QC: Anty, 2xTheTap, Tone114
GP: Haund, The Dutch Plumberjack
[OVERVIEW]
Cryogonal is the most reliable Rapid Spin user in the tier. Its solid Speed tier and Special Attack give it solid offensive presence, and Levitate grants it an immunity to Spikes, Toxic Spikes, and Sticky Web, making it far easier to remove them. Cryogonal also has great natural Special Defense, allowing it to check many threatening special attackers such as Floatzel and Electrode and making it one of the best offensive checks to Rotom-F. However, Cryogonal's very poor physical bulk leaves it easily threatened or forced out by even weak physical moves and somewhat vulnerable to Pursuit. Additionally, its weakness to Stealth Rock makes Cryogonal fairly easy to chip away at.
[SET]
name: Special Snowflake (Offensive Rapid Spinner)
move 1: Freeze-Dry
move 2: Rapid Spin
move 3: Recover
move 4: Hidden Power Fighting
item: Leftovers
ability: Levitate
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Freeze-Dry is Cryogonal's STAB move of choice, as it allows Cryogonal to threaten Water-types more effectively. Rapid Spin removes entry hazards to support Cryogonal's teammates, and Recover keeps Cryogonal healthy over longer games where it has to switch into Stealth Rock multiple times. Hidden Power Fighting hits opposing Steel- and Ice-types, in particular OHKOing Pawniard on the switch in and breaking Rotom-F's Substitute.
Set Details
========
Maximum Speed investment with a Timid nature allows Cryogonal to outspeed everything up to base 101 Speed Pokemon including Simipour and Speed tie with Kadabra running Hidden Power Fighting. Maximum Special Attack gives Cryogonal increased offensive presence to have more time to Rapid Spin, while Leftovers grants Cryogonal passive recovery to help with switching into Stealth Rock.
Usage Tips
========
Cryogonal should remove entry hazards as quickly as possible to avoid its teammates being weakened. However, if the opponent has a Ghost-type, beware of using Rapid Spin and giving it a free switch in, as it also blocks the entry hazard removal. In particular, be wary of Dusknoir, as it can Pursuit trap Cryogonal for most of its health, so Cryogonal should often double switch to avoid being trapped. Cryogonal can sacrifice itself to remove entry hazards if necessary. Cryogonal is extremely physically frail, and it should avoid all physical attackers if possible. While it is a good check to many special attackers, watch out for coverage moves or sets that can eliminate it such as Psyshock Mr. Mime, Superpower Simipour, and physical Floatzel. Use Recover to stay healthy over long matches, as Cryogonal will often need to switch into Stealth Rock multiple times.
Team Options
========
Pokemon weak to Stealth Rock such as Rapidash and passive teams that need a way to keep Spikes off the field appreciate Cryogonal's entry hazard removal. However, Cryogonal is not an ideal entry hazard remover for teams with too many Stealth Rock-weak Pokemon, as they can put a lot of pressure on it and stack Rock weaknesses. Physical walls such as Tangela are useful for Cryogonal to fall back on when it's forced out by physical attackers such as Stoutland. Fire- and Fighting-types checks such as Gabite, Altaria, and Grumpig help to check Cryogonal's main weaknesses, while Zebstrika and Electrode appreciate having a teammate that can switch into and threaten Stunfisk easily. Physical Floatzel is a useful offensive partner, as it can threaten Fire-types for Cryogonal while Cryogonal checks Grass-types and Vullaby.
[STRATEGY COMMENTS]
Other Options
=============
A spread of 40 Def / 216 SpA / 228 Spe allows Cryogonal to survive a single Sucker Punch from Pawniard at full health and OHKO with Hidden Power Fighting while still outspeeding Simipour, Simisear, and Simisage. Toxic or Knock Off can annoy switch-ins such as Audino, Grumpig, Misdreavus, and Metang, although they leave Cryogonal totally walled by Pawniard and Probopass. Life Orb and Never-Melt Ice increase Cryogonal's attacking power to make it more of an offensive threat, but Life Orb can wear it down in conjunction with Stealth Rock, and Never-Melt Ice does not provide a significant damage increase. Explosion can be used on Life Orb sets to lure in and cripple or KO foes such as Grumpig and opposing Cryogonal. Hidden Power Ground threatens Fire-type switch-ins but leaves Cryogonal unable to hit Rotom-F. A spread of 248 HP / 8 Def / 252 Spe can focus more on Cryogonal's bulk rather than its attacking power to be a more reliable spinner but leaves it fairly weak and easy to check. Ice Beam hits slightly harder than Freeze-Dry, but it is generally not worth missing out on threatening Water-types.
Checks and Counters
===================
**Fire-types**: Cryogonal can do little to damage opposing Fire-types like Rapidash and Camerupt, and it is OHKOed or 2HKOed by all Fire-types' STAB attacks. Additionally, Simisear and Ninetales can use Cryogonal as fodder to set up Nasty Plot before KOing it.
**Fighting-types**: Both Monferno and Machoke can switch into Freeze-Dry multiple times and OHKO Cryogonal with Close Combat or Dynamic Punch. Monferno can also set up Swords Dance on Cryogonal or pivot on it with U-turn.
**Physical Attackers*: Cryogonal's paper-thin physical bulk leaves it OHKOed or 2HKOed by all but the weakest physically attacking defensive walls. This makes it forced out by a large number of physical attackers that outspeed it or can survive a Freeze-Dry, such as Stoutland, Arbok, and Metang. Many physical attackers such as Stoutland and Dusknoir can also threaten to Pursuit trap Cryogonal.
**Specially Bulky Pokemon**: Cryogonal's middling power leaves it walled by foes such as Grumpig, Metang, Tank Regice, and Audino, which can cripple Cryogonal with Thunder Wave or Toxic or force it out with Focus Blast or Meteor Mash.
GP: Haund, The Dutch Plumberjack
[OVERVIEW]
Cryogonal is the most reliable Rapid Spin user in the tier. Its solid Speed tier and Special Attack give it solid offensive presence, and Levitate grants it an immunity to Spikes, Toxic Spikes, and Sticky Web, making it far easier to remove them. Cryogonal also has great natural Special Defense, allowing it to check many threatening special attackers such as Floatzel and Electrode and making it one of the best offensive checks to Rotom-F. However, Cryogonal's very poor physical bulk leaves it easily threatened or forced out by even weak physical moves and somewhat vulnerable to Pursuit. Additionally, its weakness to Stealth Rock makes Cryogonal fairly easy to chip away at.
[SET]
name: Special Snowflake (Offensive Rapid Spinner)
move 1: Freeze-Dry
move 2: Rapid Spin
move 3: Recover
move 4: Hidden Power Fighting
item: Leftovers
ability: Levitate
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Freeze-Dry is Cryogonal's STAB move of choice, as it allows Cryogonal to threaten Water-types more effectively. Rapid Spin removes entry hazards to support Cryogonal's teammates, and Recover keeps Cryogonal healthy over longer games where it has to switch into Stealth Rock multiple times. Hidden Power Fighting hits opposing Steel- and Ice-types, in particular OHKOing Pawniard on the switch in and breaking Rotom-F's Substitute.
Set Details
========
Maximum Speed investment with a Timid nature allows Cryogonal to outspeed everything up to base 101 Speed Pokemon including Simipour and Speed tie with Kadabra running Hidden Power Fighting. Maximum Special Attack gives Cryogonal increased offensive presence to have more time to Rapid Spin, while Leftovers grants Cryogonal passive recovery to help with switching into Stealth Rock.
Usage Tips
========
Cryogonal should remove entry hazards as quickly as possible to avoid its teammates being weakened. However, if the opponent has a Ghost-type, beware of using Rapid Spin and giving it a free switch in, as it also blocks the entry hazard removal. In particular, be wary of Dusknoir, as it can Pursuit trap Cryogonal for most of its health, so Cryogonal should often double switch to avoid being trapped. Cryogonal can sacrifice itself to remove entry hazards if necessary. Cryogonal is extremely physically frail, and it should avoid all physical attackers if possible. While it is a good check to many special attackers, watch out for coverage moves or sets that can eliminate it such as Psyshock Mr. Mime, Superpower Simipour, and physical Floatzel. Use Recover to stay healthy over long matches, as Cryogonal will often need to switch into Stealth Rock multiple times.
Team Options
========
Pokemon weak to Stealth Rock such as Rapidash and passive teams that need a way to keep Spikes off the field appreciate Cryogonal's entry hazard removal. However, Cryogonal is not an ideal entry hazard remover for teams with too many Stealth Rock-weak Pokemon, as they can put a lot of pressure on it and stack Rock weaknesses. Physical walls such as Tangela are useful for Cryogonal to fall back on when it's forced out by physical attackers such as Stoutland. Fire- and Fighting-types checks such as Gabite, Altaria, and Grumpig help to check Cryogonal's main weaknesses, while Zebstrika and Electrode appreciate having a teammate that can switch into and threaten Stunfisk easily. Physical Floatzel is a useful offensive partner, as it can threaten Fire-types for Cryogonal while Cryogonal checks Grass-types and Vullaby.
[STRATEGY COMMENTS]
Other Options
=============
A spread of 40 Def / 216 SpA / 228 Spe allows Cryogonal to survive a single Sucker Punch from Pawniard at full health and OHKO with Hidden Power Fighting while still outspeeding Simipour, Simisear, and Simisage. Toxic or Knock Off can annoy switch-ins such as Audino, Grumpig, Misdreavus, and Metang, although they leave Cryogonal totally walled by Pawniard and Probopass. Life Orb and Never-Melt Ice increase Cryogonal's attacking power to make it more of an offensive threat, but Life Orb can wear it down in conjunction with Stealth Rock, and Never-Melt Ice does not provide a significant damage increase. Explosion can be used on Life Orb sets to lure in and cripple or KO foes such as Grumpig and opposing Cryogonal. Hidden Power Ground threatens Fire-type switch-ins but leaves Cryogonal unable to hit Rotom-F. A spread of 248 HP / 8 Def / 252 Spe can focus more on Cryogonal's bulk rather than its attacking power to be a more reliable spinner but leaves it fairly weak and easy to check. Ice Beam hits slightly harder than Freeze-Dry, but it is generally not worth missing out on threatening Water-types.
Checks and Counters
===================
**Fire-types**: Cryogonal can do little to damage opposing Fire-types like Rapidash and Camerupt, and it is OHKOed or 2HKOed by all Fire-types' STAB attacks. Additionally, Simisear and Ninetales can use Cryogonal as fodder to set up Nasty Plot before KOing it.
**Fighting-types**: Both Monferno and Machoke can switch into Freeze-Dry multiple times and OHKO Cryogonal with Close Combat or Dynamic Punch. Monferno can also set up Swords Dance on Cryogonal or pivot on it with U-turn.
**Physical Attackers*: Cryogonal's paper-thin physical bulk leaves it OHKOed or 2HKOed by all but the weakest physically attacking defensive walls. This makes it forced out by a large number of physical attackers that outspeed it or can survive a Freeze-Dry, such as Stoutland, Arbok, and Metang. Many physical attackers such as Stoutland and Dusknoir can also threaten to Pursuit trap Cryogonal.
**Specially Bulky Pokemon**: Cryogonal's middling power leaves it walled by foes such as Grumpig, Metang, Tank Regice, and Audino, which can cripple Cryogonal with Thunder Wave or Toxic or force it out with Focus Blast or Meteor Mash.
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