Crossover Chaos V2: Slate 44 - Halloween

Slate #28
Sword and Shield





Congratulations to Scoopapa, KeeganSkymin4444 and Ticktock for winning with Urdnot Wrex, Soma Cruz and Fujiwara no Mokou.
Ticktock has earned the title, Captain Rainbow.

To celebrate the recent announcement of Pokemon Sword and Shield, the bonus theme for this week includes characters that commonly use any form of sword or shield.

This slate ends in one week.
Have fun!​
 
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Pokemon: Shield Knight
Type: Steel
Ability: Power Shield (Moves used against this Pokemon that normally have a base power greater than 90 are treated as having 90 base power.) / Justified / Perfect Shield (This Pokemon can set Reflect, Light Screen, Aurora Veil, and Safeguard up for 8 turns (This does not stack with Light Clay). They can also use any protection move (Protect, Detect, and clones) guard move (Safeguard, Quick Guard, Wide Guard) or screen move (Reflect, Light Screen, Aurora Veil) regardless of conditions (such as Taunt, Disable, or lack of hail).)
Signature Move: Shield Throw
- Type: Steel
- Classification: Physical
- Power: 60
- Accuracy: 100
- PP: 20 (max 32)
- Effect: Hits twice. In a Double Battle, this combines with Shovel Bash to form a combo move that hits three times at 65 Power with a super-effectiveness on Ground types, and the last strike always resulting in a critical hit. This goes off of the Attack stat of the Shovel Bash user.
Stats: 95 / 100 / 130 / 65 / 100 / 100 (Total: 590)
Notable Moveset: Protect, Detect, King's Shield, Baneful Bunker, Spiky Shield, Safeguard, Quick Guard, Wide Guard, Crafty Shield, Flower Shield, Mat Block, Barrier, Iron Defense, Acid Armor, Reflect, Light Screen, Aurora Veil, U-Turn, Double Iron Bash, Smack Down, Smart Strike, Acrobatics, Stealth Rock, Baton Pass, Helping Hand, Counter, Mirror Coat
Overview: Shield Knight is the partner to Shovel Knight. While the latter utilizes a weaponized shovel, the former both attacks and defends with a pair of shields, one as large as she is, the other being attached to her non-shield holding arm. Shield Knight's main role is support with moves like screens and Safeguard, though she isn't a slouch when it comes to offense. Her two signature abilities are what really give her an edge, particularly Perfect Shield, which allows her to set up an 8 turn Aurora Veil outside of Hail without needing an item to do so. Her offensive coverage is rather thin, but U-Turn and Smack Down allows for her teammates to come in. Finally, while her signature move is very similar to Double Iron Bash in singles (she also gets DIB, so she'll probably use that), it pairs phenomenally with Shovel Knight, allowing the pair to decimate a chosen target with an effective 227 Base Power move.
Sample Movesets:

Singles Shield Knight
Shield Knight @ Leftovers
Perfect Shield
252 HP / 4 Atk / 252 Spe
Jolly Nature
Aurora Veil
Stealth Rock / Baneful Bunker
U-Turn
Safeguard / Double Iron Bash

Doubles Shield Knight
Shield Knight @ Leftovers/Adrenaline Orb
Perfect Shield
252 HP / 4 Atk / 252 Spe
Jolly Nature
Aurora Veil
Shield Throw
Wide Guard / Spiky Shield
King's Shield / Safeguard


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Pokemon: Proto Man (Megaman 10)
Type: Steel
Ability: Proto Variability (All moves that don't match the user's type receive a 1.2x boost in power.)
Signature Move: Proto Shield
- Type: Steel
- Classification: Status
- Accuracy: -
- PP: 30 (max 48)
- Effect: Protects the user. If the user was to hit by a non-contact move, hurts the opponent for 1/8 damage.
Stats: 72/109/79/125/80/115 (Total: 580)
Notable Moveset: Flash Cannon, Thunderbolt, Thunder Wave, Thunder, Hydro Pump, Aqua Ring, Heat Wave, Fire Blast, Icicle Crash, Ice Beam, Spikes, Smart Strike, Magnet Bomb, Seed Bomb, Night Slash, Psycho Cut, Air Slash, Shadow Ball, Energy Ball
Overview: Proto Man is essentially the first draft of none other than Mega Man. In Megaman 10 (and 9, but this is the 10 version), you can play as him, and some things become clear about him. For starters, he can obtain the weapons of the bosses, which implies that he has something similar to the Variable Weapons System. Second, he is not as durable as Mega Man is. To compensate, Dr. Light created the Proto Shield for him, which is capable of reflecting projectiles. This is why it is essentially a special version of Spiky Shield. Beyond that, his stats are somewhat based on Mega Man's stats, but with a higher Speed stat to compensate for the lack of Shift Gear, and worse defenses. His movepool is based on the weapons you can get in Megaman 10, which gives him a wide arsenal to work with. Combined with his ability, he'll be able to use these moves very effectively (but not as effectively as Megaman).
 
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Sword or Shield fighters, eh...?

Time for me to throw out another obligatory Touhou character (Yes, I do realize that this does make me a hypocrite for speaking about Pika Xreme's what seems to be an addiction to the Kirby series, considering I really am no better when it comes to Touhou).

"The number of things which cannot be cut by this youkai-forged Roukanken is next to none!"



Pokémon: **Youmu Konpaku** (Touhou Youyoumu ~ Perfect Cherry Blossom) [She wields a Katana and a Wakizashi- both of which are swords].
Type: Ghost/Steel
Ability: Phantom Half
Signature Ability: Phantom Half- Youmu's attacks strike a second time at 35% power. The damage of the second hit is always dealt as Ghost-type damage, regardless of what type of move Youmu is using (And is subject to Ghost-type weaknesses and resistances). Cannot be disabled or removed.
Moves: Sacred Sword, Night Slash, Petal Blizzard, Roukanken, Hakurouken, Swords Dance, Agility, etc.
Signature Moves
Roukanken: Steel-type, 100 Power, 100 Accuracy, 10 PP, Physical. Ignores the target's stat changes. Super-effective on Ghost-types. 210 BP Corkscrew Crash.
Hakurouken: Ghost-type, 90 Power, 100 Accuracy, 10 PP, Physical. Can damage foes that are normally immune to Ghost-type moves (e.g. Normal-types), removing their Ghost-type immunity until they are switched out (Basically a reskinned Thousand Arrows, except Ghost-type). 200 BP Never-Ending Nightmare.
Stats: 90 HP/125 Atk/100 Def/50 SpA/70 SpD/140 Spe (BST: 575)

Reasoning: Youmu Konpaku, the Half-Phantom, Half-Human Gardener, is... well, a half-human half-phantom hybrid who first appears as the Stage 5 Boss of Perfect Cherry Blossom. She serves Yuyuko Saigyouji, and acts as her gardener (Although realistically she's closer to a maid, like a certain other silver-haired servant) and swordsmanship instructor (Not that she's ever seen giving Yuyuko lessons). She's an expert swordswoman herself and wields two swords that have been passed down through the Konpaku lineage for generations: The Roukanken and the Hakurouken, which manifest as her signature moves.

If you look at the image of Youmu, you'll see a white blob of some sort floating behind Youmu. This... is also Youmu, or to be more specific, her phantom half, which manifests as Youmu's first and only ability, manifesting as a weakened version of Parental Bond which only deals Ghost-type damage (This means that the ability is useless against Normal-types unless she uses Hakurouken on them). Her other moves are mostly self-explanatory, except for perhaps Petal Blizzard. That move is specifically based on one of Youmu's spell cards from the fighting games. Specifically, Sword Skill "Cherry Blossom Flashing".

Youmu's stats are fairly straightforward as well. As a half-phantom, Youmu is naturally more resilient to physical attacks than an ordinary human would be so her defense is a fair bit higher than her special defense, and she has decent HP. In the fighting games, Youmu's projectiles are some of the worst in the game, which naturally translates to awful special attack. But in return, her melee attacks are fast and powerful, hence she has good attack and is blisteringly fast.

And here's another one. You MIGHT mistake this one for an anime character, but rest assured, she comes from a game (A visual novel, to be precise).

"Ex....CALIBUUUUUUUUUUUUUR!" (Note: Scene is from an anime adaptation)



Pokémon: **Artoria Pendragon** (Fate/Stay Night). [She's a Genderflipped King Arthur. That's Excalibur she's wielding. 'Nuff said.]
Type: Steel
Ability: Justified/Saber Class/Avalon (HA)
Signature Abilities
Saber Class: The power of slashing-type moves is increased by 33%.
Avalon: Artoria heals for 10% of her max HP each turn. Cannot be disabled or copied.
Moves: Sacred Sword, Night Slash, Invisible Air, Slash, Swords Dance, Agility, Protect, Detect, etc.
Signature Move: Invisible Air- Steel-type, Physical, Base 90 Power, 20 PP. Cannot miss.
Signature Z-Move: Excalibur, Sword of Promised Victory- Steel-type, base 220 Power, Special. Upgrades from Invisible Air with Noblephantasmium Z. Does damage based on Artoria's Attack. Super-effective against Dark- and Ghost-types.
Stats: 110 HP/130 Atk/100 Def/40 SpA/110 SpD/120 Spe (BST: 610).
Reasoning: And here we have Artoria Pendragon (Otherwise known as King Arthur) from the Fate Series, but she originates in the visual novel, Fate/Stay Night (So yes, Artoria IS a video game character). She's a Heroic Spirit summoned into the Saber class as part of no less than two Holy Grail wars, appearing in both the Fourth Holy Grail War (Summoned by Kiritsugu Emiya) and the Fifth Holy Grail War (Summoned by Shirou Emiya). She's basically the mascot of all things Type/Moon at this point.

Artoria's stats are reflective of how she is depicted in the visual novel. There are seven main classes of Servants, and Sabers are considered the all-around most combat capable (Berserkers are considered more powerful, but are often insane and extremely hard to control), and Artoria's showings prove her to be very powerful even amongst Saber class servants (To note: In the environment of the Moon Cell, where the Fate/Extra games [Extra, Extra CCC, Extella and Extella Link] take place, she's considered a Top Servant, one of the most powerful servants overall). She's extremely quick, a powerful swordswoman, and she's actually very tough as well. Her special defense is higher than her defense, owing to her having resistance to magical effects in her source material (In the Unlimited Blade Works route of Fate/Stay Night, she actually resists the effects of a Command Seal [which is meant to issue a command that Servants CANNOT disobey.]) As for typing, only Steel would fit.

Artoria's Justified ability comes from her general personality owing to a very strong sense of honour (I mean, she IS King Arthur, after all), but her other two abilities are based on elements in the Fate Series. Artoria can be summoned in multiple different classes (She's been seen as a Saber, a Lancer and a Rider), but here, we're looking at her depiction as a Saber class servant, which revolves around powerful swordplay and close-quarters combat, which bolsters her slashing moves. Her hidden ability is based on her second Noble Phantasm, Avalon, the Everdistant Utopia, which grants her potent regenerative qualities, amongst other things.

Her moveset is the standard swordfighter wielding a legendary weapon fare, save for perhaps her signature move, Invisible Air. This is based on a skill she uses in both Fate/Stay Night and Fate/Zero, shrouding her sword in Air to turn the blade invisible, preventing the enemy from judging how long the weapon is. She also has both Protect and Detect. The former is based on Avalon just like her Hidden Ability, while the latter is based on her Intuition skill, which basically acts like a sort of sixth sense for danger.

Her Z-Move is, naturally, her most famous Noble Phantasm, that being Excalibur, the Sword of Promised Victory. It's a special attack, owing to Artoria's signature attack with it being a gigantic blast of divine light (Which also affords it super-effective damage against Dark- and Ghost-types). The linked video, although coming from the anime adaptation from Fate/Zero, gives a pretty good idea of what Artoria's Z-Move is supposed to be like.
 
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Pokemon: Ironclad
Type: Fire/Steel
Ability: Burning Blood/Powerful
Burning Blood- At the end of each turn, the user heals 1/16th of their max hp
Powerful- Upon switch-in, Ironclad activates a random power. Signature Ability
Inflame- Gain +2 Attack on switch-in
Metallicize- Gain +1 Defense and Special Defense at the end of each turn
Demon Form- Gain +1 Attack at the end of each turn

Stats: 80/135/115/40/110/70 (BST: 550)
Moves: Sacred Sword, Iron Tail, Last Resort, Heavy Slam, Swords Dance, Iron Defense, Rage, Bulk Up, Assist, Iron Head, Metal Claw, Double Iron Bash, Thunder Punch, Dual Chop, Double Edge, Earthquake, Spiky Shield, Growl, Close Combat, Flare Blitz, Screech, Sky Uppercut, Blaze Kick, Fire Blast, Leech Life, Offering, Flamethrower

Signature Move: Offering- Fire,Status,- BP, - Acc, 10 (16 Max) PP, Lose 50% of max HP, All attacks gain +2 Priority
Reasoning: The Ironclad is a soldier who sold his soul to obtain demonic abilities, in order to climb the Spire and destroy it. The Ironclad is a master swordsman that can also use fire abilities. His Ability, Burning Blood, heals Ironclad at the end of every fight. One of the main mechanics of Slay The Spire is powers, which are similar to Abilities in Pokemon except that they are not permanent, and are removed at the end of each fight. Ironclad has more than just 3 powers, but these are the ones that would make the most sense for pokemon. Many of Ironclad's moves are based on similar attacks that he can use in-game, which includes Sword Attacks, Buffs and Fire Type Attacks.
 

Pokémon **Phantom**
Type: Psychic / Figthing
Ability: Biotic Barrier
Biotic Barrier: When above 50% HP, attacks deal 2/3 damage. Electric Weakness.
Stats: 75 / 115 / 70 / 115 / 95 / 110 | BST: 580
Notable Moves: *Dark Energy Blaster, Psychic, Psycho Cut, Aura Sphere, Sacred Sword, Swords Dance, Throat Chop, Dark Pulse, Smart Strike,
Dark Energy Blaster - 80 BP | Dark | Special | 100% Acc. | +2 Priority
Reasoning: One of the elite mobs in Mass Effect 3. They are slim targets to shoot at, they jump around to dodge most auto-targeting spells, and they can activate cloaking devices to sneak up on you. If they get close, they can "insta-kill" you, essentially rendering you down and unrevivable until the next wave. This move involves skewering you with their katana. Most of the HP comes in the form of their barrier; once this is depleted, a good old krogan backhand will send them flying. The device on their palm fires a bullet-like projectile that apparently involves dark energy somehow, hence the custom move.


Pokemon: **Link**
Type: Fighting/Steel
Abilities: Justified / Defiant / Divine Courage*
*Divine Courage - Increases Atk and Def by 1 stage when HP falls below 50%
Signature Move: Song of Time | Normal | Status | 5-8 PP | two turns after this move is used, the pokemon currently in battle gains +1 Speed, +1 Atk, and +1 SpA | Z-effect: +1 All Stats
Stats: 80/125/110/80/85/105 (BST: 580)
Moves: Sacred Sword, King's Shield, Thousand Arrows, Smart Strike, Swords Dance, Milk Drink, Slash, Night Slash, Leaf Blade, Bonemerang, Spikes, Sunny Day, Rain Dance, Teleport, Fire Spin
Reasoning: Link, the hero from the Zelda series. Courage is considered the foundation of his power, hence the custom ability Divine Courage. The other abilities also support the idea of a courageous, honorable warrior. Fighting/Steel because he studies martial arts (swordsmanship) and attacks with steel weapons. The Song of Time is a magical song from the game Ocarina of Time which has various ill-defined powers related to time travel, as well as the patron goddess of humans. The moves all relate to various weapons and items that he uses in the games ( sword, shield, bow, bomerang, traps, milk ) or the powers of magical songs ( weather changing, teleportation ). Competitively, it's very good at stockpiling stat boosts from various sources; it's abilities all give it the opportunity to gain stat boosts, and it can use Swords Dance and Z-Song of Time, the latter of which can boost its stats twice.
( resub )
 
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Time for me to throw out another obligatory Touhou character (Yes, I do realize that this does make me a hypocrite for speaking about Pika Xreme's what seems to be an addiction to the Kirby series, considering I really am no better when it comes to Touhou).
Pika Xreme's what seems to be an addiction to the Kirby series,
what seems
"What seems" my ass. You couldn't so much as comprehend the depths of my hopeless Kirby addiction.

Anyway, speaking of Kirby, Kirby: Star Allies just turned a year old! So I might as well do a character from that to celebrate.


Pokémon: Morpho Knight
Type: Ghost/Bug
Ability: Pressure / Underworld Knight* (Hidden)
*Underworld Knight: Immune to Ghost-type moves. When hit by one, the user's own Ghost-type moves are powered up 1.5x. (Flash Fire clone)
Stats: 90/130/90/120/90/80 (600)
Stats (Morpho Knight EX): 100/150/100/130/100/100 (680)
Notable Moves: Underworld King Slash*, X-Scissor, Shadow Ball, Bug Buzz, Mach Tornado (see Meta Knight), Sacred Sword, Psycho Cut, Night Slash, Leaf Blade, Flare Blitz, Flamethrower, Fire Blast, Overheat, Swords Dance, Roost, Smart Strike, Rapid Spin
*Underworld King Slash: Physical Ghost-type, 100 BP, 100% Accuracy, 15/24 PP, 30% chance to lower target's Defense by 1, slashing move, 180 BP Never-Ending Nightmare
Morpho Knight @ Leftovers
Ability: Underworld Knight
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Underworld King Slash
- Sacred Sword
- Swords Dance
- Roost

Reasoning: Morpho Knight is an... afterlife-connected thing which happens to look butterfly-like, hence the Ghost/Bug typing. Pressure is common on Legendaries so why not. Underworld Knight is because it sort of accumulated the grudges of Galacta Knight's victims (if I'm interpreting things right) which is kinda like getting stronger from Ghost moves. It gets slashy moves because sword, including its signature move. Shadow Ball is based on the attack where it shoots ghosts. It also has a similar attack to Bug Buzz in canon. It gets Mach Tornado from Meta Knight because it can use it in its boss fight. It gets fire moves due to some of its attacks looking like fire. Roost is due to Wings and Rapid Spin is because Morpho Knight EX has a spinny attack.
 
"What am I doing!? I almost gave up! She saved me! If I don’t protect her now, who will!? I need to be stronger… I need the strength to protect those precious to me!"
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Pokémon: Alto (Stella Glow)
Type: Fighting/Fairy
Ability:Justified/Steadfast
H.A. Ability: Follow Up-Can use another move after knocking out an opponent.
Moves: Extreme Speed, Swords Dance, Bulk Up, Smart Strike, Rapid Spin, Air Cutter, Air Slash, Sacred Sword, Secret Sword, Psycho Cut, Earthquake, Earth Power, Protect, Play Rough, Charm, Attract, Wide Guard, Hyper Voice, Boomburst.
Z-Move: Ragna Break-Converted from Sacred Sword using Tunium Z. Fighting, Physical, Power: 200, Accuracy: 100% Ignores all Defense and Evasion Boosts when used, but Defense and Evasion drops.
Stats: 125/125/100/75/100/100
Reasoning: Fighting is because Alto is a knight like the Swords of Justice and Gallade, as well as him having a strong sense of honor, which he shares with many Fighting-types. Fairy because he's magic and tunes the other witches. Ragna Break is from the game. Most of the attack are slashing attacks, again because he's a knight. Charm and Attract are because he can get any of the other witches in the endings, which can also be linked to Play Rough ( ͡° ͜ʖ ͡°).
Life Orb
Alto @ Life Orb
Ability: Follow Up
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Play Rough
- Sacred Sword
- Extreme Speed
- Swords Dance

Ragna Break
Alto @ Tunium Z
Ability: Follow Up
EVs: 252 Hp / 252 Atk / 4 SpD
Adamant Nature
- Play Rough
- Sacred Sword
- Extreme Speed
- Bulk Up

“Blood! Darkness! I Shall drown the world in both!”
Image result for soul calibur nightmare
Image result for night terror soul calibur

Pokémon: Nightmare/Night Terror (Soul Calibur)
Type: Dark/Ghost (Nightmare)
Type: Dark/Flying (Night Terror)
Ability: Pressure/Dark Aura
H. Ability: Soul Eater - Gains +1 Attack and +1 Special Attack when knocking out a pokemon.
Moves: Spiritomb movepool + Secret Sword, Cut, Leaf Blade, Swords Dance, Bulk Up, Smart Strike, Rapid Spin, Air Cutter, Air Slash
Stats: 100/120/90/120/90/110 (Nightmare)
Stats: 100/150/110/150/110/130 (Night Terror)
New Item: Soul Shard - Turns Nightmare into Night Terror when held
Reasoning: Dark/Ghost because Nightmare is a demonic spirit fused with a sword. Dark/Flying for Night Terror because Night Terror gains wing and flight in the transformation. Pressure is the standard Legendary ability, Dark Aura exemplifies its evil nature, and Soul Eater exemplifies its hunger for souls and pieces of itself for completion. Spiritomb and Nightmare are very similar, they are both monstrous spirits possessing objects, Nightmare willingly, Spiritomb unwillingly, both cause destruction due to it being in their nature, and both are Dark/Ghost types. Thus, Spiritomb’s movepool plus some swords moves for the Soul Edge. Stats imply great offensive and serviceable defensive power. Nightmare needs shards of itself to be complete.
 
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Pokémon: Tora
Typing: Steel/Ground (Tora-α; This is his base forme), Steel/Fire (Tora-QT), Steel/Ice (Tora-QTπ) (These formes can be switched outside of battle. Holding one of Genesect's Drives makes Tora Steel/Electric, Steel/Water, Steel/Fire, or Steel/Ice depending on what's held, regardless of forme.)
Ability: Artificial Blade's Driver (-ate for Tora's secondary typing. If he's somehow made single-type, it becomes -ate for his primary typing instead.)
New Move: Noponic Destruction (Normal-type Land's Wrath. Blocked by Bulletproof. Only usable by QT.)
New Z-Move: Jet Biter (200BP Physical Ground-type move. Poppinium αZ and Drill Run required; Tora must be in α form to use.)
Another New Z-Move: Quixotic Megaburst (200BP Special Fire-type move. Poppinium QTZ and Noponic Destruction required; Tora must be in QT form to use.)
Yet Another New Z-Move: Quantum Judgement (200BP Physical Ice-type move. Poppinium QTπZ and Techno Blast required.)
Other Moves: Flash Cannon, Iron Head, Return (All formes), Razor Wind, Slash (α/QTπ), Sandstorm, Drill Run, Low Kick, Protect, Rapid Spin (α), Defog (QT/QTπ), Deploy Missiles (See Galleom), Comet Punch, Mega Punch, Smack Down (QT), Slash, Hyper Beam, Techno Blast, Swords Dance, Aerial Ace (QTπ)
Stats:
α: 120/90/115/80/105/70 [BST 580]
QT: 120/70/80/105/90/115 [BST 580]
QTπ: 120/105/70/115/80/90 [BST 580]

Reasoning: The third (from what we know) of a line of Nopon engineers who wished to become Drivers, yet failed to resonate with core crystals. Thus, he, his grandfather, and his father all worked together to create an Artificial Blade. After his grandfather's death and his father's disappearance, it was up to him to finish the project. Luckily, he was almost done when Rex and Nia stepped foot into Torigoth, as a few more ingredients and a lightning strike were all that was needed to bring his artificial Blade Poppi to life. However, that was only the α model... There was plenty more down the line.

Steel typing from Tora's use of metal weaponry and being an engineer, and the secondary types derive from the defaults for each Poppi form. (α is Earth, QT is Fire, QTπ is Ice) However, due to Poppiswap, if you get enough crystals from Tiger Tiger!, (or just get them as random drops from it) you can get new elemental chips and change each Poppi's element, hence the Genesect thing. Now, the stats: Poppi α is meant to be the "damage sponge" variety of defender (which Tora's massive HP pool greatly complements), whereas QT's supposed to be the Agility defender. QTπ, on the other hand, is a fighter Blade, and thus is more heavily inclined towards offense than the other two forms, leaning more towards Special due to having an Ether modifier instead of a Strength modifier. The Artificial Blade's Driver ability results from how a Driver's weapon always takes on the element of their Blade, and Tora's probably no exception to that. Additionally, Return comes from how as the bond between a Blade and Driver strengthens, so too does the former's potential. Rest of the stuff derives from Tora's arts and Blade Specials in XC2, though Defog in particular derives from how his weapons can shoot out Ether blasts or something.
 
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Get your votes in, voting ends in a week's time. Please feel free to suggest future bonus themes.
Pokemon: Shield Knight
Type: Steel
Ability: Power Shield (Moves used against this Pokemon that normally have a base power greater than 90 are treated as having 90 base power.) / Justified / Perfect Shield (This Pokemon can set Reflect, Light Screen, Aurora Veil, and Safeguard up for 8 turns (This does not stack with Light Clay). They can also use any protection move (Protect, Detect, and clones) guard move (Safeguard, Quick Guard, Wide Guard) or screen move (Reflect, Light Screen, Aurora Veil) regardless of conditions (such as Taunt, Disable, or lack of hail).)
Signature Move: Shield Throw
- Type: Steel
- Classification: Physical
- Power: 60
- Accuracy: 100
- PP: 20 (max 32)
- Effect: Hits twice. In a Double Battle, this combines with Shovel Bash to form a combo move that hits three times at 65 Power with a super-effectiveness on Ground types, and the last strike always resulting in a critical hit. This goes off of the Attack stat of the Shovel Bash user.
Stats: 95 / 100 / 130 / 65 / 100 / 100 (Total: 590)
Notable Moveset: Protect, Detect, King's Shield, Baneful Bunker, Spiky Shield, Safeguard, Quick Guard, Wide Guard, Crafty Shield, Flower Shield, Mat Block, Barrier, Iron Defense, Acid Armor, Reflect, Light Screen, Aurora Veil, U-Turn, Double Iron Bash, Smack Down, Smart Strike, Acrobatics, Stealth Rock, Baton Pass, Helping Hand, Counter, Mirror Coat
Overview: Shield Knight is the partner to Shovel Knight. While the latter utilizes a weaponized shovel, the former both attacks and defends with a pair of shields, one as large as she is, the other being attached to her non-shield holding arm. Shield Knight's main role is support with moves like screens and Safeguard, though she isn't a slouch when it comes to offense. Her two signature abilities are what really give her an edge, particularly Perfect Shield, which allows her to set up an 8 turn Aurora Veil outside of Hail without needing an item to do so. Her offensive coverage is rather thin, but U-Turn and Smack Down allows for her teammates to come in. Finally, while her signature move is very similar to Double Iron Bash in singles (she also gets DIB, so she'll probably use that), it pairs phenomenally with Shovel Knight, allowing the pair to decimate a chosen target with an effective 227 Base Power move.
Sample Movesets:

Singles Shield Knight
Shield Knight @ Leftovers
Perfect Shield
252 HP / 4 Atk / 252 Spe
Jolly Nature
Aurora Veil
Stealth Rock / Baneful Bunker
U-Turn
Safeguard / Double Iron Bash

Doubles Shield Knight
Shield Knight @ Leftovers/Adrenaline Orb
Perfect Shield
252 HP / 4 Atk / 252 Spe
Jolly Nature
Aurora Veil
Shield Throw
Wide Guard / Spiky Shield
King's Shield / Safeguard
Pokemon: Proto Man (Megaman 10)
Type: Steel
Ability: Proto Variability (All moves that don't match the user's type receive a 1.2x boost in power.)
Signature Move: Proto Shield
- Type: Steel
- Classification: Status
- Accuracy: -
- PP: 30 (max 48)
- Effect: Protects the user. If the user was to hit by a non-contact move, hurts the opponent for 1/8 damage.
Stats: 72/109/79/125/80/115 (Total: 580)
Notable Moveset: Flash Cannon, Thunderbolt, Thunder Wave, Thunder, Hydro Pump, Aqua Ring, Heat Wave, Fire Blast, Icicle Crash, Ice Beam, Spikes, Smart Strike, Magnet Bomb, Seed Bomb, Night Slash, Psycho Cut, Air Slash, Shadow Ball, Energy Ball
Overview: Proto Man is essentially the first draft of none other than Mega Man. In Megaman 10 (and 9, but this is the 10 version), you can play as him, and some things become clear about him. For starters, he can obtain the weapons of the bosses, which implies that he has something similar to the Variable Weapons System. Second, he is not as durable as Mega Man is. To compensate, Dr. Light created the Proto Shield for him, which is capable of reflecting projectiles. This is why it is essentially a special version of Spiky Shield. Beyond that, his stats are somewhat based on Mega Man's stats, but with a higher Speed stat to compensate for the lack of Shift Gear, and worse defenses. His movepool is based on the weapons you can get in Megaman 10, which gives him a wide arsenal to work with. Combined with his ability, he'll be able to use these moves very effectively (but not as effectively as Megaman).
Pokémon: **Youmu Konpaku** (Touhou Youyoumu ~ Perfect Cherry Blossom) [She wields a Katana and a Wakizashi- both of which are swords].
Type: Ghost/Steel
Ability: Phantom Half
Signature Ability: Phantom Half- Youmu's attacks strike a second time at 35% power. The damage of the second hit is always dealt as Ghost-type damage, regardless of what type of move Youmu is using (And is subject to Ghost-type weaknesses and resistances). Cannot be disabled or removed.
Moves: Sacred Sword, Night Slash, Petal Blizzard, Roukanken, Hakurouken, Swords Dance, Agility, etc.
Signature Moves
Roukanken: Steel-type, 100 Power, 100 Accuracy, 10 PP, Physical. Ignores the target's stat changes. Super-effective on Ghost-types. 210 BP Corkscrew Crash.
Hakurouken: Ghost-type, 90 Power, 100 Accuracy, 10 PP, Physical. Can damage foes that are normally immune to Ghost-type moves (e.g. Normal-types), removing their Ghost-type immunity until they are switched out (Basically a reskinned Thousand Arrows, except Ghost-type). 200 BP Never-Ending Nightmare.
Stats: 90 HP/125 Atk/100 Def/50 SpA/70 SpD/140 Spe (BST: 575)

Reasoning: Youmu Konpaku, the Half-Phantom, Half-Human Gardener, is... well, a half-human half-phantom hybrid who first appears as the Stage 5 Boss of Perfect Cherry Blossom. She serves Yuyuko Saigyouji, and acts as her gardener (Although realistically she's closer to a maid, like a certain other silver-haired servant) and swordsmanship instructor (Not that she's ever seen giving Yuyuko lessons). She's an expert swordswoman herself and wields two swords that have been passed down through the Konpaku lineage for generations: The Roukanken and the Hakurouken, which manifest as her signature moves.

If you look at the image of Youmu, you'll see a white blob of some sort floating behind Youmu. This... is also Youmu, or to be more specific, her phantom half, which manifests as Youmu's first and only ability, manifesting as a weakened version of Parental Bond which only deals Ghost-type damage (This means that the ability is useless against Normal-types unless she uses Hakurouken on them). Her other moves are mostly self-explanatory, except for perhaps Petal Blizzard. That move is specifically based on one of Youmu's spell cards from the fighting games. Specifically, Sword Skill "Cherry Blossom Flashing".

Youmu's stats are fairly straightforward as well. As a half-phantom, Youmu is naturally more resilient to physical attacks than an ordinary human would be so her defense is a fair bit higher than her special defense, and she has decent HP. In the fighting games, Youmu's projectiles are some of the worst in the game, which naturally translates to awful special attack. But in return, her melee attacks are fast and powerful, hence she has good attack and is blisteringly fast.
Pokémon: **Artoria Pendragon** (Fate/Stay Night). [She's a Genderflipped King Arthur. That's Excalibur she's wielding. 'Nuff said.]
Type: Steel
Ability: Justified/Saber Class/Avalon (HA)
Signature Abilities
Saber Class: The power of slashing-type moves is increased by 33%.
Avalon: Artoria heals for 10% of her max HP each turn. Cannot be disabled or copied.
Moves: Sacred Sword, Night Slash, Invisible Air, Slash, Swords Dance, Agility, Protect, Detect, etc.
Signature Move: Invisible Air- Steel-type, Physical, Base 90 Power, 20 PP. Cannot miss.
Signature Z-Move: Excalibur, Sword of Promised Victory- Steel-type, base 220 Power, Special. Upgrades from Invisible Air with Noblephantasmium Z. Does damage based on Artoria's Attack. Super-effective against Dark- and Ghost-types.
Stats: 110 HP/130 Atk/100 Def/40 SpA/110 SpD/120 Spe (BST: 610).
Reasoning: And here we have Artoria Pendragon (Otherwise known as King Arthur) from the Fate Series, but she originates in the visual novel, Fate/Stay Night (So yes, Artoria IS a video game character). She's a Heroic Spirit summoned into the Saber class as part of no less than two Holy Grail wars, appearing in both the Fourth Holy Grail War (Summoned by Kiritsugu Emiya) and the Fifth Holy Grail War (Summoned by Shirou Emiya). She's basically the mascot of all things Type/Moon at this point.

Artoria's stats are reflective of how she is depicted in the visual novel. There are seven main classes of Servants, and Sabers are considered the all-around most combat capable (Berserkers are considered more powerful, but are often insane and extremely hard to control), and Artoria's showings prove her to be very powerful even amongst Saber class servants (To note: In the environment of the Moon Cell, where the Fate/Extra games [Extra, Extra CCC, Extella and Extella Link] take place, she's considered a Top Servant, one of the most powerful servants overall). She's extremely quick, a powerful swordswoman, and she's actually very tough as well. Her special defense is higher than her defense, owing to her having resistance to magical effects in her source material (In the Unlimited Blade Works route of Fate/Stay Night, she actually resists the effects of a Command Seal [which is meant to issue a command that Servants CANNOT disobey.]) As for typing, only Steel would fit.

Artoria's Justified ability comes from her general personality owing to a very strong sense of honour (I mean, she IS King Arthur, after all), but her other two abilities are based on elements in the Fate Series. Artoria can be summoned in multiple different classes (She's been seen as a Saber, a Lancer and a Rider), but here, we're looking at her depiction as a Saber class servant, which revolves around powerful swordplay and close-quarters combat, which bolsters her slashing moves. Her hidden ability is based on her second Noble Phantasm, Avalon, the Everdistant Utopia, which grants her potent regenerative qualities, amongst other things.

Her moveset is the standard swordfighter wielding a legendary weapon fare, save for perhaps her signature move, Invisible Air. This is based on a skill she uses in both Fate/Stay Night and Fate/Zero, shrouding her sword in Air to turn the blade invisible, preventing the enemy from judging how long the weapon is. She also has both Protect and Detect. The former is based on Avalon just like her Hidden Ability, while the latter is based on her Intuition skill, which basically acts like a sort of sixth sense for danger.

Her Z-Move is, naturally, her most famous Noble Phantasm, that being Excalibur, the Sword of Promised Victory. It's a special attack, owing to Artoria's signature attack with it being a gigantic blast of divine light (Which also affords it super-effective damage against Dark- and Ghost-types). The linked video, although coming from the anime adaptation from Fate/Zero, gives a pretty good idea of what Artoria's Z-Move is supposed to be like.
Pokemon: Ironclad
Type: Fire/Steel
Ability: Burning Blood/Powerful
Burning Blood- At the end of each turn, the user heals 1/16th of their max hp
Powerful- Upon switch-in, Ironclad activates a random power. Signature Ability
List of Powers
Inflame- Gain +2 Attack on switch-in
Metallicize- Gain +1 Defense and Special Defense at the end of each turn
Demon Form- Gain +1 Attack at the end of each turn

Stats: 80/135/115/40/110/70 (BST: 550)
Moves: Sacred Sword, Iron Tail, Last Resort, Heavy Slam, Swords Dance, Iron Defense, Rage, Bulk Up, Assist, Iron Head, Metal Claw, Double Iron Bash, Thunder Punch, Dual Chop, Double Edge, Earthquake, Spiky Shield, Growl, Close Combat, Flare Blitz, Screech, Sky Uppercut, Blaze Kick, Fire Blast, Leech Life, Offering, Flamethrower

Signature Move: Offering- Fire,Status,- BP, - Acc, 10 (16 Max) PP, Lose 50% of max HP, All attacks gain +2 Priority
Reasoning: The Ironclad is a soldier who sold his soul to obtain demonic abilities, in order to climb the Spire and destroy it. The Ironclad is a master swordsman that can also use fire abilities. His Ability, Burning Blood, heals Ironclad at the end of every fight. One of the main mechanics of Slay The Spire is powers, which are similar to Abilities in Pokemon except that they are not permanent, and are removed at the end of each fight. Ironclad has more than just 3 powers, but these are the ones that would make the most sense for pokemon. Many of Ironclad's moves are based on similar attacks that he can use in-game, which includes Sword Attacks, Buffs and Fire Type Attacks.
Pokémon **Phantom**
Type: Psychic / Figthing
Ability: Biotic Barrier
Biotic Barrier: When above 50% HP, attacks deal 2/3 damage. Electric Weakness.
Stats: 75 / 115 / 70 / 115 / 95 / 110 | BST: 580
Notable Moves: *Dark Energy Blaster, Psychic, Psycho Cut, Aura Sphere, Sacred Sword, Swords Dance, Throat Chop, Dark Pulse, Smart Strike,
Dark Energy Blaster - 80 BP | Dark | Special | 100% Acc. | +2 Priority
Reasoning: One of the elite mobs in Mass Effect 3. They are slim targets to shoot at, they jump around to dodge most auto-targeting spells, and they can activate cloaking devices to sneak up on you. If they get close, they can "insta-kill" you, essentially rendering you down and unrevivable until the next wave. This move involves skewering you with their katana. Most of the HP comes in the form of their barrier; once this is depleted, a good old krogan backhand will send them flying. The device on their palm fires a bullet-like projectile that apparently involves dark energy somehow, hence the custom move.
Pokemon: **Link**
Type: Fighting/Steel
Abilities: Justified / Defiant / Divine Courage*
*Divine Courage - Increases Atk and Def by 1 stage when HP falls below 50%
Signature Move: Song of Time | Normal | Status | 5-8 PP | two turns after this move is used, the pokemon currently in battle gains +1 Speed, +1 Atk, and +1 SpA | Z-effect: +1 All Stats
Stats: 80/125/110/80/85/105 (BST: 580)
Moves: Sacred Sword, King's Shield, Thousand Arrows, Smart Strike, Swords Dance, Milk Drink, Slash, Night Slash, Leaf Blade, Bonemerang, Spikes, Sunny Day, Rain Dance, Teleport, Fire Spin
Reasoning: Link, the hero from the Zelda series. Courage is considered the foundation of his power, hence the custom ability Divine Courage. The other abilities also support the idea of a courageous, honorable warrior. Fighting/Steel because he studies martial arts (swordsmanship) and attacks with steel weapons. The Song of Time is a magical song from the game Ocarina of Time which has various ill-defined powers related to time travel, as well as the patron goddess of humans. The moves all relate to various weapons and items that he uses in the games ( sword, shield, bow, bomerang, traps, milk ) or the powers of magical songs ( weather changing, teleportation ). Competitively, it's very good at stockpiling stat boosts from various sources; it's abilities all give it the opportunity to gain stat boosts, and it can use Swords Dance and Z-Song of Time, the latter of which can boost its stats twice.
Pokémon: Morpho Knight
Type: Ghost/Bug
Ability: Pressure / Underworld Knight* (Hidden)
*Underworld Knight: Immune to Ghost-type moves. When hit by one, the user's own Ghost-type moves are powered up 1.5x. (Flash Fire clone)
Stats: 90/130/90/120/90/80 (600)
Stats (Morpho Knight EX): 100/150/100/130/100/100 (680)
Notable Moves: Underworld King Slash*, X-Scissor, Shadow Ball, Bug Buzz, Mach Tornado (see Meta Knight), Sacred Sword, Psycho Cut, Night Slash, Leaf Blade, Flare Blitz, Flamethrower, Fire Blast, Overheat, Swords Dance, Roost, Smart Strike, Rapid Spin
*Underworld King Slash: Physical Ghost-type, 100 BP, 100% Accuracy, 15/24 PP, 30% chance to lower target's Defense by 1, slashing move, 180 BP Never-Ending Nightmare
Sample Sets
Morpho Knight @ Leftovers
Ability: Underworld Knight
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Underworld King Slash
- Sacred Sword
- Swords Dance
- Roost

Reasoning: Morpho Knight is an... afterlife-connected thing which happens to look butterfly-like, hence the Ghost/Bug typing. Pressure is common on Legendaries so why not. Underworld Knight is because it sort of accumulated the grudges of Galacta Knight's victims (if I'm interpreting things right) which is kinda like getting stronger from Ghost moves. It gets slashy moves because sword, including its signature move. Shadow Ball is based on the attack where it shoots ghosts. It also has a similar attack to Bug Buzz in canon. It gets Mach Tornado from Meta Knight because it can use it in its boss fight. It gets fire moves due to some of its attacks looking like fire. Roost is due to Wings and Rapid Spin is because Morpho Knight EX has a spinny attack.
Pokémon: Alto (Stella Glow)
Type: Fighting/Fairy
Ability:Justified/Steadfast
H.A. Ability: Follow Up-Can use another move after knocking out an opponent.
Moves: Extreme Speed, Swords Dance, Bulk Up, Smart Strike, Rapid Spin, Air Cutter, Air Slash, Sacred Sword, Secret Sword, Psycho Cut, Earthquake, Earth Power, Protect, Play Rough, Charm, Attract, Wide Guard, Hyper Voice, Boomburst.
Z-Move: Ragna Break-Converted from Sacred Sword using Tunium Z. Fighting, Physical, Power: 200, Accuracy: 100% Ignores all Defense and Evasion Boosts when used, but Defense and Evasion drops.
Stats: 125/125/100/75/100/100
Reasoning: Fighting is because Alto is a knight like the Swords of Justice and Gallade, as well as him having a strong sense of honor, which he shares with many Fighting-types. Fairy because he's magic and tunes the other witches. Ragna Break is from the game. Most of the attack are slashing attacks, again because he's a knight. Charm and Attract are because he can get any of the other witches in the endings, which can also be linked to Play Rough ( ͡° ͜ʖ ͡°).
Sample Sets
Life Orb
Alto @ Life Orb
Ability: Follow Up
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Play Rough
- Sacred Sword
- Extreme Speed
- Swords Dance

Ragna Break
Alto @ Tunium Z
Ability: Follow Up
EVs: 252 Hp / 252 Atk / 4 SpD
Adamant Nature
- Play Rough
- Sacred Sword
- Extreme Speed
- Bulk Up
Pokémon: Nightmare/Night Terror (Soul Calibur)
Type: Dark/Ghost (Nightmare)
Type: Dark/Flying (Night Terror)
Ability: Pressure/Dark Aura
H. Ability: Soul Eater - Gains +1 Attack and +1 Special Attack when knocking out a pokemon.
Moves: Spiritomb movepool + Secret Sword, Cut, Leaf Blade, Swords Dance, Bulk Up, Smart Strike, Rapid Spin, Air Cutter, Air Slash
Stats: 100/120/90/120/90/110 (Nightmare)
Stats: 100/150/110/150/110/130 (Night Terror)
New Item: Soul Shard - Turns Nightmare into Night Terror when held
Reasoning: Dark/Ghost because Nightmare is a demonic spirit fused with a sword. Dark/Flying for Night Terror because Night Terror gains wing and flight in the transformation. Pressure is the standard Legendary ability, Dark Aura exemplifies its evil nature, and Soul Eater exemplifies its hunger for souls and pieces of itself for completion. Spiritomb and Nightmare are very similar, they are both monstrous spirits possessing objects, Nightmare willingly, Spiritomb unwillingly, both cause destruction due to it being in their nature, and both are Dark/Ghost types. Thus, Spiritomb’s movepool plus some swords moves for the Soul Edge. Stats imply great offensive and serviceable defensive power. Nightmare needs shards of itself to be complete.
Pokémon: Tora
Typing: Steel/Ground (Tora-α; This is his base forme), Steel/Fire (Tora-QT), Steel/Ice (Tora-QTπ) (These formes can be switched outside of battle. Holding one of Genesect's Drives makes Tora Steel/Electric, Steel/Water, Steel/Fire, or Steel/Ice depending on what's held, regardless of forme.)
Ability: Artificial Blade's Driver (-ate for Tora's secondary typing. If he's somehow made single-type, it becomes -ate for his primary typing instead.)
New Move: Noponic Destruction (Normal-type Land's Wrath. Blocked by Bulletproof. Only usable by QT.)
New Z-Move: Jet Biter (200BP Physical Ground-type move. Poppinium αZ and Drill Run required; Tora must be in α form to use.)
Another New Z-Move: Quixotic Megaburst (200BP Special Fire-type move. Poppinium QTZ and Noponic Destruction required; Tora must be in QT form to use.)
Yet Another New Z-Move: Quantum Judgement (200BP Physical Ice-type move. Poppinium QTπZ and Ice required.)
Other Moves: Flash Cannon, Iron Head, Return, Slash (All formes), Razor Wind (α/QTπ), Sandstorm, Drill Run, Low Kick, Protect, Rapid Spin (α), Defog (QT/QTπ), Deploy Missiles (See Galleom), Comet Punch, Mega Punch, Smack Down (QT), Slash, Hyper Beam, Techno Blast, Swords Dance, Aerial Ace (QTπ)
Stats:
α: 120/90/115/80/105/70 [BST 580]
QT: 120/70/80/105/90/115 [BST 580]
QTπ: 120/105/70/115/80/90 [BST 580]

Reasoning: The third (from what we know) of a line of Nopon engineers who wished to become Drivers, yet failed to resonate with core crystals. Thus, he, his grandfather, and his father all worked together to create an Artificial Blade. After his grandfather's death and his father's disappearance, it was up to him to finish the project. Luckily, he was almost done when Rex and Nia stepped foot into Torigoth, as a few more ingredients and a lightning strike were all that was needed to bring his artificial Blade Poppi to life. However, that was only the α model... There was plenty more down the line.

Steel typing from Tora's use of metal weaponry and being an engineer, and the secondary types derive from the defaults for each Poppi form. (α is Earth, QT is Fire, QTπ is Ice) However, due to Poppiswap, if you get enough crystals from Tiger Tiger!, (or just get them as random drops from it) you can get new elemental chips and change each Poppi's element, hence the Genesect thing. Now, the stats: Poppi α is meant to be the "damage sponge" variety of defender (which Tora's massive HP pool greatly complements), whereas QT's supposed to be the Agility defender. QTπ, on the other hand, is a fighter Blade, and thus is more heavily inclined towards offense than the other two forms, leaning more towards Special due to having an Ether modifier instead of a Strength modifier. The Artificial Blade's Driver ability results from how a Driver's weapon always takes on the element of their Blade, and Tora's probably no exception to that. Additionally, Return comes from how as the bond between a Blade and Driver strengthens, so too does the former's potential. Rest of the stuff derives from Tora's arts and Blade Specials in XC2, though Defog in particular derives from how his weapons can shoot out Ether blasts or something.
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She ain't no Martial Artist (hence no fighting-type). 'Sides, that's why Invisible Air (And Saber Class, which powers up Sacred Sword anyway) exists.
Martial artist, as defined by Wikipedia: "Martial arts are codified systems and traditions of combat practiced for a number of reasons such as self-defense, military and law enforcement applications, physical, mental and spiritual development; as well as entertainment and the preservation of a nation's intangible cultural heritage."

This would include martial arts involving the use of a sword, not just bare-handed ones. Pokémon echoes this definition, as knights (Terrakion, Cobalion, Virizion, Keldeo, and Gallade) are given the Fighting-type. Seeing as how Ms. Pendragon is, in fact, the King of Knights, and not an unattended sword like Honedge or Kartana, she should be a Fighting-type like other knights.
 
PikaXreme said:
as knights (Terrakion, Cobalion, Virizion, Keldeo, and Gallade)
Gallade is never referred to as a knight (and no, Gardevoir's japanese name does not count), and the Swords of Justice aren't actually based on Knights- they're based on the Three Musketeers and d'Artagnan. Doesn't also help that certain Pokemon who are far more convincing as swordsmen (Like Samurott [obviously a samurai, the feudal japanese equivalent of a knight]) and Knights (Escavalier [a more traditional western knight]) are not actually fighting-type.
 
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Gallade is never referred to as a knight (and no, Gardevoir's japanese name does not count), and the Swords of Justice aren't actually based on Knights- they're based on the Three Musketeers and d'Artagnan. Doesn't also help that certain Pokemon who are far more convincing as swordsmen (Like Samurott [obviously a samurai, the feudal japanese equivalent of a knight]) and Knights (Escavalier [a more traditional western knight]) are not actually fighting-type.
Consider that, in Japan, Fighting is made out to be the opposite of Dark type, with the latter being called the Evil type. This implies that Fighting is not just a type for martial artists or combat-oriented mons, but also for chivalrous and heroic mons. This is why the mons based on the Three Musketeers are Fighting type, as well as their signature move. While it isn't necessary for all knights or knight-based Pokemon to be Fighting type (see Escavalier), Fighting type would certainly fit on any chivalrous character. And, considering that Excalibur is a legendary sword, the fact that STAB isn't applied to Sacred Sword could be seen as unusual. It is your submission, though, and you can decide what you want to do with it.
 
Consider that, in Japan, Fighting is made out to be the opposite of Dark type, with the latter being called the Evil type. This implies that Fighting is not just a type for martial artists or combat-oriented mons, but also for chivalrous and heroic mons. This is why the mons based on the Three Musketeers are Fighting type, as well as their signature move. While it isn't necessary for all knights or knight-based Pokemon to be Fighting type (see Escavalier), Fighting type would certainly fit on any chivalrous character. And, considering that Excalibur is a legendary sword, the fact that STAB isn't applied to Sacred Sword could be seen as unusual. It is your submission, though, and you can decide what you want to do with it.
I mean, again, that's why I have Invisible Air as a Steel-type move. Plus it would feel weird to just default to Steel/Fighting for every character who wields a legendary sword who doesn't use other elemental attacks.
 
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I mean, again, that's why I have Invisible Air as a Steel-type move. Plus it would feel weird to just default to Steel/Fighting for every character who wields a legendary sword who doesn't use other elemental attacks.
Shouldn't Invisible Air by Flying-type anyway? It's Invisible Air, for Christ's sake.

IMO Seiba doesn't even necessarily have to be Steel-type. Pure Fighting could work. Hell, there's reason enough to make her Fairy-type (which is saying a lot coming from me), what with Avalon and all. Fighting/Fairy could work for her I think.
 
Shouldn't Invisible Air by Flying-type anyway? It's Invisible Air, for Christ's sake.

IMO Seiba doesn't even necessarily have to be Steel-type. Pure Fighting could work. Hell, there's reason enough to make her Fairy-type (which is saying a lot coming from me), what with Avalon and all. Fighting/Fairy could work for her I think.
I mean maybe if we were talking about Strike Air, where she expels a blast of wind from her sword. I'm specifically talking about slashing with the sword that's shrouded by Invisible Air (and her releasing that air for the full blast is why Excalibur is a Z-Move). Although perhaps I should've added Aeroblast or something to her moveset, as pointless as it would be...

Dragon would also be a halfway-acceptable type for Artoria due to her backstory.
 
I mean maybe if we were talking about Strike Air, where she expels a blast of wind from her sword. I'm specifically talking about slashing with the sword that's shrouded by Invisible Air (and her releasing that air for the full blast is why Excalibur is a Z-Move). Although perhaps I should've added Aeroblast or something to her moveset, as pointless as it would be...

Dragon would also be a halfway-acceptable type for Artoria due to her backstory.
yeah dragon could work as well.

anyway there's like 3 whole types that fit (fighting, fairy, dragon) that aren't Steel so quite frankly your reason for making her mono-steel is flimsy at best. i strongly believe that her being fighting-type is more important than her being steel-type, and since you apparently dislike fighting/steel, i'd advise fighting/fairy or fighting/dragon.

Anyway any combination of Steel, Fighting, Fairy and Dragon is valid.

im personally thinking fighting/fairy as my first choice.
 

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