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Crossover Chaos Expanded (side-project)

Slate #10
Father's Day


Congratulations to Yung Dramps, myself, and Gojiratar for winning with Goku, Jonathan Joestar, and Orga! Gojiratar gained the title Infinity War.

You know the drill from Crossover Chaos v2's Mother's Day slate. This bonus theme is for fathers and father figures. Just because they aren't technically a dad doesn't mean they can't be a father figure and all that. Show your character fits the bonus theme like so: **Vegeta**

This slate ends on June 23rd.
Have fun!​
 
Time to submit a certain father that may or may not be appropriate for the season:

181614

Pokemon: Santa Claus
Type: Ice/Fairy
Ability: Merriment (If this Pokemon is hit with a move that is super effective against the Ice type, the move instead has neutral effectiveness, even if it would hit for 4x power.)/Refrigerate
Signature Item: Christmas Spirit
While Santa holds the Christmas Spirit (same Christmas Spirit that Smol Nozomi can Mega Evolve with), his Speed is increased by one stage, and if he summons Hail, it lasts for 8 turns instead of 5. Cannot be removed.
Signature Moves:
Hearty Laughter
- Type: Fairy
- Classification: Special
- Power: 40
- Accuracy: --
- PP: 30 (max 48)
- Effect: Sound move. If the user is Taunted, Tormented, Attracted, Disabled, Encored, Heal Blocked, or Paralyzed, removes said status. This move can be used if the user is Encored into another move, and it cannot be disabled.
- Flavor: Santa lets out a hearty "Ho ho ho!" which improves his mood and clears his thoughts.

Winter Magic
- Type: Ice
- Classification: Special
- Power: 75
- Accuracy: 100
- PP: 5 (max 8)
- Effect: Summons the Hail weather effect.
- Flavor: Santa whips up a wonderful winter day, to help create a magical Christmas.
Stats: 120/95/90/105/95/75 (Total: 580)
Notable Moveset: Ice Beam, Blizzard, Ice Punch, Moonblast, Play Rough, Safeguard, Reflect, Light Screen, Hail, Wish, Stockpile, Swallow, Spit Up, Flame Burst, Round, Hyper Voice, Sing, Crafty Shield, Milk Drink, Heal Bell, Charm, Heal Pulse, Miracle Eye, Mind Reader, Yawn, Present
Overview: It's none other than Santa Claus! Not to be confused with the Santa from Silvagunner's Christmas Comeback Crisis (though he has a connection with the Christmas Spirit item), this is simply the Father Christmas of our world. His typing comes from him being a magic old elf of the season of winter. Santa is mostly designed to be a decently tough cleric, with plenty of utility to make the most of his turns on the field. Most notably, his signature ability takes his weaknesses down to just one: Poison. Combined with his utility, this can make him tough to take down, and when he holds the Christmas Spirit, he is able to go decently fast, as well. Moves come from various things known about Santa, such as his power to judge whether you are naughty or nice and seeing when you are sleeping leading to Mind Reader and Miracle Eye. All in all, you better watch out, because Santa Claus is coming to town.
 
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Pokémon: Homer Simpson
Franchise: The Simpsons
Type:


Ability: Simple
Moves: Donut, Pink Sedan, Acid Armor, Slack Off, Curse, Stockpile, Power-Up Punch, Swallow, Belch, Spit Up, Drain Punch, Poison Jab, Gunk Shot, Superpower, Gyro Ball, Fire Punch, Ice Punch, Thunder Punch, Knock Off, Thunder Wave, Counter, Brick Break, Earthquake, Rapid Spin
Stats: 167 HP/107 Atk/80 Def/44 SpA/74 SpD/60 Spe (532 BST)

Pink Sedan |
|
| 80 BP | 24 PP | 100% | 70% chance to raise Speed by 1.
Donut |
|
| 32 PP | Heals 25% health. Has +1 priority.

Homer Simpson @ Leftovers
Ability: Simple
252 HP / 4 Def / 252 SpD
Impish or Relaxed Nature
- Donut / Slack Off
- Curse / Stockpile / Acid Armor
- Gyro Ball / Knock Off
- Gunk Shot / Toxic

Homer Simpson @ Assault Vest
Ability: Simple
116 HP / 252 Atk / 140 Spe
Jolly Nature
- Power-Up Punch
- Gunk Shot
- Pink Sedan
- Ice Punch / Earthquake

Reasoning: Homer Simpson, father of the Simpson family. He has unhealthy eating habits, works at a power plant, and drinks a lot of beer, which would all relate to Poison-type. High health comes from being fat. Donuts are his favorite food, and a pink sedan is what he's been driving since the beginning. Simple refers to him being generally stupid.
 
Pokémon: Zilla
Type:

Abilities: Mold Breaker, Unburden, Offspring Overrun*
*Offspring Overrun
: This Pokemon's damaging moves become multi-hit moves that hit twice. The second hit only deals 1/8th of damage. At the end of each turn, one each move will hit one more time. It will no longer add more hits the 7th turn. Does not affect multi-hit moves or moves that have multiple targets.
Moves: Outrage, Dragon Claw, Dragon Rush, Dual Chop, Dragon Tail, Waterfall, Aqua Jet, Aqua Tail, Dive, High Jump Kick, Jump Kick, Low Kick, Triple Kick, Bounce, Acrobatics, Aerial Ace, Poison Jab, Extreme Speed, U-turn, Earthquake, Dig, Elemental Fangs, Poison Fang, Sucker Punch, Crunch, Bulldoze, Stone Edge, Rock Slide, Egg Bomb, Soft Boiled, Draco Meteor, Dragon Pulse, Hydro Pump, Scald, Surf, Whirlpool, Flamethrower, Heat Wave, Aeroblast, Gust, Agility, Dragon Dance, Camouflage, Defog, Hone Claws, Nasty Plot, Trick, Roar.

Stats: 70 HP/110 Atk/70 Def/80 SpA/70 SpD/150 Spe

Reasoning: Father/mother (idfk tbh) of innumerable amounts of raptor-like babies, Zilla was at first America's first (failed) take of you know who, is now reduced to another member of Toho's pantheon of kaiju. Dragon/Water because he a big lizard who is associated to the element of water in his appearence in Rulers of Earth. The stats represent how whimpy but fast he is compared to the other more lumbering bipedal kaiju. Mold Breaker is based on his bizarre anility to dig throught steel and concrete (Dig and other ground-type moves also come from this), Unburden because he's one of the fastest non-flying kaiju and pretty light, and his signature ability, Offspring Overrun, comes from his unusual ability to produce pregnant offspring without the necessity of a mate. Moves aren't really special, most of them are either STABs or references to his way of fighting.

Pokémon: Heisei Godzilla
Type:

Abilities: Bulletproof, Regenerator, Radioactive Heart*
*Radioactive Heart
: Every Poison move has an added 30% percent chance to burn the target. This Pokemon is immune to Fire and Poison-type moves and its Attack by 1 stage and restores 1/4 of its maximum HP, rounded down, when hit by a Fire or Poison-type move.
Moves: Atomic Breath*, Nuclear Pulse*, Poison Jab, Recover, Surf, Dragon Pulse, Draco Meteor, Outrage, Dragon Claw, Earthquake, Flamethrower, Fire Blast, Overheat, Heat Crash, Heavy Slam, Discharge, Elemental Punches, Drain Punch, Superpower, Elemental Fangs, Poison Fang, Crunch, Aqua Tail, Dragon Tail, Calm Mind, Healing Wish, Rest, Toxic, Will-o-Wisp, Explosion, Retaliate, Hyper Beam, Focus Blast, Seismic Toss, Roar, Noble Roar.
*Atomic Breath |
|
| 110 BP | 8 PP | 100% | Has a 10% chance to burn the target. This move's type effectiveness against Steel is changed to be super effective no matter what this move's type is.
*Nuclear Pulse |
|
| 70 BP | 16 PP | 100% | If this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field. Acid Downpour from Nuclear Pulse does not have any secondary effect.
Z-Move: Eternal Heat Ray |
|
| 200 BP | - PP | -% | Can only be activated by Godzilla holding the item Uranium Z and knowing the move Atomic Breath. The user will turn into Burning Heisei Godzilla before using this move. As Burning Heisei Godzilla, Atomic Breath will turn into Spiral Heat Ray* and Nuclear Pulse will turn into Infernal Waves*.
Stats: 130 HP/130 Atk/100 Def/140 SpA/100 SpD/70 Spe

Reasoning: 3rd incarnation of the radioactive lizard, and the 2nd one to be an adoptive father (in this case of Godzilla Jr instead of the abomination Minilla). Poison/Dragon is related to him being a dinosaur mutated by nuclear energy, which he feeds on and weaponizes, features reflected by Radioactive Heart. Regenerator and Bulletproof reference his durability and regenerative abilities. Stats reflect how powerful, bulky but slow he is. Atomic Breath and Nuclear Pulse are this incarnation's distinctive weapons. There isn't much to say about the rest of the movepool, highlights are Healing Wish and Explosion, references to his death.
Pokémon: Burning Heisei Godzilla (requires using Eternal Heat Ray)
Type:

Abilities: Radioactive Heart*
Moves: Same as above +
*Spiral Heat Ray |
|
| 110 BP | 8 PP | 100% | Has a 10% chance to burn the target. Power rises 30 BP with each successful hit. The power is reset if this move misses or another move is used and becomes confused afterwards.
*Infernal Waves |
|
| 30 BP | 16 PP | 100% | Hits 3 times both foes and ally in Doubles matches. If this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field. Inferno Overdrive from Infernal Waves does not have any secondary effect.
Stats: 130 HP/150 Atk/100 Def/170 SpA/100 SpD/70 Spe
Reasoning: So this is what the big G turned into before dying, what a fancy way to go. Most of the changes made to him in this form are due to an overload of energy, causing him to literally start burning, ence why the Fire type. This also caused him to lose conrrol of his atomic powers, which are now even deadlier, justifying the changes of his stats, Atomic Breath and Nuclear Pulse.
 
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Cookie Butter

formerly the someone
is a Pre-Contributor
Pokémon: Mayuri Kurotsuchi
Typing: Ghost/Poison
Ability: Pressure | Regenerator | Gooey
Stats: 105/30/75/95/75/85 (465)
Signature Moves:
Growth Serum (90 BP | Poison | Special | Can target user. If the target is the user or an ally, this move restores 1/2 of its maximum HP, rounded down, instead of dealing damage.)
Moves:
Physical: Cross Poison, Sacred Sword, Shadow Claw, Night Slash, Psycho Cut, Leaf Blade, Slash, Bullet Punch, Mach Punch, Counter, Metal Burst
Special: Sludge Bomb, Sludge Wave, Shadow Ball, Spacial Rend, Giga Drain, Flamethrower, Thunderbolt, Ice Beam, Dark Pulse, Magic Coat, Acid Spray, Belch, Hidden Power
Status: Recover, Purify, Sunny Day, Recycle, Haze, Taunt, Toxic
Mayuri Kurotsuchi can change into Mayuri Kurotsuchi-Shikai if it knows Growth Serum.

"Rip, Ashisogi Jizou!"
Form: Mayuri Kurotsuchi-Shikai
Ability: Neural Blocking - Slashing moves have a 50% chance to paralyze the target if they land.
Stats: 105/60/95/125/95/85 (565)
When holding Godly Cells, Mayuri Kurotsuchi-Shikai can change into Mayuri Kurotsuchi-Bankai.
When holding Modified Godly Cells, Mayuri Kurotsuchi-Shikai can change into Mayuri Kurotsuchi-Modified Bankai.

"Bankai: Konjiki Ashisogi Jizou"
Form: Mayuri Kurotsuchi-Bankai
Ability: Deadly Neurotoxin (Same as GLADoS from CCV2): Changes the weather to Toxic Clouds. This damages Pokémon for 1/16th of their HP at the end of each turn, unless they're Poison, Ghost, or Steel-type, or have the abilities Poison Heal or Immunity. Lasts for 5 turns (8 if Toxic Rock is held).
Stats: 105/60/135/135/135/95 (665)

"Modified Bankai: Konjiki Ashisogi Jizou: Matai Fukuin Shoutai"
Form: Mayuri Kurotsuchi-Modified Bankai
Ability: Protean
Stats: 105/100/105/165/105/85 (665)

Reasoning:
  • Mayuri is the father of Nemu Kurotsuchi, so he qualifies for this slate.
  • Typing: Ghost/Poison for being a shinigami (death god) that's also a mad scientist and fights mostly by using toxins.
  • Moves: Besides the obvious Ghost and Poison moves, there are also slashing moves because the shinigamis fight mostly with swords. Mayuri is also an expert in spells called Kido "demon arts" which come in varied elements. Mayuri can also go from one dimension to another with portals, thus Space Rend. He also modified his arm to work as a rocket punch, so I gave him punching moves.
  • Abilities: All shinigami can apply pressure with their... spiritual pressure, so it gets Pressure. Mayuri speficailly is known for body modifications, his regeneration is amazing, thus Regenerator. As a last resort, he also can turn his body into liquid, so Gooey.
  • Mayuri can unleash his power by activating Shikai, his katana becomes a sword-trident thing that paralyzes anyone he stabs.
  • Like other shinigami, Mayuri's strongest form is his Bankai. His Bankai is a giant baby that releases poison clouds.
  • Unlike other shinigami Mayuri modified his own Bankai to adapt according to his needs. His modified Bankai changes to exploit the opponent's weaknesses, after Mayuri has gathered enough information about the enemy.

Pokémon: Saitama
Type: Normal/Fighting
Ability: Iron Fist/No Guard
Moves: Mega Punch, Power-Up Punch, Focus Punch and Dynamic Punch. That's it.
Z-Move: Serious Punch (255 BP | Physical | Requires Mega Punch | Ignores type-based immunities)
Stats: 120/255/120/5/120/120 (740)

Reasoning: One Punch Man
 
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"This is for working me like a dog! This is for drugging me up, and having the nerve to shake me down! Maroon 5 actually sucks, by the way! This one's for my kid and my wife! And this one... heh... This one's for violating my privacy."
Pokémon: Wade L. D.
Type: Normal
Ability: Skill Link / Waddle Dealer* / Friend Guard (Hidden)
*Waddle Dealer: When switching out, replacement is poisoned but has their highest stat boosted by 1. Fails if replacement cannot be poisoned.
Stats: 70/120/70/80/70/120 (530)
Notable Moves: Waddle Spear Barrage*, Frustration, Slack Off, Icicle Spear, Pin Missile, Close Combat, Poison Jab, Smart Strike, Outrage, Thrash, U-Turn, Spikes, Toxic Spikes, Aromatherapy, Rage Powder
*Waddle Spear Barrage: Physical Normal-Type, 30 BP, 100% Accuracy, 10/16 PP, hits 2-5 times
Wade L. D. @ Sitrus Berry
Ability: Waddle Dealer
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-Turn
- Frustration
- Close Combat
- Aromatherapy / Spikes / Toxic Spikes / Poison Jab

Wade L. D. @ Life Orb
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waddle Spear Barrage
- Icicle Spear
- Close Combat
- U-Turn

Reasoning: A married man with a terminally ill son and a horrible job, who cracked under the pressure, became a drug dealer, and eventually died holding off the police. He's also a Waddle Dee, and responsible for President Haltmann, his boss, taking control of the SiIvaGunner channel. That's less important. Normal because he's pretty much just a normal guy. Waddle Spear Barrage, Icicle Spear, Pin Missile, Spikes, and Toxic Spikes all come from his use of spears in battle, and Skill Link ties into said moves. Waddle Dealer as well as Poison Jab and Aromatherapy come from the fact that he's a drug dealer. Friend Guard and Close Combat because of how he covered 2B's escape at the cost of his own life. Rage Powder ties into both of these things. Frustration, Outrage, and Thrash come from him having a LOT of pent-up frustration. Smart Strike because he's transported metal around for people and helped build the Gadgetini Clone and it was the most fitting Steel move. U-Turn because he constantly juggled and moved between various aspects of his life, also he basically ditched his family.


also here's some resubs


"I find your lack of faith disturbing."
Pokémon: Darth Vader
Type: Psychic/Steel
Ability: More Machine Than Man* / Overcoat (Hidden)
*More Machine Than Man: Slashing moves have 1.5x power, but user is weak to Electric moves.
Stats: 70/120/120/120/100/70 (600)
Notable Moves: Psycho Cut, Sacred Sword, X-Scissor, Night Slash, Smart Strike, Psychic, Psyshock, Flash Cannon, Aura Sphere, Focus Blast, Dark Pulse, Swords Dance
Darth Vader @ Leftovers
Ability: More Machine Than Man
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Psycho Cut
- Sacred Sword
- X-Scissor
- Swords Dance

Reasoning: Psychic/Steel is because he's a Force user as well as a cyborg. More Machine Than Man's effect is because he's an excellent swordsman, but his armor / life support machine can be disrupted by electricity. Overcoat is also due to his armor. He gets several slashing moves as well as Swords Dance due to his lightsaber. Most of his special moves are based on the Force - Psychic and Psyshock are obvious, Aura Sphere and Focus Blast are because the Force is associated with life force (similar to Aura), and Dark Pulse is because he uses the Dark Side of the Force. Smart Strike and Flash Cannon are basic STAB.



"I'm trying to explain that I'm a person who wishes to live a very quiet life. I take care not to trouble myself with any enemies, like winning and losing, that would cause me to lose sleep at night. That is how I deal with society, and I know that is what brings me happiness."
Pokémon: Yoshikage Kira
Type: Normal/Dark
Ability: Infiltrator / Killer Queen*
*Killer Queen: When making contact with an enemy, sets a counter used by Detonation. Only one such counter can be set at a time.
Stats: 80/130/80/80/80/80 (530)
Notable Moves: Detonation*, Sheer Heart Attack**, Air Bomb***, Knock Off, Throat Chop, Milk Drink, Explosion, Seed Bomb, Hold Hands
*Detonation: Physical Normal-type, 120 BP, 85% Accuracy, 5/8 PP. If a counter is set by Killer Queen, hits the affected enemy (even if they have switched out) with 180 BP and bypassing accuracy checks. 190 BP Breakneck Blitz.
**Sheer Heart Attack: Normal-type Status, 5/8 PP. Enemies take 1/8th of their health each turn. Ice and Ghost types are unaffected, and Fire types take double damage. Does not deal damage in Gravity. This lasts until Yoshikage Kira faints or a direct attacking move, or it is dispelled with Rapid Spin or Defog. When upgraded with a Z-Crystal, boosts Defense by 1.
***Air Bomb: Physical Flying-type, 120 BP, 100% Accuracy, 10/16 PP. No other effects. Ballistic move. 190 BP Supersonic Skystrike.
Yoshikage Kira @ Normalium Z
Ability: Killer Queen
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Detonation
- Hold Hands
- Throat Chop
- Milk Drink

Reasoning: The Stand-using serial killer from Morioh with a hand fetish. Normal because he's a pretty normal guy who just wants to live a quiet life. Dark-type because he's a serial killer. Infiltrator for much the same reason. His signature moves and ability are from his Stand, Killer Queen, which can create various "bombs". The ability and Detonation are based on his first bomb which allows him to detonate anything - or anyone - he touches. Sheer Heart Attack is based on his second bomb, which works automatically and seeks out sources of heat to blow up. Air Bomb is also based on his first bomb, in the form it takes when he "teams up" with Stray Cat, allowing him to make bombs out of its air bubbles. Knock Off is for STAB mostly, Throat Chop has some of the same and some of how he killed that one dog. Milk Drink is because he always has a warm glass of milk as part of his nightly routine (according to himself.) Explosion and Seed Bomb are due to that whole "explosions" thing he has going on. Hold Hands is because... well, what body part does he have a fetish for, again?

(I personally don't think he really fits this slate but someone told me to resub him so w/e)
 
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Resub

“Useless, useless!!!”
Pokémon: **DIO** (JoJo’s Bizarre Adventure: Phantom Blood and Stardust Crusaders)
Type: Dark/Fighting
Ability: Regenerator / Spore Spread (think Effect Spore, but you make contact with opponent to spread it)
Moves: The World*, Steamroller, Frost Breath, Ice Beam, Extreme Speed, Teleport, Superpower, Close Combat, Feint, Detect, Psychic, Future Sight, Foul Play, Pursuit, Bulldoze, Drain Punch, Ice Punch, Leech Life, Smart Strike, Torment, Taunt, Stun Spore, Hypnosis, Recover, Heal Pulse
*The World | Dark | 5/8 PP | 100 BP | —% Acc | Physical | A random opponent will be selected and cannot do anything that turn, while Dio is forced to attack it. The next time said opponent attacks, they will use the move on the turn they were frozen. This move will not pick the same opponent twice.
Stats: 80 HP / 145 Atk / 100 Def / 70 SpA / 95 SpD / 110 Spe (BST: 600)

Reasoning: So, Dio. Evil Vampire = Dark. Shounen = Fighting. Vampiric draining abilities = Regenerator. His tentacle spores = Spore Spread and Stun Spore. Moves are based on everything he does. The Psychic moves come from his brief time with a Purple Hermit-esque stand that could create Psychic images and I’m sure you’ve seen the Steamroller memes already. Dio had several illegitimate children following him putting his head on Jonathan Joestar’s body, one of which, Giorno Giovanni, became the center of attention in Vento Aureo/Golden Wind.
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Pokémon: Sailor Moon
Franchise: Sailor Moon
Type: Normal/Super:

Eternal:

Queen Serenity:

Abilities: Normal/Super/Eternal: Klutz/Super Luck/Victory Star (HA)
Queen Serenity: Pixilate
Moves: Moonblast, Moonlight, Dazzling Gleam, Fairy Wind, Charm, Play Rough, Supersonic, Screech, Hyper Voice, Tearful Look, Recover, Jump Kick, High Jump Kick, Double Kick, Double-Edge, Air Slash, Hurricane, Brave Bird, Aerial Ace, Moon Princess Halation, Moon Spiral Heart Attack, Rapid Spin, Heal Pulse, Moongeist Beam, Swift, Boomburst, Fleur Cannon, Disarming Voice, Baby-Doll Eyes, Sparkly Swirl, Focus Blast, Aura Sphere, Surf, Flamethrower, Ice Beam, Thunderbolt, Flash Cannon, Power Gem, Shadow Ball, Earth Power, Hydro Pump, Tri-Attack, Thunder Wave, Dark Pulse
Stats: Normal: 70 HP/100 Atk/70 Def/110 SpA/90 SpD/110 Spe (550 BST)
Super: 80 HP/110 Atk/70 Def/130 SpA/100 SpD/120 Spe (610 BST) (Use the Moon Kaleido Scope key item. Can be used again to reverse back.)
Eternal: 100 HP/120 Atk/70 Def/150 SpA/100 SpD/130 Spe (670 BST) (Use the Eternal Tiare key item. Can be used again to reverse back.)
Queen Serenity: 120 HP/100 Atk/100 Def/180 SpA/130 SpD/150 Spe (780 BST) (Must hold the Silver Crystal item in-battle.)

Silver Crystal: Restores 1/16th of the user's HP if its a Fairy-type. Other types will take the same amount, and will double for Dark-types. If the holder is Sailor Moon, it transforms her into Queen Serenity (like Primal Reversion) and heals for 1/8th of the user's HP every turn. Cannot be knocked off if the holder is Sailor Moon.

Moon Princess Halation |
| 30 BP | Special | 20 PP | 100% | Hits 2 to 5 times.
Moon Spiral Heart Attack |
| 120 BP | Special | 10 PP | 100% |
Z-Moves: Moon Tiara Action |
| 175 BP | Special | 1 PP | Requires the user to hold the Moon Tiara (Z-Crystal), need Moonblast in their moveset, and be in either Normal or Super form to use this move. | Always deals a critical hit.
Silver Moon Crystal Power Kiss |
| 200 BP | Special | 1 PP | Requires the user to hold the Holy Moon Chalice (another Z-Crystal), need Moonlight in their moveset, and be in Eternal or Queen Serenity form to use this move. | Restores 50% of the user's max HP and cures non-violate status.

Reasoning: OK, a lot to take in, but here we go. Sailor Moon is the true identity of Usagi, and since Fairy types are related to the moon, she's that and along with Normal for being a human. Eternal has the Flying-type instead for her new wings, and just pure Fairy for Queen Serenity due to her being a god. Klutz for her clumsiness, Super Luck for her great power, and Victory Star for something spacey sounding. Most of her moves are either filler or related to some of her attacks. 4 of them are her signature moves. She also has 4 different forms, each becoming more and more powerful, with Queen Serenity being a goddess. Statspread is just mostly opted to her magical girl status, though she does have some physical prowlness. She also fights off evil, which does include Dark-types, meaning that they can prove to be a death to her, from more damage to straight up OHKOing them. Also, she gains some attacks representing her other Sailor Senshi teammates, just to give her some reconition.

Related image

And now the guy who's coming after her.
Pokémon: Donald McDonald
Type: Normal/Fairy
Abilities: Serene Grace/Dancer/Inner Focus
Gold Mode: Cheapie (Regenerates 1/16th max HP in real time per second. Does not require PP for moves, and Z-Crystals are not required to use Z-moves, which are always active. Ronald Magic now hits 3 times and Ran Ran Ruu always confuses.)
Signature Moves: Ronald Magic | 100 BP (Z-Move: 180) | Normal type | Special | 80% Acc. | 10-16 PP | Has a 40% chance to flinch. / Ran Ran Ruu | Normal type | Status | 100% Acc. | 5-8 PP | Draws attention to itself, as well as having a 50% chance to confuse everyone. Applies +1 to all stats with a Z-Crystal.
Signature Z-Move: Unhappy Set | 70 BP | Normal type | Physical | 1 PP | Hits 3 times. Requires Double-Edge.
Stats: 100 / 120 / 80 / 115 / 80 / 100 | BST: 595
Gold Mode: 150 / 180 / 120 / 172 / 120 / 150 | BST: 892
Notable moves: Acrobatics, Barrage, Hyper Beam, Hyper Voice, Boomburst, U-Turn, Lunge, Beat Up, Taunt, Roar of Time, Spacial Rend, Charge Beam, Moonblast, Thunderbolt, Ice Beam, Flamethrower, Play Rough, Explosion, Earthquake, EVERY physical Fighting-type move, Amnesia, Double Edge, Ronald Magic, Ran Ran Ruu
Reasoning: From the (somewhat more recent) Japanese Ronald Thinks ads. Reminder, the JAPANESE Donald, not the AMERICAN Ronald. Stats, movepool, some moves (like the random signature moves) and the Z-Move mostly relate to the CRAPTON of variants of him on MUGEN, but he didn't originate from there so it doesn't count. He does have a Gold Mode, though, meant for AG. The other stuff are at least related to the commercials with him.
 

Pokemon: Iroh
Type
:

Ability: Lighting Rod

Notable Moves: Hot Cup of Tea*, all Fire type moves, Dragon Pulse, Draco Meteor, Thunderbolt, Thunder, Mirror Coat
Hot Cup of Tea:
|
| 5 (8) PP | Recovers 50% of total HP | Boosts Fire type moves (Flash Fire effect)

Stats: 80 / 95 / 100 / 140 / 110 / 50 (575 BST)

Reasoning: The Dragon of the West was the best father figure Zuko could've asked for. Iroh was one of the greatest Fire Benders in Avatar and was regarded as a wise mentor. One of his most notable abilities was to channel lightning and redirect it. This gives Iroh the ability Lightning Rod and electric moves and Mirror Coat. Iroh had his own tea shop and enjoyed a nice cuppa that he could use to boost his fire breathing techniques.


Pokemon: Mrs. Doubtfire
Type
:

Ability: Disguise

Notable Moves: Return, Play Rough, Close Combat, Substitute, Trick, Parting Shot, Swagger, Cotton Guard, Soft Boiled
Stats: 130 / 95 / 120 / 60 / 110 / 50 (565 BST)

Reasoning: Mrs. Doubtfire is the ultimate nanny dad who would do anything for his kids. He is part Fairy type due to Fairy types often being based on trickery and deceit as well as having fairy godmother traits. Mrs Doubtfire is a disguise hence the ability Disguise as well as having moves such as Substitute and Trick. Throughout the movie Mrs. Doubtfire shows he is not afraid of throwing hands when needed so he has access to a shallow physical move. He is also known for one liners so moves such as Parting Shot and Swagger are also in his movepool. Cotton Guard is there because Mrs. Doubtfire needs to add a little bit of extra padding sometimes.
 

Pokémon: Mr. Krabs (Spongebob Squarepants)
Type: Water/Steel
Ability: Tough Claws
Moves: Crabhammer, Bullet Punch, Metal Claw, Crush Claw, Guillotine, Vice Grip, Slash, Night Slash, Dragon Claw, Knock Off, X-Scissor, Hone Claws, Agility, Super Pay Day
Super Pay Day
: 90BP Steel-type version of Pay Day
Z-Move: Big Meaty Claws: 190 BP | Water-type | Makes Contact | High critical hit ratio (+2) | Base move: Crabhammer
Stats: 80 / 130 / 115 / 50 / 50 / 115 (BST: 540)

Reasoning: Mr. Eugene Krabs has been a father figure to Pearl despite the two obviously not biologically related. Tough Claws ability is perfect for flavor and competitive viability while his movepool are based on his claws and love for money. Additional steel-typing is a reference to his nickname "Armor Abs Krabs". His stat spread is similar to Kingler, a fellow crab Pokemon.
 
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"It's fine now. Why? Because I am here!"

Pokémon: All Might
Type: Fighting
Ability: Broken Ace - Loses 20% health each turn. Transforms into Small Might when health is 40% or lower. When about to be knocked out in Small Might form, transforms back to Tall Might and lasts for the rest of the turn. Can't be healed.
Moves: Power-Up Punch, Superpower, Close Combat, Counter, Force Palm, Double-Edge, Mach Punch, Thunder Punch, Ice Punch, Fire Punch, Low Kick, High Jump Kick, Jump Kick, Drain Punch, Mega Punch, Dynamic Punch, Sucker Punch, Mega Kick, Heavy Slam, Bullet Punch, Play Rough, Air Slash, Cross Chop, Protect, Bulk Up, Earthquake, Hurricane, Fly, Rock Slide, Hyper Beam, Giga Impact, Dragon Rush.
Signature Moves:
California Smash | Fighting | Physical | 75 Base Power | 30PP | 90% accuracy | Can hit people in the semi-invulnerable turn of Fly, and power is doubled if it does.
Carolina Smash | Fighting | Physical | 100 Base Power | 30PP | 100% accuracy | High Crit ratio
Detroit Smash | Fighting | Physical | 100 Base Power | 30PP | 100% accuracy | 50% chance of lowering defense
New Hampshire Smash | Fighting | Physical | 90 Base Power | 30PP | 90% accuracy | Hits pokemon before they switch out.
Oklahoma Smash | Fighting | Special | 125 Base Power | 30PP | 80% accuracy
Texas Smash | Fighting | Special | 90 Base Power | 30PP | 1000% accuracy | Forces a switch out.
United States of Smash | Fighting | Physical | 300 Base Power | 5PP | 100% accuracy | User faints.
Stats(Tall Might): 140/180/120/90/120/150
Stats(Small Might):140/90/10/30/10/30
Reasoning: This may be the strongest mon I've made. Fighting for being the ultimate brawler and pinnacle of justice in My Hero Academia. Broken Ace references his horrific injury he got from All for One. He was relegated to 3 hours of heroism on a day. His movepool is similar to Izuku's, due to them having the same quirk. His many signature moves are his special moves on canon. His Tall Might and Small Might forms are named after memes about the character. While his stats drop dramatically in Small Might, he's still capable of using a bit of One for All in Small Might form, albeit not without risk. Also, he's the 8th user of one for all, so his stats are 800. He's basically what regigigas should have been. An crippled Uber monster.
**He's technically not Izuku's dad, but he is more than enough of a father figure.

"Just trying to meet expectations! A smiling... dependable... cool hero... That's what I wanna be! That's why I'm giving it everything! For everyone! Your experiences... your determination... I can't even begin to imagine what all that's like... but... If you become number one without giving it your all... Then I don't think you're serious... about denying him everything! That's why I have to win! I have to surpass you!"

Pokémon: Izuku Midoriya (My Hero Academia)
Type: Normal/Fighting
Ability: Justified/Sturdy
Hidden Ability: One for All - The Pokemon's attacks deal 100% more damage, but each attack has 50% recoil.
Moves: Power-Up Punch, Superpower, Close Combat, Counter, Force Palm, Double-Edge, Mach Punch, Thunder Punch, Ice Punch, Fire Punch, Low Kick, High Jump Kick, Jump Kick, Drain Punch, Mega Punch, Dynamic Punch, Sucker Punch, Mega Kick, Heavy Slam, Bullet Punch, Play Rough, Air Slash, Power Whip, Protect, Bulk Up.
Signature Moves:
Detroit Smash | Fighting | Physical | 100 Base Power | 30PP | 100% accuracy | 50% chance of lowering defense.
Black Whip | Dark | Special | 90 Base Power | 25PP | 90% accuracy | Target can't switch out after being hit.
Z-Move: St. Louis Smash - Converted from High Jump Kick using Shootstylium Z. | Fighting | Physical | 200 Base Power |
Stats: 120/120/65/95/60/125
Reasoning: Normal because Izuku was just a normal kid with no quirk at first. Fighting because he’s mostly hand-to-hand combat and sheer force with a few ranged attacks. Justified comes from his undying desire to help people, regardless of how stupid it is in retrospect and his record of beating down villains. Sturdy comes from the level of damage he’s willing to take to achieve his goals, willingly breaking his bones multiple times for the sake of the good of others. One for All comes from his quirk, It allowed him to achieve some spectacular feats of strength, but at the cost of broken body parts. Hidden Ability because he saw it as a trump card at first. Most of his moves are punches, because his early battle-style was initially just punches and finger-flicks, as that’s what was mainly how All Might fought. St.Louis Smash is, as of this slate, the latest special move he used. Black Whip is a very recent and very potent new power he got for reasons I dare not spoil. His stats portrays his immense speed and strength and his lackluster defenses and his High HP also shows his determination, shrugging damage with sheer stubbornness.

"I gave Shoto everything. By age 20, I'd already climbed to the #2 position. It was because I made that climb that I understood... unless I reached the summit, it was all for nothing. If all I cared about was titles, I could've worn a smile like you... and played the part of the lovable fool. But I wanted to be the strongest!"

Pokémon: Endeavor
Type: Fire
Ability: Scrappy/Flame Body
H. Ability: Hellflame - All Fire-Type attacks have Base Power multipled by 1.5x before STAB, but they also drain 10% of Endeavor's health.
Moves: Flamethrower, Fire Blast, Fire Punch, Flare Blitz, Inferno, Flame Charge, Dragon Breath, Hyper Beam, Discharge, Thunderbolt, Thunder, Thunder Punch, Zap Cannon, Superpower, Mega Punch, Close Combat, Night Slash, Dark Pulse, Knock Off, Giga Impact, Dragon Pulse, Dragon Claw, Dragon Dance, Nasty Plot, Revenge,
Sig moves:
Jet Burn | Fire | Special | 120 Base Power | 15PP | 100 accuracy | 10% chance of burning. ⅓ damage inflicted as recoil.
Hell Spider | Fire | Physical | 90 Base Power | 15PP | 100 accuracy | High Crit Chance
Z-Move: Prominence Burn - Converted from Jet Burn using ium Z. | Fire | Special | 250 Base Power
Stats: 123/150/75/135/75/108
Reasoning: Endeavor is a Fire type due to being the strongest fire quirk user in the world. Scrappy due to his unlikable personality and actions, forcefully marrying and bedding a woman, simply to produce a kid with a Quirk strong enough to use as a tool to surpass All Might. Flame Body because his body's constantly covered in fire, and more subtly, Flame Body's assistance in breeding references his plan to "breed" a powerful hero. Hellflame is his quirk, giving him the ability to manipulate flames to an insane degree. However, he can overheat when creating large amounts. Movepool is mostly Fire moves with coverage. Nasty Plot references his plan to surpass All Might. His signature moves and Z-Move are his canon special moves.
Fun Fact-His stats reference his quirk as well.

"If you wanna stop this, then stand up! Because I've just got one thing to say to you! Never forget who you want to become!"

Pokémon: Shoto Todoroki
Type: Ice/Fire
Ability: Half-Cold Half-Hot: Ice and Fire attacks have 1.5x base power. Using a Fire move more than once risks burns, with 10% percent for every consecutive fire move. Using a Ice move more than once risks freezing, with 10% percent for every consecutive Ice move.
Moves: All non-signature Ice moves, Flamethrower, Fire Blast, Inferno, Fire Punch, Flame Wheel, Flame Charge, Flare Blitz, Dragon Pulse, Dragon Breath, Aura Sphere, Moonblast, Play Rough, Dazzling Gleam, Thunderbolt, Thunder, Discharge, Zap Cannon, Double-Edge.
Sig-Move: Flashfreeze Heatwave | Fire | Special | 120 Base Power | 15PP | 100% Accuracy | Simultaneously Ice and Fire
Stats: 90/50/75/150/120/100
Reasoning: Ice/Fire as he was bred to become a super hero with his father's fire quirk and his mother's ice quirk. Ice is primary as he greatly prefers his ice half due to his father's treatment of him and mother. His ability Half-Cold Half-Hot is his quirk, temperature control. His movepool is STAB moves and mild coverage. His stats are notably lopsided toward his special stats due to his reliance on his quirk. Flashfreeze Heatwave was the attack he used on Izuku after Izuku's telling him to use his quirk his way.
 
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"It's fine now. Why? Because I am here!"

Pokémon: All Might
Type: Fighting
Ability: Broken Ace - Loses 20% health each turn. Transforms into Small Might when health is 20% or lower. When about to be knocked out, transforms back to Tall Might and lasts for the rest of the turn.
Moves: Power-Up Punch, Superpower, Close Combat, Counter, Force Palm, Double-Edge, Mach Punch, Thunder Punch, Ice Punch, Fire Punch, Low Kick, High Jump Kick, Jump Kick, Drain Punch, Mega Punch, Dynamic Punch, Sucker Punch, Mega Kick, Heavy Slam, Bullet Punch, Play Rough, Air Slash, Cross Chop, Protect, Bulk Up, Earthquake, Hurricane, Fly, Rock Slide, Hyper Beam, Giga Impact, Dragon Rush.
Signature Moves:
California Smash | Fighting | Physical | 100 Base Power | 30PP | 90% accuracy | Can hit people in the semi-invulnerable turn of Fly, and power is doubled if it does.
Carolina Smash | Fighting | Physical | 100 Base Power | 30PP | 100% accuracy | High Crit ratio
Detroit Smash | Fighting | Physical | 100 Base Power | 30PP | 100% accuracy | 50% chance of lowering defense
New Hampshire Smash | Fighting | Physical | 100 Base Power | 30PP | 100% accuracy | 50% chance of lowering defense
Oklahoma Smash | Fighting | Physical | 100 Base Power | 30PP | 100% accuracy | 50% chance of lowering defense
Texas Smash | Fighting | Physical | 100 Base Power | 30PP | 100% accuracy | 50% chance of lowering defense
United States of Smash | Fighting | Physical | 300 Base Power | 5PP | 100% accuracy | User faints.
Stats(Tall Might): 140/180/120/90/120/150
Stats(Small Might):140/90/10/30/10/30
Reasoning: This may be the strongest mon I've made. Fighting for being the ultimate brawler and pinnacle of justice in My Hero Academia. Broken Ace references his horrific injury he got from All for One. He was relegated to 3 hours of heroism on a day. His movepool is similar to Izuku's, due to them having the same quirk. His many signature moves are his special moves on canon. His Tall Might and Small Might forms are named after memes about the character. While his stats drop dramatically in Small Might, he's still capable of using a bit of One for All in Small Might form, albeit not without risk.
**He's technically not Izuku's dad, but he is more than enough of a father figure.

"Just trying to meet expectations! A smiling... dependable... cool hero... That's what I wanna be! That's why I'm giving it everything! For everyone! Your experiences... your determination... I can't even begin to imagine what all that's like... but... If you become number one without giving it your all... Then I don't think you're serious... about denying him everything! That's why I have to win! I have to surpass you!"

Pokémon: Izuku Midoriya (My Hero Academia)
Type: Normal/Fighting
Ability: Justified/Sturdy
Hidden Ability: One for All - The Pokemon's attacks deal 100% more damage, but each attack has 50% recoil.
Moves: Power-Up Punch, Superpower, Close Combat, Counter, Force Palm, Double-Edge, Mach Punch, Thunder Punch, Ice Punch, Fire Punch, Low Kick, High Jump Kick, Jump Kick, Drain Punch, Mega Punch, Dynamic Punch, Sucker Punch, Mega Kick, Heavy Slam, Bullet Punch, Play Rough, Air Slash, Power Whip, Protect, Bulk Up.
Signature Moves:
Detroit Smash | Fighting | Physical | 100 Base Power | 30PP | 100% accuracy | 50% chance of lowering defense.
Black Whip | Dark | Special | 90 Base Power | 25PP | 90% accuracy | Target can't switch out after being hit.
Z-Move: St. Louis Smash - Converted from High Jump Kick using Shootstylium Z. | Fighting | Physical | 200 Base Power |
Stats: 120/120/65/95/60/125
Reasoning: Normal because Izuku was just a normal kid with no quirk at first. Fighting because he’s mostly hand-to-hand combat and sheer force with a few ranged attacks. Justified comes from his undying desire to help people, regardless of how stupid it is in retrospect and his record of beating down villains. Sturdy comes from the level of damage he’s willing to take to achieve his goals, willingly breaking his bones multiple times for the sake of the good of others. One for All comes from his quirk, It allowed him to achieve some spectacular feats of strength, but at the cost of broken body parts. Hidden Ability because he saw it as a trump card at first. Most of his moves are punches, because his early battle-style was initially just punches and finger-flicks, as that’s what was mainly how All Might fought. St.Louis Smash is, as of this slate, the latest special move he used. Black Whip is a very recent and very potent new power he got for reasons I dare not spoil. His stats portrays his immense speed and strength and his lackluster defenses and his High HP also shows his determination, shrugging damage with sheer stubbornness.

"I gave Shoto everything. By age 20, I'd already climbed to the #2 position. It was because I made that climb that I understood... unless I reached the summit, it was all for nothing. If all I cared about was titles, I could've worn a smile like you... and played the part of the lovable fool. But I wanted to be the strongest!"

Pokémon: Endeavor
Type: Fire
Ability: Scrappy/Flame Body
H. Ability: Hellflame - All Fire-Type attacks have doubled Base Power before STAB, but they also drain 10% of Endeavor's health.
Moves: Flamethrower, Fire Blast, Fire Punch, Flare Blitz, Inferno, Flame Charge, Dragon Breath, Hyper Beam, Discharge, Thunderbolt, Thunder, Thunder Punch, Zap Cannon, Superpower, Mega Punch, Close Combat, Night Slash, Dark Pulse, Knock Off, Giga Impact, Dragon Pulse, Dragon Claw, Dragon Dance, Nasty Plot, Revenge,
Sig moves:
Jet Burn | Fire | Special | 120 Base Power | 15PP | 100 accuracy | 10% chance of burning. ⅓ damage inflicted as recoil.
Hell Spider | Fire | Physical | 90 Base Power | 15PP | 100 accuracy | High Crit Chance
Z-Move: Prominence Burn - Converted from Jet Burn using ium Z. | Fire | Special | 250 Base Power
Stats: 123/150/75/135/75/108
Reasoning: Endeavor is a Fire type due to being the strongest fire quirk user in the world. Scrappy due to his unlikable personality and actions, forcefully marrying and bedding a woman, simply to produce a kid with a Quirk strong enough to use as a tool to surpass All Might. Flame Body because his body's constantly covered in fire, and more subtly, Flame Body's assistance in breeding references his plan to "breed" a powerful hero. Hellflame is his quirk, giving him the ability to manipulate flames to an insane degree. However, he can overheat when creating large amounts. Movepool is mostly Fire moves with coverage. Nasty Plot references his plan to surpass All Might. His signature moves and Z-Move are his canon special moves.
Fun Fact-His stats reference his quirk as well.

"If you wanna stop this, then stand up! Because I've just got one thing to say to you! Never forget who you want to become!"

Pokémon: Shoto Todoroki
Type: Ice/Fire
Ability: Half-Cold Half-Hot: Ice and Fire attacks have 1.5x base power. Using a Fire move more than once risks burns, with 10% merchant for every consecutive fire move. Using a Ice move more than once risks freezing, with 10% merchant for every consecutive Ice move.
Moves: All non-signature Ice moves, Flamethrower, Fire Blast, Inferno, Fire Punch, Flame Wheel, Flame Charge, Flare Blitz, Dragon Pulse, Dragon Breath, Aura Sphere, Moonblast, Play Rough, Dazzling Gleam, Thunderbolt, Thunder, Discharge, Zap Cannon, Double-Edge.
Sig-Move: Flashfreeze Heatwave | Fire | Special | 120 Base Power | 15PP | 100% Accuracy | Simultaneously Ice and Fire
Stats: 90/50/75/150/120/100
Reasoning: Ice/Fire as he was bred to become a super hero with his father's fire quirk and his mother's ice quirk. Ice is primary as he greatly prefers his ice half due to his father's treatment of him and mother. His ability Half-Cold Half-Hot is his quirk, temperature control. His movepool is STAB moves and mild coverage. His stats are notably lopsided toward his special stats due to his reliance on his quirk. Flashfreeze Heatwave was the attack he used on Izuku after Izuku's telling him to use his quirk his way.
800 BST in base form, what the fuck

also endeavor is not even remotely balanced around having a boost comparable to water bubble

and them identical signature moves on all-might too
 

G-Luke

Sugar, Spice and One for All
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Moderator
How the living heck yall have Father's day and have not submitted this fude (father dude)


Pokémon: Thanos
Franchise: MCU
Typing: Dark / Normal
Ability: Infinity Gauntlet / Aim For the Head / Forewarn
*Infinity Gauntlet - Changes form based on which stone it holds (can access Full Gauntlet form with this ability as well)
*Aim for The Head - Sturdy clone
Base Stats: 120 HP / 130 Atk / 100 Def / 80 SpA / 90 SpD / 90 Spe [600 BST]
Notable Moves: Sucker Punch, Knock Off, Punishment, Swords Dance, Nasty Plot, Double Edge, Return / Frustration, Dark Pulse, Dazzling Gleam, Psychic, Scald, Close Combat, Meteor Mash, Shadow Ball
Role Description: Base Thanos might be the weakest, but he is no push over. Thanks to having full access to items and a useful ability in Aim for the Head, base Thanos might be able to hold his own against some of his other forms. Speaking of which..

Typing: Dark / Fairy
Stats: 120 HP / 100 Atk / 110 Def / 130 SpA / 120 SpD / 80 Spe [660 BST]
Signature Move: Spacial Warp 100 BP | 8 PP | Fairy | - Accuracy | Special | Switches the user out after use.
Typing: Dark / Psychic
Stats: 120 HP / 80 Atk / 130 Def / 100 SpA / 130 SpD / 100 Spe
Signature Move: Mental Cortex - BP | 8 PP | Psychic | - Accuracy | Status | Clears away all hazards, screens, and field effects (ala Tailwind) active on the field. In addition, it frees the user of Leech Seed, partial trapping and volatile status conditions (ala confusion)
Bruh this stone vague asf please bear with meeeee
Typing: Dark / Water
Stats: 120 HP / 110 Atk / 110 Def / 100 SpA / 120 SpD / 100 Spe
Signature Move: Realm Flux 100 BP | 8 PP | Water | 100% Accuracy | Physical | Ignores typechart matchup when doing damage. (Hits everything neutrally)
Typing: Dark / Fighting
Stats: 120 HP / 140 Atk / 70 Def / 140 SpA / 70 SpD / 120 Spe
Signature Move: Raging Aura 140 BP | 8 PP | Fighting | 80% Accuracy | Special | 10% chance to flinch foe. 20% chance to confuse foe. 30% chance to lower opponent's defense by one stage. These do not stack.
Typing: Dark / Steel
Stats: 120 HP / 130 Atk / 120 Def / 90 SpA / 80 SpD / 130 Spe
Signature Move: Reversal 70 BP | 8 PP | Steel | 100% Accuracy | Special | All hazards that have been previously removed on the opponent's side of the field are readded.
Typing: Dark / Ghost
Stats: 120 HP / 140 Atk / 100 Def / 110 SpA / 80 SpD / 110 Spe
Signature Move: Soul Reaper 110 BP | 8 PP | Ghost | - Accuracy | Physical | Heals user for 80% of damage dealt.


Time for the AG God
Typing: Dark / Normal**
Ability: Inevitability*
Thanos's typing is simultaneously Dark / Normal / Fairy / Psychic / Water / Fighting / Steel / Ghost
Stats: 160 HP / 170 Atk / 140 Def / 120 SpA / 130 SpD / 130 Spe [BST 740]
Movepool: Base Thanos + Each Signature Move.
Competitive Impact: Even if Full Gauntlet Thanos can't hold an item, that matters little when his form is one of the most broken Pokémon in history. Its ability Inevitability combines all of its typings, giving it great resistances and immunities to multiple common typings.
 
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