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Crossover Chaos Expanded (side-project)

S P O I L E R S
Pokémon: Legendary Rodan
Type:

Abilities: Solid Rock, Gale Wings, Conflagrate*
*Conflagrate
: This Pokemon's Normal-type moves become Fire-type moves and have their power multiplied by 1.2. This effect comes after other effects that change a move's type, but before Ion Deluge and Electrify's effects.
Moves: Cyclonic Thunderclap*, Brave Bird, Fly, Acrobatics, Aerial Ace, Wing Attack, Sky Attack, Peck, Flare Blitz, Heat Crash, Flame Charge, Extreme Speed, U-Turn, Pursuit, Sucker Punch, Knock Off, Earthquake, Stone Edge, Rock Slide, Accelerock, Steel Wing, Rapid Spin, Outrage, Dragon Claw, Aeroblast, Hurricane, Air Slash, Gust, Fire Blast, Flamethrower, Lava Plume, Magma Storm, Eruption, Heat Wave, Inferno, Overheat, Earth Power, Solar Beam, Shockwave, Ancient Power, Razor Wind, Roost, Morning Sun, Rock Polish, Defog, Sunny Day, Will-o-Wisp, Stealth Rock, Whirlwind, Tailwind.
*Cyclonic Thunderclap |
|
| 90 BP | 16 PP | 100% | Deals damage to the target based on its Special Defense instead of Defense. 20% chance to make the target flinch.
Stats: 100 HP/140 Atk/90 Def/110 SpA/90 SpD/150 Spe
Reasoning: Fire/Flying because he's basically a living flying volcano (his entire movepool is pretty much based on this). Solid Rock because he's covered in solidified magma, Gale Wings because of his ability to fly at supersonic speeds and Conflagrate's effect is based on his ability to set on fire everything he touches with his wings. Cyclonic Thunderclap is based on his ability to produce devastating shockwaves by flapping his wings.
Legendary Rodan @ Life Orb
Ability: Conflagrate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed / Return
- Cyclonic Thunderclap / Brave Bird
- Earthquake
- U-Turn / Stealth Rock / Rapid Spin

Legendary Rodan @ Focus Sash
Ability: Conflagrate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed / Return
- Cyclonic Thunderclap / Brave Bird
- U-turn
- Stealth Rock

Legendary Rodan @ Choice Scarf
Ability: Conflagrate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Extreme Speed / Return
- Cyclonic Thunderclap / Brave Bird
- Earthquake
- U-Turn / Rapid Spin

Pokémon: Larva Legendary Mothra (can hold Eviolite)
Type:

Abilities: Anger Point, Queenly Majesty, Shield Dust.
Moves: Attack Order, Lunge, U-Turn, Bug Bite, Play Rough, Earthquake, Waterfall, Outrage, Zen Headbutt, Bug Buzz, Signal Beam, Moonblast, Dazzling Gleam, Draining Kiss, Surf, Giga Drain, Psychic, Psyshock, Electro Web, Calm Mind, Defense Order, Healing Order, Sticky Web, String Shot, Spider Web, Sticky Web, Wish, Heal Pulse, Heal Bell, Healing Wish, Helping Hand.
Stats: 110 HP/80 Atk/100 Def/70 SpA/90 SpD/50 Spe
Reasoning: Bug/Fairy because she's conmonly associated with fairies (she even has fairy servants) and she's a giant moth. Anger Point because she gets angry quite easily (and she even shows it visually), Queenly Majesty and Vespiquen's signature moves due to her title of "Queen of the Monsters" and Shield Dust because it's a conmon ability for larva Pokemon. Sticky Web and others are due to her ability to produce and weaponize silk, Psychic moves are based on her ability to comunicate via psychic powers. Support moves such as Heal Pulse and Wish are due to legends referring to her as a "healer". Surf and Waterfall because she was born under a cascade.
Larva Legendary Mothra @ Focus Sash / Eviolite
Ability: Shield Dust
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Sticky Web
- Heal Order
- U-Turn
- Wish / Healing Wish / Heal Bell

Type:

Abilities: Tinted Lens, Queenly Majesty, Deity Sacrifice*
*Deity Sacrifice
: If this pokemon faints, the Pokemon brought out to replace it has its HP fully restored, has any major status condition cured and its highest stat is raised by 2 stages. The new Pokemon is sent out at the end of the turn, and the healing happens before hazards take effect. Fails if the user is the last unfainted Pokemon in its party.
Moves: Everything before + God Rays*, Silver Wind, Hurricane, Air Slash, Venoshock, X-Scissor, Fell Stinger, Psycho Cut, Night Slash, Guillotine, Knock Off, Throat Chop, Cross Chop, Cut, Acrobatics, Aerial Ace, Paralyzing Sting (Shelob's signature move), Poison Jab, Toxic Spikes, Quiver Dance, Whirlwind, Defog, Roost, Sword Dance, Sing.
*God Rays |
|
| 100 BP | 16 PP | 100% | If the target is a foe, 20% chance to lower the target's accuracy. If the target is an ally, this move restores 1/2 of its maximum HP, rounded down, instead of dealing damage. The effects of weather conditions are disabled.
Stats: 110 HP/130 Atk/80 Def/120 SpA/120 SpD/120 Spe
Reasoning: In this stage, Mothra takes the appearence of a giant moth with glowing blue eyes, ence Tinted Lens, Queenly Majesty due to the same as above and Deity Sacrifice is based on the way she (S P O I L E R S) let Ghidorah destroy her so that Godzilla could restore energy to defeat him. God Rays is her signature attack and, while it in theory can be used as a weapon, is used as a method of healing in the movie. Flying moves and Quiver Dance due to her being a giant moth, most of her physical movepool due to her mantis-like scythes and her Poison-type moves (specially Paralyzing Sting) and Fell Stinger are based on her wasp-like stinger.
Imago Legendary Mothra @ Focus Sash
Ability: Tinted Lens / Queenly Majesty / Deity Sacrifice
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sticky Web
- U-turn / Healing Wish
- Paralyzing Sting / Earthquake / Play Rough
- Toxic Spikes / Swords Dance

Imago Legendary Mothra @ Focus Sash
Ability: Tinted Lens / Queenly Majesty / Deity Sacrifice
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sticky Web
- God Rays
- Toxic Spikes / Healing Wish / Psychic
- Quiver Dance

Imago Legendary Mothra @ Fairium Z / Groundium Z / Life Orb
Ability: Tinted Lens / Queenly Majesty / Deity Sacrifice
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough / Leech Life
- Earthquake
- Cross Chop / U-turn / Heal Order

Imago Legendary Mothra @ Choice Scarf
Ability: Tinted Lens / Queenly Majesty
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Play Rough
- Earthquake / Cross Chop
- Heal Bell / Knock Off
- Defog / U-turn

Type:

Abilities: Eternal Storm: On switch-in, the weather becomes an endless storm with all the effects of Electric Terrain and Rain Dance. This weather remains in effect until this Ability is no longer active for any Pokemon, or the weather is changed by Delta Stream.
Moves: Gravity Beams*, Thunder, Thunderbolt, Volt Switch, Discharge, Charge Beam, Parabolic Charge, Draco Meteor, Dragon Pulse, Dragon Breath, Twister, Hurricane, Air Slash, Hydro Pump, Surf, Hyper Voice, Tri Attack, Signal Beam, Dark Pulse, Flash Cannon, Wild Charge, Electric Fang, Outrage, Dragon Claw, Dragon Tail, Waterfall, Earthquake, Superpower, Sky Drop, Acrobatics, Aerial Ace, Crunch, Leech Life, Fire Fang, Ice Fang, Steel Wing, Bind, Thunder Wave, Electric Terrain, Magnetic Flux, Magnet Rise, Dragon Dance, Roost, Tailwind, Defog, Cosmic Power, Gravity, Rain Dance, Recover, Sing, Roar, Noble Roar.
*Gravity Beams |
|
| 50 BP | 8 PP | 100% | Hits 3 times. Each hit has a 20% chance to paralyze the target.
Stats: 110 HP/130 Atk/90 Def/150 SpA/100 SpD/100 Spe
Reasoning: Dragon/Electric because he's a 3 headed dragon that shoots electricity. Eternal Storm's effects are based on that a giant storm follows him wherever he goes. Gravity Beams are his signature Beam, fired by every head whenever they want. His movepool is based on his ability to manipulate electricity and weather, coming from space, being able to fly and being huge. Sound based moves are based on his "Alpha call" and Bind on his abilty to strangle his enemies.
Legendary Ghidorah @ Life Orb / Choice Specs
Ability: Eternal Storm
EVs: 4 Def / 252 SpA / 252 Spe
Modest/Timid Nature
- Gravity Beams / Thunder
- Draco Meteor
- Hydro Pump
- Volt Switch / U-Turn / Roost

Legendary Ghidorah @ Electrium Z
Ability: Eternal Storm
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Wild Charge
- Earthquake / Waterfall
- Outrage / Dragon Claw
- Dragon Dance

Legendary Ghidorah @ Choice Scarf
Ability: Eternal Storm
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Gravity Beams / Thunder
- Draco Meteor
- Hydro Pump
- Volt Switch / U-Turn / Defog
 
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winter Greg Heffley.png

Pokémon: Greg Heffley
Franchise: Diary of a Wimpy Kid
Type:

Ability: Wimp Out | Run Away | [HA] Snow Warning
Moves: Sketch (one usage), Cheese Touch, Icicle Wall, Aurora Veil, Sticky Web, Spider Web, Fake Out, Haze, Blizzard, Icicle Crash, Icicle Spear, Ice Beam, Hyper Voice, Hail, Wish, Psychic, Shadow Ball
Stats: 60 HP/60 Atk/60 Def/60 SpA/60 SpD/150 Spe (450 BST)

Cheese Touch |
|
| 8 PP | 90% | Inflicts the cheese status.
Icicle Wall |
|
| 8 PP | Works like Spiky Shield. Additionally, if a Pokemon hits it with a contact move, they have a 10% chance to freeze. If used in hail, the chance to succeed becomes 2/3 of what it was, instead of 1/3. Can't block Fire-type moves.

Cheese: Loses 1/5 of max health each turn. Making contact with another Pokemon passes this status to them.
Greg Heffley @ Focus Sash
Ability: Snow Warning
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Cheese Touch
- Memento (through Sketch) / Fake Out / Icicle Wall
- Sticky Web
- Aurora Veil

Reasoning: Greg is generally wimpy, which is why he works as a suicide lead. He has no good stats other than Speed, which is because of how often he runs away from scary situations. Snow Warning and Ice-type comes from a lot of his books being set in wintertime, forcing him to adapt to the cold. Cheese Touch is from the first book, and Icicle Wall is from The Meltdown. Sticky Web and Spider Web come from when he went to get a board game, but saw several spiders in it.

Pokémon: Ugly Mama
Franchise: Yo Mama
Type:


Ability: So Ugly (Moves have 85% of their accuracy when targeting her.) | Intimidate
Moves: Dreaded Gaze, Glare, Dark Pulse, Coil, Curse, Cosmic Power, Waterfall, Surf, Rock Slide, Stone Edge, Shadow Ball, Night Shade, Hex, Sludge Wave, Sludge Bomb, Gastro Acid, Taunt, Torment, Nasty Plot, Parting Shot, Knock Off, Shadow Sneak, Sucker Punch, Poison Jab, Pursuit, Roar, Shadow Punch, Shadow Claw, Night Slash, Stealth Rock, Dream Eater, Fly, Aerial Ace
Stats: 78 HP/115 Atk/80 Def/125 SpA/80 SpD/50 Spe (528 BST)

Dreadful Gaze |
|
| 90 BP | 16 PP | 100% | Bypasses Substitute.
Horrific Nightmare |
|
| 175 BP | 100% | Z-Move. Requires Dreadful Gaze and Ugly Mamium Z. Bypasses Substitute, and has a 65% chance to paralyze.
Ugly Mama @ Black Sludge
Ability: So Ugly
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roar / Parting Shot
- Stealth Rock / Taunt
- Dreadful Gaze / Knock Off
- Cosmic Power

Ugly Mama @ Waterium Z / Ugly Mamium Z
Ability: So Ugly
EVs: 128 Def / 252 SpA / 128 SpD
Modest Nature
- Dreadful Gaze
- Nasty Plot
- Sludge Wave
- Surf

Ugly Mama @ Waterium Z / Rockium Z
Ability: So Ugly
EVs: 252 Atk / 56 Def / 200 SpD
Adamant Nature
- Coil
- Poison Jab
- Waterfall / Stone Edge
- Knock Off

Reasoning: Ugly Mama is extremely creepy, often scaring others with her hideous face. It's to the point where no one wants to look at her, which would cause them to miss attacks. Her face is also a dangerous weapon that can petrify whoever sees it, or other negative effects, or it can just cause them pain. She's been shown to have snake qualities as well.
  • Cosmic Power: She can fly through space.
  • Surf/Waterfall: She once turned her bath water alive and made it jump out of the bathtub.
 
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Pokémon: Lunella Lafayette AKA Moon Girl
Type: Normal
Ability: Analytic / Mind Swap
*Mind Swap
: If an ally Devil Dinosaur has not fainted and this pokemon falls below 50% health, immediately switch to Devil Dinosaur and confuse the enemy.
Moves: Quick Attack, Calm Mind, Hyper Voice, Protect, U-Turn, Fly, Drain Punch, Thunderbolt, Nasty Plot
Stats: 40 / 65 / 55 / 130 / 80 / 70 (440 BST)

Reasoning: Lunella Lafayette is considered to be the smartest person on Earth, which is why she has Analytic and a high SpA. She is just a normal girl, resulting in her type, except she also happens to be Inhuman, which caused her to switch brains with her companion from the past, Devil Dinosaur, when she is hungry or experiencing an extreme emotion. That is translated into Mind Swap. The speed boost to Devil Dinosaur comes from the fact that Lunella prefers running from conflict when she is in the dinosaur's body. Mediocre stats are because she is only in fourth grade and isn't very strong or fast. The fact that the stats aren't completely rock bottom is because she makes inventions to help her fight or move faster.
Pokémon: Devil Dinosaur
Type: Dragon
Ability: Intimidate / Reckless
Moves: Outrage, Crunch, Flare Blitz, Dragon Dance, Seismic Toss, Earthquake, Fire Fang, Thunder Fang
Stats: 110 / 160 / 105 / 80 / 90 / 95 (640 BST)

Reasoning: Devil Dinosaur is a dinosaur from the past that gained super strength and intelligence (for a dinosaur. it can take basic commands and has some idea of what it's doing, but probably no more than a dog) from a genetic mutation. Most people just run away when they see it, so it gets Intimidate. Reckless is because it often creates a lot of collateral damage when fighting or just makes bad decisions that cause harm to others unintentionally. High attack, good bulk, and good speed are because of it's extreme strength and speed. The moves are from things it does in the comics.

These should be a group sub if possible because they are directly related and their powers come from each other, and the series is literally called Moon Girl and Devil Dinosaur.
 
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Cookie Butter

formerly the someone
is a Pre-Contributor
"I'm sorry, but I'm tired of hearing these self introductions. King of this, ancient weapon of that, final evolution of something, sealed whatnot, whole universe whatever, so on and so forth. I've fought a ton of guys like you, what's the big difference? All this stuff about ultimate life form...You'll end up getting one punched anyway..."
Pokémon: Saitama-Casual
Type: Normal/Fighting
Ability: Challenge Seeker - Halves own Attack. If opponent's Base Stat Total is 660 or higher, changes into Saitama-Serious. In Saitama-Serious form, Attack isn't halved and punch-based attacks have their power multiplied by 1.2.
Moves: Mega Punch, Power-Up Punch, Focus Punch, Sky Uppercut, Dynamic Punch, Meteor Mash, Comet Punch, Mach Punch, Splash
Z-Move: Serious Punch (255 BP | Physical | Requires Mega Punch | Can only be used in Serious form. No special effect.)
Stats: 120/255/120/5/120/120 (740)
Reasoning: One Punch Man
 
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"Let the children lose it, let the children use it, let all the children boogie."
Pokémon: Starman
Type: Psychic/Flying
Ability: Dazzling / Hazy Cosmic Jive* (HA)
*Hazy Cosmic Jive: Clears enemy stat changes (like Haze does) on entry. Blocked by Soundproof.
Stats: 110/60/90/95/110/70 (535)
Notable Moves: Psychic, Psyshock, Air Slash, Flash Cannon, Dazzling Gleam, Signal Beam, Thunder Wave, Roost, Haze, Calm Mind, Light Screen, Cosmic Power
Signature Z-Move: Let All The Children Boogie: Psychic Status. For the next 5 turns, all NFEs on the field automatically use Quiver Dance at the end of each turn. Continues after the user switches out. Upgraded from Cosmic Power with the Starmanium Z.
Starman @ Leftovers / Starmanium Z
Ability: Hazy Cosmic Jive
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Roost
- Thunder Wave / Cosmic Power
- Light Screen / Cosmic Power
- Psychic / Cosmic Power

Reasoning: He'd like to come and meet us, but he thinks he'd blow our minds. Psychic because he's a starman, and stars are generally associated with Psychic-type - there's also the whole blowing our minds thing. Flying because he's waiting in the sky. Dazzling also has to do with the "blowing our minds" thing, even though his 70 speed makes it as good as useless. Hazy Cosmic Jive comes from a phrase in the song - it clears stats because hazy = Haze, and blocked by Soundproof because pretty much every definition of "jive" involves sound in some way. This is also why he gets Haze. Psychic, Psyshock, and Air Slash are just basic STAB. Flash Cannon, Light Screen and Dazzling Gleam are because he's described as emitting light. Signal Beam and Thunder Wave are because he's able to broadcast to radios and TVs somehow. Roost because if we sparkle, he may land tonight. Calm Mind because it's a Psychic move and he seems like the calm type (he knows it's all worthwhile, for one thing). Cosmic Power because star. Let All The Children Boogie is another line in the song and its effect should be pretty self-evident from its name.


"Well Guys Im Funby Monkey. Also The US Goverment Wants Me Dead"
Pokémon: Elmer Ape
Type: Grass
Ability: Fruits of the Ape* / Grassy Surge (HA)
*Fruits of the Ape: The user's berry is not used up when consuming it or the use of berry-specific effects (such as Pluck or Natural Gift), and cannot be knocked off. (The user's berry can only trigger once per turn.) The user gains an additional type matching their held berry's Natural Gift type, unless they already have that type.
Stats: 80/110/80/110/80/120 (580)
Notable Moves: Natural Gift, Leaf Blade, Wood Hammer, Energy Ball, Sacred Sword, Night Slash, Psycho Cut, Psychic, Psyshock, Brave Bird, Fly, Air Slash, Recover, Refresh, Reflect, Light Screen, Taunt
Elmer @ Wiki Berry
Ability: Fruits of the Ape
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Natural Gift
- Wood Hammer / Leaf Blade
- Throat Chop
- Brave Bird

Reasoning: He who ushers in the urge to exist, the intruding presence, the agitator-of-rule, and vendor of fruits. His Grass type from his connection to fruits and jungle. His signature ability, Fruits of the Ape, is because he sells fruits. Grassy Surge is because he created the jungle he lives in. He gets Natural Gift because berries and Grass moves because STAB. He gets Sacred Sword, Night Slash and Psycho Cut due to him owning a lightsaber. Psychic and Psyshock due to his general weird powers. Flying moves because he briefly displayed a birdlike "Aircraft Elmer" form. Recover and Refresh due to him inexplicably coming back from being turned into a pig. Reflect and Light Screen because he maintains the Geometric Blockade that separates the Sandsverse from other universes. Taunt due to him insulting Horace Boarace at least once.
 

G-Luke

Sugar, Spice and One for All
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Moderator
IcyCompleteIbis-mobile.jpg

LONG LOOOONNNNNNNNGGGGG MAAAAAAAAAAAAAAAANNNNNNNNNNNNNNNNNNNNNN
Pokémon: Long Long Man
Type: Normal / Fairy
Ability: Long Reach / Sweet Veil / Serene Grace (HA)

Stats: 100/100/80/100/80/120 (580)
Notable Moves: Natural Gift, Lick, Charm, Power Whip, Play Rough, Present, Attract, Return, Sweet Kiss, Hypnosis, Lovely Kiss, Bite, Fire Fang, Ice Fang, Thunder Fang, Stockpile, Spit Up, Swallow, Vine Whip, Thief, Trick, Nasty Plot, Dazzling Gleam, Tri Attack, Bounce, Double Kick, Jump Kick
Competitive: Witness the most epic soap opera / saga to exist, in the legendary Long Long Man commercial series. I won't spoil it for you, just know its comedy gold. Unto actual comp, Long Long Man is a decent offensive mon, with good coverage on the physical side, and Nasty Plot to help flesh out its much weaker special coverage side.


Here is the commercial in full. Id exolain the moves but its hard to do so without spoiling.

 
Yes, this again.


Pokémon: Kili Surtr Muspelheim
Type: Dragon/Fire
Ability: Illusion / Regenerator / Heat Shield*
*User takes 0.8* damage from non-contact attacks.
Moves: Fire Blast, Heat Wave, Flamethrower, Lava Plume, Mystical Fire, Flame Burst, Incinerate, Ember, Fire Spin, Dragon Pulse, Hex, Foul Play, Scald, Hidden Power, Will-O-Wisp, Recover, Protect, Nasty Plot, Taunt, Torment, Attract, Captivate, Toxic, Iron Defense
Z-Move: Calamitous Muspelheim - Dragon, Special, 195 BP | Works like Beak Blast, except contact moves are negated during the charge time. | Move: Dragon Pulse | Z-Crystal: Muspelheimium Z
Stats: 100/80/80/100/140/80 | 580 BST
Reasoning:
  • Dragon/Fire: She is made of dark matter, which is the essence of dragons in her multiverse. She specializes in creating heat, hence Fire.
  • Abilities: One of her powers is biogenic transmutation, which allows her to change appearance at will (Illusion) and heal her own wounds (Regenerator). Her expertise in manipulating heat allows her to soften blows from magic or projectiles, hence Heat Shield.
  • Movepool: Fire-type moves are a given. Recover and Protect tie back to the reasons for Regenerator and Heat Shield. Hex, Foul Play, Nasty Plot, Taunt, and Torment come from her tendency to wreak havoc, yet she has a flirtatious side that may lead her to Attract or Captivate. Other moves, such as Dragon Pulse, are theoretical results of using dark matter for a purpose other than creating heat.
  • Calamitous Muspelheim (Z-Move): Kili's signature technique (technically only called Muspelheim, but the Calamitous part makes it sound more Z-Move-like), in which she conjures a slew of infinitesimal dark matter particles that produce overwhelming explosions on contact.
 

Yung Dramps

awesome gaming
is a Pre-Contributor

Pokemon: Skipper-Zero-Anime (alt form to Skipper akin to Deoxys)
Type:
/

Stats: 85 / 99 / 113 / 99 / 113 / 91 (600 BST)
Abilities: Reckless, No Weebshit
No Weebshit: The user traps Pokemon from the following media and deals 2x damage to them.
Danganronpa (Chihiro Fujisaki, Tenshi Hinanawi, Maki Harukawa, Monokuma)
Dragon Ball (Majin Buu, Goku)
Fate (Artoria Pendragon, Nero Claudius, Tamamo no Mae)
Fire Emblem: Fates (Corrin)
F-Zero (Captain Falcon)
Jojo's Bizarre Adventure (Rohan Kishibe, Johnathan Joestar)
Love Live! (Smol Nozomi)
Madoka Magica (Sayaka Miki)
Shelter (Rin)
SUGURI (Kyoko)
Touhou (Fujiwara No Mokou, Cirno)
Zombie Land Saga (Saki Nikaido)

Learnset: Skipper's movepool +Bullet Punch, Earthquake, Flash Cannon, Freeze-Dry, Iron Head, Moonblast, Roost, Shadow Sneak, Sludge Wave, Surf, Zippy Zap
Competitive Use: There is weebery in this metagame, and Skipper has come to cleanse it. The new movepool additions are designed to cteam every listed character: Tamamo gets obliterated by Shadow Sneak before it can move, Saki falls to Earthquake, Dragon Corrin gets nuked by Freeze-Dry, so on and so forth. Skipper has a weakness though: more specifically, anime characters that aren't waifubait garbage, for Johnathan Joestar, Captain Falcon and the various forms of Goku can exploit its Fighting weakness.
 
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Slate #12
Let The Music Play!


Congratulations to Brodaha, myself, and Ninetales Dragons for winning with Moonbitch, Fuck Ugly Nose Monkey, and hhgregg! Brodaha gained the title Alien vs. Predator.

This is a musical slate! Characters who play music, originate from songs or music videos, or are themed after music all fit. Show your character fits the theme like so: **David St. Hubbins**

This slate ends on July 21th.
Have fun!​
 
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"But there's no time to hesitate, so do it now! You wanna be a hero, don't you?! Then let's pass this test."

Pokémon: Kyoka Jiro
Type: Normal
Ability: Singer - Dancer Clone for Sound moves
H. Ability: Earphone Jack - 1.5x base power for Sound moves, but she takes 50% more damage from sound moves.
Moves: Boomburst, Bug Buzz, Chatter, Confide, Disarming Voice, Echoed Voice, Heal Bell, Hyper Voice, Metal Sound, Sing, Snarl, Supersonic, Uproar, Extrasensory, Air Slash, Earthquake, Night Slash, Leaf Blade, Thunderbolt, Thunder
Sig. Move: Heartbeat Fuzz | Normal | Special | 100 Base Power | 15PP | 100% accuracy |
Stats: 90/80/75/130/80/85
Reasoning: Normal because most sound attacks are normal and most other types would have flimsy explanations. Singer because she’s a skilled singer and sung in the cultural festival. Earphone Jack is from their quirk, she can amplify her heartbeat, but can be overpowered by louder sounds. Movepool is mostly sound attacks, with Earthquake, referencing the time she caused a small earthquake in the arena. Also some slashing moves, from when she used a sword in USJ. This is relevant because no one in Class-A uses cutting attacks. Heartbeat Fuzz is her special move from canon.
 

Pokémon: Rapunzel
Franchise: Tangled
Type:

Ability: Tangling Hair | Long Reach | [HA] Drought
Moves: Frying Pan, I See the Light, Wind in My Hair, Growth, Dazzling Gleam, Hyper Voice, Heat Wave, Brave Bird, Sing, Draining Kiss, Air Slash, Power Whip, Giga Drain, Synthesis, Morning Sun, Sunny Day, Leech Seed, Seed Bomb, Bullet Seed, Energy Ball, Heal Bell, Wish, Healing Wish, Rock Slide, Stone Edge, Sweet Kiss, Flower Shield
Stats: 100 HP/105 Atk/40 Def/80 SpA/130 SpD/65 Spe (520 BST)

Frying Pan |
|
| 65 BP | 16 PP | 100% | Usable only on first turn after switching in. Has +4 priority. 75% chance to flinch.
Wind in My Hair |
|
| 120 BP | 16 PP | 85%
I See the Light |
|
| 8 PP | Raises accuracy by 2.
Rapunzel @ Leftovers
Ability: Tangling Hair
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Heal Bell
- Sing / Synthesis
- Frying Pan
- Leech Seed / I See the Light

Rapunzel @ Life Orb
Ability: Long Reach
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Power Whip
- Wind in My Hair
- Brave Bird / Stone Edge
- I See the Light

Rapunzel @ Heat Rock
Ability: Drought
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
- Energy Ball / Giga Drain
- Dazzling Gleam
- Growth
- Heat Wave

Reasoning: Both of her types come from her connection to the Sundrop, a flower with powers revolving around light. A frying pan is her weapon of choice, and I See the Light is her movie's main song, and Wind in My Hair is the show's main song. She's proficient in using her undeniably long hair as a form of attack. She gets Brave Bird because she was once turned into a bird, and Rock Slide and Stone Edge because of her connection to the black rocks.
 
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Pokemon: Elphaba
Franchise: Wicked/Wizard of Oz
Type
:

Ability: Cursed
Cursed: Dark type attacks deal super effective damage against Fairy types but is 4x weak to Water type attacks


Notable Moves: Defying Gravity*, Dark Pulse, Nasty Plot, Hurricane, Roost, Psychic, Blizzard, Fire Blast
Defying Gravity:
|
| 5 (8) PP |
All Pokemon on the field have their ability replaced with Levitate | Dark Type moves get a 1.2x boost | Lasts 5 turns | Z-Move effect: +1 Speed
Stats: 80 / 60 / 80 / 130 / 95 / 120 (565 BST)

Reasoning: Elphaba is most known from the musical adaptation of the book, Wicked, which is based on the backstory of the Wicked Witch of the East. Throughout her story she becomes adept at using a variety of magic, in particular dark magic, giving her access to elemental-based moves. Being a witch who is known for riding a broom, her Dark/Flying typing allows her to use related moves such as Nasty Plot and Roost. She can learn Hurricane due to the opening scene of the Wizard of Oz that featured a tornado. Her signature move, Defying Gravity, is based on her song from the musical of the same name (and absolute banger), which cements her character as a wicked witch. (Spoilers from an 80 year old movie): She has a condition which makes her literally melt when coming into contact with water which brings her demise in the Wizard of Oz. This along with her hatred of the Good Witch of the North make up her ability, Cursed.
 

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