick, Coil, Dragon Rush, Earthquake, Facade, Glare, High Jump Kick, Iron Tail, Jaw Lock, Knock Off, Low Sweep, Mach Punch, No Retreat, Obstruct, Poison Jab, Quash, Roar, Spikes, Taunt, U-turn, Vacuum Wave, Waterfall, X-Scissor, Yawn, Zen Headbutt
Stats: 120/120/100/80/80/100 | 600 BST
Reasoning: What started out as a failure preceding the creation of Trogdor, Strong Bad celebrated five years later. Dragon typing is obvious, Fighting typing and Guts represent its beefy limbs, and its angry eyebrows and daunting physique bring Intimidate to mind. It has a move for every letter of the alphabet because the aforementioned celebration was in the form of an alphabet song.


Pokémon: George the Volcano
Type: Water/Rock
Ability: Volcanicity* / Rain Dish / Harvest
*Grants the user the resistances of a Fire-type (including Fire, downgrading the quad)
Signature Move: Wild Minerals - Rock, Special, 85 BP, 100% Acc, 10 PP | If the target is Water-type, its Special Defense is lowered by 1 stage.
Other Moves: Water Spout, Steam Eruption, Hydro Pump, Scald, Liquidation, Ancient Power, Stone Edge, Rock Slide, Earth Power, Earthquake, Bulldoze, Energy Ball, Hyper Voice, Hidden Power, Mega Punch, Smelling Salts, Wake-Up Slap, Natural Gift, Nature Power, Stockpile, Swallow, Spit Up, Life Dew, Wish, Attract, Captivate, Sweet Scent, Recycle, Refresh, Purify, Rain Dance, Soak, Stealth Rock, Roar, Swagger, Confide
Z-Move: Grab Life by the Conkers - Water, Other | The user recovers up to 50% max HP and has all stats boosted. Affects adjacent allies in Doubles/Triples. | Base: Life Dew | Z-Crystal: Volvium Z
Stats: 150/100/120/100/60/5 | 535 BST
Reasoning: An iconic character in the YouTube Poop fandom, George here is a strange type of volcano that spews filtered water instead of lava. (Volcanoes are ordinarily fiery, hence the effect of Volcanicity.) His self-proclaimed "handsome volcano rocks" make his Rock typing obligatory (and prior to that, "rain filters down" explains Rain Dish), thus his Rock-type signature move is obligatory because Ancient Power is rubbish and Power Gem doesn't fit. As for his coverage: he gets Ground moves due to being stuck in the ground; Mega Punch because he has big fists; Hyper Voice and Roar after the first commercial; natural, healing, and status-cleansing moves from the idea behind filtered water; and personality-related moves (Attract, Swagger, and the like) from how he behaves in the second commercial. Speaking of the second commercial, the fruit he happens to have in the beginning of it is the inspiration for Harvest and Recycle.
(Sorry for the potato quality, but it gets the point across.)
 

Android
Type: Steel/Normal
Stats: 90/60/85/110/75/85
Abilities: Download/Clear Body(H)
Relevant Moves: Flash Cannon, Tri Attack, Thunderbolt, Volt Switch, Ice Beam, Dazzling Gleam, Nasty Plot, Calm Mind, Light Screen, Reflect, Thunder Wave, Recycle.

Explanation: I really like the Android Mascot for some reason, so I decide to try to make it into the Game. The Steel/Normal makes sense since it's a robot from a very common type of cellphones. Download was chosen since it's a mascot from a cellphone, and cellphone download things, and Clear Body because Android is very Smooth and Shiny, so I think it works too.
 

"Good grief... I can't let a kid who likes dogs get hurt!"
Pokémon: Iggy
Origin: JoJo's Bizarre Adventure: Stardust Crusaders
Type: Ground
Ability: Sand Force / Scrappy / Illusion
Stats: 55/120/90/90/110/90 (555)
Notable Moves: Scorching Sands, Earthquake, Earth Power, Odor Sleuth, Crunch, Rapid Spin, Gyro Ball, Slash, Aerial Ace, Dual Wingbeat, Substitute, Follow Me
Reasoning: Iggy is a dog with a Stand, who was once the king of New York's stray dogs, until he was caught by his fellow Stand user Muhammad Avdol, and eventually sent to join the Joestars and company to fight DIO's minions in Egypt. His Stand, 「The Fool」, can shape sand into almost anything. It grows stronger in the desert, hence Sand Force, and can even make fake copies of people, hence Illusion. In addition to Scorching Sands, he gets the Ground-type and a couple "standard" Ground moves to fit. Odor Sleuth because of his keen sense of smell. Crunch because that's how he finishes off Pet Shop. Rapid Spin and Gyro Ball reflect the wheels found on the "standard form" of The Fool (see Carkol). Slash and Aerial Ace because he slashes Pet Shop as well (while it's not with a sword, I feel the sword technique Aerial Ace is named for in Japanese still fits given that he slashes, y'know, a bird.) Dual Wingbeat because The Fool can grow wings and glide (note that while this wings don't move, neither do those of Palkia or Druddigon, who also get the move - In Japanese, "Dual Wingbeat" is just "Double Wing", and the move description doesn't mention actually flapping the wings either.) Substitute because he does that. Follow Me because he redirects an attack meant for an ally towards himself in a notable scene of his.

Like most other JoJo characters, his stats are based off of his Stand stats, and he gets Scrappy because I don't want Cookie Butter to murder me. His stats are skewed in favor of his defenses as opposed to HP because his Stand doesn't reflect its damage onto him (because its "body" is just yet another sand construct), but Iggy himself is far more frail than almost any other JoJo character and is much worse at recovering from injuries than the human characters are.


Also some resubs so Mygavolt isn't behind over half of this slate's subs:


Pokémon: Dead Master
Origin: Black★Rock Shooter
Type: Ghost
Ability: Gluttony / Lightning Rod
Stats: 110/100/70/70/110/70 (530)
Notable Moves: Shadow Bone, Bone Rush, Shadow Claw, Wrap, Power Whip, Recover, Crunch, Megahorn, Wild Charge, Will-o-Wisp, Lash Out, Burning Jealousy, Dual Wingbeat
Reasoning: Black★Rock Shooter's nemesis, but also kind of her girlfriend. Ghost because she had "dead" in her name, she's got a skeleton army in the 2012 anime, she can possess people in the OVA, and in Innocent Soul she's literally dead (and I don't just mean that in the "she dies at one point" sense). Gluttony and Crunch because her version from Innoscent Soul eats a lot (mostly souls but she also ate a teddy bear in her sleep). Shadow Bone and Bone Rush because of those skull things she can attack with. Shadow Claw because she does have claws technically. Wrap and Power Whip because she has chains a lot of the time. Recover because her 2012 anime version can resurrect endlessly as long as Yomi's around to experience emotional pain - which she's sorta made of hence Lash Out and Burning Jealousy. Megahorn because she has horns also. Wild Charge because her fully awakening in the 2012 anime involves a lot of electricity. Will-o-Wisp because in Innocent Soul she occasionally gets an eye flame like B★RS does. Dual Wingbeat because she has wings, and even attacks with them at one point in Innocent Soul.



Pokémon: Scooby Doo
Origin: Scooby-Doo
Type: Normal
Ability: Wimp Out / Rattled / Gluttony
Stats: 79/97/89/61/71/127 (524)
Notable Moves: Return, U-Turn, Stockpile, Spit Up, Swallow, Bite, Crunch, Odor Sleuth, Sacred Sword, Slash, Aerial Ace, High Jump Kick, Fell Stinger, Machine Gun (see Austin in CCv2), Camouflage, Knock Off
Reasoning: Shaggy's best friend, a talking dog who somehow managed to go unexplained for years on a show all about solving mysteries. He shares a lot of moves and abilities with Shaggy which he gets for the same reasons. He also gets biting moves because, y'know, dog, and Odor Sleuth because he does that (which is also because he's a dog.) Gluttony because he has a free ability slot Shaggy doesn't. His stats are close to Shaggy's, including having the exact same total. Sacred Sword, Slash, and Aerial Ace from that magic katana he had for a bit. Machine Gun because he also had one of those once. High Jump Kick and Fell Stinger come from the finale of Scooby-Doo: Mystery Incorporated, where he kicks a spear so hard that a god dies. While in midair. An extradimensional god, to be specific, of the same species who Scooby has a bit of ancestry from (hence his ability to talk... and in this sub, his prime stats). Note that Fell Stinger is given to plenty of things with pointy things that aren't actual stingers.




"I can't handle reality...! It's too frightening...!"
Pokémon: Strength / Yuu Koutari
Origin: Black★Rock Shooter (2012)
Type: Psychic
Ability: Anger Point / Iron Fist / Wimp Out
Stats: 100/160/90/90/25/105 (570)
Notable Moves: Ally Switch, Strength, Mega Punch, Bullet Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Mach Punch, Shadow Punch, Thrash, Outrage, Lash Out, Court Change, Lava Plume, Eruption, Dragon Pulse, Flail, Machine Gun (see Austin in CCv2)
Reasoning: Some schoolgirl who decided it was easier to fight constantly than actually deal with her problems, and so swapped places with her alternate self from the emotional pain dimension (who had become self-aware because Yuu suffered that much) and started living on a giant Rubik's Cube. Psychic because Yuu and Strength are the characters with the best understanding of the Otherworld and Strength-as-Yuu has a bunch of weird powers and shit. Anger Point, Thrash, Outrage, and Lash Out because she's gotten pretty easy to piss off after not dealing with her feelings for a whole decade. Iron Fist and a bunch of punching moves because of her big metal gauntlets. Wimp Out because, like I mentioned, she fled to another world rather than deal with any more of her genuinely awful life. That's also why she has low Special Defense (according to Disarming Voice's description, "emotional damage" is an acceptable form of special attack). Her high Attack is because she's really fucking strong and also partially to compensate for not having STAB. Court Change because Strength-as-Yuu is a B-Ball player with mysterious powers. Fire moves and Dragon Pulse because of the weird flame dragons that burst out of the ground when she's fighting Insane Black Rock Shooter. Machine Gun because her gauntlets are also guns because why the fuck not I guess. Ally Switch because of the whole "Yuu and Strength swapping places" thing and Strength because duh.
 
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