Crossover Chaos: Hiatus

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#1
Approved by Ludicrousity

Crossover Chaos

Basic premise of Crossover Chaos is to turn characters from other franchises into Pokemon. Many other franchises such as Soul Calibur, Mario Kart, Sonic the Hedgehog, and of course Super Smash Brothers have had cameos from other franchises to either promote a series or create a crossover title. Cameo characters who appear in these games are often unfit for the style of game but are repurposed to fit in to the game's style.

Submissions
Each slate you have the opportunity to turn up to five of your favourite video game characters into Pokemon (check the Winning Crossovers tab below to make sure your character has not won before). Feel free to resubmit your character in a following slate if they did not win.

You will need to create a suitable Type, Ability, and Moves for these characters. To keep things interesting, each character can have either a new signature move, new signature ability, and/or new signature Z-Move. Be sure to explain what your new signature move or ability does. Keep in mind of the abilities and affinities that the characters have in their original games and series.

Pokémon: [Name of character]
Type:
Ability:
Moves:
Z-Move:
(Optional)
Stats: HP/Atk/Def/SpA/SpD/Spe

Reasoning: Explain the reasoning for the character's type, ability and moves. Include description and details of signature move or ability such as BP, secondary effects, form changes, etc. Feel free to be as creative and include as much detail as you want.

Pokémon: Pikachu
Typing: Electric
Ability: Lightning Rod (Raises Special attack by one stage when attacked by an Electric type move)
Signature Move: Volt Tackle (120 BP | Electric | 10% chance to paralyse | deals 1/3 recoil damage)
Z-Move: Catastropika (210 BP | Electric | must know Volt Tackle)
Stats: 35/55/40/50/50/90

Reasoning: Being an electric mouse, it makes sense that Pikachu is an Electric type. It's ability to conduct lightning allows it to have the ability Lightning Rod. It's new signature move, Volt Tackle, comes from the immense electrical charge Pikachu covers itself in when it charges at its opponents. Volt Tackle has 120 BP, has 10% chance to paralyse, and deals 1/3 recoil damage.


Voting
Vote for your three favourite submissions by others in a 3-2-1 format.
You can only include one of your own submissions.
Late votes do not count.

Have fun!
 
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#2
Big Three Mascots: Mario, Sonic, Mega Man
The Cuteness Brigade: Kirby, Yoshi, Korok
Indie-go Plateau: Cuphead, Shovel Knight, Shantae
Nailed It!: King Dedede, Hammer Bro, Amy Rose
From the Land of Hyrule: Link, Princess Zelda, Ganon
Hey, Listen! Navi, Cappy, Rotom Dex
TM75 Swords Dance: Marth, Cloud, Meta Knight
Year of the Growlithe: Chain Chomp, Isabelle, Amaterasu
Big Bad Reptiles: Bowser, King K. Rool, Ridley
Anything Goes #1: Shadow Mewtwo, Marisa Kirisame, Deathwing
Anything Goes #2: Niko, Waluigi, Sayori
Anything Goes #3: Samus, Demigod of Rock, Sora
Anything Goes #4: Big Rig, Norn, Pepsiman
Anything Goes #5: Heavy, Reimu Hakurei, Crow


Super Smash Brothers (10+ wins):



NES Remix (6-9 wins):
Cookie Butter (6 wins)


Mario + Rabbids Kingdom Battle (3-5 wins): lordofdunans (4 wins), Origin0 (3 wins), Exploudit (4 wins), Ninetales Dragons (3 wins), KeeganSkymin4444 (3 wins), Pika Xreme (4 wins)


Captain Rainbow (1-2 wins):
Jucherz (2 wins), Ludicrousity (1 win), G-Luke (1 win), ProteinsOfLove (1 win), Gravity Monkey (2 wins), Ticktock (1 win), Mygavolt (2 wins), KirbyRider1337 (1 win), Yahooboo (2 wins)
 
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#3
First Slate:
Big Three Mascots
A wild Mario, Sonic, and Mega Man appeared!


Due to the time of year and being the first slate, submissions will be open until Friday next week (29th December)
Voting will be the following Saturday and Sunday
Regular times for submissions will be Monday to Friday with voting on the weekend

Please feel free to suggest future slates and good luck!

 
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#4
Pokémon: Mario
Typing:

Ability: Reach The Princess - Holder's moves inflict 50% more damage on Pokémon in the Monster, Dragon, Amorphous and Undiscovered Egg Groups*.
Stats: 110/120/90/70/80/90 (BST 560)
Ou Moveset:
Mario @ Life Orb
Ability: Reach The Princess
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Drain Punch
- Liquidation
- Ice Punch
- Bulk Up
Reasoning: As all we now, Mario is a plumber, so the Water type is pretty mandatory, while the Fighting type depends from the fact that he fights monsters and scary creatures, from which also the ability is inspired.

[*]: If a distinction between opponents in base of their Egg Groups in battle cannot be done, give the ability this effect:
"Holder's moves an additional damage amount calculated by OpponentsWeight/MariosWeight, rounded down."
 
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#5
Hi! I think that this is a really cool idea. I have two things though.

1. There probably should be a BST limit. 570 is a good number.
2. There should be the option of multiple abilities. It allows for more creativity and more potential sets.
 

lyd

limelight
is a Smogon Media Contributor
#6
Pokémon: Mario
Type: Normal
Ability: Mushroom Muncher - after eating a berry, Attack, Defense, Special Attack, Special Defense, and Speed are all boosted by 1.5x, does not stack if eats multiple berries. Also eats berry earlier à la Gluttony.
Stats: 70/110/70/70/70/90 (480 BST)
Signature Move: Coin Rush | Normal | Physical | 110 BP | 10 PP | 100% Acc | 10% chance to flinch. Doubles prize money. | Z-move 200 BP Breakneck Blitz
OU Moveset:
Mario @ Mago Berry
Ability: Mushroom Muncher
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Belly Drum
- Coin Rush
- Superpower
- Knock Off

OO: Recycle, Stomping Tantrum
Reasoning: I feel like the ability is pretty self explanatory. I just replaced mushrooms with berry because Big Mushroom isn't consumable in Pokémon. As for the Normal-typing, it comes from the fact that Mario plays a typical normal videogame/movie role of saving the princess and what not.

Pokémon: Sonic
Type: Normal
Ability: Speed Boost
Stats: 72/108/72/36/72/180 (540 BST)
Signature Move: Spin Dash | Normal | Physical | -- BP | 10 PP | 100% Acc | BP is 40x the user's Speed divided by the foe's. Caps at 200 BP. Raises Speed by one stage. | Z-move 200 BP Breakneck Blitz
OU Moveset:
Sonic @ Focus Sash / Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spin Dash
- Rapid Spin
- Spikes
- Stealth Rock

OO: Superpower, Knock Off
Reasoning: I know, I know. Normal-type again. Hear me out, sonic is pretty Normal though, There isn't much to do with it's typing imo. As for the ability and signature move I don't think they need any explanation.
 
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#7
Hi! I think that this is a really cool idea. I have two things though.

1. There probably should be a BST limit. 570 is a good number.
2. There should be the option of multiple abilities. It allows for more creativity and more potential sets.
Thanks for the feedback. If it becomes an issue, I'll put a restriction on BST but for now as long as it's OU viable and not broken, it's fine (a hindering ability and 670 BST doesn't make Regigigas broken). Since it's only one set per submission, it's redundant having more than one ability. But by all means be creative, I'm not going to code these so go as unrealistic as you can if you want to. However I want voters to keep in mind that these sets should be OU viable (or even Double OU if that's your thing).
 

Ludicrousity

Spreading Like Wildfire
is a Pre-Contributor
#8

Pokémon: Mario
Type: Normal
Type (Fire Form): Normal/Fire
Ability: Adaptability / Protean / (Simple)
Stats: 70/120/70/113/70/97 (540)
Stats (Fire Form): 70/130/60/143/50/117 (570)
OU Movesets:
Mario @ Choice Scarf
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Return
- U-Turn
- Ice Punch

Mario @ Life Orb
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fireball Flurry*
- Tri-Attack
- Hydro Pump / Scald
- Ice Beam

Reasoning:
Type: Mario is a basic human, sorta. Normal reflects this. Fire Mario just reflects his Fire powerup
Abilities: Adaptability and Protean reflect his ability to change forms with powerups. Simple is a competitive ability that allows him to set up, similarly to how he gets stronger with power-ups.
Stats: Mario is just a human, so his bulk is just average. He focuses more on sweeping with the help of set-up and items.
Moves: Flare Blitz is a strong fire attack. No real flavour, unless you wanna count Mario's F-Smash.
Return is a universal move.
U-Turn is just for pivoting, and I guess the Bee Mushroom.
Ice Punch is for the Ice Flower.
Fireball Flurry is because of the classic Fire Flower.
Tri-Attack fits with the abilities, multiple powerups
Hydro Pump+Scald are because of FLUDD and Scalding FLUDD
Ice Beam is for the Ice Flower
Form Changes: The Fire Flower is the most well known upgrade (outside of the super mushroom), so I decided to base the custom move off of it. The Fire Flower focuses much more on offence, hence the higher Atk and Spe. To balance it, I lowered defences, to make Mario much more frail

New Moves/Abilities:
Fireball Flurry |
|
| 40 BP | 10 PP (16 Max) | 100% Acc | Hits 2 times. Transforms Mario into Fire Mario. | Defrost, Mirror
 
#9

Pokémon: Mega Man
Type:

Ability: Mega Launcher/Download
Stats: 89 HP/101 Atk/ 89 Def/131 SpA/89 SpD/131 Spe
Signature Move: Mega Burster | Steel | Physical | 100 BP | 10 PP | 100% Acc | Steals the opponent's ability. Afected by Mega Launcher. | Z-move 200 BP Corskrew Crash
OU Moveset:
Mega Man @ Choice Specs/Life Orb
Ability: Mega Launcher
EVs: 4 Hp / 252 SpA / 252 Spe
Timid Nature
- Mega Burster
- Aura Sphere
- Dark Pulse
- Volt Switch
Reasoning: Mega Launcher is because, well, look at those pistols, and Download is because it's a damn robot/boi thing. The signature move is in the original game, and the effect is because it's supposed to steal the abilities of another "Robot Master" (Mega Man is supposed to be one), so I identified them as the foes.
 
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#10

Pokémon: Mario
Type:
/

Signature Ability: Super Mushroom - This Pokemon can consume held mushrooms when at 50% or less of its max HP. Upon consuming a mushroom, the Pokemon recovers 50% of its max HP and its Attack and Special Attack are raised by 1 stage each.
Stats: 90 / 115 / 80 / 115 / 80 / 95 | BST: 575
Signature Move: Double Fireball -
|
| 50 BP | 15 PP | 95 Acc | Always hits twice, Damage is calculated based on the user's higher offensive stat and the target's corresponding defensive stat | Z-move: Inferno Overdrive, 180 BP
OU Moveset:
Mario @ Big Mushroom
Ability: Super Mushroom
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Double Fireball
- Close Combat
- Bulk Up
- Recycle / Slack Off
Reasoning: The typing comes from the fact that he uses many punch and kick moves in just about all of his games, and that his most common power up is the fire flower. His ability Super Mushroom refers to the super mushrooms in the games, here they heal him and boost his offensive stats. Double Fireball is what he does when he gets a fire flower, where he can normally only throw two fireballs at any one time. Close Combat because of his punching and kicking again, and Bulk Up comes from that Smash Bros. taunt :P Recycle is there because he can use multiple mushrooms in a single stage in his games, and Slack Off is from the occasional times where he decides to take a nap in his games.


Pokémon: Sonic / Super Sonic
Type: Normal form -
/

Super form -
/

Signature Ability: Sonic Speed - The Pokemon's Speed is raised by 1 stage at the end of each turn. When the Pokemon's HP becomes half or less, it transforms into its Super form.
Stats: Normal form - 75 / 110 / 75 / 50 / 75 / 160 | BST: 545
Super form - 105 / 130 / 85 / 60 / 85 / 160 | BST: 625
Signature Move: Homing Attack -
|
| 80 BP | 10 PP | - Acc | Ignores accuracy check, can hit targets using Fly or Bounce, type is based on the user's primary type | Z-move: Breakneck Blitz, 160 BP
OU Moveset:
Sonic @ Life Orb
Ability: Sonic Speed
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Homing Attack
- Jump Kick
- Mach Punch / Extreme Speed
- Sucker Punch / Pursuit / Slack Off
Reasoning: Sonic's typing comes from his lack of elemental affinity and his usage of punching, kicking, and dashing attacks. Super Sonic gets a Psychic typing because he levitates with special magical powers. His ability is based on his tendency to be super fast, and he transforms into Super Sonic in dire times (like final boss fights). His signature move is his primary attack in the non-classic games. Jump Kick is based more on his Smash Bros. appearance. Mach Punch and Extreme Speed are there to emphasize his speediness, as well as Sucker Punch, while Pursuit is for all of the times he chases a villain and Slack Off is because of his lazy attitude when not fighting.


Pokémon: Mega Man
Type:

Signature Ability: Variable Weapon System - The Pokemon gains a secondary typing that matches the type of move it is about to use (no change when using a Steel-type move). The typing is maintained even when the Pokemon switches out.
Stats: 80 / 110 / 100 / 120 / 100 / 80 | BST: 590
Signature Move: Mega Buster -
|
| 80 BP | 10 PP | 100 Acc | This move's power increases to 110 BP when the user's HP is at 50% or less | Z-move: Corkscrew Crash, 180 BP
OU Moveset:
Mega Man @ Life Orb
Ability: Variable Weapon System
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Mega Buster
- Fire Blast
- Thunderbolt
- Focus Blast / Aura Sphere
Reasoning: The type is because Mega Man was built as a robot. The Variable Weapon System is Mega Man's signature way of copying his enemies weapons, and he gains a secondary type because he normally can change form to power up those attacks. The Mega Buster is his arm cannon weapon. As for his moveset, he has a very diverse movepool that includes every type of move in it, so I just chose three that give him perfect neutral coverage (be mindful with the typing combinations though).
 
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#11
Question: We're only allowed to have one set per character, so that means we shouldn't create multiple forms for one character, right?
It's up to you how you create your character, something like Aegislash's Stance Change or Arceus's Multitype is fine as long as you explain how it works. It's one set only at the moment to keep submissions and voting simple since this is a new Pet Mod. It may change later if there's a demand for multiple sets.

Pokémon: Mario
Type: Normal
Type (Fire Form): Nornal/Fire
Ability: Adaptability / Protean / (Simple)
Stats: 70/120/70/113/70/97 (540)
Stats: 70/130/60/143/50/117 (570)

Fireball Burst is because of the classic Fire Flower.
Could please explain Mario's form change and add details for Fireball Burst (BP, effect, move category).
Edit: I updated OP to to make it clearer to include these things.
 
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G-Luke

We Eat Losers
is a Forum Moderatoris a Community Contributor
Moderator
#12

Pokémon: Mario
Type: Fighting / Fire
Ability: Flash Fire / Iron Fist
Stats: 140 / 120 / 55 / 100 / 65 / 95
Signature Move : Coin Smash | Fire | Physical | 120 BP | 10 PP | 90% Acc | Hits Rock types supereffectively. Doubles reward money if secures KO during match. Punch Move. | Z-move 185 BP Inferno Overdrive
OU Moveset:
Mario @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 HP / 252 Spe
Jolly Nature
- Coin Smash
- High Jump Kick
- Thunder Punch
- Ice Punch / Knock Off / Drain Punch
Reasoning: WIP


Pokémon: Sonic
Type: Normal / Electric
Ability:
Stats: HP/Atk/Def/SpA/SpD/Spe
OU Moveset:
Sonic @ Item
Ability:
EVs:
_____ Nature
- Move 1
- Move 2
- Move 3
- Move 4

Reasoning: Explain the reasoning for the character's type, ability and moves. Include description of signature move or ability. Feel free to be creative and include as much detail as you want.


Pokémon: Mega Man
Type: Steel / Fighting
Ability:
Stats: HP/Atk/Def/SpA/SpD/Spe
OU Moveset:
Mega Man @ Item
Ability:
EVs:
_____ Nature
- Move 1
- Move 2
- Move 3
- Move 4

Reasoning: Explain the reasoning for the character's type, ability and moves. Include description of signature move or ability. Feel free to be creative and include as much detail as you want.
 
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#13
Pokémon: Sonic, the Hedgehog Pokemon
Type: Normal
Ability: Sonic Boom - Moves with +1 priority or higher have their power boosted by 1.3x
Stats: 60/105/75/85/75/180
OU Moveset:
sanic (Sonic) @ Choice Band
Ability: Sonic Boom
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- U-Turn
- Drill Run
- Knock Off

Other Moves: Taunt, Spikes, Gyro Ball (lel), Bullet/Mach Punch, Swords Dance
Reasoning: Sonic. He goes fast. Y'know what else goes fast? Priority moves! So, naturally, Sonic's going-fast-ness allows him to strike especially hard with moves that already make the user go fast. Sonic's speed also explains why it ties with Deoxys-Speed for the fastest speed of all Pokemon (Deoxys-Speed is a genetic alien freak-thing, so it gets to tie with Sonic). Sonic is also pretty strong, but frail as in most of his games, he can die is just 1-2 hits, so this is reflected in his good Attack and low bulk.
 
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Cookie Butter

formerly the someone
#14
Pokémon: Sonic
Type: Normal
Ability: Quick Feet
Stats: 60/100/60/70/60/180 (530)

Form: Super Sonic
Type: Normal/Rock
Ability: Chaos Control - Loses 12.5% HP each turn. Special Attack increases by 50%. Grants Levitate effects.
Stats: 60/115/60/90/60/255 (640)
Changes into Super form by holding Chaos Emeralds. Chaos Emeralds works like Ultranecrozium Z. Sonic has to use Aqua Ring to change forms. When Aqua Ring is used with Chaos Emeralds, the Z-Move changes into Gold Rings. Gold Rings give Sonic the Endure effect once.
OU Moveset:
Sonic @ Chaos Emeralds
Ability: Quick Feet
EVs: 58 Atk / 252 SpA / 194 Spe
Mild Nature
- Aqua Ring
- Power Gem
- Extreme Speed / Vacuum Wave
- Earth Power

Reasoning: I think this is possibly the most accurate a submission can get for Sonic *humblebrag*. Firstly, it "evolves" into Super Sonic with Chaos Emeralds. In the games, there is a 50 Ring restriction, that you need to have to transform. This is substituted by the need of Aqua Ring and the Z-move Gold Rings. Also, in the games, gold rings allow Sonic to survive any hit (except lava or going out of bounds), so the Endure effect is given to him. Now about the Super form. The 50 Rings needed to transform work as a counter, and when you run out of rings, you turn back into normal Sonic. Just like the games, there's a counter to Super Sonic's staying time, the HP drain caused by the ability. I think the rest is pretty self-explanatory. It gets Levitate because Super Sonic levitates. It's part Rock type (and gets Power Gem/Earth Power) because of the Chaos Emeralds. Etc.
 

Squawkerz

Torchic is best mon
#15

Pokémon: Megaman
Type: Rock / Fighting
Ability: Mega Buster (a combination of Protean and Mega Launcher)
Stats: 91 HP/87 Atk/ 88 Def/ 111 SpA/ 100 SpD/92 Spe BST: 569
Signature Move: Hard Knuckle- Rock | Special | 90 BP | 16 (max) PP | 95% Accuracy | Deals damage based on targets Defense (like Psyshock). Boosted by Mega Launcher and Mega Buster | Z-Move 175 BP Continental Crush |
OU Moveset:
Megaman @ Choice Scarf
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hard Knuckle*
- Aura Sphere
- Flash Cannon
- Rapid Spin

Other Options: Focus Blast, Flamethrower, Thunderbolt, Ice Beam
Reasoning:
Type: Megaman's Japanese name is Rockman, and he fights
Ability: Megaman's arm cannon is called the Mega buster, and he uses lots of different attacks with it
Stats:
HP = Mega Man 4 released in 1991 (JP)
Atk = Mega Man released in 1987
Def = Mega Man 2 released in 1988 (JP)
SpA= MEGA MAN 11
SpD= Mega Man 10 released in 2010
Spe= Mega Man 5 released in 1992

Moves:
Hard Knuckle is a weapon he gains from defeating Hard Man in Mega Man 3
Aura Sphere is based on Mega Man's Charge Shot
Flash Cannon is based on Mega Man's metallic appearance
Rapid Spin is based on Top Spin, a weapon he gains from defeating Top Man in Mega Man 3


sanic and maro coming soon
 
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#16
I've actually low-key wanted something like this for a while

Pokémon: Mario
Type: Fire/Grass
Ability: Thick Fat / Shroom Shield (Multiscale Clone, hidden ability)
Stats: 120/120/70/100/70/100 (580)
OU Moveset:
Mario @ Leftovers
Ability: Shroom Shield
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Firebrand (Physical Fire. 95 BP. 30% chance to lower target's Defense by 1. 15 PP, 24 max. Contact.)
- Petal Blizzard
- Recover
- High Jump Kick / Earthquake
Other Notable Move Options: Ice Punch, Energy Ball, Flamethrower, Fire Blast, Ice Beam, Wood Hammer, Stone Edge, Fell Stinger
Reasoning: Mario is Fire type because he was blessed with the Firebrand (his signature move here, too) in Mario and Luigi: Superstar Saga, and is usually associated with Fire effects in sportsball spinoffs and Super Smash Bros.. He is also Grass type, because he gets his powers from mushrooms and flowers, which are generally associated with Grass (and it would be cooler than Fire/Fairy). Thick Fat because... well..., duh, and Shroom Shield reflects how having a powerup blocks damage. Firebrand is a move from Mario and Luigi: Superstar Saga, and it gives him a better Physical Fire STAB than Fire Punch. Petal Blizzard since Mario needs a good physical Grass STAB as well, since Leaf Blade makes no sense and Wood Hammer is counterproductive to Mario's ability, while Petal Blizzard fits with the power-up flowers that Mario uses. Recover because mushrooms. High Jump Kick should be obvious, while Earthquake is from what happens when Mario crash-lands with the Cape power.

Pokémon: Sonic
Type: Normal
Type (Super): Normal/Flying
Ability (both forms): Knight of the Wind (1.3x to Flying-type moves and 1.3x to wind-based moves. These stack.)
Aeroblast
Air Cutter
Air Slash
Fairy Wind
Heat Wave
Hurricane
Icy Wind
Leaf Tornado
Ominous Wind
Razor Wind
Silver Wind
Storm Throw
Twister
Sonic Wind (Sonic's signature move, see below)

Wind Moves that are unaffected:
Psywave
Tailwind

Stats: 80/80/70/70/90/160 (550)
Stats (Super): 80/100/120/70/130/180 (680)
(Super Form: Functions similarly to Mega Evolution, but only lasts 5 turns, and uses a different slot. Uses Chaos Emeralds like a Mega Stone)
OU Moveset:
Sonic @ Chaos Emeralds
Ability: Knight of the Wind
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Sonic Wind (Physical Flying. 80 BP. Hits Special Defense, like Psyshock but backwards. 10 PP, 16 max. Wind-based move. Does not make contact.)
- Rapid Spin
- Drill Run
- Slack Off
Other move options: Extreme Speed, Flare Blitz, Air Slash, Hurricane, Power Gem, Bounce
Reasoning: Sonic is strongly associated with wind, but he obviously can't be Flying-type in base form, hence Normal type and the effect of Knight of the Wind. Sonic Wind is a move he used in Sonic Adventure 2 as a boss, and fulfills the need for a good wind move. Rapid Spin because all the spinning Sonic does, also it's good to give Sonic a support option. (probably not as good as my Mario submission)
 

Ludicrousity

Spreading Like Wildfire
is a Pre-Contributor
#17
It's up to you how you create your character, something like Aegislash's Stance Change or Arceus's Multitype is fine as long as you explain how it works. It's one set only at the moment to keep submissions and voting simple since this is a new Pet Mod. It may change later if there's a demand for multiple sets.


Could please explain Mario's form change and add details for Fireball Burst (BP, effect, move category).
Edit: I updated OP to to make it clearer to include these things.
I was going to. That's what I meant by "I'll finish it up later"
 

KirbyRider1337

formerly UltraSigilyph
#18
Pokémon: Mario
Type: Normal
Ability: Adaptability
Stats: 90/110/90/110/90/110 [BST 600]
OU Moveset:
Mario @ Flyinium Z
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fire Punch
- Ice Punch
- Fly
- Body Slam

Other Moves: Flamethrower, Ice Beam, Iron Defense, Recover, Bounce, Minimize
Reasoning: Mario's stat spread is a balanced one that leans towards offense. In most spin-offs, he tends to have the average stats, which should also explain the Normal-typing, though in the Mario and Luigi games, he tends to lean towards offensive spreads. Adaptability refers to how Mario can adapt to many situations, given his background. Fire Punch and Ice Punch refer to the flowers, Fly refers to how there's plenty of power-ups over the series that lets Mario fly, and Body Slam refers to Mario's most well-known attack: Jumping on enemies.
For the miscellaneous move, again, Flamethrower and Ice Beam refer to the flowers. Iron Defense refers to how in some games, you can give him shells to hide under, though there's also Metal Mario. Recover refers to how in most games, Mario has an inventory and can get a Mushroom from there. Bounce refers to, again jumping on enemies. Finally, Minimize is on Mario because of the Mini Mushroom.
 
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#19

Type:
  • Super Form: Normal/Ground (default)
  • Fire Form: Ground/Fire (holds Firium Z)
  • Ice Form: Ground/Ice (holds Icium Z)
  • Propeller Form: Normal/Flying (holds Flyinium Z)
Ability: Steelworker (all forms)
Stats:
  • Super Form: 90/120/90/70/90/110 (BST: 570)
  • Fire Form: 90/70/85/140/85/100 (BST: 570)
  • Ice Form: 90/50/115/160/115/40 (BST: 570)
  • Propeller Form: 90/140/70/70/70/130 (BST: 570)
Signature move: Pipe Warp (Steel, Special, 130 BP, 100% Accuracy, 10 PP, does not make contact; The user warps through a pipe and surprises the opponent. This move inflicts Attack or Special Attack damage—whichever stat is higher for the user. [Similar to Photon Geyser.])

Example OU Moveset(s):

Mario @ Choice Band
Ability: Steelworker
EVs: 252 Atk/4 SpD/252 Spe
Jolly Nature
- Pipe Warp
- Earthquake
- Return
- U-turn/Quick Attack/Flare Blitz/Rock Slide

Mario-Fire @ Firium Z
Ability: Steelworker
EVs: 252 SpA/4 SpD/252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast/Flamethrower
- Earth Power
- Ancient Power/Ice Beam/Volt Switch/Recover
- Recover/Calm Mind/Spore

Mario-Ice @ Icium Z
Ability: Steelworker
EVs: 252 HP/252 SpA/4 SpD
Quiet Nature
IVs: 0 Atk/0 Spe
- Trick Room
- Ice Beam
- Earth Power
- Recover/Spore

Mario-Propeller @ Flyinium Z
Ability: Steelworker
EVs: 252 Atk/4 SpD/252 Spe
Jolly Nature
- Spore
- Swords Dance
- Brave Bird
- Earthquake/Recover

Other Notable Moves: Overheat, Blizzard, Fly, Liquidation, Scald, Hydro Pump, Brick Break, Close Combat, Thunderbolt, Solar Beam, Trick Room, Body Slam, Knock Off, Minimize (move banned by Smogon, but could be annoying in VGC)

Rationale: Mario, in standard form, tends to be quite balanced, leaning towards offense; the stats of the other forms are based on their powers (e.g. Propeller Mario is hyper-offensive). Mario's access to Spore comes from the fact that he eats too many mushrooms. Steelworker and the Ground typing are a nod to Mario's occupation as a plumber. The Water-type moves are a reference to the F.L.U.D.D. The Fire/Ice/Flying-type moves are based on Mario's power-ups. Brick Break comes from the fact that he breaks bricks (obviously). Trick Room and Pipe Warp are references to the warp pipes. Ancient Power comes from the fact that Mario is one of the classics of gaming.

Type:
  • Normal Form: Normal
  • Super Form: Flying/Normal
Ability:
  • Normal Form: Speed Boost
  • Super Form: Aerilate
Stats:
  • Normal Form: 70/135/60/95/60/150 (BST: 570)
  • Super Form: 70/160/60/160/60/160 (BST: 670)
Signature Move: Chaos Energy (Normal, Special, 130 BP, bypasses accuracy checks, 5 PP, does not make contact; The user fires a beam of Chaos Energy at the target, breaking through moves like Protect and Detect. [Similar to Hyperspace Hole/Fury; can only be used by Sonic or a Pokémon transformed into Sonic.])
Special Mechanics: If Sonic is holding a Chaosemeraldinium Z, then he can transform into Super Sonic (similar to Ultra Burst). In addition, Chaosemeraldinium Z upgrades Chaos Energy into the Z-Move Chaos of the Highest Order (Flying, Special, 240 BP, bypasses accuracy checks, 1 PP, does not make contact; The user gathers a truly massive quantity of Chaos Energy and fires it at the target with full force, breaking through moves like Protect and Detect.)

Example OU Moveset(s):

Sonic @ Chaosemeraldinium Z
Ability: Speed Boost
EVs: 4 Atk/252 SpA/252 Spe
Naive Nature
- Chaos Energy
- U-turn/Explosion
- Extreme Speed
- Fake Out/Close Combat/Flare Blitz/Explosion/Boomburst

Other Notable Moves: Rapid Spin, Knock Off, Sucker Punch, First Impression

Rationale: Sonic's high speed gives him his stats. His Super Sonic form is self-explanatory; Aerilate comes from his ability to fly. Chaos energy from Chaos Emeralds is what gives him power for transformation into Super Sonic, and it also explains Super Sonic's high Special Attack. Boomburst is a reference to the sonic boom. Extreme Speed is self-explanatory.
 
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#20
Pokémon: Mario
Type: Normal/Fight
Ability: Power-Up
Stats: 80/90/72/68/72/60/(442)

Pokémon: Mario (Fire form)
Type: Normal/Fire
Ability: Power-Up
Stats: 80/90/72/136/72/92/(542)

Pokémon: Mario (Tanooki form)
Type: Flying/Fight
Ability: Power-Up
Stats: 90/180/72/68/72/60/(542)

Item: Fire Flower
Effect: Boost the user's Special Attack by two stages if the user's health is beneath 1/4. Single use. Edible item.

Item: Tanooki Leaf
Effect: Boost the user's Speed by two stages if the user's health is beneath 1/4. Single use. Edible item.

Ability: Power-Up
Effect: The user eat his item (if it's an edible item) at the start of each turn. If he eats a Fire Flower, transforms him into Fire form. If he eats a Tanooki Leaf, transforms him into Tanooki form.

======================================

OU Moveset:
Mario @ Fire Flower
Ability: Power-Up
EVs: 252 Spa / 4 SpD / 252 Spe
Timid Nature
- Flame Burst
- Focus Blast
- Hidden Power [Ice]
- Tri Attack

Mario @ Tanooki Leaf
Ability: Power-Up
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
-Quick Attack
-Flying Press
-Bulk Up
-Knock Off

======================================

Normal mario is petty weak, but his power-ups are there to get him back on track. It's kindof like in-game : Unless you're truly skilled, achieving goal with litte mario is really difficult. The power-ups makes it more easy.
Like in the game, Fire mario is unbeatable at long range, that's why he has so much raw power. I didn't gave him flamethrower or fire blast because I felt like it didn't fit with mario's fireballs. Mario tanooki, on the other hand, felt different if you're using it for the tail smash or the flying ability, so that's why I decided to boost up attack and speed (well, just for one turn).
 
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