Pet Mod Crossover Chaos Expanded - Part II

Slate 45


This slate's winners are Leafsaber47, Pika Xreme, and Mygavolt with Astolfo, Mana Eimiya, and Tia Lightning.

Voting starts on August 28th, probably.​
 

Pokémon: Ibara Shiozaki
Type: Normal/Grass
Ability: Serene Grace / Long Reach
Moves: Return, Frustration, Slam, Bind, Constrict, Power Whip, Vine Whip, Earthquake, Superpower, Wake-Up Slap, Knock Off, Fling, Wring Out, Grass Knot, Infestation, Synthesis, Growth, Block, Tickle, Gen 8 universal TMs
Z-Move: Via Dolorosa - Grass, Physical, 195 BP | Hits all adjacent foes, and prevents them from being switched out. | Requires Power Whip and Ibarium Z
Stats: 75/95/80/65/125/100 | 540 BST
Reasoning: She is a girl with vines for hair, therefore Normal/Grass with moves borrowed from Tangrowth. She gets Serene Grace as a pious individual, and Long Reach because she can detach her viny hairs at will. In addition to Tangrowth moves, she gets Superpower because Quirks like Vines are superpowers.
Via Dolorosa is one of her Super Moves, whereby she covers an entire area with her vines, trapping anything that touches them.



Pokémon: Worst End Boss Ever
Type: Poison/Fairy
Ability: Stench / Rough Skin
Hidden Ability: Rapid Fire - Special attacks hit twice when the user is at 20% HP or below.
Moves: Sludge Bomb, Dazzling Gleam, Flash Cannon, Flamethrower, Gunk Shot, Play Rough, Steel Roller, Heavy Slam, Megahorn, Double-Edge, Horn Attack, Toxic, Shift Gear, Leer, Lock-On, Laser Focus
Stats: 50/100/150/80/150/50 | 580 BST
Reasoning: In Skills of an Artist 6, End Boss, Strong Bad tried to draw a pixel-style end boss, and this is how it turned out. Its most prominent features are dog poo and cotton candy, hence Poison/Fairy with Stench. The spikes on its body are represented in Rough Skin, and the tank at its base gives it Steel-type moves and Flamethrower.
In Stinkoman 20X6, the Worst End Boss Ever appears as the gatekeeper boss (ironically) of Level 10, taking a mere 5 hits to defeat, thus the low base HP and the heavy involvement of 5s and 10s in its other base stats. Its Hidden Ability, Rapid Fire, is based on the quickening of its shots when it has taken 4/5 hits. Because it rams into things with its frontal spike, it gets Megahorn, Double-Edge, and Horn Attack. Lastly, the many eyes on its body call for Leer, Lock-On, and Laser Focus.



Pokémon: The S Is for Sucks Dragon
Type: Dragon/Fighting
Ability: Guts / Intimidate
Moves: Acupressure, Blaze Kick, Coil, Dragon Rush, Earthquake, Facade, Glare, High Jump Kick, Iron Tail, Jaw Lock, Knock Off, Low Sweep, Mach Punch, No Retreat, Obstruct, Poison Jab, Quash, Roar, Spikes, Taunt, U-turn, Vacuum Wave, Waterfall, X-Scissor, Yawn, Zen Headbutt
Stats: 120/120/100/80/80/100 | 600 BST
Reasoning: What started out as a failure preceding the creation of Trogdor, Strong Bad celebrated five years later. Dragon typing is obvious, Fighting typing and Guts represent its beefy limbs, and its angry eyebrows and daunting physique bring Intimidate to mind. It has a move for every letter of the alphabet because the aforementioned celebration was in the form of an alphabet song.
 
It's midnight, I'm tired, have a resub...

Embrace others for their differences, for that makes you whole.
Pokemon: Hunter
Franchise:
Star Wars
Type:

Ability: Stakeout
Notable Moves: Blaster Shot, Iron Head, Close Combat, U-Turn, Agility, Iron Defence, Barrage, Magnet Bomb, Anchor Shot, Flash Cannon, any projectile/weapon-based TM/TR, universal moves such as Substitute.
Exclusive Move: Smart Strike
Stats: 88 / 115 / 104 / 58 / 72 / 105 (542 BST)

Pokemon: Crosshair
Franchise:
Star Wars
Type:

Ability: No Guard
Notable Moves: Blaster Shot, Iron Head, Close Combat, U-Turn, Agility, Iron Defence, Barrage, Magnet Bomb, Anchor Shot, Flash Cannon, any projectile/weapon-based TM/TR, universal moves such as Substitute.
Exclusive Move: Focus Blast
Stats: 88 / 68/ 104 / 115 / 72 / 95 (542 BST)

Pokemon: Wrecker
Franchise:
Star Wars
Type:

Ability: Sheer Force
Notable Moves: Blaster Shot, Iron Head, Close Combat, U-Turn, Agility, Iron Defence, Barrage, Magnet Bomb, Anchor Shot, Flash Cannon, any projectile/weapon-based TM/TR, universal moves such as Substitute.
Exclusive Move: Explosion
Stats: 88 / 145 / 104 / 58 / 72 / 75 (542 BST)

Pokemon: Tech
Franchise:
Star Wars
Type:

Ability: Technician
Notable Moves: Blaster Shot, Iron Head, Close Combat, U-Turn, Agility, Iron Defence, Barrage, Magnet Bomb, Anchor Shot, Flash Cannon, any projectile/weapon-based TM/TR, universal moves such as Substitute.
Exclusive Move: Gear Grind
Stats: 88 / 105 / 104 / 78 / 72 / 95 (542 BST)

Pokemon: Echo
Franchise:
Star Wars
Type:

Ability: Download
Notable Moves: Blaster Shot, Iron Head, Close Combat, U-Turn, Agility, Iron Defence, Barrage, Magnet Bomb, Anchor Shot, Flash Cannon, any projectile/weapon-based TM/TR, universal moves such as Substitute.
Exclusive Move: Discharge
Stats: 88 / 68/ 84 / 115 / 92 / 95 (542 BST)

Reasoning: Clone Force 99, also known as the Bad Batch, are an elite squad of Clone Troopers. Being clones they are the same species and belong in the same sub. Their stats and learnsets are based on another Star Wars clone, Boba Fett, but due to their unique mutations they each have slightly different stats and access to a unique move and ability to distinguish their specialties:
  • Hunter, the leader of the Bad Batch, is known for his planning, tracking and laying traps. This gives him the ability Stakeout. He also uses a knife, which is represented as Smart Strike.
  • Crosshair, the designated asshole of the team, is a highly skilled sniper. He stays away from close-quarters combat and picks off his targets from a distance. He has a habit of never missing, hence No Guard. He is also focussed when he uses his blaster... you get the idea.
  • Wrecker, the muscle of the group, is exceptionally strong. He's not known for barrelling through enemies with sheer force but also blowing things up. Because of this Sheer Force and Explosion is what makes him unique.
  • Tech, the brains and mechanic, doesn't see as much combat as the others but when it comes to disarming security, sabotaging machinery and repairing ships, he's the guy. Because of this he gets the ability, Techinician, and the move, Gear Grind.
  • Echo is not genetically enhanced like the others but has physical enhancements instead, half of his body is made of cybernetics. His body seems physically frailer than the others but his ability to hack into things and control networks gives him not only an ability and move to set him apart from his brothers but also Electric as a secondary typing. Because of this he can learn Discharge and has the ability, Download.
 
(Resub)

“I’ll be always by your side, even if you run faster than the speed of sound or fly high above the sky with the twinkling stars.”
Pokémon: Miyuki Shiba
Franchise/Origin: The Irregular of Magic High School (JP: Mahouka Koukou no Rettousei)
Type:

Abilities: Winter Front
Signature ability - Winter Front - x1.5 power to user's Ice-type moves.
Other Moves:
: Psycho Cut, Quick Attack, Pound, Double Slap, Return, Endeavor, Retaliate, Hold Back, Icicle Spear, Avalanche, Ice Shard, Icicle Crash, Triple Axel, Pursuit, Punishment, Counter, Reversal, Force Palm, Wake-Up Slap, Low Sweep, Acrobatics
: Psybeam, Psychic, Mirror Coat, Extrasensory, Psyshock, Stored Power, Swift, Hyper Voice, Weather Ball, Echoed Voice, Terrain Pulse, Aurora Beam, Blizzard, Ice Beam, Icy Wind, Powder Snow, Sheer Cold, Freeze-Dry, Signal Beam, Silver Wind, Dazzling Gleam, Disarming Voice, Focus Blast, Heat Wave, Inferno, Mystical Fire, Gust, Air Cutter, Air Slash, Shadow Ball, Energy Ball, Grass Knot, Flash Cannon, Water Pulse
: Agility, Barrier, Light Screen, Calm Mind, Imprison, Magic Coat, Role Play, Skill Swap, Trick, Healing Wish, Miracle Eye, Psycho Shift, Ally Switch, Psychic Terrain, Disable, Flash, Sing, Metronome, Foresight, Mind Reader, Psych Up, Safeguard, Follow Me, Helping Hand, Refresh, Wish, Captivate, Lucky Chant, After You, Confide, Mist, Hail, Aurora Veil, Flatter, Torment, Quash, Charm, Sweet Kiss, Misty Terrain, Detect, Sunny Day, Defog, Tailwind, Grassy Terrain, Purify, Wide Guard, Rain Dance, Life Dew
Signature move:
Luna Strike –
– 100 BP – 5 PP – 95% – 50% chance to paralyze target.
Stats: 62/54/54/150/150/90 (BST: 560)

Reasoning: Psychic-type due to being a magic user with noticeable amount of Psions, Partial Normal-type references her partially artificial upbringing made to support her brother, Tatsuya Shiba, as an emotional and mental partner. She may fit in with realmons that are mainly Normal type to serve specific purposes targeted towards certain goals in mind (Porygon line, Castform, Type: Null/Silvally). Her only ability, Winter Front, gives her a 50% power to Ice-type moves, which she is very proficient in and uses to a great extent. Luna Strike is one of her magical abilities that do not very much adherence to her icy affinity, so it shows up as a signature move that is also boosted by STAB and sports a high paralysis power to reference its body-binding potential. Her slight proficiency in marital arts and physical combat gives her a respectable, if somewhat useless, Physical movepool that includes various Fighting moves. The CAD she uses is the Flying-Type Specialized CAD, which is taken literally with various Special category Flying-type moves. Her ability to learn a minor number of Fire-type moves is due to one of her magic abilities, Inferno, sharing the same English name as the Fire-type move Inferno. This allow justification of Inferno being also used to generate heat instead of her more common usage of it to manipulate the absence of heat (Ice-type moves). Because of her Yotsuba heritage and birth as an augmented magician, her stats include very high Sp. Atk and Sp. Def base stats, one of which (Sp. Atk) is very close to Mewtwo's.

Code:
Miyuki Shiba (F) @ Light Clay
Ability: Winter Front
EV: 4 HP / 252 Def / 252 SpA
Modest Nature
- Blizzard
- Aurora Veil
- Luna Strike / Psyshock
- Healing Wish / Wish
Code:
Miyuki Shiba (F) @ Colbur Berry
Ability: Winter Front
EV: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Agility
- Stored Power
- Dazzling Gleam
Code:
Miyuki Shiba (F) @ Choice Specs
Ability: Winter Front
EV: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Luna Strike / Psyshock
- Dazzling Gleam
- Heat Wave / Mystical Fire
- Ice Beam


"Seeing through such a simple trick is easy for the world's top journalist and kunoichi, you know."
Pokémon: Shinobu Sarutobi
Franchise/Origin: High School Prodigies Have It Easy, Even in Another World! (JP: Choujin Koukousei-tachi wa Isekai demo Yoyuu de Ikinuku you desu!)
Type:

Abilities: Cute Charm / Infiltrator (HA: Prankster)
Other Moves:
: Play Rough, Beat Up, Feint Attack, Pursuit, Thief, Knock Off, Assurance, Night Slash, Punishment, Sucker Punch, Foul Play, Power Trip, Throat Chop, Fury Cutter, U-turn, X-Scissor, First Impression, Lunge, Counter, Double Kick, High Jump Kick, Jump Kick, Low Kick, Reversal, Low Sweep, Aerial Ace, Bounce, Acrobatics, Astonish, Shadow Sneak, Triple Axel, Cut, Double Slap, Quick Attack, Slash, False Swipe, Covet, Fake Out, Cross Poison, Poison Jab
: Dazzling Gleam, Disarming Voice, Draining Kiss, Dark Pulse, Night Daze, Focus Blast, Shadow Ball, Energy Ball, Grass Knot, Swift, Hyper Voice, Water Shuriken
: Charm, Sweet Kiss, Baby-Doll Eyes, Crafty Shield, Misty Terrain, Flatter, Snatch, Taunt, Torment, Nasty Plot, Switcheroo, Quash, Parting Shot, Detect, Mat Block, Sunny Day, Mirror Move, Defog, Spikes, Haze, Double Team, Flash, Focus Energy, Leer, Metronome, Smokescreen, Substitute, Swords Dance, Attract, Baton Pass, Encore, Mind Reader, Psych Up, Swagger, Follow Me, Helping Hand, Nature Power, Captivate, Me First, Work Up, Confide, Agility, Calm Mind, Role Play, Rain Dance
Signature move:
Shuttershot –
– N/A – 10 PP – —% – Clears all of the user's stat stages, resets the critical hit ratio of the user to 1/24, removes the user's effects that is used in Baton Pass's behavior and copies the target's stat stages, critical hit ratio, and volatile battle conditions (only the ones affected by Baton Pass).
Stats: 80/90/77/80/69/122 (BST: 518)

Reasoning: Fairy-type as primary type due to her pink/white color scheme, especially of her hair; this also supports her mischievous, fae-like nature like that of Whimsicott, which both carry the Prankster ability. Dark-type due to being a kunoichi, a female ninja; thus, she shares the Dark-type with Greninja, which also fits her pragmatic, sneaky, and spy-like nature of her duties. Besides Prankster to provide herself her mischievous personality, she has Infiltrator as an ability to bypass various things like enemy territory for information without getting caught. As the member of the Seven Prodigies with the supplier of most of the work's suggestive content, she has Cute Charm. To hammer this quirk of hers even further, she isn't afraid to use her attractiveness to her advantage as a kunoichi. She is fitted with Sweet Kiss, Charm, Draining Kiss, Captivate, Attract, and Flatter to serve herself as the "honey trap" of the seven prodigies. As a journalist, she has Shuttershot as a signature move, a more powerful version of Psych Up due to the lack of camera-using submissions in CC (both regular and EX), even though Viola exists in Pokémon. Journalists like her often do take pictures for their job along with gathering text and audio for their scoops. Her Defense stat of 77 references the 7 members that make up the "High School Prodigies". Three of her other base stats are from ninja realmons: Greninja's base 122 Speed, Ninjask's base 90 Attack, and Accelgor's base 80 HP.

Code:
Shinobu Sarutobi (F) @ Heavy-Duty Boots
Ability: Prankster
EV: 244 HP / 12 SpD / 252 Spe
Calm Nature
- Foul Play / U-turn
- Taunt
- Spikes
- Encore / Defog
Code:
Shinobu Sarutobi (F) @ Blunder Policy / Life Orb
Ability: Infiltrator
EV: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Beat Up / Knock Off / Power Trip
- Play Rough
- Swords Dance
- Poison Jab / High Jump Kick
 

zxgzxg

scrabble
is a Forum Moderator
i have returned with more anime girls
1630202806716.png

Pokémon: Tohru
Origin: Miss Kobayashi's Dragon Maid
Type: Dragon / Fire
Ability: Cute Charm / Housekeeping (See Rem)
Stats: 80 / 130 / 90 / 100 / 90 / 110
Moves: Acrobatics, Aura Sphere, Barrier, Calm Mind, Charm, Close Combat, Crunch, Dark Pulse, Defog, Draco Meteor, Dragon Claw, Dragon Dance, Dragon Pulse, Dual Wingbeat, Earthquake, Eruption, Extreme Speed, Fire Blast, Fire Fang, Fire Punch, Flamethrower, Fly, Focus Blast, Hurricane, Idea Shift, Light Screen, Play Rough, Psychic, Superpower, Shadow Ball, Recover, Reflect, Roost, Teleport, Toxic, U-turn, Whirlwind, Will-o-Wisp, Wing Attack+ Universal TMs
Signature Move: Idea Shift | Psychic | Status | BP: -- | PP: -- | The user becomes airborne until the user switches out. If above 50% max HP, changes into Dragon form.

1630202844484.png

Pokémon: Tohru-Dragon (reverts to base Tohru when under 50% max HP)
Stats: 80 / 150 / 110 / 120 / 110 / 120

Description:
cute charm cuz idk how else to represent charisma and cheeriness
fire cuz she uses fire a lot
dragon cuz shes a dragon
shes strong and fast; stats reflect that
aura sphere, calm mind, focus blast, psychic, shadow ball to represent spells/those weird energy blasts
close combat and the like to represent strong physical capabilities
flying related moves cuz she can fly
fire moves cuz she breathes fire

1630202894485.png

Pokémon: Kanna Kamui
Origin: Miss Kobayashi's Dragon Maid
Type: Dragon / Electric
Ability: Gluttony / Prankster
Stats: 70 / 105 / 75 / 95 / 75 / 100
Moves: Acrobatics, Aura Sphere, Barrier, Charm, Close Combat, Charge, Crunch, Defog, Draco Meteor, Dragon Claw, Dragon Dance, Dragon Pulse, Earthquake, Extreme Speed, Fire Blast, Flamethrower, Fly, Focus Blast, Hurricane, Idea Shift, Light Screen, Play Rough, Psychic, Recover, Reflect, Roost, Slack Off, Superpower, Thunder, Thunderbolt, Thunder Punch, Thunder Wave, Toxic, U-turn, Volt Switch, Whirlwind, Wild Charge + universal TMs
Signature Move: Idea Shift | Psychic | Status | BP: -- | PP: -- | The user becomes airborne until the user switches out. If above 50% max HP, changes into Dragon form.

1630202977670.png

Pokémon: Kanna Kamui-Dragon (reverts to base Kanna Kamui when under 50% max HP)
Stats: 70 / 125 / 95 / 115 / 95 / 110

Description:
similar stuff to tohru since shes a similar dragon; slightly weaker tho
electric cuz she shoots electricity literally charges energy by plugging her tail into an outlet
gluttony cuz she eats everything (including live bugs and crabs)
prankster cuz she got exiled from the dragon world from pulling too much pranks
 
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resubs


"Good grief... I can't let a kid who likes dogs get hurt!"
Pokémon: Iggy
Origin: JoJo's Bizarre Adventure: Stardust Crusaders
Type: Ground
Ability: Sand Force / Scrappy / Illusion
Stats: 55/120/90/90/110/90 (555)
Notable Moves: Scorching Sands, Earthquake, Earth Power, Odor Sleuth, Crunch, Rapid Spin, Gyro Ball, Slash, Aerial Ace, Dual Wingbeat, Substitute, Follow Me
Reasoning: Iggy is a dog with a Stand, who was once the king of New York's stray dogs, until he was caught by his fellow Stand user Muhammad Avdol (human), and eventually sent to join the Joestars and company to fight DIO's minions in Egypt. His Stand, 「The Fool」, can shape sand into almost anything. It grows stronger in the desert, hence Sand Force, and can even make fake copies of people, hence Illusion. In addition to Scorching Sands, he gets the Ground-type and a couple "standard" Ground moves to fit. Odor Sleuth because of his keen sense of smell. Crunch because that's how he finishes off Pet Shop. Rapid Spin and Gyro Ball reflect the wheels found on the "standard form" of The Fool (see Carkol). Slash and Aerial Ace because he slashes Pet Shop as well (while it's not with a sword, I feel the sword technique Aerial Ace is named for in Japanese still fits given that he slashes, y'know, a bird.) Dual Wingbeat because The Fool can grow wings and glide (note that while this wings don't move, neither do those of Palkia or Druddigon, who also get the move - In Japanese, "Dual Wingbeat" is just "Double Wing", and the move description doesn't mention actually flapping the wings either.) Substitute because he does that. Follow Me because he redirects an attack meant for an ally towards himself in a notable scene of his.

Like most other JoJo characters, his stats are based off of his Stand stats, and he gets Scrappy because I don't want Cookie Butter to murder me. His stats are skewed in favor of his defenses as opposed to HP because his Stand doesn't reflect its damage onto him (because its "body" is just yet another sand construct), but Iggy himself is far more frail than almost any other JoJo character and is much worse at recovering from injuries than the human characters are.



"I can't handle reality...! It's too frightening...!"
Pokémon: Strength / Yuu Koutari
Origin: Black★Rock Shooter (2012)
Type: Psychic
Ability: Anger Point / Iron Fist / Wimp Out
Stats: 100/160/90/90/25/105 (570)
Notable Moves: Ally Switch, Strength, Mega Punch, Bullet Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Mach Punch, Shadow Punch, Thrash, Outrage, Lash Out, Court Change, Lava Plume, Eruption, Dragon Pulse, Flail, Machine Gun (see Austin in CCv2)
Reasoning: Some schoolgirl who decided it was easier to fight constantly than actually deal with her problems, and so swapped places with her alternate self from the emotional pain dimension (who had become self-aware because Yuu suffered that much) and started living on a giant Rubik's Cube. Psychic because Yuu and Strength are the characters with the best understanding of the Otherworld and Strength-as-Yuu has a bunch of weird powers and shit. Anger Point, Thrash, Outrage, and Lash Out because she's gotten pretty easy to piss off after not dealing with her feelings for a whole decade. Iron Fist and a bunch of punching moves because of her big metal gauntlets. Wimp Out because, like I mentioned, she fled to another world rather than deal with any more of her genuinely awful life. That's also why she has low Special Defense (according to Disarming Voice's description, "emotional damage" is an acceptable form of special attack). Her high Attack is because she's really fucking strong and also partially to compensate for not having STAB. Court Change because Strength-as-Yuu is a B-Ball player with mysterious powers. Fire moves and Dragon Pulse because of the weird flame dragons that burst out of the ground when she's fighting Insane Black Rock Shooter. Machine Gun because her gauntlets are also guns because why the fuck not I guess. Ally Switch because of the whole "Yuu and Strength swapping places" thing and Strength because duh.



"Nico nico nii~!"
Pokémon: Nico Yazawa
Origin: Love Live! School idol project
Type: Dark
Ability: Dancer / Disguise
Stats: 82/105/72/105/72/89 (525)
Notable Moves: Sing, Snow halation (see SiIvaGunner), Feather Dance, Parting Shot, Nasty Plot, Taunt, Lash Out, Thief, Dark Pulse, Snarl, First Impression, Burning Jealousy, Coaching, Facade, Outrage
Reasoning: An internet troll and thief of french fries who terrorized µ's until she was eventually forced-imeaninvited to join by Honoka. (in the anime anyway). Dark because she's a lying asshole. Dancer and Sing because idol singer, Disguise because she does in fact put on a disguise several times. Her stats reference her "25" number motif. Snow halation and Feather Dance for the same reason Honoka and Nozomi get them. Parting Shot, Nasty Plot, Taunt, Lash Out and Thief because she does... pretty much all of those in the episode that introduces her properly. Dark Pulse is mostly just based off the µ's members having energy attacks in the Granblue Fantasy x Love live collaboration. Snarl because she does end up ranting a few times if I'm recalling correctly. First Impression is named "head-on collision" in Japan which she does at some point, also it used to be Golisopod's signature move and both Nico and Golisopod are fake as shit. Burning Jealousy because she initially attacked µ's out of jealousy. Coaching due to trying to train µ's in acting. Facade because yes. Outrage because she experiences that several times.


new sub (kinda rushed):


Gertie, can you do a pretty bow?
Pokémon: Gertie
Origin: Gertie the Dinosaur
Type: Normal
Ability: Gluttony / Prankster / Dancer
Stats: 100/100/80/80/80/80 (520)
Notable Moves: Stomp, Stomping Tantrum, Dragon Dance, Rock Throw, Stockpile, Swallow, Seismic Toss, Vital Throw, Slack Off
Reasoning: Gertie is a Dinosaurus who does tricks for her master. Gluttony, Stockpile, and Swallow because she straight-up weats a tree and rinks a lake. Prankster because she seesm to havve a mischeovous side. Dancer becaue she likes to dance. Stomp and Stomping Tantrum from the the thing she does with her feet at the start. Dragon Dance because she likes to dance, also she's a dinosaur. Rock Throw because she does that. Seismic Toss and Vital Throw because she throws Jumbo into a lake. Slack Off because she dozes off in part of the cartoon.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Ibara Shiozaki (My Hero Academia)
Worst End Boss Ever (Homestar Runner)
The S Is for Sucks Dragon (Homestar Runner)
 
Slate #46 - gamer moment!!!!


This slate's winners are Mygavolt, zxgzxg, and Pika Xreme with Ibara Shiozaki, Kanna Kamui, and Iggy. Honorable mention to ToadBrigade with Clone Force 99 and leafsaber47's Shinobu Shiozaki, both technically tied with Iggy. Shinobu lost by the tiebreaker rules that I didn't even write, while Clone Force 99 I considered having win the tiebreaker but at the end of the day I can't actually tell if it was subbed in good faith or not.

Okay, let's try this again! This slate will give a bonus to characters who've either made appearances in video games, or are otherwise related to them. They don't strictly have to be adaptations, just appearing in a game is enough. Fangames don't count, and of course this is still Expanded and you shouldn't sub actual video game characters.

As a reminder: You can submit characters who don't fit the theme, but characters who do fit the theme will get a bonus point during voting. And you should mark your characters as fitting the slate with asterisks around their names, like so: **Geralt of Rivia**

Voting starts on September 11th, probably.​
 
will finish later
1630852084540.png

Pokémon: Kirito
Franchise/Origin: Sword Art Online
Type: Normal/Fighting
*Ability: Friend Guard HA: Dual Wielding
Notable moves:
**Signature move:

Sword Slashs: This Pokemon charges at the target, dealing a damage from his swords. Double hitting move | Type: Steel, BP: 25, Damage: 50x2
Sword Art: This Pokemon makes its sword glow, which causes an effect on its next attack: it either Burns, Paralyzes, or Freezes | Type: Fighting, BP: 16, Damage: 0
Signature Z-Move, Berserker and Illusion Demon Forme:
SAO: Starburst Strike: This Pokemon Charges at the target, Slashing in a star motion. he goes faster and faster until he goes so fast you can't see him cutting, then he slows down after seeing the damage. Needs Sword Slashes to work | Type: Steel, BP: 1, Damage: 200
***ASO: Fire Ice Strike
***GGO: Dual Shot Slice
Stats: 100/100/95/60/70/140 BST: 565
Reasoning:
Pokémon: Kirito
Franchise/Origin: Sword Art Online
Type: Fairy/Fighting
Ability: Friend Guard HA: Levitate
Notable moves:
Signature move:

Illusion Transform: This Pokémon becomes an Illusion Demon for 5 turns | Type: Dark, BP: 10, Damage: 0
Stats: 100/80/85/80/80/140 BST: 565

Pokémon: Kirito
Franchise/Origin: Sword Art Online
Type: Normal/Electric
**Ability: Friend Guard HA: Bullet Projection
Notable moves:
Signature move:

Bullet Shots:
Laser Slash:
Stats: 100/115/90/60/90/110 BST: 565

Pokémon: Kirito
Franchise/Origin: Sword Art Online
Type: Dark/Fighting
Ability: Pure Power
Notable moves:
Signature move:
Stats:
100/140/75/20/60/190 BST: 585

Pokémon: Kirito
Franchise/Origin: Sword Art Online
Type: Ghost/Dark
Ability: Illusion Block: This Pokémon cannot be effected by status conditions and stat drops/rises. all secondary effects from moves on the battlefield will not activate
Notable moves: (only Moves it has): Crunch, Stomp, Iron Tail, Crush Claw
Signature move:
Stats:
120/160/105/60/100/100 BST: 645

*Both of this Pokémon's ability cause it to go to Berserker mode after a ally dies (only happens in Doubles)
**All of this character forms but Illusion Demon gets these moves
*** Both Forms will be separate in this box because they have different thing
 
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After much brooding, this resub is all I have.


Pokémon: Worst End Boss Ever
Type: Poison/Fairy
Ability: Stench / Rough Skin
Hidden Ability: Rapid Fire - Special attacks hit twice when the user is at 20% HP or below.
Moves: Sludge Bomb, Dazzling Gleam, Flash Cannon, Flamethrower, Gunk Shot, Play Rough, Steel Roller, Heavy Slam, Megahorn, Double-Edge, Horn Attack, Toxic, Shift Gear, Leer, Lock-On, Laser Focus
Stats: 50/100/150/80/150/50 | 580 BST
Reasoning: In Skills of an Artist 6, End Boss, Strong Bad tried to draw a pixel-style end boss, and this is how it turned out. Its most prominent features are dog poo and cotton candy, hence Poison/Fairy with Stench. The spikes on its body are represented in Rough Skin, and the tank at its base gives it Steel-type moves and Flamethrower.
In Stinkoman 20X6 (a video game, hence the slate bonus), the Worst End Boss Ever appears as the gatekeeper boss (ironically) of Level 10, taking a mere 5 hits to defeat, thus the low base HP and the heavy involvement of 5s and 10s in its other base stats. Its Hidden Ability, Rapid Fire, is based on the quickening of its shots when it has taken 4/5 hits. Because it rams into things with its frontal spike, it gets Megahorn, Double-Edge, and Horn Attack. Lastly, the many eyes on its body call for Leer, Lock-On, and Laser Focus.

EDIT: So I thought, but now I have this too. (courtesy of Dungeon of Nazarick)

Pokémon: Demiurge
Type: Dark/Fire
Ability: Keen Eye / Bulletproof
Hidden Ability: Evil Lord Summon - (hard-coded) When first sent in, Demiurge enters one of his Evil Lord forms depending on his IVs. (Message: "Demiurge summoned Evil Lord Wrath/Greed/Envy/Sloth/Pride/Gluttony/Lust!") This gives him a new secondary type and makes Fire his tertiary type. He exits this form for the rest of the battle if he ends a turn below 50% HP.
Moves: Snarl, Deadly Sins (from Devil), Knock Off, Night Slash, Fling, Burn Up, Heat Wave, Fire Spin, Hammer Arm, Arrow Flurry (from Revali), Air Slash, Dual Wingbeat, Fly, Iron Tail, Breaking Swipe, Hyper Voice, Crush Claw, Slash, Slam, Defog, Will-O-Wisp, Nasty Plot, Agility, Bulk Up, Hone Claws, Teleport, Parting Shot, Chaos Terrain*, Stopga (from Mickey Mouse), Mean Look, Roar, Noble Roar, Confide, Flash
*Dark, Other, 10 PP | Summons Chaos Terrain for 5 turns (8 if the user is holding a Terrain Extender). While it's active, grounded Pokémon have Dark type moves boosted by x1.3, and at the end of each turn there's a 10% chance of being induced with a Curse (the Ghost type move effect) unless Normal, Dark or Fairy type. (Added to Soma Cruz in revisions)
Z-Move: Meteor Fall - Fire, Special, 210 BP | Hits all adjacent foes, and inflicts -1 accuracy to each. | Requires Heat Wave and Demiurgium Z (can be executed in any form)
Stats: 106/75/96/99/106/86 | 566 BST
Stats (w/ Evil Lord): 106/125/116/109/126/86 | 666 BST
Gluttony (Flying): even Spe, SpA, and SpD
Lust (Poison): odd Spe, even SpA and SpD
Pride (Fairy): odd SpA, even SpD
Wrath (Fire*): odd SpD, even Spe and SpA
Envy (Water): odd SpD and Spe, even SpA
Sloth (Ice): odd SpA and SpD, even Spe
Greed (Dragon): odd Spe, SpA, and SpD

*This gives him the same typing as his base form, with no tertiary type.

Reasoning: He's an Imp / Arch-Devil / Prince of Darkness with fire spells, which translates to Dark/Fire. He gets Keen Eye due to having gems for eyes (like Sableye) and Bulletproof for his projectile immunity in common with other Floor Guardians. Although he guards the 7th Floor of Nazarick (above Cocytus and Mare), his raw stats are rather low and carried by his strategic prowess (which calls for Nasty Plot). Flying-type moves come from the wings that he grows in his half-demon form; Iron Tail, Breaking Swipe, and Slam are inspired by his silver tail.
The rest of his movepool is based on his meager set of Spells and monumental set of Skills.

Spells
  • Flames of Gehenna: Chaos Terrain (lets demons deal more damage with negative-karma spells)
  • Flash (no difference)
  • Greater Teleportation: Teleport (self-explanatory)
  • Hell Flame: Will-O-Wisp (a very small flame that latches onto a target)
  • Hellfire Wall: Fire Spin (surrounds the victim and incinerates their soul)
  • Meteor Fall: Z-Move (a 10th-tier spell, while the above three are 7th)
  • Sodom's Fire and Brimstone: Heat Wave (AoE fire)
Skills
  • Aspect of the Devil
    • Hellfire Mantle: Burn Up (causes a roaring flame to blaze up from the ground, and a massive shockwave to erupt from Demiurge)
    • Archdemon's Wrist: Knock Off, Fling (causes a devil's wrist to be expanded multiple times, making it usable as a weapon)
    • Razor Sharp Claw: Night Slash, Crush Claw, Slash, Hone Claws (causes the devil's claws to become elongated)
    • Tentacle Wings: Arrow Flurry (launched as a mass of strong arrows)
    • Stout Demon's Gigantic Arms: Hammer Arm (sturdy arm of muscle and bone, swelled up to several times its original size)
    • Eight-limb of Speed: Agility (increases the user's speed)
    • Demonic Essence: Bulk Up (increases muscle mass)
  • Command Mantra: sound-based moves (adds authority to his words, and Parting Shot ties into Greater Teleportation)
  • Dimensional Lock: Mean Look (renders teleportation and transfer magic unusable)
  • Evil Lord Summons: Hidden Ability, Deadly Sins [still applies in base form because he posed as Jaldabaoth before passing the title to Evil Lord Wrath] (has a 50-hour cooldown; inspired by the Devil submission way back when)
  • Frost of Judecca: Stopga (time-based skill that freezes an enemy)

EDIT 2: Heck, I'll throw in an offslate as well.

Pokémon: Kili Surtr Muspelheim
Type: Dragon/Fire
Ability: Flash Fire / Regenerator
Moves: Mew's TM/HM/Tutor/TR movepool starting from Gen 5 + Transform, Draco Meteor
Z-Move: Calamitous Muspelheim - Dragon, Special, 185 BP | Works like Beak Blast, but negates contact moves in addition to burning the attacker. | Requires Draco Meteor and Muspelheimium Z
Stats: 100/80/80/100/140/80 | 580 BST
Reasoning: Vritra's only begotten daughter, as it were. She uses dark matter—the essence of dragons, a mysterious material capable of being transmuted into just about anything—as a means of creating counterfeit DNA (hence the connection to Mew) and healing wounds (thus Regenerator). (Volume 2 of the light novel was published just before X&Y.)
Her Fire typing and Flash Fire come from her tendency to immolate things, and her eponymous technique (called "Calamitous" after one of the Volume 2 chapters, and as a padding of sorts) involves spreading infinitesimal particles that explode on contact.
 
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I saw Mygavolt say "brooding" and then I realized I already had a fitting sub prepared. Will probably sub more things later.



Pokémon: Batman
Origin: Batman
Type: Dark/Fighting
Ability: Intimidate / Justified / Analytic
Stats: 100/80/100/70/100/90 (540)
Notable Moves: Parting Shot, all non-signature Fighting moves (except Vacuum Wave), all TMs/HMs/Tutors/TRs (except Draco Meteor and signature moves)
Reasoning: It's Batman. You know him. That rich orphan vigilante who refuses to kill his enemies but still builds weaposn to kill his friends? Yeah that guy. He's Dark/Fighting type because of his training as an assassin and mastery of literally every martial art. That last part is why he gets all the Fighting moves, as well. Intimidate because of his whole "turn fear on those who prey on the fearful" thing. Justified because of his strict moral code. Analytic because he's the World's Greatest Detective apparently, and is good at analyzing other stuff too. His stats lean defensive because, while he is at the peak of human strength, he's still only human - but he's very hardy and often well-armored. It also encourages him to play more of a "supporter" role, which is generally what he does in the JLA anyway. Parting Shot because he does that. He gets all TMs/HMs/Tutors/TRs from his essentially arbitrary number of gadgets that can do the craziest shit. I didn't want to give him Sketch, and I think DC would publish more comics faster than I could translate over ever gadget Batman has used. Helps that they have a head start, though.

Also for the slate theme, he has the Arkham series of games, on top of many other Batman games, and has made appearances in various games that aren't explicitly Batman games.


just realized this fits too


"Nico nico nii~!"
Pokémon: Nico Yazawa
Origin: Love Live! School idol project
Type: Dark
Ability: Dancer / Disguise
Stats: 82/105/72/105/72/89 (525)
Notable Moves: Sing, Snow halation (see SiIvaGunner), Feather Dance, Parting Shot, Nasty Plot, Taunt, Lash Out, Thief, Dark Pulse, Snarl, First Impression, Burning Jealousy, Coaching, Facade, Outrage
Reasoning: An internet troll and thief of french fries who terrorized µ's until she was eventually forced-imeaninvited to join by Honoka. (in the anime anyway). Dark because she's a lying asshole. Dancer and Sing because idol singer, Disguise because she does in fact put on a disguise several times. Her stats reference her "25" number motif. Snow halation and Feather Dance for the same reason Honoka and Nozomi get them. Parting Shot, Nasty Plot, Taunt, Lash Out and Thief because she does... pretty much all of those in the episode that introduces her properly. Dark Pulse is mostly just based off the µ's members having energy attacks in the Granblue Fantasy x Love live collaboration. Snarl because she does end up ranting a few times if I'm recalling correctly. First Impression is named "head-on collision" in Japan which she does at some point, also it used to be Golisopod's signature move and both Nico and Golisopod are fake as shit. Burning Jealousy because she initially attacked µ's out of jealousy. Coaching due to trying to train µ's in acting. Facade because yes. Outrage because she experiences that several times.
 
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“No mercy for the wicked. Your minions have lived because I allowed them to; ordinary foes might win my mercy, but my sworn enemies do not.”
RF] Oath of Vengeance Paladin, Gerhard Schneider : characterdrawing | Vengeance  paladin, Male fantasy characters, Male knight

Pokémon: Vengeance Paladin
Franchise/Origin: D&D
Type: Dark/Steel
Ability: Intimidate/Justified
Mega Ability: Levitate
Notable moves: Sucker Punch, Dark Pulse, Knock Off, Brutal Swing, Embargo, Taunt, Recover, Metal Burst, Night Slash, Iron Head, Smart Strike, Knock Off, Iron Defense, Swords Dance, Power Trip, Payback, Snarl, Wicked Blow, Grudge, Revenge, Divine Smite, Thunderous Smite, Wrathful Smite, Branding Smite, Blinding Smite, Staggering Smite, Banishing Smite, Facade, Taunt, Nightmare, Superpower, Agility, Circle Throw, Counter, Lunge, Retaliate
Stats: 90/135/90/90/120/75
Stats(Mega): 90/165/115/105/135/90

Reasoning: This is the D&D character Vengeance Paladin, a subclass of the paladin class. Dark/Steel typing comes from this being one of the darker subclasses of Paladin. Intimidate comes from the Abjure Enemy, a channeling of divinity that frightens an enemy of choice. Justified fits the theme of striking back against evil. Levitate references Avenging Angel, a super mode of the Vengeance Paladin that gives it the ability to fly. Movepool is mostly Dark and Steel moves. Payback, Metal Burst, Counter, Revenge, and Retaliate all reference the smiting of bad guys. Smites all come from the Ancients Paladin in the link.
 
1E1C1A36-CF1E-44A0-8402-FCD713DE3409.png

Pokemon: Kendo Rappa
Franchise: My Hero Academia
Type:

Ability: Iron Fist
Stats: 110/140/100/50/100/50 (550)
Moves: Agility, Brick Break, Bullet Punch, Bulk Up, Body Slam, Body Press, Close Combat, Comet Punch, Darkest Lariat, Dynamic Punch, Dizzy Punch, Drain Punch, Fire Punch, Focus Punch, Giga Impact, Hammer Arm, Heavy Slam, Heat Crash, High Horsepower, Ice Punch, Knock Off, Mach Punch, Mega Punch, Meteor Mash, Power-Up Punch, Rock Smash, Sky Uppercut, Superpower, Strength, Thunder Punch, AUM
Reasoning: Strong big Yakuza guy. Fighting type because this guy is huge (roughly 8 feet tall) and very strong. Iron Fist and every non-sig punching move (except Shadow Punch) because his quirk and fighting style revolve exclusively around punches. Close Combat because he fights up close and personal, owing to him being a former cage fighter. Agility is because he’s actually quite fast in spite of his giant size. Bulk Up because he is bulked up, Brick Break and Rock Smash because he was able to smash the nigh-impenetrable Red Riot Unbreakable with one punch, thus meaning that he can smash things as durable as stone. Knock Off because he has big hands, thus he could easily slap down the foe's item, and Darkest Lariat + the other moves are because of his huge size. Stats owe to his enhanced durability and physical power, while his walk speed is pretty slow. He gets the slate bonus because he is a playable character in My Hero One’s Justice 2.
 

Fuck.
Pokemon: Geralt of Rivia
Franchise:
The Witcher
Type:

Ability: Anticipation, Witcher Mutations, Defiant
Witcher Mutations: Accuracy cannot be lowered and draining moves inflict damage on foes.

Notable Moves: Oiled Silver Sword, Close Combat, sword-based moves, Flamethrower, Fire Punch, Aura Sphere, Mean Look, Swagger, Reflect, Light Screen, Hypnosis, Bulk Up, Nasty Plot, Calm Mind, Destiny Bond, universal moves such as Substitute.
Oiled Silver Sword:
|
| 90 BP | Non-contact | 30% chance to poison and deals supereffective damage to Dark-type Pokemon..
Stats: 93 / 114 / 84 / 87 / 71 / 91 (540 BST)

Reasoning: Mainly based on his book appearances, Geralt of Rivia is a monster slayer known as a witcher. As a child he was subjected to mutations and experiments that granted him super human strength, senses and the ability to use spells known as signs. A side effect of these mutations allow him to ingest otherwise poisonous decoctions that further enhance his abilities. This is represented in his signature ability. He has access to Anticipation due to having encyclopedic knowledge about monsters and common enemies from his time at Kaer Morhen. His hidden ability, Defiant, comes from him being defiant in the face of destiny.

As a witcher he wields to swords, one steel and one poison, which he coats in a variety of oils that are poisonous to monsters. In particular his silver sword is effective against magical beasts such as specters and werewolves. His prowess with the sword gives him access to his signature move and sword moves. Other moves he has access to such as Flamethrower, Aura Sphere, Mean Look, Swagger, Reflect, Light Screen and Hypnosis are based off the signs, Igni, Arden, Yrden, Axii, Quen, Heliotrop and Somne respectively.

Other moves such as Calm Mind and Nasty Plot come from him meditating to hone his abilities and strengthening his signs, Bulk Up comes from taking potions to enhance his strength and finally Destiny Bond comes from his shared destiny with Ciri.
 

Pokémon: Alexa Bliss
Franchise: WWE
Type:


Ability: Reckless
Moves: Brick Break, Close Combat, Jump Kick, Storm Throw, Circle Throw, Drain Punch, Power-Up Punch, Flying Press, Acrobatics, Play Rough, Dazzling Gleam, Knock Off, Brutal Swing, Fire Punch, Ice Punch, Thunder Punch, Double-Edge, Hyper Voice
Stats: 90 HP/105 Atk/70 Def/60 SpA/70 SpD/85 Spe (480 BST)

Flavor Reasoning: Alexa Bliss is a female wrestler who's appeared on Raw and SmackDown. She used to use a fairy gimmick, but then became more of a tough heel. During her fairy gimmick, she threw around glitter that even stuck to other wrestlers. Alexa uses punches, dropkicks, and throws. Her signature move, Twisted Bliss, involves diving from the ropes, so her Ability is Reckless.
Slate Reasoning: Alexa appears in WWE games (yuck).

Alexa Bliss evolves into Alexa Bliss & Lilly when leveled up holding the Lilly Doll.

2021-09-11 (4).png

Pokémon: Alexa Bliss & Lilly
Type:


Ability: Dark Doll (The user has a 20% chance to use a random status move in their moveset (if there are any) at the end of each turn.)
Moves: Knock Off, Brutal Swing, Night Slash, Dark Pulse, Pursuit, Brick Break, Close Combat, Jump Kick, Storm Throw, Circle Throw, Drain Punch, Power-Up Punch, Flying Press, Acrobatics, Play Rough, Dazzling Gleam, Zen Headbutt, Psychic, Flamethrower, Fire Blast, Fire Punch, Ice Punch, Thunder Punch, Shadow Claw, Shadow Sneak, Shadow Punch, Lunge, X-Scissor, Double-Edge, Hyper Voice, Nasty Plot, Hypnosis, Telekinesis, Teleport, Instruct, Will-O-Wisp, Curse, Disable
Stats: 100 HP/105 Atk/70 Def/105 SpA/100 SpD/85 Spe (555 BST)

Alexa Bliss & Lilly @ Expert Belt
Ability: Dark Doll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Close Combat / Drain Punch
- Hypnosis
- Teleport

Alexa Bliss & Lilly @ Expert Belt
Ability: Dark Doll
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Dazzling Gleam / Psychic
- Flamethrower
- Dark Pulse
- Nasty Plot
Reasoning: From 2020 onwards, Alexa transformed into a darker version of herself from being around The Fiend. She even learned his moves, the Sister Abigail (a kiss to the forehead followed by a DDT) and the Mandible Claw (putting your fingers under the soft tissue in someone's mouth and applying pressure). She has demonstrated supernatural abilities, such as teleporting, fire blasts, and taking control of someone's body. She keeps a doll named Lilly with her, which is alive and has her own abilities, like preventing someone from attacking her and pursuing someone menacingly.
 

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