Crossover Chaos: Hiatus

Status
Not open for further replies.

King K. Rool

0A - Tough Claws
HA - Intimidate
HP: 121
Atk: 121
Def: 100
SpA: 81
SpD: 81
Spe: 81
BST: 585
Signature Move: 140 BP - 10 PP - 100% Acc -
-
- 10% chance to flinch. Does not make contact.
Notable Moves: Knock Off, Sucker Punch, Pursuit, Crunch, Psychic Fangs, Close Combat, Waterfall, Fire Punch, Thunder Punch, Ice Punch, Stomping Tantrum, Bulk Up, Slack Off, Spikes, Taunt.
Niche Moves: Dark Pulse, Night Daze, Psychic, Flamethrower, Teleport, Superpower, Hammer Arm, Take Down.
Explanation:
  • Dark-type
    • "King K. Rool, who has gone by many aliases, is the malevolent king of the Kremlings and the main antagonist in the Donkey Kong franchise, as well as the archenemy of Donkey Kong and his allies." - Mario Wiki
  • Tough Claws
    • "In combat, King K. Rool usually uses his size and strength, attempting to tackle, crush and even leap onto opponents; considering his physique, attacks, and athletic abilities from the first Donkey Kong Country and Donkey Kong 64, he is capable of inflicting considerable damage with physical strength alone." - Mario Wiki
  • Intimidate
    • "Even his most powerful followers seem to fear his wrath, as displayed in Donkey Kong 64, when his subtle display of anger results in Army Dillo fainting on the spot." - Mario Wiki
  • Speed
    • "Despite his size, King K. Rool can actually be quite swift and speedy in battle (far more so then Donkey Kong, as shown in Donkey Kong Country where he can leap from one end of the Gangplank Galleon to the other in one jump)." - Mario Wiki
  • Cannonball Blast
    • "In Donkey Kong Country, King K. Rool boasts the ability to summon a barrage of large cannonballs to rain down on Donkey Kong and Diddy Kong." - Mario Wiki
  • Stomping Tantrum
    • "In Donkey Kong 64, though, King K. Rool displays the ability to create multiple shockwaves by slamming the ground." - Mario Wiki
  • Spikes
    • "King K. Rool battles Donkey Kong, attacking by jumping at him, charging into him, and throwing exploding spiked balls" - Mario Wiki
  • Psychic-type moves
    • "He demonstrates his magical prowess on the Queen Banana Bird, who states, "that rotten yellow belly K. Rool imprisoned me behind this evil barrier, which he sealed with a dark and powerful magic spell."" - Mario Wiki
  • Flamethrower
    • "After being empowered by a Crystal Banana, King K. Rool gains a multitude of different powers, such as manipulating the weather, summoning meteors, breathing a barrage of fireballs and exploding mines." - Mario Wiki
King K. Rool @ Life Orb / Steelium Z
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Cannonball Blast
- Close Combat
- Psychic Fangs

This set's goal is mainly to make use of K. Rool's outstanding coverage and make it quite the pain for unprepared teams.
King K. Rool @ Darkinium Z
Ability: Tough Claws / Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Crunch
- Close Combat
- Psychic Fangs

Bulk Up can make King K. Rool quite troublesome to wall in the right conditions, Bulk Up allows it to take advantage of bulkier teams with much more ease.
King K. Rool @ Choice Band / Black Glasses
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Cannonball Blast
- Psychic Fangs / Pursuit

This set aims to explore the strong priority option that is Choice Band Sucker Punch by giving up coverage options.
King K. Rool @ Leftovers
Ability: Intimidate
EVs: (252 HP / 4 Def / 252 SpD) / (252 HP / 4 Def / 252 Spe)
Careful / Jolly Nature
- Knock Off
- Cannonball Blast
- Spikes
- Slack Off

Explores Intimidate's defensive value and allows K. Rool to act as a reliable Spiker
 
Last edited:

King K. Rool

0A - Tough Claws
HA - Intimidate
HP: 121
Atk: 121
Def: 100
SpA: 81
SpD: 81
Spe: 81
BST: 585
Signature Move: 140 BP - 10 PP - 100% Acc -
-
- 10% chance to flinch. Does not make contact.
Notable Moves: Knock Off, Sucker Punch, Pursuit, Crunch, Psychic Fangs, Close Combat, Waterfall, Fire Punch, Thunder Punch, Ice Punch, Stomping Tantrum, Bulk Up, Slack Off, Spikes, Taunt.
Niche Moves: Dark Pulse, Night Daze, Psychic, Flamethrower, Teleport, Superpower, Hammer Arm, Take Down.
Explanation:
  • Dark-type
    • "King K. Rool, who has gone by many aliases, is the malevolent king of the Kremlings and the main antagonist in the Donkey Kong franchise, as well as the archenemy of Donkey Kong and his allies." - Mario Wiki
  • Tough Claws
    • "In combat, King K. Rool usually uses his size and strength, attempting to tackle, crush and even leap onto opponents; considering his physique, attacks, and athletic abilities from the first Donkey Kong Country and Donkey Kong 64, he is capable of inflicting considerable damage with physical strength alone." - Mario Wiki
  • Intimidate
    • "Even his most powerful followers seem to fear his wrath, as displayed in Donkey Kong 64, when his subtle display of anger results in Army Dillo fainting on the spot." - Mario Wiki
  • Speed
    • "Despite his size, King K. Rool can actually be quite swift and speedy in battle (far more so then Donkey Kong, as shown in Donkey Kong Country where he can leap from one end of the Gangplank Galleon to the other in one jump)." - Mario Wiki
  • Cannonball Blast
    • "In Donkey Kong Country, King K. Rool boasts the ability to summon a barrage of large cannonballs to rain down on Donkey Kong and Diddy Kong." - Mario Wiki
  • Stomping Tantrum
    • "In Donkey Kong 64, though, King K. Rool displays the ability to create multiple shockwaves by slamming the ground." - Mario Wiki
  • Spikes
    • "King K. Rool battles Donkey Kong, attacking by jumping at him, charging into him, and throwing exploding spiked balls" - Mario Wiki
  • Psychic-type moves
    • "He demonstrates his magical prowess on the Queen Banana Bird, who states, "that rotten yellow belly K. Rool imprisoned me behind this evil barrier, which he sealed with a dark and powerful magic spell."" - Mario Wiki
  • Flamethrower
    • "After being empowered by a Crystal Banana, King K. Rool gains a multitude of different powers, such as manipulating the weather, summoning meteors, breathing a barrage of fireballs and exploding mines." - Mario Wiki
King K. Rool @ Life Orb / Steelium Z
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Cannonball Blast
- Close Combat
- Psychic Fangs

This set's goal is mainly to make use of K. Rool's outstanding coverage and make it quite the pain for unprepared teams.
King K. Rool @ Darkinium Z
Ability: Tough Claws / Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Crunch
- Close Combat
- Psychic Fangs

Bulk Up can make King K. Rool quite troublesome to wall in the right conditions, Bulk Up allows it to take advantage of bulkier teams with much more ease.
King K. Rool @ Choice Band / Black Glasses
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Cannonball Blast
- Psychic Fangs / Pursuit

This set aims to explore the strong priority option that is Choice Band Sucker Punch by giving up coverage options.
King K. Rool @ Leftovers
Ability: Intimidate
EVs: (252 HP / 4 Def / 252 SpD) / (252 HP / 4 Def / 252 Spe)
Careful / Jolly Nature
- Knock Off
- Cannonball Blast
- Spikes
- Slack Off

Explores Intimidate's defensive value and allows K. Rool to act as a reliable Spiker
question, where does K.Rool's Ground-typing originate?
 

Type: Dragon/Steel
Ability: Levitate
Stats: 73/130/90/90/75/121

OU Moveset:
Ridley @ Ridlium-Z
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Iron Tail
- Earthquake/Fire Blast
- Dragon Dance
- Cunning God of Death (Z-move | Status | Dragon | Increases Attack and Special Attack by one stage and Speed by two stages | User will endure any attack with at least 1 HP | Endure effect lasts until Ridley is at 1 HP)​
Reasoning:
Ridley is often referred to as a Space Dragon in media associated with the Metroid series. He also has cybernetic implants and steel plating in his Meta Ridley form. His signature Z-Move, Cunning God of Death, refers to his ability to often come back from being supposedly dead whilst being even more powerful than before. Outrage, Iron Tail, Fire Blast, and Earthquake are based on his attacks from various games in the Metroid series.


Type: Fighting/Water
Ability: Skill Link/Steelworker/Speed Boost
Stats: 100/140/90/70/80/90

OU Moveset:
King K. Rool @ Choice Band
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Klose Kombat
- Waterfall
- Krown Toss (Physical | Steel | 25 BP | 10 PP | Hits 2-5 times)
- Rock Blast

Reasoning:
King K. Rool is a krocodile that uses a variety of physical moves in the Donkey Kong Country franchise, hence the Fighting/Water typing. His abilities, Skill Link and Speed Boost come from his fighting style where he repeats the same attack over and over in a sequence which get faster and faster as the fight continues. Other moves he could use on a Speed Boost or Steelworker set are Bounce (Supersonic Skystrike), Earthquake, Crunch, and Iron Head.
 
With only one sub for Bowser and Ridley and two for K. Rool, I'm going to give the win to Pika Xreme for Bowser, Exploudit for K. Rool, and myself Ridley. Pika Xreme has earned the title Captain Rainbow.

Also giving a win to Cookie Butter for Chain Chomp and Isabelle. Cookie Butter is the first person to reach the title of NES Remix with 6 wins.

This thread needs a shake up if it's going to continue. From now on there will be only one character per slate.
With only a few people participating hopefully this will mean a few submissions for one character rather than spread across three.

During each voting phase, I'll post a Straw Poll with three characters in it and the winning character will be that week's slate.
This should make sure no unpopular characters slip through the cracks.

I'm also removing the requirement to post a set with your submission. Here's an updated template:
Pokémon: [Name of character]
Type:
Signature Ability:
Signature Move:
Signature Z-Move:
(Optional)
Stats: HP/Atk/Def/SpA/SpD/Spe

Reasoning: Explain the reasoning for the character's type, ability and moves. Include description and details of signature move or ability such as BP, secondary effects, form changes, etc. Feel free to be creative and include as much detail as you want.

Feel free to discuss any of the changes between now and the next few days as well as suggest options for future slates.

Here's this week's poll: The Robot Uprising
GLAdOS, Blade Wolf, Zero
 
Last edited:

Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
Pokemon: Zero


Type: Steel/Fighting
Abilities: Skill Link
Signature Move: Z-Saber: Physical, Steel-type, Base 25 Power, 100 Accuracy, hits 2-5 times. High Critical Hit ratio.
Signature Z-Move: Genmu Zero via Zeroium Z: Base 170 Power, Always Crits. Upgrades from Z-Saber. Can be used in either form.
Alternate Form: Black Zero- Transforms in a manner similar to Ultra Necrozma, must hold Zeroium Z.
Other Notable Moves: Psycho Cut, Slash, Night Slash, X-Scissor, Leaf Blade, Cross Poison, Sacred Sword, Secret Sword, Close Combat, Aura Sphere, Focus Blast, Judgement, Earthquake, Earth Power, Lava Plume.

Stats: 70/130/60/130/60/120
Black Zero stats: 70/160/30/160/30/150

Reasoning: Zero's typing is twofold. Steel Type is obvious because, well, they're robots made of metal. Why WOULDN'T they be Steel-typed? It was difficult to find another typing for Zero UNTIL I remembered one of the weapons Zero uses partway through the series, namely the K Knuckle from Megaman X8, which allows him to utilize techniques from the Street Fighter Series, which gives him access to the fighting-type. Zero's Signature move is of course the weapon he's best known for wielding, his Z-Saber. Skill Link, as an ability, only really benefits Zero's signature move, but that's because the Z-Saber is the only thing Zero can perform multi-hit combos with- everything else he only really does one attack with. And it's not like that's a huge problem considering how powerful the Z-Saber is anyway.

Genmu Zero, his Z-Move, is an attack that originates in Megaman X5, where Maverick Zero, the penultimate boss of the bad ending, uses it if X takes too long to defeat him. In X5, it will always kill X in one hit, regardless of how many health upgrades and what armor he's wearing (Even the Ultimate Armor can't take a hit). It also appears as Zero's level three super in his appearances in Marvel vs. Capcom 3 and Marvel vs. Capcom Infinite. While a guaranteed one-hit kill wouldn't be fair, I decided to do the next best thing: Make it a nuke that will tear apart anything that doesn't resist it, but resists can take it fairly well. Base 170 Power is fairly low for a Z-Move, especially considering its base move is an effective Base 125 power, but there's the guaranteed Crit on top of it. Anything that doesn't resist Genmu Zero WILL find itself torn apart, and even resists get dented by it.

He also gets an alternate form with his Z-Crystal, akin to Ultra Necrozma, Black Zero. Black Zero is a recurring super mode that appears for Zero in most games after X4. The version I've drafted up is based on the version of Black Zero that appears in Mega Man X8, which doubles the power of Zero's weapons and doubles his dash's speed and distance, but as a tradeoff, causes him to take double damage from everything, which is shown as adding 30 points into his Attack, Special Attack and Speed, but taking 30 points from his already low defenses (which halves his base defense and special defense stats!). As an aside: Zero does not need to transform into Black Zero in order to use Genmu Zero, unlike Ultra Necrozma's Z-Move.

Zero's stats are arranged as to be faithful to how he is often portrayed in comparison to X in the games they star in: Zero has greater offensive potential throughout the game (even if X gets his Ultimate Armor!) and has higher mobility from the get-go, but in turn has much lower HP than X and gains no damage reduction upgrades.

Other moves are mostly to do with his K Knuckle (Aura Sphere, Focus Blast, Close Combat), and Z-Saber (All the slashing moves, Psycho Cut through Secret Sword) techniques, but there are a few moves in particular that you should see as out of place there. The first is Judgement. Judgement was placed in there mostly due to its animation being a shoe-in for another of Zero's Giga Attacks in the series (and one Zero uses in all his fighting game appearances), the Rekkoha. Earthquake and Earth Power are there due to another of Zero's Giga Attacks, Earth Gaizer, which he uses in Megaman X2, and the two Megaman Xtreme games, as another Giga Attack. In that same vein, Lava Plume is a reference to Bakuenjin, yet another of Zero's Giga Attack, this time from Megaman X7.
The slate is not started yet...
 
With only one sub for Bowser and Ridley and two for K. Rool, I'm going to give the win to Pika Xreme for Bowser, Exploudit for K. Rool, and myself Ridley. Pika Xreme has earned the title Captain Rainbow.

Also giving a win to Cookie Butter for Chain Chomp and Isabelle. Cookie Butter is the first person to reach the title of NES Remix with 6 wins.

This thread needs a shake up if it's going to continue. From now on there will be only one character per slate.
With only a few people participating hopefully this will mean a few submissions for one character rather than spread across three.

During each voting phase, I'll post a Straw Poll with three characters in it and the winning character will be that week's slate.
This should make sure no unpopular characters slip through the cracks.

I'm also removing the requirement to post a set with your submission. Here's an updated template:
Pokémon: [Name of character]
Type:
Signature Ability:
Signature Move:
Signature Z-Move:
(Optional)
Stats: HP/Atk/Def/SpA/SpD/Spe

Reasoning: Explain the reasoning for the character's type, ability and moves. Include description and details of signature move or ability such as BP, secondary effects, form changes, etc. Feel free to be creative and include as much detail as you want.

Feel free to discuss any of the changes between now and the next few days as well as suggest options for future slates.

Here's this week's poll: The Robot Uprising
GLAdOS, Blade Wolf, Zero
this'll just make slates die faster
 
this'll just make slates die faster
The last couple slates have all died within a couple of days so I don't think dying faster is much of a problem. Hopefully with less work to put in for a submission, more people will be able to participate.

Edit: Would it be better to have a poll with several characters and the three highest get slated?
 
Last edited:
The last couple slates have all died within a couple of days so I don't think dying faster is much of a problem. Hopefully with less work to put in for a submission, more people will be able to participate.

Edit: Would it be better to have a poll with several characters and the three highest get slated?
That's not the issue. People aren't submitting because they don't know things. Other Pet Mods get tons of subs per person, and I know it took about the same time to make my Bowser as it does to make a good Fusion Evolution submission. So yeah, the poll WOULD be a better idea. Because then people would be doing things they understand in at least a cursory way.
 
Sorry for the confusion of this slate, just trying something different to keep this Pet Mod alive. Next slate will have a poll with five characters, with the three most popular characters being in the slate. The more popular format of the two will be how this Pet Mod will continue.

Ninth Slate:
The Malasada is a Lie

A wild GLAdOS appeared!

Get you submissions in by the 3rd of April.
Please feel free to suggest future slates.
Have fun!​
 
Honestly I'm kinda starting to realize that this pet mod was already dead the instant it hit OM submissions. The slate format is IMMENSELY flawed for this mod. In other mods that used fixed slates, it makes sense - everyone on Smogon knows what Mewtwo and Dunsparce are, and can figure out what, say, a signature move for them would look like. Here? It's entirely possible for even the most faithful contributor to be completely stumped by a slate they don't know the source material for, and then either not submit or just pull something straight out of their ass. A flexible system like that of Fusion Evolution would be much better. There's also the need for every 'mon to have some "signature element", even if they're perfectly fine with just vanilla moves and abilities. The new submission format makes this even worse, with 'mons now requiring both a signature ability and a signature move. And no other abilities. Regardless of whether or not it makes sense.

Pokémon: glados
Type: poison/dark
Signature Ability: Madness (Special version of Moxie.)
Signature Move: deadly neurotoxin (poison. special. 80 bp. 100 acc. decreases targets special attack by 1)
Signature Z-Move: (Optional)
Stats: 80/50/110/120/80/80

Reasoning: glados REALLY likes her neurotoxin, so poison. glados is also a lying fuck, so dark. madness gets its effect from her killing all the scientists with deadly neurotoxin, which is her signature move. glados is kinda durable idk, and pretty smarticles. so that's stats. this is literally the best i can do.
 
Honestly I'm kinda starting to realize that this pet mod was already dead the instant it hit OM submissions. The slate format is IMMENSELY flawed for this mod. In other mods that used fixed slates, it makes sense - everyone on Smogon knows what Mewtwo and Dunsparce are, and can figure out what, say, a signature move for them would look like. Here? It's entirely possible for even the most faithful contributor to be completely stumped by a slate they don't know the source material for, and then either not submit or just pull something straight out of their ass. A flexible system like that of Fusion Evolution would be much better. There's also the need for every 'mon to have some "signature element", even if they're perfectly fine with just vanilla moves and abilities. The new submission format makes this even worse, with 'mons now requiring both a signature ability and a signature move. And no other abilities. Regardless of whether or not it makes sense.
Saying this was dead from the beginning is a bit non-sensical. While this Pet Mod was never going to be as popular as some of the other Pet Mods here, the early slates were getting several users submitting each slate. Adapting a format like Fusion Evolution is a good idea though since there are only so many characters that have universal recognition on Smogon.

I don't think it's worth continuing the GLAdOS slate so might as well jump straight into the new format (feel free to use your GLAdOS or Zero submission if you want Pika Xreme and Neosonic97 ).
 
Last edited:
Saying this was dead from the beginning is a bit non-sensical. While this Pet Mod was never going to be as popular as some of the other Pet Mods here, the early slates were getting several users submitting each slate. Adapting a format like Fusion Evolution is a good idea though since there are only so many characters that have universal recognition on Smogon.

I don't think it's worth continuing the GLAdOS slate so might as well jump straight into the new format (feel free to use your GLAdOS or Zero submission if you want Pika Xreme and Neosonic97 ).
dead might not have been the exact right word, more like "doomed" than anything. already dead in the fist of the north star sense.

also i was thinking more a reboot/v2 than just keeping all the old stuff and changing the system in a way that would make the old stuff invalid but ok

Pokémon: Kracko (from Kirby)
Type: Electric/Water
Abilities: Levitate / Regenerator (Hidden)
Stats: 130/80/70/130/90/100 (600)
Kracko @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Thunderbolt / Thunder
- Kracko Rainstorm (Special Water. 90 BP. 30% chance to flinch.)
- Recover
- Hurricane
Reasoning: Kracko is a stormcloud that uses lightning and rain as attacks, so Electric/Flying it is. Kracko is decently fast, is as a boss obviously pretty durable, and is of course powerful. Regenerator and Recover come from the fact that it can literally form a new body wherever clouds are a thing and could probably patch up an old one the same way, and Levitate comes from it flying around because it's a fucking cloud. Kracko seems to cause a hurricane by spinning in its fight in Triple Deluxe (but only to clear some clouds)

i might fill in more later idk

filled in more later

Pokémon: Marisa Kirisame (from Touhou)
Type: Electric/Psychic
Ability: Magician / Levitate / Drizzle (Hidden)
Stats: 70/120/60/150/80/120 (600)
Marisa Kirisame @ Life Orb
Ability: Drizzle / Levitate (if using a Fire move)
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Master Spark (100 BP. Special Electric. 30% chance to lower target's Special Defense by 1. 10 PP, 16 max.)
- Psychic/Psyshock
- Hydro Pump / Scald / Flamethrower
- Ice Beam
Reasoning: Marisa literally carries a reactor on her person at all times, and it gets across both the rain motif and her usage of light/heat magic, and touhoumon agrees with me, so Electric-type it is. Both Marisa and the Psychic-type are often associated with space and light, so while not actually psychic Marisa is a Psychic-type by any reasonable standard. Marisa is both a literal magician and fond of taking people's "held items", so she gets Magician. Marisa also can fly, hence Levitate. Marisa is also associated with rain, and "drizzle" is the literal meaning of her surname, and she gets rain as an effect in SWR (citation needed), so Drizzle. Marisa isn't exactly the most durable, but she's fast. And while her main focus is blowing people the fuck up with her magic, hence the high Special Attack, one of her very favorite attacks is just ramming people in the face, hence her high Attack. Master Spark is obviously her signature attack (actually stolen from Yuuka). Psychic and Psyshock are just STAB. Hydro Pump because of her natural (but ignored) affinity with water magic, and Flamethrower from one of her shot types in DDC. In HSiFS, Marisa can literally use an ice beam, so yeah.

Pokémon: Shadow Kirby
Type: Flying/Dark
Ability: Gluttony / Protean (Hidden)
Stats: 130/110/90/110/90/70 (600)
OU Moveset: (Nicknames used in place of role descs, give him your own nickname)
Special-biased Bulky Protean Attacker (Kirby) @ Leftovers
Ability: Protean
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Star Shot (Special Flying. 80 BP. 20 PP, 32 max. 1.5x damage if an enemy has already used an attacking move.)
- Boomburst
- High Jump Kick
- Slack Off

he support u... (Kirby) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Star Shot (see above)
- Slack Off
- Rapid Spin
- Thunder Wave / Toxic

Other Goodish Moves: (in no particular order) Swords Dance, Low Kick, Seismic Toss, Defog, Spiky Shield, Aqua Jet, Frost Breath, Rock Slide, Waterfall, Aura Sphere, Poison Jab, Discharge, Iron Head, Psyshock, Drill Run, Dazzling Gleam, Lunge, Flamethrower, Surf, Ice Beam, Thunderbolt, Psychic, Sludge Bomb, Sludge Wave, Leaf Blade, Stone Edge, Hydro Pump, Fire Blast, Hurricane, Megahorn, Flare Blitz, Focus Blast, Brave Bird, Power Whip, Gunk Shot, Wood Hammer, Leaf Storm, Bulk Up, Crunch, Night Daze
Reasoning: loopholes bitch
Kirby focuses on wind attacks such as Inhale and Air Bullet in base form, and unlike Sonic, he can actually fly, so Flying-type it is! In addition, his title as "Pink Demon"/"Pink Terror", tendency to rip mind-controllers apart with alarming frequency, issues with disposing of insects, and abnormal brutality are pretty Dark-type. Gluttony for a HUNGRY BOI, Intimidate reflects his terrifying reputation, while Protean reflects how he always seems to be fluent in whatever fighting style he tries next. (There are others that could make sense, like Friend Guard and Trace, but this seems to be a good lineup.) Kirby is equally proficient in martial and magical techniques, so his Attack and Special Attack are equal. He also takes a ton of hits, so he has high HP so he can... well... take a ton of hits. Kirby isn't awfully fast compared to his other powers in the Kirby series, and the same applies here. Star Shot is based off of his signature attack in base form. Low Kick is his slide kick, Defog from his inhale, Crunch because, again, HUNGRY BOI, and Night Daze from his association with stars which are pretty "night". His other moves are based on his various Copy Abilities. No way in hell I'll explain all of them, but notably: Boomburst is Mike, HJK from Fighter, Slack Off from Sleep, Rapid Spin from Tornado and Wheel and Thunder Wave from Spark. Less obvious or less well-known include Dazzling Gleam from Light, Drill Run from Animal, and Megahorn from Beetle.



Pokémon:
Type:
Ability:
Stats: HP/Atk/Def/SpA/SpD/Spe
set @ item
Ability:
EVs:
Nature
-
-
-
-
Reasoning: Explain the reasoning for the character's type, ability and moves. Include description and details of signature move or ability such as BP, secondary effects, form changes, etc. Feel free to be as creative and include as much detail as you want.
 
Last edited:

Pokémon: Monika
Type:

Ability: Illusion / Rivalry / Download (HA)
Signature Move: Two-Faced |
|
| Power: 100 | Accuracy: 95% | 16 PP | This move combines Dark in its type effectiveness against the target.
Stats: 80 / 50 / 80 / 130 / 130 / 130 (BST: 600)
Reasoning: The typing is self explanatory, Monika acts all kind and cute (Fairy) until you find out who she really is (Dark). That's also why her first ability is Illusion. The signature move is also derived from this. Her second ability is Rivalry because she competes with the other girls for your love. She hacked the game, so her hidden ability is Download. Her stats are more specially oriented because she doesn't use physical strength to get what she wants.

Monika @ Life Orb
Ability: Download
EVs: 252 SpA / 4 SpD / 252 Spe
TImid Nature
IVs: 0 Atk
- Two-Faced
- Dark Pulse
- Nasty Plot
- Sludge Bomb


Pokémon: Clementine
Type:

Ability: Defiant / Justified (HA)
Signature Z-Move: Zombie Apocalypse |
|
| Power: - | Accuracy: - | 1 PP | Required Z-Crystal: Clementium Z | Required move: Fake Out | All of this Pokemon's fainted teammates are revived with 1/4 of their max HP and have their typing changed to Ghost.
Stats: 65 / 110 / 85 / 65 / 95 / 110 (BST: 530)
Reasoning: Clementine's primary typing is Normal because she's human, her secondary typing is Fighting because she's badass and kills zombies. Her first ability is Defiant because she's a sassy rebellious teen, her hidden ability is Justified because she kills bad guys. The signature Z-move is based on the zombie apocalypse that she has to live through. Clementine's stats are quite weak compared to other Crossover Pokemon because she is a little girl after all.

Clementine @ Clementium Z
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- Close Combat
- Knock Off / Sucker Punch


Pokémon: Deathwing
Type:

Ability: Magma Armor
Signature Z-Move: Dragon Soul |
|
| Power: - | Accuracy: - | 1 PP | Required Z-Crystal: Deathwingium Z | Required move: Dragon Dance | Raises the user's Attack, Defense and Speed by 2; Torments the user.
Stats: 120 / 150 / 100 / 140 / 100 / 90 (BST: 700)
Reasoning: Deathwing's primary typing is Dragon because he is a dragon lol, secondary typing is Fire because he spits magma and there's magma under his scales. That's also the reason why his ability is Magma Armor, I decided to give him this basically useless ability to balance out its monstrous stats. Deathwing's signature Z-move is a physical equivalent of Geomancy. I added the Torment effect because before Deathwing created the Dragon Soul he was tormented by the inner voices of Old Gods. Also thanks to the Torment effect the Z move isn't too overpowered, because Deathwing can't use the same move twice in a row.

Deathwing @ Deathwingium Z
Ability: Magma Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Earthquake


Pokémon: SHODAN
Type:

Signature Ability: God Complex - This Pokemon's attacks deal double damage if it moves first.
Signature Move: System Takeover |
|
| Power: 80 | Accuracy: 100% | 8 PP | Traps the target for 5 turns and lowers its Speed by 1 at the end of each turn during effect.
Stats: 90 / 80 / 90 / 110 / 150 / 80 (BST: 600)
Reasoning: SHODAN's typing is Psychic/Dark because she is an evil mastermind artificial intelligence. Her signature ability is God Complex because she perceives humans as insects and thinks she's the perfect being. SHODAN's signature move is System Takeover because she took over the Citadel Station. Her stats are quite balanced, but she has a high Special Defense because she's really hard to shut down and always somehow manages to survive.

SHODAN @ Leftovers
Ability: God Complex
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- System Takeover
- Dark Pulse
- Aura Sphere
- Recover
 
Last edited:

Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist


Pokémon: Niko
Type:

Ability: Sun Carrier — Drought clone / Technician / Telepath
Notable Moves: Fake Out, U-turn, Defog, Morning Sun, Knock Off, Bulldoze, Return, Parting Shot, Wish, Toxic, Yawn

Stats: 82 / 95 / 100 / 65 / 110 / 68 (BST: 520)

Reasoning: I know that One Shot, the game Niko is from, is kinda obscure, but I thought bringing Niko to the pokemon universe could be interesting to theorize. Read the box under to have an explanation for each element.
- Why Sun Carrier? Well, Niko is litteraly carrying a sun in his adventure — even though the sun is, in this world, a lightbulb. Drought itself didn't really make sense, so I just changed the name a little bit.
- Why Technician? Because of the item fusion mechanic in One Shot.
- Why Telepath? Because of Niko's ability to communicate with the player through the game.
- Why Normal-type? Niko, in the game, is categorized as "the only living creature in the world" (at least before the DLC). Normal make sense because, unlike the other PNJs of the world, he is actually a normal dude irl.
- Why Ground-type? Even if Niko says the opposite, he's a cat. And cats don't like water. So does Ground type. Tbh, I just want this type so Niko resists Stealth Rock, is this too much to ask?

Competitive: Finally! A sun setter that actually resists stealth rock! With his good bulk and his excellent support movepool, Niko can function as an incredible defensive pivot. U-turn / Parting Shot allows him to keep momentum, while he can heal himself with Morning Sun or heal an ally with Wish. He also got access to Knock Off, Fake Out, Yawn and Defog. He also benefits of its own sunny day, because it improves Morning Sun and nullify his water weakness. He could also run a Tecnician set with Bulldoze and Fake Out. On the other side, he is particularly weak to physical wallbreakers and has two common weaknesses in Ice and Fighting.
Niko @ Heat Rock
Ability : Drought
EVs : 252 HP / 4 Def / 252 SpD
Careful Nature
- Morning Sun / Wish
- U-turn / Parting Shot
- Defog
- Bulldoze / Toxic / Knock Off / Fake Out

Niko @ Life Orb
Ability : Technician
EVs : 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Fake Out
- Bulldoze
- Return
- Knock Off

=======================================================================================



Pokémon: Mettaton
Type:
— Normal form
— EX form
Ability: Switch On — Upon losing health, changes to EX form.
Notable Moves: Every dance move, Flash Cannon, Dazzling Gleam, Shadow Ball, Shadow Sneak, Rough Play, Explosion, Brick Break

Stats: 75 / 25 / 200 / 20 / 200 / 20 (BST: 540) — Normal form
75 / 120 / 60 / 120 / 60 / 105 (BST: 540) — EX form

Reasoning: Undertale, yaaaay. I like the game — not the community. Whatever, reasoning for each element is in the spoiler box.
- Why Steel type? Mettaton is... a robot. Simple.
- Why Ghost type? Actually, no. Mettaton was a ghost named Hapstablook before that Alphys gave him a physical body. That's why ghost was pretty obvious as a typing.
- Why Fairy type? This is coming from his (Mettaton is a guy) desire to entretain and his flashy powers.
- Why Switch On? In Undertale, Mettaton changes of form when you trick him to turn around and that you press on the switch behind him. That's why I thought that having to take an attack before changing to EX made sense.
- Dance moves? Mettaton likes to dance. He really does. He also knows 200 000 different poses. Now he knows 200 000 different dance moves.

Competitive: Every. Dance. Moves. This pokemon is incredibly unpredicatble because of that. Mettaton can fit perfectly as a physical threat and as a special threat. His first forms allows him to have one free turn to set up before going all out. His weakness resides in his mediocre bulk in EX form and the absence of a strong physical ghost STAB in his movepool. Also, I think that even if he resists Stealth Rock, he hates it more than anyone else.
Mettaton @ Life Orb
Ability : Switch On
EVs : 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Quiver Dance
- Revelation Dance
- Dazzling Gleam
- Fiery Dance / HP Ground

Mettaton @ Life Orb / Fightinium Z
Ability : Switch On
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
- Dragon Dance / Swords Dance
- Shadow Sneak
- Play Rough
- Brick Break / Knock Off
 
Last edited:

Pokémon: Steve
Type: Normal
Ability: Scrappy
Signature Moves:
  • Craft (Normal, Status, —, —, 15 PP, does not make contact, Z-Power effect: boosts Atk/SpA/Spe by another stage; The user crafts some improved tools for combat, which boosts its Attack, Sp. Atk, and Speed.)
Stats: 100/100/100/100/100/100 (BST: 600)
Example OU Moveset(s):

Steve @ Normalium Z
Ability: Scrappy
EVs: 252 Atk/4 Def/252 Spe
Jolly Nature
- Craft
- Return
- Close Combat
- Recover/Ice Punch

Steve @ Normalium Z
Ability: Scrappy
EVs: 4 Def/252 SpA/252 Spe
Timid Nature
IVs: 0 Atk
- Craft
- Hyper Voice
- Aura Sphere/Focus Blast
- Recover/Ice Beam

Other Notable Moves: Dig, Earthquake, Brick Break, Explosion, Transform, Switcheroo, Fire Punch, Thunder Punch, Double-Edge, Spirit Shackle, Knock Off, Swords Dance, Flamethrower, Thunderbolt, Drain Punch, Psychic, Psyshock, Trick Room
Rationale: Steve's Normal typing, even stats, wide movepool, Scrappy, Dig, Close Combat, and Craft are a tribute to his role in Minecraft. He gets Brick Break and many punching moves due to him punching trees and other blocks, and he gets Spirit Shackle due to his use of a bow and arrow. Psychic, Psyshock, and Trick Room come from his use of magic potions at times. Swords Dance comes from his use of swords.


Pokémon: Ike
Type: Fighting/Ground
Ability: Huge Power
Signature Moves:
  • Blade Eruption (Ground, Physical, 120 BP, 85% Accuracy, 10 PP, does not make contact; The user plunges its sword down into the ground to create an eruption. This move does special damage. [The opposite of Psyshock.])
  • Aether (Fighting, Physical, 100 BP, 85% Accuracy, 15 PP, does not make contact; The user swings its sword up and descends on the target. This may raise the user's Defense. [20% chance])
Signature Z-Move
  • I Like Ike [Z-Crystal: Ikium Z; Required move: Aether] (Fighting, Physical, 200 BP, does not check accuracy, 1 PP, does not make contact; The user summons former U.S. president Dwight D. Eisenhower, who runs over the target with a truck at Interstate speeds with full force.)
Stats: 105/105/115/70/75/70 (BST: 540)
Example OU Moveset(s):
Ike @ Ikium Z
Ability: Huge Power
EVs: 252 HP/252 Atk/4 SpD
Adamant Nature
- Swords Dance
- Blade Eruption
- Aether
- Stone Edge

Other Notable Moves: Detect, Leaf Blade, Psycho Cut, Night Slash, Sacred Sword
Rationale: Huge Power comes from the fact that Ike can hold a two-handed sword with one hand. I Like Ike is a reference to Eisenhower, whose nickname was Ike; the Interstate Highway reference comes from the fact that Eisenhower pushed for this highway system to be built.
 
Last edited:

Pokémon: Monika
Type:

Ability: Illusion / Rivalry / Download (HA)
Signature Move: Two-Faced |
|
| Power: 100 | Accuracy: 95% | 16 PP | This move combines Dark in its type effectiveness against the target.
Stats: 80 / 50 / 80 / 130 / 130 / 130 (BST: 600)
Reasoning: The typing is self explanatory, Monika acts all kind and cute (Fairy) until you find out who she really is (Dark). That's also why her first ability is Illusion. The signature move is also derived from this. Her second ability is Rivalry because she competes with the other girls for your love. She hacked the game, so her hidden ability is Download. Her stats are more specially oriented because she doesn't use physical strength to get what she wants.

Monika @ Life Orb
Ability: Download
EVs: 252 SpA / 4 SpD / 252 Spe
TImid Nature
IVs: 0 Atk
- Two-Faced
- Dark Pulse
- Nasty Plot
- Sludge Bomb
I mean, I'm no doki doki expert, but monika's adverse effects on reality seem pretty psychic type to me - see moves like Trick Room and Speed Swap. and with pokemon like Mawile, it's pretty well shown that you don't need a dark-type to get the "cute but evil" thing across
Pokémon: Mettaton
Type:
— Normal form
— EX form
Ability: Switch On — Upon losing health, changes to EX form.
Notable Moves: Every dance move, Flash Cannon, Dazzling Gleam, Shadow Ball, Shadow Sneak, Rough Play, Explosion, Brick Break

Stats: 75 / 25 / 200 / 20 / 200 / 20 (BST: 540) — Normal form
75 / 120 / 60 / 120 / 60 / 105 (BST: 540) — EX form

Reasoning: Undertale, yaaaay. I like the game — not the community. Whatever, reasoning for each element is in the spoiler box.
- Why Steel type? Mettaton is... a robot. Simple.
- Why Ghost type? Actually, no. Mettaton was a ghost named Hapstablook before that Alphys gave him a physical body. That's why ghost was pretty obvious as a typing.
- Why Fairy type? This is coming from his (Mettaton is a guy) desire to entretain and his flashy powers.
- Why Switch On? In Undertale, Mettaton changes of form when you trick him to turn around and that you press on the switch behind him. That's why I thought that having to take an attack before changing to EX made sense.
- Dance moves? Mettaton likes to dance. He really does. He also knows 200 000 different poses. Now he knows 200 000 different dance moves.

Competitive: Every. Dance. Moves. This pokemon is incredibly unpredicatble because of that. Mettaton can fit perfectly as a physical threat and as a special threat. His first forms allows him to have one free turn to set up before going all out. His weakness resides in his mediocre bulk in EX form and the absence of a strong physical ghost STAB in his movepool. Also, I think that even if he resists Stealth Rock, he hates it more than anyone else.
Mettaton @ Life Orb
Ability : Switch On
EVs : 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Quiver Dance
- Revelation Dance
- Dazzling Gleam
- Fiery Dance / HP Ground

Mettaton @ Life Orb / Fightinium Z
Ability : Switch On
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
- Dragon Dance / Swords Dance
- Shadow Sneak
- Play Rough
- Brick Break / Knock Off
i'm far from an undertale fan (much the opposite actually) but i'll vote for this sub in a heartbeat simply because I really love how you took a character with a metallic body and didn't make them steel type and i want to encourage that.
 

T.I.A.

formerly Ticktock
Pokémon: Monika
Type:
/

Ability: Adaptability / Cruel A.I. (HA)
Signature Ability: Cruel A.I. | Applies the Dark type as a third type, granting any properties related to it. (This will also change her appearance, dubbed "Warped Form")
Signature Move: Literature Club |
|
| Power: - | Accuracy: - | 8 PP | Raises Monika's Special Attack and Speed by 2. In Double Battles, this reduces to 1 stat boosts, but also raises the teammate's stats as well.
Signature Z-Move: Just Monika |
|
| Power: 150 | Accuracy: - | 1 PP | Usable when Literature Club is converted by DDLCium Z. Lowers all of the target's stats down by 2 stages and removes half of its PP from all of its moves.
Stats: 95 / 95 / 90 / 110 / 100 / 110 (BST: 600)
Reasoning: Alright a more proper introduction to our friend here. Psychic type for the fact that she can pretty much the fact that she's self aware and Fairy which, along with the rest of the crew, reflects the more lighthearted side. Literature Club since, well, self-explanatory and Adaptability and her stat spread showing that she's a reskinned Haruhi that she's smart and athletic. On the other hand, Cruel A.I. and Just Monika reflect her even more insane side, explanatory with the Dark type.

Monika @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 Def / 252 Spe
Jolly Nature
IVs: 0 Atk
- Literature Club
- Moonblast
- Psychic
- Fire Blast / Ice Beam (she can learn Sketch, mostly for the poem parts.)

Pokémon: Sayori
Type:
/

Ability: Natural Cure / Depression (HA)
Signature Ability: Depression | If knocked out with full HP, automatically uses Memento onto the target. (This will also change her appearance, dubbed "Hanged Form")
Signature Move: Genki Girl |
|
| Power: - | Accuracy: - | 8 PP | Restores the user's HP by 50% and heals any poison, burn, or paralysis
Signature Z-Move: hxppy thxughts |
|
| Power: 150 | Accuracy: - | 1 PP | Usable when Genki Girl is converted by DDLCium Z. Traps the target for the rest of the time its out and removes 1/16th of its HP every turn.
Stats: 115 / 85 / 85 / 95 / 85 / 95 (BST: 560)
Reasoning: Alright, now we start the next part. Normal type for being pretty normal and see Monika for the Fairy type. Stats show her as high HP tank, mostly since genki means "healthy", also evident to her signature move and Natural Cure. Depression and hxppy thxughts are really pointing to spoilers near the middle of the game.

Sayori @ Leftovers
Ability: Depression
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Genki Girl
- Hyper Voice
- Moonblast
- Parting Shot

Pokémon: Natsuki
Type:
/

Ability: Moody / Snapped (HA)
Signature Ability: Snapped | Increases Attack and Speed by 50%. (This will also change her appearance, dubbed "Broken Form")
Signature Move: Tsundere Gesture |
|
| Power: - | Accuracy: - | 8 PP | Torments and taunts the target, as well as raising Natsuki's Attack by 1.
Signature Z-Move: PLAY WITH ME |
|
| Power: 150 | Accuracy: - | 1 PP | Usable when Tsundere Gesture is converted by DDLCium Z. Causes the target to flinch for the next 2 turns.
Stats: 85 / 95 / 85 / 105 / 85 / 95 (BST: 550)
Reasoning: Natsuki. Same type as Sayori and Yuri. Stats are lower than the rest. Tsundere Gesture and Moody for her behavior. Snapped and PLAY WITH ME for that wierd jumpscare in Act II. 1 more. Here we go!

Natsuki @ DDLCium Z
Ability: Snapped
EVs: 252 Atk / 4 Def / 252 Spe
Timid Nature
- Tsundere Gesture
- Play Rough
- Return
- Ice Punch / Drain Punch

Pokémon: Yuri
Type:
/

Ability: Scrappy / Forced Lover (HA)
Signature Ability: Forced Lover | Maximizes Attack, but loses 5% of its HP per turn. (This will also change her appearance, dubbed "Yandere Form")
Signature Move: Strange Readings |
|
| Power: - | Accuracy: - | 8 PP | Gives the target a random violate and non-violate status condition.
Signature Z-Move: Forced Suicide |
|
| Power: - | Accuracy: - | 1 PP | Usable when Strange Readings is converted by DDLCium Z. Causes the user to faint, but reduces the target's stats by 6 stages.
Stats: 95 / 115 / 95 / 115 / 95 / 75 (BST: 590)
Reasoning: Yuri. Mostly much for her strange addiction to dark culture and the forced yandere thing from Monika. Z-move seems useful.

Yuri @ Choice Band
Ability: Forced Lover
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Sword
- Play Rough
- Return
- U-turn
 

Attachments

Last edited:
Pokémon: Marisa Kirisame
Type:

Ability: Sheer Force / Levitate / Rivalry (HA)
Signature Item: Mini-Hakkero | A item for Marisa Kirisame to hold. This small magical device enhances her capabilities. (When held by Marisa Kirisame, it doubles the PP of her moves and increases the power of her moves by 30%. Master Spark will no longer have any negative side effects and has 50% more power.)
Signature Move: Master Spark |
|
| Power: 140 | Accuracy: 100% | 16 PP | Lowers the user's Special Attack by 3 stages and all other stages by 1. Can't be used for a turn after its used.
Stats: 65 / 55 / 60 / 135 / 70 / 120 (BST: 505)
Reasoning: Well, about time to see this here. The normal typing since, well, she's a human with magic experties a.k.a. Ordinary Magician. She's fast and powerful, yet frail, and weilds her Mini-Hakkero, Master Spark, and arsenal of magical spells to cut down anyone in her way. Rivalry's mostly their for Reimu due to them being both playable, but won't work since their both female.

Marisa Kirisame @ Mini-Hakkero
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
TImid Nature
IVs: 0 Atk
- Nasty Plot
- Tri-Attack
- Master Spark
- Flamethrower / Ice Beam

Pokémon: Reimu Hakurei
Type:

Ability: Natural Cure / Levitate / Rivalry (HA)
Signature Item: Gohei | A item for Reimu Hakurei to hold. This long, magical stick enhances her capabilities. (When held by Reimu Hakurei, it makes her immune to violate status and increases the power of her moves by 30%. Fantasy Seal will no longer have any negative side effects and has 50% more power.)
Signature Move: Fantasy Seal |
|
| Power: 140 | Accuracy: 100% | 16 PP | Lowers the user's Special Attack by 3 stages and all other stages by 1. Can't be used for a turn after its used. Either deals Physical or Special damage depending on the higher stat.
Stats: 65 / 105 / 60 / 105 / 70 / 100 (BST: 505)
Reasoning: Again, seeing a pattern here. Basically Marisa, but more balanced and has a more powerful STAB move, as well as the ability be basically immune to all status with her Gohei and having ludicrous power over it. Oh yeah, she can actually run physical sets as well.

Reimu Hakurei @ Gohei
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Fantasy Seal
- Aura Sphere / Focus Blast
- Psychic / Psyshock
i take offense to the portrayal of Marisa here and am going to make my own
 

Pokémon: Slugcat (Rain World)
Type:

Abilities: Run Away / Gooey / Adaptability
Stats: 70 HP/130 Atk/70 Def/30 SpA/90 SpD/110 Spe
Reasoning: Normal because in its game it's just another regular animal like any other, and fighting because it has a friggin' spear to fight other creatures to get food. Run away because, well, it's just another regular animal and it has to escape from other animals and predator, Gooey because is, well, a Slugcat and Adaptability because it's a hunter in a weird habitat and has to adapt to it.
Signature Move: Hunter's Spear |
|
| Power: 100 | Accuracy: 100% | 16 PP | Doesn't make contact. If the target faints when hit by this attack the user restores the same amount of HP that the target lost.
Set:
Slugcat @ Life Orb / Normalium Z / Fightinium Z
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Hunter's Spear
- Fire Punch / Ice Punch / Brick Break
- Knock Off
Other Notable Moves: U-Turn, Fake Out, Pursuit, Idk what more :P
 
Last edited:
Did I mention that I believe the mod should be rebooted from all the terrible old subs made by people with no idea what they're talking about (lol ground-type mario)? Because I do. I really, really do.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top