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Crossover Chaos Expanded (side-project)

Slate #14
Morality Shift


Congratulations to Cookie Butter, KeeganSkymin4444, and Gojiratar for winning with trash man, The Pelones, and Tamatoa! Cookie Butter gained the title Infinity War.

This is for characters who turn from good to bad, and characters who turn from bad to good. I mean morally, not in writing quality. Show your character fits the slate and gets the bonus like so: **Vegeta**

This slate ends on August 18th.
Have fun!​
 

Pokémon: Shark
Franchise: Yu-Gi-Oh!
Type:

Ability: Swift Swim | Storm Drain | [HA] Drizzle
Moves: Surging Erosion, Salvage, Zeus' Breath, Aqua Jet, Crunch, Ice Fang, Dark Pulse, Scald, Surf, Waterfall, Rain Dance, Taunt, Shadow Ball, Nasty Plot, Soak, Water Spout, Ice Beam, Blizzard, Hydro Pump, Ice Punch, Icicle Crash, Pursuit, Knock Off, Aqua Ring, Ice Shard, Hail
Stats: 80 HP/115 Atk/75 Def/115 SpA/75 SpD/95 Spe (555 BST)

Surging Erosion |
|
| 8 PP | Has +1 priority. Ends the active terrain and/or weather and/or room. The user then gains 1 Attack and Special Attack. This fails if there is no active terrain, weather, or room.
Salvage |
|
| 8 PP | Revives a fainted Water-type Pokemon in the party with half health. Switches to that Pokemon.
Zeus' Breath |
|
| 80 BP | 8 PP | 100% | Has +2 priority. Fails if the target isn't attacking.

Reasoning: Shark is a duelist with an obvious affinity for sharks. Since Sharpedo is Water/Dark, Shark is too. Water also fits because of Shark's tendency to use water-themed cards, and Dark fits because of his attitude. Shark has some ice-themed cards too, giving him Ice-type moves. These are the cards his signature moves are based on:
  • Surging Erosion: Destroys a Field Spell Card and boosts the ATK of WATER monsters.
  • Salvage: Special Summons a WATER monster from the graveyard.
  • Zeus' Breath: Negates an attack and deals damage.
Shark was initially on Yuma's side, fighting against the Barians, before becoming their leader in the Barian Emperor Onslaught.
 
189796

Pokemon: Vegeta
Type: Fighting
Ability: Zenkai Boost (If this Pokemon falls below 25% HP, its Attack and Special Attack will be boosted by one stage)/Defiant
Signature Moves: Final Flash
- Type: Fighting
- Classification: Special
- Power: 140
- Accuracy: 95
- Effect: The user's SpA is dropped by two stages. Changes to match the user's secondary typing, if it has one.

Big Bang Attack
- Type: Fighting
- Classification: Special
- Power: 90
- Accuracy: 100
- Effect: Has a 20% chance to make the foe flinch.
Stats: 80/115/75/115/75/110
Notable Moves: Aura Sphere, Dark Pulse, Close Combat, Sucker Punch, Fire Punch, Ice Punch, Thunder Punch, Low Kick, Low Sweep, Karate Chop, Mach Punch, Vacuum Wave, Focus Blast, Air Slash, Hyper Beam, Flash Cannon, Throat Chop, Knock Off, High Jump Kick, Jump Kick, Dragon Pulse, Parting Shot, Fly, Wild Charge, Self-Destruct, Taunt, Torment, Helping Hand, Bulk Up, Meditate, Work Up, Acrobatics, Sky Drop, Hyper Voice, Giga Impact, Quick Attack
Overview: Vegeta, the prince of all Saiyans, originally started out as an antagonistic force, but over time became a better person through encounters with Goku and his friends. Now he's an irreplaceable part of the Z Fighters. Like Goku, this submission starts out relatively mediocre, albeit with a more offensive focus than Goku. However, this can easily be changed...

189797

Super Saiyan Vegeta
Type: Fighting/Electric
Ability: Levitate
Stats: 80/135/100/135/100/120 (+20 Atk, +25 Def, +20 SpA, +25 SpD, +10 Spe)
Mega Stone: Vegetanite S
Overview: Like Goku's Super Saiyan form, Vegeta's normal Super Saiyan transformation provides a balanced set of stat boosts. His only Special Electric STAB is Final Flash, but physical sets can run Thunder Punch.

189798

Super Saiyan Blue Vegeta
Type: Fighting/Flying
Ability: Aerilate
Stats: 80/115/115/135/110/120 (+35 Def, +20 SpA, +30 SpD, +10 Spe)
Mega Stone: Vegetanite B
Overview: I went in a very different direction than Goku for this one. While Goku's Blue form is an all out attacking powerhouse because of his stats, Vegeta's Blue form takes advantage of a strong ability: Aerilate. For balancing purposes I didn't give Vegeta Extreme Speed or Dragon Dance here, but Aerilate is still very strong. Bulk Up helps Vegeta to take on just about anything with Return and Close Combat, or you can go Special with Big Bang Attack and Hyper Voice. He can also use Aerilate Quick Attack to pick up revenge kills. This may not be the all out attacker SSB Goku is, but that's because it's reserved for another form...

189799

Majin Vegeta
Type: Fighting/Dark
Ability: Cursed Body
Stats: 80/155/80/155/80/120 (+40 Atk, +5 Def, +40 SpA, +5 SpD, +10 Spe)
Mega Stone: Vegetanite M
Overview: This form of Vegeta is when he has absorbed evil magic in exchange for power in a desperate attempt to gain the edge over Goku. While his ability isn't very useful all things considered, it's rather difficult to wall something from 155 Base offenses, especially when it's a Dark type Psycho Boost. He doesn't gain much in terms of defenses though, so he can be easily chipped down.
 

Local legends call it Rodan, the Fire Demon.
Pokémon: Legendary Rodan
Type:

Abilities: Reckless, Solid Rock, Magma Touch*
*Magma Touch:
This Pokemon's contact moves have a 30% chance of burning and combine Fire in their type effectiveness against the target. This Pokemon's Fire-type moves have their power multiplied by 1.3.
Moves: Cyclonic Thunderclap*, Brave Bird, Fly, Acrobatics, Aerial Ace, Wing Attack, Sky Attack, Peck, Flare Blitz, Heat Crash, Flame Charge, Extreme Speed, U-Turn, First Impression, Pursuit, Sucker Punch, Brutal Swing, Earthquake, Stone Edge, Rock Slide, Accelerock, Steel Wing, Rapid Spin, Outrage, Dragon Claw, Shadow Claw, Metal Claw, Crush Claw, Hurricane, Air Slash, Gust, Fire Blast, Flamethrower, Lava Plume, Magma Storm, Eruption, Heat Wave, Inferno, Earth Power, Shockwave, Ancient Power, Razor Wind, Roost, Rock Polish, Defog, Will-o-Wisp, Whirlwind, Tailwind, Swallow, Spit Up, Hone Claws.
*Cyclonic Shockwave |
|
| 90 BP | 16 PP | 100% | Deals damage to all adjacent foes. If this move is successful, the effects of Reflect, Light Screen, Aurora Veil, Safeguard, Mist, Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the target's side, and the effects of Spikes, Toxic Spikes, Stealth Rock, and Sticky Web end for the user's side.
Stats: 100 HP/140 Atk/90 Def/110 SpA/80 SpD/160 Spe
Reasoning: Fire/Flying because he's a giant volcanic Pteranodon. Reckless because he pretty much charges against everything alive he sees. Solid Rock because he's covered in solidified magma and Magma Touch because he has magma instead of blood and can throw it at his foes. Cyclonic Shockwave is based on his ability to produce devastating shockwaves by flapping his wings. In regards of movepool, Flying and Fire-type attacks are a given, Ground and Rock-type moves because of his volcanic nature. The rest of his movepool is based on his fighting style of using his claws, wings and speed to attack his foes.


"A living nuclear weapon destined to walk the Earth forever. Indestructible. A victim of the modern nuclear age."
Pokémon: Heisei Godzilla
Type:

Abilities: Reactor: For 7 turns, This Pokemon's Fire and Poison attacks have their power multiplied by 1.3 and provides inmunity to them. Afterwards, the user will enter its Burning mode and start to lose 1/16th of its health each turn. Resets after switching out. If the user faints because of this ability, the Pokemon brought out to replace it has its HP fully restored along with having any major status condition cured. The new Pokemon is sent out at the end of the turn, and the healing happens before hazards take effect. Fails if the user is the last unfainted Pokemon in its party.
Moves: Atomic Breath*, Nuclear Pulse*, Poison Jab, Poison Tail, Toxic, Dragon Breath, Dragon Pulse, Draco Meteor, Outrage, Dragon Rush, Dragon Claw, Dragon Tail, Fire Blast, Flamethrower, Overheat, Heat Crash, Elemental Punches, Earthquake, Dive, Surf, Recover, Explosion, Retaliate, Stomp, Roar, Noble Roar, Uproar, Screech, Snarl, Bind, Hyper Beam, Superpower, Drain Punch, Brick Break, Seismic Toss, Power-Up Punch, Discharge, Thunder Wave, Charge, Heavy Slam, Psychic, Psyshock, Rest, Telekinesis, Growl, Torment, Solar Beam.
*Atomic Breath |
|
| 120 BP | 10 PP | 100% | This move combines Fire in its type effectiveness against the target. 10% chance to either burn or badly poison the target. If the user is Burning Godzilla, this move will turn into Burning Heat Ray.
*Nuclear Pulse |
|
| 70 BP | 10 PP | 100% | This move combines Electric in its type effectiveness against the target. If this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field. If the user is Burning Godzilla, this move becomes Fire-type and the weather becomes extremely harsh sunlight after being used. Acid Downpour from Nuclear Pulse does not have any secondary effect.
Stats: 140 HP/110 Atk/110 Def/150 SpA/100 SpD/70 Spe
Reasoning: Poison/Dragon because Godzilla is a giant radioactive dinosaur. Reactor because he's described as a literal living radioactive reactor that can weaponize and consume atomic energy. However this ends up killing him in his 7th appearance and his son resurrect due to this, ence the second part of his ability. Atomic Breath is his main weapon and is shown as a blue laser than can burn or make its target to explode. Nuclear Pulse is shown as a spark that hits every object surrounding Godzilla and has let him escape from being strangled or trapped several times, hence its secondary effect. Most of his movepool is either based on his inmense physical strength or beam spamming. Psychic, Psyshock, Telekinesis and Torment are based on his ability to shrug off and to mentally hurt a psychic's mental influence. Moves as Roar, Uproar and Snarl are all based on his iconic roar.
Pokémon: Burning Godzilla
Type:

Abilities: Reactor
Moves: Everything as before + Burning Heat Ray |
|
| 150 BP | 10 PP | 100% | Power is boosted 1.5x with each successful hit. 10% chance to either burn or badly poison the target.
Stats: 140 HP/140 Atk/120 Def/190 SpA/120 SpD/70 Spe
Reasoning: WIP
 
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Cookie Butter

formerly the someone
is a Pre-Contributor
Pokémon: Accelerator (A Certain Magical Index)
Type: Normal/Psychic
Ability: Redirection - Magic Guard clone.
Moves:
Stats
: HP/Atk/Def/160/SpD/Spe
Signature Item: Electrode Choker

WIP
 
"I gave Shoto everything. By age 20, I'd already climbed to the #2 position. It was because I made that climb that I understood... unless I reached the summit, it was all for nothing. If all I cared about was titles, I could've worn a smile like you... and played the part of the lovable fool. But I wanted to be the strongest!"

Pokémon: Endeavor
Type: Fire
Ability: Scrappy/Flame Body
H. Ability: Hellflame - All Fire-Type attacks have Base Power multipled by 1.5x before STAB, but they also drain 10% of Endeavor's health.
Moves: Flamethrower, Fire Blast, Fire Punch, Flare Blitz, Inferno, Flame Charge, Dragon Breath, Hyper Beam, Discharge, Thunderbolt, Thunder, Thunder Punch, Zap Cannon, Superpower, Mega Punch, Close Combat, Night Slash, Dark Pulse, Knock Off, Giga Impact, Dragon Pulse, Dragon Claw, Dragon Dance, Nasty Plot, Revenge,
Sig moves:
Jet Burn | Fire | Special | 120 Base Power | 15PP | 100 accuracy | 10% chance of burning. ⅓ damage inflicted as recoil.
Hell Spider | Fire | Physical | 90 Base Power | 15PP | 100 accuracy | High Crit Chance
Z-Move: Prominence Burn - Converted from Jet Burn using ium Z. | Fire | Special | 250 Base Power
Stats: 123/150/75/135/75/108
Reasoning: Endeavor is a Fire type due to being the strongest fire quirk user in the world. Scrappy due to his unlikable personality and actions, forcefully marrying and bedding a woman, simply to produce a kid with a Quirk strong enough to use as a tool to surpass All Might. Flame Body because his body's constantly covered in fire, and more subtly, Flame Body's assistance in breeding references his plan to "breed" a powerful hero. Hellflame is his quirk, giving him the ability to manipulate flames to an insane degree. However, he can overheat when creating large amounts. Movepool is mostly Fire moves with coverage. Nasty Plot references his plan to surpass All Might. His signature moves and Z-Move are his canon special moves.

"Just trying to meet expectations! A smiling... dependable... cool hero... That's what I wanna be! That's why I'm giving it everything! For everyone! Your experiences... your determination... I can't even begin to imagine what all that's like... but... If you become number one without giving it your all... Then I don't think you're serious... about denying him everything! That's why I have to win! I have to surpass you!"

Pokémon: Izuku Midoriya
Type: Normal/Fighting
Ability: Justified/Sturdy
Hidden Ability: One for All - The Pokemon's attacks deal 50% more damage, but each attack has 50% recoil.
Moves: Power-Up Punch, Superpower, Close Combat, Counter, Force Palm, Double-Edge, Mach Punch, Thunder Punch, Ice Punch, Fire Punch, Low Kick, High Jump Kick, Jump Kick, Drain Punch, Mega Punch, Dynamic Punch, Sucker Punch, Mega Kick, Heavy Slam, Bullet Punch, Play Rough, Air Slash, Power Whip, Protect, Bulk Up.
Signature Move: Detroit Smash | Fighting | Physical | 100 Base Power | 30PP | 100% accuracy | 50% chance of lowering defense
Z-Move: St. Louis Smash - Converted from High Jump Kick using Shootstylium Z. | Fighting | Physical | 200 Base Power |
Stats: 120/120/65/95/60/125
Reasoning: Normal because Izuku was just a normal kid with no quirk at first. Fighting because he’s mostly hand-to-hand combat and sheer force with a few ranged attacks. Justified comes from his undying desire to help people, regardless of how stupid it is in retrospect and his record of beating down villains. Sturdy comes from the level of damage he’s willing to take to achieve his goals, willingly breaking his bones multiple times for the sake of the good of others. One for All comes from his quirk, It allowed him to achieve some spectacular feats of strength, but at the cost of broken body parts. Hidden Ability because he saw it as a trump card at first. Most of his moves are punches, because his early battle-style was initially just punches and finger-flicks, as that’s what was mainly how All Might fought. St.Louis Smash is, as of this slate, the latest special move he used. His stats portrays his immense speed and strength and his lackluster defenses and his High HP also shows his determination, shrugging damage with sheer stubbornness.

“Unless we can face that which pains us... we can never truly sparkle! ☆”

Pokémon: Yuga Aoyama
Type: Fairy
Ability: Dazzling
H. Ability: Pétillant - Opponents can only target Yuga when he’s on the field.
Moves: Moonblast, Play Rough, Dazzling Gleam, Flash Cannon, Aurora Beam, Bubble Beam, Charge Beam, Hyper Beam, Ice Beam, Psybeam, Signal Beam, Simple Beam, Solar Beam, Thunderbolt, Thunder, Shadow Ball, U-Turn, Dark Pulse, Heal Pulse, Dragon Pulse, Water Pulse, Protect
Signature Move: Navel Laser | Fairy | Special | 90 Base Power | 20PP | 100% accuracy | 10% chance of burning opponent. | 20% chance of lowering accuracy.
Stats: 75/65/95/125/100/80
Reasoning: Fairy because he’s dazzling and shiny like faries, also he’s french and the fairy type came from the pokemon version of france. Dazzling for the same reason. Pétillant, french for sparkling, again alludes to his bright nature and also references the time he drew the attacks of multiple students from various schools to attack him in the provisional hero licence arc. Most of the moveset is ranged beam and blast attacks. Navel Laser comes from his quirk. Fairly bulky special attacker stats reflect his canon fighting style.

"But there's no time to hesitate, so do it now! You wanna be a hero, don't you?! Then let's pass this test."

Pokémon: Kyoka Jiro
Type: Normal
Ability: Singer - Dancer Clone for Sound moves
H. Ability: Earphone Jack - 1.5x base power for Sound moves, but she takes 50% more damage from sound moves.
Moves: Boomburst, Bug Buzz, Chatter, Confide, Disarming Voice, Echoed Voice, Heal Bell, Hyper Voice, Metal Sound, Sing, Snarl, Supersonic, Uproar, Extrasensory, Air Slash, Earthquake, Night Slash, Leaf Blade, Thunderbolt, Thunder
Sig. Move: Heartbeat Fuzz | Normal | Special | 100 Base Power | 15PP | 100% accuracy |
Stats: 90/80/75/130/80/85
Reasoning: Normal because most sound attacks are normal and most other types would have flimsy explanations. Singer because she’s a skilled singer and sung in the cultural festival. Earphone Jack is from their quirk, she can amplify her heartbeat, but can be overpowered by louder sounds. Movepool is mostly sound attacks, with Earthquake, referencing the time she caused a small earthquake in the arena. Also some slashing moves, from when she used a sword in USJ. This is relevant because no one in Class-A uses cutting attacks. Heartbeat Fuzz is her special move from canon.
 
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Guess who I'm bringing back for National Waddle Day?


"This is for working me like a dog! This is for drugging me up, and having the nerve to shake me down! Maroon 5 actually sucks, by the way! This one's for my kid and my wife! And this one... This one's for violating my privacy."
Pokémon: Wade L. D.
Type: Normal
Ability: Skill Link / Waddle Dealer* / Friend Guard (Hidden)
*Waddle Dealer: When switching out, replacement is poisoned but has their highest stat boosted by 1. Fails if replacement cannot be poisoned.
Stats: 70/120/70/80/70/120 (530)
Notable Moves: Waddle Spear Barrage*, Frustration, Slack Off, Icicle Spear, Pin Missile, Close Combat, Poison Jab, Smart Strike, Outrage, Thrash, U-Turn, Spikes, Toxic Spikes, Aromatherapy, Rage Powder
*Waddle Spear Barrage: Physical Normal-Type, 30 BP, 100% Accuracy, 10/16 PP, hits 2-5 times
Wade L. D. @ Sitrus Berry
Ability: Waddle Dealer
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-Turn
- Frustration
- Close Combat
- Aromatherapy / Spikes / Toxic Spikes / Poison Jab

Wade L. D. @ Life Orb
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waddle Spear Barrage
- Icicle Spear
- Close Combat
- U-Turn

Reasoning: A married man with a terminally ill son and a horrible job, who cracked under the pressure, became a drug dealer, and eventually died holding off the police. He's also a Waddle Dee, and responsible for President Haltmann, his boss, taking control of the SiIvaGunner channel. That's less important. Normal because he's pretty much just a normal guy. Waddle Spear Barrage, Icicle Spear, Pin Missile, Spikes, and Toxic Spikes all come from his use of spears in battle, and Skill Link ties into said moves. Waddle Dealer as well as Poison Jab and Aromatherapy come from the fact that he's a drug dealer. Friend Guard and Close Combat because of how he covered 2B's escape at the cost of his own life. Rage Powder ties into both of these things. Frustration, Outrage, and Thrash come from him having a LOT of pent-up frustration. Smart Strike because he's transported metal around for people and helped build the Gadgetini Clone and it was the most fitting Steel move. U-Turn because he constantly juggled and moved between various aspects of his life, also he basically ditched his family.
 
Resub:

In the story, Kili initially considers herself a dragon and causes chaos wherever she goes. However, in the process of warming up to Yuu Mononobe, she learns how to live as a human and eventually join the cause of him and his friends.
Pokémon: Kili Surtr Muspelheim
Type: Dragon/Fire
Ability: Illusion / Regenerator / Heat Shield*
*User takes 0.8* damage from non-contact attacks.
Moves: Fire Blast, Heat Wave, Flamethrower, Lava Plume, Mystical Fire, Flame Burst, Incinerate, Ember, Fire Spin, Dragon Pulse, Hex, Foul Play, Scald, Hidden Power, Will-O-Wisp, Recover, Protect, Nasty Plot, Taunt, Torment, Attract, Captivate, Toxic, Iron Defense
Z-Move: Calamitous Muspelheim - Dragon, Special, 195 BP | Works like Beak Blast, except contact moves are negated during the charge time. | Move: Dragon Pulse | Z-Crystal: Muspelheimium Z
Stats: 100/80/80/100/140/80 | 580 BST
Reasoning:
  • Dragon/Fire: She is made of dark matter, which is the essence of dragons in her multiverse. She specializes in creating heat, hence Fire.
  • Abilities: One of her powers is biogenic transmutation, which allows her to change appearance at will (Illusion) and heal her own wounds (Regenerator). Her expertise in manipulating heat allows her to soften blows from magic or projectiles, hence Heat Shield.
  • Movepool: Fire-type moves are a given. Recover and Protect tie back to the reasons for Regenerator and Heat Shield. Hex, Foul Play, Nasty Plot, Taunt, and Torment come from her tendency to wreak havoc, yet she has a flirtatious side that may lead her to Attract or Captivate. Other moves, such as Dragon Pulse, are theoretical results of using dark matter for a purpose other than creating heat.
  • Calamitous Muspelheim (Z-Move): Kili's signature technique (technically only called Muspelheim, but the Calamitous part makes it sound more Z-Move-like), in which she conjures a slew of infinitesimal dark matter particles that produce overwhelming explosions on contact.
 
190760

Pokémon: **Hans**
Type: Normal / Dark
Ability: Rivalry
Moves: Trick, Knock Off, Secret Sword, Sacred Sword, Tackle, Attract, Captivate, King's Shield, Swords Dance, Slash, Baddy Bad
Stats: 67/118/70/65/73/107

Reasoning: "Baddy Bad" is probably the most accurate way to describe the quality level of Hans tbh

190762

Pokémon: **Syndrome**
Type: Electric / Steel
Ability: Levitate
Moves: Thunderbolt, Flash Cannon, Volt Switch, Block, Fly, Gear Up, Thunder Wave, Traction Beam*, Explosion, Thief, Knock Off, Flamethrower
Stats: 100/80/110/110/110/90
*Electric, 60 BP, flinches foe but only works the first turn out. Special.

Reasoning: I feel like all of these are mostly obvious as to why they're on his set



These are all villains alright. They're just not super ones...

190763


Pokémon: **Megamind**
Type: Psychic / Electric
Ability: Illusion / Levitate
Moves: Psychic, Thunderbolt, Minimize, Growth, Fly, Transform, Nasty Plot, Dark Pulse, Trick, Fling, Solar Beam, Headbutt
Stats: 75 / 60 / 60 / 120 / 70 / 110

Reasoning: Illusion because of the clock, Solar Beam because of the solar gun he uses to fake kill metro man, rest is pretty self explanatory
 
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resub
Rio Futaba.png

Pokémon: Rio Futaba
Franchise: Rascal Does Not Dream of Bunny Girl Senpai
Type:

Ability: Analytic | Explanatory (On switch-in, tells the Abilities and items of all opposing Pokemon.)
Moves: Coffee, Baneful Bunker, Acid Armor, Calm Mind, Cosmic Power, Trick Room, Scald, Giga Drain, Sludge Bomb, Sludge Wave, Psychic, Psyshock, Light Screen, Reflect, Toxic Spikes, Clear Smog, Haze, Thunderbolt, Thunder, Thunder Wave, Dazzling Gleam, Pain Split, Gastro Acid, Venoshock, Gravity, Confuse Ray
Stats: 100 HP/20 Atk/75 Def/80 SpA/205 SpD/20 Spe (500 BST)

Coffee |
|
| 24 PP | Has -3 priority. Heals 50% health. A Pokemon making contact before this move is used will be burned.
Rio Futaba @ Black Sludge
Ability: Explanatory
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Toxic Spikes / Toxic
- Scald / Giga Drain
- Cosmic Power
- Coffee

Rio Futaba @ Light Clay
Ability: Explanatory
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Reflect
- Light Screen
- Coffee
- Sludge Bomb
Reasoning: Futaba is Sakuta's friend, who he goes to for scientific explanations of Adolescence Syndrome. She is into multiple types of science, and has Poison-type because she works with different chemicals. Her high Special Defense represents how she is able to give advice for Adolescence Syndrome, a supernatural phenomena. Cosmic Power and Gravity come from her explanations of spatial phenomena. Other psychic moves just come from intelligence. Hot coffee is something she prepares for Sakuta in one episode.
 
"It's fine now. Why? Because I am here!"

Pokémon: All Might
Type: Fighting
Ability: Broken Ace - Loses 20% health each turn. Transforms into Small Might when health is 40% or lower. When about to be knocked out in Small Might form, transforms back to Tall Might and lasts for the rest of the turn. Can't be healed.
Moves: Power-Up Punch, Superpower, Close Combat, Counter, Force Palm, Double-Edge, Mach Punch, Thunder Punch, Ice Punch, Fire Punch, Low Kick, High Jump Kick, Jump Kick, Drain Punch, Mega Punch, Dynamic Punch, Sucker Punch, Mega Kick, Heavy Slam, Bullet Punch, Play Rough, Air Slash, Cross Chop, Protect, Bulk Up, Earthquake, Hurricane, Fly, Rock Slide, Hyper Beam, Giga Impact, Dragon Rush.
Signature Moves:
California Smash | Fighting | Physical | 75 Base Power | 30PP | 90% accuracy | Can hit people in the semi-invulnerable turn of Fly, and power is doubled if it does.
Carolina Smash | Fighting | Physical | 100 Base Power | 30PP | 100% accuracy | High Crit ratio
Detroit Smash | Fighting | Physical | 100 Base Power | 30PP | 100% accuracy | 50% chance of lowering defense
New Hampshire Smash | Fighting | Physical | 90 Base Power | 30PP | 90% accuracy | Hits pokemon before they switch out.
Oklahoma Smash | Fighting | Special | 125 Base Power | 30PP | 80% accuracy
Texas Smash | Fighting | Special | 90 Base Power | 30PP | 1000% accuracy | Forces a switch out.
United States of Smash | Fighting | Physical | 300 Base Power | 5PP | 100% accuracy | User faints.
Stats(Tall Might): 140/180/120/90/120/150
Stats(Small Might):140/90/10/30/10/30
Reasoning: This may be the strongest mon I've made. Fighting for being the ultimate brawler and pinnacle of justice in My Hero Academia. Broken Ace references his horrific injury he got from All for One. He was relegated to 3 hours of heroism on a day. His movepool is similar to Izuku's, due to them having the same quirk. His many signature moves are his special moves on canon. His Tall Might and Small Might forms are named after memes about the character. While his stats drop dramatically in Small Might, he's still capable of using a bit of One for All in Small Might form, albeit not without risk. Also, he's the 8th user of one for all, so his stats are 800. He's basically what regigigas should have been. An crippled Uber monster.

"Just trying to meet expectations! A smiling... dependable... cool hero... That's what I wanna be! That's why I'm giving it everything! For everyone! Your experiences... your determination... I can't even begin to imagine what all that's like... but... If you become number one without giving it your all... Then I don't think you're serious... about denying him everything! That's why I have to win! I have to surpass you!"

Pokémon: Izuku Midoriya (My Hero Academia)
Type: Normal/Fighting
Ability: Justified/Sturdy
Hidden Ability: One for All - The Pokemon's attacks deal 100% more damage, but each attack has 50% recoil.
Moves: Power-Up Punch, Superpower, Close Combat, Counter, Force Palm, Double-Edge, Mach Punch, Thunder Punch, Ice Punch, Fire Punch, Low Kick, High Jump Kick, Jump Kick, Drain Punch, Mega Punch, Dynamic Punch, Sucker Punch, Mega Kick, Heavy Slam, Bullet Punch, Play Rough, Air Slash, Power Whip, Protect, Bulk Up.
Signature Moves:
Detroit Smash | Fighting | Physical | 100 Base Power | 30PP | 100% accuracy | 50% chance of lowering defense.
Black Whip | Dark | Special | 90 Base Power | 25PP | 90% accuracy | Target can't switch out after being hit.
Z-Move: St. Louis Smash - Converted from High Jump Kick using Shootstylium Z. | Fighting | Physical | 200 Base Power |
Stats: 120/120/65/95/60/125
Reasoning: Normal because Izuku was just a normal kid with no quirk at first. Fighting because he’s mostly hand-to-hand combat and sheer force with a few ranged attacks. Justified comes from his undying desire to help people, regardless of how stupid it is in retrospect and his record of beating down villains. Sturdy comes from the level of damage he’s willing to take to achieve his goals, willingly breaking his bones multiple times for the sake of the good of others. One for All comes from his quirk, It allowed him to achieve some spectacular feats of strength, but at the cost of broken body parts. Hidden Ability because he saw it as a trump card at first. Most of his moves are punches, because his early battle-style was initially just punches and finger-flicks, as that’s what was mainly how All Might fought. St.Louis Smash is, as of this slate, the latest special move he used. Black Whip is a very recent and very potent new power he got for reasons I dare not spoil. His stats portrays his immense speed and strength and his lackluster defenses and his High HP also shows his determination, shrugging damage with sheer stubbornness.

“Unless we can face that which pains us... we can never truly sparkle! ☆”

Pokémon: Yuga Aoyama
Type: Fairy
Ability: Dazzling
H. Ability: Pétillant - Opponents can only target Yuga when he’s on the field.
Moves: Moonblast, Play Rough, Dazzling Gleam, Flash Cannon, Aurora Beam, Bubble Beam, Charge Beam, Hyper Beam, Ice Beam, Psybeam, Signal Beam, Simple Beam, Solar Beam, Thunderbolt, Thunder, Shadow Ball, U-Turn, Dark Pulse, Heal Pulse, Dragon Pulse, Water Pulse, Protect
Signature Move: Navel Laser | Fairy | Special | 90 Base Power | 20PP | 100% accuracy | 10% chance of burning opponent. | 20% chance of lowering accuracy.
Stats: 75/65/95/125/100/80
Reasoning: Fairy because he’s dazzling and shiny like faries, also he’s french and the fairy type came from the pokemon version of france. Dazzling for the same reason. Pétillant, french for sparkling, again alludes to his bright nature and also references the time he drew the attacks of multiple students from various schools to attack him in the provisional hero licence arc. Most of the moveset is ranged beam and blast attacks. Navel Laser comes from his quirk. Fairly bulky special attacker stats reflect his canon fighting style.

"But there's no time to hesitate, so do it now! You wanna be a hero, don't you?! Then let's pass this test."

Pokémon: Kyoka Jiro
Type: Normal
Ability: Singer - Dancer Clone for Sound moves
H. Ability: Earphone Jack - 1.5x base power for Sound moves, but she takes 50% more damage from sound moves.
Moves: Boomburst, Bug Buzz, Chatter, Confide, Disarming Voice, Echoed Voice, Heal Bell, Hyper Voice, Metal Sound, Sing, Snarl, Supersonic, Uproar, Extrasensory, Air Slash, Earthquake, Night Slash, Leaf Blade, Thunderbolt, Thunder
Sig. Move: Heartbeat Fuzz | Normal | Special | 100 Base Power | 15PP | 100% accuracy |
Stats: 90/80/75/130/80/85
Reasoning: Normal because most sound attacks are normal and most other types would have flimsy explanations. Singer because she’s a skilled singer and sung in the cultural festival. Earphone Jack is from their quirk, she can amplify her heartbeat, but can be overpowered by louder sounds. Movepool is mostly sound attacks, with Earthquake, referencing the time she caused a small earthquake in the arena. Also some slashing moves, from when she used a sword in USJ. This is relevant because no one in Class-A uses cutting attacks. Heartbeat Fuzz is her special move from canon.
 
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Pokemon: Siren
Type: Water/Fairy
Stats: 80 / 80 / 80 / 115 / 95 / 105
Ability: Siren's Call - Sound moves lower the foe's SpA and Evasion
Moves: Sparkling Aria, Hyper Voice, Perish Song, Hydro Pump, Moonblast, Ice Beam, Blizzard, Focus Blast, Nasty Plot, Whirlpool, Dive, Parting Shot
Reasoning: The siren is a mythological creature that lures sailors to their deaths with enticing songs. The original siren from Greek mythology was not a mermaid but actually a bird-woman, a songbird-woman to be more precise. The conflation between mermaids and sirens goes back as far as the medieval era, however, in addition to being referenced by Primarina in the pokemon universe already, and very common in western pop-culture.

A good Nasty Plot user or offensive pivot thanks to its top tier type, decent stats, and great secondary effects on one of its STAB moves. Fairy / Water STAB with Ice or Fighting coverage and either Nasty Plot or Parting Shot would make up the standard sets. However, it would make a good Perish Song trapper as well, with decent speed and bulk, and the ability to lower the foe's SpA.
 
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192429

Pokemon: Miles Morales
Type: Bug/Electric
Abilities: Spider Sense (This Pokemon is immune to entry hazards, and critical hits (unless they have a 100% chance to occur.))/Clear Body
Signature Move: Venom Strike
- Type: Electric
- Classification: Physical
- Power: 75
- Accuracy: 100
- PP: 20 (max 32)
- Effect: Removes hazards and frees the user from binding effects and Leech Seed.
Signature Z-Move: Mega Venom Strike
- Type: Electric
- Power: 185
- Effect: Removes hazards and frees the user from binding effects and Leech Seed, but confuses the user after its use.
Stats: 75/110/100/75/85/115 (560)
Notable Learnset: Lunge, U-Turn, Discharge, Thunder Punch, Wild Charge, Volt Switch, Thunder Wave, Electroweb, Sticky Web, String Shot, Spider Web, Quick Attack, Camouflage, Brick Break, Work Up, Taunt, Helping Hand, Circle Throw, Fake Out, Knock Off, Pursuit
Overview: Fast support/webber with a Rapid Spin clone that doubles as a decent offensive option. Has trouble damaging Ground types, but thankfully you can U-Turn out in most cases. The most notable thing about Miles is that he is completely immune to all hazards, so you can switch into webs or rocks without any fear, and you can even preserve Sash if you feel like running it.


Pokemon: Giorno Giovanna
Type: Grass/Fighting
Abilities: Triage/Regenerator
Signature Move: Life Imbue
-Type: Fighting
-Classification: Physical
-Power: 80
-Accuracy: 95
-PP: 10 (max 16)
-Effect: If the foe is holding an item, this move deals 1.5x damage and removes the item. If the foe is not holding an item (or is holding an item that cannot be removed), this move has a 30% chance to confuse.
Stats: 87/115/83/70/105/110 (Total: 570)
Notable Moveset: Horn Leech, Drain Punch, Leech Life, Close Combat, Recover, Leech Seed, Spiky Shield, Grassy Terrain, Heal Pulse, Counter, Dizzy Punch, Spore, Grass Knot, Cotton Guard, Cotton Spore, Forest's Curse, Ingrain, Trop Kick, Worry Seed, Leaf Blade, X-Scissor, Mach Punch, Bulk Up
: Giorno is the son of the antagonist of the first part of Jojo's Bizarre Adventure after having taken the body of the protagonist. He is highly detached from the main Joestar bloodline, however, as he lives in Italy. Notably, he desires to reform Passione, an Italian drug gang, to create a safer place for the people living there. He does so by joining Bruno's group, and together they work to take down the corrupt boss. Giorno has a Stand called Gold Experience (Golden Wind in English translations), which has the ability to give life to any object. This allows Giorno to even create body parts that he can attach to his own body or others to heal injuries, or to attack the foes with punches that warp the foe's perception to where their thoughts go faster than their body can go. Notably, however, Giorno gains another, much more powerful ability near the end of the part...

Special Form: Giorno & Gold Experience Requiem (or Giorno & Golden Wind Requiem)
Works similarly to Shaymin-Sky or Hoopa-U, but without a time limit (only reverts back when put in the PC). Upgraded from regular Giorno with the "Stand Arrow" Key Item.
New Ability: Return to Zero (Prevents all enemy abilities from taking effect. Also makes priority attacks (excluding status moves) used against Giorno & GER lose their priority.
New Stats: 87/145/100/78/130/130 (Total: 670)
Overview: The most powerful Stand in Jojo, and for very good reason. In canon, its ability makes Giorno practically invincible due to it being capable of preventing its foe from making any action against Giorno. Thus, here, it needs to show exactly why it is the strongest of all abilities. I don't need to explain just how powerful it is, which is why this would be an Ubers exclusive form. If your foe relies on ability based strategies (or priority), you might just take home the Gold.
 
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"A film about love and regicide."
Pokémon: Double King
Type:

Ability: Regicide: Ignores the effects of Queenly Majesty. The target's stat stages greater than 0 and the effects of its held item are stolen from it and applied to the user after dealing damage if the target faints. Becomes confused immediately after.
Moves: Ovum Regia*, Knock Off, Thief, Night Slash, Pursuit, Sucker Punch, Snatch, Throat Chop, Embargo, Fling, Elemental Punches, Drain Punch, Power-Up Punch, Sacred Sword, Seismic Toss, Double Kick, Outrage, Dual Chop, King's Shield, Meteor Mash, Psycho Cut, Stomping Tantrum, Attack Order, Heal Order, Defend Order, Pin Missile, Fury Cutter, Rage, Swords Dance, Vice Grip, Crush Grip, Rock Climb, Quick Attack, Cut, Soft Boiled, Fly.
*Ovum Regia |
|
| 40 BP | 90% | The user will get a secondary Flying-type before attacking. Hits twice. Each hit has its own accuracy, meaning that the second hit may still deal damage even if the first one didn't land. Any move used on the target afterwards will never fail.
Stats: 90 HP/130 Atk/90 Def/50 SpA/70 SpD/110 Spe

Reasoning: Dark-type and Regicide are because he's obsessed with stealing crowns and killing other kings/queens, however, this ends up hurting him as he cuts his own finger and dying shortly after, ence Regicide causing confusion. Ovum Regia is based on his flying egg used to chase and locate Aldo, old king of the larvae. Most of his movepool is based on his fight style of using his bare hands (Punch based moves, Crush Grip, etc), swords (Night Slash, Swords Dance, etc) and even gadgets (Ovum Regia, Pin Missile and Meteor Mash) to kill the other kings. The Order Moves and King's Shield because he's a king and Outrage, Rage and Stomping Tantrum due to his, well, tantrum at the end of the short. Soft Boiled because he was about to eat an egg before eating the Lord of the Flies.


"We commit to the cradle of time the Last Hope, Gamera "
Pokémon: Gamera
Type:

Abilities: Shell Armor, Flash Fire | Tough Claws
Moves: Plasma Fireball*, Fire Blast, Flamethower, Overheat, Fire Spin, Heat Wave, Fire Punch, Fire Fang, Flare Blitz, Flame Charge, Flame Wheel, Will-O-Wisp, Shell Cutter*, Acrobatics, Fly, Aerial Ace, Sky Drop, Air Slash, Defog, Roost, Sacred Sword, Superpower, Cross Chop, Focus Blast, Aura Sphere, Earthquake, Shadow Claw, Shadow Ball, Dragon Claw, Dual Chop, Gyro Ball, Metal Claw, Solar Beam, Energy Ball, Crunch, Bite, Knock Off, Pursuit, Night Slash, Throat Chop, Hone Claws, Psycho Cut, Psychic Fangs, Rest, Extreme Speed, Rapid Spin, Super Fang, Hyper Fang, Crush Claw, Wake-Up Slap, Double Slap, Guillotine, Shell Smash, Recover, Dive, Withdraw.
*Plasma Fireball |
|
| 30 BP | 90% | Always hits 5 times. Each hit has a 10% chance to burn the target. If the user has Flash Fire and gets hit by a Fire-type move, this attack's base power increases to 36 and never fails.
*Shell Cutter |
|
| 120 BP | 100% | Makes contact. User uses the same Attack for 2-3 turns then becomes confused.
Z-Move: Ultimate Plasma |
|
| 250 BP | -% | Can only be activated by Gamera holding the item Magatamium Z and knowing the move Plasma Fireball. If this move is successful, every Pokemon in the field's Fire type becomes typeless as long as it remains active.
Stats: 100 HP/130 Atk/95 Def/140 SpA/120 SpD/95 Spe

Reasoning: Gamera is a giant flying "turtle" that breathes fire, ence the Fire/Flying type. Shell Armor is a must, Flash fire is based on his ability to absorb fire to make his attacks stronger and Tough Claws because he posseses hidden claws in each limb. Plasma Fireball is his main move, which consists on spitting several spheres of plasma against his foes. Its secondary effect is based on how it can be powered up after absorbing several sources of heat. Shell Cutter is his other signature attack, which consists on slicing everything around him repeated times during flight without much control over this attack. Ultimate Plasma is a one use stupidly powerful attack that destroys the magatama that one of the main protagonists of the trilogy had to connect with Gamera, so it made sense as its signature Z-move. Its secondary effect reflects the loss of mana that this attack left after being used.
 
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Oh, how we have ogrelooked this one.

Pokémon: Shrek
Type: Poison/Ground
Ability: Thick Fat / Stench / Intimidate
Moves: Muddy Water, Mud Bomb, Mud Shot, Mud Sport, Mud-Slap, Earthquake, Liquidation, Sludge Bomb, Gunk Shot, Belch, Superpower, Cross Chop, Heavy Slam, Body Slam, Hyper Voice, Crunch, Knock Off, Sucker Punch, First Impression, Rock Slide, Circle Throw, Brutal Swing, Revenge, Payback, Power Trip, Astonish, Infestation, Nature Power, Counter, Curse, Roar, Scary Face, Gastro Acid, Poison Gas, Venom Drench, Toxic, Taunt, Torment, Confide, Stealth Rock, Spikes, Toxic Spikes, Slack Off
Stats: 115/130/110/45/100/77 | 577 BST
Reasoning: Everyone's favorite ogre. He is associated with filth and mud, represented as Poison and Ground. He has a bulky and muscular body capable of numerous physical techniques. He makes all manner of messes, grossing out and scaring those who dare cross his path. He despises being bothered, yet he sometimes humors those with the audacity. First Impression: "SomeBODY once told me"
 
Hey, I guess multiple versions are fine, right?


Pokémon: All Might/Toshinori Yagi
Type: Fighting
Ability: One for All - Functions similarly to Schooling.
Moves: Power-Up Punch, Superpower, Close Combat, Counter, Force Palm, Double-Edge, Mach Punch, Thunder Punch, Ice Punch, Fire Punch, Low Kick, High Jump Kick, Jump Kick, Drain Punch, Mega Punch, Dynamic Punch, Sucker Punch, Mega Kick, Heavy Slam, Bullet Punch, Play Rough, Air Slash, Cross Chop, Protect, Bulk Up, Earthquake, Hurricane, Fly, Rock Slide, Hyper Beam, Giga Impact, Dragon Rush, Body Slam, Stone Edge, Sky Uppercut, Drain Punch, Bounce, Twister
Signature Moves:
Detroit Smash | Fighting | Physical | 100 Base Power | 10PP | 80% accuracy | Hits all targets in Doubles and clears any non-primal weather currently.
Texas Smash | Fighting | Physical | 90 Base Power | 5PP | 75% accuracy | Forces a switch out.
Z-Move: United States of Smash | Fighting | Physical | 250 Base Power | 5PP | Requires All Might to hold the Will of One item and have Superpower. Reduces the user's HP down to 1. The target is then burned and has its Defense lowered by -3 if it survives. Ignores Defense and protection modifiers.
Stats (Normal Form): 150/150/100/100/100/150 (750)
Stats (Yagi Form): 150/50/50/50/50/50 (400)
Reasoning: I was unreasoned by BMW's All Might, so I'm deciding to improve on this big boy. For 1, Crippled Ace is now just One for All, and is a rename of Schooling. That way, its Wishiwashi proper. The signature moves have been cutted down to 3 (1 z-move), since the other ones are not really needed since they're represented by vanilla moves already. United States of Smash is still the ultimate attack, but its the Z-move since a regular move doesn't make too much sense.
 
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"Could you say that again? More slowly? In a language I understand? Depending on what you said, I might kick your ass!"
Pokémon: Joseph Joestar
Type (Young): Psychic/Fighting
Type (Old): Psychic/Grass
Ability: Prankster / Emergency Exit / Hamon Master (see Jonathan Joestar)
Stats (Young): 100/110/70/110/70/110 (570)
Stats (Old): 110/70/110/70/110/100 (570)
Notable Moves: Me First, Rope Trick*, Clacker Volley**, Future Sight, Psychic, Low Kick, Focus Blast, Power Whip, Wood Hammer, Seed Bomb, Solar Beam, Grass Knot, Foul Play, Knock Off, Taunt, Parting Shot, U-Turn, Volt Switch, Brave Bird, Stone Edge, Lava Plume, Eruption, Nature Power, Earth Power, Power Gem, Flash Cannon, Liquidation, Hydro Pump, Bulk Up, Nasty Plot, Morning Sun, Recover, Spiky Shield, Sticky Web, Thunder Wave, Trick
*Rope Trick: Physical Psychic-type, 80 BP, 10/16 PP, 100% Accuracy. Traps target and lowers their Speed by 1. Contact.
**Clacker Volley: Physical Fighting-type, 120 BP, 10/16 PP, 75% Accuracy. If the move misses, deals damage next turn. Non-contact, but affected by Hamon Master anyway.
Joseph Joestar @ Life Orb
Ability: Hamon Master / Prankster
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Clacker Volley
- Rope Trick
- Knock Off
- Bulk Up / Me First

Joseph Joestar-Old @ Leftovers
Ability: Prankster / Hamon Master
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Recover / Morning Sun
- Sticky Web
- Thunder Wave / Foul Play
- Parting Shot / Rope Trick

Reasoning: The second JoJo, Jonathan Joestar's grandson, a tactical genius who later becomes a real estate guy. He's Psychic-type because of his incredible talent at predicting people, growing into full-blown divination when he gets his Stand, Hermit Purple (which is why he gets Future Sight). Fighting-type on Young Joseph, Hamon Master, and Morning Sun because, like Jonathan, he uses Hamon to fight. Grass-type on Old Joseph because his Stand, Hermit Purple, takes the form of (purple) vines. Prankster, Foul Play, Knock Off, and Trick because he generally prefers fighting with trickery rather than brute force. Emergency Exit, U-Turn, Parting Shot, and Volt Switch because of the Joestar Secret Technique. Me First comes from him predicting his enemies' lines and saying them before they can. Rope Trick and Clacker Volley are things he did. Low Kick because of that time he tried to trip Santana, Focus Blast because he needed a special Fighting move somewhere, Power Whip and Grass Knot because vines, Wood Hammer because he used a hammer once I think, Seed Bomb because he exploded a cactus. Brave Bird because it's a move about crashing into something while flying, and he crashes planes a lot. Solar Beam, Stone Edge, Lava Plume, Eruption, Nature Power, Earth Power, Power Gem, and Flash Cannon all come from how he ultimately beat Kars - by focusing a beam through the Red Stone of Aja to cause a volcano eruption and launch him into space. Liquidation and Hydro Pump because he attacked a cop with soda. Bulk Up because he's buff. Nasty Plot because Plans. Spiky Shield because of that one time he hid Hermit Purple under his shirt to try and hurt DIO when he attacked. Sticky Web because while Hermit Purple isn't exactly sticky, it fits well enough (plus it totally fits for him to have some form of entry hazard). Thunder Wave because he can use Hamon to produce electronic signals. Finally, he gets Recover because of that one minor time he was revived with DIO's blood.
 

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